UU Incineroar [QC 2/2] GP [1/1]

d5e.gif


[SET]
name: Defensive Pivot
move 1: Flare Blitz
move 2: Knock Off
move 3: Parting Shot
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 68 SpD / 84 Spe

[SET COMMENTS]
Incineroar is a fantastic pivot, with its typing and ability in Intimidate allowing it to check many prominent threats such as Chandelure, Polteageist, Celebi, and Doublade. Its STAB combination is only resisted by opposing Incineroar, which allows it to force many switches and gives it ample opportunities to remove items from foes like Milotic and Galarian Weezing. Parting Shot further allows Incineroar to be an effective pivot, making it easier for a partner to switch in. U-turn is also an option to chip down foes in conjunction with Knock Off, without providing Defiant Pokemon like Braviary and Passimian with boosts; however, it has far less utility than Parting Shot, and these Defiant users aren't very common. Will-O-Wisp allows Incineroar to cripple physical attackers like Doublade, Rhyperior, and Haxorus, though it should only attempt to use it against the latter two if they have been affected by Intimidate. Toxic is an alternative option that cripples Pokemon Incineroar can't do much against aside from removing their item, like Milotic and opposing Incineroar. The Speed and Defense investment allow Incineroar to outspeed Mantine to use Parting Shot against it safely and always take two Close Combats from Doublade after an Intimidate, and the rest is invested in Special Defense to check Chandelure and Venusaur better. Flamethrower or Fire Blast are options over Flare Blitz, as they allow Incineroar to break Doublade more easily while avoiding wearing itself down with Flare Blitz recoil.

Wallbreakers like Machamp, Inteleon, Toxtricity, and Haxorus appreciate Incineroar bringing them in with a slow Parting Shot against foes like Gigalith and Milotic, as well as safely activating the former's Flame Orb. Toxtricity also appreciates Incineroar's ability to put Rhyperior and Gigalith in range of its coverage moves by removing their Leftovers, and in return Toxtricity can check Cobalion and form a pivoting core with Incineroar. Tsareena, Heliolisk, and Rotom-C also create a pivoting core with Incineroar to give it more opportunities to cripple foes with Knock Off or status. They can also deal with the bulky Water-types that switch into Incineroar. Galarian Weezing, Aromatisse, and Jellicent are great teammates, as they can check powerful Fighting-types like Sirfetch'd and Machamp that threaten Incineroar. Aromatisse can also provide Wish support, while Jellicent can handle offensive Water-types like Inteleon and check Cobalion, which can revenge kill Incineroar. Reuniclus and Gardevoir enjoy Incineroar's ability to pivot into Ghost-types like Doublade and Chandelure, allowing them to switch in safely with Parting Shot, and break past Steel-types like Bronzong and Escavalier. In return, they can check the aforementioned Fighting-types and help Incineroar break past Galarian Weezing. Incineroar pairs well with partners that can alleviate its weakness to Ground-type coverage such as Celebi, Golisopod, and Noivern, the former of which can break bulky Water-types and appreciates Incineroar's ability beat Steel-types like Bronzong in return. Bronzong and Escavalier are notable partners for their ability to ease the matchup against Gardevoir and Celebi. The former can also pivot into Gigalith and Rhyperior and set up Stealth Rock. In return, Incineroar can pivot into Chandelure for them and bring Escavalier in to wallbreak safely with Parting Shot.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:
:incineroar:

Hi! Friendly AM QC check, my changes are in red. Great analysis, these are pretty much all nitpicks lol.

Will-O-Wisp allows Incineroar to cripple physical attackers like Doublade, Rhyperior, and Haxorus, the latter it should only attempt to do if it has been affected by Intimidate.

I mean, you shouldn't attempt to burn Rhyperior unless it's been affected by Intimidate either, and Doublade probably isn't staying in unless it really needs the chip.


The EV spread allows Incineroar to outspeed Mantine to Parting Shot safely, the Defense investment allows Incineroar to always take two Close Combat's from Doublade after an Intimidate, and the rest is invested into its Special Defense so that it can check Chandelure and Venusaur better.

+2 252+ SpA Life Orb Venusaur Sludge Bomb vs. 248 HP / 64+ SpD Incineroar: 324-382 (82.4 - 97.2%) -- guaranteed 2HKO, unless you're at full you don't take on Venusaur well, and even then Incineroar will rarely be at full. A better example would be something like Specs or Calm Mind Necrozma.

Other Pokemon that can create a pivot core with Incineroar like Tsareena, Heliolisk, and Rotom-C also make great partners, as they can give Incineroar more opportunities to cripple foes with Knock Off or status.

I think that Inteleon should be mentioned here too. I've built multiple teams with the core of Incineroar + Inteleon + Grass-type filler, and it's very effective. Typical things that switch into Incineroar get their items Knocked Off for Inteleon to break them better, or Inteleon gets a free switch in on them with Parting Shot, in cases such as Rhyperior and Gigalith. Incineroar also helps answer Grass-types for Inteleon.

Reuniclus and Gardevoir appreciate Incineroar being able to pivot into Ghost-types like Doublade and Chandelure, giving them a safe switch in with Parting Shot, and being able to break past Steel-types like Bronzong and Escavalier.

No mention of Necrozma? I'd say it's a better partner than Reuniclus. Necrozma is the same case as a partner as Inteleon, though it doesn't get U-Turn. It makes up for it by breaking pretty much all of Incin's checks as well, with the exclusion of Milotic and other bulky Water-types.
 
d5e.gif


[SET]
name: Defensive Pivot
move 1: Flare Blitz
move 2: Knock Off
move 3: Parting Shot
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 64 SpD / 84 Spe

[SET COMMENTS]
Incineroar is a fantastic pivot with its typing and ability in Intimidate allowing it to check many prominent threats such as Chandelure, Polteageist, Celebi, and Doublade. Its STAB combination is only resisted by itself, which allows it to force many switches giving it ample opportunities to remove items from enemies with Knock Off. Consider adding some examples of Knock Off targets here. Parting Shot allows Incineroar to be an effective pivot and it lowers the stats of the opposing Pokemon making it easier for a partner to switch in. Mention U-turn as an alternative pivoting option that can chip foes down with Knock Off and can avoid giving Braviary or Passimian Defiant boosts. Be sure to bring up its lesser comparative utility as well as how rare the listed Defiant mons are. Will-O-Wisp allows Incineroar to cripple physical attackers like Doublade, Rhyperior, and Haxorus, however; the latter two it should only attempt to do if they have been affected by Intimidate. Toxic is an alternative option, which cripples Pokemon like Milotic and opposing Incineroar that it can't do much to aside from removing their items. The EV spread allows Incineroar to outspeed Mantine to Parting Shot safely, the Defense investment allows Incineroar to always take two Close Combat's from Doublade after an Intimidate, and the rest is invested into its Special Defense so that it can check Chandelure and Venusaur better. Consider adding Flamethrower or Fire Blast as Fire-type STAB alternatives for breaking past Doublade more reliably.

Wallbreakers like Machamp, Inteleon, Toxtricity, and Haxorus appreciate Incineroar being able to bring them in with a slow Parting Shot, in the case of the former, it can safely activate its Flame Orb. Toxtricity also appreciates Incineroar being able to cripple Rhyperior and Gigalith into range of its coverage and in return, it can check Cobalion and form a pivot core with Incineroar. Tsareena, Heliolisk, and Rotom-C make great partners, as they also create a pivot core with Incineroar to give it more opportunities to cripple foes with Knock Off or status. They can also deal with the bulky Water-types that switch into Incineroar. Galarian Weezing, Aromatisse, and Jellicent make great partners as they can check powerful Fighting-types like Sirfetch'd and Machamp that threaten Incineroar, while the latter can also handle offensive Water-types like Inteleon that can revenge kill Incineroar. Reuniclus and Gardevoir appreciate Incineroar being able to pivot into Ghost-types like Doublade and Chandelure, giving them a safe switch in with Parting Shot, and being able to break past Steel-types like Bronzong and Escavalier. In return, they can check the aforementioned Fighting-types and help break past Galarian Weezing for Incineroar. Incineroar appreciates having partners that can alleviate its weakness to Ground-type coverage such as Celebi, Golisopod, and Noivern. Bronzong should probably be added here. It can provide Stealth Rock support to further whittle teams with Incin's Knock/status, eases its matchup against Garde/Celebi, and takes on Gigalith and Rhyperior while luring in some stuff Incin checks like Chandelure and Polteageist.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[username1, userid1]]
1/2 when implemented. Good work as always
 
d5e.gif


[SET]
name: Defensive Pivot
move 1: Flare Blitz
move 2: Knock Off
move 3: Parting Shot
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 64 SpD / 84 Spe

[SET COMMENTS]
Incineroar is a fantastic pivot with its typing and ability in Intimidate allowing it to check many prominent threats such as Chandelure, Polteageist, Celebi, and Doublade. Its STAB combination is only resisted by itself, which allows it to force many switches giving it ample opportunities to remove items with Knock Off from foes like Milotic and Galarian Weezing. Parting Shot allows Incineroar to be an effective pivot and it lowers the stats of the opposing Pokemon making it easier for a partner to switch in. U-turn is also an option to help chip down foes in conjunction with Knock Off and not provide Defiant Pokemon like Braviary and Passimian with boosts; however, it has far less utility to Parting Shot and these Defiant users aren't very common. Will-O-Wisp allows Incineroar to cripple physical attackers like Doublade, Rhyperior, and Haxorus, however; the latter two it should only attempt to do if they have been affected by Intimidate. Toxic is an alternative option, which cripples Pokemon like Milotic and opposing Incineroar that it can't do much to aside from removing their items. The EV spread allows Incineroar to outspeed Mantine to Parting Shot safely, the Defense investment allows Incineroar to always take two Close Combat's from Doublade after an Intimidate, and the rest is invested into its Special Defense so that it can check Chandelure and Venusaur better. Flamethrower or Fire Blast are alternative options to Flare Blitz as they allow Incineroar to break Doublade easier while avoiding wearing itself down with Flare Blitz recoil.

Wallbreakers like Machamp, Inteleon, Toxtricity, and Haxorus appreciate Incineroar being able to bring them in with a slow Parting Shot explicitly mention 1-2 mons they are brought in on ie. Gigalith and Milotic, in the case of the former, it can safely activate its Flame Orb. Toxtricity also appreciates Incineroar being able to cripple Rhyperior and Gigalith into range of its coverage and knocking off their recovery and in return, it can check Cobalion and form a pivot core with Incineroar. Tsareena, Heliolisk, and Rotom-C make great partners, as they also create a pivot core with Incineroar to give it more opportunities to cripple foes with Knock Off or status. They can also deal with the bulky Water-types that switch into Incineroar. Galarian Weezing, Aromatisse, and Jellicent make great partners as they can check powerful Fighting-types like Sirfetch'd and Machamp that threaten Incineroar, consider mentioning Aromatisse's ability to pass wishes to Incineroar, since it can switch into aroma checks like Chandy, Weezing while the latter can also handle offensive Water-types like Inteleon that can revenge kill Incineroar mention how it can also handle Coba unlike the other 2. Reuniclus and Gardevoir appreciate Incineroar being able to pivot into Ghost-types like Doublade and Chandelure, giving them a safe switch in with Parting Shot, and being able to break past Steel-types like Bronzong and Escavalier. In return, they can check the aforementioned Fighting-types and help break past Galarian Weezing for Incineroar. Incineroar appreciates having partners that can alleviate its weakness to Ground-type coverage such as Celebi, Golisopod, and Noivern. I'd go into a little more detail on Celebi, NP celebi is a potent partner due to abusing all of Incin's main switch-ins, while Incin checks Escav/Zong/Doub/ScarfChandy etc. Bronzong is also another noticeable partner for its ability to provide Stealth Rock support, check Gigalith and Rhyperior, ease the matchup against Gardevoir and Celebi, and help lure in foes like Chandelure to cripple with Toxic for Incineroar. Incorporate Escavalier into this point too, as it also massively eases the EP Celebi matchup and improves against Gard/Rose, appreciates Incin checking Chandy, and can pressure Gigalith on switchin from parting shot. Escav especially appreciates Toxic Incineroar which can really help to cripple escav checks like Milotic.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [, ]]
- Grammar checked by: [[username1, userid1]]

2/2, great work as always.


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d5e.gif


[SET]
name: Defensive Pivot
move 1: Flare Blitz
move 2: Knock Off
move 3: Parting Shot
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 64 SpD / 84 Spe

[SET COMMENTS]
Incineroar is a fantastic pivot with its typing and ability in Intimidate,(AC) allowing it to check many prominent threats such as Chandelure, Polteageist, Celebi, and Doublade. Its STAB combination is only resisted by itself opposing Incineroar, which allows it to force many switches giving and gives it ample opportunities to remove items with Knock Off from foes like Milotic and Galarian Weezing. Parting Shot allows Incineroar to be an effective pivot,(AC) and as it lowers the stats of the opposing Pokemon making it easier for a partner to switch in. U-turn is also an option to help chip down foes in conjunction with Knock Off,(AC) and not provide without providing Defiant Pokemon like Braviary and Passimian with boosts; however, it has far less utility to Parting Shot,(AC) and these Defiant users aren't very common. Will-O-Wisp allows Incineroar to cripple physical attackers like Doublade, Rhyperior, and Haxorus, however; the latter two though it should only attempt to do use it against the latter two if they have been affected by Intimidate. Toxic is an alternative option,(RC) which cripples Pokemon Incineroar can't do much against aside from removing their item, like Milotic and opposing Incineroar that it can't do much to aside from removing their items. The EV spread allows Incineroar to outspeed Mantine to Parting Shot safely, the Defense investment allows Incineroar to lets it always take two Close Combats (removed apostrophe) from Doublade after an Intimidate, and the rest is invested into its Special Defense so that it can to check Chandelure and Venusaur better. Flamethrower or Fire Blast are alternative options to over Flare Blitz,(AC) as they allow Incineroar to break Doublade easier while avoiding wearing itself down with Flare Blitz recoil.

Wallbreakers like Machamp, Inteleon, Toxtricity, and Haxorus appreciate Incineroar bringing them in with a slow Parting Shot against foes like Gigalith and Milotic,(RC) and in the case of the former, it can safely activate its while also safely activating the former's Flame Orb (I feel like this improves flow and reduce verbosity without the excessive use of "it" and "its", which may be confusing). Toxtricity also appreciates Incineroar being able to cripple put Rhyperior and Gigalith into range of its coverage,(RC) by removing their recovery in Leftovers, and in return, it Toxtricity (it's always worth mentioning the subject, as in this sentence especially it's pretty hard to understand who's doing what etc) can check Cobalion and form a pivot core with Incineroar. Tsareena, Heliolisk, and Rotom-C make great partners, as they also create a pivot core with Incineroar to give it more opportunities to cripple foes with Knock Off or status. They can also deal with the bulky Water-types that switch into Incineroar. Galarian Weezing, Aromatisse, and Jellicent make are great partners teammates,(AC) (minor thing, changed this to avoid repetition of the same structure occurring in the previous sentence) as they can check powerful Fighting-types like Sirfetch'd and Machamp that threaten Incineroar. Aromatisse can provide Incineroar with (unnecessary, this section is dedicated to Incineroar's teammates so there's no need to mention it countless times) Wish support,(AC) while the latter Incineroar can handle offensive Water-types like Inteleon and check Cobalion,(AC) that which can revenge kill Incineroar it. (shouldn't Cobalion be referred to as one of Aromatisse's checks, rather than Incineroar's revenge killer? This bit is supposed to explain how Aromatisse helps Incineroar but seems a bit confusing) Reuniclus and Gardevoir appreciate Incineroar being able to pivot into Ghost-types like Doublade and Chandelure, giving them a safe switch in with Parting Shot, and being able to break past Steel-types like Bronzong and Escavalier. In return, they can check the aforementioned Fighting-types and help Incineroar break past Galarian Weezing for Incineroar. Incineroar appreciates having partners that can alleviate its weakness to Ground-type coverage such as Celebi, Golisopod, and Noivern, the former of which can break the bulky Water-types for Incineroar and appreciates Incineroar being able to beat Steel-types like Bronzong for it in return. Bronzong and Escavalier are noticeable partners for their ability to ease the matchup against Gardevoir and Celebi. The former can also pivot into Gigalith and Rhyperior and set up Stealth Rock for Incineroar. In return, Incineroar can pivot into Chandelure for them and bring Escavalier in Escavalier to wallbreak safely with Parting Shot.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
 
Aromatisse can provide Incineroar with (unnecessary, this section is dedicated to Incineroar's teammates so there's no need to mention it countless times) Wish support,(AC) while the latter Incineroar can handle offensive Water-types like Inteleon and check Cobalion,(AC) that which can revenge kill Incineroar it.
I implemented most of it apart from this part. This is probably just the way I worded it but I am referring to Jellicent being the partner that handles Coba and the Water-types. Not Incineroar that beats them and checks them for Aroma. They revenge kill Incineroar so it appreciates Jellicent beating them for it. I've tried rewording it better using your format. Ty for the check
 
I implemented most of it apart from this part. This is probably just the way I worded it but I am referring to Jellicent being the partner that handles Coba and the Water-types. Not Incineroar that beats them and checks them for Aroma. They revenge kill Incineroar so it appreciates Jellicent beating them for it. I've tried rewording it better using your format. Ty for the check
Yeah, that was my bad for not realizing how Jellicent was also previously mentioned as a teammate.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Defensive Pivot
move 1: Flare Blitz
move 2: Knock Off
move 3: Parting Shot
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 108 Def / 68 SpD / 84 Spe

[SET COMMENTS]
Incineroar is a fantastic pivot, (AC) with its typing and ability in Intimidate (RC) allowing it to check many prominent threats such as Chandelure, Polteageist, Celebi, and Doublade. Its STAB combination is only resisted by opposing Incineroar, which allows it to force many switches and gives it ample opportunities to remove items with Knock Off from foes like Milotic and Galarian Weezing. Parting Shot further allows Incineroar to be an effective pivot, as it lowers the stats of the opposing Pokemon making it easier for a partner to switch in. U-turn is also an option to chip down foes in conjunction with Knock Off, without providing Defiant Pokemon like Braviary and Passimian with boosts; however, it has far less utility to than Parting Shot, and these Defiant users aren't very common. Will-O-Wisp allows Incineroar to cripple physical attackers like Doublade, Rhyperior, and Haxorus, though it should only attempt to use it against the latter two if they have been affected by Intimidate. Toxic is an alternative option which that cripples Pokemon Incineroar can't do much against aside from removing their item, like Milotic and opposing Incineroar. The EV spread allows Speed and Defense investment allow Incineroar to outspeed Mantine to use Parting Shot against it safely, the Defense investment lets it and always take two Close Combats from Doublade after an Intimidate, and the rest is invested in Special Defense to check Chandelure and Venusaur better. Flamethrower or Fire Blast are alternative options over Flare Blitz, as they allow Incineroar to break Doublade easier more easily while avoiding wearing itself down with Flare Blitz recoil.

Wallbreakers like Machamp, Inteleon, Toxtricity, and Haxorus appreciate Incineroar bringing them in with a slow Parting Shot against foes like Gigalith and Milotic, (comma) while also as well as safely activating the former's Flame Orb. Toxtricity also appreciates Incineroar's ability being able to put Rhyperior and Gigalith in range of its coverage moves by removing their Leftovers, and in return Toxtricity can check Cobalion and form a pivoting core with Incineroar. Tsareena, Heliolisk, and Rotom-C make great partners, as they also create a pivoting core with Incineroar to give it more opportunities to cripple foes with Knock Off or status. They can also deal with the bulky Water-types that switch into Incineroar. Galarian Weezing, Aromatisse, and Jellicent are great teammates, as they can check powerful Fighting-types like Sirfetch'd and Machamp that threaten Incineroar. Aromatisse can also provide Wish support, while Jellicent can handle offensive Water-types like Inteleon and check Cobalion, which can revenge kill Incineroar. Reuniclus and Gardevoir appreciate enjoy (repetition) Incineroar's ability being able to pivot into Ghost-types like Doublade and Chandelure, giving them a safe allowing them to switch in safely with Parting Shot, and break past Steel-types like Bronzong and Escavalier. In return, they can check the aforementioned Fighting-types and help Incineroar break past Galarian Weezing. Incineroar appreciates having pairs well with partners that can alleviate its weakness to Ground-type coverage such as Celebi, Golisopod, and Noivern, the former of which can break bulky Water-types and appreciates Incineroar's ability being able to beat Steel-types like Bronzong in return. Bronzong and Escavalier are noticeable notable partners for their ability to ease the matchup against Gardevoir and Celebi. The former can also pivot into Gigalith and Rhyperior and set up Stealth Rock. In return, Incineroar can pivot into Chandelure for them and bring Escavalier in to wallbreak safely with Parting Shot.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[Hilomilo, 313384], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1]]
 
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