UU Incineroar

:ss/incineroar:

[OVERVIEW]

Incineroar is a decent defensive pivot in the UU metagame because its typing, Intimidate, and overall solid bulk allow it to check multiple Pokemon such as Victini, Chandelure, and Jirachi. Its support options in Knock Off, Will-O-Wisp, and Toxic can provide a lot of utility for teams and cripple other Pokemon. Knock Off combined with Parting Shot or U-turn prevents Incineroar from being too passive, as it can dish out respectable damage and keep up momentum. Incineroar's good matchup against other bulky pivots in the tier, such as Amoonguss, Slowking, and Tangrowth, creates many opportunities to generate momentum and remove items. Although Incineroar is a good defensive Pokemon, it is extremely vulnerable to many common top-tier Pokemon, such as Terrakion, Nidoqueen, and Keldeo. It ironically struggles to check Alakazam as a Dark-type due to the risk of Focus Blast and Scizor as a Fire-type due to easy U-turn chip and Superpower. Incineroar's lack of recovery and pivoting role mean it can get worn down very quickly and is very vulnerable to Toxic. An overreliance on Heavy-Duty Boots makes Incineroar susceptible to the incredibly common Knock Off as well. Incineroar's low Speed in a relatively fast metagame means it oftentimes gets hit before it can make any progress, which wears it down further.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat
move 3: Will-O-Wisp / Toxic
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Sassy
evs: 252 HP / 244 SpD / 12 Spe

[SET COMMENTS]

Knock Off removes important items such as Heavy-Duty Boots from Salamence and Rotom-H. It also punishes bulkier pivots Incineroar pressures, such as Slowking and Tangrowth, for switching out. Overheat is a decently strong STAB attack that cleanly OHKOes Scizor and Bisharp, always OHKOes Skarmory and Tangrowth after Stealth Rock damage, and does a great deal of damage to Amoonguss. Flare Blitz can be used instead for more damage to Celesteela, but the recoil damage worsens Incineroar's weakness to being worn down; Flare Blitz also does less damage to Skarmory and Tangrowth. Will-O-Wisp is the preferred status move because it cripples physical attackers such as Terrakion, Azumarill, and Kommo-o. Toxic can more quickly wear down bulkier Pokemon such as Rhyperior and make more progress against special attackers such as Primarina and Keldeo. Parting Shot can create setup opportunities for teammates such as Scizor. U-turn has the benefit of chipping switch-ins that don't have reliable recovery such as Primarina. The EVs maximize special bulk while outspeeding Celesteela. Intimidate allows Incineroar to take physical attacks better and makes up for the lack of EV investment in Defense. Heavy-Duty Boots is crucial due to Incineroar's vulnerability to Stealth Rock.

Incineroar fits best on balance and bulky offense teams. Grass-types Amoonguss and Tapu Bulu have great defensive synergy with Incineroar, checking Pokemon that threaten it such as Azumarill, Keldeo, Primarina, and Rhyperior. Amoonguss also sponges Knock Off from Pokemon such as Krookodile and Tangrowth—which Incineroar checks, but can't pivot into due to the risk of losing its Heavy-Duty Boots—and Tapu Bulu can set Grassy Terrain, which marginally helps Incineroar's lack of recovery. Incineroar returns the favor to both by checking Chandelure, Victini, and, in Tapu Bulu's case, Jirachi. Zeraora forms a VoltTurn core with Incineroar and pressures Water-types such as Azumarill, Keldeo, and Primarina (RC) while also being able to pick off weakened Incineroar checks such as Kommo-o and Terrakion. Zeraora also can lure in Grass-types such as Amoonguss and Tangrowth for Incineroar. Jirachi forms a pivoting core with Incineroar and can use Wish to aid with Incineroar's lack of reliable recovery. Incineroar helps in return by checking Chandelure and Victini. Slowking forms a pivoting core with Incineroar through Teleport, has generally good defensive synergy with Incineroar, and checks many Pokemon that threaten Incineroar such as Kommo-o, Nihilego, and Nidoqueen. Slower wallbreakers, such as Crawdaunt and Nidoqueen, appreciate Incineroar getting them into the match safely. Skarmory can check Scizor decently for Incineroar; Incineroar returns the favor by checking Chandelure and Victini while also pressuring and using Knock Off against users of Heavy-Duty Boots, such as Slowking, to make Skarmory's entry hazards more effective.

[STRATEGY COMMENTS]
Other Options
=============

A Swords Dance set with Heavy-Duty Boots, Knock Off, Close Combat, and Flame Charge is an option on fast-paced and hyper offense teams. However, this set requires two turns to properly set up, and it is still shut down by many common Pokemon such as Azumarill, Kommo-o, and Primarina. A similar set using Bulk Up, Flame Charge, and Power Trip holding Weakness Policy can be used on hyper offense teams, but it requires many boosts to do significant damage and therefore can be an unreliable choice. Taunt is an option on the listed set to prevent Pokemon from setting up, using status moves on Incineroar, or getting entry hazards into play, but the other listed moves are far more useful the majority of the time. RestTalk is an option to patch up Incineroar's lack of recovery, but a RestTalk set can be somewhat passive and does less for a team without Incineroar's usual utility options. Using a faster spread on the listed set with 216 Speed EVs and a Timid nature allows Incineroar to outspeed all of Scizor's standard spreads, turning it into an actual Scizor check, and use a faster Parting Shot on Azumarill and Modest Primarina; this spread, however, is much less effective defensively and gets 3HKOed rather than 4HKOed by Choice Specs Chandelure. Swords Dance sets that utilize U-turn can make for usable offensive pivots but are outclassed by Scizor.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Terrakion, Conkeldurr, and Keldeo can potentially OHKO Incineroar with their STAB attacks. Kommo-o can heavily dent Incineroar with Close Combat or Body Press.

**Ground-types**: UU's premier wallbreaker Ground-types, Mamoswine and Nidoqueen, can take away a lot of Incineroar's HP or OHKO it with STAB attacks. Rhyperior can also 2HKO Incineroar with Earthquake or High Horsepower.

**Toxic**: Incineroar lacks any type of recovery and can be easily worn down after having Toxic used on it, making it a less effective defensive pivot.

**Water-types**: Azumarill, Primarina, Keldeo, and Volcanion can potentially OHKO Incineroar. Primarina especially can use Incineroar as setup fodder with Substitute sets.

**Rock-types**: While Rock-types are overall rare in UU, Terrakion, Nihilego, and Rhyperior do a lot of damage to Incineroar, although the latter does fear Toxic.

**Item Removal**: While any Pokemon dislikes losing its item, Incineroar is especially impacted by losing its Heavy-Duty Boots as a pivot weak to Stealth Rock. Incineroar's reliance on Heavy-Duty Boots makes it wary of switching into Pokemon with Knock Off it should otherwise be able to check such as Scizor and Tangrowth. Trick users can also remove Heavy-Duty Boots from Incineroar, which can give Jirachi, another Pokemon Incineroar should be able to check, some leverage.

[CREDITS]
- Written by: [[bb skarm, 235692]]
- Quality checked by: [[Martha, 384270], [Twilight, 344575], [Estarossa, 461329]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]
 
Last edited:

autumn

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QC 1/3
[OVERVIEW]

- Because of its defensive typing, fantastic ability, access to Parting Shot and U-turn, and good overall bulk, Incineroar is a solid pivot in the UU metagame that is capable of checking Pokemon such as Victini, Chandlelure, non-Superpower Scizor, and Jirachi.
- Access to a STAB Knock Off provides great utility for just about any team
- Decent Attack stat + STAB Knock Off + (you already mention this) access to pivoting moves means it isn't too passive and can keep up momentum - mention some checks it can pivot out of
- Has decent splashability thanks to its role compression and ability to accomplish something almost every turn it is in (knocking off an item, spreading status, pivoting out etc.)
- mention how it has a good mu against other bulky pivots like amoon/tang/slowking
- Although Incineroar is good defensive Pokemon, it is extremely vulnerable to all sorts of common and powerful Pokemon in the tier, such as Terrakion, Nidoqueen, and Keldeo
- A lack of reliable recovery is absolutely brutal for Incineroar which means it is very prone to Toxic and just generally getting worn down because of how many times it can come into a game trying to sponge hits
- Low Speed stat in a meta with many fast Pokemon means it tends to take hits before it can do anything the vast majority of the time

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat
move 3: Toxic
move 4: Parting Shot / U-Turn U-turn - formatting it like that breaks the upload
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 216 SpD / 44 Spe

[SET COMMENTS]

Paragraph 1
Describe what the moves on the set do, as well as alternative options. Describe other aspects of the set such as the EVs and nature/item.

- Knock Off is one of the best attacks in the game, extremely spammable, provides a lot of utility for your team, does decent damage, and can also helps make a ton of progress early-game - try to relate this point to uu more with meta examples and how it can knock boots from key threats and punish the fat pivots
- Overheat can contribute even with a hindering nature; OHKOes Scizor and Bisharp. It also OHKOes Tangrowth after Stealth Rock. Amoonguss takes more than half damage as well. With some EV investment, can OHKO Skarmory after Stealth Rock too - don't mention that because the evs on the set don't do this and then it gets confusing
- Flare Blitz is a niche option here over Overheat but the recoil wearing down Incineroar really does not help it given how much it's worn down to begin with. Furthermore it does less to Tangrowth and Skarmory - what is the positive of blitz? you only give negative but it being a mention means it has some positives
- Toxic lets Incineroar cripple bulkier mons such as Rhyperior
- Parting Shot and U-turn are both pivoting moves that just come up to preference. Incineroar forces a decent number of switches when coming in against mons such as a locked Chandlelure, which creates many opportunities for these moves. Parting Shot can create opportunities for a teammate to setup thanks to weakening an opponents power, while U-turn provides chip damage (as well as escaping the very rare Soundproof Kommo-o I suppose). - put the difference between the two moves first so it's clear and relate your points in general to uu more and try to give meta examples instead of just explaining what the moves do
- Intimidate is the chosen ability because it lets Incineroar tank physical hits much better and as a result it can invest more into special bulk - what physical attackers does this let it check?
- The Speed EVs outpace an uninvested Scizor. The rest is put into special bulk to better check special attackers such as? and because Intimidate’s effects help Incineroar tank physical attacks well anyways
- Heavy-Duty Boots are a crucial item because Incineroar pivots in a lot to check attackers and it absolutely can not lose a fourth of health every time it switches in, as it would be a much less effective pivot at that point

Paragraph 2
Describe some teammates that would be a good idea to pair with this Pokemon to help it fulfil its role.

- Incineroar fits best on balance and bulky offense builds
- Amoonguss has fantastic defensive synergy with Incineroar, the two check a plethora of attackers together because Amoonguss can check a lot of mons that threaten Incineroar such as Keldeo, Azumarill, and Kommo-o
- Latias is a solid Keldeo switchin that can pressure or take care of Kommo-o, Nidoqueen, and Terrakion (although it really can't switch into any of these three mentioned)
- Jirachi also has great defensive synergy with Incineroar, can form a pivotcore with it, and wish sets can pass wishes to Incineroar which helps a lot due to Incineroar's lack of reliable recovery. Incineroar in return offers a Chandlelure and Victini check
- Zeraora is a great partner, pressures water-types such as Keldeo Primarina Zeraora not a water type, forms a pivot/voltturn core with Incineroar, and can lure in Tangrowth so Incineroar can either gain more momentum off of it or KO it. Zera also picks off a lot of mons that can be an issue for Incineroar if they're weakened enough, such as Kommo-o and Terrakion
- Slowking is a good teammate, has good defensive synergy, checks problem mons for Incineroar such as Nihilego and Nidoqueen, and can form a pivot core once again
- Tapu Bulu checks Keldeo, Primarina, Crawdaunt, and the uncommon Rhyperior. Tapu Bulu lays Grassy Terrain which can help with Incineroar's lack of recovery a bit. In return Incineroar checks the aforementioned all sorts of Tapu Bulu checks such as Chandlelure, Victini, non-Superpower Scizor, and Jirachi
- Slower breakers such as Crawdaunt and Nidoqueen appreciate Incineroar using a pivot move to bring them in safely

in general try not to just list pokemon and talk about the roles it needs to function like you did with the slower breakers point. for example you can mention grass types and put amoon and bulu together

[STRATEGY COMMENTS]
Other Options
=============

- The next best Incineroar set is SD + Flame Charge holding HDB, which can run Knock Off + Close Combat as its coverage. The main issues with it is that it requires two turns to set up properly (if using just swords dance, it can get outsped and hit, whereas just flame charge is too weak to be effective) and it does get shut down by a lot of common mons such as Kommo-o, Azumarill, and Primarina. This set works best on hyper offense but can function on other builds.
- Incineroar can run Bulk Up + Flame Charge + Power Trip while holding a Weakness Policy as a fun gimmick that becomes insanely powerful after a Weakness Policy boost + flame charge; this set is primarily used on hyper offense. However the inconsistency compared to other hyper offense sweepers (due to how many boosts it can require) can make this an unreliable choice for these teams
- Taunt on the defensive pivot set can have helpful utility to stop other Pokemon from setting up, statusing Incineroar, or getting hazards into play. The main issue with Taunt is forgoing any of the other four moves, which all are much more relevant most of the time
- RestTalk as a means of recovery can let Incineroar stay in the match and continue to check Pokemon. However, this set can be weak at times thus making it somewhat passive, and the lack of one of the utility moves makes Incineroar less helpful to a team
- Will-O-Wisp over Toxic is a decent option for status and can annoy physical attackers, but doesn't cripple bulkier Pokemon as well as Toxic
- SD + U-turn is usable as an offensive pivot with Intimidate but is overall outclassed by Scizor

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Terrakion, Conkeldurr, and Keldeo can all potentially OHKO Incineroar with their Fighting-type STABs. Kommo-o can heavily dent Incineroar with Close Combat on offensive sets or Body Press on defensive sets. Generally, Incineroar doesn't tend to switch into physical Fighting-types at all, so they rarely have their Attack stat dropped from Intimidate.

**Toxic**: Toxic is especially brutal for Incineroar as Incineroar lacks any type of recovery and as a result can be easily worn down after having Toxic used on it, making it a less effective defensive pivot.

**Water-types**: Using STAB Water-type attacks, Azumarill, Primarina, and Volcanion can all potentially OHKO Incineroar. Primarina especially can use Incineroar as setup fodder with Substitute sets as it resists both of its STABs and can avoid Toxic behind a Substitute. The aforementioned Keldeo also can OHKO Incineroar with either of its STABs.

**Rock-types**: While Rock-types are overall rare in UU, Nihilego and Rhyperior both can do a lot of damage to Incineroar, although the latter does fear Toxic.

**Losing Heavy-Duty Boots**: While any Pokemon dislikes losing their item, Incineroar is especially impacted harshly when losing its Heavy-Duty Boots as it tends to pivot into the game often and can become a much less effective pivot if it is vulnerable to Stealth Rock. - can make this point abt knock too and give examples

**Ground-types**: UU's premier wallbreaker Ground-types, Mamoswine and Nidoqueen, can take away a lot of Incineroar's HP or OHKO by using their Ground-type STABs. Rhyperior deserves a mention once again as it can also 2HKO Incineroar with Earthquake or High Horsepower. - move this one up it shouldnt be this low when queen is so good

[CREDITS]
- Written by: [[bb skarm, 235692]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
:ss/incineroar:

[OVERVIEW]

- Because of its defensive typing, fantastic ability, access to Parting Shot and U-turn, You have a point on pivoting moves below so specify these two in that point. and good overall bulk, Incineroar is a solid pivot in the UU metagame that is capable of checking Pokemon such as Victini, Chandelure, non-Superpower Scizor, and Jirachi.

- Access to a STAB Knock Off provides great utility for just about any team Tie in other forms of utility it provides here with status options like Toxic and Will-O-Wisp + Intimidate.

- Decent Attack stat + access to pivoting moves means it isn't too passive and can keep up momentum, letting it pivot out of switchins such as Azumarill, Kommo-o, and Terrakion

- Has decent splashability thanks to its role compression and ability to accomplish something almost every turn it is in (knocking off an item, spreading status, pivoting out etc.) no substance to this

- Incineroar has a good matchup against other bulkier pivots such as Amoonguss, Tangrowth, and Slowking, which gives it many opportunities to pressure them by either hitting them with Fire STAB, knock off their item, or force switches and generate momentum

- Although Incineroar is good defensive Pokemon, it is extremely vulnerable to all sorts of common and powerful Pokemon in the tier, such as the aforementioned Terrakion, Nidoqueen, and Keldeo I'd add a line here that Alakazam and Latias are two powerful Psychic-types it struggles to reliably check. Doesn't want to take repeated Dracos while Zam can OHKO with +2 Focus or just remove its boots with Knock.

- A lack of reliable recovery is absolutely brutal for Incineroar which means it is very prone to Toxic and just generally getting worn down because of how many times it can come into a game trying to sponge hits
- Low Speed stat in a meta with many fast Pokemon means it tends to take hits before it can do anything the vast majority of the time

Mention its vulnerability to Knock Off/overreliance on boots.

Have a line about Scizor because it's a Steel-type that it struggles to check reliably. Incineroar doesn't want to take a Knock Off or even take repeated STAB U-turns. While SD sets are faster and can hit it with a LO Superpower.


[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat
move 3: Will-O-Wisp / Toxic
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful Sassy
evs: 248 HP / 216 SpD / 44 Spe 252 HP / 244 SpD / 12 Spe

No one runs 0 Spe Scizor so this investment doesn't do anything. At this point you may as well just go a Sassy nature. It has enough Speed for Celesteela.


[SET COMMENTS]

Paragraph 1
Describe what the moves on the set do, as well as alternative options. Describe other aspects of the set such as the EVs and nature/item.

- Knock Off is one of the best attacks in the game, extremely spammable, provides a lot of utility for your team, does decent damage, and can also helps make a ton of progress early-game. Provides the utility of being able to knock HDB off of Pokemon such as Salamence and Rotom-H, as well as being able to pressure the aforementioned Tangrowth/Amoonguss/Slowking and punish them for switching out You don't need to say the entirety of that first sentence tbh. You could say 'Knock Off is a very spammable move providing utility through removing items from...'

- Overheat can contribute even with a hindering nature; Remove the hindering nature bit OHKOes Scizor and Bisharp. It also OHKOes Tangrowth after Stealth Rock. Amoonguss takes more than half damage as well.

- Flare Blitz is a niche option here over Overheat because it's stronger and gives Incineroar a better offensive presence (it also does more damage to Celesteela). However, the recoil wearing down Incineroar really does not help it given how much it's worn down to begin with. Furthermore it does less to Tangrowth and Skarmory

- Toxic lets Incineroar cripple bulkier mons such as Rhyperior It also cripples stuff like Keldeo and Primarina that don't care about Wisp

- Parting Shot can create opportunities for a teammate, such as bulky SD Scizor, to setup thanks to weakening an opponents power, while U-turn provides chip damage on Pokemon (especially those without recovery) that may pivot in such as Primarina (as well as escaping the very rare Soundproof Kommo-o I suppose). Hatterene is a more notable example of something that could prevent Parting as Soundproof Kommo-o isn't getting a slash on any of its sets. Incineroar forces a decent number of switches when coming in against mons such as a locked Chandlelure, which creates many opportunities for these moves. Which move used is up to preference.

- Intimidate is the chosen ability because it lets Incineroar tank physical hits much better, helping check Pokemon such as banded Victini better, and as a result it can invest more into special bulk
- The Speed EVs outpace an uninvested Scizor. The rest is put into special bulk to better check special attackers such as Specs Chandelure and because Intimidate’s effects help Incineroar tank physical attacks well anyways Change this because I fixed the spread + nature.

- Heavy-Duty Boots are a crucial item because Incineroar pivots in a lot to check attackers and it absolutely can not lose a fourth of health every time it switches in, as it would be a much less effective pivot at that point

Add a line on Wisp before Toxic. It cripples Terrak, Azu, Kommo-o, etc.

Paragraph 2
Describe some teammates that would be a good idea to pair with this Pokemon to help it fulfil its role.

- Incineroar fits best on balance and bulky offense builds
- Grass-types can make good partners. Amoonguss has fantastic defensive synergy with Incineroar, the two check a plethora of attackers together because Amoonguss can check a lot of mons that threaten Incineroar such as Keldeo, Azumarill, and Kommo-o. Amoong isn't the best Kommo-o check given it has to be worried about the 50/50 with the ability and most carry Flamethrower for it. Tapu Bulu checks Keldeo, Primarina, Crawdaunt, and the uncommon Rhyperior. Tapu Bulu lays Grassy Terrain which can help with Incineroar's lack of recovery a bit. In return Incineroar checks the aforementioned all sorts of Tapu Bulu checks such as Chandlelure, Victini, non-Superpower Scizor, and Jirachi

- Pyschic-types as well are solid teammates; Latias is a solid Keldeo switchin that can pressure or take care of Kommo-o, Nidoqueen, and Terrakion (although it really can't switch into any of these three mentioned). Latias can switch into the latter two. It's one of the better queen pivots in the tier because it can stomach the hit and Roost. Jirachi also has great defensive synergy with Incineroar, can form a pivotcore with it, and wish sets can pass wishes to Incineroar which helps a lot due to Incineroar's lack of reliable recovery. Incineroar in return offers a Chandelure and Victini check
- Pokemon that can form pivoting cores make for helpful teammates too. Zeraora is a great partner, pressures water-types such as Keldeo Primarina Azumarill, forms a pivot/voltturn core with Incineroar, and can lure in Tangrowth so Incineroar can either gain more momentum off of it or KO it. Zera also picks off a lot of mons that can be an issue for Incineroar if they're weakened enough, such as Kommo-o and Terrakion. Slowking is a good teammate, has good defensive synergy, checks problem mons for Incineroar such as Nihilego and Nidoqueen, and can form a pivot core once again Slowking is a better example of a Kommo-o check if you wanted to slot that in here instead

- Slower breakers such as Crawdaunt and Nidoqueen appreciate Incineroar using a pivot move to bring them in safely

Mention some partners that help against Scizor

I would either add a point on Fighting-types that can switch into Knock Off or just add it into the Amoonguss part with it being able to sponge Knock for Incin.


[STRATEGY COMMENTS]
Other Options
=============

- The next best Incineroar set is SD + Flame Charge holding HDB, which can run Knock Off + Close Combat as its coverage. The main issues with it is that it requires two turns to set up properly (if using just swords dance, it can get outsped and hit, whereas just flame charge is too weak to be effective) and it does get shut down by a lot of common mons such as Kommo-o, Azumarill, and Primarina. This set works best on hyper offense but can function on other builds.
- Incineroar can run Bulk Up + Flame Charge + Power Trip while holding a Weakness Policy as a fun gimmick that becomes insanely powerful after a Weakness Policy boost + flame charge; this set is primarily used on hyper offense. However the inconsistency compared to other hyper offense sweepers (due to how many boosts it can require) can make this an unreliable choice for these teams
- Taunt on the defensive pivot set can have helpful utility to stop other Pokemon from setting up, statusing Incineroar, or getting hazards into play. The main issue with Taunt is forgoing any of the other four moves, which all are much more relevant most of the time
- RestTalk as a means of recovery can let Incineroar stay in the match and continue to check Pokemon. However, this set can be weak at times thus making it somewhat passive, and the lack of one of the utility moves makes Incineroar less helpful to a team
- Will-O-Wisp over Toxic is a decent option for status and can annoy physical attackers, but doesn't cripple bulkier Pokemon as well as Toxic
- SD + U-turn is usable as an offensive pivot with Intimidate but is overall outclassed by Scizor

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Terrakion, Conkeldurr, and Keldeo can all potentially OHKO Incineroar with their Fighting-type STABs. Kommo-o can heavily dent Incineroar with Close Combat on offensive sets or Body Press on defensive sets. Generally, Incineroar doesn't tend to switch into physical Fighting-types at all, so they rarely have their Attack stat dropped from Intimidate. Not really necessary to state. Also, I'd add on that it is slower than all the tier's Fighting-types so is unable to pivot on them.

**Ground-types**: UU's premier wallbreaker Ground-types, Mamoswine and Nidoqueen, can take away a lot of Incineroar's HP or OHKO by using their Ground-type STABs. Rhyperior deserves a mention once again as it can also 2HKO Incineroar with Earthquake or High Horsepower.

**Toxic**: Toxic is especially brutal for Incineroar as Incineroar lacks any type of recovery and as a result can be easily worn down after having Toxic used on it, making it a less effective defensive pivot.

**Water-types**: Using STAB Water-type attacks, Azumarill, Primarina, and Volcanion can all potentially OHKO Incineroar. Primarina especially can use Incineroar as setup fodder with Substitute sets as it resists both of its STABs and can avoid Toxic behind a Substitute. The aforementioned Keldeo also can OHKO Incineroar with either of its STABs.

**Rock-types**: While Rock-types are overall rare in UU, Nihilego and Rhyperior both can do a lot of damage to Incineroar, although the latter does fear Toxic.

**Losing Heavy-Duty Boots**: While any Pokemon dislikes losing their item, Incineroar is especially impacted harshly when losing its Heavy-Duty Boots as it tends to pivot into the game often and can become a much less effective pivot if it is vulnerable to Stealth Rock. Incineroar's reliance on Heavy-Duty Boots makes Knock Off a big threat to it and can make Incineroar wary of switching into Pokemon it should otherwise be able to check such as Scizor. You could also add Trick and add Jirachi as an example.

[CREDITS]
- Written by: [[bb skarm, 235692]]
- Quality checked by: [[Martha, 384270], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

2/3

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Estarossa

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:ss/incineroar:

[OVERVIEW]

Incineroar is a decent defensive pivot in the UU metagame because its typing, Intimidate, and overall solid bulk allow it to check multiple Pokemon such as Victini, Chandelure, and Jirachi. Incineroar's utility options, such as Knock Off, status moves in Will-O-Wisp and Toxic, and the aforementioned Intimidate can provide a lot of utility / team support, pick one (or both) but i'd add something here for teams and cripple other Pokemon. Access to Parting Shot and U-turn as well as decent power with Knock Off prevent Incineroar from being too passive as it can keep up momentum and dish out respectable damage. Incineroar's good matchup against other bulky pivots in the tier, such as Amoonguss, Slowking, and Tangrowth, create many opportunities to generate momentum off of them, remove their item, or hit them with a STAB attack. Although Incineroar is a good defensive Pokemon, it is extremely vulnerable to many common top-tier Pokemon, such as Terrakion, Nidoqueen, and Keldeo. To add insult to injury, Incineroar struggles to check Psychic-types Alakazam and Latias as a Dark-type, and oftentimes is incapable of beating Steel-type Scizor as a Fire-type would add a little comment about why here, ie. that it can just fast u-turn on you or OHKO u with a +1 LO Superpower. Incineroar's lack of recovery means it can get worn down very quickly due to the fact it comes into play to check attackers often, which also means that it is very prone to Toxic. An overreliance on Heavy-Duty Boots, due to its Stealth Rock weakness, mean Incineroar is susceptible to the incredibly common Knock Off. On top of all of this, Incineroar's low Speed in a decent-paced metagame means it oftentimes gets hit before it can make any progress.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat
move 3: Will-O-Wisp / Toxic
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Sassy
evs: 252 HP / 244 SpD / 12 Spe

[SET COMMENTS]

Knock Off provides great utility by removing items such as Heavy-Duty Boots from Salamence and Rotom-H. Knock Off also can punish bulkier pivots Incineroar pressures, such as Slowking and Tangrowth, for switching out. Overheat is a decent-powered STAB that cleanly OHKOes Scizor and Bisharp, always OHKOes Skarmory and Tangrowth after Stealth Rock damage, and does a great deal of damage to Amoonguss. Flare Blitz can be used instead, as it does more damage this reads a bit weirdly as if you are saying it does more damage in general which it doesn't vs the stuff like skarm / tang u mentioned, add a "to" or something if you mean steela specifically and pressures Celesteela better, but the recoil damage can be counterproductive as Incineroar is already extremely vulnerable to being worn down; Flare Blitz also does less damage to Skarmory and Tangrowth. Will-O-Wisp is the better status move of choice because it cripples physical attackers that may try to switch into Incineroar such as Terrakion, Azumarill, and Kommo-o. Toxic is an option over Will-O-Wisp, however, as it can wear down bulkier Pokemon such as Rhyperior quicker and make more progress on special attackers who don't fear Will-O-Wisp such as Primarina and Keldeo. Each pivot move listed has its own benefits. Parting Shot can create opportunities for a teammate, such as Scizor, to have an easier time setting up. U-turn has the benefit of being able to chip switch-ins that don't have reliable recovery such as Primarina. The EVs maximize special bulk while outspeeding Celesteela. Intimidate allows Incineroar to take physical attacks better to make up for the lack of EV investment in Defense. Heavy-Duty Boots are an absolutely crucial item as Incineroar would be a much less effective pivot without them due to its vulnerability to Stealth Rock.

Incineroar fits best on balance and bulky offense teams. Grass-types are great partners to this set. Amoonguss and Tapu Bulu have great defensive synergy with Incineroar; both can check Pokemon that threaten Incineroar such as Azumarill, Keldeo, Primarina, and Rhyperior. Amoonguss provides the benefit of being able to sponge Knock Off, would mention some targets it sponges it from like krook / tang, (its particularly nice for tang here rly as despite incin benig a good check to it it doesn't want to switch into sleep powder or knock off) and Tapu Bul can lay Grassy Terrain which marginally helps Incineroar's lack of recovery. Incineroar returns the favor to both of these Pokemon by checking Chandelure, Victini, and, in Tapu Bulu's case, Jirachi. Psychic-types also pair well with this set. Latias is a good Keldeo switch-in for Incineroar. Latias also offensively pressures Nidoqueen, Kommo-o, and Terrakion, although it can't switch into the latter two. Jirachi, another Psychic-type, forms a pivoting core with Incineroar and can pass wishes to Incineroar to aid with its lack of reliable recovery. Incineroar helps in return by checking Chandelure and Victini. Other Pokemon that can form pivoting cores with Incineroar tend to make solid partners. Zeraora forms a VoltTurn core with Incineroar and pressures Water-types such as Azumarill, Keldeo, and Primarina, while also being able to pick off weakened Incineroar checks such as Kommo-o and Terrakion. Zeraora also can lure in Grass-types such as Amoonguss and Tangrowth for Incineroar. Slowking forms a pivoting core with Incineroar through Teleport, has generally good defensive synergy with Incineroar, and checks many Pokemon that threaten Incineroar such as Kommo-o, Nihilego, and Nidoqueen. Slower breakers, such as Crawdaunt and Nidoqueen, also appreciate Incineroar's ability to get them into the match safely. Lastly, Skarmory can check Scizor decently for Incineroar, while Incineroar checks Chandelure and Victini in return. can mention how Incin threatens Knock off on boots users like Slowking too for these hazard setters like Skarm.

[STRATEGY COMMENTS]
Other Options
=============

Mention fast spreads with 216 EVs + Timid nature. These spreads can be used on teams that need their Incineroar to help check Scizor allowing it to outspeed all spreads, also lets you get fast parting shots on stuff like Azu/Offensive Prim. Mention the downsides in that it reduces Specs Sball to a 4hko and fire blast to a 3hko from chandy. (could also mention the weaker knock off due to timid nature if you wanted)

Incineroar has many other options. A Swords Dance set using Flame Charge holding Heavy-Duty Boots is an option on fast-paced and hyper offense teams, and can use Knock Off and Close Combat as coverage. Weakness Policy is fine on these sets on HO too imo. However, this set requires two turns to properly set up, and is still shut down by many common Pokemon such as Azumarill, Kommo-o, and Primarina. A similar set using Bulk Up, Flame Charge, and Power Trip holding a Weakness Policy can be used on hyper offense teams as a fun gimmick, but requires many boosts before it begins to do significant damage and can be an unreliable choice for these teams. Taunt is an option on the listed set, and can prevent opposing Pokemon from setting up, using status moves on Incineroar, or getting hazards into play; this can certainly provide some utility but the other listed moves are far more useful the majority of the time. RestTalk is an option to patch up Incineroar's lack of recovery, but can be somewhat passive and does less for a team without Incineroar's usual utility options. Finally, Swords Dance sets that utilize U-turn can make for a usable offensive pivot, but are outclassed by Scizor.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Terrakion, Conkeldurr, and Keldeo can all potentially OHKO Incineroar with their Fighting-type STABs. Kommo-o can heavily dent Incineroar with Close Combat on offensive sets or Body Press on defensive sets.

**Ground-types**: UU's premier wallbreaker Ground-types, Mamoswine and Nidoqueen, can take away a lot of Incineroar's HP or OHKO by using their Ground-type STABs. Rhyperior deserves a mention once again as it can also 2HKO Incineroar with Earthquake or High Horsepower.

**Toxic**: Toxic is especially brutal for Incineroar as Incineroar lacks any type of recovery and as a result can be easily worn down after having Toxic used on it, making it a less effective defensive pivot.

**Water-types**: Using STAB Water-type attacks, Azumarill, Primarina, and Volcanion can all potentially OHKO Incineroar. Primarina especially can use Incineroar as setup fodder with Substitute sets as it resists both of its STABs and can avoid Toxic behind a Substitute. The aforementioned Keldeo also can OHKO Incineroar with either of its STABs.

**Rock-types**: While Rock-types are overall rare in UU, Nihilego and Rhyperior both can do a lot of damage to Incineroar, although the latter does fear Toxic. Terrakion, once again, can threaten Incineroar with either STAB.

**Losing Heavy-Duty Boots**: While any Pokemon dislikes losing their item, Incineroar is especially impacted harshly when losing its Heavy-Duty Boots as it tends to pivot into the game often and can become a much less effective pivot if it is vulnerable to Stealth Rock. Incineroar's reliance on Heavy-Duty Boots makes Knock Off a big threat to it and can make Incineroar wary of switching into Pokemon it should otherwise be able to check such as Scizor and Tangrowth. Trick users can also remove Heavy-Duty Boots from Incineroar, which can give Jirachi, another Pokemon Incineroar should be able to check, an opportunity to gain some leverage.

[CREDITS]
- Written by: [[bb skarm, 235692]]
- Quality checked by: [[Martha, 384270], [Twilight, 344575], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


QC 3/3.
 
GP 1/2
[OVERVIEW]

Incineroar is a decent defensive pivot in the UU metagame because its typing, Intimidate, and overall solid bulk allow it to check multiple Pokemon such as Victini, Chandelure, and Jirachi. Incineroar's utility options such as Knock Off, status moves in Will-O-Wisp and Toxic, and the aforementioned Intimidate Its support options in Knock Off, Will-O-Wisp, and Toxic can provide a lot of utility for teams and cripple other Pokemon. Access to Parting Shot and U-turn as well as decent power with Knock Off combined with Parting Shot or U-turn prevents Incineroar from being too passive, (comma) as it can keep up momentum and dish out respectable damage. Incineroar's good matchup against other bulky pivots in the tier, such as Amoonguss, Slowking, and Tangrowth, creates many opportunities to generate momentum off of them, remove their item, or hit them with a STAB attack. and remove items. Although Incineroar is a good defensive Pokemon, it is extremely vulnerable to many common top-tier Pokemon, such as Terrakion, Nidoqueen, and Keldeo. To add insult to injury, Incineroar It ironically struggles to check Psychic-type Alakazam as a Dark-type due to the risk of Focus Blast, and oftentimes is incapable of beating Steel-type Scizor as a Fire-type because Scizor can easily chip it well with U-turn or do a number to on it with Superpower. Incineroar's lack of recovery and pivoting role mean it can get worn down very quickly due to the fact it comes into play to check attackers often, which also means that it and is very prone vulnerable to Toxic. An overreliance on Heavy-Duty Boots, (comma) due to its Stealth Rock weakness, mean makes Incineroar is susceptible to the incredibly common Knock Off as well. On top of all of this, Incineroar's low Speed in a decent-paced relatively fast metagame means it oftentimes gets hit before it can make any progress.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat
move 3: Will-O-Wisp / Toxic
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Sassy
evs: 252 HP / 244 SpD / 12 Spe

[SET COMMENTS]

Knock Off provides great utility by removing removes important items such as Heavy-Duty Boots from Salamence and Rotom-H. Knock Off It also can punishes bulkier pivots Incineroar pressures, such as Slowking and Tangrowth, for switching out. Overheat is a decent-powered decently strong STAB attack that cleanly OHKOes Scizor and Bisharp, always OHKOes Skarmory and Tangrowth after Stealth Rock damage, and does a great deal of damage to Amoonguss. Flare Blitz can be used instead, (comma) as it does for more damage to Celesteela, but the recoil damage can be counterproductive as Incineroar is already extremely vulnerable worsens Incineroar's weakness to being worn down; Flare Blitz also does less damage to Skarmory and Tangrowth. Will-O-Wisp is the better preferred status move of choice because it cripples physical attackers that may try to switch into Incineroar such as Terrakion, Azumarill, and Kommo-o. Toxic is an option over Will-O-Wisp, however, as it can more quickly wear down bulkier Pokemon such as Rhyperior quicker and make more progress on against special attackers who don't fear Will-O-Wisp such as Primarina and Keldeo. Each pivot move listed has its own benefits. Parting Shot can create setup opportunities for a teammate, such as Scizor, to have an easier time setting up teammates such as Scizor. U-turn has the benefit of being able to chipping switch-ins that don't have reliable recovery such as Primarina. The EVs maximize special bulk while outspeeding Celesteela. Intimidate allows Incineroar to take physical attacks better to make and makes up for the lack of EV investment in Defense. Heavy-Duty Boots are an absolutely crucial item as Incineroar would be a much less effective pivot without them is crucial due to its Incineroar's vulnerability to Stealth Rock.

Incineroar fits best on balance and bulky offense teams. Grass-types are great partners to this set. Amoonguss and Tapu Bulu have great defensive synergy with Incineroar;, (comma) checking both can check Pokemon that threaten Incineroar it such as Azumarill, Keldeo, Primarina, and Rhyperior. Amoonguss provides the benefit of being able to also sponges Knock Off from Pokemon such as Krookodile as well as and Tangrowth (which Incineroar checks, but can't pivot into due to the risk of losing its Heavy-Duty Boots), and Tapu Bulu can lay set Grassy Terrain, (comma) which marginally helps Incineroar's lack of recovery. Incineroar returns the favor to both of these Pokemon the Grass-types by checking Chandelure, Victini, and, in Tapu Bulu's case, Jirachi. Pokemon that can form pivoting cores with Incineroar tend to make solid partners. Zeraora forms a VoltTurn core with Incineroar and pressures Water-types such as Azumarill, Keldeo, and Primarina, while also being able to pick off weakened Incineroar checks such as Kommo-o and Terrakion. Zeraora also can lure in Grass-types such as Amoonguss and Tangrowth for Incineroar. Jirachi forms a pivoting core with Incineroar and can pass wishes use Wish to Incineroar to aid with its Incineroar's lack of reliable recovery. Incineroar helps in return by checking Chandelure and Victini. Slowking forms a pivoting core with Incineroar through Teleport, has generally good defensive synergy with Incineroar, and checks many Pokemon that threaten Incineroar such as Kommo-o, Nihilego, and Nidoqueen. Slower wallbreakers, such as Crawdaunt and Nidoqueen, also appreciate Incineroar's ability to get them into the match safely. Lastly, Skarmory can check Scizor decently for Incineroar; Incineroar returns the favor by checking Chandelure and Victini while also being able to pressure pressuring users of Heavy-Duty Boots, such as Slowking, to help make Skarmory's entry hazards more effective.

[STRATEGY COMMENTS]
Other Options
=============

Incineroar has many other options. A Swords Dance set using Flame Charge holding with Heavy-Duty Boots, (comma) Knock Off, Close Combat, and Flame Charge is an option on fast-paced and hyper offense teams, and can use Knock Off and Close Combat as coverage. However, this set requires two turns to properly set up, and is still shut down by many common Pokemon such as Azumarill, Kommo-o, and Primarina. A similar set using Bulk Up, Flame Charge, and Power Trip holding a Weakness Policy can be used on hyper offense teams as a fun gimmick, but requires many boosts before it begins to do significant damage and can be an unreliable choice for these teams. Taunt is an option on the listed set, (comma) and can to prevent opposing Pokemon from setting up, using status moves on Incineroar, or getting entry hazards into play;, (comma) this can certainly provide some utility but the other listed moves are far more useful the majority of the time. RestTalk is an option to patch up Incineroar's lack of recovery, but can be somewhat passive and does less for a team without Incineroar's usual utility options. Using a faster spread on the listed set with 216 Speed EVs and a Timid nature allows Incineroar to outspeed all of Scizor's used standard spreads, turning it into an actual Scizor check, and use a faster Parting Shot on Azumarill and Modest Primarina; this spread, however, is much less effective defensively and does a worse job of checking Chandelure, as a gets 3HKOed by Choice Specs Chandelure can 3HKO this spread rather than 4HKO. Finally, Swords Dance sets that utilize U-turn can make for a usable offensive pivots, but are outclassed by Scizor.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Terrakion, Conkeldurr, and Keldeo can all potentially OHKO Incineroar with their Fighting-type STABs attacks. Kommo-o can heavily dent Incineroar with Close Combat on offensive sets or Body Press on defensive sets.

**Ground-types**: UU's premier wallbreaker Ground-types, Mamoswine and Nidoqueen, can take away a lot of Incineroar's HP or OHKO by using their Ground-type STABs with Ground-type attacks. Rhyperior deserves a mention once again as it can also 2HKO Incineroar with Earthquake or High Horsepower.

**Toxic**: Toxic is especially brutal for Incineroar as Incineroar lacks any type of recovery and as a result can be easily worn down after having Toxic used on it, making it a less effective defensive pivot.

**Water-types**: Using STAB Water-type attacks, Azumarill, Primarina, Keldeo, and Volcanion can all potentially OHKO Incineroar. Primarina especially can use Incineroar as setup fodder with Substitute sets as it resists both of its STABs and can avoid Toxic behind a Substitute. The aforementioned Keldeo also can OHKO Incineroar with either of its STABs.

**Rock-types**: While Rock-types are overall rare in UU, Terrakion, Nihilego, (comma) and Rhyperior both can do a lot of damage to Incineroar, although the latter does fear Toxic. Terrakion, once again, can threaten Incineroar with either STAB.

**Losing Heavy-Duty Boots Item Removal**: While any Pokemon dislikes losing their its item, Incineroar is especially impacted harshly when losing its Heavy-Duty Boots as it tends to pivot into the game often and can become a much less effective pivot if it is vulnerable a pivot weak to Stealth Rock. Incineroar's reliance on Heavy-Duty Boots makes Knock Off a big threat to it and can make Incineroar it wary of switching into Pokemon with Knock Off it should otherwise be able to check such as Scizor and Tangrowth. Trick users can also remove Heavy-Duty Boots from Incineroar, which can give Jirachi, another Pokemon Incineroar should be able to check, an opportunity to gain some leverage.

[CREDITS]
- Written by: [[bb skarm, 235692]]
- Quality checked by: [[Martha, 384270], [Twilight, 344575], [Estarossa, 461329]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Adeleine

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[OVERVIEW]

Incineroar is a decent defensive pivot in the UU metagame because its typing, Intimidate, and overall solid bulk allow it to check multiple Pokemon such as Victini, Chandelure, and Jirachi. Its support options in Knock Off, Will-O-Wisp, and Toxic can provide a lot of utility for teams and cripple other Pokemon. Knock Off combined with Parting Shot or U-turn prevents Incineroar from being too passive, as it can dish out respectable damage and keep up momentum. Incineroar's good matchup against other bulky pivots in the tier, such as Amoonguss, Slowking, and Tangrowth, creates many opportunities to generate momentum and remove items. Although Incineroar is a good defensive Pokemon, it is extremely vulnerable to many common top-tier Pokemon, such as Terrakion, Nidoqueen, and Keldeo. It ironically struggles to check Alakazam as a Dark-type due to the risk of Focus Blast (RC) and oftentimes is incapable of beating Scizor as a Fire-type because Scizor can easily chip it with U-turn or do a number on it with due to easy U-turn chip and Superpower. Incineroar's lack of recovery and pivoting role mean it can get worn down very quickly and is very vulnerable to Toxic. An overreliance on Heavy-Duty Boots makes Incineroar susceptible to the incredibly common Knock Off as well. Incineroar's low Speed in a relatively fast metagame means it oftentimes gets hit before it can make any progress, (AC) which wears it down further.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Overheat
move 3: Will-O-Wisp / Toxic
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Sassy
evs: 252 HP / 244 SpD / 12 Spe

[SET COMMENTS]

Knock Off removes important items such as Heavy-Duty Boots from Salamence and Rotom-H. It also punishes bulkier pivots Incineroar pressures, such as Slowking and Tangrowth, for switching out. Overheat is a decently strong STAB attack that cleanly OHKOes Scizor and Bisharp, always OHKOes Skarmory and Tangrowth after Stealth Rock damage, and does a great deal of damage to Amoonguss. Flare Blitz can be used instead for more damage to Celesteela, but the recoil damage worsens Incineroar's weakness to being worn down; Flare Blitz also does less damage to Skarmory and Tangrowth. Will-O-Wisp is the preferred status move because it cripples physical attackers such as Terrakion, Azumarill, and Kommo-o. Toxic can more quickly wear down bulkier Pokemon such as Rhyperior and make more progress against special attackers such as Primarina and Keldeo. Parting Shot can create setup opportunities for teammates such as Scizor. U-turn has the benefit of chipping switch-ins that don't have reliable recovery such as Primarina. The EVs maximize special bulk while outspeeding Celesteela. Intimidate allows Incineroar to take physical attacks better and makes up for the lack of EV investment in Defense. Heavy-Duty Boots is crucial due to Incineroar's vulnerability to Stealth Rock.

Incineroar fits best on balance and bulky offense teams. Grass-types Amoonguss and Tapu Bulu have great defensive synergy with Incineroar, checking Pokemon that threaten it such as Azumarill, Keldeo, Primarina, and Rhyperior. Amoonguss also sponges Knock Off from Pokemon such as Krookodile and Tangrowth—which Incineroar checks, but can't pivot into due to the risk of losing its Heavy-Duty Boots—and (note i removed the comma as well as the paren) Tapu Bulu can set Grassy Terrain, which marginally helps Incineroar's lack of recovery. Incineroar returns the favor to the Grass-types both by checking Chandelure, Victini, and, in Tapu Bulu's case, Jirachi. Zeraora forms a VoltTurn core with Incineroar and pressures Water-types such as Azumarill, Keldeo, and Primarina (RC) while also being able to pick off weakened Incineroar checks such as Kommo-o and Terrakion. Zeraora also can lure in Grass-types such as Amoonguss and Tangrowth for Incineroar. Jirachi forms a pivoting core with Incineroar and can use Wish to aid with Incineroar's lack of reliable recovery. Incineroar helps in return by checking Chandelure and Victini. Slowking forms a pivoting core with Incineroar through Teleport, has generally good defensive synergy with Incineroar, and checks many Pokemon that threaten Incineroar such as Kommo-o, Nihilego, and Nidoqueen. Slower wallbreakers, such as Crawdaunt and Nidoqueen, also appreciate Incineroar's ability to get appreciate Incineroar getting them into the match safely. Skarmory can check Scizor decently for Incineroar; Incineroar returns the favor by checking Chandelure and Victini while also pressuring and using Knock Off against (I imagine this makes sense?) users of Heavy-Duty Boots, such as Slowking, to help make Skarmory's entry hazards more effective.

[STRATEGY COMMENTS]
Other Options
=============

A Swords Dance set with Heavy-Duty Boots, Knock Off, Close Combat, and Flame Charge is an option on fast-paced and hyper offense teams. However, this set requires two turns to properly set up, and it is still shut down by many common Pokemon such as Azumarill, Kommo-o, and Primarina. A similar set using Bulk Up, Flame Charge, and Power Trip holding Weakness Policy can be used on hyper offense teams, but it requires many boosts to do significant damage and therefore (I imagine?) can be an unreliable choice. Taunt is an option on the listed set to prevent Pokemon from setting up, using status moves on Incineroar, or getting entry hazards into play, but the other listed moves are far more useful the majority of the time. RestTalk is an option to patch up Incineroar's lack of recovery, but a RestTalk set can be somewhat passive and does less for a team without Incineroar's usual utility options. Using a faster spread on the listed set with 216 Speed EVs and a Timid nature allows Incineroar to outspeed all of Scizor's standard spreads, turning it into an actual Scizor check, and use a faster Parting Shot on Azumarill and Modest Primarina; this spread, however, is much less effective defensively and gets 3HKOed rather than 4HKOed (removed parens) by Choice Specs Chandelure. Swords Dance sets that utilize U-turn can make for usable offensive pivots (RC) but are outclassed by Scizor.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Terrakion, Conkeldurr, and Keldeo can potentially OHKO Incineroar with their Fighting-type STAB attacks. Kommo-o can heavily dent Incineroar with Close Combat or Body Press.

**Ground-types**: UU's premier wallbreaker Ground-types, Mamoswine and Nidoqueen, can take away a lot of Incineroar's HP or OHKO Ground-type it with STAB attacks. Rhyperior can also 2HKO Incineroar with Earthquake or High Horsepower.

**Toxic**: Incineroar lacks any type of recovery and can be easily worn down after having Toxic used on it, making it a less effective defensive pivot.

**Water-types**: Azumarill, Primarina, Keldeo, and Volcanion can potentially OHKO Incineroar. Primarina especially can use Incineroar as setup fodder with Substitute sets.

**Rock-types**: While Rock-types are overall rare in UU, Terrakion, Nihilego, and Rhyperior do a lot of damage to Incineroar, although the latter does fear Toxic.

**Item Removal**: While any Pokemon dislikes losing its item, Incineroar is especially impacted when by losing its Heavy-Duty Boots as a pivot weak to Stealth Rock. Incineroar's reliance on Heavy-Duty Boots makes it wary of switching into Pokemon with Knock Off it should otherwise be able to check such as Scizor and Tangrowth. Trick users can also remove Heavy-Duty Boots from Incineroar, which can give Jirachi, another Pokemon Incineroar should be able to check, some leverage.

[CREDITS]
- Written by: [[bb skarm, 235692]]
- Quality checked by: [[Martha, 384270], [Twilight, 344575], [Estarossa, 461329]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]

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