Incoleo is in Awe for playing Wario-Ware!

Thanks for reffing!! (jeez this new forum is annoying for asb, though)


Exeggcute [Scrambled] (Male) [size=-11](They're not really eggs)[/size]

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest: (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

EC: 3/6
MC: 3
DC: 3/5
KOC: 1

Moves:

Level-Up
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Confusion (*)
Bullet Seed(*)
Stun Spore(*)
PoisonPowder(*)
Sleep Powder(*)

Egg
AncientPower(*)
Giga Drain(*)
Synthesis(*)

TM/Tutor
Psychic(*)
SolarBeam(*)
Protect(*)
Endure
Bide


Omanyte [I'm a Knight] (male)
Nature: Modest (+SpA, -Atk)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

EC: 0/6
MC: 0
DC: 0/5
KOC: 0

Moves:

Level-Up
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot

Egg
Bide
Muddy Water
Spikes
Whirlpool
Toxic Spikes

TM/Tutor
Ice Beam
Dive
Substitute
Scald
Double Team



Joltik [Plague] (Female)

Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Compoundeyes (innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm(DW): (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

EC: 0/6
MC: 0
DC: 0/5
KOC: 0

Moves:

Level-Up:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Egg:
Disable
Pursuit
Faint Attack
Cross Poison
Pin Missile

TM/Tutor:
Thunderbolt
Energy Ball
Charge Beam
Protect
Double Team



Voodoll [Misery] (Male)

Nature: Mild (+1 SpA, -1 Def)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC: 0/6
MC: 0
DC: 0/5
KOC: 0

Moves:

Level-Up:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Egg:
Imprison
Perish Song
Counter
Snatch
Mach Punch

TM/Tutor:
Taunt
Substitute
Rock Slide
Double Team
Psychic
It is, but we will get used to it later.



Rikimaru (Male)
Nature: Timid (+Spe -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

Abilities-
Hydration (Passive): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Overcoat (DW-Locked, Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats-
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+, +5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Counters-
EC: 0/6
MC: 0
DC: 0/5

Attacks-
Physical: Leech Life, Bide
Special: Acid, Struggle Bug, Mega Drain, Mud Slap, Venoshock
Status: Curse, Yawn, Encore, Spikes, Toxic, Double Team


Ivan Ooze

Nature: Brave (+Def -Spe)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Stench:

Type: Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Poison Touch: (DW-Locked)

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats-
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 21 (-10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Counters-
EC: 0/6
MC: 0
DC: 0/5

Attacks-
Level Up:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Egg:
Acid Spray
Imprison
Shadow Sneak
Shadow Punch
Explosion

TM:
Taunt
Protect
Dig
Poison Jab
Rock Slide

Rick

Nature: Timid (+Spe -Atk)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities-
Soundproof:

Type: Passive

Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Static

Type: Passive

This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Aftermath: (DW-Locked)

Type: Passive

If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats-
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 115 (+30% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Counters-
EC: 0/6
MC: 0
DC: 0/5

Attacks-
Level Up:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct

Tutor:
Foul Play
Magic Coat
Signal Beam
Sleep Talk

TM:
Taunt
Torment
Protect
Thunder
Volt Switch

Terry
Nature: Hasty (+Spe, -Def)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas

Abilities-
Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: (DW-Locked)

Type: Passive

Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats-
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+, +14% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Counters-
EC: 0/9
MC: 0
DC: 0/5

Attacks-
Level Up:
Leech Life
Supersonic
Astonish
Bite
wing Attack
confuse Ray
Swift
Air Cutter

Egg:
Brave Bird
Whirlwind
Giga Drain
Hypnosis
Zen Headbutt

TM:
Taunt
Protect
Torment
Double Team
Substitute

Changed your mons name to reference something. Can you understand all the jokes/references?!




Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass, No External Rocks
Ref instructions: The posting order for the first round is: challenger sends out, acceptor sends out, ref issues challenge, acceptor orders, challenger orders, ref refs. Also, while not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket


An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.[/hide]


Ok, heres how it will go!

Aweshucks will send out his first pokemon
Then Incoleo sends out her's!
Then i post the challenge! yolo
Incoleo orders
And then Shucks orders
 
Charge beam>Thunderbolt>Charge beam
IF successful p/e, leech life and push back
IF charge beam is disabled, use thunderbolt A3
 


Plague

90 HP l 100 EN
2/2/2/1/75
Abilites: Unnerve (Not going to help), Compoundeyes
Other: +13% Accuracy. Probably not going to miss. Ever.




Ivan Ooze

100 HP l 100 EN
3/3/2/3/21
Abilites: Stench, Sticky Hold
Other: Needed a nick-name. -10% Evasion



Action 1

Plague used Charge Beam - 5 energy
To crit (3092) - No
To raise (9020) - No
(5 + 3 - 1,5) = 6,5 damage

Ivan used Poison Jab - 5
To crit (9481) - No
To poison (7343) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Plague used Thunderbolt - 6 energy
To crit (9121) - No
To para (6200) - No
(10 + 3 - 1,5) = 11,5 damage

Ivan used Rock-Slide - 6 energy
To hit (2912) - Yes
To crit (7004) - No
(8 + 1,5)*1,5 = 14,25 damage

Action 3

Plague used Charge Beam - 5 energy
To crit (9885) - No
To raise (2847) - Yes
(5 + 3 - 1,5) = 6,5 damage

Ivan used Poison Jab - 5 energy
To crit (6254) - No
To poison (2819) - Yes
(8 + 3 + 1,5) = 12,5 damage

-2 HP




Plague

49 HP l 84 EN
2/2/2/1/75
Abilites: Unnerve (Not going to help), Compoundeyes
Other: +13% Accuracy. Probably not going to miss. Ever. Poisoned (2DPA). +1 Sp.Attack




Ivan Ooze

75 HP l 84 EN
3/3/2/3/21
Abilites: Stench, Sticky Hold
Other: Needed a nick-name. -10% Evasion.




Sometimes, you will be out-matched. Use a non-damaging move at least once to gain the upper-hand!
 
Disable (rock slide)>Charge beam>Thunderbolt
(wow I'm so bad at choosing match-ups, but maybe I'll be able to salvage this??)
 
Lost the reffing, sorry.....but i remember the stuff!

No crits or side-effects, Grimer used Struggle A3.

This is how the round ended.




Plague

36 HP l 67 EN
2/2/2/1/75
Abilites: Unnerve (Not going to help), Compoundeyes
Other: +13% Accuracy. Probably not going to miss. Ever. Poisoned (2DPA). +1 Sp.Attack




Ivan Ooze

50 HP l 70 EN
3/3/2/3/21
Abilites: Stench, Sticky Hold
Other: Needed a nick-name. -10% Evasion.



If you dont burn up the extra energy, there may be terrible consequences....use at least 20 energy.
 
Thunderbolt>Thunderbolt+Thunderbolt combo>cool (thunderbolt+thunderbolt combo)
IF dig (suspend) a2, thunderbolt and push back
IF explosion is used, protect that action and fill remaining actions with thunderbolt>thunderbolt
 

Plague

36 HP l 67 EN
2/2/2/1/75
Abilites: Unnerve (Not going to help), Compoundeyes
Other: +13% Accuracy. Probably not going to miss. Ever. Poisoned (2DPA). +1 Sp.Attack




Ivan Ooze

50 HP l 70 EN
3/3/2/3/21
Abilites: Stench, Sticky Hold
Other: Needed a nick-name. -10% Evasion.



Action 1


Plague used Thunderbolt - 10 energy
To crit (2896) - No
To para (294) - Yes
(10 + 3) + 2 = 15 damage


Ivan tries to use Disable....
To move (2780) - Yes
-7 energy

-2 HP
Action 2

Plague cant use Thunderbolt combo!

Ivan tries to use Mega Dig....
To move (4809) - Yes
-42 energy
To crit (9492) - No
(18 + 1,5) = 19,5 damage

-2 HP

Action 3

Plague used Struggle - 5 energy
To crit (2413) - No
(5 - 1,5) = 3,5 damage

-2 HP

ARENA ATTACK!

Plague fainted!




Plague

KO HP l KO EN
2/2/2/1/75
Abilites: Unnerve (Not going to help), Compoundeyes
Other: +13% Accuracy. Probably not going to miss. Ever. Poisoned (2DPA). +1 Sp.Attack




Ivan Ooze

22 HP l 21 EN
3/3/2/3/21
Abilites: Stench, Sticky Hold
Other: Needed a nick-name. -10% Evasion. 1 KOC


Incoleo sends out her next pokemon
I post the challenge
Shucks orders
Incoleo orders
 
Grimer's HP has been fixed (I think)




There is no point in being predictable when you have several different powers. Do not use the same attack twice.
 


Misery

90 HP l 100 EN
2/2/2/4/1/70
Abilites: Normalyze, Vita Spirit
Other: Creepy color and name :c




Ivan Ooze

22 HP l 21 EN
3/3/2/2/21
Abilites: Stench, Sticky Hold
Other: Needed a nick-name. -10% Evasion. 1 KOC. +1 Evasion


Action 1

Misery (:c) used Psychic - 6 energy
To hit (2817) - Yes
To crit (9381) - No
To lower SP.Def (5912) - No
(9 + 3)*1,5 = 18 damage

Ivan used Poison Jab - 5 energy
To crit (9382) - No
To poison (6122) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Misery used Pin Missile - 4 energy
To hit (4306) - Yes
Number of hits (8001) - 4
(8 - 1,5)*0,67 = 4,355 damage

Ivan fainted!




Misery

77 HP l 90 EN
2/2/2/4/1/70
Abilites: Normalyze, Vita Spirit
Other: Creepy color and name :c. 1 KOC




Ivan Ooze

KO HP l KO EN
3/3/2/2/21
Abilites: Stench, Sticky Hold
Other: Needed a nick-name. -10% Evasion. 1 KOC. +1 Evasion



Shucks sends out his next pokemon
I make the next challenge
Incoleo orders
Shucks orders
 
Taunt>pin missile>rock slide
IF bide A1, replace actions with rock slide>pin missile>counter
IF damaging bug-type move, AND shelmet is not taunted, use Rock slide the first instance, pin missile the second, and rock slide the third, pushing back each time
 


Misery

77 HP l 90 EN
2/2/2/4/1/70
Abilites: Normalyze, Vita Spirit
Other: Creepy color and name :c. 1 KOC



Rikimaru

90 HP l 100 EN
1/3/2/3/29
Abilites: Hydratation, Shell Armor
Other: Will lose Defense upon evolving. +5% Accuracy


Action 1

Rikimaru is using Bide....

Voodoll used Rock-Slide - 6 energy
To hit (9519) - No

Action 2

Rikimaru is charging....

Voodoll used Pin Missile - 4 energy
To hit (2538) - Yes
Number of hits (923) - 2
(4 - 1,5) = 2,5 damage

Action 3

Rikimaru unleashed the Bide! - 8 energy
4,375 damage!

Voodoll used Counterr - 8,5 energy
6,5 damage

What a disapointing round




Misery

73 HP l 71 EN
2/2/2/4/1/70
Abilites: Normalyze, Vita Spirit
Other: Creepy color and name :c. 1 KOC



Rikimaru

83 HP l 92 EN
1/3/2/3/29
Abilites: Hydratation, Shell Armor
Other: Will lose Defense upon evolving. +5% Accuracy




Strike hard and quickly! Do at least 20 damage!
 

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