SM OU Incredibly frustrating stall (no holes in these walls)

Basically a stall team designed to check almost all of the meta, has the potential to struggle with physical setup sweepers but more often then not a correctly time will-o-wisp of sableye will allow you to stall out mon's like mega-medicham.

Balloon is run on heatrun as a way to check excadrill and magic guard is taken over unaware of clefable to allow for easy setups on things like Ferrothorn. Both a spinner and a defogger where found to not really be needed as sableye checks almost all rocks/spikes setters and the team carry plenty of self healing to shrug off entry hazard damage.

Basically, when played well, this team is a b*tch to get over beating out all other stall teams I've encountered on ladder.

Shuckle (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off

Ferrothorn is run to check both water and fairy types that can threaten Sableye and often setup spikes or a leech seed on them, it runs knock off to remove leftovers from bulky hazard setters that people often switch into Ferro and power whip to take out both mega-swampert and quagsire.

Shuckle (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled

Chansey is a special wall, plain and simple, switch it into almost all special attacks that don't run sacred sword or psyshock and either put up rocks or toxic.

Shuckle (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect

usually your first guy out on the field, does wonders stopping sweepers with prankster will o wisp and stops hazard setters and taunters looking to setup. Also counter weavile which, if unchecked, runs havoc on this team.

Shuckle (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Knock Off
- Calm Mind

Dragon counter and part-time sweeper, usually saved until later in the game, also works really well on spike users who allow it to set up unabated.

Shuckle (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

Usually just here to counter excadrill, but has the upside of being one of the few mons on this team that actually does decent damage, also, really good at countering other heatrans

Shuckle (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 44 Def / 68 SpD / 152 Spe
Jolly Nature
- Stealth Rock
- Roost
- Earthquake
- Facade
I needed a mon that resisted and could fight back on earthquake users, gliscor functions really well on both of these, additionally it was also able to ko a medium health mamoswine which gave is often very hard to stall out with it's combintion of ice and ground STABS.
 
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