Monotype Indeedee (Psychic) [QC 2/2] [GP 1/1]

[SET]
name: Psychic Terrain (Psychic)
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire / Energy Ball
move 4: Shadow Ball / Energy Ball
item: Choice Specs
ability: Psychic Surge
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Indeedee is a very good wallbreaker with Psychic Surge, fantastic coverage moves, and a Ghost-type immunity. With Psychic Terrain's anti-priority effect, it also checks notorious threats to Psychic, such as Bisharp and Mimikyu. Psychic is Indeedee's go-to move, hitting every non-immune or -resistant target hard, while its other slots should be used cautiously or alongside Dynamax to cover the Dark-, Steel-, and Psychic-types that aren't threatened by Psychic. Energy Ball can be used over one of its coverage moves to land a harder hit on Gastrodon and Seismitoad. Since Indeedee summons Psychic Terrain upon entry, it can not only soften the opposition, but also support its teammates. A Timid nature is needed for Indeedee to outspeed and OHKO Adamant Mimikyu.

All of Indeedee's teammates appreciate its Psychic Terrain support to hit harder with their Psychic-type STAB moves and avoid priority moves from Bisharp and Mimikyu. As Indeedee is vulnerable to faster threats like Dragapult, Choice Scarf Gardevoir is a good teammate for it. In the same vein, Hatterene defeats bulky Dark-types Indeedee has trouble against, namely Tyranitar. Indeedee also falls short of OHKOing defensive threats like Hippowdon and Seismitoad, so entry hazard support from the likes of Bronzong and Mew is essential. Gallade's part-Fighting typing enables it to take on certain Steel- and Dark-types that are troublesome for Indeedee to deal with. In return, Indeedee deals with other Steel- and Dark-types such as Corviknight and Sableye for Gallade, making them a good wallbreaking core.

[CREDITS]
- Written by: [[Mateeus, 321991]]
- Psychic analysis by: [[Mateeus, 321991]]
- Quality checked by: [[Eien, 100418], [Moosical, 215618]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
 
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Don't need to have that "brand new" part.

"crux of the set" is going to trigger the poor GPer who looks at this lol. Don't use that phrase :P

I think we could use more usage tips style lines than actual set details. Most of the moves are largely filler because you want to be spamming Psychic anyway. Stuff like switching Indeedee in whenever possible to give its team Psychic Terrain is nice, also using it to wallbreak and soften up the team.

Hatterene is a good specific teammate to shoutout for Dark-types. Not needing to Dynamax to get the benefits of Psychic Terrain is great for Hatterene as well. I would point out Gardevoir for beating weather, but not really for Dark-types specifically.

QC 1/2
 

Moosical

big yikes
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- need (Psychic) in set name
- I think rephrase the Psychic (attack) sentence a little bit to make it clear that it should be the primary move clicked and its coverage only go-tos when needed.
- add an example of a faster threat that the teammates mentioned deal with
- You say Gallade helps with Steel-types, but there's Mystical Fire on the set and name in the next example a Steel-type that Indeedee deals with.
- To address the above, I think you should split it into 2 bits: 1) Garde deals with faster threats and 2) Hatterene and Gallade deal with Dark-types.

QC 2/2
 

A Cake Wearing A Hat

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[SET]
name: Psychic Terrain (Psychic)
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire / Energy Ball
move 4: Shadow Ball / Energy Ball
item: Choice Specs
ability: Psychic Surge
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Indeedee is a very good wallbreaker with Psychic Surge, access to fantastic coverage moves, and a Ghost-type immunity. With Psychic Terrain's anti-priority effect, it also checks notorious threats to Psychic, such as Bisharp and Mimikyu. Psychic is Indeedee's go-to move, hitting every non-immune or resistant -resistant target hard, while its other slots should be used cautiously or alongside Dynamax to cover the Dark-, Steel-, and Psychic-types that aren't threatened by its STAB Psychic. Energy Ball can be used over one of its coverage moves to land a harder hit on Gastrodon and Seismitoad. Since Indeedee summons Psychic Terrain upon entry, it can not only soften the opposition, but also support its teammates. A Timid nature is needed for Indeedee to outspeed and OHKO Adamant Mimikyu.

All of Indeedee's teammates appreciate its Psychic Terrain support to hit harder with their Psychic-type STABs STAB moves and avoid priority moves from Bisharp and Mimikyu. As Indeedee is vulnerable to faster threats like Dragapult, Choice Scarf Gardevoir is a good teammate for it. In the same vein, Hatterene defeats bulky Dark-types Indeedee has trouble against, namely Tyranitar. Indeedee also falls short of OHKOing defensive threats like Hippowdon and Seismitoad, therefore so entry hazard support from the likes of Bronzong and Mew is essential. Gallade's part Fighting-type part-Fighting typing enables it to take on certain Steel- and Dark-types that are troublesome for Indeedee to deal with. In return, Indeedee deals with other Steel- and Dark-types such as Corviknight and Sableye for Gallade, making them a good wallbreaking core.

[CREDITS]
- Written by: [[Mateeus, 321991]]
- Psychic analysis by: [[Mateeus, 321991]]
- Quality checked by: [[Eien, 100418], [Moosical, 215618]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
GP 1/1
 
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