[SET]
name: Psychic Terrain (Psychic)
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire / Energy Ball
move 4: Shadow Ball / Energy Ball
item: Choice Specs
ability: Psychic Surge
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Indeedee is a very good wallbreaker with Psychic Surge, fantastic coverage moves, and a Ghost-type immunity. With Psychic Terrain's anti-priority effect, it also checks notorious threats to Psychic, such as Bisharp and Mimikyu. Psychic is Indeedee's go-to move, hitting every non-immune or -resistant target hard, while its other slots should be used cautiously or alongside Dynamax to cover the Dark-, Steel-, and Psychic-types that aren't threatened by Psychic. Energy Ball can be used over one of its coverage moves to land a harder hit on Gastrodon and Seismitoad. Since Indeedee summons Psychic Terrain upon entry, it can not only soften the opposition, but also support its teammates. A Timid nature is needed for Indeedee to outspeed and OHKO Adamant Mimikyu.
All of Indeedee's teammates appreciate its Psychic Terrain support to hit harder with their Psychic-type STAB moves and avoid priority moves from Bisharp and Mimikyu. As Indeedee is vulnerable to faster threats like Dragapult, Choice Scarf Gardevoir is a good teammate for it. In the same vein, Hatterene defeats bulky Dark-types Indeedee has trouble against, namely Tyranitar. Indeedee also falls short of OHKOing defensive threats like Hippowdon and Seismitoad, so entry hazard support from the likes of Bronzong and Mew is essential. Gallade's part-Fighting typing enables it to take on certain Steel- and Dark-types that are troublesome for Indeedee to deal with. In return, Indeedee deals with other Steel- and Dark-types such as Corviknight and Sableye for Gallade, making them a good wallbreaking core.
[CREDITS]
- Written by: [[Mateeus, 321991]]
- Psychic analysis by: [[Mateeus, 321991]]
- Quality checked by: [[Eien, 100418], [Moosical, 215618]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
name: Psychic Terrain (Psychic)
move 1: Psychic
move 2: Dazzling Gleam
move 3: Mystical Fire / Energy Ball
move 4: Shadow Ball / Energy Ball
item: Choice Specs
ability: Psychic Surge
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Indeedee is a very good wallbreaker with Psychic Surge, fantastic coverage moves, and a Ghost-type immunity. With Psychic Terrain's anti-priority effect, it also checks notorious threats to Psychic, such as Bisharp and Mimikyu. Psychic is Indeedee's go-to move, hitting every non-immune or -resistant target hard, while its other slots should be used cautiously or alongside Dynamax to cover the Dark-, Steel-, and Psychic-types that aren't threatened by Psychic. Energy Ball can be used over one of its coverage moves to land a harder hit on Gastrodon and Seismitoad. Since Indeedee summons Psychic Terrain upon entry, it can not only soften the opposition, but also support its teammates. A Timid nature is needed for Indeedee to outspeed and OHKO Adamant Mimikyu.
All of Indeedee's teammates appreciate its Psychic Terrain support to hit harder with their Psychic-type STAB moves and avoid priority moves from Bisharp and Mimikyu. As Indeedee is vulnerable to faster threats like Dragapult, Choice Scarf Gardevoir is a good teammate for it. In the same vein, Hatterene defeats bulky Dark-types Indeedee has trouble against, namely Tyranitar. Indeedee also falls short of OHKOing defensive threats like Hippowdon and Seismitoad, so entry hazard support from the likes of Bronzong and Mew is essential. Gallade's part-Fighting typing enables it to take on certain Steel- and Dark-types that are troublesome for Indeedee to deal with. In return, Indeedee deals with other Steel- and Dark-types such as Corviknight and Sableye for Gallade, making them a good wallbreaking core.
[CREDITS]
- Written by: [[Mateeus, 321991]]
- Psychic analysis by: [[Mateeus, 321991]]
- Quality checked by: [[Eien, 100418], [Moosical, 215618]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
Last edited: