InfeRAPE'd - A Gen 5 OU RMT

Team InfeRAPE'd

Hi, and welcome to my first RMT! Im VodK, or Ethan (feel free to call me Ethan, i dont mind :D ). Normally peoples first RMT's suck, but im gonna try my best to make this one good! All feedback is appreciated, as long as its constructive. Anyways, onto the Team!

At a Glance:

This whole team was built around one of my favourite Pokemon, Infernape.
I wanted to build a team that would let my team take out threats to Infernape, then let Infernape pull a late game sweep and also pull ME a win. :)
Onto the Sets!!!

WeWillRockU (Aerodactyl) (F) @ Life Orb Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Earthquake
- Stone Edge

Aerodactyl, my lead is used for taunting other leads and then setting up Stealth Rock. It can take a fake-out from most leads and hit them back hard with either Earthquake or Stone Edge (the EdgeQuake combo, providing super effective or neutral coverage for nearly every pokemon in the game, if you didn't know.) Aerodactyl can also be a good use of death fodder if I need a free switch to any of my other pokemon, as after it has set up Stealth Rock, it has fulfilled its purpose on the team and is useless. The sash is just for if they outspeed me with an attack at the start of the game, but still giving me the ability to set up my rocks.


Scissor (Scizor) (F) @ Choice Scarf Trait: Technician
EVs: 252 Atk / 4 SpD / 252 Spd
Jolly Nature (+Speed, -SAtk)
- Iron Head
- U-Turn
- Superpower
- Aerial Ace

I use Scizor for dealing quick and strong damage to pokemon like Tyranitar (if my Rotom-W is down) , Reuniclus and revenge killing low-hp pokemon. I can also use Scizor as death fodder, just like Aerodactyl, after it has taken out opponents Espeons/Reuniclus/Tyranitar etc. I use the Occa Berry to protect myself from the suprise Flamethrower from Tyranitar, HP Fire from Rotom W and HP Fire from Magnezone also.


Thorny (Ferrothorn) (M) @ Rocky Helmet Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
I use Ferrothorn for dealing with annoying Water-Types that may obliterate Infernape with Surf, Scald or Hydro Pump. I can easily take out threats like Jellicent with Power Whip (2HKO) and then annoy them with Leech Seed and set up spikes whilst im doing so. I know that if I get burnt by a Jellicent then im pretty much screwed, but its a risk im willing to take. I use leftovers for quick HP recovery with Leech Seed, healing around 15-20% per turn.


Calgon! (Rotom-W) @ Choice Scarf Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump (Surf/Scald?)
- Hidden Power [Fire]
- Trick

Rotom-W is my main Pokemon to take out threats to Infernape. It can screw over most Jellicent and Tyranitar by using Trick to give them a Choice Scarf, then spamming Thunderbolt, HP and Hydro Pump. Im highly considering changing Hydro Pump for Surf or Scald, due to the accuracy of Hydro Pump being 80 and only hitting every now and then. The Scarf is used for trick reasons (like I already said) but spamming thunderbolt can really smash a dent into most rain teams.


TyraniRAWR (Tyranitar) (M) @ Choice Band Trait: Sand Stream
EVs: 156 HP / 252 Atk / 100 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower

Choice Band, Max Attack Tyranitar = OMG. It reaches 604 attack unboosted and OHKO's most of the metagame. I mostly use it as a switch-in for Jellicent and hit it with a Pursuit or Crunch. It can also smash a large dent in Gliscor, and sometimes KO it. I also use this to send in on Drizzle Politoed and KO it, taking the Rain away and setting up a Sandstorm. The Sandstorm doesn't matter 1 tiny little bit to the strategy of the team, its just a good thing to have an auto-weather pokemon to take care of those pesky Politoeds and nipple-faced Ninetales'.


InfeRAPE (Infernape) (M) @ Life Orb Trait: Blaze
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Fire Punch
- Close Combat
- Grass Knot

As one of my favourite Pokemon, I decided to build a whole team around the mighty Infernape! I love this set for Infernape as it hits hard , and hits even harder under a Swords Dance boost. Getting a SD up isnt a great challenge, as normally the only Pokemon left are Ice types ir Grass types etc.. Fire Ounch provides coverage and gets a STAB boost, making it hit pokemon extremely hard. Close Combat is a bread-and-butter move for Infernape, with 120 base power, 100 accuracy and STAB, you cant go wrong (besides the defense and sp. defence lowerages). Mach Punch can be used on Pokemon like Cloyster who have a change of KO'ing Infernape, and thus defeating the whole point of the team. The Life Orb is essential, giving more attack power for a small fraction of HP each turn. Jolly nature for the extra speed, and Blaze ability, because, well, I don't think DW Infernape has been released yet.

Potential Threats to my Team:

Gengar - If Tyranitar gets taken out, then this thing can sweep my team with ease.

Feel free to tell me more!

All changes will be in Red
Don't give feedback if its not constructive . eg. "YOUR TEAM SUCKZ" as a post. I will think about every suggestion somebody gives me, unless its stupid like "USE MAGIKARP".

First of all, welcome!

As a Fighting-type lover, it makes me happy to see another Infernape user. I would sugges a few minor changes:

~As much as I love originality, I feel that you should use the standard CBScizor for scounting-then you should use Volt Switch on Rotom-W for the VoltTurn strategy.

~I personally don't see how your team benefits much from Sand-consider a Sand abuser for your team.

~Have you tried MixApe?

Oh, and Rotom-W can't learn Surf/Scald.

Good luck!
Hi VodK,

I agree with IronGross about Scizor and Rotom-W. Volt Switch is especially key for Choice Scarf Rotom-W.

Looking at this team, you don't have a single fighting resist, which means something like a Terrakion can potentially hurt your team.

Aerodactyl isn't as effective a lead as it was in Gen 4. Rotom-W can come in and Volt Switch and do some nice damage before going to a pokemon such as Scizor to Bullet Punch, while you simply Taunt the switch to Scizor. This is why I recommend switching Tyranitar to a Mixed Attacker set with Stealth Rock. In order to help deal with your Terrakion weakness, I recommend changing Aerodactyl to a Swords Dance Gliscor.

Good luck!
IronGross, thanks for the tips! I posted under Tyranitar's description
The Sandstorm doesn't matter 1 tiny little bit to the strategy of the team, its just a good thing to have an auto-weather pokemon to take care of those pesky Politoeds and nipple-faced Ninetales'.
@ Dubby
Im not too sure about switching tyranitar, as then i dont have a very good Jellicent counter. I will swap Aerodactyl for Gliscor though :)
Seems like a pretty good team! But I do have some suggestions for you!

First off, on Aerodactyl, you said his only purpose is really SR, and taunting leads. For this I say you should uselife orb over focus sash. Because, he will almost always still get out SR, even w/o the sash, and the life orb will let him do more after setting up SR. He can then proceed to do a lot more damage with his edge/quake combo. I think this would improve his use greatly, making him a threatening pokemon right at the beginning of the game.

Secondly, I don't like how your using scizor very much. I don't believe you need protect when you have occa berry, since you won't really need to scout moves cause of occa berry. (and hopefully you can predict super effective moves). So I would suggest either changing him to a Choice scarfed scizor. This would let you quickly revenge kill the other pokemon, and surprise many since it isn't as common as choice band or SD. I also think it'd make him more useful since he would be lasting longer thanks to taking less damage by going first! So the set would be like the one here at the bottom of set choices:

Thirdly, go with grass knot on Infernape. You already have tyranitar, and scizor with fighting moves! So this will provide better coverage.

Fourthly, go with 0 SPE IVs on ferrothorn. This simply increases gyro balls power, and you want less speed if your running gyro ball.

Fifthly, you may consider rocky helmet on ferrothorn. Leftovers are nice for the HP, but if you get leech seed out you'll be gaining back hp anyways, and rocky helmet combined with iron barbs reaaaaally hurts any poke that dares touch ferrothorn!

Hope this helps!

Summary of changes:
-LO over sash for aerodactyl
-Change scizor to a scarfed poke
-grass knot over mach punch on infernape
-0 spe IVs on ferrothorn
-Rocky helmet over leftovers on ferrothorn
Thanks for the rate, and the tips!!!
I'll make those changes now, and then I'll edit the post. I think my Ferrothorn already has 0 speed IV's, im not too sure though.
Infernape has a joly nature with a special move (grass knot). Naive Nature is better because it doesn't weaken grass knot like jolly does
Good team, but I have three little nitpicks.

First is for Ferrothorn. While Rocky Helmet is great for racking up damage, Ferrothorn has no reliable recovery outside of Leech Seed. Leftovers is prefered so that Ferrothorn can recover a little HP each turn, no matter if the opponent is seeded or not.

Second is Aerodactyl. I don't have any suggestions about the actual set, but changing its nickname would be good. WeWillRockU suggests that Aerodactyl is a Stealth Rocker, and the more you can keep the opponent guessing, the better.

Lastly, finding a weather abuser that is less detrimental to your team would be nice. Tyranitar's sandstorm, combined with Infernape's Life Orb recoil, and Close Combat defence drops, will leave Infernape very weak to revenge killing, and although it doesn't hurt the rest of the team, bar Rotom W, it isn't helping either. Therefore, I suggest you switch Tyranitar for a Choice Specs Magikarp.

:) Just had to.
Seriously, finding a Pokemon that could support the team without relying on perma weather would be great, but having your own weather could let you change the momentum for your team. My suggestion is Mixed Rain Dance Kingdra, as you can change the weather on sun teams while keeping Ninetales out, as even in the sun, no Ninetales likes taking a Waterfall to the face. Politoed, on the other hand, turns Kingdra into a sweeper, giving its Water type moves double STAB while doubling its speed. Outside of that, it gives you the ability to break walls not called Ferrothorn, who Infernape wrecks anyhow. Because of the rain, Infernape will have a power loss from Fire Punch, but Close Combat should be your sweeping move anyways, seeing as you aren't running Flare Blitz.

Anyways, hope I helped out.
I don't like your teams match up against Terrakion like almost every other team in OU you have a weakness to Terrakion. To remedy this problem I suggest replacing Aerodactyl with an AcroBat Gliscor this allows you to safely revenge all Choice Scarf Terrakion with ease and can set up Stealth Rock if necessary.

Next thing I see is Bulky Waters being a bit of an issue since you have no real status absorber on this team. There are two ways to deal with this, a Bulk Up Conkeldurr or a Physically defensive Gastrodon.

Gliscor @ Flying Gem
Trait: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SpA) [or Impish if need be]
- Acrobatics
- Roost
- Stealth Rock / Substitute
- Earthquake

Essentially you should be able to come in on Terrakion and live a Stone Edge [49% to 59% damage] and mess it up with a STAB Flight Gem boosted Acrobatics boosted attack. If you don't OHKO you can bank on Sand Veil h4x. Rocks or Substitute is debatable. Each has their own benefits. Roost is reliable recovery and decreases the damage taken from Ice attacks and Rock attacks. Earthquake is STAB and will net kills against Heatrans and nonsense like that.

Conkeldurr @ Flame Orb / Leftovers
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave / Adamant
- Bulk Up
- Drain Punch
- Mach Punch
- Payback / Stone Edge

Pretty standard Bulk Up Conkeldurr. If you go up the Payback route Brave 0 Spd IVs is the best option. If you get burned or if you use Flame Orb you get a Guts boost and with a Bulk Up your Attack stat is a mighty 900+ and you'll be ready to sweep through a team.

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold / Relaxed Nature
- Earthquake
- Recover
- Surf
- Toxic

Pretty standard Rain and bulky Water check Gastro absorb Water moves and retaliate. Not much explaining is needed I believe.

Good luck in the future, hope I helped.
Firstly, nice team! Infernape wrecks my sanstorm team -__-

It didn't say in the description why you chose hidden power fire over hidden power ice on rotom-w? Hydro pump does enough damage to scizor and thunderbolt to skarmory so i'm assuming it's for ferrothorn. While catching it on the switch might be fun, you already have infernape, superpower on both t-tat and scizor to take it down if it causes too many problems. isntead of catching it on the switch you should just volt turn to infernape and get a free swords dance. Therefore, i would replace hidden power fire with hidden power ice, since it can nail dragon dancing dragons and would complement your team better.

This leads me to my next point, since you have an offensive poke for dragons (rotom-w) and defensive (ferrothorn) rather than just purely ferrothorn, i'd suggest running thunder wave over gyro ball. Since it cripples dragons instead of hurting them, and spreading paralysis around the opponents team can be incredibly useful, especially since you are using choice band tyranitar. With paralysed pokes it means tyranitar can wreak havoc with choice band, being "fast" and extremely powerful, and could even pull off a sweep.

I hope you take my points into consideration to benefit your team.

Good luck!

P.S nipple-faced Ninetales XD
Hey first of all welcome!
I would consider using Fake Out on Infernape. With Fake Out, you can buy a turn or so with Trick Room or disadvantages. If you use Fake out on let's say Cresselia(sets up Trick Room or any TR setter) she won't be able to set it up. With your other
Pokemon you want to attack Cress or whoever the TR setter is and then next turn attack the setter again(you can attack twice on the same Pokemon if necessary). Trick Room should be gone for the game unless the opponent has another TR setter, but Fake Out is a necessary move for Infernape. Also, since your team is fast, you can attack first (Fake Out always goes first, speed doesn't matter).
Good Luck at your event and with your team!
rock head is a useless ability on aerodactyl if your not using any recoil moves. i suggest pressure over rock head as this may be helpful for pp stalling important moves with low pp.

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