So Tommy and I were thinking of hosting a Pokemon RP- you the player character would be part of a pokemon mercenary company running around on missions PMD-style. Each player character starts with one partner pokemon, whose base stats are divided by 10 to give their starting stats. Battles involve multiple players. who move themselves and their pokemon across the map dealing with enemies on a grid. Combat works FE-style for the most part. Pokemon would have growths like FE, which would more or less equal to their BST. You can start with any pokemon, and weaker pokemon might receive modifications to their growths/stat totals or other unique bonuses to stay competitive with the rest of the cast.
GMs would be splitting the cast into 2 groups for non-combat RP and host sessions to get the plot moving, but combat for the most part would be resolved like how we resolve our diplo or mafia games.
But that's just combat. The idea of the setting would be to explore PMD-kinda missions from a) a human viewpoint and b) in a steampunk setting, although it could be possible to date it back to something medieval too. If you're interested, post in the thread, and if there are any suggestions or mechanics or settings that you'd like to see you can post that in here too.
Note that Pokemon in general is vast so trying to balance all the mechanics into a grid-based combat setting at the beginning uniformly might be difficult, but we hope to handle the challenges as they come, instead of preparing for each and every possibility.
GMs would be splitting the cast into 2 groups for non-combat RP and host sessions to get the plot moving, but combat for the most part would be resolved like how we resolve our diplo or mafia games.
But that's just combat. The idea of the setting would be to explore PMD-kinda missions from a) a human viewpoint and b) in a steampunk setting, although it could be possible to date it back to something medieval too. If you're interested, post in the thread, and if there are any suggestions or mechanics or settings that you'd like to see you can post that in here too.
Note that Pokemon in general is vast so trying to balance all the mechanics into a grid-based combat setting at the beginning uniformly might be difficult, but we hope to handle the challenges as they come, instead of preparing for each and every possibility.