Sorry I couldn't post earlier, school and stuff...
Anyway, full report:
Thursday
Wins: 9 (+1 which my internet connection mucked up as I was sending -____-)
Losses: 0
D/Cs: 0
Overall: Good start, despite grade 7 piano. Got bored fairly early, though.
Friday
Wins: 12
Losses: 1
D/Cs: 1
Overall: Finally motivated enough to pull some decent play time. One loss, which I got simply by being well outplayed, I don't regret the loss at all. My first D/C, too, damn you non-sporty players.
Saturday
Wins: 9
Losses: 0
D/Cs: 1
Overall: Pretty much a repeat of Thursday, though I could've gotten more wins in if I wasn't playing Mass Effect 3 half the day.
Sunday
Wins: 10
Losses: 1
D/Cs: 5
Overall: With the tournament coming to a close, I'm not surprised so many people disconnected to save their ratings. Still, another 5 wins would have been nice. Again, would've gotten more, but a 4-hour wind band concert left my DS forgotten.
Monday
Wins: 10
Losses: 0
D/Cs: 7
Overall: Last day! AAAAAHHH!!!! No homework, though, so I stay up from 4 til 10 playing many more games. Finally get to 50 wins after so many D/Cs. I am not amused, and I really would have appreciated that extra sleep -___-
Total:
Wins: 50
Losses: 2
D/Cs: 14
Rating: 1876
Overall: A great tourney, I just wish I had had the patience and time to do more matches. Hopefully they'll do one in Summer, when I'll have far more time. Anyway, I had a great time, some great matches and some great wins and losses. Not impressed by the 14 potential wins I would've gotten without D/Cers, but until Nintedo gets its act together to even steal Mario Kart's Wi-Fi scoring system, it can't be helped.
Now, the team, in order of importance:
Rotom-W @ Water Gem
Modest: 252 HP/252 SpA/4 SpD
-Hydro Pump
-Thunderbolt
-Thunder Wave
-Protect
Easily my most important member due to its good bulk, and powerful STAB Hydro Pump. No Hidden Power, because I couldn't be bothered to get one for Rotom. Fire would have helped to no end, though his other moves were extremely valuable regardless.
Latios @ Dragon Gem
Timid: 4 HP/252 SpA/252 Spe
-Draco Meteor
-Psychic
-Tailwind
-Protect
Blows everything up, speeds me up, retreats, repeats. Nuff said. Latios pairs surprisingly well with Rotom, and the two were often my lead about 80% of the time. Tailwind to annoy Bisharp.
Metagross @ Lum Berry
Adamant: 252 HP/252 Atk/4 SpD
-Meteor Mash
-Zen Headbutt
-Bullet Punch
-Earthquake
Dual STAB Metagross pwns stuff. It might not destroy the molecular bonding in stuff like the other two do, but it does have priority and is my main check to sleep inducers like Breloom and Amoonguss.
Zapdos @ Electric Gem
Modest: 4 HP/252 SpA/252 Spe
-Thunderbolt
-Heat Wave
-Hidden Power (Ice)
-Tailwind
Annoyingly, my best (and only) check to Scizor and Garchomp. Couldn't be bothered with a fancy EV spread, and the extra speed really helps me. Electric Gem Thunderbolt owns stuff. Tailwind is just great. HP Ice is for Garchomp, and Heat Wave is a great spread move that hurts Scizor and friends. Though no quite as important as the above, Zapdos is still a great member.
Tyranitar @ Dark Gem
Adamant: 252 HP/252 Atk/4 SpD
-Crunch
-Stone Edge
-Rock Slide
-Protect
A set Fantom0 suggested to me, though I believe he got it from Bharmalm. Couldn't be bothered to get Low Kick, so I decided to murder Zapdos with Stone Edge. Only really important on my team for messing around opposing weather and countering Cresselia, and the former it doesn't do very much anyway. Dark Gem Crunch takes goddamn near, if not all, of the usual Cress's HP, so any residual damage and that's bye-bye! I wouldn't be using this if Cress wasn't around.
Hitmontop @ Fighting Gem
Adamant: 252 HP/252 Atk/4 Def
-Fake Out
-Close Combat
-Sucker Punch
-Wide Guard
Always (never) helpful, Hitmontop always (never) sees play.
Fake Out is a given, Close Combat owns stuff, Sucker Punch for Chandy and Wide Guard is possibly his most helpful move given my team's weakness to Scarf Aboma. Yeah... only used for that and the occasional Sandstorm team.
I'm quite impressed with a team I'd hardly tested. True, some changes here and there would be much appreciated, but there we go.