PrinceLucian
Banned deucer.
Hello everyone, LucianVega here.I havent done RMT in a while,actually its been a few months now,so I hope you like this one,its one of my favourite Semi-stall teams i built so far.
Intro:
-There have been a lot of changes in NU these few months, some things dropped to NU and some things left, Sawk and Sceptile recently got banned, which made this metagame personally most enjoying one for me so far, Sceptile was overwhelming threat that easily weakens its checks and basically just destroys offense, while Sawk was just too hard to switch into,forcing every defensive/balanced builds to run at least 2 checks for it, and after it got banned it just left a lot of space for balance builds to breathe.
With Sceptile gone,a lot of things became more viable again,from archeops/tauros to things like floatzel which i think are amazing pokemon overall,and sceptile just made them a lot harder to use, but with this decision they will be much more common and one of the top threats in the metagame rn,which every teams need to be prepared for.
-Now,there are 2 ways for building teams for me, one way is to start with offensive core that will deal and break as many defensive stuff as possible, and another way to build is starting from defensive core and then patching the weaknesses. I usually start with offensive core, and thats how I built since my last RMT and some teams later, but with this team I decided to go in different direction and prepare for as much threats as I can from the start,which is where my team starts. Now,keep in mind, I made this team after Sceptile got banned so its new, but I have been testing it for a while now, and after peaking 1# I decided to RMT it.
Building Process:
- Team started with Regirock,under appreciated Stealth rocker that i think is amazing at moment,having sky high defense stat while also having a really high Spdef stat, it checks/counters so many threats that became more usable after Sceptile dropped and cant be easily lured by them, compared to Steelix which i also think is amazing Stealth rocker, an excellent glue for teams and also checks so many stuff, but the difference between them is that I think Steelix is just slapped on team as psychic check/normal/flying resists(and so on...) that it already became so easy to lure, and after it dies, opposing teams can easily break through yours with things like normal spam which is really dangerous for unprepared teams, while also getting lured from things like special Skuntank/Specs Mesprit which recently got more popular. Regirock isnt really afraid of getting lured that easy as even things like Iron tail Tauros /Earth power Archeops wont do massive damage vs it. But with it in team,it also becomes a bit harder to cover things that for example Steelix could be glue for.
- With that, for a second pokemon , I also choose an underrated defensive wall, being Gourgeist. There are things like Vileplume/Weezing that also pair excellent with Regirock, but I think Gourgeists ability to recover, not being weak to ground and weakened like (Weezing could be easily wore down cuz it would be forced to run moveset that gets pressured so easily if paired with regirock), checking almost every ground and rock pokemon while also being a spinblocker, is excellent choice to pair it with, Regirock walling almost all Fire moves for it while Gourgeist walling all fighting/Ground/physical waters like Rott for it. Another balance corebreakers are things like SD Pinsir/SD Kabutops, which just rips through balanced teams after one boost,and it easily weakens things like plume/weez if it already doesnt ohko them on a high role, while gourgeist checks them a lot better, stops even Malamar from boosting without having a need for Worry seed and being scared for random Low ladder psycho cut set(lol).
- Third pokemon is one of my favourite things to glue most of my either balanced/BO builds, it patches the water weakness from Special rott/ Omastar/Floatzel ,its special bulk is just amazing, also deals with Focus blast random Magmortars and from Zard if Regirock gets weakened as fire check, youll see a bit later that moveset that I posted can be changeable depending on preference, so I am open to your suggestions guys! One important thing that I consider while building every team, is also an electric immunity, which helps teams a lot, stops opponent from getting momentum and getting a free switchin into some wallbreakers like (lets say Aurorus, which is very threatening vs unprepared teams), so Lanturn was obvious choice for me so far.
- Now, with already having a solid defensive core, it didnt take me long to quickly decide for next 2 pokemon ,as this kinda building represents my recent builds.With leading to more defensive style with this team, I definitely knew I shouldnt go with Rapid spinner as my hazard control, there are many popular spinblockers rn, and with them spikes/t spikes hazard stack teams being so popular having a spinner like Claydol/or an offensive Defoger like Shiftry wasnt a best idea to choose because claydol gets weakened pretty easily and Shiftry just clicks defog and dies.I also didnt have a best way to deal with Taunt Weezing and way to absorb Toxic spikes, which is where 2 of my next pokemon come in game.
- Skuntank, my Psychic check, my Toxic spikes absorber,*kinda weezing check i may say too* but I can say it patches the team really well having the ability to remove the hazards relatively easily,while having a really decent special bulk to last longer in game is why i choose it as my Hazard control, switches into Vileplume as well which was an issue to my core so far, so It just fills the right bill.
- With Skuntank being able to Defog with Ease, Charizard was my next pokemon of choice for a wallbreaker, there are definitely few reasons why I chose it over other fire types and ill go over it rn. Its also a pokemon that i dont use very often,but I think it fits pretty nicely here, being able to easily 2 KO hariyama which is a very common fire check, also it has coverage move in Focus Blast to deal with annoying thick fat miltank which just stops fire types overall, it really gives a team a nice speed and a really good wallbreaker, also another Ground immunity and basically a free switchin into steelix for this team,which is very important not to let gourgeist check everything or gets easily wore down by things like toxic, its my Wisp absorber and my second grass check. There is negative part to Zard, and its being weak to rocks which can get a bit annoying if you have only spinner to remove hazards for it, but i think with Skuntank its not gonna be a huge issue.
- And to end the team,it took me really long,even few days only to choose the last pokemon, my favourite part of team right now and so fun to use, but lets get back to the team again. With a solid defensive core,nice hazard control and a good wallbreaker, what did I need now? What was my team struggling against? This is where i started to question and make lists of pokemon that i could use, but i really didnt want to change my team when i already got so far, but I also couldnt find a right fit. I rechecked the team and realised i struggle with Aurorus and ice types overall, I didnt have win condition and i *kinda struggled vs stall archetypes*, but I just couldnt find the right fit for the team, i was thinking of even changing some of my sets and had list consisted of things like RP Regice/vanilluxe/scarf jynx for last pokemon and was reconsidering using Zard for things like NP ninetales and having Xatu to have better matchup vs defensive teams.
- Luckily,after few days of testing, I decided to go with my innovative set, something I havent seen being used at all, and it fit the bill and glues the team overall.
- To start with,Calm Mind Grumpig is a standard set rn, Colbur bery one, but I decided to go with Substitute/Calm mind set which is imo a very different approach from standard offensive CM one.
- It checks ice types, basically counters Jynx, threatens aurorus with its awesome coverage move in Focus Blast which other psychics dont have, it gives me another Hitmonchan switchin which helps gourgeist not to get threatened by life orb boosted ice punches, and it Also escapes the pursuit from Skuntank which is a very common switchin to grumpig, and after few stealth rocks damage, pursuit skuntank will be very weakened to the point you can just fire off a Focus Blast (if youre lucky to hit). CM Sub grumpig is so bulky that after one Cm its spdef hits high levels, and with sub it evades a toxic and status moves overall, and I think it does very well vs Stall, it also has a chance for 2 ko-ing quagsire with psychic which is why i decided to run it over psyshock.
-I play with this team very defensively, not predicting too much because not many things threatens it, its made to check common threats in this metagame so you can play pretty safely with it. If Hazards are annoying you, defog whenever you can because you dont want team to get slowly weakened every turn, and you can pretty much defog vs any garbodor/psychic type since they arent gonna do too much damage. In short, its basically walling stuff, destroying with Zard, late game setting up with Grumpig and winning, be sure to weaken any skuntank before you attempt to do it tho.
Team Preview:
Valus (Regirock) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Drain Punch
- Thunder Wave
-This is also my first RMT with nicknames,so I hope you like them too,Regirock is named after one of the Colossi which I thought it was pretty cool, as they looked similar.
Now back to the team, Regirock, my check to so many physical threats in tier rn,while also being a resist to special cleaners like Boomburst Swellow that can weaken steelix so easily, was my choice to start the team with, its titan base defense allows it to take multiple physical and special hits while easily setting up rocks vs them/twaving them and also having passive recovery in lefties which things like Rhydon cant afford to have. Its a bit passive ,but stealth rocks is move that immediately makes it do a lot for the team.
*Changed Regirock Spread,removed attack Evs because i didnt really need them,it turns Regirock into a Lot more reliable fire counter for team with new spread and improves its longevity*
Tayuya (Gourgeist-Super) @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Seed Bomb
- Synthesis
- Foul Play
-Gourgeist, I think Super Large one is definitely the best version for a physical wall, smaller ones are nice for stallbreak but not really having much use outside of that, small ones can act as spinblocker on hazard stack too being able to whittle down opponents with sub seed +tspikes, while Gourgeist large is one i can see on Stall teams, taking on bigger threats like Sd rott/kabutops much more easier with its higher HP stat, it has lower speed but that doesnt bother it at all.
Moveset was a bit complicated, not really easy for me to choose the right fillers, but I decided to go with both Seed bomb and Foul play. Seed bomb for taking on water types easier,ground types right away, and its just a nice stab considering gourgeist has a decent base atk, while Foul play is here to deal with setup sweepers like Lum Pinsir or Klinklang which would otherwise setup on it, i dont think leech seed is as neccessary but its a nice another option.Colbur is here for walling fighting types better, switching in knock offs and a standard item in general.
Tina (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 232 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Thunder Wave/Whirlpool/Toxic
- Heal Bell
-Lanturn,the everything special check lol,its just a nice pivot and a glue to the team, deals easily with threats that bother regirock/gourgeist, Scald is a magic move, Thunder Wave is a magic move as well, not too much to say. Only noticeable thing here is Whirlpool, which isnt as common, but it really helps with opposing lanturn as they can get pretty annoying for this team so I suggest really considering if you dont like having Lanturn wars, also helps Zard and Grumpig sometimes, while Twave spam with regirock creates a nice speed control for team.EV spread isnt standard, I stole this from Shadestep post on forums lol, I didnt know what exactly it does but all i wanted was defensive lanturn EV spread without speed because i already checked jolly Rhydons and probably things that creep it like Mantine. Blocking Volt switch is very useful,so yeah, thats it about Tina.
Le Male (Skuntank) @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
OR
EVs: 252 SpA / 232 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Acid Spray
- Dark Pulse
- Fire Blast
- Defog
-To start with this,Physical Skuntank shouldnt be used as defoger, and thats what everyone needs to know, im just repeating this in case someone new reads the descriptions and slaps a Skuntank with defog forgetting the set was Special and not Physical, i see this mistake on ladder a lot, and while it sometimes(really rare cases can work , it mostly wont because common rockers like steelix just walls/beats it completely)
Yes, you can all see that move, Acid Spray is something i decided to go because it easily forces the switches from my experience and it deals with CM users like xatu/mushy a Lot easier, it also deals a nice amount of damage to phys def audino,which can become a pretty annoying if its a setup one.
It gets pretty much easy switches to most spike users like Garbodor and can beat Ferroseed and Rocker Steelix , doing a massive amount of damage with Dark pules/Fire blast and also can help weaken them for easier Grumpig sweep later on.
Sabellian (Charizard) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Roost
- Focus Blast
-My wallbreaker, Wisp absorber, Ground immunity and it hits soo much with its coverage moves that it deserved a spot on team.Now ,the set im using is not really something id recommend in current meta,
*
- *Upside*:Higher speed, doesnt have X4 weakness to rocks and Skuntank isnt pressured as much to Defog, better Ghost check and good double stab.
- Also,Manectric Just Dropped, so pyroar makes a good offensive check vs it as it outspeeds it by 1 point so its another upside, altough Lanturn basically counters manectric with my spread and i dont think its a pokemon that shapes the meta so i dont think i should be worried that much about it.
- *Downside*:Zard has better coverage moves in focus blast/air slash which alows me hit bulky fire resists(except lanturn) while pyroar double stab is nice but zard hits a lot more with those 2.Pyroar adds a ground weakness to the team and makes gourgeist more pressured and crippled by toxic if you dont want pyroar to get revenged early game by sturdy steelix, also has worse matchup vs piloswine which is more common on spike stack offense teams.
Mochyn (Grumpig) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psychic
- Focus Blast
-This set really works well with this team, I didnt think I needed 3rd coverage move on Grumpig and Substitute added so much helping me beat things like a bit weakened stall,helps me escape pursuits from skuntank and just sets up vs weaker sp.atkers,it basically becomes soo bulky after even 1 Cm and really adds a nice niche touch to the team which I really enjoy.My another Fire check(as i already dont have too much lol), crucial ice check and win cond for the team, and thats where i finish! EV Spread allows me to outspeed base 55s, max HP to get the max out of its bulk, and these Evs in sp.atk have a chance for 2 Ko-ing Quagsire with psychic which is pretty nice.Focus Blast is really an Amazing Coverage move to have on psychic types ,as it bops Steel/Dark/Normal/Rock types so hard, missing is annoying but blame the hax!
Overall, fun to use, im still open to opinions and I hope you like the team!
Threatlist:
-Mixed Abomasnow-Mixed abomasnow is only ice type i find threatening so far, due to Wood hammer base power and ability to hit my ice resist harder than other ice types, you can pretty much outspeed kill it with offensive stuff or just paralyze it to deal with it.
-Golurk-lol luckily no one uses this thing, its generally hard to fit on teams so i wont be worried about it, just play carefully around it and thats it, burn it with wisp or burn it forever with Zard lol.
-Lilligant-Yes, I have 2 liligant checks in skuntank/zard and yet i still find it pretty annoying after a boost, Only HP Rock ones will be threatening as hp fire/ice wont do much to zard, lanturn and regi can twave it on switch so play around it carefully as well.
-Ludicolo-ahh, the only dangerous rain sweeper vs this team,you wont see rain that much after all these suspect finished, but be careful of ludicolos amazing coverage, try to Twave it if you decide to run it on lanturn, or either weaken it with something before rain ends.
-CM Xatu-one word,aids. Just go directly into skuntank and if its Calm minds click acid spray and outspeed it next turn with dark pulse,you can bop it with regirock as well, and Zard will deal massive damage.
-Golurk-lol luckily no one uses this thing, its generally hard to fit on teams so i wont be worried about it, just play carefully around it and thats it, burn it with wisp or burn it forever with Zard lol.
-Lilligant-Yes, I have 2 liligant checks in skuntank/zard and yet i still find it pretty annoying after a boost, Only HP Rock ones will be threatening as hp fire/ice wont do much to zard, lanturn and regi can twave it on switch so play around it carefully as well.
-Ludicolo-ahh, the only dangerous rain sweeper vs this team,you wont see rain that much after all these suspect finished, but be careful of ludicolos amazing coverage, try to Twave it if you decide to run it on lanturn, or either weaken it with something before rain ends.
-CM Xatu-one word,aids. Just go directly into skuntank and if its Calm minds click acid spray and outspeed it next turn with dark pulse,you can bop it with regirock as well, and Zard will deal massive damage.
Proof of Peak:
Shotouts to(lol didnt know how to tag :/):
-Ill start with my PO friends, my TR buddies being Hurricane,karki tho ,Hassin627 and of course ChillShadow being the one with me from the start,we had a lot of fun, too bad you dont play NU anymore :/ Also miss Violate
-Then of course LA members Melle2402, Casparov ,Metamence, MagicBounce, which are amazing and fun people
-draciel,JoyFrost ,Spaintakula,Jethalal ,nidomega ,violate,Toxipuff,!!!
-ill probably be adding later on O:
And now,lets move to PS and give huge shotout from everyone in Hellfireclub, of course the best room around!
,Unbo,Chillshadow again, Lordoutrage,Chainy,Zben, TRSC(unfortunately youre not as often here :/), Kamehameha(rip kana),Garbodorking, Leru,Dta piano, Cubonesmotherr,Hellfirecancer(special shotout),Sonicgirl,Lucq,OgTerrie, Horsehead3,Purpledoosh,Scheff,Traceoflife,Njnp, Bighairypenguin, grilledclawitzer,Carcy, Bert C , who make PS always fun for me!
-Cool NU peepz:
Eternally gets the special shotout here
,
AssassinRogue, BasedSexyPants,0da, allstar,silver aurum,nv,yogibears,lolbro,shaneghoul,nadaplease, TTFTW,shadowtags,realistic waters,brandonbeast, marilli (unfortunately youre not here anymore ;/),raseri,shadestep,erisia,wintershowl who all gave me support which meant a lot and helped me improve.
Hjad for being awesome tutor!
-Then of course LA members Melle2402, Casparov ,Metamence, MagicBounce, which are amazing and fun people
-draciel,JoyFrost ,Spaintakula,Jethalal ,nidomega ,violate,Toxipuff,!!!
-ill probably be adding later on O:
And now,lets move to PS and give huge shotout from everyone in Hellfireclub, of course the best room around!
,Unbo,Chillshadow again, Lordoutrage,Chainy,Zben, TRSC(unfortunately youre not as often here :/), Kamehameha(rip kana),Garbodorking, Leru,Dta piano, Cubonesmotherr,Hellfirecancer(special shotout),Sonicgirl,Lucq,OgTerrie, Horsehead3,Purpledoosh,Scheff,Traceoflife,Njnp, Bighairypenguin, grilledclawitzer,Carcy, Bert C , who make PS always fun for me!
-Cool NU peepz:
Eternally gets the special shotout here
,
AssassinRogue, BasedSexyPants,0da, allstar,silver aurum,nv,yogibears,lolbro,shaneghoul,nadaplease, TTFTW,shadowtags,realistic waters,brandonbeast, marilli (unfortunately youre not here anymore ;/),raseri,shadestep,erisia,wintershowl who all gave me support which meant a lot and helped me improve.
Hjad for being awesome tutor!
Importable:
Valus (Regirock) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Drain Punch
- Thunder Wave
Tayuya (Gourgeist-Super) (F) @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Seed Bomb
- Synthesis
- Foul Play
Tina (Lanturn) (F) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 232 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Thunder Wave
- Heal Bell
Le Male (Skuntank) (M) @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Acid Spray
- Dark Pulse
- Fire Blast
- Defog
Sabellian (Charizard) (M) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Roost
- Focus Blast
Mochyn (Grumpig) (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psychic
- Focus Blast
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Drain Punch
- Thunder Wave
Tayuya (Gourgeist-Super) (F) @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Seed Bomb
- Synthesis
- Foul Play
Tina (Lanturn) (F) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 232 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Thunder Wave
- Heal Bell
Le Male (Skuntank) (M) @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Acid Spray
- Dark Pulse
- Fire Blast
- Defog
Sabellian (Charizard) (M) @ Life Orb
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Roost
- Focus Blast
Mochyn (Grumpig) (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psychic
- Focus Blast
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