Battle Rules:
2v2 FE Singles
3 Substitutions
36 Hour DQ
Switch=OK
Unlimited Heal/Chill
Training Items
Team Iron Caliber
Doomsday - Claydol (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Ground/Psychic
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 1
AC: N/A
Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Moves (29):
=====Level-Up=====
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Power Trick
Power Split
Ancientpower
Cosmic Power
Extrasensory
Earth Power
Explosion
Heal Block
Sandstorm
Guard Split
Hyper Beam
=====TM/HM=====
Ice Beam
Telekinesis
Toxic
Psyshock
Shadow Ball
Psychic
Earthquake
Grass Knot
=====Tutor=====
Gravity
Magic Coat
=====Other=====
Lancelot - Bisharp (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)
Type: Dark/Steel
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 1/5
Abilities: Defiant / Inner Focus / Pressure (H)
Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Passive) (H): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Moves (22):
=====Level-Up=====
Guillotine
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Metal Burst
Night Slash
Iron Head
=====Egg=====
Psycho Cut
Quick Guard
Pursuit
Revenge
Sucker Punch
=====TM/HM=====
Low Sweep
Power-Up Punch
Aerial Ace
Hone Claws
Stone Edge
=====Tutor=====
=====Other=====
Team TSRD
Sprite by WhiteFlame
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Sprite by Cartoons!
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to Sandstorm. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists.
2v2 FE Singles
3 Substitutions
36 Hour DQ
Switch=OK
Unlimited Heal/Chill
Training Items
Team Iron Caliber
Doomsday - Claydol (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Ground/Psychic
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 1
AC: N/A
Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Moves (29):
=====Level-Up=====
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Power Trick
Power Split
Ancientpower
Cosmic Power
Extrasensory
Earth Power
Explosion
Heal Block
Sandstorm
Guard Split
Hyper Beam
=====TM/HM=====
Ice Beam
Telekinesis
Toxic
Psyshock
Shadow Ball
Psychic
Earthquake
Grass Knot
=====Tutor=====
Gravity
Magic Coat
=====Other=====
Lancelot - Bisharp (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)
Type: Dark/Steel
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 1/5
Abilities: Defiant / Inner Focus / Pressure (H)
Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Passive) (H): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Moves (22):
=====Level-Up=====
Guillotine
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Metal Burst
Night Slash
Iron Head
=====Egg=====
Psycho Cut
Quick Guard
Pursuit
Revenge
Sucker Punch
=====TM/HM=====
Low Sweep
Power-Up Punch
Aerial Ace
Hone Claws
Stone Edge
=====Tutor=====
=====Other=====
Sprite by WhiteFlame
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Moxie [Passive] (✓)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Moxie [Passive] (✓)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 110|Atk: 5|Def: 2|SpA: 5|SpD: 2|Spe: 61|Size: 2|Weight: 3|BRT: 20|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Drill Peck
Fly
Foul Play
Giga Impact
Night Slash
Payback
Peck
Pursuit
Sky Attack
Steel Wing
Sucker Punch
Superpower
Wing Attack
Special:
Dark Pulse
Heat Wave
Hidden Power [Ground]
Hyper Beam
Icy Wind
Night Shade
Psychic
Shadow Ball
Other:
Defog
Endure
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Snatch
Substitute
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind
Assurance
Astonish
Brave Bird
Drill Peck
Fly
Foul Play
Giga Impact
Night Slash
Payback
Peck
Pursuit
Sky Attack
Steel Wing
Sucker Punch
Superpower
Wing Attack
Special:
Dark Pulse
Heat Wave
Hidden Power [Ground]
Hyper Beam
Icy Wind
Night Shade
Psychic
Shadow Ball
Other:
Defog
Endure
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Snatch
Substitute
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind
Sprite by Cartoons!
Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists.
Guts [Passive]
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure [Passive] (✓)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure [Passive] (✓)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
|HP: 120|Atk: 5|Def: 3|SpA: 2|SpD: 3|Spe: 110|Size: 5|Weight: 10|BRT: 22|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+14% Accuracy]
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+14% Accuracy]
Physical:
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Drill Run
Foul Play
Dig
Dive
Earthquake
Fake Out
Fire Fang
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Magnitude
Megahorn
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
U-Turn
Special:
Bubble Beam
Dark Pulse
Sludge Wave
Water Spout
Other:
Encore
Endure
Leer
Protect
Rototiller
Substitute
Taunt
Toxic
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Drill Run
Foul Play
Dig
Dive
Earthquake
Fake Out
Fire Fang
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Magnitude
Megahorn
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
U-Turn
Special:
Bubble Beam
Dark Pulse
Sludge Wave
Water Spout
Other:
Encore
Endure
Leer
Protect
Rototiller
Substitute
Taunt
Toxic
Turn Order
TSRD sends out and equips.
Iron Caliber sends out, equips, and orders.
TSRD orders and referees.
TSRD sends out and equips.
Iron Caliber sends out, equips, and orders.
TSRD orders and referees.