Been super busy this week but I've tried to drop in now and again and yeah, I haven't seen any of the chefs either. Will be on later tonight though so if any of the chefs are on pls hmu (or just lmk in this thread)
Note: smogtours keeps dcing me for some reason so I'll be on main
https://discordapp.comive been lurking around during the week and i never saw any of the other chefs online (except london but he was busy), been looking for them on main and smogtours, if anyone knows where can i find them hmu!
Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Knock Off
Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 176 Def / 64 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Roost
- Defog
- Flamethrower
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Rock Tomb
This is a team I built around 2 weeks ago and so far I've had a lot of fun with it, Hoopa-U, especially Nasty Plot Hoopa-U, is a very potent Pokemon that can do a lot of stuff at the same time, it's a cool balance and bulky offense breaker and a reliable wallbreaker, if that's what you want it to do. Kartana capitalizes on Hoopa-U's ability to break walls very well as it can clean up very well after walls have been weakened. If Kartana is affected by Grassy Terrain from Tapu Bulu it itself can also wallbreak by spamming Leaf Blade. After that I decided to add Landorus-T because it has excellent role compression, it can set up Stealth Rock, get in Hoopa-U with U-turn, and Knock Off items from Pokemon like Tapu Bulu. I chose to not go with Hidden Power Ice as Mega Altaria can check all targets off it. Mega Altaria is a very good Pokemon imo as it can check a lot of current popular Pokemon in the metagame, like Tapu Bulu and Hawlucha. It's also useful for luring in Kartana with Flamethrower. Heatran fit very well because it can check a number of Pokemon, like Tapu Lele and Magearna, both of which were very annoying and hard to deal with for my team thus far. Lastly, I chose Tapu Bulu because of its ability to blanket check a lot of special attackers and gives Heatran extra recovery and lets Kartana spam Leaf Blade easier. I decided to go with Rock Tomb because I don't like Stone Edge's accuracy and this way it can lure in and defeat Volcarona.
Issues:
- Opposing Kartana, both Choice Scarf and Swords Dance can be very annoying, but it can be lured in with Mega Altaria.
- Mega Venusar
is badcan be annoying to deal with as it walls a great portion of my mons, my only way of dealing with it is through Hoopa-U, which can get worn down rather fast.- Celesteela is also hard to deal with because I need to either get Hoopa-U to +2 to KO it with All-Out Pummeling or I need to get Heatran in and pray it's not Earthquake.
- I don't have anything that can wall Choice Specs Blacephalon and I'm very prediction reliant to beat it.
- Volcarona is very annoying as not many of my Pokemon can effectively deal with it, especially with Hidden Power Ground, but I can lure it in with Rock Tomb from Tapu Bulu.
Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 248 HP / 252 Atk / 8 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Superpower
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Defog
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Giga Drain
- Hidden Power [Fire]
- Knock Off
- Earthquake
Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Psyshock
- Moonblast
- Hidden Power [Fire]
Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Roost
When I first saw this episode, the first thing that came to mind was Landorus-t + Heatran + Bulu + Kartana. This gives me 6 immunities in just 4 pokemon and it is very effective to use these 4 mons because they offer a lot both offensively and defensively. However, I thought this was a bit too standard and boring so I didn't choose to go this route.
Instead, I chose to build around OTR Stakataka basically just because I've been meaning to build around it for a while now and it has an immunity to poison. The first big dilemma was whether I wanted Earthquake or Superpower as the last move. I chose Superpower because it can take out pokemon such as Kartana and a weakened Ferrothorn. Also Earthquake does the same damage as Gyro Ball vs many potential targets, only really missing out on mons like Toxapex which I can catch with a Z-Stone Edge. The spread is to get an attack boost instead of a defense boost. I wanted Helmet Lando to chip pokemon with the helmet and also to bring opposing lando into gyro ball range with hp ice. It has enough speed for offensive Magearna and it should outspeed most opposing defensive landorus. Next I chose Scarf Latios to defog. I originally wanted this to be hp fire to catch mega scizors, but I ended up with surf because the team seemed Heatran weak. After this was Tangrowth to knock Celesteela's leftovers and to catch mega scizor/ferrothorn with hp fire. With these 4 mons I basically have my defensive core down so I have some freedom with my next 2 mons. I also have 4 immunities so far. The next pokemon was tapu lele with taunt so that I have a chance vs more defensive teams, and it also benefits from an item-less celesteela. Lastly I have Hawlucha to round out my immunity core with an immunity to ground attacks, and it is holding the psychic seed to take advantage of Tapu Lele's terrain. It also provides some nice speed control and is another win condition.[/hide]
Hey I got a new team for you this time, hope you like it and I really like the idea you chose this time.
Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 216 HP / 252 Atk / 40 SpA
Brave Nature
- Sticky Web
- Liquidation
- Magic Coat
- Hidden Power [Fire]
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Explosion
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Blacephalon @ Ghostium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Shadow Ball
- Substitute
Latios @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Psychic
- Earthquake
- Roost
So some weakness that this team has.
Its a Webs HO team, which has its natural weaknesses to trick room, defoggers that are hard to scout with Bisharp (Koko in particular, Gliscor, Scarf Kartana), and Hawlucha. I'm actually trying to look for answers to KokoLucha cores right now so I might edit this in a little bit.
So the inspiration I had for this team was seeing that Landorus that you posted as an example of something with two immunities! I was thinking of other OU pokemon with two immunities, and saw Bisharp, and figured that a good team that combines those two pokemon was a Webs HO.
Araquanid is the standard setter and the only one IMO that is worthy of using on a team at all.
Bisharp is the defog punisher, destroying lati@s that switch as emergency defoggers, along with lando-T/other intimidating mons. (+2 immunities)
Lando-T is my speed control, firing off strong quick EQs against kokos (especially non-choice specs ones that think they can HP Ice you for free). (+2 immunities)
Tapu Lele was a critical choice for me. While webs sometimes needs priority (sucker punch/fake out as examples), it is also weak to priority, particularly ash greninja if its in ash form. Specs also wallbreaks super well, and is hard for mons to outspeed in when hit with webs, making it a good partner with certain tradeoffs. (+1 immunity)
Blacephalon is my spinblocker, as well as a stallbreaker. Ghostium helps break Toxapex with calm mind, and can easily sweep with webs support. (+1 immunity)
Latios-M helps Blacephalon by also luring T-tar, can beat some Koko variants, Hawlucha if it hasn't had the opportunity to setup. Psychic is even more spammable under psychic terrain.
I'm still looking to change up the team, and will edit if I find any changes!
(Team slightly edited from the last post, click team for an import paste)
I knew I wanted to build around M.Latias, as CM Stored power has good MU as a sweeper Vs all play styles, giving me flexibility with my other mons. Heatran pairs really solidly with M.Latias, often forcing in both Greninja and Tyranitar, the two most common Dark types in Ou, and annoying mons for M.Latias to deal with. I went with the Z-Earth Power set to trap Pex, Ohko Greninja and severly weakening Tyranitar when they try and switch in. I then went with Greninja for a secondary wincon along side M.Latias, revenge killer and for the pressure Spikes provide. Greninja also immensely appreciates Trans ability to trap Pex, pressure bulky Grass types and M.Latias's ability to brute force past special walls. Greninja is also nice to pressure Ghost types, which otherwise are a big threat to M.Latias and the team. Steel types have amazing type synergy with M.Latias, so are pretty much required on USM Ou teams, so I went with Jirachi due to its ability to set up Rocks and pick up momentum, but also with Healing Wish, it allows M.Latias to be played as part of the defensive core early on without worrying about status, giving more flexibility with the team. Tapu Bulu pairs nicely with Jirachi, removing its Earthquake weakness, but also improving its passive recovery. Heatran also appreciates the support from terrain support from Bulu, giving it some recovery, albeit no where near Leftovers. Lastly, LandoT fills in a lot of roles the team is missing into one set, being a revenge killer along side Greninja, Defoger, and somewhat a bulky pivot due to the defence investment. With the team being somewhat hazard resistant, LandoT isnt as pressured to defog, allowing it to perform its other roles perfectly well.
Greninja: Psychic
Heatran: Poison, Fire
LandoT: Electric, Ground
M.Latias: Ground
Jirachi: Poison
Tapu Bulu: Dragon
http://pokepast.es/2b69a02f76ac7e18
tornt: ground
gengar: normal and fighting
landot: electric and ground
heatran: fire and poison
tapu fini: dragon
i dont see major weaknesses in the team tbh
- What comes to your mind when the secret ingredient is revealed? well this weeks ingredient is a base point of teambuilding, i would have liked it to be something that incentivated more creativity or innovation tbh, something that maybe nerfed in a way the most used mons like toxapex, kartana, magearna, landot, just imagine how many options are open once those mons are gone, it would be a much harder challenge and there would be more interesting teams and ideas
- What is your thought process upon building your team? i try to abuse of the game mechanics and focus on what can win a mu, i dont build teams based on cores in sm bc i think the metagame doesnt work around cores
- Were there any prevalent issues upon building your team? i didnt have any really, there were a few of the most usefull mons in the tier that gave me double immunities so i abused that
gengar and tran are my surprise factor that do great vs balance teams but since they are a bit slow ill have to bank on my defensive mons to take on ho
the team struggles vs stall but id trade it everyday for a more interesting building that doesnt use the same 6 mons everytime and yeah, i think its gonna be fun
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Toxic
- Hidden Power [Ice]
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Defog
- Roost
- Heat Wave
Zygarde @ Leftovers
Ability: Aura Break
EVs: 188 HP / 140 Atk / 180 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Thousand Arrows
- Protect
so basically the point of this team is to wear down a bunch until you can get zygarde a free sub on something that it can set up on until it sweeps through the game. Zygarde heatran and zapdos help clear out pex and celes and other steel types so that if zygarde doesn't sweep clef can. Landorus is nice rocks and a good pivot, tran traps things like I just said. Sableye obviously blocks the hazards and takes off items as well as burning things which cripples them and it wears things down which is what this team aims to do. Clef is nice to help zygarde sweep with twave and it can sweep on it's own sometimes. Zapdos completely harasses other fat teams as well as is a pretty nice check to defensive lando's and bulky waters like I said before. And then obviously zygarde does what I said before.
ok so the biggest weakness ive found with the team is definitely offensive water types like keldeo or ash gren because they basically just run through the team, koko can also be frustrating but it's easier to play around then the water types; other than that it's a pretty solid team.
Week 2 Iron Chef:
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Flash Cannon
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Pursuit
- Crunch
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Leech Seed
- Protect
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 128 HP / 188 SpA / 192 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Roost
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice]
Kartana @ Darkinium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Leaf Blade
- Defog
Uh honestly ever since Finch posted SpecsTran in his post-Snake post I've been meaning to use it, and when I saw this up I figured this would be a good shot since SpecsTran has two immunes on its own (Fire / Poison) and it gels well with a lot of other mons with immunes (CBTar was the recommended partner, plus I figured stuff like Koko LandoT Lati would have good synergy).
Anyways, yeah, not too much to this, Koko is Shuca to improve the LandoT / Zyg matchup, Ferrothorn provides Spikes which are really nice to pressure Toxapex a little more (so it can't just freely regen off the EPower damage), LandoT and Tar are straightforward, Kart actually forms a cool little darkspam core with Tar and Darkinium is very unexpected (most people assume Tran has the Z Move and Kart is Scarf, and though that'd probably be better the element of surprise that this gets is not to be dismissed.
Weaknesses - this team lacks a revenge killer which kinda sucks vs certain faster mons. Zygarde can be really annoying if it gets boosts uncontested, I have to dance around opposing Kartana / Lele a little (if they're scarf its doable but the Z-Move sets can be a pain). Oh also HP Fire Greninja 6-0s this :joy: