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Done Iron Defense + Calm Mind Arceus-Fairy [Done]

Pigbeeef

Diligent Tryhard :3
[SET]

Iron Defense + Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison / Water
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Recover
- Judgment

[SET COMMENTS]

Leveraging its great bulk and typing, Arceus-Fairy can utilize Iron Defense and Calm Mind to become an excellent late game wincon and act as a defensive anchor on bulkier teams and defensive cores to take on the dangerous Koraidon. Iron Defense allows it to set up in front of threats such as Koraidon and physical Arceus formes lacking Taunt, while Calm Mind helps Arceus-Fairy to OHKO or 2HKO foes with Judgment and become nigh-unstoppable when paired with Defense boosts. Tera Poison stops Eternatus from crippling Arceus-Fairy it with Toxic, removes its weakness to Zacian-C's Behemoth Blade, gives it a resistance to offensive Eternatus's Sludge Bomb, and lets it act as a Toxic Spikes absorber later on in the game if Arceus-Fairy's partner Eternatus has been knocked out. Tera Water allows Arceus-Fairy to resist Koraidon's Flare Blitz, Kyogre's Water Spout and Origin Pulse, Zacian-C's Behemoth Blade, and Necrozma-DM's Sunsteel Strike. However, it makes Arceus-Fairy weak to Zacian-C's Wild Charge and Kyogre's Thunder. The Speed EVs allow Arceus-Fairy to outpace maximum investment base 90 Speed Pokemon, such as Kyogre, Zekrom, and Groudon, while the rest are dumped into physical bulk.

Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in late-game scenarios where it is the last Pokemon standing, which prevents it from being phazed by Whirlwind or Dragon Tail if it has Terastallized. However, due to the limited 8 PP of Recover, Arceus-Fairy should refrain from taking too much damage early on to preserve its ability for a late-game sweep. Eternatus can absorb Toxic Spikes for Arceus-Fairy in late-game scenarios, letting it set up more easily. Eternatus can also switch into Ho-Oh, which frequently forces Arceus-Fairy to switch out, and cripple it with Toxic. Kyogre also pairs nicely with Arceus-Fairy, letting it can take on Koraidon for Arceus-Fairy much more comfortably by deactivating Orichalcum Pulse and weakening Flare Blitz with Drizzle. Landorus-T could provide entry hazard support with Stealth Rock, since this Arceus-Fairy set is not running it, while also serving as a temporary check to the dangerous Zacian-C. Defensive Ho-Oh could also help check Steel-types such as Zacian-C and Necrozma-DM, which could pressure Arceus-Fairy, especially with hazards up. Ho-Oh can check opposing special Arceus formes and Eternatus, though Ho-Oh could also run offensive sets, and Arceus-Fairy and Kyogre could take on the task of checking Koraidon instead. As Arceus-Fairy is vulnerable to entry hazards, teammates that could help with hazard control, such as Giratina-O and Terapagos, should also be considered.


[SET CREDITS]
Written by: https://www.smogon.com/forums/members/pigbeeef.651906/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/ox04.507268/
Grammar checked by: https://www.smogon.com/forums/members/missangelic.452572/
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
Leveraging its great bulk and typing, Arceus-Fairy can utilize Iron Defense and Calm Mind to become an excellent endgame wincon. Iron Defense allows it to set up in front of Threats such as Koraidon and physical Arceus formes lacking taunt, while Calm mind turns Support Arceus formes into setup fodder and allows Arceus-Fairy to power through it’s Usual checks with boosted judgment. Tera Poison is mandatory on this set to stop Eternatus from crippling it with Toxic and removes its weakness to Zacian-C’s Behemoth Blade. The EVs allows Arceus-Fairy to outpace max speed positive natured base 90 Speed Pokemon, Such as Kyogre, Zekrom, and Groudon while the rest is dumped into physical bulk.

Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in endgame scenarios where it is the last mon standing, which prevents Arceus-Fairy from being phased out by Whirlwind or Dragon Tail if terastallized. Eternatus makes for an excellent partner for Arceus-Fairy, as it can absorb the toxic spikes for Arceus-Fairy in endgame scenarios, letting it set up more easily, or switch into Ho-Oh, who frequently forces Arceus-Fairy to switch out, and cripple it with toxic. Kyogre also pairs nicely with Arceus-Fairy, letting it take on Koraidon much more comfortably while landorus-Therian could provide hazard support with Stealth rocks since this set is not running it, while also serving as a temporary check to the dangerous Zacian-C. Ho-Oh could also take advantage of the reduce pressure to check Koraidon to run Offensive sets with Arceus-Fairy.

Expand on Tera Poison being required and what situations you might want to click it outside of exactly Toxic from Eternatus. I would also like a sentence added talking about the limited PP of Recover, as using all of that is a common aspect of counterplay to this set.

Expand on Kyogre being a good teammate specifically because it can set up rain and removes Koraidon's Orichalcum Pulse/Sun boost or that it weakens Flare Blitz or something.

Give a once over of the grammar standards btw, there are some things you'll need to fix up (ie: landorus-Therian). The GP will fix a lot of it but the better the initial grammar, the quicker they are to finish the GP check.

Also, please add an [OTHER OPTIONS] section and say "This will be filled in later", we're going to be putting it in the sets we do for this slate etc.

QC 1/2.
 
In the intro statement explain that you're using this Arceus on bulkier builds as a part of your usual defensive core, except this set also doubles as a late-game sweeper and a huge help in hyper offense match ups because those teams often lack phazing which means that once you set up that usually translates in an instant win if you don't get crit. Remove the bit where support Arceus are turned into setup fodder because it's straight up not true (Will-O-Wisp cripples you, you really don't wanna set up on Thunder Wave, Taunt is common, and I almost always run Roar on my Fairyceus) and also remove how it powers through its usual checks because that's not exactly how it works, it makes itself unkillable by boosting up to + 1 million and then one or two shots your team.

Tera Poison is definitely not absolutely mandatory (because Eternatus is far from the hardest thing to deal with and Toxic Spikes became a lot less popular and practical because Eternatus itself rose in usage) which is why second slash should be Tera Water, which is almost always better if you can deal with Eternatus in other ways because you can set up in front of even Tera Fire Koraidon using Flare Blitz or offensive Water Spout Kyogre which tend to be the biggest problems for the Tera Poison variant and beat them both (barring really unlucky crits or Paralysis stuff). In addition, you also newly resist Behemoth Blade, however you do become weak to Wild Charge so make sure to note that you need to force your opponent to use up their once-per-game Intrepid Sword boost earlier in the game if you're aiming to sweep with Arceus later.

All this being said, answers to Steel-types, primarily Zacian-Crowned, are very appreciated as teammates so mention that this is the role Landorus-Therian also fills in the part where you mention it. Make sure to add Ho-Oh as a teammate because it can help check Choice Scarf Koraidon, Eternatus, most formes of Arceus, and play around Steel-types like Zacian-Crowned and NDM which would otherwise easily be able to pressure Arceus-Fairy especially with hazards up (this all also applies to Kyogre so make sure to draw a parallel there). That's also why teammates that can help with hazard control are very much appreciated wether that is with faster Taunts that prevent them from going up at all and/or with removal of Rapid Spin (Terapagos) and Defog (Giratina-Origin).

Once implemented, QC: 2/2
 
Nice work! Here's an AMGP check, though you'll still need an official check.
add remove comment

[SET]

Iron Defense + Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison / Water
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Recover
- Judgment

[SET COMMENTS]

Leveraging its great bulk and typing, Arceus-Fairy can utilize Iron Defense and Calm Mind to become an excellent endgame late-game wincon while also acting and act as a defensive anchor on bulkier teams and defensive cores to take on the dangerous Koraidon. Iron Defense allows it to set up in front of threats such as Koraidon and physical Arceus formes lacking Taunt, while Calm Mind boosts the power of judgment and allows helps (reduces repetition with "allows") Arceus-Fairy to OHKO or 2HKO teams foes with boosted judgment after setting up Judgment and becomes nigh unstoppable become nigh-unstoppable when paired with Defense boosts from Iron Defense. Tera Poison is the main tera type on this set to stop stops Eternatus from crippling it with Toxic, (AC) and removes its weakness to Zacian-C’s Behemoth Blade, while also giving gives it a resistance to Sludge Bomb from offensive Eternatus, (AC) and can lets it act as a Toxic Spikes absorber later on in the game if your own Arceus-Fairy's partner Eternatus has Terastallized (how would Arceus-Fairy be able to Terastallize if Eternatus has already Terastallized?) or been knocked out, but tera water could be considered as an alternative as it. (AP) Tera Water allows Arceus-Fairy to resist Koraidon's Flare Blitz, Kyogre's Water Spout and Origin Pulse, Zacian-C's Behemoth Blade, and Necrozma-DM's Sunsteel Strike. However, this it makes Arceus-Fairy weak to Zacian-C's Wild Charge and Kyogre's Thunder. The Speed EVs allows allow Arceus-Fairy to outpace max speed positive natured positive-natured base 90 Speed Pokemon, such as Kyogre, Zekrom, and Groudon, (AC) while the rest is are dumped into physical bulk.

Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in endgame late-game scenarios where it is the last mon Pokemon standing, which prevents Arceus-Fairy it from being phased out phazed by Whirlwind or Dragon Tail if it has Terastallized. However, due to the limited 8 PP of Recover, Arceus-Fairy should refrain from taking too much damage early on in order to preserve its ability for an endgame a late-game sweep. (I broke up this part on Eternatus because it has multiple asides) Eternatus makes for an excellent partner for Arceus-Fairy, as it can absorb the toxic spikes Toxic Spikes for Arceus-Fairy in endgame late-game scenarios, letting it set up more easily, or. (AP) It can also switch into Ho-Oh, who which frequently forces Arceus-Fairy to switch out, and cripple it with Toxic. Kyogre also pairs nicely with Arceus-Fairy, letting it take on Koraidon much more comfortably by deactivating Orichalcum Pulse and weakening Flare Blitz with Drizzle, while landorus-T. (AP) Landorus-T could provide entry hazard (the first time you mention entry hazards in a paragraph you have to specify "entry hazards", but after that you can just say "hazards") support with Stealth Rock, (AC) since this set is not running it, while also serving as a temporary check to the dangerous Zacian-C. Defensive Ho-Oh could also help check Steel-types steel types such as Zacian-C (RC) and Necrozma-DM, which who could especially pressure Arceus-Fairy, especially with hazards up (RC). (AP) along with Special Arceus formes (RC) and Eternatus are also checked by Ho-Oh, though it could also run offensive sets, and with Arceus-Fairy and Kyogre taking could take on the task of checking Koraidon instead. (This sentence seemed to relate back to the part about Steel-types pressuring Arceus-Fairy with hazards up, so I've specified that) As such Arceus-Fairy is vulnerable to entry hazards, teammates who that could help with hazard control, such as Giratina-O and Terapagos, (AC) with Defog and Rapid Spin respectively should also be considered.
 
add remove comment

[SET]

Iron Defense + Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison / Water
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Recover
- Judgment

[SET COMMENTS]

Leveraging its great bulk and typing, Arceus-Fairy can utilize Iron Defense and Calm Mind to become an excellent endgame late-game wincon while also acting and act as a defensive anchor on bulkier teams and defensive cores to take on the dangerous Koraidon. Iron Defense allows it to set up in front of threats such as Koraidon and physical Arceus formes lacking Taunt, while Calm Mind boosts the power of judgment and allows helps (reduces repetition with "allows") Arceus-Fairy to OHKO or 2HKO teams foes with boosted judgment after setting up Judgment and becomes nigh unstoppable become nigh-unstoppable when paired with Defense boosts from Iron Defense. Tera Poison is the main tera type on this set to stop stops Eternatus from crippling Arceus-Fairy it with Toxic, (AC) and removes its weakness to Zacian-C’s Behemoth Blade, while also giving gives it a resistance to Sludge Bomb from offensive Eternatus, (AC) and can lets it act as a Toxic Spikes absorber later on in the game if your own Arceus-Fairy's partner Eternatus has Terastallized (how would Arceus-Fairy be able to Terastallize if Eternatus has already Terastallized? we out here playing true hackmons) or been knocked out, but tera water could be considered as an alternative as it. (AP) Tera Water allows Arceus-Fairy to resist Koraidon's Flare Blitz, Kyogre's Water Spout and Origin Pulse, Zacian-C's Behemoth Blade, and Necrozma-DM's Sunsteel Strike. However, this it makes Arceus-Fairy weak to Zacian-C's Wild Charge and Kyogre's Thunder. The Speed EVs allows allow Arceus-Fairy to outpace max speed positive natured maximum investment base 90 Speed Pokemon, such as Kyogre, Zekrom, and Groudon, (AC) while the rest is are dumped into physical bulk.

Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in endgame late-game scenarios where it is the last mon Pokemon standing, which prevents Arceus-Fairy it from being phased out phazed by Whirlwind or Dragon Tail if it has Terastallized. However, due to the limited 8 PP of Recover, Arceus-Fairy should refrain from taking too much damage early on in order to preserve its ability for an endgame a late-game sweep. (I broke up this part on Eternatus because it has multiple asides) Eternatus makes for an excellent partner for Arceus-Fairy, as it can absorb the toxic spikes Toxic Spikes for Arceus-Fairy in endgame late-game scenarios, letting it set up more easily, or. (AP) Eternatus can also switch into Ho-Oh, who which frequently forces Arceus-Fairy to switch out, and cripple it with Toxic. Kyogre also pairs nicely with Arceus-Fairy, letting it can take on Koraidon for Arceus-Fairy much more comfortably by deactivating Orichalcum Pulse and weakening Flare Blitz with Drizzle, while landorus-T. (AP) Landorus-T could provide entry hazard (the first time you mention entry hazards in a paragraph you have to specify "entry hazards", but after that you can just say "hazards") support with Stealth Rock, (AC) since this Arceus-Fairy set is not running it, while also serving as a temporary check to the dangerous Zacian-C. Defensive Ho-Oh could also help check Steel-types steel types such as Zacian-C (RC) and Necrozma-DM, which who could pressure Arceus-Fairy, especially with hazards up (RC). (AP) along with Ho-Oh can check opposing special Arceus formes (RC) and Eternatus, though it Ho-Oh could also run offensive sets, and with Arceus-Fairy and Kyogre taking could take on the task of checking Koraidon instead. (This sentence seemed to relate back to the part about Steel-types pressuring Arceus-Fairy with hazards up, so I've specified that) As such Arceus-Fairy is vulnerable to entry hazards, teammates who that could help with hazard control, such as Giratina-O and Terapagos, (AC) with Defog and Rapid Spin respectively should also be considered.
GP Team done
credit us both!
 
Last edited:
add remove comment

[SET]

Iron Defense + Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison / Water
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Recover
- Judgment

[SET COMMENTS]

Leveraging its great bulk and typing, Arceus-Fairy can utilize Iron Defense and Calm Mind to become an excellent endgame late-game wincon while also acting and act as a defensive anchor on bulkier teams and defensive cores to take on the dangerous Koraidon. Iron Defense allows it to set up in front of threats such as Koraidon and physical Arceus formes lacking Taunt, while Calm Mind boosts the power of judgment and allows helps (reduces repetition with "allows") Arceus-Fairy to OHKO or 2HKO teams foes with boosted judgment after setting up Judgment and becomes nigh unstoppable become nigh-unstoppable when paired with Defense boosts from Iron Defense. Tera Poison is the main tera type on this set to stop stops Eternatus from crippling Arceus-Fairy it with Toxic, (AC) and removes its weakness to Zacian-C’s Behemoth Blade, while also giving gives it a resistance to Sludge Bomb from offensive Eternatus, (AC) and can lets it act as a Toxic Spikes absorber later on in the game if your own Arceus-Fairy's partner Eternatus has Terastallized (how would Arceus-Fairy be able to Terastallize if Eternatus has already Terastallized? we out here playing true hackmons) or been knocked out, but tera water could be considered as an alternative as it. (AP) Tera Water allows Arceus-Fairy to resist Koraidon's Flare Blitz, Kyogre's Water Spout and Origin Pulse, Zacian-C's Behemoth Blade, and Necrozma-DM's Sunsteel Strike. However, this it makes Arceus-Fairy weak to Zacian-C's Wild Charge and Kyogre's Thunder. The Speed EVs allows allow Arceus-Fairy to outpace max speed positive natured maximum investment base 90 Speed Pokemon, such as Kyogre, Zekrom, and Groudon, (AC) while the rest is are dumped into physical bulk.

Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in endgame late-game scenarios where it is the last mon Pokemon standing, which prevents Arceus-Fairy it from being phased out phazed by Whirlwind or Dragon Tail if it has Terastallized. However, due to the limited 8 PP of Recover, Arceus-Fairy should refrain from taking too much damage early on in order to preserve its ability for an endgame a late-game sweep. (I broke up this part on Eternatus because it has multiple asides) Eternatus makes for an excellent partner for Arceus-Fairy, as it can absorb the toxic spikes Toxic Spikes for Arceus-Fairy in endgame late-game scenarios, letting it set up more easily, or. (AP) Eternatus can also switch into Ho-Oh, who which frequently forces Arceus-Fairy to switch out, and cripple it with Toxic. Kyogre also pairs nicely with Arceus-Fairy, letting it can take on Koraidon for Arceus-Fairy much more comfortably by deactivating Orichalcum Pulse and weakening Flare Blitz with Drizzle, while landorus-T. (AP) Landorus-T could provide entry hazard (the first time you mention entry hazards in a paragraph you have to specify "entry hazards", but after that you can just say "hazards") support with Stealth Rock, (AC) since this Arceus-Fairy set is not running it, while also serving as a temporary check to the dangerous Zacian-C. Defensive Ho-Oh could also help check Steel-types steel types such as Zacian-C (RC) and Necrozma-DM, which who could pressure Arceus-Fairy, especially with hazards up (RC). (AP) along with Ho-Oh can check opposing special Arceus formes (RC) and Eternatus, though it Ho-Oh could also run offensive sets, and with Arceus-Fairy and Kyogre taking could take on the task of checking Koraidon instead. (This sentence seemed to relate back to the part about Steel-types pressuring Arceus-Fairy with hazards up, so I've specified that) As such Arceus-Fairy is vulnerable to entry hazards, teammates who that could help with hazard control, such as Giratina-O and Terapagos, (AC) with Defog and Rapid Spin respectively should also be considered.
GP Team done
credit us both!
Implemented! Hope I didn’t misclick anything!
 
Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in late-game scenarios where it is the last Pokemon standing, which prevents Arceus-Fairy it from being phazed

Ho-Oh can check opposing special Arceus formes and Eternatus, though it Ho-Oh could also run offensive sets, and Arceus-Fairy and Kyogre could take on the task of checking Koraidon instead

Tera Poison stops Eternatus from crippling Arceus-Fairy it with Toxic, removes its weakness to Zacian-C’s use this apostrophe ' don't use the curly apostrophe you used in Zacian's Behemoth Blade, gives it a resistance to offensive Eternatus's Sludge Bomb from offensive Eternatus, and lets it act as a Toxic Spikes absorber later on in the game if Arceus-Fairy's partner Eternatus has Terastallized or been knocked out.
add these edits and address this comment: how can arceus fairy benefit from Tera poison if eternatus has already terastallized earlier in the game?
Pigbeeef
 
Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in late-game scenarios where it is the last Pokemon standing, which prevents Arceus-Fairy it from being phazed

Ho-Oh can check opposing special Arceus formes and Eternatus, though it Ho-Oh could also run offensive sets, and Arceus-Fairy and Kyogre could take on the task of checking Koraidon instead

Tera Poison stops Eternatus from crippling Arceus-Fairy it with Toxic, removes its weakness to Zacian-C’s use this apostrophe ' don't use the curly apostrophe you used in Zacian's Behemoth Blade, gives it a resistance to offensive Eternatus's Sludge Bomb from offensive Eternatus, and lets it act as a Toxic Spikes absorber later on in the game if Arceus-Fairy's partner Eternatus has Terastallized or been knocked out.
add these edits and address this comment: how can arceus fairy benefit from Tera poison if eternatus has already terastallized earlier in the game?
Pigbeeef
Whup, I forgor, lma try and fix rhat rq, mobile moment.
 
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Tera Poison stops Eternatus from crippling Arceus-Fairy it with Toxic, removes its weakness to Zacian-C’s use this apostrophe ' don't use the curly apostrophe you used in Zacian's Behemoth Blade, gives it a resistance to offensive Eternatus's Sludge Bomb from offensive Eternatus, and lets it act as a Toxic Spikes absorber later on in the game if Arceus-Fairy's partner Eternatus has Terastallized or been knocked out.
Only a minor thing in the last paragraph it's implied that the teraed Arc can absorb tspikes if Etern has teraed asw, which is not possible since you would be teraing 2 pokemon.
 
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