Iron of YAS

2v2 Training Singles (taker picks Babysitter or FE, just try not to bring something ridiculous like 100-move Gallade or shit?)
Training items/no megas
24H DQ
Standard everything else

YAS's Team
Colossoil_Front.png

Jaeger - Colossoil (F).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (H)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 2/5
KOC:

Attacks (22):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
Nohr was the first Pokémon to join Silver's team after leaving his hometown. Nohr comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
674.png

Nohr - Pancham (F).
Type: Fighting
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 43
Size class - 1
Weight class - 1
Total: 15

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Attacks (34)
Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head

Credit for the animated battle sprite goes to N-Kin
Iron Caliber's Team
steelix.gif

Ouroboros - Steelix (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Abilities: Rock Head / Sturdy / Sheer Force (H)
Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Moves (32):
=====Level-Up=====
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Screech
Bind
Curse
Rock Throw
Rage
Stealth Rock
Autotomize
Gyro Ball
Smack Down
Dragon Breath
Crunch
Sandstorm
Iron Tail
Slam
Rock Slide
Double-Edge
=====Egg=====
Heavy Slam
Flail
Rock Blast
Block
Rototiller
=====TM/HM=====
Dig
Earthquake
Dragon Tail
Stone Edge
Protect
=====Tutor=====
=====Other=====
riolu.gif

Gawain - Riolu (M)
Nature: Hasty (Speed *1.15, +11% Accuracy, -1 Def)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Abilities: Steadfast, Inner Focus, Prankster (H)
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Passive) (HA Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Moves (19):
=====Level-Up=====
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
=====Egg=====
Blaze Kick
Bullet Punch
Crunch
High Jump Kick
Vacuum Wave
=====TM/HM=====
Poison Jab
Earthquake
Rock Slide
Dig
Protect
=====Tutor=====
=====Other=====

YellowAdminSilver sends out and equips.
Iron Caliber sends out, equips, and orders.
YellowAdminSilver orders.
I ref.
 
3ixvarI.png

"To make Pokemon like Colossoil miserable."

steelix.gif

Ouroboros@ Exp. Share

Sheer Force ON
Ice Fang - Double-Edge - Ice Fang

IF
Flinched THEN push back.
IF standard rules aren't All Abilities, which I believe they are but who knows THEN replace Double-Edge with Earthquake.

 
Colossoil_Front.png
steelix.gif

120/100 100/100
120/5/3/2/3/110 100/4/9/1/3/30
+14% Acc
Colossoil dug down!
-5 EN

Steelix missed with Ice Fang!
-5 EN

Colossoil dug up!
crit 1071>100 n
(8+3+7.5-12)*1.5=9.75 damage
-4 EN
a2
Colossoil used Sand Tomb!
hit 33<1584 y
crit 1370>100 n
(4+3+7.5-12)*1.5=3.75 damage
-4 EN

Steelix used Double-Edge!
crit 513>100 n
(16+6-4.5)=17.5 damage
-9.2 en
a3
Colossoil dug down!
-5 EN

Steelix missed with Ice Fang!
-5 EN

Colossoil dug up!
crit 1071>100 n
(8+3+7.5-12)*1.5=9.75 damage
-4 EN

Colossoil_Front.png
steelix.gif

102/78 73/81
120/5/3/2/3/110 100/4/9/1/3/30
+14% Acc/sand tomb 2a

YellowAdminSilver orders.
Iron Caliber orders.
 
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Silver.png

"That went pretty well, altho not as well as it could have because of that fucking Rank 9 Defense. Let's see if we can keep this up, you bloodthirsty bastard..."

Colossoil_Front.png

Encore - Earthquake - Drill Run
[IF] Ouroboros would use Ice Fang when you would act, use Dig that action and push back
[IF] Ouroboros is under the effects of a succesful P/E move when you would act, use Substitute [15HP] on the first instance and Chill on the second, pushing back each time

Also you forgot Rock Head, PHX​
 
reffing as soon as i finish other things ( like a different reffing where i broke a 5 day dq)

sorry, was stalling assuming people would get subrefs, then learned about the LoA being a false alarm
 
Colossoil_Front.png
steelix.gif

102/78 73/81
120/5/3/2/3/110 100/4/9/1/3/30
+14% Acc/sand tomb 2a
Colossoil used Encore!
Steelix was encored!
-10 EN

Steelix used Ice Fang!
hit 499<1530 y
crit 89<100 y
(9+3+6-4.5)=13 damage
freeze 313>160 n
-5 EN

Steelix was hurt by sand tomb!
a2
Colossoil dug down!
-5 EN

Steelix missed with Ice Fang!
-5 EN

Colossoil dug up!
crit 1281>100 n
(8+3+7.5-12)*1.5=9.75 damage
-4 EN

Steelix was hurt by Sand Tomb!
a3
Colossoil used Drill Run!
crit 331>100 n
(10+3+7.5-12)*1.5=12.75 damage
-6 EN

Steelix used Double-Edge!
crit 1514>100 n
(17+6-4.5)=18.5 damage
-10 EN
Colossoil_Front.png
steelix.gif

71/53 46/61
120/5/3/2/3/110 100/4/9/1/3/30
+14% Acc/-

Iron Caliber orders.
YellowAdminSilver orders.
 
Last edited:
3ixvarI.png

"Good to see you're still in one piece. Let's see how much longer we can drag this out."

Ice Fang - Double-Edge - Ice Fang

IF
Dig THEN Earthquake
IF Sucker Punch THEN Curse
 
Silver.png

"Well, there's no way to take this thing down this turn anyways, and there's no way that I'm gonna combo with Riolu waiting in the back..."

Colossoil_Front.png

Drill Run - Earthquake - Drill Run

Also, now that I think of it, since Sheer Force is on, there shouldn't be a freeze roll...​
 
Yeah, I was just pointing out that the "+3" shouldn't be there every time. I missed the crit tho.
Also phoenix, I hate to be a pain, but the next round needs reffing as well...
 
Colossoil_Front.png
steelix.gif

71/53 46/61
120/5/3/2/3/110 100/4/9/1/3/30
+14% Acc/-
Colossoil used Drill Run!
crit 1374>200 n
(8+3+7.5-12)*1.5=9.75 damage
-5 EN

Steelix used Double-Edge!
crit 1514>100 n
(17+6-4.5)=18.5 damage
6.13
-14 EN
a2
Colossoil used Earthquake!
crit 998>100 n
(10+3+7.5-12)*1.5=12.75 dmg
-6 EN

Steelix used Ice Fang!
hit 1167<1530 y
crit 233>100 n
(9+6-4.5)*1.5=15.75 damage
-5 EN
a3
Colossoil used Drill Run!
crit 751>200 n
(8+3+7.5-12)*1.5=9.75 damage
-5 EN

Steelix used Double-Edge!
crit 798>100 n
(17+6-4.5)=18.5 damage
6.13
-10 EN

NOTE: ignore these, ref is being lazy
Colossoil_Front.png
steelix.gif

21/37 14/41
120/5/3/2/3/110 100/4/9/1/3/30
+14% Acc/-


YellowAdminSilver orders.
Iron Caliber orders.
I ref.

Sorry for any mistakes, it's late night and i'm tired
 
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Well, Steelix was ordered to do Ice Fang - Double Edge - Ice Fang and not DE - IF - DE. Also, you forgot Rock Head again, so there shouldn't be any recoil damage. Steelix should survive the round.
 
With the above corrections, Colossoil should be at 21HP by my count. Not that it matters a huge deal, but yeah.

Silver.png

"Ummm we should have calced before attacking last round, huh..."

Colossoil_Front.png

Fake Out - Earthquake - Drill Run
[IF] Ouroboros is under the effects of a succesfull P/E move when you would act, Chill that action instead and push actions back
[IF] Harden is used when you would use Earthquake, use Encore that action instead and initiate action string Sand Tomb - Earthquake on the following action​
 
Don't quote me on this, but I've used moves so far, meaning I'm not at 100 EN.

3ixvarI.png

"Pretty sure Harden is the last strategy I'd be considering."

Protect - (Double-Edge + Double Edge) - Cooldown (die)
 
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