Iron willed Lions (Iron Caliber vs. Saleem S)

Iron Caliber
543.gif

Belladonna - Venipede (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug / Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Abilities: Poison Point / Swarm / Speed Boost (H)
Poison Point (Toggle): By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.
Speed Boost (Passive) (H): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Moves (18):
=====Level-Up=====
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
=====Egg=====
Pin Missile
Spikes
Toxic Spikes
Twineedle
Take Down
=====TM/HM=====
Poison Jab
Infestation
Toxic
Double Team
Solarbeam
=====Tutor=====
=====Other=====
280.gif

Percival - Ralts (M)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Type: Psychic / Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+) (+7% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Abilities: Synchronize / Trace / Telepathy (H)
Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Moves (17):
=====Level-Up=====
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
=====Tutor=====
=====Other=====
Nohface.png

Kuroselle - Nohface (F)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Moves (17):
=====Level-Up=====
Scratch
Iron Defense
Lick
Metal Burst
Feint Attack
Shadow Sneak
Curse
=====Egg=====
Meteor Mash
Foul Play
Phantom Force
Metal Sound
Psycho Shift
=====TM/HM=====
Will-o-Wisp
Taunt
Protect
Dig
Thief
=====Tutor=====
=====Other=====
Saleem S
Charmander [Magesh] (M)

004.gif

Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (Locked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:2/9
MC:0
AC:2/5
KOC: 0


Attacks:
Level Up:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flame Burst

Egg:
Crunch
Counter
Dragon Dance
Focus Punch
Outrage
Dragon Pulse

Tutor:
Skull Bash
Endure
Iron Tail
Bide
Seismic Toss
Fire Punch
Thunder Punch
Dynamic Punch
Swift

Prev TM:
Mud-Slap

TM:
Dig
Double Team
Protect
Rock Slide
Substitute
Fire Blast
Brick Break
Toxic
Facade
Rest
Sleep Talk
Hone Claws
654.png

Churi | Pawniard (M)
________________________

Churi is a Sassy guy whose mother died in a wizards chess and has early age issues. He suffers from ADD and OCD, always arranges things around him but lives carelessly when with friends, exhibiting dual characteristics. He also has a big ego and lives with a lot of pride.​

[Nature]
Sassy (+1 Sp. Defense, Speed ÷ 1.15, -10 Evasion)​

[Type]
Steel | Dark

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.​

[Abilities]
Defiant/Inner Focus

Defiant (✓)
(Passive, MoldBreaker affects - No)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus
(Passive, MoldBreaker affects - Yes) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (H)
(Passive, MoldBreaker affects - No)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 2

Total: 14​

[Counters]
EC: 1 | 6
AC: 1 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 11 / 17 )
Scratch (0,4) | Leer (3*h + 3,6) | Fury Cutter (7,5) | Torment (0,6) | Feint Attack (7,2) | Scary Face (0,9) | Metal Claw | Night Slash | Iron Defense | Iron Head | Swords Dance |

Still to get: Slash(0,7) | Assurance (12,9) | Metal Sound | Embargo | Guillotine

Egg ( 5 / 8 )
Psycho Cut(12,6) | Pursuit(6,5) | Revenge(13,6) | Stealth Rock | Sucker Punch

Still to get: Head Butt(0,4) | Mean Look(7,5) | Quick Guard

Prev Gens (Tutor / TM / HM) ( 4 / 9 )
Dual Chop | Magnet Rise | Snatch | Roleplay

Still to get: Knock Off | Low Kick | Snore | Spite | Foul Play

Gen 6 TM/HM ( 17 / 40 )
Dig | Power Up Punch | Thunder Wave | Poison Jab | Brick Break | Protect | Thief | Shadow Claw | Substitute | Stone Edge | Taunt | Rock Tomb | Hone Claws | Facade | X-Scissor | Rest | Sleep Talk

Still to get: Rain Dance | Rock Polish | Aerial Ace | Snarl | Grass Knot | Dark Pulse | Toxic | Hidden Power(Fairy) | Low Sweep | Double Team | Sand Storm | Frustration | Return | Attract | False Swipe | Fling | Embargo | Pay Back | Retaliate | Swagger | Rock Smash | Confide | Cut
karrablast.gif

Karrablast [Akbar] (M)

Type: Bug

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Swarm / Shed Skin / No Guard (H)

When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Nature: Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks (17):

Level Up
Peck
Leer
Endure
Fury Attack
Fury Cutter
Headbutt
False Swipe
Flail
X-Scissor
Bug Buzz
Swords Dance

Egg
Counter
Drill Run
Feint Attack
Knock Off
Megahorn

Tutor
Giga Drain

TM
Hidden Power(Rock)
Protect
Aerial Ace
Infestation
Facade
Sleep Talk
Rest
Struggle Bug
Substitute
Energy Ball
Poison Jab
Toxic
Rain Dance
Double Team
Frustration

3v3 LC Training Singles
Standard Rules & Arena
2 Day DQ
Training Items

Iron Caliber sends out
Saleem S orders
Iron Caliber orders
 
Last edited:
Magesh(Charmander) w/ Amulet Coin
Fire Punch
Rock Slide
Rock Slide

If Venipede is under the effects of a successful protective or evasive move, use Substitute(15 HP) on the first instance and Hone Claws on the second instance, pushing actions back each time.
If Venipede is ordered to use damaging Rock type move, use Rock Slide on the first instance, Counter on the second instance and Counter on the third instance, pushing actions back each time.
 
You throw rocks at my back, I'll venomously stab yours. Err...that's what the saying is, right?

Poison Point ON

Poison Jab - Spikes - Poison Jab
 
Saleem S
004.png
90 HP | 100 en

Iron Caliber
543.png
90 HP | 100 en
charmander fire punch -5 en
crit 4849 n
(8+3+1.5)*1.5=18.75
burn 1000 y
venipede was burned!

venipede poison jab -5 en
crit 7797
8+3+3-3=11
effect 837 y
charmander was poisoned!

-2 HP venipede
-1 HP charmander
_____

charmander rock slide -6 en
hit 9526 n
missed

venipede spikes -8 en
Spikes on Saleem's side.

-2 HP venipede
-1 HP charmander
_____

charmander rock slide -10 en
hit 2106 y
crit 2937 n
(8+1.5)*1.5=14.25
effect 1552 y

venipede flinched

-2 HP venipede
-1 HP charmander
Saleem S
004.png
77 HP | 79 en
BPSN (2dpa)
SPIKES (1)​

Iron Caliber
543.png
51 HP | 87 en
BURN​

Iron Caliber initiates a switch phase / orders
Saleem S counterswitches + orders / declines counterswitch
Iron Caliber orders if he hasn't already
Saleem S orders if he hasn't already
 
Last edited:
Charmander should have 77 HP, the Poison Jab did 11 damage, plus 2 from the two poison ticks.

Ouch. Wasn't expecting the burn. But we're on the right track! Keep up the good work, Belladonna.

Spikes - Infestation - Spikes

IF
Charmander is under a Substitute on A2, THEN use Poison Jab instead.

IF Charmander uses Protect on A2, THEN use Toxic Spikes instead.
 
Fire Punch
Substitute(15 HP)
Fire Punch

If the spikes on the ground could be melt using Powerful Fire Attacks, use Fire Blast Combo on the ground to melt them on action 3.
 
Last edited:
oh im totally not watching this thread... smh. But in the future, VM me.

Saleem S
004.png
77 HP | 79 en
BPSN (2dpa)
SPIKES (1)​

Iron Caliber
543.png
51 HP | 87 en
BURN​

charmander fire punch -5 en
crit 1052 n
(8+3+1.5)*1.5=18.75

venipede spikes -8 en
Spikes on Saleem's side.

-2 HP venipede
-2 HP charmander
_____

charmander Substitute -12 en
-15 HP
Substitute [15]

venipede poison jab -5 en
crit 7935 n
8+3+3-3=11
4 HP on sub

-2 HP venipede
-2 HP charmander
_____

Ref's Note: I'm saying no to the effect, Mainly because ground typed barbs would (in theory) resist fine.

charmander fire punch -5 en
crit 1052 n
(8+3+1.5)*1.5=18.75

venipede spikes -8 en
Spikes on Saleem's side.

-2 HP venipede
-2 HP charmander

Saleem S
004.png
62 HP | 57 en
BPSN (3dpa), SUBSTITIUTE [4]
SPIKES (3)​

Iron Caliber
543.png
8 HP | 66 en
BURN​

Saleem S initiates a switch phase / orders
Iron Caliber counterswitches + orders / declines counterswitch
Saleem S orders if he hasn't already
Iron Caliber orders if he hasn't already
 
Ember
Fire Fang
Ember

[Only Once]If under the effects of Successful P/E, use Chill and push back.
[Only Once]If ordered to use Dodge, and your first sub didn't activate the previous action, use Chill and push back.
 
Let's finish up what Belladonna started, Percival!
except we will probably have absolutely no answer to Dig spam behind a substitute
280.gif
@Exp. Share

Shadow Sneak - Thunderbolt - Thunderbolt

IF
Charmander uses Dig AND it is not behind a Substitute, THEN use Disable until it succeeds.

IF Charmander uses Fire Punch AND it is not behind a Substitute, THEN use Disable that action and push back.
 
Last edited:
Saleem S
004.png
59 HP | 57 en 1 koc
BPSN (4dpa), SUBSTITIUTE [4]
SPIKES (3)​

Iron Caliber
280.png
90 HP | 100 en

Ralts shadow sneak -4 en
crit 7852 n
4=4 dmg
Sub broken

Charmander rest -15 en
Charmander is asleep!
Charmander was cured from poison!
+12 HP
_____

Charmander is asleep!
+12 HP

Ralts thunderbolt -7 en
crit 8214 n
9=9 dmg
para 4236 n
_____

Charmander is asleep!
+12 HP

Ralts thunderbolt -11 en
crit 3855 n
9=9
para 5599 n

Saleem S
004.png
77 HP | 42 en 1 koc
will wake up next action
SPIKES (3)​

Iron Caliber
280.png
90 HP | 78 en

Saleem S initiates a switch phase / orders
Iron Caliber counterswitches + orders / declines counterswitch
Saleem S orders if he hasn't already
Iron Caliber orders if he hasn't already
 
Skull Bash
Hone Claws
Iron Tail

If Ralts has double team clones when you would act, use Rock Slide that action instead push actions back.
If Ralts is under the effects of a successful P/E move, use Chill that action instead and push actions back.
 
Placeholder saying reffing comes in 24 hours.
EDIT: Later done than said, but it's here.

Saleem S’ team: AOO
004.gif

HP: 77
En: 42
Spe: 65
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Spikes 3

Iron Caliber's team: XAO
280.gif

HP: 90
En: 78
Spe: 46 (+7%)
Ranks: 1/0/2/2
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Halfway - suppsoedly - through the match, Percival nailed Magesh with a convincing Ray images, causing the Charmander to start slapping himself in an effort to clear the hallucinations. Unfortunately, he slapped too hard at his Skull, allowing Percival to further Encore the succesful attack with a subtle neuro-linguistic programming sneaked into a Thunderbolt. Now if only Iron Caliber can start making those Spikes useful with a good Telly or something....

Action 1:
Ralts used Confuse Ray!
Charmander is confused!
RNG Roll (CONFUSION) [1 SLIGHT ; 2 SEVERE ; 3 INTENSE]: 3 (INTENSE)
Status changes: Confused 4a (Charmander)
-5 energy
Charmander used Skull Bash!
(+1 Priority Charge, -1 Priority Hit)
Charmander's Defense rose!
Stat changes: +1 Def (Charmander)
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 8742/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5033/10000 (NO)
13+(4.5-0) = 17.5 damage (Ralts)
-8 energy

Action 2:
Charmander hit itself in confusion!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 3324/10000 (SELF-HIT)
4+(4.5-1.5)-(1*2) = 5 damage (Charmander)
Status changes: Confused 1a (Charmander)
-3 energy
Ralts used Encore!
Charmander is encored into using Skull Bash!
Other changes: Encore 2a (Charmander)
-10 energy

Action 3:
Charmander hit itself in confusion!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 62/10000 (SELF-HIT)
4+(4.5-1.5)-(1*2) = 5 damage (Charmander)
Status changes: Confused 0a (Charmander)
-3 energy
Ralts used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 7924/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1469/10000 (NO)
9+(3-3) = 9 damage (Charmander)
-7 energy

Post Action:
Other changes: Encore 1a (Charmander)

Post Round:
Charmander: -19 HP, -14 EN
Ralts: -17.5 HP, -23 EN

Saleem S’ team: AOO
004.gif

HP: 58
En: 42
Spe: 65
Ranks: 3/1/2/2
Status: N/A
Stats: N/A
Other: Spikes 3, Encore 1a


Iron Caliber's team: XAO
280.gif

HP: 72
En: 55
Spe: 46 (+7%)
Ranks: 1/0/2/2
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



Iron Calibrates new round or switch
Saleem slithers
I reff
 
Last edited:
Ouch. That was a bit too much hax for my liking, but I'll take it.

One more turn of Encore helps us out. Let's see if we can't avenge Belladonna.

Thunder Wave - Confuse Ray - Thunderbolt

IF
Charmander uses Dig, THEN use Double Team (2) on the first instance and Lucky Chant on the second instance.

IF Charmander is not behind a Subsitute on A3, THEN use Encore A3.
 
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