Name: Ionic Iceberg
Original Pokemon: Regice
Type:
Ability: Protosynthesis
Stats: 85 / 75 / 75 / 105 / 125 / 125
Paradox: Past
New Moves: (Based on Regice's Gen 8 movepool) + Thunder Cage, Extreme Speed, Rapid Spin, Volt Switch, Sunny Day, Agility, Bounce, Tera Blast, Ice Spinner, Aura Sphere, Acrobatics, Bulk Up, Sunny Day
Removed Moves: N/A
Description: Weird fusion of Regice and Regieleki, using almost the exact stats it'd have if you averaged their stats (being 80/75/75/100/125/125). 105 SpA is pretty weak and being an Ice-type that wants to be in Sun is weird, but all in all, it's still a mon with STAB BoltBeam and 125 Speed, that's great by default.
Ionic Iceberg @ Heavy-Duty Boots / Choice Specs
Ability: Protosynthesis
Tera Type: Fighting / Fire
EVs: 252 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Volt Switch
- Focus Blast / Tera Blast
Ability: Protosynthesis
Tera Type: Fighting / Fire
EVs: 252 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Volt Switch
- Focus Blast / Tera Blast
Name: Tapu Kahi
Original Pokemon: Tapu Koko (+ a hint of all the other Tapus)
Type:
Ability: Protosynthesis
Stats: 85 / 85 / 135 / 115 / 75 / 95
Paradox: Past
New Moves: (Based on Tapu Koko's Gen 8 movepool) + Dark Pulse, Moonblast, Play Rough, Fling, Foul Play, Comeuppance, Knock Off, Lash Out, Sucker Punch, Nasty Plot, Parting Shot, Snarl, Throat Chop, Brutal Swing, Power Trip, Quash, Misty Terrain, Psychic Terrain, Grassy Terrain, Psychic, Zen Headbutt, Trick, Energy Ball, Wood Hammer, Worry Seed, Surf, Liquidation, Soak, Terrain Pulse, Weather Ball, Tera Blast, Sunny Day
Removed Moves: Discharge, Thunder, Thunder Punch, Volt Switch, Charge, Eerie Impulse, Electro Ball, Electroweb, Shock Wave, Spark, Thunder Shock
Description: Master of the terrain-based Tapus, has the ability related to weather instead of terrains. lol. Anyway, Tapu Kahi acts as a power wallbreaker with good enough natural physical bulk to find its way in on neutral hits, where it can then threaten big damage with the good natural coverage of Dark + Fairy, maybe heal up with Roost or cripple something with Trick, and then leave and come back to do it again. It can also opt to try to sweep with Nasty Plot as well.
Tapu Kahi @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Moonblast
- U-turn
- Trick
Tapu Kahi @ Choice Specs / Life Orb / Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Moonblast
- Tera Blast
- U-turn / Nasty Plot
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Moonblast
- U-turn
- Trick
Tapu Kahi @ Choice Specs / Life Orb / Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Moonblast
- Tera Blast
- U-turn / Nasty Plot
Name: Iron Pillar
Original Pokemon: Regirock
Type:
Ability: Quark Drive
Stats: 130 / 130 / 130 / 50 / 50 / 100
Paradox: Future
New Moves: (Based on Regirock's Gen 8 movepool) + Dragon Energy, Accelerock, Recover, Dragon Claw, Scale Shot, Swords Dance, Outrage, Draco Meteor, Dragon Pulse, Spikes, Ice Fang, Fire Fang, Thunder Fang, Crunch, Psychic Fangs, Ice Spinner, Play Rough, Tera Blast, Close Combat, U-Turn, Electric Terrain, Bulk Up, Electric Terrain
Removed Moves: N/A
Description: Weird fusion of Regirock and Regidrago, creating a weird form of Tyrantrum with recovery and priority. Had to minmax it a quite bit to make it worth something since Rock/Dragon really isn't a great typing (though a Future Paradox being way more optimized than its original version just makes sense), but even with that Iron Pillar can be a pretty decent physical wall or SD Scale Shot sweeper between its decent Speed, great bulk, key resistances, and pretty good power. Just make sure that Great Tusk on the other side is chipped down enough.
Iron Pillar @ Loaded Dice
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Rock Blast
- Close Combat
Iron Pillar @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 132 HP / 124 Atk / 252 Spe
Jolly Nature
- Swords Dance / Bulk Up
- Stone Edge
- Psychic Fangs
- Close Combat
Iron Pillar @ Choice Band
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Psychic Fangs
- U-turn
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Rock Blast
- Close Combat
Iron Pillar @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 132 HP / 124 Atk / 252 Spe
Jolly Nature
- Swords Dance / Bulk Up
- Stone Edge
- Psychic Fangs
- Close Combat
Iron Pillar @ Choice Band
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Psychic Fangs
- U-turn
Name: Iron Fusion
Original Pokemon: Kyurem-Black
Type:
Ability: Quark Drive
Stats: 110 / 150 / 60 / 110 / 60 / 100
Paradox: Future
New Moves: (Based on Kyurem's Gen 8 movepool) + Heavy Slam*, Steel Beam, Metal Sound, Metal Claw, Iron Tail, Iron Defense, Spite, Wild Charge, Defog, Ice Shard, Recover, Reversal, Tera Blast, Electric Terrain
*Less weight than base Kyurem-Black (325.0 kg -> 286.0 kg) but still high enough to be considered heavy
Removed Moves: Dragon Dance, Draco Meteor, Scale Shot
Description: I love Kyurem-Black and patiently wait the day where Game Freak either randomly decides to nerf it into the ground so it can OU again, or the day power creep gets so bad that it can be allowed as is. Iron Fusion acts as a pseudo-Kyurem-Black, having a super high Attack stat and some defensive utility (though more through its decent typing rather than sheer bulk like Kyu-B), but middling Speed and a mid movepool. I did let it keep Icicle Spear as a physical Ice move as it's way less broken with 150 Attack that it would've been with 170 Attack (plus Icicle Spear isn't even the thing that makes Gen 8 KyuB broken anyways), but DDance still had to go. Since Iron Fusion doesn't have to worry about its Rocks weakness anymore, it can more freely act as a wallbreaker with Life Orb or Choice items.
Iron Fusion @ Loaded Dice / Life Orb
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Ice Shard
- Heavy Slam
- Earth Power / Tera Blast / Roost
Iron Fusion @ Life Orb
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Freeze-Dry
- Flash Cannon / Freeze-Dry
- Earth Power
- Recover
Iron Fusion @ Choice Specs
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Flash Cannon
- Earth Power
- Freeze-Dry
Iron Fusion @ Choice Band
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Ice Shard
- Heavy Slam
- Wild Charge / Stone Edge
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Ice Shard
- Heavy Slam
- Earth Power / Tera Blast / Roost
Iron Fusion @ Life Orb
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Freeze-Dry
- Flash Cannon / Freeze-Dry
- Earth Power
- Recover
Iron Fusion @ Choice Specs
Ability: Quark Drive
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Flash Cannon
- Earth Power
- Freeze-Dry
Iron Fusion @ Choice Band
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Ice Shard
- Heavy Slam
- Wild Charge / Stone Edge
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