Is my new team good at all?

Is it???


  • Total voters
    20
(I have this friend who is a guru on getting hidden ability pokemon from gts, so that is where I get most hidden abilities.) Ok so I am thinking about...

For a suicide lead and spikes setter, Froslass with the Cursed Body holding a Focus Sash. Froslass is very frail, so if a super effective move hits her, focus sash helps, and combined with cursed body, could cancel the advantage if that is their only move of that type.
Destiny Bond: for when she has done enough.
Ice Beam: originally blizzard, but went for greater accuracy. Gets STAB, and works well with her good sp. Attack.
Spikes: excellent speed and choice scarf makes for at least 2 layers of spikes
Taunt: if someone wants to poison me and wait to avoid my destiny bond, this takes care of it

Jirachi with Leftovers and, obviously, Serene Grace ability. Jirachi should honestly be uber as an uncounterable pokemon. Keep ParaFlinching, and the leftovers just heal him.
Thunderbolt: hehehe, I paralyzed you.
Zen Headbutt and Iron Head: either of these, depending on type effectiveness, add a flinch to the paralyze, making it extremely difficult to move.
Cosmic Power: raise defenses while your opponent is trapped.

Mega Mawile is my choice of megas to just slaughter everything. Typing with only 2 weaknesses and Huge Power gained from mega.
Sucker Punch: makes up
for her bad speed.
Iron Head and Play Rough:
Powerful attacks, both in her typing.
Swords Dance: makes her power just ludicrous.

As a small note, jirachi, froslass, and mawile are always my main 3, as they work scarily well as a team. A disabler followed by a spiker and powerhouse can be terrifying.
The next 3 don't play off eachother as well, but are good by themselves.

Metagross is in the top of OU because of his durability and monster attack. Clear body is an extremely useful ability. Also, choice band makes Metagross a BEAST.
Meteor Mash: STAB and great power
Zen Headbutt: MORE
STAB!!!!
Hyper Beam: ok, this is honestly my ultimate aggression pokemon
Thunder Punch: killer of gyarados

Protean Greninja changes type to whatever move you use. That's 1.5x damage for everything. And, given his nearly unmatched speed, he will always dish it out first. This is a bit of a risky move, as he is a glass cannon, and he needs 1hko's or 2hko's to thrive. I equip him with a life orb, as he is made to cause heavy damage before falling in battle.
Hydro Cannon: most powerful water move
U-turn: great to take him out temporarily, but put him back eventually
Dark Pulse: just extra coverage
Hidden Power: great for ferrothorns and other grass types.

I typically put Gliscor last, because he makes a great final stand as a defensive staller. If Gliscor has poison heal, (he does), then I give him a toxic orb to hold.
Toxic: good health drain to just wait out your opponent.
Guillotine: a chance for OHKO is always a nice extra
Earthquake: because he needs SOME reliable offense.
Substitute: almost no detrimental effect with my toxic orb healing me.

This was actually my first competitive team I ever put hours into planning out, so please don't be too harsh with the comments. I'm still fairly new to this.
 
First of all guillotine is banned. Thunderbolt does not paralyse, thunder wave does.
Jirachi has 3 moves so I am guessing you are running both attacks. Also your opponent is not trapped while you are cosmic powering. Not only can they switch they are not flinching while you are setting up.
On your metagross I would suggest getting rid of hyper beam and replacing it with earthquake. Earthquake is an awesome coverage move for metagross as it kills the arrogant fire types that like to threaten you. Also just so you know metagross is not "the top of OU" it is in UU. Btw I am not a big fan of choice items. It can make you lose vital momentum in a battle and changing moves allows versatility.
On your mega Mawile I would like you to consider running substitute. Substitute is a useful move and can help you get a free swords dance.
Greninja should have hydro pump over hydro cannon. Hydro pump doesn't have recharge (like hyper beam). The hidden power is fire I assume? Personally I would go with another move like ice beam seeing as frosslass is a suicide lead. Also having u-turn on a special set is inadvisable.
Personally I would run steath rocks or virtually any other hazard apart from spikes. Spikes don't affect flying and levitating pokemon which can be a hindrance. I would have a stealth rocker instead or I would give metagross stealth rock and have another pokemon in there. I recommend Talonflame, (though then you will need a rapid spinner/defogger.) Aegislash is a very powerful pokemon and can be very unpredictable though you need to make good predictions with it, darmantitan is one of those pokes that are great with a choice band, exploud with boomburst and scrappy and choice specs is great and rotom wash is a standard utility. There are other good options but it is all about finding out what you are good with.
 
T-wave directly induces paralysis while thunderbolt has a chance of paralyzing a pokemon
 
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also hyper beam is not a competitive move on gross i prefer jolly weakness policy with eq and ice punch to greninja hydro pump,scald or surf are better moves than hydro cannon . also guillotine is illegal since it is an ohko move so protect will do better in the slot i also see your team getting wrecked by charizard y so might as well put a check on it (rakion or scarfed tar)

Hope you consider my advice :] peace :]
 
Hogwash is very harsh, but I do see some relatively deep issues with your team so cast my vote between neutral and somewhat flawed I'm afraid. The main issue I see is a pretty glaring weakness to fire, only Greninja and Gliscor resist them and running Hydro Cannon makes it easy for something to revenge your Greninja in its turn of rest since Greninjas have paper bulk so you really can't afford the turn of rest, I'd say opt for Hydro Pump or Surf. On Gliscor, Guillotine is banned, I'd advise Roost in its place for more sustainability. Metagross isn't really needed, you have Mawile to do pretty much the same thing, I'd say run Garchomp to work with your Mawile, they're both damn good and counter eachother's weaknesses pretty well. I guess you could wedge a T-Tar on here somewhere too to resist Fire and because Stealth Rock > Spikes IMO. I hope any of that helped, if it didn't then forgive me, I'm pretty new too. Good luck. :)
 
Hi ranvenfrost and welcome to Smogon :)
First of all your RTM is quite difficult to read:I'd suggest you to see some other RTMs to see how to make one(in particular EVs,natures and used items are needed).
Even if I'm not a good trainer overall the first thing I notice in this team is that its members dlack synergy between them(for istance Jirachi,Mawille and metagross all share similar weaknesses and the only thing that resist fire in your team is greninja)some very commonly used 'mons like Talonoflame(if gliscor is dead or at low health),Charizard X(if he manages to set up once )-Y or just Greninja with Dark pulse-Ice beam-HP fire-Surf will rip your team apart.
Some movesets are quite "odd" :
Jirachi:Why should he go mixed only to use a 70% accuracy move?Here are some fine movesets http://www.smogon.com/forums/threads/jirachi-qc-0-3.3499318/
MM:Replace iron head with fire fang for a better coverage.You could also try using something like this Substitute-Focus punch-Rough play-Sucker punch.
Metagross:Hyper beam is just horrible thunder punch is not needed use Meteor Mash-Earthquake-Bullet Punch-Hammer arm
Gliscor:guillotine is banned replace it with protect

http://pokemonshowdown.com/ this is a battle simulator you might want to try it to test your team :)
 
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First of all guillotine is banned. Thunderbolt does not paralyse, thunder wave does.
Jirachi has 3 moves so I am guessing you are running both attacks. Also your opponent is not trapped while you are cosmic powering. Not only can they switch they are not flinching while you are setting up.
On your metagross I would suggest getting rid of hyper beam and replacing it with earthquake. Earthquake is an awesome coverage move for metagross as it kills the arrogant fire types that like to threaten you. Also just so you know metagross is not "the top of OU" it is in UU. Btw I am not a big fan of choice items. It can make you lose vital momentum in a battle and changing moves allows versatility.
On your mega Mawile I would like you to consider running substitute. Substitute is a useful move and can help you get a free swords dance.
Greninja should have hydro pump over hydro cannon. Hydro pump doesn't have recharge (like hyper beam). The hidden power is fire I assume? Personally I would go with another move like ice beam seeing as frosslass is a suicide lead. Also having u-turn on a special set is inadvisable.
Personally I would run steath rocks or virtually any other hazard apart from spikes. Spikes don't affect flying and levitating pokemon which can be a hindrance. I would have a stealth rocker instead or I would give metagross stealth rock and have another pokemon in there. I recommend Talonflame, (though then you will need a rapid spinner/defogger.) Aegislash is a very powerful pokemon and can be very unpredictable though you need to make good predictions with it, darmantitan is one of those pokes that are great with a choice band, exploud with boomburst and scrappy and choice specs is great and rotom wash is a standard utility. There are other good options but it is all about finding out what you are good with.
Spexploud is bad in OU. Darmanitan is not bad, but not standard and UU for a reason (it dies too quickly with blitz recoil and rocks up and is easily forced out by priority). Sub SD mawile is not optimal, run either play rough/fire fang/sucker punch/swords dance or sub instead of sd. Choice items are good, you shouldnt dislike them.
 
Think about the moves' consequences before putting it in. Sure, Hyper Beam is a very powerful move. But then, look at Metagross' below average special attack stat. And if HB DOES kill, that's just shouting out to the opponent, "hey set up a swords dance while i recharge from hyper beam". For greninja, replace hydro cannon with hydro pump. 30 base power less, it's still gonna do a lot of damage regardless. You could also turn gliscor into a subprotect with a toxic orb and stall out the enemies with toxic.

justmy2cents
 
Think about the moves' consequences before putting it in. Sure, Hyper Beam is a very powerful move. But then, look at Metagross' below average special attack stat. And if HB DOES kill, that's just shouting out to the opponent, "hey set up a swords dance while i recharge from hyper beam". For greninja, replace hydro cannon with hydro pump. 30 base power less, it's still gonna do a lot of damage regardless. You could also turn gliscor into a subprotect with a toxic orb and stall out the enemies with toxic.

justmy2cents

Sorry I hadn't seen that.As Tonail already pointed out you should replace hydro cannon with either hydro pump or surf as soon as possible.
 
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