Dragapult
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Shadow Ball
- Thunderbolt
Dragapult acts as a strong offensive SpA attacker and pivot in the team. Fire Blast is in my opinion good for Steel-types that avoid a 2HKO from Shadow Ball, namely Ferrothorn and Corviknight, while also being Dragapult’s best option to damage Grimmsnarl. Thunderbolt can be very useful for breaking past Mandibuzz, after chip damage, and especially physically defensive Toxapex, as well as having a more accurate hit on the aforementioned Corviknight. I dunno if U-Turn is better in this setup.
Corviknight-Gmax
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
Careful Nature
IVs: 0 SpA
- Roost
- Bulk Up
- Brave Bird
- Substitute
Corviknight makes for an excellent wincon, capable of overwhelming common defensive Pokemon such as Toxapex, Ferrothorn, and Galarian Corsola if it’s running Hex. On top of that, Corviknight is one of the best checks to Excadril this pokemon is very common too. I spread the EV because of corviknight survives a two swords dance boostet Steelspikes from Excadrill after using bulk up. In general corviknight is a good defender all in all an specially after using Bulk Up.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
Happiness: 160
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Flare Blitz
- Icicle Crash
- Earthquake
- U-Turn
Gorilla Tactics combined with a Choice Scarf gives Galarian Daramanitan both immediate power and speed. Darmanitan is the sweeper in the team. Icicle Crash is Darmanitan’s main STAB move, and Flare Blitz covers the Steel-types that resist it. Dynamax allows Galarian Darmanitan to bypass the locking effects of Gorilla Tactics and Choice Scarf, giving it the opportunity to muscle through walls like Ferrothorn and Toxapex even if it has locked itself into an inappropriate move.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Taunt
- Darkest Lariat
i would recommend to start with Grimmsnarl just to protect the team at the beginning of the match cause of Prankster ability. Grimmsnarl’s typing and already decent bulk make it very hard to OHKO behind a screen, and Prankster guarantees it goes up. Once screens are up, pokemon like Dragapult and Corviknight have a very easy time of coming in, setting up. Dunno if Grimmsnarl is the beast supporter in the team.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Knock Off
Ferrothorn also can be used as starter to set up Stealth Rock e.g. They are very important in pressuring opposing teams as they switch Pokemon, which is why Ferrothorn is so good. Ferrothorn can also annoy other teams with moves like Leech Seed and Knock Off, which whittle or cripple opposing Pokemon. Ferrothorn is naturally a good check to many Pokemon in the current metagame.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough
I like play Mimikyu cause of the ability Disguise. You can set up Swords Dance, sometimes you can do it twice which makes Mimikyu even more powerful. host- and Fairy-type STAB moves allow Mimikyu to hit the entire metagame for at least neutral damage. Life Orb is the preferred item, as it gives Mimikyu a consistent boost in power, allowing it to hit much harder. Maximum Speed and Attack investment allows Mimikyu to hit as hard and be as fast as possible.
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Shadow Ball
- Thunderbolt
Dragapult acts as a strong offensive SpA attacker and pivot in the team. Fire Blast is in my opinion good for Steel-types that avoid a 2HKO from Shadow Ball, namely Ferrothorn and Corviknight, while also being Dragapult’s best option to damage Grimmsnarl. Thunderbolt can be very useful for breaking past Mandibuzz, after chip damage, and especially physically defensive Toxapex, as well as having a more accurate hit on the aforementioned Corviknight. I dunno if U-Turn is better in this setup.
Corviknight-Gmax
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
Careful Nature
IVs: 0 SpA
- Roost
- Bulk Up
- Brave Bird
- Substitute
Corviknight makes for an excellent wincon, capable of overwhelming common defensive Pokemon such as Toxapex, Ferrothorn, and Galarian Corsola if it’s running Hex. On top of that, Corviknight is one of the best checks to Excadril this pokemon is very common too. I spread the EV because of corviknight survives a two swords dance boostet Steelspikes from Excadrill after using bulk up. In general corviknight is a good defender all in all an specially after using Bulk Up.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
Happiness: 160
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Flare Blitz
- Icicle Crash
- Earthquake
- U-Turn
Gorilla Tactics combined with a Choice Scarf gives Galarian Daramanitan both immediate power and speed. Darmanitan is the sweeper in the team. Icicle Crash is Darmanitan’s main STAB move, and Flare Blitz covers the Steel-types that resist it. Dynamax allows Galarian Darmanitan to bypass the locking effects of Gorilla Tactics and Choice Scarf, giving it the opportunity to muscle through walls like Ferrothorn and Toxapex even if it has locked itself into an inappropriate move.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Taunt
- Darkest Lariat
i would recommend to start with Grimmsnarl just to protect the team at the beginning of the match cause of Prankster ability. Grimmsnarl’s typing and already decent bulk make it very hard to OHKO behind a screen, and Prankster guarantees it goes up. Once screens are up, pokemon like Dragapult and Corviknight have a very easy time of coming in, setting up. Dunno if Grimmsnarl is the beast supporter in the team.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Knock Off
Ferrothorn also can be used as starter to set up Stealth Rock e.g. They are very important in pressuring opposing teams as they switch Pokemon, which is why Ferrothorn is so good. Ferrothorn can also annoy other teams with moves like Leech Seed and Knock Off, which whittle or cripple opposing Pokemon. Ferrothorn is naturally a good check to many Pokemon in the current metagame.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough
I like play Mimikyu cause of the ability Disguise. You can set up Swords Dance, sometimes you can do it twice which makes Mimikyu even more powerful. host- and Fairy-type STAB moves allow Mimikyu to hit the entire metagame for at least neutral damage. Life Orb is the preferred item, as it gives Mimikyu a consistent boost in power, allowing it to hit much harder. Maximum Speed and Attack investment allows Mimikyu to hit as hard and be as fast as possible.