Gen 2 Item Clause GSC OU Resources & Discussion

#1
Here are 17 sample teams that were created for the Gen 2 with Item clause format. The teams were created by Gustavojr, Ironbrony75, Jame$ J, Rageeeee, Revivalmaya and me, FOMG also suggested some changes to make them more viable and Sam Samantha helped us to test them. We polished the teams as much as we could, but still don´t know how good they are, so feel free to make any suggestions below.

Little Cup Ubers

Team 1

Pineco (M) @ Berry Juice
Ability: Sturdy
Level: 5
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Giga Drain
- Explosion
- Spikes

Chansey @ Leftovers
Ability: Natural Cure
Level: 5
- Body Slam
- Ice Beam
- Curse
- Soft-Boiled

Scyther (M) @ Miracle Berry
Ability: Swarm
Level: 5
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Wing Attack
- Steel Wing
- Swords Dance

Abra (M) @ Berry
Ability: Synchronize
Level: 5
- Psychic
- Fire Punch
- Thunder Punch
- Thunder Wave

Cubone (M) @ Thick Club
Ability: Rock Head
Level: 5
IVs: 26 Atk / 26 Def
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Counter

Magby (M) @ Gold Berry
Level: 5
- Flamethrower
- Cross Chop
- Psychic
- Thunder Punch


Team 2

Teddiursa (M) @ Mint Berry
Ability: Pickup
Level: 5
IVs: 6 HP / 24 Atk / 24 Def
- Return
- Earthquake
- Hidden Power [Fighting]
- Rest

Chansey @ Leftovers
Ability: Natural Cure
Level: 5
- Body Slam
- Flamethrower
- Curse
- Soft-Boiled

Scyther (M) @ Gold Berry
Ability: Swarm
Level: 5
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Wing Attack
- Steel Wing
- Swords Dance

Gastly (M) @ Berry
Level: 5
- Shadow Ball
- Thunderbolt
- Giga Drain
- Haze

Mankey (M) @ Berry Juice
Ability: Vital Spirit
Level: 5
IVs: 26 Atk / 26 Def
- Cross Chop
- Rock Slide
- Hidden Power [Bug]
- Counter

Smoochum @ Miracle Berry
Ability: Oblivious
Level: 5
- Ice Beam
- Psychic
- Shadow Ball
- Rest


Team 3

Vulpix (M) @ Miracle Berry
Level: 5
- Flamethrower
- Body Slam
- Quick Attack
- Rest

Chansey @ Leftovers
Ability: Natural Cure
Level: 5
- Body Slam
- Psychic
- Curse
- Soft-Boiled

Scyther (M) @ Berry Juice
Ability: Swarm
Level: 5
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Wing Attack
- Steel Wing
- Swords Dance

Onix (M) @ Mint Berry
Ability: Rock Head
Level: 5
- Rock Slide
- Earthquake
- Explosion
- Rest

Elekid (M) @ Berry
Ability: Static
Level: 5
- Thunderbolt
- Cross Chop
- Fire Punch
- Ice Punch

Slowpoke (M) @ Gold Berry
Ability: Oblivious
Level: 5
- Surf
- Psychic
- Ice Beam
- Shadow Ball


Team 4

Scyther (M) @ Miracle Berry
Ability: Swarm
Level: 5
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Wing Attack
- Steel Wing
- Swords Dance

Chansey @ Leftovers
Ability: Natural Cure
Level: 5
- Body Slam
- Flamethrower
- Curse
- Soft-Boiled

Drowzee (M) @ Gold Berry
Ability: Insomnia
Level: 5
- Psychic
- Shadow Ball
- Thunder Punch
- Thunder Wave

Poliwag (M) @ Mint Berry
Ability: Water Absorb
Level: 5
- Surf
- Body Slam
- Belly Drum
- Rest

Chikorita (M) @ Berry Juice
Level: 5
- Giga Drain
- Ancient Power
- Leech Seed
- Synthesis

Diglett (M) @ Berry
Level: 5
- Earthquake
- Sludge Bomb
- Rock Slide
- Substitute


Team 5

Voltorb @ Miracle Berry
Ability: Soundproof
Level: 5
IVs: 26 Def
- Thunderbolt
- Hidden Power [Ice]
- Explosion
- Thunder Wave

Scyther (M) @ Gold Berry
Ability: Swarm
Level: 5
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Wing Attack
- Steel Wing
- Swords Dance

Chansey @ Leftovers
Ability: Natural Cure
Level: 5
- Body Slam
- Ice Beam
- Curse
- Soft-Boiled

Geodude (M) @ Berry Juice
Ability: Rock Head
Level: 5
- Rock Slide
- Earthquake
- Explosion
- Counter

Ponyta (M) @ PRZ Cure Berry
Ability: Run Away
Level: 5
- Flamethrower
- Body Slam
- Double Kick
- Quick Attack

Omanyte (M) @ Berry
Level: 5
- Ancient Power
- Surf
- Ice Beam
- Haze


Team 6

Houndour (M) @ Berry Juice
Ability: Early Bird
Level: 5
- Crunch
- Flamethrower
- Sludge Bomb
- Pursuit

Chansey @ Leftovers
Ability: Natural Cure
Level: 5
- Body Slam
- Ice Beam
- Curse
- Soft-Boiled

Scyther (M) @ Miracle Berry
Ability: Swarm
Level: 5
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Wing Attack
- Steel Wing
- Swords Dance

Exeggcute (M) @ Gold Berry
Level: 5
- Giga Drain
- Psychic
- Explosion
- Sleep Powder

Diglett (M) @ Berry
Ability: Sand Veil
Level: 5
- Earthquake
- Rock Slide
- Sludge Bomb
- Substitute

Machop (M) @ Mint Berry
Ability: Guts
Level: 5
IVs: 26 Atk / 26 Def
- Cross Chop
- Earthquake
- Hidden Power [Bug]
- Rest


Note: On Little Cup Ubers, Scyther and Gold Berry are allowed (this is how Little Cup was played when it was created back in 2001).

Overused

Team 1

Raikou @ Mint Berry
Ability: Pressure
IVs: 26 Def
- Thunderbolt
- Hidden Power [Ice]
- Roar
- Rest

Cloyster (M) @ Pink Bow
Ability: Shell Armor
- Surf
- Ice Beam
- Explosion
- Spikes

Snorlax (M) @ Leftovers
Ability: Immunity
- Return
- Earthquake
- Curse
- Rest

Blissey (F) @ Miracle Berry
Ability: Natural Cure
- Ice Beam
- Flamethrower
- Heal Bell
- Soft-Boiled

Skarmory (M) @ Bright Powder
Ability: Keen Eye
- Drill Peck
- Curse
- Whirlwind
- Rest

Gengar (M) @ Polkadot Bow
Ability: Levitate
- Thunderbolt
- Psychic
- Ice Punch
- Explosion


Team 2

Snorlax (M) @ Miracle Berry
Ability: Immunity
- Body Slam
- Earthquake
- Flamethrower
- Self-Destruct

Steelix (M) @ Polkadot Bow
Ability: Rock Head
- Earthquake
- Rock Slide
- Explosion
- Roar

Cloyster (M) @ Pink Bow
Ability: Shell Armor
- Surf
- Ice Beam
- Explosion
- Spikes

Exeggutor (M) @ Leftovers
Ability: Chlorophyll
- Giga Drain
- Psychic
- Explosion
- Sleep Powder

Zapdos @ BrightPowder
Ability: Pressure
IVs: 26 Def
- Thunder
- Hidden Power [Ice]
- Rest
- Sleep Talk

Machamp (M) @ Mint Berry
Ability: Guts
- Cross Chop
- Earthquake
- Rock Slide
- Rest


Team 3

Forretress (M) @ Polkadot Bow
Ability: Sturdy
IVs: 6 HP / 28 Atk / 24 Def
- Hidden Power [Fire]
- Explosion
- Toxic
- Spikes

Starmie @ PRZ Cure Berry
Ability: Illuminate
- Surf
- Psychic
- Rapid Spin
- Recover

Raikou @ Miracle Berry
Ability: Pressure
IVs: 26 Def
- Thunderbolt
- Hidden Power [Ice]
- Roar
- Rest

Skarmory (M) @ Mint Berry
Ability: Keen Eye
- Drill Peck
- Thief
- Whirlwind
- Rest

Snorlax (M) @ Leftovers
Ability: Immunity
- Body Slam
- Earthquake
- Curse
- Rest

Marowak (M) @ Thick Club
Ability: Rock Head
IVs: 26 Atk / 26 Def
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Swords Dance


Team 4

Forretress (M) @ SilverPowder
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bashful Nature
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Rapid Spin
- Spikes
- Toxic

Snorlax (M) @ Miracle Berry
Ability: Immunity
- Body Slam
- Curse
- Sleep Talk
- Rest

Misdreavus (M) @ Leftovers
- Thunderbolt
- Mean Look
- Perish Song
- Protect

Tyranitar (M) @ Hard Stone
- Earthquake
- Rock Slide
- Flamethrower
- Pursuit

Skarmory (M) @ Mint Berry
Ability: Keen Eye
- Drill Peck
- Curse
- Whirlwind
- Rest

Raikou @ PRZ Cure Berry
IVs: 26 Def
- Thunderbolt
- Hidden Power [Ice]
- Roar
- Rest


Team 5

Nidoking @ Soft Sand
Ability: Poison Point
- Earthquake
- Ice Beam
- Thunderbolt
- Lovely Kiss

Cloyster @ Pink Bow
Ability: Shell Armor
- Surf
- Ice Beam
- Explosion
- Spikes

Snorlax @ Quick Claw
Ability: Immunity
- Body Slam
- Earthquake
- Curse
- Rest

Suicune @ Miracle Berry
- Surf
- Ice Beam
- Sleep Talk
- Rest

Raikou @ Mint Berry
IVs: 26 Def
- Thunderbolt
- Hidden Power [Ice]
- Roar
- Rest

Steelix @ Leftovers
Ability: Rock Head
- Earthquake
- Explosion
- Curse
- Roar


Team 6

Raikou @ Miracle Berry
IVs: 26 Def
- Thunder
- Hidden Power [Ice]
- Sleep Talk
- Rest

Starmie @ PRZ Cure Berry
Ability: Illuminate
- Surf
- Psychic
- Rapid Spin
- Recover

Snorlax (M) @ Leftovers
Ability: Immunity
- Double-Edge
- Curse
- Lovely Kiss
- Rest

Skarmory (M) @ Mint Berry
Ability: Keen Eye
- Drill Peck
- Thief
- Curse
- Rest

Umbreon (M) @ Mystery Berry
- Bite
- Charm
- Toxic
- Moonlight

Forretress (M) @ Polkadot Bow
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Giga Drain
- Explosion
- Spikes


Ubers

Team 1

Ho-Oh @ Mystery Berry
- Sacred Fire
- Thunderbolt
- Ancient Power
- Recover

Snorlax (M) @ Leftovers
Ability: Immunity
- Body Slam
- Earthquake
- Curse
- Rest

Lugia @ Scope Lens
- Aeroblast
- Curse
- Whirlwind
- Recover

Mewtwo @ PRZ Cure Berry
- Submission
- Shadow Ball
- Curse
- Recover

Mew @ BrightPowder
- Shadow Ball
- Rock Slide
- Swords Dance
- Soft-Boiled

Celebi @ Miracle Berry
- Psychic
- Leech Seed
- Heal Bell
- Recover


Team 2

Forretress (M) @ Polkadot Bow
Ability: Sturdy
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Explosion
- Rapid Spin
- Spikes

Lugia @ Leftovers
- Aeroblast
- Curse
- Whirlwind
- Recover

Blissey @ Miracle Berry
Ability: Natural Cure
- Ice Beam
- Flamethrower
- Heal Bell
- Soft-Boiled

Mewtwo @ PRZ Cure Berry
- Psychic
- Thunder
- Flamethrower
- Recover

Zapdos @ Magnet
- Thunder
- Drill Peck
- Sleep Talk
- Rest

Snorlax (M) @ Mint Berry
Ability: Immunity
- Body Slam
- Earthquake
- Curse
- Rest


Team 3

Cloyster (M) @ Polkadot Bow
Ability: Shell Armor
- Surf
- Ice Beam
- Explosion
- Spikes

Raikou @ Miracle Berry
- Thunder
- Crunch
- Sleep Talk
- Rest

Skarmory (M) @ Mint Berry
Ability: Keen Eye
- Drill Peck
- Toxic
- Whirlwind
- Rest

Lugia @ Leftovers
- Aeroblast
- Curse
- Whirlwind
- Recover

Mewtwo @ PRZ Cure Berry
- Psychic
- Flamethrower
- Thunder
- Recover

Mew @ Pink Bow
- Earthquake
- Rock Slide
- Explosion
- Swords Dance


Team 4

Mewtwo @ PRZ Cure Berry
- Thunderbolt
- Flamethrower
- Self-Destruct
- Recover

Steelix (M) @ Polkadot Bow
Ability: Rock Head
- Earthquake
- Explosion
- Curse
- Roar

Forretress (M) @ Pink Bow
IVs: 26 Atk / 26 Def
- Hidden Power [Bug]
- Explosion
- Sandstorm
- Spikes

Lugia @ Leftovers
- Aeroblast
- Curse
- Whirlwind
- Recover

Tyranitar (M)
- Rock Slide
- Crunch
- Earthquake
- Pursuit

Celebi @ Miracle Berry
- Psychic
- Giga Drain
- Leech Seed
- Recover


Team 5

Cloyster (M) @ Leftovers
Ability: Shell Armor
- Surf
- Ice Beam
- Spikes
- Rapid Spin

Umbreon (M) @ Mystery Berry
- Bite
- Charm
- Toxic
- Moonlight

Mew @ Pink Bow
- Shadow Ball
- Explosion
- Swords Dance
- Soft-Boiled

Mewtwo @ PRZ Cure Berry
- Psychic
- Thunder
- Ice Beam
- Recover

Snorlax (M) @ Polkadot Bow
Ability: Immunity
- Rock Slide
- Shadow Ball
- Self-Destruct
- Curse

Ho-Oh @ Miracle Berry
- Sacred Fire
- Thunderbolt
- Ancient Power
- Recover


By the way, I posted a lot of replays of this meta on the second page of this thread, that way you can have an idea of how battles behave under Item clause.

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#2
Recommended Items for Gen 2 with Item clause – Detailed list

This is a list I created to help those players who want to play Gen 2 with item clause, but don´t know which items to use. OK, without further ado, let´s go!

Note: Click on the name of the Items to view their review.

Excellent items for OU and Ubers

Here are the items that I consider every team should have.

Leftovers (still exist in Gen 7): The strongest item of the game and perhaps the main reason of why Gen 2 is a Stallfest. Item clause prevents more than one pokémon to begin the battle with this object, so I would consider unfair to ban it.

Leftovers recover 6.25 % Hit Points (rounded down) at the end of each turn.

Give Leftovers to a bulky pokémon that can take a lot of punishment like Blissey, Skarmory, Snorlax or Steelix.


Miracle berry (equivalent of Lum Berry from Gen 7): The second strongest item of the meta (at least in my opinion). This item cures burn, confusion, freeze, normal poison, bad poison and paralysis.

Clerics make good use of Miracle berry because it guarantees them to switch in and use Heal Bell at least once without worrying about status conditions like Sleep or Freeze (which end their utility…and their lives!).

The item is also good for fast pokémon that don´t like any kind of bad status like Alakazam, Gengar or Starmie

Lead pokémon are also good candidates for Miracle berry since they tend to face status users at the beginning of the battle.

Finally, Miracle berry works wonders on Flail and Reversal users because it guarantees them to use those moves at least once without worrying to get frozen or paralyzed. Dodrio, Gyarados and Scyther are good using Endure + Flail/Reversal because they don´t have to worry about Spikes damage.


Prz cure berry (Equivalent of Cheri berry from Gen 7): This item cures paralysis, it is good if you have two fast pokémon on your team and you already gave Miracle berry to one of them. Electrode and Jolteon like this berry a lot.


Good items for OU and Ubers

These items are good, but not as much as the ones mentioned above. I listed the first 7 in alphabetical order.

Bright powder (still exists in Gen 7): Not one of my favorites; however, good players consider it a good item. Bright powder reduces the accuracy of all moves by 7.8125 %, so, for example, Ice beam´s accuracy goes from 100 % to 92.1875 %. The only moves that aren´t affected by Bright powder are Fissure, Guillotine, Horn Drill, Faint Attack, Swift, Vital Throw, Thunder (while raining) and any move used after Lock On or Mind Reader. Give this item to bulky stat users like Umbreon or Rest talk user like Suicune or Zapdos.


Mint berry (equivalent of Chesto berry from Gen 7): It cures Sleep. Good for Rest users like Raikou, Suicune or Zapdos.


Mystery berry (exclusive of Gen 2 but has an effect similar to that of Leppa berry of Gen 7): It restores 5 Power Points when a move runs out of Power Points; while this sounds good for pokémon that have moves like Cross chop, it is very rare that a pokémon survives long enough to spend said moves´ PPs, still, you can make good use of this item with pokémon that have recovering moves like Giga Drain, Moonlight, Morning Sun and Synthesis, also, if you´re playing Ubers it is handy for Ho-Oh´s Sacred fire and Lugia´s Aeroblast.


Pink bow and Polkadot bow (equivalents of Silk scarf from Gen 7): These items boost the power of Normal type moves by 10 % and since both have different names, you can use them together in the same team. Boosting the power of a move a little doesn´t sound like a big deal until you learn that you can use Polkadot Bow and Pink Bow to raise the damage of the explosive moves Self-destruct and Explosion from 400 and 500 to 440 and 550 respectively! Bomber pokémon like Cloyster and Sudowoodo almost always use their explosive moves, so why not make their last move more deadly?


Scope lens (still exists in Gen 7): This item makes normal moves to have a 12.5 % chance to crit, while moves like Cross chop will crit 33.33 % of the time. Machamp is a good user of the item, also, if it uses Focus energy the odds rise: normal moves crit 25 % and Cross chop crits 50 %! This strategy is risky since everything dies fast on the Item Clause meta and you need one turn to set up, still, if you like to gamble, go for it.

Scope lens can also be good on Lugia, which, unlike Machamp, can Recover energy with ease.


Thick club (still exists in Gen 7): This is for Marowak or Cubone (if you´re a fan of the lonely pokémon). These two pokémon are more deadly on Item clause since most of their opponents no longer have the advantage of recovering their energy at the end of each turn. For those who don´t know, Thick club doubles the physical Attack of Cubone and Marowak from 198 and 258 to 396 and 516 respectively.


Power boosting items (most of them still exist in Gen 7): If you no longer have more good items, give your remaining pokémon items that increase the damage of their attacks by 10 % like Charcoal or Magnet. Something is better than nothing. Below is the list of all the power boosting items arranged by type:

Bug: Silver powder.
Dark: Black glasses.
Dragon: Dragon scale (in Pokémon Gold, Silver and Crystal) or Dragon fang (in Pokémon Stadium 2).
Electric: Magnet.
Fighting: Black belt.
Fire: Charcoal.
Flying: Sharp beak.
Ghost: Spell tag.
Grass: Miracle seed.
Ground: Soft sand.
Ice: Nevermelt ice
Normal: Pink bow and Polkadot bow.
Poison: Poison barb.
Psychic: Twisted spoon.
Rock: Hard stone.
Steel: Metal coat.
Water: Mystic water.

I take this opportunity to mention that if you play on cartridge (Gold, Silver, Crystal) and want to increase the damage of your Dragon Type moves by 10 %, you have to use Dragon scale instead of Dragon fang. Due to a glitch, Dragon fang is useless and Dragon scale increases the damage of Dragon type moves instead; however, if you play on Pokémon Stadium 2, the opposite happens: Dragon scale is useless while Dragon fang finally increases the power of Dragon type moves (oddly, the game still lets you choose Dragon scale).


No item: Thieves like Exeggutor, Gengar, Jynx and Nidoking like to begin the battle without items to guarantee the success of their move Thief. Item clause forbids your pokémon to begin the battle with repeated items but not from finishing it with repeated items, moreover, the clause also doesn´t ban to begin the battle with more than one pokémon without items. Play dirty and steal your opponents Thick Club and Leftovers.


Other items for OU and Ubers

Two of these items rely a lot on luck to the point that you may not enjoy their benefits in some battles, while the other two can only be used by pokémon that die very fast.

Berserk gene (exclusive of Gen 2): A high risk, high reward item. It confuses the user permanently, but doubles it´s physical Attack permanently. If you like to gamble, use this item on pokémon with high Attack like Tyranitar. Be wary, though, because if you switch out, your pokémon will lose its Attack boost for the rest of the battle (it won´t be confused anymore, though).


Quick claw (still exists in Gen 7): Another favorite of slow and bulky pokémon like Golem, Rhydon or Steelix. It makes any pokémon to attack first 23.4375 % of the time. Your opponent won´t like your Curselax to attack first randomly, will he?


Light ball (still exists in Gen 7): This is for the Pikachu fans, it doubles the mouse´s Special Attack from the crappy 198 to the mighty 396, the second highest of the game! Spam Thunderbolt, Surf and Hidden Power like if there were no tomorrow.


Metal Powder (still exists in gen 7): According to Bulbapedia, this item increases Ditto´s Defense and Special Defense by 50 %, EVEN WHEN IT IS TRANSFORMED!


Bad items for OU and Ubers

These are considered bad; however, games tend to change, so maybe someone will discover a good way to use them in the future.

Bitter berry (equivalent of Persim berry from Gen 7): Cures Confusion. It is recommended if your pokémon has moves like Outrage or Trash.


Burnt berry (equivalent of Aspear berry from Gen 7): Cures freezing. It helps Fire and Water pokémon to switch in against Ice pokémon without worrying a freeze.


Focus band (still exists in Gen 7): When your pokémon is hit by an attack that would have caused it to faint, this item activates and allows it to survive with 1 HP; however, the success rate is very low (11.71875 %). If Focus band succeeds in preventing your pokémon from dying from the first hit of a multi strike move like Twineedle, it will receive no damage from the following hits in that turn. Focus band also works against Future sight, but fails against damage caused by the Confusion status.


Ice berry (equivalent of Rawst berry from Gen 7): Cures burns. It helps Dragon, Rock and Water pokémon to switch in against Fire pokémon without worrying to get burned.


King´s rock (still exists in Gen 7): Has an 11.71875 % probability of flinching the target, too bad it doesn´t work with moves that cause flinch like Rock slide.


Psn cure berry (equivalent of Pecha berry from Gen 7): Cures normal poison and bad poison. Maybe it´s not that bad considering that Toxic is common in Gen 2.


Stick (still exists in Gen 7): If you´re crazy enough to use Farfetch´d at least give this item to the poor duckling. Stick is better than Scope lens because normal moves crit 25 % and moves like Slash crit 50 %. If you Baton pass Focus energy to Farfetch´d the odds are 33.33 % for normal moves and 50 % for Slash (yes, that probability doesn´t change).


Excellent items for Little Cup

If you´re playing Little Cup with Item clause these objects are considered musts, since they recover from 10 to 30 Hit Points and pokémon have between 16 and 44 HPs in that meta. Basically, these items give a second life to Little Cup pokémon.

Berry (equivalent of Oran berry from Gen 7): Restores 10 Hit points after the pokémon´s energy falls below 50 %.


Berry juice (still exists in Gen 7): Restores 20 Hit points after the pokémon´s energy falls below 50 %.


Gold berry (exclusive of Gen 2): Restores 30 Hit points after the pokémon´s energy falls below 50 %. I consider this item should be allowed on Little Cup when players enforce Item clause.


Good items for Little cup

Lucky punch (still exists in Gen 7): Makes Chansey´s attacks to crit 25 % of the time. If you Baton pass the effects of Focus energy to Chansey, the odds rise to 33.33 %. This item only works when held by Chansey.

Lucky Punch can be used in OU and Ubers too, but since Chansey is considered bad there, I consider the item is only viable on Little Cup.


Gen 2 with Item clause is a meta that has been played since 2000; however, since the meta has never been documented before, this info should be taken with care.

Note: I know that the “standard” is to play Gen 2 without Item clause, so please, don´t add posts mentioning that.


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#3
1.Raikou @ scope lens
Thunder, hp ice, rest, sleep talk
Talk kou just aces no lefties, hardly slows him down at all

2. Starmie @ miracle Berry
Rapid spin, psychic, surf, recover
Just has good stamina with recover and no lefties, seems like spike damage could stack up fast in this format so i'd prob want to run a spinner.

3. Snorlax @ Leftovers
Lovely Kiss, curse, double edge, rest
I'd always put leftovers on Lax unless it was a sleep talker tbh, he really hurts without them. Sleep, lefties, curse just centralizes the MVP on the poke carrying leftovers

4. Skarmory @ mint berry
Drill peck, whirlwind, rest, thief
Phazer; minty rests, clears the item to hopefully steal something good. Toxic would prob be better than thief but hey, gotta do something to keep with the item theme.

5. Umbreon @ mystery Berry
Charm, toxic, pursuit, moonlight
Super bulky ghost/psychic hunter, seems well suited for no leftovers with recovery & pp boost for moonlight.

6. Machamp @ black belt
Curse, cross chop, rest, sleep talk
Because power, status repair + recovery. Definitely needing Curse on this one as its the Nidoking check and kings Earthquake can 3 shot when champ doesn't have leftovers
 

Jorgen

World's Strongest Fairy
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
#7
Real men use berserk gene. BG Jolt passing +2 attack to a Machamp with Lum (or bitter berry for that matter) can be *brutal*.

In terms of “luck” items: focus band (likely a good source of redundancy for reversal users, probably also good for sleep talkers who can take one lucky turn and turn it into a full heal) and king’s rock (more niche, but fast pokes with compatible moves could use it to flinch a snorlax to death... maybe) are worth remembering.
 
#8
The Bersek Gene Jolteon with Agility and Baton Pass seems to be a high risk/high reward strategy, just be wary of Raikou, it is a gatecrasher that enjoys to ruin parties : /
 
#9
I like the idea; I thought for some time it would be intersting to implement item clause in gen 2 to speed it up. That replay doesn't seem to work though? Thats not the most exciting team I posted compared to what you guys came up with but thats prob where i'd start til i got a feel. The only thing I'd be tempted to try & fit on some of those teams is giga rain on forretress; seems like a cool idea to keep his hp up. We'll have to have a bot on showdown sometime :)
 
#10
I´d be happy if we had a separate ladder for Gen 2 with item clause, that way players would be free to choose their prefered way to play the god old metallic generation. We´ve had tournaments of that format on the Ruins of Alph chat sometimes and players have enjoyed them a lot. By the way, item clause does make Gen 2 games WAY FASTER. In normal Gen 2 I´ve seen games of 1000 turns while on Item clause they can last up to 100 turns (however, that´s a rare event). Of course, any Gen can be stally, I have a friend that told me he once saw a Gen 7 game that lasted 3000 turns!!! :o
 
#11
There are some fundamental problems with this format that make it basically unplayable.

As it stands, GSC OU holds a tenuous balance in terms of how its various threats interact with one another. Snorlax is unquestionably at the top of the heap, but many Pokemon exist that can check its various sets - however, all of these Pokemon are highly susceptible to chip damage, which adds up quickly when only 1 team member can hold Leftovers. In the case of a standard stall setup where your curselax checks are Skarm and Ttar, regardless of which of them is holding lefties, you're going to get chipped down by +1 DEdge over time plus the coverage move of choice, and there's nothing you can do to prevent that. Similarly, things like Exeggutor would be borderline Uber if not for the ubiquity of Leftovers, with the item itself enabling Zap and Kou to survive 3 Psychics, for instance. Nidoking in particular stands out to me as something which is largely checked by the presence of Leftovers and is an absolute terror otherwise. This problem is compounded by the lack of longevity on both Spikes users, which you probably don't want carrying your only Leftovers, meaning Spikes are going to be played even more aggressively than they are in OU, and will likely be up on both sides in most battles. As a result, every single switch is punished twice as hard as it should be, rendering common defensive strategies null and enhancing the already overbearing presence of mixed attackers and other fast, powerful Pokemon that don't require stat boosts to sweep. Stall is obviously trashed, but even offensive teams suffer. The standard Steelix, a staple of boom teams, can only gain recovery through Leftovers, usually via phazing. In most cases you'll want lefties on Lax, so Steelix's number of switch-ins becomes highly limited as it eats Spikes damage plus residual chip, forcing it to blow up way sooner than you'll normally see. In almost every case imaginable, the presence of Leftovers is the glue that holds GSC OU together, and by limiting its application, you necessarily dissolve the foundation of what makes GSC so great.

You may read all this and ask "ok, but why is this necessarily a bad thing? Maybe GSC w/item clause is radically different from GSC OU as we know it, but that doesn't make it bad." I'll invite you to play a few games of the format yourself and witness firsthand how atrocious it is. The sample stall teams are garbage, so ignore them. Build your own team (or steal team 2) centered around Explosion, which is the best strategy beyond a doubt, and watch as every single game devolves into a mindless spin of the roulette wheel. Explosions are firing left and right, you're sending in mixed sweeper after mixed sweeper, and a single miss/crit/freeze/etc. will swing the game completely out of control. The entire metagame is like a boom team mirror in OU but with way more random bullshit - the presence of items like BrightPowder, Mint Berry, and Quick Claw make for a miserable experience where you can never be sure if you're outplaying your opponent or simply falling into an RNG-laden trap. I played about a dozen games of this format, and the only good thing I got out of my experience was an even greater appreciation for GSC OU as it stands now.

In conclusion, I fucking hate Item Clause GSC. If you enjoy this tier, you're an agent of Satan.
 
#12
Lavos, it was hard for me to distinguish if your post was a hate message against my persona or a genuine set of arguments against the Item clause tier. I´ll assume it was the second since you are a good player and in theory you are supposed to behave in a civilized and friendly way towards other users.

To begin with, I have played Gen 2 with Item clause MANY times and have even won 2 tournaments of that meta. I love Item clause 1 million times more than normal Gen 2 and have some friends that also enjoy the format. Also, I think you didn´t read well the title of the thread: it says "Item Clause GSC OU Resources & Discussion", it doesn´t say "Gen 2 OU is horrible, let´s make a revolution and force everybody to play with Item clause". My true intention is to offer players more options to play Gen 2 and let them decide if they like Normal, Item clause, Anything goes or whatever they want.

It´s fine if you think Item clause is Hell, you´re free to have your own opinion of any meta, after all, this site encourages freedom of speech, something you know well as a good player of this site. Since Smogon encourages freedom and other human rights I ask you politely to respect the fact that I like playing Gen 2 in a different way. Well that´s all I have to say, thank you for reading my post and have a good day.
 
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#16
Talked with some friends recently and discovered something interesting Lavos, you have a second account where you´re called The pirate97. We fought today in a Gen 2 Item clause tournament. You won your first battle and were having a great time with a tier you supposedly hated, then you fought me on semi finals and were also having a good time until I won because your Snorlax missed 3 Fire Blasts in a row. After your lost, your attitude changed drastically from enjoying an unknown meta to hating it and insulting me, you also called Sam Samantha "idiot". At the beggining I acted relaxed and ignored your comments; however, after a while I began to act childish too and attacked you. Anyway, I´m disappointed to see that a loss made you lose your control to the point of writing an elaborate post to satanize this meta.

About my attitude, I want to apologize for being rude to you even if I did it to counter your hostility, I should have understood that you were angry for having bad luck and that fighting insults with insults would have only worsened things.

By the way, I once lost Grand Finals on a Gen 2 OU tournament due to bad luck if that makes you happy; however, I didn´t insult my opponent after the fight, I accepted my loss, got angry for a bit and moved on with my life.

Thanks again for reading my post and have a good day.

PD: I included the link of our fight below as evidence of what I said here.

http://replay.pokemonshowdown.com/gen2ou-746560554
 
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#17
Here´s the link to the replay I tried to share with you yesterday:

replay.pokemonshowdown.com/gen2ou-746108352

It´s a fun match of Gen 2 with Item clause, hope you enjoy it.
 
#18
I have always been interested in trying this metagame. I think the power of Spikes and the lack of passive recovery will lead to Rest (especially without Sleep Talk) becoming less viable, which should also make strategies like Screens, Toxic Protect and fast offensive Pokemon more viable. I think it's quite possible for strategies other than Explosion to be strong. Hopefully this gets a chance on the monthly ladder soon.

That said, I understand why people would not want to play this over regular GSC OU, because if they are coming to play Gen 2 in the first place they are probably looking for the (at least slightly) more nuanced gameplay offered by the presence of constant passive recovery.

BTW, is there any reason the two item clause threads are separate?
 
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#21
I respect your opinion, but did you read which were the real reasons of why Lavos wrote those arguments against Item clause? It was because I won against him in a Gen 2 Item clause tournament, check the above posts, I even pasted the link of the replay.
 
#22
You guys think the ou tier is being replaced with item clause or something? If you don't like the idea of it don't play it lol *shrugs. How are you running these matches Beelzemon? By arranged custom gen 2
 
#23
You just use Normal Gen 2 OU, if you discover someone repeated an item during the fight, he or she loses in that moment. On tournaments, mods can actually enforce the rule, so if you try to use 6 pokémon with Leftovers the system doesn´t allow you to fight.
 
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#24
I respect your opinion, but did you read which were the real reasons of why Lavos wrote those arguments against Item clause? It was because I won against him in a Gen 2 Item clause tournament, check the above posts, I even pasted the link of the replay.
That's cool. I still think his arguments are good and valid, and item clause is a terrible idea.
 

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