4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch = OK
Abilities = 2
Items = On
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch = OK
Abilities = 2
Items = On
Arena: Abandoned Opera Theater
Field Type: Dark/Ghost
Complexity: Moderate
Format: All
Restrictions:
No Weather (Either in part or specific weathers like Rain or Hail)
Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
No Digging (Arena cannot be Dug through)
No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
No Water Source (No water is available for Surf, Dive, etc.)
Description: In an old abandoned theater inhabbited by many ghost and dark type pokemon. There are large marble pilars along all four walls, a grand stair case that features a large faded painting of a man in a masquerade mask. You can faintly hear the sounds of musicals of old being sung, whether by the ghost pokemon or by the ghosts of actors long passed is unsure. There is only one light flickering in the large hall. Ghosts type pokemon and pokemon related to sound thrive in this arena. A large chandelere hangs precariously over the battle field. If the is too much movement and damage to the surrounding, it may fall and cause up to 20-30 ??? type damage to all pokemon on the field.
Field Type: Dark/Ghost
Complexity: Moderate
Format: All
Restrictions:
No Weather (Either in part or specific weathers like Rain or Hail)
Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
No Digging (Arena cannot be Dug through)
No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
No Water Source (No water is available for Surf, Dive, etc.)
Description: In an old abandoned theater inhabbited by many ghost and dark type pokemon. There are large marble pilars along all four walls, a grand stair case that features a large faded painting of a man in a masquerade mask. You can faintly hear the sounds of musicals of old being sung, whether by the ghost pokemon or by the ghosts of actors long passed is unsure. There is only one light flickering in the large hall. Ghosts type pokemon and pokemon related to sound thrive in this arena. A large chandelere hangs precariously over the battle field. If the is too much movement and damage to the surrounding, it may fall and cause up to 20-30 ??? type damage to all pokemon on the field.
Its_A_Random said:Cheers.
Phanpy [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Pickup: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
ATTACKS (21/62)
PHYSICAL
Counter
Earthquake
Flail
Head Smash
Heavy Slam
Ice Shard
Natural Gift
Rock Slide
Rollout
Seed Bomb
Slam
Tackle
Take Down
SPECIAL
None
OTHER
Defence Curl
Endure
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute
Burmy [Caroline] (F)
NATURE: Quiet (-10% Evasion)
TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
ABILITIES
Shed Skin: (Passive) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): (Passive) This Pokémon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokémon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 1/4
MC: 2
DC: 1/5
ATTACKS (7/7)
PHYSICAL
Bug Bite
Tackle
SPECIAL
Electroweb
Hidden Power (Grass 7)
Snore
OTHER
Protect
String Shot
Tympole [Frogger] (M)
Nature: Quiet (-10% Evasion)
TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
ABILITIES
Swift Swim: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.
Water Absorb (DW): (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
ATTACKS (18/41)
PHYSICAL
None
SPECIAL
Bubble
Bubblebeam
Earth Power
Mud Bomb
Mud Shot
Round
Sludge Wave
Surf
Uproar
Water Pulse
OTHER
Aqua Ring
Growl
Mist
Protect
Sleep Talk
Substitute
Supersonic
Toxic
Meditite [Mind] (M)
NATURE: Jolly (+11% Accuracy)
TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Pure Power: (Passive) This Pokémon has immense inner strength that grows with its development, raising its Attack & its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokémon's Attack & Base Rank Total is only raised by one Rank.
Telepathy (DW): (Passive) This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard & Earthquake. They are still affected by an opponents spread damage attacks.
STATS
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
EC: 3/6
MC: 0
DC: 2/5
ATTACKS (23/90)
PHYSICAL
Bide
Brick Break
Bullet Punch
Fake Out
Feint
Hi Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide
SPECIAL
Confusion
Hidden Power (Flying 7)
OTHER
Calm Mind
Detect
Double Team
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic
SimonSays said:
Munchlax (Kingpin) [M]
Nature: Quiet (+SpAtk, -Spe, -10 Eva.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5/1.15, rounded down)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Metronome
Odour Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Counter
Pursuit
SelfDestruct
Natural Gift
Double-Edge
Earthquake
Protect
Surf
Thunderbolt
Flamethrower
Hyper Voice
Moves: 22
Nohface (Patron) [F]
Nature: Jolly (+Spe, -SpAtk, +5 Acc.)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15, rounded up)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Meteor Mash
Psycho Shift
Yawn
Foul Play
FeatherDance
Will-O-Wisp
Taunt
Trick Room
Protect
Toxic
Move: 20
Prinplup (Bonaparte) [M]
Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50/1.15, rounded down)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 6/9
MC: 0
DC: 4/5
Attacks:
Tackle
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Metal Claw
Hydro Pump
Brine
Agility
Aqua Ring
Yawn
Toxic
Surf
Ice Beam
Grass Knot
Scald
Protect
Brick Break
Icy Wind
Moves: 23
Roselia (Vigilante) [M]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/9
MC: 2
DC: 5/5
Attacks:
Absorb
Growth
Water Sport
Poison Sting
Stun Spore
Leech Seed
Mega Drain
Magical Leaf
GrassWhistle
Worry Seed
Giga Drain
Aromatherapy
Petal Dance
Toxic Spikes
Extrasensory
Leaf Storm
Sleep Powder
Spikes
Venoshock
Sludge Bomb
Energy Ball
Shadow Ball
SolarBeam
Toxic
Synthesis
Moves: 25
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