Its A Rampersandom and Simionsays Double up on Doubles

4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch = OK
Abilities = 2
Items = On

Arena: Abandoned Opera Theater
Field Type: Dark/Ghost
Complexity: Moderate
Format: All
Restrictions:
No Weather (Either in part or specific weathers like Rain or Hail)
Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
No Digging (Arena cannot be Dug through)
No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
No Water Source (No water is available for Surf, Dive, etc.)

Description: In an old abandoned theater inhabbited by many ghost and dark type pokemon. There are large marble pilars along all four walls, a grand stair case that features a large faded painting of a man in a masquerade mask. You can faintly hear the sounds of musicals of old being sung, whether by the ghost pokemon or by the ghosts of actors long passed is unsure. There is only one light flickering in the large hall. Ghosts type pokemon and pokemon related to sound thrive in this arena. A large chandelere hangs precariously over the battle field. If the is too much movement and damage to the surrounding, it may fall and cause up to 20-30 ??? type damage to all pokemon on the field.

Its_A_Random said:
Cheers.

231.png

Phanpy [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Pickup: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

ATTACKS (21/62)
PHYSICAL
Counter
Earthquake
Flail
Head Smash
Heavy Slam
Ice Shard
Natural Gift
Rock Slide
Rollout
Seed Bomb
Slam
Tackle
Take Down

SPECIAL
None

OTHER
Defence Curl
Endure
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute
412-c.png

Burmy [Caroline] (F)
NATURE: Quiet (-10% Evasion)

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Shed Skin: (Passive) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): (Passive) This Pokémon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokémon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/4
MC: 2
DC: 1/5

ATTACKS (7/7)
PHYSICAL
Bug Bite
Tackle

SPECIAL
Electroweb
Hidden Power (Grass 7)
Snore

OTHER
Protect
String Shot
535.png

Tympole [Frogger] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.
Water Absorb (DW): (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (18/41)
PHYSICAL
None

SPECIAL
Bubble
Bubblebeam
Earth Power
Mud Bomb
Mud Shot
Round
Sludge Wave
Surf
Uproar
Water Pulse

OTHER
Aqua Ring
Growl
Mist
Protect
Sleep Talk
Substitute
Supersonic
Toxic
307.png

Meditite [Mind] (M)
NATURE: Jolly (+11% Accuracy)

TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Pure Power: (Passive) This Pokémon has immense inner strength that grows with its development, raising its Attack & its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokémon's Attack & Base Rank Total is only raised by one Rank.
Telepathy (DW): (Passive) This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard & Earthquake. They are still affected by an opponents spread damage attacks.

STATS
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]

EC: 3/6
MC: 0
DC: 2/5

ATTACKS (23/90)
PHYSICAL
Bide
Brick Break
Bullet Punch
Fake Out
Feint
Hi Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide

SPECIAL
Confusion
Hidden Power (Flying 7)

OTHER
Calm Mind
Detect
Double Team
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic


SimonSays said:
446.png

Munchlax (Kingpin) [M]
Nature: Quiet (+SpAtk, -Spe, -10 Eva.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up:
(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5/1.15, rounded down)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odour Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch

Counter
Pursuit
SelfDestruct
Natural Gift
Double-Edge

Earthquake
Protect
Surf
Thunderbolt
Flamethrower

Hyper Voice

Moves: 22

Nohface.png

Nohface (Patron) [F]
Nature: Jolly (+Spe, -SpAtk, +5 Acc.)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15, rounded up)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike

Meteor Mash
Psycho Shift
Yawn
Foul Play
FeatherDance

Will-O-Wisp
Taunt
Trick Room
Protect
Toxic

Move: 20

394.png

Prinplup (Bonaparte) [M]
Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50/1.15, rounded down)
Size Class: 2
Weight Class: 2
Base Rank Total: 17


EC: 6/9
MC: 0
DC: 4/5


Attacks:
Tackle
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Metal Claw
Hydro Pump
Brine

Agility
Aqua Ring
Yawn

Toxic
Surf
Ice Beam
Grass Knot
Scald
Protect
Brick Break

Icy Wind

Moves: 23

315.png

Roselia (Vigilante) [M]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 2
DC: 5/5


Attacks:
Absorb
Growth
Water Sport
Poison Sting
Stun Spore
Leech Seed
Mega Drain
Magical Leaf
GrassWhistle
Worry Seed
Giga Drain
Aromatherapy
Petal Dance
Toxic Spikes

Extrasensory
Leaf Storm
Sleep Powder
Spikes

Venoshock
Sludge Bomb
Energy Ball
Shadow Ball
SolarBeam
Toxic

Synthesis

Moves: 25

Its A Rampersandom sends out and equips
Simionsays sends out, equips, and orders
Its A Rampersandom orders
REF!
 
0.png

"Oh dear, looks like this arena certainly does not seem to do me any favours... But we should manage. Wheelie, Frogger, come on out!"

231.png
|
535.png

Wheelie (F) @ Rare Candy | Frogger (M) @ Rare Candy
Pickup | Swift Swim / Hydration
 
ASBSpriteGuitar.png

"It's astounding,
Time is fleeting,
Madness takes its toll.
But listen closely..."


446.png
315.png

Silk Scarf | | Leftovers

Kingpin (Munchlax): Hyper Voice ~ Thunderbolt (Tymp.) ~ Hyper Voice
- IF Tympole is under the effects of a Protective/Evasive action when you would use Thunderbolt, use Ice Beam (Phan.) instead

Vigilante (Roselia): Spikes ~ Energy Ball (Tymp.) ~ Giga Drain (Tymp.)
- IF Tympole is under the effects of a Protective/Evasive action A2 or A3, redirect to Phanpy.
 
0.png
231.png
535.png

"Well... No Digging, no water, no rocks, no seismic moves... What could possibly go wrong? DESTROY THE CHANDELIER!!!"

Wheelie: DESTROY THE CHANDELIER (Ice Shard (Chandelier's supports in an attempt to send it crashing to the ground)) > Bodyblock (Frogger) > Rock Slide (Use Chandelier debris as fuel for the attack)

Frogger: Uproar > Uproar > Uproar
 
231.png

Phanpy
90
100
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

535.png

Tympole
90
100
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA


446.png
Munchlax​
120​
100​
Ranks: 3/2/3/3/4|16|1/5​
Status: Silk Scarf​
-10% EVA​
315.png
Roselia​
90​
100​
Ranks: 1/3/4/3/65|16|1/1​
Status: Leftovers​

Battle Calculations said:
Action 1
Phanpy's Ice Shard on Chandelier
EN Check: 4

Chandelier falls
-On Roselia
Amount (20-30): 21
Damage: 21

-On Tympole
Amount (20-30): 23
Damage: 23

-On Phanpy
Amount (20-30): 24
Damage: 24

-On Munchlax
Amount (20-30): 22
Damage: 22

Roselia's Spikes
EN Check: 8

Tympole's Uproar
Target: 1 (Munchlax)
Crit Check (625): 8952 (NO)
Damage: (9 + 7.5 - 4.5) = 12
EN Check: 6

Munchlax's Hyper Voice
EN Check: 6

+2 HP Roselia

Action 2
Roselia's Energy Ball on Tympole
Crit Check (625): 3638 (NO)
Effect Chance (2000): 9332 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
EN Check: 6 - 1 = 5

Tympole's Uproar
Target: 2 (Roselia)
Crit Check (625): 8469 (NO)
Damage: (9 + 7.5 - 4.5) = 12
EN Check: 6

Phanpy's Bodyblock on Tympole
EN Check: 5

Munchlax's Thunderbolt on Tympole Phanpy
EN Check: 7

+2 HP Roselia

Action 3
Roselia's Giga Drain on Tympole
Crit Check (625): 5699 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
Heal: 21/2 = 10.5
EN Check: 12 - 1 = 11

Tympole's Uproar
Target: 2 (Roselia)
Crit Check (625): 7112 (NO)
Damage: (9 + 7.5 - 4.5) = 12
EN Check: 6

Phanpy's Rock Slide
-On Roselia
Accuracy Check (9500): 2337 (HIT)
Crit Check (625): 5423 (NO)
Damage: (8 * 0.75 + 6 - 4.5) = 7.5

-On Munchlax
Crit Check (625): 589 (CRIT)
Effect Chance (3000): 9655 (NO)
Damage: (8 * 0.75 + 3 + 6 - 4.5) = 10.5
EN Check: 6

Munchlax's Hyper Voice
EN Check: 7 - 1 = 6

+2 HP Roselia

Tympole's Uproar ended
Degree: 2337 (Slight)

Stat Calculations said:
231.png

Phanpy
90 - 24 = 66
100 - (4 + 5 + 6) = 85
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

535.png

Tympole
90 - (23 + 21 + 21) = 25
100 - (6 + 6 + 6) = 82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

446.png
Munchlax​
120 - (22 + 12 + 9) = 77​
100 - (6 + 7 + 6) = 81​
Ranks: 3/2/3/3/4|16|1/5​
Status: Silk Scarf​
-10% EVA​
315.png
Roselia​
90 - 21 + 2 - 12 + (2 + 10.5) - (12 + 7.5) + 2 = 54​
100 - (8 + 5 + 11) = 76​
Ranks: 1/3/4/3/65|16|1/1​
Status: Leftovers​

231.png

Phanpy
66
85
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

535.png

Tympole
25
82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

446.png
Munchlax​
77​
81​
Ranks: 3/2/3/3/4|16|1/5​
Status: Silk Scarf​
-10% EVA​
315.png
Roselia​
54​
76​
Ranks: 1/3/4/3/65|16|1/1​
Status: Leftovers​

You point out mistakes again
I fix mistakes again
You order
I ref
 
A few more notes: Uproar does not cause confusion, & because of BRT's, Tympole & Phanpy have the ranks for their stats boosted by two ranks instead.
0.png

"Difficult, but I am afraid we must switch around here. Mind, take over the duties for Frogger!"

231.png
|
307.png

Wheelie (F) @ Rare Candy | Mind (M) @ Rare Candy
Pickup | Pure Power

Switch Phase: Frogger > Mind
 
ASBSpriteGuitar.png

"Exactly how many Rare Candy do you have? Their rarity is being called into question. They're being renamed to be Slightly-Uncommon Candy."

No Switch for me
 
You still forgot that anything with 17 or less BRT holding a Rare Candy boosts the best stats of said Pokémon by two ranks instead of one... Also, I have enough Rare Candies to supply my entire team this match.
0.png
231.png
307.png

"If anything is for certain... We have our work cut out for us. At least we have Rock Slide fuel if that counts..."

Wheelie: Head Smash (Kingpin) > Rock Slide > Head Smash (Kingpin)
IF Kingpin uses Counter, THEN use Tackle (Kingpin) that action, pushing actions back.
IF Kingpin faints, THEN re-direct all remaining attacks to Vigilante.

Mind: Hi Jump Kick (Kingpin) > Hi Jump Kick (Kingpin) > Hi Jump Kick (Kingpin)
IF Kingpin uses Protect successfully without transfer, THEN use Feint (Kingpin) that action.
IF Kingpin uses Counter, AND Vigilante uses Bodyblock (Kingpin) the same action, THEN use Psycho Cut (Vigilante) that action.
IF Kingpin faints, THEN replace all remaining actions with Psycho Cut (Vigilante).
 
ASBSpriteGuitar.png

"It's a strange thing when both people feel as if they're working up hill... Or maybe it's the arena that saves me from being viciously steamrolled??"

Vigilante: Sleep Powder (Medi.) ~ Giga Drain (Phan.) ~ Leaf Storm (Phan.)
- IF Sleep Powder misses, repeat and push actions back
- IF Phanpy faints, replace remaining actions with Sludge Bomb (Medi.)

Kingpin: Hyper Voice ~ Ice Beam (Phan.) ~ Hyper Voice
- IF Phanpy faints, AND Mind is conscious, replace remaining actions with Counter
 
BENCH said:
535.png

Tympole
25
82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

412-c.png

Sandy-Burmy
90
100
Ranks: 2/2/3/2/31|12|1/1
Status: -10% EVA


Nohface.png

Nohface
100
100
Ranks: 2/3/0/3/12|13|1/3
Status: +5% ACC

394.png

Prinplup
100
100
Ranks: 3/4/3/3/43|17|2/2
Status: -10% EVA

231.png

Phanpy
66
85
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

307.png

Meditite
90
100
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC

446.png
Munchlax​
77​
81​
Ranks: 3/2/3/3/4|16|1/5​
Status: Silk Scarf​
-10% EVA​
315.png
Roselia​
54​
76​
Ranks: 1/3/4/3/65|16|1/1​
Status: Leftovers​

Battle Calculations said:
Spikes to Meditite
Damage: 12

Action 1
Meditite's Hi Jump Kick on Munchlax
Crit Check (625): 5892 (NO)
Damage: (13 + 4 + 6 - 3) * 1.5 = 30
EN Check: 8 - 1 = 7

Roselia's Sleep Powder on Meditite
Accuracy Check (7500): 9950 (MISS)
EN Check: 7 - 1 = 6

Phanpy's Head Smash on Munchlax
Accuracy Check (9500): 4541 (HIT)
Crit Check (625): 6817 (NO)
Damage: (12 + 3/1.5 + 6 - 3) = 17
Recoil: 17 / 2 = 8.5
EN Check: 9 + 3/2.5 = 10.2

Munchlax's Hyper Voice
-On Medicham
Crit Check (625): 1502 (NO)
Damage: (9 * 0.75 + 3 + 4.5 - 6) + 4 = 12.25

-On Phanpy
Crit Check (625): 4030 (NO)
Damage: (9 * 0.75 + 3 + 4.5 - 6) + 4 = 12.25
EN Check: 7 - 1 = 6

+2 HP Roselia

Action 2
Meditite's Hi Jump Kick on Munchlax
Crit Check (625): 169 (CRIT)
Damage: (13 + 4 + 3 + 6 - 3) * 1.5 = 34.5
EN Check: 8 + 4 - 1 = 11

Roselia's Sleep Powder on Meditite
Accuracy Check (7500): 7518 (MISS)
EN Check: 7 + 4 - 1 = 10

Phanpy's Rock Slide on Roselia
Accuracy Check (9500): 7063 (HIT)
Crit Check (625): 3153 (NO)
Damage: (8 + 6 - 4.5) = 9.5
EN Check: 6

+2 HP Roselia

Action 3
Meditite's Psycho Cut on Roselia
Crit Check (1250): 153 (CRIT)
Damage: (7 + 4 + 3 + 6 - 4.5) * 1.5 = 23.25
EN Check: 5 - 1 = 4

Roselia's Sleep Powder on Meditite
Accuracy Check (7500): 9121 (MISS)
EN Check: 7 + 4 + 4 - 1 = 14

Phanpy's Head Smash on Roselia
Accuracy Check (8500): 7703 (HIT)
Crit Check (625): 2287 (NO)
Damage: (12 + 3/1.5 + 6 - 4.5) = 15.5
Recoil: 15.5 / 2 = 7.25
EN Check: 9 + 3/2.5 = 10.2

+2 HP Roselia

Stat Calculations said:
231.png

Phanpy
66 - (12.25 + 8.5 + 7.25) = 38
85 - (10.2 + 6 + 10.2) = 58.6
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

307.png

Meditite
90 - (12 + 12.25) = 65.75
100 - (7 + 11 + 4) = 78
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
1 KOC

446.png
Munchlax​
77 - (30 + 17 + 34.5) = -4.5​
81 - 6 = 75​
Ranks: 3/2/3/3/4|16|1/5​
Status: Silk Scarf​
-10% EVA​
KO​

315.png
Roselia​
54 + 2 - 9.5 + 2 - (23.25 + 15.5) + 2 = 11.75​
76 - (6 + 10 + 14) = 46​
Ranks: 1/3/4/3/65|16|1/1​
Status: Leftovers​


BENCH said:
535.png

Tympole
25
82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

412-c.png

Sandy-Burmy
90
100
Ranks: 2/2/3/2/31|12|1/1
Status: -10% EVA


Nohface.png

Nohface
100
100
Ranks: 2/3/0/3/12|13|1/3
Status: +5% ACC

394.png

Prinplup
100
100
Ranks: 3/4/3/3/43|17|2/2
Status: -10% EVA

231.png

Phanpy
38
59
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

307.png

Medicham
66
78
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
1 KOC

446.png
Munchlax​
-5​
75​
Ranks: 3/2/3/3/4|16|1/5​
Status: Silk Scarf​
-10% EVA
KO​
315.png
Roselia​
12​
46​
Ranks: 1/3/4/3/65|16|1/1​
Status: Leftovers​

You point out mistakes again
I fix mistakes again
You order
I ref
 
ASBSpriteGuitar.png

"... way to waste a whole Round, Simon..."

Initiating Switch Phase: Vigilante OUT, Patron IN, Bonaparte IN

Nohface.png
394.png

Eviolite | | Expert Belt

Counterswitch..?
 
Spikes... ¬_¬
0.png
231.png
307.png

"Well, we cannot switch on consecutive rounds... So obviously, we have to hang tight here my Pokémon!"

No Switch
 
ASBSpriteGuitar.png

"Oh, I will have to remember that."

Patron: Fake Out (Medi.) ~ Meteor Mash (Phan.) ~ ShadowStrike (Medi.)
- IF Phanpy is KO'd, replace all remaining actions with ShadowStrike (Medi.)

Bonaparte: Brine (Phan.) ~ Scald (Phan.) ~ Brine (Phan.)
- IF Phanpy is KO'd, replace all remaining actions with Scald (Medi.)
 
0.png
231.png
307.png

"Hmmm..."

Wheelie: Endure > Rock Slide > Rock Slide

Mind: Fake Out (Bonaparte) > Rock Slide > Rock Slide

Again using Chandelier fodder...
 
BENCH said:
535.png

Tympole
25
82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

412-c.png

Sandy-Burmy
90
100
Ranks: 2/2/3/2/31|12|1/1
Status: -10% EVA


446.png

Munchlax
-5
75
Ranks: 3/2/3/3/4|16|1/5
Status: Silk Scarf
-10% EVA
KO

315.png

Roselia
12
46
Ranks: 1/3/4/3/65|16|1/1
Status: Leftovers

231.png

Phanpy
38
59
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

307.png

Meditite
66
78
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
1 KOC


Nohface.png

Nohface
100
100
Ranks: 2/3[5]/0/3[5]/12|13|1/3
Status: Eviolite
+5% ACC

394.png

Prinplup
100
100
Ranks: 3/4/3/3/43|17|2/2
Status: Expert Belt
-10% EVA

Battle Calculations said:
Action 1
Meditite's Fake Out on Prinplup
Crit Check (625): 6351 (NO)
Damage: (4 + 6 - 6) = 4
EN Check: 4

Phanpy's Endure
EN Check: 15

Nohface's Fake Out on Meditite
Crit Check (625): 3267 (NO)
Damage: (4 + 3 - 6) = 1
EN Check: 4

Prinplup Flinched

Action 2
Meditite's Rock Slide
-On Prinplup
Crit Check (625): 5422 (NO)
Effect Chance (3000): 1387 (FLINCH)
Damage: (8 * 0.75 + 6 - 6) = 6

-On Nohface
Crit Check (625): 9578 (NO)
Effect Chance (3000): 2599 (FLINCH)
Damage: (8 * 0.75 + 6 - 7.5) * 0.67 = 3.015
EN Check: 6

Phanpy's Rock Slide
-On Prinplup
Crit Check (625): 9145 (NO)
Damage: (8 * 0.75 + 6 - 6) = 6

-On Nohface
Crit Check (625): 6863 (NO)
Damage: (8 * 0.75 + 6 - 7.5) * 0.67 = 3.015
EN Check: 6

Prinplup Flinched

Nohface Flinched

Action 3
Meditite's Rock Slide
-On Prinplup
Crit Check (625): 6537 (NO)
Effect Chance (3000): 757 (FLINCH)
Damage: (8 * 0.75 + 6 - 6) = 6

-On Nohface
Crit Check (625): 4014 (NO)
Effect Chance (3000): 1991 (FLINCH)
Damage: (8 * 0.75 + 6 - 7.5) * 0.67 = 3.015
EN Check: 6 + 4 = 10

Phanpy's Rock Slide
-On Prinplup
Crit Check (625): 8863 (NO)
Damage: (8 * 0.75 + 6 - 6) = 6

-On Nohface
Crit Check (625): 3304 (NO)
Damage: (8 * 0.75 + 6 - 7.5) * 0.67 = 3.015
EN Check: 6 + 4 = 10

Prinplup Flinched

Nohface Flinched

Stat Calculations said:
231.png

Phanpy
38
59 - (15 + 6 + 10) = 28
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

307.png

Meditite
66 - 1 = 65
78 - (4 + 6 + 10) = 58
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
1 KOC


Nohface.png

Nohface
100 - (3.015 + 3.015 + 3.015 + 3.015) = 87.94
100 - 4 = 96
Ranks: 2/3[5]/0/3[5]/12|13|1/3
Status: Eviolite
+5% ACC

394.png

Prinplup
100 - (4 + 6 + 6 + 6 + 6) = 72
100
Ranks: 3/4/3/3/43|17|2/2
Status: Expert Belt
-10% EVA


BENCH said:
535.png

Tympole
25
82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

412-c.png

Sandy-Burmy
90
100
Ranks: 2/2/3/2/31|12|1/1
Status: -10% EVA


446.png

Munchlax
-5
75
Ranks: 3/2/3/3/4|16|1/5
Status: Silk Scarf
-10% EVA
KO

315.png

Roselia
12
46
Ranks: 1/3/4/3/65|16|1/1
Status: Leftovers

231.png

Phanpy
38
28
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC

307.png

Meditite
65
58
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
1 KOC


Nohface.png

Nohface
88
96
Ranks: 2/3[5]/0/3[5]/12|13|1/3
Status: Eviolite
+5% ACC

394.png

Prinplup
72
100
Ranks: 3/4/3/3/43|17|2/2
Status: Expert Belt
-10% EVA


Spikes on IAR's side of the field

We ponder just what did IAR sacrifice to get the RNG to go so far in his favor. I want to know.
You order
I ref
 
You still have not applied spikes damage to Meditite from Round Two.
0.png

"Well that was a waste of an Endure... Alright Caroline, come out & replace Wheelie in battle!"

412-c.png
|
307.png

Caroline (F) @ Rare Candy | Mind (M) @ Rare Candy
Shed Skin | Pure Power

Switch Phase: Wheelie > Caroline
 
ASBSpriteGuitar.png

"..... What the actUAL FUCK!!?!?! THE FUCKING ODDS OF THAT HAPPENING ARE INFINITESIMAL!!!! THERE'S LUCKY, AND THERE'S 25%^3!!!! 30%^4!!!! GAAAAAAH!!!!!"


no switch
 
Last edited:
0.png
412-c.png
307.png

"I suppose we can continue with our current endeavours... Not that they are really helping us do something great..."

Caroline: Electroweb > Hidden Power (Bonaparte) > Electroweb
IF
Bonaparte uses a (Protective/Evasive Move) successfully A2, THEN use Bug Bite (Patron) A2.
IF Bonaparte uses Bide A1, AND Trick Room is not in effect A3, THEN use Protect A3.

Mind: Rock Slide > Hi Jump Kick (Bonaparte) > Rock Slide
IF
Bonaparte uses a (Protective/Evasive Move) successfully A2, THEN use Psycho Cut (Patron) A2.
IF Bonaparte uses Bide A1, AND Trick Room is in effect A3, THEN use Protect A3.
 
ASBSpriteGuitar.png

"Oh no, Random. You've got the makings of greatness in ya. It just takes a wis-wait a minute why am I giving you a pep talk."

Patron: Will-O-Wisp (Medi.) ~ ShadowStrike (Medi.)*2
- IF Flinched, push actions back.
- IF Will-O-Wisp misses, push actions back ONCE.

Bonaparte: Fury Attack + Peck Combination (Medi.) ~ Combo Cooldown (Fury Attack + Peck Combination @ Medi.) ~ Brine (Medi.)
- IF Flinched, push actions back.
 
BENCH said:
535.png

Tympole
25
82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

231.png

Phanpy
38
28
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC


446.png

Munchlax
-5
75
Ranks: 3/2/3/3/4|16|1/5
Status: Silk Scarf
-10% EVA
KO

315.png

Roselia
12
46
Ranks: 1/3/4/3/65|16|1/1
Status: Leftovers

412-c.png

Sandy-Burmy
90
100
Ranks: 2/2[4]/3/2[4]/31|12|1/1
Status: Rare Candy
-10% EVA

307.png

Meditite
65
58
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
1 KOC


Nohface.png

Nohface
88
96
Ranks: 2/3[5]/0/3[5]/12|13|1/3
Status: Eviolite
+5% ACC

394.png

Prinplup
72
100
Ranks: 3/4/3/3/43|17|2/2
Status: Expert Belt
-10% EVA

Battle Calculations said:
Spikes on Burmy
Damage: 12

Action 1
Meditite's Rock Slide
-On Prinplup
Crit Check (625): 8881 (NO)
Effect Chance (3000): 2905 (FLINCH)
Damage: (8 * 0.75 + 6 - 6) = 6

-On Nohface
Crit Check (625): 2248 (NO)
Effect Chance (3000): 2958 (FLINCH)
Damage: (8 * 0.75 + 6 - 7.5) * 0.67 = 6.03
EN Check: 6 + 4 + 4 = 14

Prinplup Flinched

Burmy's Electroweb
-On Prinplup
Accuracy Check (9500): 486 (HIT)
Crit Check (625): 944 (NO)
Damage: (6 * 0.75 + 3 - 4.5) * 1.5 =

-On Nohface
Accuracy Check (9500): 9320 (HIT)
Crit Check (625): 1232 (NO)
Damage: (6 * 0.75 + 3 - 7.5) =
EN Check: 5

Nohface Flinched

Action 2
Meditite's Hi Jump Kick on Prinplup
Crit Check (625): 128 (CRIT)
Damage: (13 + 3 + 4 + 6 - 6) = 20
EN Check: 8 - 1 = 7

Burmy's Hidden Power on Prinplup
Crit Check (625): 8589 (NO)
Damage: (7 + 3 - 4.5) * 1.5 = 8.25
EN Check: 5

Nohface's Will-O-Wisp on Metitite
Accuracy Check (8000): 5674 (HIT)
EN Check: 7

Prinplup's Fury Peck on Meditite
Number of Hits: 6 (5 Hits)
Accuracy Check 1 (9250): 2914 (HIT)
Accuracy Check 2 (9250): 1519 (HIT)
Accuracy Check 3 (9250): 2396 (HIT)
Accuracy Check 4 (9250): 6424 (HIT)
Accuracy Check 5 (9250): 8085 (HIT)
Crit Check 1 (625): 7061 (NO)
Crit Check 2 (625): 7644 (NO)
Crit Check 3 (625): 5693 (NO)
Crit Check 4 (625): 1052 (NO)
Crit Check 5 (625): 1898 (NO)
Damage: (4 + 2 * 5 + 4.5 - 6) * 1.5 = 18.75
EN Check: (3 + 4) * 1.5 = 10.5

-2 HP Meditite

Action 3
Meditite's Rock Slide
-On Prinplup
Crit Check (625): 662 (NO)
Effect Chance (3000): 9536 (NO)
Damage: (8 * 0.75 + 6 - (3 + 6)) = 3

-On Nohface
Crit Check (625): 8523 (NO)
Effect Chance (3000): 1990 (FLINCH)
Damage: (8 * 0.75 + 6 - (3 + 7.5)) * 0.67 = 1.005
EN Check: 6

Burmy's Electroweb
-On Prinplup
Accuracy Check (9500): 6959 (HIT)
Crit Check (625): 1667 (NO)
Damage: (6 * 0.75 + 3 - 4.5) * 1.5 = 4.5

-On Nohface
Accuracy Check (9500): 5641 (HIT)
crit Check (625): 2855 (NO)
Damage: (6 * 0.75 + 3 - 7.5) = 1
EN Check: 5

Prinplup cools down

Nohface Flinched

-2 HP Meditite

Stat Calculations said:
412-c.png

Sandy-Burmy
90 - 12 = 78
100 - (5 + 5 + 5) = 85
Ranks: 2/2[4]/3/2[4]/31|12|1/1
Status: Rare Candy
-10% EVA

307.png

Meditite
65 - (18.75 + 2 + 2) = 42.25
58 - (14 + 7 + 6) = 31
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
Burned
1 KOC


Nohface.png

Nohface
88 - (6.03 + 1 + 1.005 + 1) = 78.965
96 - 7 = 89
Ranks: 2/3[5]/0/3[5]/12|13|1/3
Status: Eviolite
+5% ACC
-2 Speed for 2 rounds

394.png

Prinplup
72 - (6 + 4.5 + 20 + 8.25 + 3 + 4.5) = 25.75
100 - 10.5 = 89.5
Ranks: 3/4/3/3/43|17|2/2
Status: Expert Belt
-10% EVA
-2 Speed for 2 rounds


BENCH said:
535.png

Tympole
25
82
Ranks: 2[4]/2/3[5]/2/55|13|1/1
Status: Rare Candy
-10% EVA

231.png

Phanpy
38
28
Ranks: 2[4]/2[4]/1/2/46|13|1/3
Status: Rare Candy
+5% ACC


446.png

Munchlax
-5
75
Ranks: 3/2/3/3/4|16|1/5
Status: Silk Scarf
-10% EVA
KO

315.png

Roselia
12
46
Ranks: 1/3/4/3/65|16|1/1
Status: Leftovers

412-c.png

Sandy-Burmy
78
85
Ranks: 2/2[4]/3/2[4]/31|12|1/1
Status: Rare Candy
-10% EVA

307.png

Meditite
42
31
Ranks: 4/2[4]/1/2[4]/69|14|1/2
Status: Rare Candy
+11% ACC
Burned
1 KOC


Nohface.png

Nohface
79
89
Ranks: 2/3[5]/0/3[5]/12|13|1/3
Status: Eviolite
+5% ACC
-2 Speed for 2 rounds

394.png

Prinplup
26
89
Ranks: 3/4/3/3/43|17|2/2
Status: Expert Belt
-10% EVA
-2 Speed for 2 rounds


Spikes on IAR's side of the field

You order
I ref
 
Last edited:
ASBSpriteGuitar.png

*vibrates agressively*

Patron: ShadowStrike (Medi.) *3
- IF Meditite faints, change remaining actions

Bonaparte: Agility + Hydro Pump (Medi.) ~ Cooldown (Ice Beam Burm.) ~ Peck Burmy
 
Unless you can provide me with a compelling argument for how Agility + Hydro Pump should be legal, Simon, you will need to reorder.
 
The same way that Agility boosts the priority of any other move; The column of water is otherwise unaffected, hitting with the same strength as it ordinarily would, but Bonaparte's execution of the attack would be much faster. Example being an old fashioned Western Shootout; the guns don't actually decide who shoots first, but the Agility of the gunman.

Also because I have been the unluckiest sod in ASB during this battle and could really use a break?
 
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