Completed I've seen too many Burmy's get hurt at this point

2v2 LC Doubles
36 Hour DQ
2 Substitutions
0 Recoveries / Unlimited Chills
Training Items
All Abilities
Switch = Doesn't Matter
Standard Arena​

Zentinel

Burmy [Sandworm] [♀]
Types:

Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).

Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat: [LOCKED]

Nature: Brave
+1 Atk, Speed ÷ 1.15, -10% Evasion

Stats:
HP: 80
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 31 (-)
SC: 1
WC: 1
BRT: 12

MC: 7

Moves [7]:
Protect
Tackle
Bug Bite
Hidden Power (Ice)

Electroweb
Snore
String Shot

Burmy [Lampsexual] [♂]
Types:

Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).

Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat: [LOCKED]

Nature: Modest
+1 SpA, -1 Atk

Stats:
HP: 80
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 36
SC: 1
WC: 1
BRT: 12

MC: 7

Moves [7]:
Protect
Tackle
Bug Bite
Hidden Power (Fire)

Electroweb
Snore
String Shot


cbrevan

Bravo | Riolu (Male)
[Typing]
Fighting​



[Abilities]
Steadfast | Inner Focus | Prankster (Locked)​



[Nature]
Naughty (+Attack, -Special Defense)​



[Stats]
HP: 80​
Atk: 4 (+)​
Def: 2​
SpA: 2​
SpD: 1 (-)​
Spe: 60​
Size Class: 1​
Weight Class: 2​
Base Rank Total: 14​



[Counters]
MC: 0​



[Learned Moves]
[19]​



[Level-Up]​
Quick Attack​
Foresight​
Endure​
Counter​
Feint​
Force Palm​
Copycat​
Reversal​
Screech​



[Egg]​
High Jump Kick​
Detect​
Meteor Mash​
Blaze Kick​
Vaccum Wave​



[Tutor]​



[TM/HM]​
Toxic​
Rock Slide​
Poison Jab​
Dig​
Shadow Claw​



[Event/Error]​


Sanosuke | Machop (Male)
[Type]

Fighting​



[Abilities]
Guts | No Guard | Steadfast (Locked)​



[Nature]
Quiet (+Special Attack, -Speed)​



[Stats]
HP: 90​
Atk: 3​
Def: 2​
SpA: 3 (+)​
SpD: 2​
Spe: 30 (-) (-10% Evasion)​
Size Class: 2​
Weight Class: 2​
Base Rank Total: 14​



[Counters]
MC: 0​



[Learned Moves]
[21]​



[Level-Up]​
Low Kick​
Leer​
Focus Energy​
Karate Chop​
Foresight​
Low Sweep​
Seismic Toss​
Knock Off​
Revenge​
Vital Throw​



[Egg]​
Bullet Punch​
Counter​
Encore​
Ice Punch​
Close Combat​



[Tutor]​



[TM/HM]​
Protect​
Toxic​
Endure​
Dig​
Poison Jab​



[Event/Error]​


Oh, honey. I've been here before. Against two fighting types might help Zentinel's chances here, but, well, Burmy doesn't fight that hard alone. Not having Overcoat yet also hurts. You could have hypothetically used their sig items if you had them though (and if the rules allowed them)!

Let's get this started.


Order:
cbrevan sends out and equips
Zentinel sends out, equips, and orders
cbrevan orders
I ref​
 
Last edited:

cbrevan

spin, spin, spin
is a member of the Site Staffis a Forum Moderatoris a CAP Contributor
Moderator
Sig items aren't training items, so the rules wouldn't have allowed them.
Also minor question, but shouldn't the match seeker be sending out first? Doesn't matter either way ig.

"Time to squash some bugs!"
Bravo the Riolu @ Exp Share
Sanosuke the Machop @ Exp Share
 

"I apologize if you were expecting an even fight here..."


":("
Sand Burmy @ Exp. Share
Electroweb > Electroweb
IF you are the target of a damaging Fire-type combination, use Protect.


":("
Plant Burmy @ Exp. Share
Electroweb > Electroweb
IF you are the target of a damaging Fire-type combination, use Protect.
 

cbrevan

spin, spin, spin
is a member of the Site Staffis a Forum Moderatoris a CAP Contributor
Moderator
Riolu: Rock Slide > Rock Slide

Machop: Ice Punch [Plant Burmy] > Ice Punch [Plant Burmy]
 

Bug | Shed Skin
HP: 80/80 | EN: 100
3/2/2/2/31 | 1/2/12
Status: OK, +1 MC, -10% evasion

Bug | Shed Skin
HP: 80/80 | EN: 100
1/2/3/2/36 | 1/2/12
Status: OK, +1 MC



Fighting | Steadfast/Inner Focus
HP: 80/80 | EN: 100
4/2/2/1/60 | 1/2/14
Status: OK, +1 MC

Fighting | Guts/No Guard
HP: 90/90 | EN: 100
3/2/3/2/30 | 2/2/14
Status: OK, +1 MC, -10% evasion (not that it matters)
A1

Riolu uses Rock Slide! -6 EN

4/10<9/10, hits, 9/10>3/10 and 10/10>3/10, does not flinch, 4/24>1/24 and 18/24>1/24, does not crit

6+4=10*1.5=15 damage

6+4=10*1.5=15 damage

Burmy-G uses Electroweb! -5 EN

18/20>19/20, hits, 16/24>1/24 and 20/24>1/24, does not crit

5+4=9 damage to Riolu, speed dropped

5+2=7 damage to Machop, speed dropped

Burmy-S uses Electroweb! -5 EN

9/20<19/20, hits, 1/24=1/24, crits Riolu, 15/24>1/24, does not crit Machop

5+3+2=10 damage to Riolu, speed dropped

5 damage to Machop, speed dropped

Machop uses Ice Punch on Burmy-G! -6 EN

13/24>1/24, does not crit, 2/10>1/10, does not freeze

8+2=10 damage to Burmy-G

A2

Burmy-G uses Electroweb! -9 EN

16/20>19/20, hits, 4/24>1/24 and 3/24>1/24, does not crit

5+4=9 damage to Riolu, speed dropped

5+2=7 damage to Machop, speed dropped

Burmy-S uses Electroweb! -9 EN

14/20<19/20, hits, 7/24>1/24 and 8/24>1/24, does not crit

5+2=7 damage to Riolu, speed dropped

5 damage to Machop, speed dropped

Riolu uses Rock Slide! -10 EN

10/10>9/10, misses, 19/24, does not crit

6+4=10*1.5=15 damage to Burmy-S

Machop uses Ice Punch on Burmy-G! -10 EN

14/24>1/24, does not crit, 5/10>1/10, does not freeze

8+2=10 damage to Burmy-G

Bug | Shed Skin
HP: 50/80 | EN: 86
3/2/2/2/31 | 1/2/12
Status: OK, +1 MC, -10% evasion

Bug | Shed Skin
HP: 55/80 | EN: 86
1/2/3/2/36 | 1/2/12
Status: OK, +1 MC



Fighting | Steadfast/Inner Focus
HP: 55/80 | EN: 84
4/2/2/1/60(15) | 1/2/14
Status: OK, +1 MC

Fighting | Guts/No Guard
HP: 66/90 | EN: 84
3/2/3/2/30(7) | 2/2/14
Status: OK, +1 MC, -10% evasion (not that it matters)
If the Burmys are going to score a KOC here, it's going to be on Riolu, and a lucky crit helps move things along in that regard (which they need). Electroweb also quickly ties up Riolu to the point where Rock Slide flinches aren't a risk. Maybe there's hope for the bugs? Maybe?

Order:
cbrevan
Zentinel
I​
 

cbrevan

spin, spin, spin
is a member of the Site Staffis a Forum Moderatoris a CAP Contributor
Moderator
Riolu: Rock Slide>Rock Slide
[KO] IF Grass Burmy is KOed, THEN Blaze Kick [Ground Burmy]

Machops: Knock Off [Grass Burmy]>Ice Punch [Grass Burmy]

[KO] IF Grass Burmy is KOed, THEN target the Ground Burmy
IF P/E, target the Ground Burmy
 

Bug | Shed Skin
HP: 50/80 | EN: 86
3/2/2/2/31 | 1/2/12
Status: OK, +1 MC, -10% evasion

Bug | Shed Skin
HP: 55/80 | EN: 86
1/2/3/2/36 | 1/2/12
Status: OK, +1 MC



Fighting | Steadfast/Inner Focus
HP: 55/80 | EN: 84
4/2/2/1/60(15) | 1/2/14
Status: OK, +1 MC

Fighting | Guts/No Guard
HP: 66/90 | EN: 84
3/2/3/2/30(7) | 2/2/14
Status: OK, +1 MC, -10% evasion (not that it matters)​
A1

Burmy-G uses Hidden Power on Riolu! -4 EN

8/24>1/24, does not crit

6+4=10 damage

Burmy-S uses Hidden Power on Riolu! -4 EN

21/24>1/24, does not crit

6+2=8 damage

Riolu uses Rock Slide! -14 EN

6/10<9/10, hits, 11/24>1/24, 3/24>1/24, do not crit

6+4=10*1.5=15 damage

6+4=10*1.5=15 damage

Machop uses Knock Off on Burmy-G! -7 EN

10+2=12 damage

A2

Burmy-G uses Electroweb! -5 EN

11/20>19/20, hits, 20/24>1/24, does not crit Riolu, 1/24>1/24, crits Machop

5+4=9 damage to Riolu, speed dropped

5+3+2=7 damage to Machop, speed dropped

Burmy-S uses Electroweb! -5 EN

20/20>19/20, hits, 10/24>1/24, does not crit

5+2=7 damage to Riolu, speed dropped

5 damage to Machop, speed dropped

Riolu uses Rock Slide! -18 EN

9/10=9/10, hits, 15/24>1/24, 21/24>1/24, do not crit

6+4=10*1.5=15 damage

6+4=10*1.5=15 damage

Machop uses Ice Punch on Burmy-G! -6 EN

3/10>1/10, does not freeze, 20/24>1/24, does not crit

8+2=10 damage to Burmy-G

Bug | Shed Skin
HP: 20/80 | EN: 77
3/2/2/2/31 | 1/2/12
Status: OK, +1 MC, -10% evasion

Bug | Shed Skin
HP: 3/80 | EN: 77
1/2/3/2/36 | 1/2/12
Status: OK, +1 MC



Fighting | Steadfast/Inner Focus
HP: 21/80 | EN: 52
4/2/2/1/60(low) | 1/2/14
Status: OK, +1 MC

Fighting | Guts/No Guard
HP: 54/90 | EN: 71
3/2/3/2/30(lower) | 2/2/14
Status: OK, +1 MC, -10% evasion (not that it matters)
These bugs have put out startling damage for their strength and have swung well above their weight, but the curtains are starting to fall on the show. As slow as the fighting duo is, it's not slower than a -2 priority from a combo, and not even that would give the KOing power needed. What's a bug to do?

Sorry, but the game was rigged from the start.


Order:
Zentinel

cbrevan
One last go​
 

Hidden Power (Riolu) > Electroweb


Hidden Power (Riolu) > Electroweb
[ONCE] IF you are the target of a damaging priority move, use Protect and push back.
 

cbrevan

spin, spin, spin
is a member of the Site Staffis a Forum Moderatoris a CAP Contributor
Moderator
Riolu: Rock Slide > Quick Attack [Burmy Ground]
[KO] IF Burmy [Ground] is KOed, THEN Feint [Burmy Grass]

Machop: Ice Punch+Ice Punch [Burmy Ground] > Knock Off [Burmy Ground]
 

Bug | Shed Skin
HP: 20/80 | EN: 77
3/2/2/2/31 | 1/2/12
Status: OK, +1 MC, -10% evasion

Bug | Shed Skin
HP: 3/80 | EN: 77
1/2/3/2/36 | 1/2/12
Status: OK, +1 MC



Fighting | Steadfast/Inner Focus
HP: 21/80 | EN: 52
4/2/2/1/60(low) | 1/2/14
Status: OK, +1 MC

Fighting | Guts/No Guard
HP: 54/90 | EN: 71
3/2/3/2/30(lower) | 2/2/14
Status: OK, +1 MC, -10% evasion (not that it matters)
A1

Burmy-G uses Hidden Power on Riolu! -4 EN

20/24>1/24, does not crit

6+4=10 damage, 11 HP left

Burmy-S uses Hidden Power on Riolu! -4 EN

4/24>1/24, does not crit

6+2=8 damage, 3 HP

Riolu uses Rock Slide! -6 EN

10/10>9/10, misses Burmy-G, 4/24>1/24, does not crit

6+4=10*1.5=15 damage to Burmy-S, 5 HP

Machop uses Glacial Punch on Burmy-S! -21 EN

dead

A2

Burmy-G uses Protect! -7 EN

Riolu uses Feint!

dead

Bug | Shed Skin
HP: 0/80 | EN: 77
3/2/2/2/31 | 1/2/12
Status: OK, +1 MC, -10% evasion

Bug | Shed Skin
HP: 0/80 | EN: 77
1/2/3/2/36 | 1/2/12
Status: OK, +1 MC



Fighting | Steadfast/Inner Focus
HP: 21/80 | EN: 52
4/2/2/1/60(low) | 1/2/14
Status: OK, +1 MC

Fighting | Guts/No Guard
HP: 54/90 | EN: 71
3/2/3/2/30(lower) | 2/2/14
Status: OK, +1 MC, -10% evasion (not that it matters)
And like the sun sets, the end, inevitable, comes.

Awards
both battlers: +2CC, +6 MC on their mons. Riolu and Machop get an additional 1 KOC each.
I get 15 UC​
 

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