UU Jellicent [Done]

Estarossa

grater demon
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[OVERVIEW]

Jellicent establishes itself a niche in UU on balance and stall teams through its combination of valuable defensive typing and stallbreaking capabilities. Its typing and Will-O-Wisp allow it to check a variety of highly viable Pokemon such as Scizor, Cobalion, and Keldeo, while Taunt lets it shut down defensive Pokemon such as Chansey, Celesteela, and Skarmory; shutting down the first in particular gives it a great matchup versus opposing bulky teams. Jellicent has two useful abilities as well. Cursed Body Jellicent can eventually overpower certain defensive Pokemon such as Amoonguss and RestTalk Primarina by potentially disabling their only moves that can harm it. Cursed Body also lets it switch into Scald and potentially take a burn to avoid being poisoned later on. On the other hand, Water Absorb makes Jellicent an even more reliable Water-type check, countering rarer threats such as rain wallbreakers or SubCM Keldeo and deterring Choice Specs Primarina from spamming a Water-type attack. While Jellicent has an impressive defensive profile, its need to invest heavily into Speed to outspeed Skarmory and Conkeldurr leaves it with less-than-ideal bulk, which can make it struggle to reliably and comfortably check Pokemon such as Excadrill, Swords Dance + Stone Edge Cobalion, and Swords Dance + Knock Off Scizor if lacking Colbur Berry. Jellicent must also be wary of status, especially on balance teams lacking cleric support. Multiple Pokemon it would otherwise like to pressure such as Hippowdon, Chansey, non-Giga Drain Amoonguss, and Galarian Slowbro can potentially poison Jellicent if it hasn't taken a Scald burn. This forces Jellicent to be more predictable with Taunt versus Toxic users, such as the former two, and more careful around Sludge Bomb users like the latter two. With cleric support on stall teams, status is less of an issue, but Jellicent's need for passive turns is still very much present, and it can offer wallbreakers such as Thundurus-T and Hydreigon free entry still.

[SET]
name: Defensive Utility
move 1: Hex / Night Shade
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Heavy-Duty Boots / Colbur Berry
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 56 Def / 200 Spe

[SET COMMENTS]

Taunt lets Jellicent deny the recovery of Pokemon such as Chansey and Hippowdon, stifle entry hazard setters such as Skarmory and Hippowdon, and block debilitating Toxic from users such as Chansey, Celesteela, and Hippowdon. Will-O-Wisp lets Jellicent check Pokemon such as Swords Dance Cobalion and Scizor, and it combines with Hex to give Jellicent wallbreaking potential versus a range of threats like Amoonguss. Night Shade is an option over Hex for more direct and consistent damage to targets such as Hydreigon. Cursed Body is preferred to improve Jellicent's matchup versus Pokemon such as RestTalk Primarina. The ability to receive Scald burns, unlike Water Absorb Jellicent, also lets it better face Pokemon such as Amoonguss, with Cursed Body potentially shutting down Giga Drain variants too. On more balanced teams, Water Absorb is an option to better deter Choice Specs Keldeo and Primarina from spamming Water-type moves. Water Absorb can also improve the matchup versus rain teams and rare threats such as SubCM Keldeo, but neither of these are common enough to usually justify running it in isolation. It also lets Jellicent block Flip Turn from Swampert. Heavy-Duty Boots ensures that Jellicent can reliably switch into Pokemon like Cobalion, no matter the entry hazards situation. Colbur Berry is an option if one is confident in their team's hazard removal, letting Jellicent better check Swords Dance + Knock Off Scizor, check Conkeldurr to a degree, and freely stay in on Hydreigon once. 200 Speed EVs let Jellicent outspeed Azumarill, Skarmory, and Conkeldurr, while the remaining EVs beyond HP improve Jellicent's Defense for threats such as Scizor and Cobalion.

Jellicent fits best on stall teams, which appreciate its defensive utility versus threats such as Cobalion and Scizor and wallbreaking versus opposing bulky teams, and these teams provide it plenty of cleric, entry hazard, and status support. It can, however, also fit on certain balance teams that appreciate a reliable check to Cobalion and Keldeo. Cleric support from Articuno or Chansey helps greatly on stall, as Jellicent is prone to Sludge Bomb poisoning from Pokemon such as Galarian Slowbro and Amoonguss, and it lets Jellicent be more aggressive against Toxic users such as Hippowdon. Articuno can also dominate the entry hazards war with its Pressure + Defog combination, letting Jellicent consider running Colbur Berry instead of Heavy-Duty Boots. Entry hazard setters like Hippowdon, Chansey, and Skarmory can make the most of Jellicent's wallbreaking potential. Hippowdon can help check Raikou, Thundurus-T, and Rotom-H for Jellicent, while Skarmory can cover Grass-types such as Zarude and Amoonguss, and it helps versus Excadrill, which Jellicent can struggle to spinblock against. Chansey offers a reliable Primarina and Hydreigon answer, and having Hippowdon set Stealth Rock lets it fit the aforementioned Heal Bell. Wish support from Umbreon can massively help Jellicent reliably stay at high HP. Jellicent also traditionally checks some of the main Umbreon switch-ins, such as Cobalion. Umbreon solidly answers Pokemon such as Hydreigon that check Jellicent, handles Pokemon Jellicent struggles to reliably check like Mamoswine and Salamence, and has Toxic to support Hex in return. On balance teams, Toxic spreaders include Salamence, Hippowdon, and Excadrill. Setup sweepers such as Calm Mind Galarian Slowbro and Slowking appreciate Jellicent softening up the opposing team so they can clean late-game. Slowking, in particular, offers a more reliable check to Pokemon such as Mamoswine with its superior bulk and Regenerator, while Galarian Slowbro can support Jellicent mid-game by spreading status with Sludge Bomb and Scald. On balance teams, checks to Zarude and Amoonguss are especially useful, such as Swords Dance Cobalion, which appreciates Jellicent pressuring or wearing down checks such as Hippowdon and Salamence. Skarmory can also fill this role well on stall teams, with its Spikes support being very valuable to these balance teams too.

[STRATEGY COMMENTS]
Other Options
=============

Jellicent can consider running Scald over Will-O-Wisp to more directly threaten certain Pokemon such as Nihilego, Nidoqueen, and Nidoking, alongside the ability to burn Hatterene, but the unreliable burn chance gives up a lot of solidity against dangerous physical attackers such as Scizor and Cobalion.

Checks and Counters
===================

**Grass-types**: Amoonguss and Tangrowth dislike Will-O-Wisp but can force Jellicent out with the threat of their Grass-type moves or Sludge Bomb poisons, although Amoonguss can struggle to deal with a Jellicent burned by Scald, especially in the absence of Giga Drain.

**Dark-types**: Zarude's Jungle Healing makes it a particularly problematic counter to Jellicent, although it can be forced to burn its PP over a longer match. Hydreigon takes very little damage from anything Jellicent can use and can force it out, but Choice item sets lacking Roost will find themselves worn down quickly over a longer game.

**Electric-types**: Rotom-W takes very little damage from anything Jellicent can use and can safely pivot into it. However, it can't make damage stick on Jellicent, as Recover can negate the damage Volt Switch does. Thundurus-T can easily threaten Jellicent but lacks enough power to truly dissuade Recover with Volt Switch, unless it carries Nasty Plot and/or Thunderbolt. Rotom-H is immune to Will-O-Wisp and can threaten Jellicent with Toxic. Raikou cannot switch into Jellicent particularly safely but, due to running Heavy-Duty Boots, it is unfazed by entry hazards and can threaten it with Thunderbolt or Volt Switch.

**Poison**: Jellicent has to be very careful in practice around Toxic and Sludge Bomb users, as its lack of Leftovers can make poison a severe hindrance. This can limit Jellicent's ability to directly switch into Pokemon such as Hippowdon and Chansey that it can pressure, and it lets Pokemon such as Amoonguss and Galarian Slowbro pressure Jellicent with Sludge Bomb. When facing Cursed Body Jellicent, one must not let it take a Scald burn against Pokemon such as Primarina or Slowking if wishing to poison it, though; Jellicent will be able to reliably face these Poison-types afterwards.

**Powerful Wallbreakers**: Due to investing many EVs in Speed, Jellicent can struggle to check Pokemon its base stats suggest it can, such as Mamoswine and Excadrill. Therefore, they can potentially overwhelm Jellicent if they catch it trying to switch into an Icicle Crash or Iron Head, and Jellicent can't comfortably spinblock against the latter.

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[Monky25, 515132], [Sulo, 528036]]
- Grammar checked by: [[Adeleine, 517429], [Sulo, 528036]]
 
Last edited:

Monky25

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[OVERVIEW]

  • Jellicent establishes itself a niche in UU on balance and stall teams through the combination of its valuable defensive typing + stall-breaking capabilities.
  • Its typing + access to Will-O-Wisp provides it with the key components to check a variety of highly viable Pokemon such as Scizor, Cobalion, and Keldeo, while Taunt lets it shut down defensive Pokemon such as Chansey, Celesteela, and Skarmory, the 1st of which in particular gives it a great matchup versus opposing bulky teams.
  • Jellicent has two useful abilities as well; Cursed Body gives Jellicent an improved matchup versus certain defensive Pokemon such as Amoonguss and RestTalk Primarina by eventually cancelling out their only moves that can harm it, while also letting it potentially absorb a Scald Burn to avoid being Poisoned later on, on the other hand Water Absorb can let Jellicent act as an even more reliable Water-resist by countering rarer threats such as Rain or SubCM Keldeo and deterring Choice Specs Primarina from clicking a Water-type attack.
  • While Jellicent has an impressive defensive profile, its need to invest heavily into its own Speed stat to improve its matchup versus Skarmory and Conkeldurr, Swords Dance Scizor most scizor are slow you're not putting much speed to beat them out, leaves it with a less than ideal bulk that can lead to it struggling to check Pokemon such as Swords Dance + Stone Edge Cobalion and Swords Dance + Knock Off Scizor as reliably as it would like without staying at a comfortable level of HP. add excadrill in this list as it sometimes acts as a spinblocker but can't do too well as eq 2HKOes
  • Jellicent must also be wary of status while on the field, especially on balance teams lacking cleric support. In particular multiple Pokemon it would otherwise like to pressure such as Hippowdon, Chansey, non Giga Drain Amoonguss, and Galarian Slowbro Slowbro-Galar can potentially Poison it if it hasn't been Scald burned, forcing Jellicent to either be more predictable with Taunts versus Toxic users such as the former two or more careful around Sludge Bomb users like the latter two. With cleric support on Stall teams this issue is lowered but Jellicent's need for passive turns is still very much present and can offer wallbreakers such as Thundurus-T free entry still.
[SET]
name: Defensive Utility
move 1: Taunt
move 2: Will-O-Wisp
move 3: Hex / Night Shade make this move 1 imo since STAB, then bump everything down
move 4: Recover
item: Heavy-Duty Boots / Colbur Berry
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 56 Def / 200 Spe

[SET COMMENTS]

  • Taunt lets Jellicent shut off the recovery of Pokemon such as Chansey and Umbreon, find a more relevant example prevent hazard setters such as Skarmory and Hippowdon from setting up their respective entry hazards, and prevent Jellicent from being Poisoned by Toxic users. (like? Give examples, celesteela and hippowdon are notable)
  • Will-O-Wisp lets Jellicent check Pokemon such as Swords Dance Cobalion and Scizor, and combines with Hex to give Jellicent breaking potential versus a range of threats. (like?)
  • Night Shade is an option over Hex to let Jellicent do more direct damage to targets such as Zarude and Hydreigon.
  • Cursed Body is preferred to let Jellicent improve its matchup versus Pokemon such as RestTalk Primarina, while the ability to absorb Scald burns lets it better face Pokemon such as Amoonguss, with Cursed Body also letting it potentially block Giga Drain variants too.
  • Water Absorb is an option to improve the matchup versus Rain teams and rare threats such as SubCM Keldeo, but neither of these are common enough to usually justify running it except on more balance orientated teams that would appreciate Jellicent's ability to better deter Choice Specs Keldeo and Primarina from clicking Water-type moves.
  • talk about why you would run each item
  • 200 Speed EVs let Jellicent outspeed Azumarill, Skarmory, and Conkeldurr, while the remaining EVs help to improve Jellicent's Physical defense as much as possible for threats such as Scizor and Cobalion.

  • Jellicent fits best on Stall teams that appreciate its defensive utility versus threats such as Cobalion and breaking abilities versus opposing bulky teams while being able to provide it plenty of cleric, hazard, and status support. It can, however, also fit on certain balance teams that appreciate a reliable check to Cobalion and Keldeo.
  • Cleric support from Articuno or Chansey is greatly appreciated as Jellicent is prone to being poisoned by Sludge Bomb from Pokemon such as Galarian Slowbro Slowbro-Galar, while letting it be more aggressive into Toxic users such as Hippowdon. Articuno can also dominate the entry hazards war with its Pressure + Defog combination, letting Jellicent consider running Colbur Berry instead of Heavy-Duty Boots.
  • Entry hazard support from the likes of Hippowdon, Chansey, and Skarmory can help Jellicent make the most of its breaking potential. Hippowdon can help check Thundurus-T and Rotom-H for Jellicent, while Skarmory can cover Grass-types such as Zarude and Amoonguss. Chansey offers a reliable Primarina and Hydreigon answer and has the prementioned option of running Heal Bell (doesn't chansey run aromatherapy?) instead when paired with Hippowdon.
  • Wish support from Umbreon can massively improve Jellicent's ability to reliably stay at high HP. Pokemon that Jellicent traditionally checks such as Cobalion are some of the main Umbreon switch-ins which further helps the reliability of this pairing. Umbreon provides a solid answer to Pokemon such as Hydreigon that check Jellicent as well as Pokemon Jellicent struggles to reliably check like Mamoswine and Salamence, and Mamoswine and Salamence that Jellicent cannot reliably check due to its mediocre bulk, while its Toxic support also helps Jellicent break more easily with Hex
  • Win conditions such as Calm Mind Galarian Slowbro Slowbro-Galar, Reuniclus, (reuniclus doesn't have a CM set so remove for now, could've gotten one but with Hippo decline it's better to wait as glowbro becomes more appealing again) or Slowking appreciate Jellicent softening up the opposing team so that they can clean late game. Slowking in particular offers a more reliable check to Pokemon such as Mamoswine with its superior bulk and access to Regenerator, while Galarian Slowbro Slowbro-Galar can provide midgame support to Jellicent by spreading status against the opposing team, while Reuniclus can counter Calm Mind Hatterene reliably.
  • On balance teams, checks to Zarude and Amoonguss are especially useful such as Swords Dance Cobalion, who appreciates Jellicent pressuring checks such as Hippowdon, and Skarmory, who can provide Spikes support. this point feels weird because you already talk about skarmory earlier. imo mention that skarmory brings spikes where it is first mentioned and find another example to replace it here, salamence can work
  • Jellicent also appreciates Toxic support from the likes of Salamence, Hippowdon, and Excadrill on balance teams to help it become more immediately threatening and waste less turns spreading status itself.
[STRATEGY COMMENTS]
Other Options
=============

Jellicent can consider running Scald over Will-O-Wisp to give itself a more directly threatening move versus certain Pokemon such as Nihilego, Nidoqueen, and Nidoking, and the ability to indirectly burn Hatterene, but this gives up a lot of the reliability that a guaranteed burn versus Pokemon such as Scizor and Cobalion provides.
choice specs lol?

Checks and Counters
===================

**Grass-types and Dark-types**: Zarude's access to Jungle Healing makes it a particularly problematic counter to Jellicent, although it can be forced to waste its PP over a longer match. Amoonguss and Tangrowth dislike being burned by Will-O-Wisp but can force Jellicent out with the threat of their Grass-type moves or Sludge Bomb Poisons, although Amoonguss can struggle to deal with a burnt Jellicent especially in the absence of Giga Drain. Hydreigon takes very little damage from anything Jellicent can use versus it and can threaten it out, but Choiced sets lacking Roost will find themselves worn down quickly over a longer game. split this up, they should not be together. if dark-type section feels bare feel free to add zarude there instead of grass section or include dark-type coverage

**Electric-types**: Rotom-W takes very little damage from anything Jellicent can use versus it and can safely pivot into it. However, it lacks any reliable way to damage Jellicent as Volt Switch can be mitigated with Recover. Thundurus-T can easily threaten Jellicent but lacks enough power to truly dissuade Recover against Volt Switch unless it carries Nasty Plot and/or Thunderbolt. Rotom-H is immune to Will-O-Wisp and can threaten Jellicent with a Toxic or Nasty Plot. mention raikou here imo since its more relevant than rotom-h, also removed the nasty plot set so cut it here.

consider adding a powerful wallbreaker section where you can talk about certain threats jellicent would like to answer like mamoswine, excadrill, etc but can't because it has to invest in so much Speed

**Poison**: Jellicent has to be very careful in practice around Toxic and Sludge Bomb users as its lack of Leftovers can leave it being severely hindered by being poisoned. This can limit Jellicent's ability to directly switch into Pokemon such as Hippowdon and Chansey that it can pressure, and leaves Pokemon such as Amoonguss and Galarian Slowbro Slowbro-Galar with an option to pressure it. When facing Jellicent one must be careful to not let it absorb a Scald burn against Pokemon such as Primarina or Slowking if wishing to do this though, as Jellicent will be able to reliably face down these Poison-types afterwards.

[CREDITS]
- Written by: [[username1, userid1]] make sure to do this part
- Quality checked by: [[Monky25, 515132], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/3 nice work, could honestly make this 1/2 tbh had little comments
add remove comment
 
Last edited:

Sulo

crossfade
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
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amqc check, implement what you want
add remove comment
[OVERVIEW]

  • Jellicent establishes itself a niche in UU on balance and stall teams through the combination of its valuable defensive typing + stall-breaking capabilities.
  • Its typing + access to Will-O-Wisp provides it with the key components to check a variety of highly viable Pokemon such as Scizor, Cobalion, and Keldeo, while Taunt lets it shut down defensive Pokemon such as Chansey, Celesteela, and Skarmory, the 1st of which in particular gives it a great matchup versus opposing bulky teams.
  • Jellicent has two useful abilities as well; Cursed Body gives Jellicent an improved matchup versus certain defensive Pokemon such as Amoonguss and RestTalk Primarina by eventually cancelling out their only moves that can harm it, while also letting it potentially absorb a Scald Burn to avoid being Poisoned later on, on the other hand Water Absorb can let Jellicent act as an even more reliable Water-resist by countering rarer threats such as Rain or SubCM Keldeo, and deterring Choice Specs Primarina from clicking a Water-type attack. could mention how it lets it deters flip turn from pert, putting the momentum in its favor if it does click it or forcing it to click toxic for a teammate to take advantage of
  • While Jellicent has an impressive defensive profile, its need to invest heavily into its own Speed stat to improve its matchup versus Skarmory and Conkeldurr leaves it with a less than ideal bulk that can lead to it struggling to check Pokemon such as Excadrill, Swords Dance + Stone Edge Cobalion, and Swords Dance + Knock Off Scizor, if lacking Colbur Berry, as reliably as it would like without staying at a comfortable level of HP.
  • Jellicent must also be wary of status while on the field, especially on balance teams lacking cleric support. In particular multiple Pokemon it would otherwise like to pressure such as Hippowdon, Chansey, non Giga Drain Amoonguss, and Galarian Slowbro can potentially Poison it if it hasn't been Scald burned, forcing Jellicent to either be more predictable with Taunts versus Toxic users such as the former two or more careful around Sludge Bomb users like the latter two. With cleric support on Stall teams this issue is lowered but Jellicent's need for passive turns is still very much present and can offer wallbreakers such as Thundurus-T and Hydreigon free entry still.

[SET]
name: Defensive Utility
move 1: Hex / Night Shade
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Heavy-Duty Boots / Colbur Berry
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 56 Def / 200 Spe

[SET COMMENTS]

  • Taunt lets Jellicent shut off the recovery of Pokemon such as Chansey and Hippowdon, prevent hazard setters such as Skarmory and Hippowdon from setting up their respective entry hazards, and prevent Jellicent from being Poisoned by Toxic users such as Chansey Celesteela and Hippowdon. (it was edited into the steela set but i think mentioning chansey is more indictive of taunt's purpose, since steelas prob run protect more)
  • Will-O-Wisp lets Jellicent check Pokemon such as Swords Dance Cobalion and Scizor, and combines with Hex to give Jellicent breaking potential versus a range of threats like Amoonguss.
  • Night Shade is an option over Hex to let Jellicent do more direct and consistent damage to targets such as Zarude and Hydreigon. (honestly zarude doesnt care too much about either, so you could maybe mention nihi or other specially bulky pokemon.)
  • Cursed Body is preferred to let Jellicent improve its matchup versus Pokemon such as RestTalk Primarina, while the ability to absorb Scald burns lets it better face Pokemon such as Amoonguss, with Cursed Body also letting it potentially block Giga Drain variants too.
  • Water Absorb is an option to improve the matchup versus Rain teams and rare threats such as SubCM Keldeo, but neither of these are common enough to usually justify running it except on more balance orientated teams that would appreciate Jellicent's ability to better deter Choice Specs Keldeo and Primarina from clicking Water-type moves. honestly this makes it sound somewhat bad, so id reword to something like "Water Absorb is an alternative that can be used if the team is weak to rain teams and SubCM Keldeo, and is useful in dissuading Choice Specs Keldeo and Primarina from using Water-type moves. However, Cursed Body is often easier to justify with the aforementioned positives, and SubCM Keldeo and rain teams are not common either." this change is subjective but i feel like there's some way it can sound more positive.
  • Heavy-Duty Boots ensure that Jellicent can reliably switch into Pokemon like Cobalion no matter what the entry hazards situation is like on Jellicent's side of the field. Colbur Berry is an option if one is confident in their one's hazard removal, giving it the option to better check Swords Dance + Knock Off Scizor, the ability to check Conkeldurr to a degree, and a free opportunity to stay in on Hydreigon once.
  • 200 Speed EVs let Jellicent outspeed Azumarill, Skarmory, and Conkeldurr, while the remaining EVs help to improve Jellicent's Physical defense as much as possible for threats such as Scizor and Cobalion.

  • Jellicent fits best on Stall teams that appreciate its defensive utility versus threats such as Cobalion and Sscizor and ability to annoy breaking abilities versus opposing bulky teams while being able to provide it plenty of cleric, hazard, and status support. It can, however, also fit on certain balance teams that appreciate a reliable check to Cobalion and Keldeo.
  • Cleric support from Articuno or Chansey is greatly appreciated as Jellicent is prone to being poisoned by Sludge Bomb from Pokemon such as Galarian Slowbro and Amoonguss, while letting it be more aggressive into Toxic users such as Hippowdon. Articuno can also dominate the entry hazards war with its Pressure + Defog combination, letting Jellicent consider running Colbur Berry instead of Heavy-Duty Boots.
  • Entry hazard support from the likes of Hippowdon, Chansey, and Skarmory can help Jellicent make the most of its breaking potential. re: the change i made to a similar sentence above, idt describing jellicent as a breaker is really selling it, its more of annoyance imo. could say "stallbreaker", though. Hippowdon can help check Raikou Thundurus-T (gknot is doing a lot and raikou cant rly 2hko w scald and u can actually eq back and punish raikou) and Rotom-H for Jellicent, while Skarmory can cover Grass-types such as Zarude and Amoonguss. Chansey offers a reliable Primarina and Hydreigon answer and has the prementioned option of running Heal Bell instead when paired with Hippowdon.
  • Wish support from Umbreon can massively improve Jellicent's ability to reliably stay at high HP. Pokemon that Jellicent traditionally checks such as Cobalion are some of the main Umbreon switch-ins which further helps the reliability of this pairing. Umbreon provides a solid answer to Pokemon such as Hydreigon that check Jellicent as well as Pokemon Jellicent struggles to reliably check like Mamoswine and Salamence, while its Toxic support also helps Jellicent break more easily with Hex.
  • Win conditions such as Calm Mind Galarian Slowbro or Slowking appreciate Jellicent softening up the opposing team so that they can clean late game. Slowking in particular offers a more reliable check to Pokemon such as Mamoswine with its superior bulk and access to Regenerator, while Galarian Slowbro can provide midgame support to Jellicent by spreading status with Sludge Bomb or Scald against the opposing team.
  • On balance teams, checks to Zarude and Amoonguss are especially useful such as Swords Dance Cobalion, who appreciates Jellicent pressuring or wearing down checks such as Hippowdon and Salamence. Skarmory can also fill this role well like on Stall builds with Jellicent, with its Spikes support being very valuable to these balance teams.
  • Jellicent also appreciates Toxic support from the likes of Salamence, Hippowdon, and Excadrill on balance teams to help it become more immediately threatening with Hex and waste less turns spreading status itself.

[STRATEGY COMMENTS]
Other Options
=============

Jellicent can consider running Scald over Will-O-Wisp to give itself a more directly threatening move versus certain Pokemon such as Nihilego, Nidoqueen, and Nidoking, and the ability to indirectly burn Hatterene, but this gives up a lot of the reliability that Will-O-Wisp provides a guaranteed burn (wisp still kinda isnt guaranteed; more reliable, but not 100%) versus Pokemon such as Scizor and Cobalion. provides.

Checks and Counters
===================

**Grass-types**: Amoonguss and Tangrowth dislike being burned by Will-O-Wisp but can force Jellicent out with the threat of their Grass-type moves of Sludge Bomb Poisons, although Amoonguss can struggle to deal with a burnt Jellicent especially in the absence of Giga Drain.

**Dark-types**: Zarude's access to Jungle Healing makes it a particularly problematic counter to Jellicent, although it can be forced to waste its PP over a longer match. Hydreigon takes very little damage from anything Jellicent can use versus it and can threaten it out, but Choiced sets lacking Roost will find themselves worn down quickly over a longer game.

**Electric-types**: Rotom-W takes very little damage from anything Jellicent can use versus it and can safely pivot into it. However, it lacks any reliable way to damage Jellicent as Volt Switch can be mitigated with Recover. Thundurus-T can easily threaten Jellicent but lacks enough power to truly dissuade Recover with against Volt Switch unless it carries Nasty Plot and/or Thunderbolt. Rotom-H is immune to Will-O-Wisp and can threaten Jellicent with a Toxic. Raikou cannot switch into Jellicent particularly safely but due to running Heavy-Duty Boots it is unfazed unphazed by entry hazards and can threaten it with Thunderbolt or Volt Switch.

**Poison**: Jellicent has to be very careful in practice around Toxic and Sludge Bomb users as its lack of Leftovers can leave it being severely hindered by being poisoned. This can limit Jellicent's ability to directly switch into Pokemon such as Hippowdon and Chansey (this is veeeery subjective but i think you can replace chans with a better example; you're kind of stuck in a stalemate with chans tbh, tho it cant do anything back either. maybe slowking?) that it can pressure, and leaves Pokemon such as Amoonguss and Galarian Slowbro with an option to pressure it. When facing Jellicent one must be careful to not let it absorb a Scald burn against Pokemon such as Primarina or Slowking if wishing to do this though, as Jellicent will be able to reliably face down these Poison-types afterwards.

**Powerful Wallbreakers**: Due to investing heavily in its speed stat for Pokemon such as Skarmory and Conkeldurr, Jellicent can struggle to check Pokemon it would otherwise reliably cripple be able to threaten such as Mamoswine and Excadrill, giving them the opportunity to potentially overwhelm it if they predict it switching in on one of their ineffective STAB moves. (just removed a hyphen here)

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[Monky25, 515132], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Estarossa

grater demon
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Solid check Sulo, discussed with Monky and we are gonna count this as an official check so putting this in GP now.

Few things I implemented slightly differently: put the flip turn swampert mention in mentions instead of overview as its pretty minor thing in general from a niche mon, kept steela while adding chansey to the taunt bit cause its definitely still very relevant and the list is fine length with all 3, (and also stops them leeching too which is still useful), and kept the Chansey mention in the Toxic section of checks because you definitely don't stalemate it, preventing it from recovering while wearing it down with Burn lets you definitely break it.

GP Team
 

Adeleine

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[OVERVIEW]

Jellicent establishes itself a niche in UU on balance and stall teams through the combination of its combination of valuable defensive typing + stall-breaking and stallbreaking capabilities. Its typing + access to Will-O-Wisp provides it with the key components and Will-O-Wisp allow it to check a variety of highly viable Pokemon such as Scizor, Cobalion, and Keldeo, while Taunt lets it shut down defensive Pokemon such as Chansey, Celesteela, and Skarmory, the 1st of which Skarmory; shutting down the first in particular gives it a great matchup versus opposing bulky teams. Jellicent has two useful abilities as well; well. Cursed Body gives Jellicent an improved matchup versus Jellicent can eventually overpower (assuming this makes sense?) certain defensive Pokemon such as Amoonguss and RestTalk Primarina by eventually cancelling out disabling their only moves that can harm it, while also letting it potentially absorb a Scald Burn to avoid being Poisoned later on, on the other hand Water Absorb can let Jellicent act as an even more reliable Water-resist by it. Cursed Body also lets it switch into Scald and potentially take a burn to avoid being poisoned later on. On the other hand, Water Absorb makes Jellicent an even more reliable Water-type check, countering rarer threats such as Rain rain or SubCM Keldeo (RC) and deterring Choice Specs Primarina from clicking spamming (I imagine?) a Water-type attack. While Jellicent has an impressive defensive profile, its need to invest heavily into its own Speed stat to improve its matchup versus Speed to outspeed Skarmory and Conkeldurr leaves it with a less than ideal bulk that can lead to it struggling to less-than-ideal bulk, which can make it struggle to reliably and comfortably check Pokemon such as Excadrill, Swords Dance + Stone Edge Cobalion, and Swords Dance + Knock Off Scizor (RC) if lacking Colbur Berry, as reliably as it would like without staying at a comfortable level of HP. Jellicent must also be wary of status while on the field, especially on balance teams lacking cleric support. In particular multiple Multiple Pokemon it would otherwise like to pressure such as Hippowdon, Chansey, non-Giga (added hyphen) Drain Amoonguss, and Galarian Slowbro can potentially Poison it if it hasn't been Scald burned, forcing poison Jellicent if it hasn't taken a Scald burn. This forces Jellicent to either be more predictable with Taunts versus Toxic users, (AC) such as the former two or two, and more careful around Sludge Bomb users like the latter two. With cleric support on Stall teams this issue is lowered stall teams, status is less of an issue, but Jellicent's need for passive turns is still very much present, (AC) and it can offer wallbreakers such as Thundurus-T and Hydreigon free entry still.

[SET]
name: Defensive Utility
move 1: Hex / Night Shade
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Heavy-Duty Boots / Colbur Berry
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 56 Def / 200 Spe

[SET COMMENTS]

Taunt lets Jellicent shut off the recovery of Pokemon such as Chansey and Hippowdon, prevent stifle entry hazard setters such as Skarmory and Hippowdon from setting up their respective entry hazards, and prevent Jellicent from being Poisoned by Toxic Hippowdon, and block debilitating Toxic from users such as Chansey, Celesteela, and Hippowdon. Will-O-Wisp lets Jellicent check Pokemon such as Swords Dance Cobalion and Scizor, and it combines with Hex to give Jellicent wallbreaking potential versus a range of threats like Amoonguss. Night Shade is an option over Hex to let Jellicent do for more direct and consistent damage to targets such as Hydreigon. Cursed Body is preferred to let Jellicent improve its improve Jellicent's matchup versus Pokemon such as RestTalk Primarina, while Primarina. The ability to absorb receive Scald burns, unlike Water Absorb Jellicent, also lets it better face Pokemon such as Amoonguss, with Cursed Body also letting it potentially block potentially shutting down Giga Drain variants too. On more balanced teams, Water Absorb is an option to better deter Choice Specs Keldeo and Primarina from spamming (I imagine?) Water-type moves. Water Absorb can also improve the matchup versus Rain rain teams and rare threats such as SubCM Keldeo, but neither of these are common enough to usually justify running it except on more balance orientated teams that would appreciate Jellicent's ability to better deter Choice Specs Keldeo and Primarina from clicking Water-type moves. in isolation. It also lets Jellicent block Flip Turn from Swampert. Heavy-Duty Boots ensure ensures that Jellicent can reliably switch into Pokemon like Cobalion no matter what the entry hazards situation is like on Jellicent's side of the field. Cobalion, no matter the entry hazards situation. Colbur Berry is an option if one is confident in their team's hazard removal, giving it the option to letting Jellicent better check Swords Dance + Knock Off Scizor, the ability to check Conkeldurr to a degree, and a free opportunity to freely stay in on Hydreigon once. 200 Speed EVs let Jellicent outspeed Azumarill, Skarmory, and Conkeldurr, while the remaining EVs help to improve Jellicent's Physical defense as much as possible beyond HP improve Jellicent's Defense for threats such as Scizor and Cobalion.

Jellicent fits best on Stall teams that stall teams, which appreciate its defensive utility versus threats such as Cobalion and Scizor and breaking abilities wallbreaking versus opposing bulky teams, (AC) while being able to and these teams provide it plenty of cleric, entry hazard, and status support. It can, however, also fit on certain balance teams that appreciate a reliable check to Cobalion and Keldeo. Cleric support from Articuno or Chansey is greatly appreciated as Jellicent is prone to being poisoned by Sludge Bomb helps greatly on stall, (I imagine?) as Jellicent is prone to Sludge Bomb poisoning from Pokemon such as Galarian Slowbro and Amoonguss, while letting it and it lets Jellicent be more aggressive into against Toxic users such as Hippowdon. Articuno can also dominate the entry hazards war with its Pressure + Defog combination, letting Jellicent consider running Colbur Berry instead of Heavy-Duty Boots. Entry hazard support from the likes of setters like Hippowdon, Chansey, and Skarmory can help Jellicent make the most of its breaking make the most of Jellicent's wallbreaking potential. Hippowdon can help check Raikou, Thundurus-T, and Rotom-H for Jellicent, while Skarmory can cover Grass-types such as Zarude and Amoonguss, and help it helps versus Excadrill, (AC) which Jellicent can struggle to spinblock. Chansey offers a reliable Primarina and Hydreigon answer and has the prementioned option of running Heal Bell instead when paired with Hippowdon. answer, and having Hippowdon set Stealth Rock lets it fit the aforementioned Heal Bell. Wish support from Umbreon can massively improve Jellicent's ability to help Jellicent reliably stay at high HP. Pokemon that Jellicent traditionally checks such as Cobalion are some of the main Umbreon switch-ins which further helps the reliability of this pairing. Jellicent also traditionally checks some of the main Umbreon switch-ins, such as Cobalion. Umbreon provides a solid answer to solidly answers Pokemon such as Hydreigon that check Jellicent, (AC) as well as handles Pokemon Jellicent struggles to reliably check like Mamoswine and Salamence, while its Toxic support also helps Jellicent break more easily with Hex. Win conditions and has Toxic to support Hex in return. On balance teams, Toxic spreaders include Salamence, Hippowdon, and Excadrill. (I assume this framing makes sense bc i assume umbreon is on stall? change things if needed) Setup sweepers (I imagine this works here?) such as Calm Mind Galarian Slowbro or and Slowking appreciate Jellicent softening up the opposing team so that they can clean late-game. (added hyphen) Slowking in particular offers a more reliable check to Pokemon such as Mamoswine with its superior bulk and access to Regenerator, while Galarian Slowbro can provide midgame support to Jellicent support Jellicent mid-game by spreading status with Sludge Bomb and Scald against the opposing team. On balance teams, checks to Zarude and Amoonguss are especially useful, (AC) such as Swords Dance Cobalion, who which appreciates Jellicent pressuring or wearing down checks such as Hippowdon and Salamence. Skarmory can also fill this role well like on Stall builds with Jellicent on stall teams, with its Spikes support being very valuable to these balance teams too. (I imagine this sentence still makes sense?) Jellicent also appreciates Toxic support from the likes of Salamence, Hippowdon, and Excadrill on balance teams to help it become more immediately threatening with Hex and waste less turns spreading status itself.

[STRATEGY COMMENTS]
Other Options
=============

Jellicent can consider running Scald over Will-O-Wisp to give itself a more directly threatening move versus more directly threaten certain Pokemon such as Nihilego, Nidoqueen, and Nidoking, and the ability to indirectly alongside the ability to burn Hatterene, but this gives up a lot of the reliability that a more reliable burn versus Pokemon such as Scizor and Cobalion provides. reliability against dangerous physical attackers such as Scizor and Cobalion.

Checks and Counters
===================

**Grass-types**: Amoonguss and Tangrowth dislike being burned by Will-O-Wisp but can force Jellicent out with the threat of their Grass-type moves of or Sludge Bomb Poisons, poisons, although Amoonguss can struggle to deal with a burnt Jellicent Jellicent burned by Scald, especially in the absence of Giga Drain.

**Dark-types**: Zarude's access to Jungle Healing makes it a particularly problematic counter to Jellicent, although it can be forced to waste burn its PP over a longer match. Hydreigon takes very little damage from anything Jellicent can use versus it and can threaten force it out, but Choiced Choice item sets lacking Roost will find themselves worn down quickly over a longer game.

**Electric-types**: Rotom-W takes very little damage from anything Jellicent can use versus it and can safely pivot into it. However, it lacks any reliable way to damage Jellicent as Volt Switch can be mitigated with Recover. can't make damage stick on Jellicent, as Recover can counteract its Volt Switch. Thundurus-T can easily threaten Jellicent but lacks enough power to truly dissuade Recover with Volt Switch, (AC) unless it carries Nasty Plot and/or Thunderbolt. Rotom-H is immune to Will-O-Wisp and can threaten Jellicent with a Toxic. Raikou cannot switch into Jellicent particularly safely but, (AC) due to running Heavy-Duty Boots, (AC) it is unfazed by entry hazards and can threaten it with Thunderbolt or Volt Switch.

**Poison**: Jellicent has to be very careful in practice around Toxic and Sludge Bomb users, (AC) as its lack of Leftovers can leave it being severely hindered by being poisoned. make poison a severe hindrance. This can limit Jellicent's ability to directly switch into Pokemon such as Hippowdon and Chansey that it can pressure, and leaves it lets Pokemon such as Amoonguss and Galarian Slowbro with an option to pressure it. pressure Jellicent with Sludge Bomb. When facing Cursed Body Jellicent, (AC) one must be careful to not let it absorb not let it take a Scald burn against Pokemon such as Primarina or Slowking if wishing to do this though, as poison it, though; Jellicent will be able to reliably face down these Poison-types afterwards.

**Powerful Wallbreakers**: Due to investing heavily in its speed stat for Pokemon such as Skarmory and Conkeldurr, many EVs in Speed, Jellicent can struggle to check Pokemon it would otherwise be able to cripple its base stats suggest it can, (I imagine?) such as Mamoswine and Excadrill, giving them the opportunity to potentially overwhelm it if they predict it switching in on one of their ineffective STAB moves, and preventing Jellicent from comfortably spinblocking. Excadrill. Therefore, they can potentially overwhelm Jellicent if they catch it trying to switch into an Icicle Crash or Iron Head, and Jellicent can't comfortably spinblock the latter. (I imagine this makes sense?) if you mean this stops jellicent from comfortably spinblocking overall, i'd make that explicit)

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[Monky25, 515132], [Sulo, 528036]]
- Grammar checked by: [[Adeleine, 517429], [username2, userid2]]
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Last edited:

Sulo

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[OVERVIEW]

Jellicent establishes itself a niche in UU on balance and stall teams through its combination of valuable defensive typing and stallbreaking capabilities. Its typing and Will-O-Wisp allow it to check a variety of highly viable Pokemon such as Scizor, Cobalion, and Keldeo, while Taunt lets it shut down defensive Pokemon such as Chansey, Celesteela, and Skarmory; shutting down the first in particular gives it a great matchup versus opposing bulky teams. Jellicent has two useful abilities as well. Cursed Body Jellicent can eventually overpower certain defensive Pokemon such as Amoonguss and RestTalk Primarina by potentially eventually (avoiding repetition here) disabling their only moves that can harm it. Cursed Body also lets it switch into Scald and potentially take a burn to avoid being poisoned later on. On the other hand, Water Absorb makes Jellicent an even more reliable Water-type check, countering rarer threats such as rain wallbreakers or SubCM Keldeo and deterring Choice Specs Primarina from spamming a Water-type attack. While Jellicent has an impressive defensive profile, its need to invest heavily into Speed to outspeed Skarmory and Conkeldurr leaves it with less-than-ideal bulk, which can make it struggle to reliably and comfortably check Pokemon such as Excadrill, Swords Dance + Stone Edge Cobalion, and Swords Dance + Knock Off Scizor if lacking Colbur Berry. Jellicent must also be wary of status, especially on balance teams lacking cleric support. Multiple Pokemon it would otherwise like to pressure such as Hippowdon, Chansey, non-Giga Drain Amoonguss, and Galarian Slowbro can potentially poison Jellicent if it hasn't taken a Scald burn. This forces Jellicent to be more predictable with Taunt versus Toxic users, such as the former two, and more careful around Sludge Bomb users like the latter two. With cleric support on stall teams, status is less of an issue, but Jellicent's need for passive turns is still very much present, and it can offer wallbreakers such as Thundurus-T and Hydreigon free entry still.

[SET]
name: Defensive Utility
move 1: Hex / Night Shade
move 2: Taunt
move 3: Will-O-Wisp
move 4: Recover
item: Heavy-Duty Boots / Colbur Berry
ability: Cursed Body / Water Absorb
nature: Bold
evs: 252 HP / 56 Def / 200 Spe

[SET COMMENTS]

Taunt lets Jellicent deny shut off the recovery of Pokemon such as Chansey and Hippowdon, stifle entry hazard setters such as Skarmory and Hippowdon, and block debilitating Toxic from users such as Chansey, Celesteela, and Hippowdon. Will-O-Wisp lets Jellicent check Pokemon such as Swords Dance Cobalion and Scizor, and it combines with Hex to give Jellicent wallbreaking potential versus a range of threats like Amoonguss. Night Shade is an option over Hex for more direct and consistent damage to targets such as Hydreigon. Cursed Body is preferred to improve Jellicent's matchup versus Pokemon such as RestTalk Primarina. The ability to receive Scald burns, unlike Water Absorb Jellicent, also lets it better face Pokemon such as Amoonguss, with Cursed Body potentially shutting down Giga Drain variants too. On more balanced teams, Water Absorb is an option to better deter Choice Specs Keldeo and Primarina from spamming Water-type moves. Water Absorb can also improve the matchup versus rain teams and rare threats such as SubCM Keldeo, but neither of these are common enough to usually justify running it in isolation. It also lets Jellicent block Flip Turn from Swampert. Heavy-Duty Boots ensures that Jellicent can reliably switch into Pokemon like Cobalion, no matter the entry hazards situation. Colbur Berry is an option if one is confident in their team's hazard removal, letting Jellicent better check Swords Dance + Knock Off Scizor, check Conkeldurr to a degree, and freely stay in on Hydreigon once. 200 Speed EVs let Jellicent outspeed Azumarill, Skarmory, and Conkeldurr, while the remaining EVs beyond HP improve Jellicent's Defense for threats such as Scizor and Cobalion.

Jellicent fits best on stall teams, which appreciate its defensive utility versus threats such as Cobalion and Scizor and wallbreaking versus opposing bulky teams, and these teams provide it plenty of cleric, entry hazard, and status support. It can, however, also fit on certain balance teams that appreciate a reliable check to Cobalion and Keldeo. Cleric support from Articuno or Chansey helps greatly on stall, as Jellicent is prone to Sludge Bomb poisoning from Pokemon such as Galarian Slowbro and Amoonguss, and it lets Jellicent be more aggressive against Toxic users such as Hippowdon. Articuno can also dominate the entry hazards war with its Pressure + Defog combination, letting Jellicent consider running Colbur Berry instead of Heavy-Duty Boots. Entry hazard setters like Hippowdon, Chansey, and Skarmory can make the most of Jellicent's wallbreaking potential. Hippowdon can help check Raikou, Thundurus-T, and Rotom-H for Jellicent, while Skarmory can cover Grass-types such as Zarude and Amoonguss, and it helps versus Excadrill, which Jellicent can struggle to spinblock against. Chansey offers a reliable Primarina and Hydreigon answer, and having Hippowdon set Stealth Rock lets it fit the aforementioned Heal Bell. Wish support from Umbreon can massively help Jellicent reliably stay at high HP. Jellicent also traditionally checks some of the main Umbreon switch-ins, such as Cobalion. Umbreon solidly answers Pokemon such as Hydreigon that check Jellicent, handles Pokemon Jellicent struggles to reliably check like Mamoswine and Salamence, and has Toxic to support Hex in return. On balance teams, Toxic spreaders include Salamence, Hippowdon, and Excadrill. Setup sweepers such as Calm Mind Galarian Slowbro and Slowking appreciate Jellicent softening up the opposing team so they can clean late-game. Slowking, in particular, (commas) offers a more reliable check to Pokemon such as Mamoswine with its superior bulk and Regenerator, while Galarian Slowbro can support Jellicent mid-game by spreading status with Sludge Bomb and Scald. On balance teams, checks to Zarude and Amoonguss are especially useful, such as Swords Dance Cobalion, which appreciates Jellicent pressuring or wearing down checks such as Hippowdon and Salamence. Skarmory can also fill this role well on stall teams, with its Spikes support being very valuable to these balance teams too.

[STRATEGY COMMENTS]
Other Options
=============

Jellicent can consider running Scald over Will-O-Wisp to more directly threaten certain Pokemon such as Nihilego, Nidoqueen, and Nidoking, alongside the ability to burn Hatterene, but the unreliable burn chance gives up a lot of solidity reliability (just trying to avoid repetition again here) against dangerous physical attackers such as Scizor and Cobalion.

Checks and Counters
===================

**Grass-types**: Amoonguss and Tangrowth dislike Will-O-Wisp but can force Jellicent out with the threat of their Grass-type moves or Sludge Bomb poisons, although Amoonguss can struggle to deal with a Jellicent burned by Scald, especially in the absence of Giga Drain.

**Dark-types**: Zarude's Jungle Healing makes it a particularly problematic counter to Jellicent, although it can be forced to burn its PP over a longer match. Hydreigon takes very little damage from anything Jellicent can use and can force it out, but Choice item sets lacking Roost will find themselves worn down quickly over a longer game.

**Electric-types**: Rotom-W takes very little damage from anything Jellicent can use and can safely pivot into it. However, it can't make damage stick on Jellicent, as Recover can negate the damage Volt Switch does. counteract its Volt Switch. Thundurus-T can easily threaten Jellicent but lacks enough power to truly dissuade Recover with Volt Switch, unless it carries Nasty Plot and/or Thunderbolt. Rotom-H is immune to Will-O-Wisp and can threaten Jellicent with a Toxic. Raikou cannot switch into Jellicent particularly safely but, due to running Heavy-Duty Boots, it is unfazed by entry hazards and can threaten it with Thunderbolt or Volt Switch.

**Poison**: Jellicent has to be very careful in practice around Toxic and Sludge Bomb users, as its lack of Leftovers can make poison a severe hindrance. This can limit Jellicent's ability to directly switch into Pokemon such as Hippowdon and Chansey that it can pressure, and it lets Pokemon such as Amoonguss and Galarian Slowbro pressure Jellicent with Sludge Bomb. When facing Cursed Body Jellicent, one must not let it take a Scald burn against Pokemon such as Primarina or Slowking if wishing to poison it, though; Jellicent will be able to reliably face down these Poison-types afterwards.

**Powerful Wallbreakers**: Due to investing many EVs in Speed, Jellicent can struggle to check Pokemon its base stats suggest it can, such as Mamoswine and Excadrill. Therefore, they can potentially overwhelm Jellicent if they catch it trying to switch into an Icicle Crash or Iron Head, and Jellicent can't comfortably spinblock against the latter.

[CREDITS]
- Written by: [[estarossa, 461329]]
- Quality checked by: [[Monky25, 515132], [Sulo, 528036]]
- Grammar checked by: [[Adeleine, 517429], [Sulo, 528036]]
GP 2/2, adeleine caught a lot so its not much
GP Team done
 

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