Jirachi [full revamp] [GP 2/2]

[Overview]

<p>Jirachi's typing and bulk ensure that it is going to stick around for a while. Use this time to set up with Calm Mind to sweep, or pass Wishes for teammates. Jirachi is never a bad option for any team, and is key in keeping many physical attackers in check.</p>

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Thunderbolt / Hidden Power Grass
move 4: Wish
item: Leftovers
nature: Bold
evs: 252 HP / 224 Def / 32 SpA

[SET COMMENTS]

<p>This Jirachi is a defensive Calm Mind user that destroys Snorlax and Blissey. Fire Punch takes out Steel-types that Jirachi's Psychic can't, such as Metagross, opposing Jirachi, and Skarmory. Its 20% chance of burn also keeps common switch-ins, such as Tyranitar, at bay, and can be used in a pinch to damage physical sweepers. It also stops Celebi from using Jirachi as setup bait. Thunderbolt still hits Steel-types for neutral damage and allows Jirachi to beat Suicune. Hidden Power Grass does the same but trades a super effective attack versus Skarmory for a way to finish off Swampert and Dugtrio. Psychic's 20% chance of lowering Special Defense isn't bad either. Wish keeps Jirachi at high health and helps it against Curse Snorlax and non-Thunder Wave Blissey.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic
move 4: Thunderbolt / Fire Punch
item: Leftovers
nature: Timid
evs: 252 HP / 40 Def / 68 SpA / 148 Spe

[SET COMMENTS]

<p>This Jirachi is a more offensively oriented Calm Mind sweeper. It still beats Blissey and Snorlax without Earthquake one-on-one, but it can't switch in as often as the Wish set can. 101 HP Substitutes let Jirachi set up against Seismic Toss users and protect it from status; Calm Mind makes it sturdier against special attacks. Thunderbolt and Psychic stop almost every common phazer. Fire Punch can be used over Thunderbolt for reasons similar to the ones listed in the Wish set. This Jirachi should aim to hit at least 300 Speed, outspeeding every neutral-natured base 100 Speed Pokemon.</p>

<p>With the given spread, one of Jirachi's most dangerous enemies, Dugtrio, fails to OHKO with Earthquake while having a very good chance to fall to a +1 Psychic. This Jirachi doesn't need as much Defense investment as the previous set, as the lack of Wish makes it unable to stick around as long. This Jirachi focuses more on setting up and posing an immediate threat. Be wary about switching this Jirachi into Snorlax, as paralysis from Body Slam heavily cripples this set.</p>

[ADDITIONAL COMMENTS]

<p>Instead of Psychic, Ice Punch can be used for a pseudo-BoltBeam combination, threatening common switch-ins such as Salamence, Flygon, and Dugtrio with definite kills. It also stops Jirachi from being walled by Celebi. However, the lack of STAB is noticeable when attempting to damage Snorlax or Swampert, both of which can be worn down by Psychic.</p>

SUPERACHI GOES HERE JAAAAA

[Other Options]

<p>Reflect helps against Dugtrio and makes Jirachi a solid answer to most physical threats. Body Slam has 60% chance of paralysis taking Serene Grace into account, but it doesn't do much damage to anything. A Choice Band set can fire off powerful Doom Desires and Body Slams, which might surprise some of Jirachi's switch-ins. However, the vulnerability to Dugtrio and other Pokemon becomes much more noticeable, especially with a lack of STAB attacks to use.</p>

[Checks and Counters]

<p>Dugtrio can be a pain if Jirachi is even slightly weakened, but most Jirachi are EVed to survive Earthquake and can OHKO Dugtrio with a Calm Mind-boosted Psychic. Superachi doesn't stand a chance, though. Swampert, Steelix, and Claydol are real pests; Earthquake Snorlax, Tyranitar, and Metagross also stop Jirachi fairly effectively. Opposing Jirachi with Fire Punch will generally fare well, but most carry an Electric-type move instead. Celebi can Calm Mind up alongside Jirachi and Baton Pass to a counter or stall it out with Calm Mind and Leech Seed. Skarmory and Forretress can set up on Jirachi lacking Fire Punch and Thunderbolt, but have to be wary of letting Jirachi set up too many Calm Minds. Houndoom is a solid answer to almost every Jirachi set, but its frailty can be a pain.</p>
 
I think that running enough SpA to have a good chance(75-80%) to OHKO Dugtrio with a calm mind is necessary. I don't think all that defense is necessary. Also, is Sub Cm actually good? I haven't seen anyone use it effectively. ever.
 
<p>Reflect helps against Dugtrio and makes makes Jirachi a solid answer to most threats. Body Slam has 60% chance of paralysis coming from Jirachi, but it won't do much damage to anything. A Choice Band set can fire off Doom Desires and Body Slams, and might surprise a of Jirachi's switch-ins. However, the vulnerability to Dugtrio and other Pokemon becomes much more noticeable, especially with a lack of STAB attacks to use.</p>
Probably want to fix that.
 

Jukain

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[Overview]

<p>Jirachi's typing and bulk makes ensure it's going to stick around for a while. Use this time to set up Calm Minds to sweep, or fire off wWishes for teammates. Jirachi is never a bad option for any team,(RC) and is key in keeping many physical attackers in check.</p>

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Thunderbolt / Hidden Power Grass
move 4: Wish
item: Leftovers
nature: Bold
evs: 252 HP / 224 Def / 32 SpA

[SET COMMENTS]

<p>This Jirachi is a defensive Calm Mind user that destroys Snorlax and Blissey. Fire Punch takes out Steel-types that Jirachi's Psychic can't like, (AC) such as Metagross, opposing Jirachi, and Skarmory. Its 20% chance of burn also keeps common switch-ins like, (AC) such as Tyranitar, (AC) at bay from switching in, and can be used in a pinch to damage physical sweepers. It also stops Celebi from using Jirachi as set-up bait. Thunderbolt still hits Steel-types for neutral damage, and canallows Jirachi to beat Suicune. Hidden Power Grass does the same, but trades a super- effective attack versus Skarmory for a way to finish off Swampert and Dugtrio. Psychic's 20% chance of lowering Special Defense isn't bad either. Wish keeps Jirachi at high [full is misleading here] health and helps it against Curse Snorlax and non-Thunder Wave Blissey.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic
move 4: Thunderbolt / Fire Punch
item: Leftovers
nature: Timid
evs: 252 HP / 40 Def / 68 SpA / 148 Spe

[SET COMMENTS]

<p>This Jirachi is a more offensively-oriented Calm Mind sweeper. It still beats Blissey and Snorlax without Earthquake one-on-one, but it can't switch in as often as the Wish oneset can. 101 HP Substitutes let it set up against Seismic Toss users and protect it from status, and; (semi) Calm Mind makes them sturdier against special attacks as well. Thunderbolt and Psychic stop almost every phazer. Fire Punch can be used over Thunderbolt for thereasons similar reasto the ones listed in the Wish set. This Jirachi should aim to hit at least 300 Speed, outspeeding every neutral-nature base 100.</p>

<p>With the currgivent spread, one of Jirachi's most dangerous enemies in Dugtrio will fails to OHKO with Earthquake while having a very good chance to fall to a +1 Psychic. This Jirachi doesn't need as much Defense as the previous set, as the lack of Wish won't allow itmakes it unable to stick around as long. This Jirachi focuses more on setting up and posing an immediate threat. Be wary about switching this Jirachi into Snorlax, whereas paralysis from Body Slam heavily cripples a much bigger deal forthis set. [Wish set doesn't mention paralysis and this set.was worded badly]</p>

[Additional CommentsDDITIONAL COMMENTS]

<p>Instead of Psychic, Ice Punch can be used for a psueudo b-Bolt-bBeam combination, threatening common switch-ins such as Salamence, Flygon, and Dugtrio with definite kills. It also stops Jirachi from being walled by Celebi. However, the lack of STAB is noticeable when attempting to damage Snorlax or Swampert, both of whomich [consistency] can be worn down by Psychic.</p>

SUPERACHI GOES HERE JAAAAA

[Other Options]

<p>Reflect helps against Dugtrio and makes makes Jirachi a solid answer to most physical threats. Body Slam has 60% chance of paralysis comtaking from JiSerene Grachie into account, but it wodoesn't do much damage to anything. [clarification] A Choice Band set can fire off powerful [optional but imo needed] Doom Desires and Body Slams, andwhich might surprise asome of Jirachi's switch-ins. However, the vulnerability to Dugtrio and other Pokemon becomes much more noticeable, especially with a lack of STAB attacks to use.</p>

[Checks and Counters]

<p>Dugtrio can be a pain if Jirachi is even slightly weakened, but most Jirachi are EVed to survive Earthquake,(RC) and can OHKO Dugtrio with Calm Mind-boosted Psychic. Superachi wodoesn't stand a chance though. Swampert, Steelix, and Claydol are real pests; Earthquake Snorlax, Tyranitar, and Metagross also stop Jirachi fairly effectively. Opposing Jirachi with Fire Punch will generally beat Jirachi,fare well, [awkwardly worded] but most carry an Electric-type move. Celebi can Calm Mind up alongside Jirachi and Baton Pass to a counter,(RC) or stall it out with Calm Mind +and Leech Seed. Skarmory and Forretress can set up on Jirachi lacking Fire Punch and Thunderbolt, but shouldn't allowthey have to be wary of letting Jirachi to set up too many Calm Minds. Houndoom is a solid answer to almost anevery Jirachi set, but its frailty can be a pain.</p>

[Overview]

<p>Jirachi's typing and bulk ensure it's going to stick around for a while. Use this time to set up Calm Minds to sweep or fire off Wishes for teammates. Jirachi is never a bad option for any team and is key in keeping many physical attackers in check.</p>

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Thunderbolt / Hidden Power Grass
move 4: Wish
item: Leftovers
nature: Bold
evs: 252 HP / 224 Def / 32 SpA

[SET COMMENTS]

<p>This Jirachi is a defensive Calm Mind user that destroys Snorlax and Blissey. Fire Punch takes out Steel-types that Jirachi's Psychic can't, such as Metagross, opposing Jirachi, and Skarmory. Its 20% chance of burn also keeps common switch-ins, such as Tyranitar, at bay and can be used in a pinch to damage physical sweepers. It also stops Celebi from using Jirachi as setup bait. Thunderbolt still hits Steel-types for neutral damage and allows Jirachi to beat Suicune. Hidden Power Grass does the same but trades a super effective attack versus Skarmory for a way to finish off Swampert and Dugtrio. Psychic's 20% chance of lowering Special Defense isn't bad either. Wish keeps Jirachi at high health and helps it against Curse Snorlax and non-Thunder Wave Blissey.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic
move 4: Thunderbolt / Fire Punch
item: Leftovers
nature: Timid
evs: 252 HP / 40 Def / 68 SpA / 148 Spe

[SET COMMENTS]

<p>This Jirachi is a more offensively-oriented Calm Mind sweeper. It still beats Blissey and Snorlax without Earthquake one-on-one, but it can't switch in as often as the Wish set can. 101 HP Substitutes let it set up against Seismic Toss users and protect it from status; Calm Mind makes them sturdier against special attacks. Thunderbolt and Psychic stop almost every phazer. Fire Punch can be used over Thunderbolt for reasons similar to the ones listed in the Wish set. This Jirachi should aim to hit at least 300 Speed, outspeeding every neutral-nature base 100.</p>

<p>With the given spread, one of Jirachi's most dangerous enemies in Dugtrio fails to OHKO with Earthquake while having a very good chance to fall to a +1 Psychic. This Jirachi doesn't need as much Defense as the previous set, as the lack of Wish makes it unable to stick around as long. This Jirachi focuses more on setting up and posing an immediate threat. Be wary about switching this Jirachi into Snorlax, as paralysis from Body Slam heavily cripples this set.</p>

[ADDITIONAL COMMENTS]

<p>Instead of Psychic, Ice Punch can be used for a pseudo-BoltBeam combination, threatening common switch-ins such as Salamence, Flygon, and Dugtrio with definite kills. It also stops Jirachi from being walled by Celebi. However, the lack of STAB is noticeable when attempting to damage Snorlax or Swampert, both of which can be worn down by Psychic.</p>

SUPERACHI GOES HERE JAAAAA

[Other Options]

<p>Reflect helps against Dugtrio and makes Jirachi a solid answer to most physical threats. Body Slam has 60% chance of paralysis taking Serene Grace into account, but it doesn't do much damage to anything. A Choice Band set can fire off powerful Doom Desires and Body Slams, which might surprise some of Jirachi's switch-ins. However, the vulnerability to Dugtrio and other Pokemon becomes much more noticeable, especially with a lack of STAB attacks to use.</p>

[Checks and Counters]

<p>Dugtrio can be a pain if Jirachi is even slightly weakened, but most Jirachi are EVed to survive Earthquake and can OHKO Dugtrio with Calm Mind-boosted Psychic. Superachi doesn't stand a chance though. Swampert, Steelix, and Claydol are real pests; Earthquake Snorlax, Tyranitar, and Metagross also stop Jirachi fairly effectively. Opposing Jirachi with Fire Punch will generally fare well, but most carry an Electric-type move. Celebi can Calm Mind up alongside Jirachi and Baton Pass to a counter or stall it out with Calm Mind and Leech Seed. Skarmory and Forretress can set up on Jirachi lacking Fire Punch and Thunderbolt, but they have to be wary of letting Jirachi set up too many Calm Minds. Houndoom is a solid answer to almost every Jirachi set, but its frailty can be a pain.</p>

just a quick am check~
 

GatoDelFuego

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REMOVE CHANGE COMMENTS

[Overview]

<p>Jirachi's typing and bulk ensure it's going to stick around for a while. Use this time to set up with Calm Minds to sweep or fire off pass Wishes for teammates. Jirachi is never a bad option for any team, (AC) and is key in keeping many physical attackers in check.</p>

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Thunderbolt / Hidden Power Grass
move 4: Wish
item: Leftovers
nature: Bold
evs: 252 HP / 224 Def / 32 SpA

[SET COMMENTS]

<p>This Jirachi is a defensive Calm Mind user that destroys Snorlax and Blissey. Fire Punch takes out Steel-types that Jirachi's Psychic can't, such as Metagross, opposing Jirachi, and Skarmory. Its 20% chance of burn also keeps common switch-ins, such as Tyranitar, at bay and can be used in a pinch to damage physical sweepers. It also stops Celebi from using Jirachi as setup bait. Thunderbolt still hits Steel-types for neutral damage and allows Jirachi to beat Suicune. Hidden Power Grass does the same but trades a super effective attack versus Skarmory for a way to finish off Swampert and Dugtrio. Psychic's 20% chance of lowering Special Defense isn't bad either. Wish keeps Jirachi at high health and helps it against Curse Snorlax and non-Thunder Wave Blissey.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic
move 4: Thunderbolt / Fire Punch
item: Leftovers
nature: Timid
evs: 252 HP / 40 Def / 68 SpA / 148 Spe

[SET COMMENTS]

<p>This Jirachi is a more offensively oriented Calm Mind sweeper. It still beats Blissey and Snorlax without Earthquake one-on-one, but it can't switch in as often as the Wish set can. 101 HP Substitutes let it Jirachi set up against Seismic Toss users and protect it from status; Calm Mind makes them sturdier against special attacks. Thunderbolt and Psychic stop almost every common phazer. Fire Punch can be used over Thunderbolt for reasons similar to the ones listed in the Wish set. This Jirachi should aim to hit at least 300 Speed, outspeeding every neutral-natured base 100.</p>

<p>With the given spread, one of Jirachi's most dangerous enemies, (AC) in Dugtrio, (AC) fails to OHKO with Earthquake while having a very good chance to fall to a +1 Psychic. This Jirachi doesn't need as much Defense investment as the previous set, as the lack of Wish makes it unable to stick around as long. This Jirachi focuses more on setting up and posing an immediate threat. Be wary about switching this Jirachi into Snorlax, as paralysis from Body Slam heavily cripples this set.</p>

[ADDITIONAL COMMENTS]

<p>Instead of Psychic, Ice Punch can be used for a pseudo-BoltBeam combination, threatening common switch-ins such as Salamence, Flygon, and Dugtrio with definite kills. It also stops Jirachi from being walled by Celebi. However, the lack of STAB is noticeable when attempting to damage Snorlax or Swampert, both of which can be worn down by Psychic.</p>

SUPERACHI GOES HERE JAAAAA

[Other Options]

<p>Reflect helps against Dugtrio and makes Jirachi a solid answer to most physical threats. Body Slam has 60% chance of paralysis taking Serene Grace into account, but it doesn't do much damage to anything. A Choice Band set can fire off powerful Doom Desires and Body Slams, which might surprise some of Jirachi's switch-ins. However, the vulnerability to Dugtrio and other Pokemon becomes much more noticeable, especially with a lack of STAB attacks to use.</p>

[Checks and Counters]

<p>Dugtrio can be a pain if Jirachi is even slightly weakened, but most Jirachi are EVed to survive Earthquake and can OHKO Dugtrio with a Calm Mind-boosted Psychic. Superachi doesn't stand a chance, (AC) though. Swampert, Steelix, and Claydol are real pests; Earthquake Snorlax, Tyranitar, and Metagross also stop Jirachi fairly effectively. Opposing Jirachi with Fire Punch will generally fare well, but most carry an Electric-type move instead. Celebi can Calm Mind up alongside Jirachi and Baton Pass to a counter or stall it out with Calm Mind and Leech Seed. Skarmory and Forretress can set up on Jirachi lacking Fire Punch and Thunderbolt, but they have to be wary of letting Jirachi set up too many Calm Minds. Houndoom is a solid answer to almost every Jirachi set, but its frailty can be a pain.</p>

[Overview]

<p>Jirachi's typing and bulk ensure it's going to stick around for a while. Use this time to set up with Calm Mind to sweep or pass Wishes for teammates. Jirachi is never a bad option for any team, and is key in keeping many physical attackers in check.</p>

[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch / Thunderbolt / Hidden Power Grass
move 4: Wish
item: Leftovers
nature: Bold
evs: 252 HP / 224 Def / 32 SpA

[SET COMMENTS]

<p>This Jirachi is a defensive Calm Mind user that destroys Snorlax and Blissey. Fire Punch takes out Steel-types that Jirachi's Psychic can't, such as Metagross, opposing Jirachi, and Skarmory. Its 20% chance of burn also keeps common switch-ins, such as Tyranitar, at bay and can be used in a pinch to damage physical sweepers. It also stops Celebi from using Jirachi as setup bait. Thunderbolt still hits Steel-types for neutral damage and allows Jirachi to beat Suicune. Hidden Power Grass does the same but trades a super effective attack versus Skarmory for a way to finish off Swampert and Dugtrio. Psychic's 20% chance of lowering Special Defense isn't bad either. Wish keeps Jirachi at high health and helps it against Curse Snorlax and non-Thunder Wave Blissey.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Psychic
move 4: Thunderbolt / Fire Punch
item: Leftovers
nature: Timid
evs: 252 HP / 40 Def / 68 SpA / 148 Spe

[SET COMMENTS]

<p>This Jirachi is a more offensively oriented Calm Mind sweeper. It still beats Blissey and Snorlax without Earthquake one-on-one, but it can't switch in as often as the Wish set can. 101 HP Substitutes let Jirachi set up against Seismic Toss users and protect it from status; Calm Mind makes them sturdier against special attacks. Thunderbolt and Psychic stop almost every common phazer. Fire Punch can be used over Thunderbolt for reasons similar to the ones listed in the Wish set. This Jirachi should aim to hit at least 300 Speed, outspeeding every neutral-natured base 100.</p>

<p>With the given spread, one of Jirachi's most dangerous enemies, Dugtrio, fails to OHKO with Earthquake while having a very good chance to fall to a +1 Psychic. This Jirachi doesn't need as much Defense investment as the previous set, as the lack of Wish makes it unable to stick around as long. This Jirachi focuses more on setting up and posing an immediate threat. Be wary about switching this Jirachi into Snorlax, as paralysis from Body Slam heavily cripples this set.</p>

[ADDITIONAL COMMENTS]

<p>Instead of Psychic, Ice Punch can be used for a pseudo-BoltBeam combination, threatening common switch-ins such as Salamence, Flygon, and Dugtrio with definite kills. It also stops Jirachi from being walled by Celebi. However, the lack of STAB is noticeable when attempting to damage Snorlax or Swampert, both of which can be worn down by Psychic.</p>

SUPERACHI GOES HERE JAAAAA

[Other Options]

<p>Reflect helps against Dugtrio and makes Jirachi a solid answer to most physical threats. Body Slam has 60% chance of paralysis taking Serene Grace into account, but it doesn't do much damage to anything. A Choice Band set can fire off powerful Doom Desires and Body Slams, which might surprise some of Jirachi's switch-ins. However, the vulnerability to Dugtrio and other Pokemon becomes much more noticeable, especially with a lack of STAB attacks to use.</p>

[Checks and Counters]

<p>Dugtrio can be a pain if Jirachi is even slightly weakened, but most Jirachi are EVed to survive Earthquake and can OHKO Dugtrio with a Calm Mind-boosted Psychic. Superachi doesn't stand a chance, though. Swampert, Steelix, and Claydol are real pests; Earthquake Snorlax, Tyranitar, and Metagross also stop Jirachi fairly effectively. Opposing Jirachi with Fire Punch will generally fare well, but most carry an Electric-type move instead. Celebi can Calm Mind up alongside Jirachi and Baton Pass to a counter or stall it out with Calm Mind and Leech Seed. Skarmory and Forretress can set up on Jirachi lacking Fire Punch and Thunderbolt, but have to be wary of letting Jirachi set up too many Calm Minds. Houndoom is a solid answer to almost every Jirachi set, but its frailty can be a pain.</p>


[gp]2/2[/gp]
I didn't SCMS this as theres no superrachi yet and idk what to do about it
 
I think Jabba is going to write Superachi separately. If this thread is still needed someone can move it back, but this is now uploaded.
 

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