National Dex Jirachi [Done!]

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Solaros & Lunaris

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:jirachi: :ss/jirachi: :jirachi:
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is a solid Choice Scarf user due to its decent Speed and access to a reliable and disruptive move in Iron Head. On top of that, Jirachi boasts a good defensive typing and great utility in U-turn, Trick, and Healing Wish. Iron Head is Jirachi’s main tool to revenge kill numerous Pokemon in Tapu Lele, Weavile, and Mega Diancie. In conjunction with Serene Grace, Iron Head can situationally defeat a wide range of additional threats as well, including Mega Medicham, Mega Lopunny, and Tapu Koko. As Jirachi’s damage output is mediocre outside of Iron Head, the remaining three moves are dedicated to utility in order to make the best out of Jirachi’s solid defensive typing. U-turn allows Jirachi to capitalize on switch-ins and preserve momentum while letting its offensive teammates in for free. Healing Wish lets Jirachi completely heal a weakened teammate at the cost of sacrificing itself, offering offensive partners a second chance to break open or clean up the opponent’s team. Trick can allow Jirachi to cripple nearly every switch-in to it, as Toxapex, Ferrothorn, and Zapdos don’t like being locked into a move. Serene Grace gives Iron Head a 60% flinch chance, making it quite spammable against Pokemon that don’t resist Steel.

Jirachi’s ability to fully heal a teammate is incredible for a number of offensive teammates, such as Mega Mawile, Garchomp, and Swords Dance Kartana. Its ability to cripple Pokemon like Toxapex, Heatran, and Slowbro with Trick and pivot out of them with U-turn is also fantastic for the aforementioned partners. Jirachi can act as a solid check to Fairy- and Psychic-types such as Clefable, Mega Diancie, and Tapu Lele, so Pokemon that may struggle with these threats like Mega Latias, Mega Medicham, and Mega Lopunny make good teammates. As Jirachi lacks the necessary longevity to continuously withstand these Fairy- and Psychic-types, additional soft checks such as Ferrothorn and Corviknight are advisable teammates. Jirachi cannot reliably revenge kill Pokemon like Kartana, Mega Scizor, and Ash-Greninja, so counterplay to these threats like bulky Landorus-T, Corviknight, and Blissey is essential. In addition, all of these Pokemon can form a pivoting core with Jirachi. Jirachi baits in Pokemon that aren’t bothered by its moves and can take advantage of it, like Heatran, Zapdos, and Mega Scizor. Jirachi’s best way of making progress against these Pokemon is either crippling them with Trick or pivoting out of them with U-turn into teammates that can exploit such as Garchomp, Greninja, and Tapu Koko.

[STRATEGY COMMENTS]
Other Options
=============

Fire Punch, Ice Punch, and Zen Headbutt can be run over Trick or Healing Wish on the Choice Scarf set, as they target Pokemon like Ferrothorn, Mega Scizor, Garchomp, and Toxapex, but sacrificing this utility in exchange for extra coverage is often not worth it. A specially defensive set with Iron Head / U-turn and two of Stealth Rock / Wish / Protect lets Jirachi act as a solid pivot that can provide Wish and Stealth Rock support while fulfilling an important defensive niche in checking Psychic- and Fairy-types.

Checks and Counters
===================

**Steel-types**: Heatran, Mega Scizor, Aegislash, and Ferrothorn take very little damage from Jirachi’s Iron Head and U-turn. Mega Scizor, Firium Z Heatran, and Ghostium Z Aegislash are particularly dangerous, as they’re immune to Trick, while Ferrothorn can wear down Jirachi with Iron Barbs. However, specially defensive Heatran and Ferrothorn must be wary of Trick, as losing their Leftovers and being Choice-locked does them no favors.

**Water-types**: Toxapex and Slowbro don’t mind Iron Head and don’t even need to risk a flinch while healing thanks to Regenerator. In the meantime, both can burn Jirachi, Toxapex can remove its Choice Scarf with Knock Off, and Slowbro can set up Future Sight or Teleport out. Jirachi is able to Trick them, though.

**Fire-types**: Volcarona, Heatran and Mega Charizard Y easily stomach all of Jirachi’s attacks and hit back with their powerful STAB moves. All three can also avoid Trick provided the former two run a Z-Crystal.

**Ground-types**: Garchomp, defensive Landorus-T, and Gliscor are capable of switching into Jirachi and eliminating it with STAB Earthquake. The former two can wear down Jirachi with Rough Skin or Rocky Helmet, respectively, while Gliscor easily switches in thanks to Poison Heal and it not caring about Trick after its Toxic Orb has activated. Garchomp and Landorus-T need to be wary of Trick, however.

**Electric-types**: Most Electric-types easily switch into Jirachi thanks to their Steel resistance, and hit it hard with their STAB moves. Zapdos is especially troubling, as it has the potential to paralyze Jirachi with its ability, ruining its Speed. Magnezone can trap Jirachi locked into Iron Head and remove it with Thunderbolt. Rotom-W despises Trick, but it easily takes Iron Head and cripples Jirachi with Will-O-Wisp.

[CREDITS]
- Written by: [[Solaros & Lunaris, 471780]]
- Quality checked by: [[Sputnik, 475916], [Guard, 360582]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Sputnik

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[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is a solid speed control option thanks to its decent Speed with a Choice Scarf, good defensive utility, and unique utility in Healing Wish. U-turn allows Jirachi to scout switch-ins and preserve momentum, while letting its offensive teammates in for free. Healing Wish allows for Jirachi to completely heal a weakened teammate at the cost of itself, allowing setup sweepers and powerful wallbreakersto receive a second oppurtunity to break open the opponent’s team. It's not just setup sweepers that benefit here.Trick can allow Jirachi to cripple certain switch-ins to Jirachi, as Heatran, Toxapex, and Slowbro don’t like being locked into a move. Serene Grace is Jirachi’s only ability, and it gives Iron Head a 60% flinch chance, making it wuite quite spammable against Pokemon who don’t resist Steel. A Choice Scarf lets Jirachi maximise its utility by letting it pull off an emergency Healing Wish or Trick against fast paced teams. Not a huge fan of the way this is phrased, emphasize speed control for teams as well.

Jirachi’s ability to fully heal a teammate is a godsend for a number of setup sweepers and powerful wallbreakers, such as Mega Mawile, Normalium Z Cinderace, and Swords Dance Kartana. It’s ability to bring in Pokemon like Toxapex, Heatran, and Slowbro and U-turn on them is also fantastic for the aforementioned partners. Jirachi can act as a solid check to Psychic-types as well as Magearna, so defensive teammates who may struggle with these threats like Slowbro add a few more examples here make good teammates. In return, Slowbro can check Cinderace and form a pivoting core with Jirachi. Jirachi tends to bait in Ground-types that aren’t annoyed by Iron Head or U-turn, like Landorus-T, Rocky Helmet Garchomp, and Gliscor, so Weavile makes an excellent partner to remove them. I'd mention a few other powerful Ice and waters, such as Kyurem and Ash Gren. It also appreciates Jirachi’s ability to chip Mega Latias to the point where Weavile can properly trap it.

[STRATEGY COMMENTS]
Other Options
=============

A specially defensive set with Iron Head / U-turn / Healing Wish or Wish / Stealth Rock or Protect can act as a solid pivot that can provide Wish or Stealth Rock while fulfilling an important defensive niche. However, its relative passivity limits it to slower-paced teams, which are generally incapable with fast offensive teams that specially defensive Jirachi tends to be weak to.

I think you can afford to mention a few of the more "meh" coverage options for Scarf Rachi here...Fire Punch, Ice Punch, ZHB, etc. Things that could theoretically be used but are also kinda worse in general

Checks and Counters
===================

**Steel-types**: Heatran, Mega Scizor, Aegislash, and Ferrothorn are not annoyed by Jirachi’s Iron Head while taking pitiful damage from U-turn. Mega Scizor, Firium Z Heatran, and Ghostium Z Aegislash are a particular danger as they’re immune to Trick, while Ferrothorn can wear down Jirachi with Iron Barbs. However, specially defensive Heatran and Ferrothorn must be wary of Trick, as losing their Leftovers and being choice-locked does them no favors.

**Water-types**: Toxapex and Slowbro don’t mind Iron Head, and don’t even need to risk a flinch while healing thanks to Regenerator. In the meantime, both can burn Jirachi, Toxapex can Knock Off its Choice Scarf, and Slowbro can setup a Future Sight or Teleport out. Jirachi is able to Trick them, though.

Fire-types should prolly be mentioned here since Rachi can't really do much to most of them except for maybe try and flinch hax Ace. The Helmet Grounds deserve one too I think.

[CREDITS]
- Written by: [[Solaros & Lunaris, 471780]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good work, QC 1/2
SputnikGT-QC.gif
 

Guard

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[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is a solid speed control option thanks to a reliable and disruptive move in Iron Head and its decent Speed with a Choice Scarf. (RC) (AP) -this sentence is split into two, because the latter two points don't really list qualities that necessarily tie back to Jirachi being good speed control- On top of that, Jirachi boasts a good defensive utility typing (RC) and unique great utility in Healing Wish, Trick, and U-turn. Iron Head is Jirachi's main tool to revenge kill numerous Pokemon in Tapu Lele, Weavile, and Mega Diancie. In conjunction with Serene Grace's effects, Iron Head can situationally defeat a wide range of additional threats as well, including but not limited to Mega Medicham, Magearna, Mega Lopunny, and Tapu Koko. As Jirachi's damage output is mediocre outside of Iron Head, the remaining three moves are dedicated to utility in order to make the best out of Jirachi's solid defensive typing. U-turn allows Jirachi to scout switch-ins and preserve momentum, while letting its offensive teammates in for free. Healing Wish allows for Jirachi to completely heal a weakened teammate at the cost of itself, allowing setup sweepers and powerful wallbreakers to receive a second oppurtunity opportunity to break open or clean up the opponent’s team. Trick can allow Jirachi to cripple certain nearly every defensive switch-ins to it, as Pokemon such as Heatran, Toxapex, Zapdos, Ferrothorn, and Slowbro don’t like being locked into a move. Serene Grace is Jirachi’s only ability, and it gives Iron Head a 60% flinch chance, making it quite spammable against Pokemon who don’t resist Steel. A Choice Scarf lets Jirachi maximise its utility by letting it pull off an emergency Healing Wish or Trick against fast paced teams, as well as letting it be solid speed control. -this is pretty obvious; on the other hand, you should definitely explain why 252 HP is preferred over 252 Attack-

What teams does Jirachi fit on?
Jirachi’s ability to fully heal a teammate is a godsend for a number of setup sweepers and strong wallbreakers, such as Mega Mawile, Normalium Z Cinderace, Garchomp, Magearna, Melmetal, and Swords Dance Kartana -Garchomp, Melmetal, and Magearna have a tendency to put up a huge fight against their checks before going down. They really appreciate Healing Wish to get a second life in order to ultimately overwhelm their checks- . It’s ability to bring in cripple Pokemon like Toxapex, Heatran, and Slowbro with Trick or pivoting out of them with U-turn and U-turn on them is also fantastic for the aforementioned partners. Jirachi can act as a solid check to Fairy- and Psychic-types as well such as Magearna, Clefable, Mega Diancie, and Tapu Lele, so teammates who may struggle with these threats like Slowbro, Mega Latias, Mega Medicham, and Mega Lopunny make good teammates enjoy Jirachi pivoting into them and maintaining momentum. -I removed Slowbro on this list because it's better to make a distinction between offensive teammates that appreciate Jirachi checking Psychic- / Fairy-types, and defensive teammates that appreciate it. This is because the reasoning behind their appreciation differs: offensive teammates mostly just appreciate Jirachi pivoting into them and forcing them out while regaining momentum with U-turn, whereas defensive teammates enjoy the fact that Jirachi offers a (second) line of defense against these threats- As Jirachi lacks the necessary longevity to continuously withstand these Fairy- and Psychic-types, additional soft-checks such as Ferrothorn, Corviknight, Magearna, and Melmetal are advisable teammates. There are several dangerous Pokemon Jirachi cannot revenge kill reliably in the likes of Cinderace, Kartana, Mega Scizor, and Ash-Greninja. Counterplay to these threats is essential and may consist of Pokemon such as bulky Landorus-T, Slowbro, Zapdos, Corviknight, Assault Vest Magearna, and Blissey. In return addition, Slowbro all of these teammates can check Cinderace and form a pivoting core with Jirachi. Jirachi tends to bait in Ground-types that aren’t annoyed by Iron Head or U-turn, like Landorus-T, Rocky Helmet Garchomp, and Gliscor, so Pokemon like Weavile, Kyurem, and both Greninja formes make excellent partners to remove them. Weavile in particular appreciates Jirachi’s ability to chip Mega Latias to the point where Weavile can properly trap it, and the latter two love the fact that Jirachi can bait in Ground- and Fire-types. -I don't think this bit focuses on the full scope of things; it's not necessarily Ground-types that are baited in by Jirachi. Rather, it's a mix of Pokemon that can punish it (Static Zapdos, Rocky Helmet Landorus-T, Ferrothorn etc.) and a mix of Pokemon that aren't bothered by Iron Head at all and can take advantage of Jirachi (Heatran, Corviknight, Slowbro, Mega Scizor etc.). Implement the following: 'Jirachi baits in several Pokemon that seek to punish it, such as Zapdos, Rocky Helmet Landorus-T and Toxapex, and Ferrothorn, as well as a multitude of Pokemon that aren't bothered by Jirachi's attacks at all and can take advantage of it, such as Heatran, Corviknight, Slowbro, and Mega Scizor. Jirachi's best way of making progress against these Pokemon is either crippling them with Trick or pivoting out of them with U-turn into teammates that can exploit them. Such teammates include Garchomp, Greninja, Tapu Lele, Tapu Koko, and Cinderace.'-

[STRATEGY COMMENTS]
Other Options
=============

A specially defensive set with Iron Head / U-turn or Stealth Rock / Healing Wish or Wish / Stealth Rock or Protect can act as a solid pivot that can provide Wish or and Stealth Rock support while fulfilling an important defensive niche -what niche?- . However, its relative passivity limits it to slower-paced teams, which are generally incapable with fast offensive teams that specially defensive Jirachi tends to be weak to -this is a really generalized statement that doesn't have to be true-. Offensive moves such as Fire Punch, Ice Punch, and Zen Headbutt -what do these target?- can be run over Trick or Healing Wish on the Choice Scarf set, but sacrificing this utility in exchange for extra coverage is often not worth it. -this sentence should be listed first, since it's about the main set-

Checks and Counters
===================

**Steel-types**: Heatran, Mega Scizor, Aegislash, and Ferrothorn are not annoyed by Jirachi’s Iron Head while taking pitiful damage from U-turn. Mega Scizor, Firium Z Heatran, and Ghostium Z Aegislash are a particular danger as they’re immune to Trick, while Ferrothorn can wear down Jirachi with Iron Barbs. However, specially defensive Heatran and Ferrothorn must be wary of Trick, as losing their Leftovers and being choice-locked does them no favors.

**Water-types**: Toxapex and Slowbro don’t mind Iron Head, and don’t even need to risk a flinch while healing thanks to Regenerator. In the meantime, both can burn Jirachi, Toxapex can Knock Off its Choice Scarf, and Slowbro can setup a Future Sight or Teleport out. Jirachi is able to Trick them, though.

**Fire-types**: Cinderace, Heatran and Mega Charizard Y easily stomach all of Jirachi’s attacks and hit back with their powerful STAB moves. All three can also avoid Trick provided they run a Z-Crystal or, in Mega Charizard Y’s case, due to its Mega Stone.

**Ground-types**: Garchomp, defensive Landorus-T, and Excadrill -Excadrill can only afford this because it's a Steel-type, not a Ground-type; replace with Gliscor- are capable of switching into Jirachi and eliminating it with a STAB Earthquake. The former two can wear down Jirachi with Rough Skin or Rocky Helmet, and the latter easily switches in thanks to its Steel resistance Poison Heal and a semi-immunity to Trick. These defensive Garchomp and Landorus-T sets need to be wary of Trick, however as well as Ice Punch for the former two and Fire Punch for the latter. -too niche to worry about-

Electric-types bar Tapu Koko should be listed (especially Magnezone and Zapdos)


[CREDITS] -update this-
- Written by: [[Solaros & Lunaris, 471780]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
You were missing some important points and the analysis came off as a little too rushed in some instances but other than that, this was mostly fine.
2/2 when implemented, but implement carefully
 

Band

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obs: i strongly advise QC goes over this again to see if some examples can be removed, since it makes some parts of the text very tiring to read, especially the teammates section.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Jirachi is a solid speed control option Choice Scarf user due to its decent Speed and access to a reliable and disruptive move in Iron Head and its decent Speed with a Choice Scarf. On top of that, Jirachi boasts a good defensive typing,(RC) and great utility in U-turn, Trick, and Healing Wish. Iron Head is Jirachi's main tool to revenge kill numerous Pokemon in Tapu Lele, Weavile, and Mega Diancie. In conjunction with Serene Grace's effects, Iron Head can situationally defeat a wide range of additional threats as well, including but not limited to Mega Medicham, Magearna, Mega Lopunny, and Tapu Koko. As Jirachi's damage output is mediocre outside of Iron Head, the remaining three moves are dedicated to utility in order to make the best out of Jirachi's solid defensive typing. U-turn allows Jirachi to scout capitalize on ("scout" has a different meaning. scout is the act of using protect or a similar move to figure out the move your opponent would use against you.) switch-ins and preserve momentum,(RC) while letting its offensive teammates in for free. Healing Wish allows for lets (making this change so we don't repeat the same structure "x move allows jirachi" for the third time with the next sentence) Jirachi to completely heal a weakened teammate at the cost of sacrificing itself, allowing setup sweepers and powerful wallbreakers to receive a second opportunity offering offensive partners a second chance to break open or clean up the opponent’s team. Trick can allow Jirachi to cripple nearly every switch-in to it, as Heatran, Toxapex, Ferrothorn, Zapdos, and Slowbro don’t like being locked into a move. Serene Grace is Jirachi’s only ability, and it gives Iron Head a 60% flinch chance, making it quite spammable against Pokemon who that don’t resist Steel.

Jirachi’s ability to fully heal a teammate is a godsend incredible for a number of setup sweepers and strong wallbreakers offensive teammates, such as Mega Mawile, Normalium Z Cinderace, Garchomp, Magearna, Melmetal, and Swords Dance Kartana. It’s Its ability to cripple Pokemon like Toxapex, Heatran, and Slowbro with Trick or pivoting and pivot out of them with U-turn is also fantastic for the aforementioned partners. Jirachi can act as a solid check to Fairy- and Psychic-types such as Magearna, Clefable, Mega Diancie, and Tapu Lele, and Mega Diancie, (list pokemon in the same order as their typing) so teammates who that may struggle with these threats like Mega Latias, Mega Medicham, and Mega Lopunny make good teammates. As Jirachi lacks the necessary longevity to continuously withstand these Fairy- and Psychic-types, additional soft-(RH)checks such as Ferrothorn, Corviknight, Magearna, and Melmetal are advisable teammates. There are several dangerous Pokemon Jirachi cannot revenge kill reliably in the likes of Cinderace, Kartana, Mega Scizor, and Ash-Greninja. Counterplay to these threats is essential and may consist of Pokemon such as bulky Landorus-T, Slowbro, Zapdos, Corviknight, Assault Vest Magearna, and Blissey. Jirachi cannot reliably revenge kill Pokemon like Cinderace, Kartana, Mega Scizor, and Ash-Greninja, so counterplay to these threats like bulky Landorus-T, Slowbro, Zapdos, Corviknight, Assault Vest Magearna, and Blissey is essential. (the original sentence is excessively long, and lists too many examples. I advise you to check with QC if any of these can be removed, as it makes the sentence, even modified, tiring to read) In addition, all of these Pokemon can form a pivoting core with Jirachi. Jirachi baits in several Pokemon that seek to punish it, such as Zapdos, Rocky Helmet Landorus-T and Toxapex, and Ferrothorn, as well as a multitude of Pokemon that aren't bothered by Jirachi's attacks at all and can take advantage of it, such as Heatran, Corviknight, Slowbro, and Mega Scizor. Jirachi baits in Zapdos, Rocky Helmet Landorus-T and Toxapex, and Ferrothorn, which punish it, as well as Pokemon that aren't bothered by its moves and can take advantage of it, like Heatran, Corviknight, Slowbro, and Mega Scizor. (same issue as the previous sentence) Jirachi's best way of making progress against these Pokemon is either crippling them with Trick or pivoting out of them with U-turn into teammates that can exploit them.(RP) Such teammates include such as Garchomp, Greninja, Tapu Lele, Tapu Koko, and Cinderace.

[STRATEGY COMMENTS]
Other Options
=============

Offensive moves such as Fire Punch, Ice Punch, and Zen Headbutt can be run over Trick or Healing Wish on the Choice Scarf set, as they target Pokemon like Ferrothorn, Mega Scizor, Garchomp, and Toxapex, but sacrificing this utility in exchange for extra coverage is often not worth it. A specially defensive set with Iron Head / U-turn or and two of Stealth Rock / Wish / Protect can lets Jirachi (i assume this is what you meant, but i would just rewrite this part of sentence since it is quite confusing) act as a solid pivot that can provide Wish and Stealth Rock support while fulfilling an important defensive niche in checking Psychic- and Fairy-types.

Checks and Counters
===================

**Steel-types**: Heatran, Mega Scizor, Aegislash, and Ferrothorn are not annoyed by take very little damage from Jirachi’s Iron Head and U-turn while taking pitiful damage from U-turn. Mega Scizor, Firium Z Heatran, and Ghostium Z Aegislash are a particular danger particularly dangerous,(AC) as they’re immune to Trick, while Ferrothorn can wear down Jirachi with Iron Barbs. However, specially defensive Heatran and Ferrothorn must be wary of Trick, as losing their Leftovers and being choice-locked Choice-locked does them no favors.

**Water-types**: Toxapex and Slowbro don’t mind Iron Head,(RC) and don’t even need to risk a flinch while healing thanks to Regenerator. In the meantime, both can burn Jirachi, Toxapex can Knock Off remove its Choice Scarf with Knock Off, and Slowbro can setup a set up Future Sight or Teleport out. Jirachi is able to Trick them, though.

**Fire-types**: Cinderace, Heatran and Mega Charizard Y easily stomach all of Jirachi’s attacks and hit back with their powerful STAB moves. All three can also avoid Trick provided they the former two run a Z-Crystal or, in Mega Charizard Y’s case, its Mega Stone. (how will zard mega evolve without its mega stone)

**Ground-types**: Garchomp, defensive Landorus-T, and Gliscor are capable of switching into Jirachi and eliminating it with a STAB Earthquake. The former two can wear down Jirachi with Rough Skin or Rocky Helmet,(AC) respectively, while Gliscor easily switches in thanks to Poison Heal and a semi-immunity to Trick it not caring about Trick after its Toxic Orb has activated. Garchomp and Landorus-T need to be wary of Trick, however.

**Electric-types**: Most Electric-types easily switch into Jirachi thanks to their Steel resistance, and hit it hard with their STAB moves. Zapdos is especially troubling, as it has the potential ability to paralyze Jirachi with its ability, ruining its Speed. Magnezone can trap Hirachi Jirachi locked into Iron Head and remove it with Thunderbolt. Rotom-Wash despises Trick, but it easily takes Iron Head and cripples Jirachi with Will-O-Wisp.

[CREDITS]
- Written by: [[Solaros & Lunaris, 471780]]
- Quality checked by: [[Sputnik, 475916], [Guard, 360582]]
- Grammar checked by: [[username1, userid1]]
 

P Squared

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^ that works for GP 1/1
a couple additions/clarifications for OP:

soft-(RH)checks
make sure to replace the hyphen with a space here

Rotom-Wash
Rotom-W

finally, ctrl-f for curly apostrophes (like this: ’) and replace them with straight ones (like this: ')
 
obs: i strongly advise QC goes over this again to see if some examples can be removed, since it makes some parts of the text very tiring to read, especially the teammates section.
Trick can allow Jirachi to cripple nearly every switch-in to it, as Heatran, Toxapex, Ferrothorn, Zapdos, and Slowbro don’t like being locked into a move.
Trim Heatran and Slowbro from this since Tricking into Z tran is a complete momentum loss and Slowbro is falling off and doesnt really like being U-turned on

Jirachi’s ability to fully heal a teammate is a godsend for a number of setup sweepers and strong wallbreakers, such as Mega Mawile, Garchomp, Melmetal, and Swords Dance Kartana.
We can remove Melmetal its not that relevant on the teams that Jirachi finds itself on.

and Melmetal are advisable teammates.
Same as above.

Kartana, Mega Scizor, and Ash-Greninja. Counterplay to these threats is essential and may consist of Pokemon such as bulky Landorus-T, Slowbro, Zapdos, Corviknight, and Blissey.
We can remove Slowbro since it doesnt check any of the above that reliably and neither does Lando tbh.

This should help make it a bit more readable while removing the most removable mentions - general rule I like to go for is 3 examples at the most consecutively. When you implement this GP try and get all the example lists down to that and ping me on discord to give a final check over before I upload. :blobthumbsup:
 
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