Jirachi (Placeholder)

Jirachi
BY Gyarados Master and DoomVendingMachine
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Jirachi

Type
steel.gif
psychic.gif

Ability: Serene Grace


[-Overview-]
Jirachi is probally one of the bulkiest pokemon in OU
Can Run Support, Sweep, Tank, Or Annoyance sets
Very vertasile
9 Resistrances
2 Weaknesses
Can learn Doom Desire, Which is exclusive to Jirachi
Made it to top ranks of OU in Gen 4 & hopefully in gen 5
Resists Toxic Spikes & Stealth Rock
Extremely Vertasile
____________________________________________

Jirachi has always been an excellent pokemon, sporting an excellent 9 resistances, a mere 2 weaknesses, having access to a wide movepool, and well-rounded stats to take advantage of its many options. The transition from Gen III to IV saw an expansion of its physical movepool and support options, and the trend continues on into Black and White. The lack of an alternative ability from the Dream World isn't an issue for Jirachi, either, as Serene Grace greatly aids in its success. Here are some possible sets:

[Set - Sub Mind]
Jirachi@Leftovers
Timid; 252 HP / 24 SpA / 232 Speed
- Substitute
- Calm Mind
- Psycho Shock / Psychic
- Thunderbolt / HP Fighting

[Set Comments]

Jirachi's flagship set returns with a new toy this time around. While Jirachi previously relied on its bulk, typing, and ability to eventually 2HKO Blissey with Psychic, it can now much more rapidly decimate the pink blob with the use of Psycho Shock. The speed EVs allow it to outpace Jolly Ononokusu, which Jirachi nicely checks thanks to its Steel typing and bulk. Maximum HP allows it to set up on Blissey, and the remainder is thrown into SpA. HP Fighting is an option over Thunderbolt to deal with Sazando and Warubiaru.

The choice between Psycho Shock and Psychic depends on the needs of the team. As previously stated, Psycho Shock allows Jirachi to easily bypass the likes of Snorlax and Blissey. Psychic, however, allows Jirachi to inflict more damage to the bulky ground types that tend to have lower SpD than they do Def, which is relevant as their STAB Earthquake can foil Jirachi's plan.

[Set - Bulky Doom D]
Jirachi@Leftovers
Timid; 24 HP / 252 SpA / 232 Speed
- Wish
- Calm Mind
- Doom Desire
- Substitute / HP Ground / Magic Coat

[Set Comments]
This Jirachi attempts to utilize its bulk in conjunction with its signature and exclusive move, Doom Desire, to systematically weaken the opponent's team. Doom Desire is now a 140 base power steel special attack that is perfectly accurate, allowing Jirachi to inflict serious damage. Wish keeps Jirachi healthy, while Calm Mind further boosts its power. The final choice is a matter of deciding whether status or Taunt is more threatening. Substitute will protect Jirachi from status attacks and act as a temporary buffer against damage which, when paired with its high speed and Wish, could allow Jirachi to survive for a very long time. On the other hand, HP Ground allows Jirachi to strike Heatran, Magnezone, Shandaraa, and other pokemon that resist the steel-type, thus rendering Doom Desire less effective. Finally, Magic Coat reflects Taunt and Status back onto the enemy, protecting Jirachi from disruption. The only downside is the low PP of Doom Desire, which is somewhat remedied by HP Ground.

[Set - Trick Scarf]
Jirachi@Choice Scarf
Jolly; 6 HP / 252 Atk / 252 Speed
- Ice Punch
- Iron Head
- Fire Punch
- Trick / Thunderpunch

[Set Comments]
Jirachi's Scarf set returns from DP, perhaps with more utility than before due to the amount of pokemon wandering around the 90-100 base speed range. Jirachi's typing continues to assist it, providing it ample switch-in opportunities against the likes of Sazando, Terakion, and other threatening sweepers. Choice Band is viable, but best left to other, harder hitting threats of this generation.

[Set - Wish Support]
Jirachi@Leftovers
Jolly; 252 HP / 24 Def / 232 Speed
- Wish
- Iron Head
- Body Slam / Thunder Wave
- Stealth Rock / Magic Coat / Reflect / Light Screen

[Set Comments]
Jirachi has plenty of support options available to it, and this set features a few of them. Wish allows Jirachi to keep itself and its teammates healthy, while Iron Head provides some form of offense. Body Slam allows Jirachi to paralyze Ground-types and pokemon immune to Thunder Wave, but the latter is generally more reliable. The last slot is basically dedicated to fitting the needs of the team. With its bulk, speed, and reliable Recovery, Jirachi is arguably one of the best users of Stealth Rock, a move that is scarcely distributed among the newer pokemon. Furthermore, Jirachi has nothing to lose from retaining its Gen IV moves, as it gets neither breeding moves or a Dream World ability. Magic Coat allows Jirachi to send SR and spikes back to the enemy, among other things, but they can always switch in later and set up regardless. The screens provide added defense to the pixie.

[Team Options]


[Set - SpecRachi]
Jirachi@Choice Specs
Modest/Timid; 80 HP / 252 SpA / 176 Speed

- Psychic
- Thunderbolt
- Doom Desire
- HP Fighting / HP Ground

[Set Comments]
Specs Jirachi can hit quite hard off the bat with its STAB Psychic, while Doom Desire is effectively a 210 base power attack that will strike down anything that switches in two turns later (and will pair with any offensive attack you may use on that turn). Thunderbolt is a staple on many special Jirachi sets as it provides excellent neutral coverage, and this case is no exception. The final slot is best used with HP Fighting, as it 2HKOs both Heatran and Tyranitar, but HP Ground fails to 2HKO even 4/0 Tyranitar. Despite this, the latter option quickly punishes both Shandaraa or Magnezone attempting to trap the shooting star.

The EVs allow Jirachi some bulk and the ability to outrun neutral base 90s or positive base 90s, depending on the nature of course. Maximum special attack is a given. Jirachi's typing affords it many opportunities to switch in and blast something, and the relative rarity of a Specs set allows Jirachi to to potentially devastating damage, as it calculates based on the SpD of the opponent currently in play. Because most switch-ins to Jirachi are ground-types with average SpD at best, this could really put the opponent under pressure later on in the match.

[Set - Duel Screens]
Jirachi@Light Clay
Calm Nature
Serene Grace
252 HP, 160 Def, 96 Sp. Def
Reflect
Light Screen
Doom Desire
Wish

[Set Comments]
This set allows you to set up Reflect and Light Screen withought the fear of fainting. Doom desire is there for some damage and wish is for the needed recovery. These Ev's give jirachi bulky and he can survive a +2 life orb STAB Fire Punch from a 252 Atk Ev Adamant Infernape with ~75% With screens up. This then allows you to switch to a appropriate counter. As you can see, Jirachi is very bulky. These calculations were done WITHOUGHT hp ev's. This Jirachi is mainly for set up, but also can take some hits. Racking up dmg with doom desire can help in the long run.

Generally speaking, Jirachi has improved this generation. With such hard hitters, it seems more and more that resistances will be just as important as pure defensive stats, and Jirachi has both, being notoriously difficult to 2HKO with a neutral move. Its offensive abilities are not limited, and have actually grown, while the same is true of its support options. How Jirachi fits into the metagame remains to be seen, but the diversity it wields will no doubt grant it a niche. Any thoughts?

Counters To Jirachi
Being an amazing pokemon, people have obviously divised a counter to Jirachi
 
The text looks too colourful! It's hard to read so I'd change it all to black so more people can actually read it without straining their eyes as much.
 
I think it would be a good idea to slash Flash Cannon with Doom Desire on the Specs set. The problem with Doom Desire on a choiced set is that your opponent can quickly switch into something that resists it, and since Jirachi will be locked into it, you cannot use HP Fighting / Ground to hit these Pokemon.
 
I think it would be a good idea to slash Flash Cannon with Doom Desire on the Specs set. The problem with Doom Desire on a choiced set is that your opponent can quickly switch into something that resists it, and since Jirachi will be locked into it, you cannot use HP Fighting / Ground to hit these Pokemon.

Nothing resists Doom Desire. Doom Desire does neutral damage on everything and its damage is calculated with the Pokemon that you used Doom Desire against. For example, if you used Doom Desire on say Deoxys-A (although that's never gonna happen lol) and then the opponent switches in Blissey, the damage done will be calculated with Deoxys-A's special defense.

Give it enough speed on the Choice Specs set to outrun Heatran. You can't really beat any of the +base 90s anyway.
 
Is there any reason the Wish support set has so much speed? A set like that should be designed to check Latios and other special dragons. Also, Fire Punch should be the main option in the last slot to allow Jirachi to check SD Scizor and it also prevents it from being set up fodder for Nattorei. I would change the EV spread to 252 HP/4 Atk/252 SpD Careful.

Also, the "Bulky" Doom Desire set looks a little odd. Are you sure it works? In fact, with only 24 HP EVs, it's not very bulky at all! If you want it to keep that title, you should probably list an EV spread of 252 HP/252 Def/4 SpD Bold (which also bolsters Jirachi's Wish).
 
I would like you to implement the following set:

name: Substitute + Paralysis
move 1: Substitute
move 2: Thunder Wave / Body Slam
move 3: Iron Head
move 4: Fire Punch
item: Leftovers
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

This set is basically a huge help to slower sweepers and those who take advantage of paralysis in general, like Roobushin and Togekiss. Behind a Substitute, it ensures you're safe against faster sweepers, and once paralyzed, you can flinch them to death. Fire Punch is there to check Nattorei and Scizor (believing you are choiced), and you can Substitute in front of Leech Seed so you can commence "sweeping". I personally find Body Slam effective against Sandstorm teams for obvious reasons., but thunder wave is the primary option due to reliability. Like I said, many pokemon really likes paralysis spread around (switch out or get swept by Jirachi), so this is pretty effective, albiet walled by a few things.
 
Nothing resists Doom Desire. Doom Desire does neutral damage on everything and its damage is calculated with the Pokemon that you used Doom Desire against. For example, if you used Doom Desire on say Deoxys-A (although that's never gonna happen lol) and then the opponent switches in Blissey, the damage done will be calculated with Deoxys-A's special defense.

Give it enough speed on the Choice Specs set to outrun Heatran. You can't really beat any of the +base 90s anyway.

Doom Desire mechanics have changed this gen. It is now a 140 Base Power Steel attack (and is treated as such), and the damage is calculated using the Special defense of the pokemon that is hit, not targeted.

[Set - Bulky Doom D]
Jirachi@Leftovers
Timid; 24 HP / 252 SpA / 232 Speed
- Wish
- Calm Mind
- Doom Desire
- Substitute / HP Ground / Magic Coat

I question the viability of this set. Doom Desire as your main move leads to issues because Jirachi must wait for 2 turns before the attack hits, allowing the likes of Heatran a turn to Fire Blast, or maybe letting Terakion get a CC in. I would probably just go with Psychic / Thunderbolt - there are plenty of fighting types this gen for Psychic to be of use (Psycho Shock is another option).

I also would like to suggest this set:

Jirachi@Leftovers
Modest; 240 HP / 232 SpA / 36 Spe

Wish
U-turn
Protect
Doom Desire

This could go over either Wish support or the Bulky Doom Desire set. The premise is simple - Wish/Protect provide Recovery to both Jirachi and its teammates while U-Turn allows it to escape Magnezone and is good for scouting in general. Doom Desire hits pretty hard off of 323 SpA, and pairs well with Wish and U-Turn. For example, Jirachi can either Wish the first turn, Doom Desire the second, and U-Turn the third, or it can DD / Wish / U-Turn which results in a WishPass and damage at the same time. Racking up that extra residual damage with DD can really prove useful to the likes of Sazandora or Starmie.
 
I don't know if Charge Beam is worth mentioning.... It is a guaranteed +1 SpA boost each time due to Serene Grace.
It is a guarantee to go under optional changes. I do use a set that works quite well involving Charge Beam and Cosmic Power but it's really risky and I think it's best left for optional changes.
 
[box][-Overview-]
Jirachi is probally one of the bulkiest pokemon in OU
Can Run Support, Sweep, Tank, Or Annoyance sets
Very vertasile
9 Resistrances
2 Weaknesses
Can learn Doom Desire, Which is exclusive to Jirachi
Made it to top ranks of OU in Gen 4 & hopefully in gen 5
Resists Toxic Spikes & Stealth Rock
Extremely Vertasile
____________________________________________

Jirachi has always been an excellent pokemon, sporting an excellent 9 resistances, a mere 2 weaknesses, having access to a wide movepool, and well-rounded stats to take advantage of its many options. The transition from Gen III to IV saw an expansion of its physical movepool and support options, and the trend continues on into Black and White. The lack of an alternative ability from the Dream World isn't an issue for Jirachi, either, as Serene Grace greatly aids in its success. Here are some possible sets:

[Set - Sub Mind]
Jirachi@Leftovers
Timid; 252 HP / 24 SpA / 232 Speed
- Substitute
- Calm Mind
- Psycho Shock / Psychic
- Thunderbolt / HP Fighting

[Set Comments]

Jirachi's flagship set returns with a new toy this time around. While Jirachi previously relied on its bulk, typing, and ability to eventually 2HKO Blissey with Psychic, it can now much more rapidly decimate the pink blob with the use of Psycho Shock. The speed EVs allow it to outpace Jolly Ononokusu, which Jirachi nicely checks thanks to its Steel typing and bulk. Maximum HP allows it to set up on Blissey, and the remainder is thrown into SpA. HP Fighting is an option over Thunderbolt to deal with Sazando and Warubiaru.

The choice between Psycho Shock and Psychic depends on the needs of the team. As previously stated, Psycho Shock allows Jirachi to easily bypass the likes of Snorlax and Blissey. Psychic, however, allows Jirachi to inflict more damage to the bulky ground types that tend to have lower SpD than they do Def, which is relevant as their STAB Earthquake can foil Jirachi's plan.

[Set - Bulky Doom D]
Jirachi@Leftovers
Timid; 24 HP / 252 SpA / 232 Speed
- Wish
- Calm Mind
- Doom Desire
- Substitute / HP Ground / Magic Coat

[Set Comments]
This Jirachi attempts to utilize its bulk in conjunction with its signature and exclusive move, Doom Desire, to systematically weaken the opponent's team. Doom Desire is now a 140 base power steel special attack that is perfectly accurate, allowing Jirachi to inflict serious damage. Wish keeps Jirachi healthy, while Calm Mind further boosts its power. The final choice is a matter of deciding whether status or Taunt is more threatening. Substitute will protect Jirachi from status attacks and act as a temporary buffer against damage which, when paired with its high speed and Wish, could allow Jirachi to survive for a very long time. On the other hand, HP Ground allows Jirachi to strike Heatran, Magnezone, Shandaraa, and other pokemon that resist the steel-type, thus rendering Doom Desire less effective. Finally, Magic Coat reflects Taunt and Status back onto the enemy, protecting Jirachi from disruption. The only downside is the low PP of Doom Desire, which is somewhat remedied by HP Ground.

[Set - Trick Scarf]
Jirachi@Choice Scarf
Jolly; 6 HP / 252 Atk / 252 Speed
- Ice Punch
- Iron Head
- Fire Punch
- Trick / Thunderpunch

[Set Comments]
Jirachi's Scarf set returns from DP, perhaps with more utility than before due to the amount of pokemon wandering around the 90-100 base speed range. Jirachi's typing continues to assist it, providing it ample switch-in opportunities against the likes of Sazando, Terakion, and other threatening sweepers. Choice Band is viable, but best left to other, harder hitting threats of this generation.

[Set - Wish Support]
Jirachi@Leftovers
Jolly; 252 HP / 24 Def / 232 Speed
- Wish
- Iron Head
- Body Slam / Thunder Wave
- Stealth Rock / Magic Coat / Reflect / Light Screen

[Set Comments]
Jirachi has plenty of support options available to it, and this set features a few of them. Wish allows Jirachi to keep itself and its teammates healthy, while Iron Head provides some form of offense. Body Slam allows Jirachi to paralyze Ground-types and pokemon immune to Thunder Wave, but the latter is generally more reliable. The last slot is basically dedicated to fitting the needs of the team. With its bulk, speed, and reliable Recovery, Jirachi is arguably one of the best users of Stealth Rock, a move that is scarcely distributed among the newer pokemon. Furthermore, Jirachi has nothing to lose from retaining its Gen IV moves, as it gets neither breeding moves or a Dream World ability. Magic Coat allows Jirachi to send SR and spikes back to the enemy, among other things, but they can always switch in later and set up regardless. The screens provide added defense to the pixie.

[Team Options]


[Set]
name: Choice Specs
move 1: Psychic
move 2: Thunderbolt
move 3: Doom Desire
move 4: Hidden Power Fighting / Hidden Power Ground

item: Choice Specs
nature: Modest / Timid
EVs: 80 HP / 252 SpA / 176 Spe

[Set Comments]
Specs Jirachi can hit quite hard off the bat with its STAB Psychic, while Doom Desire is effectively a 210 base power attack that will strike down anything that switches in two turns later (and will pair with any offensive attack you may use on that turn). Thunderbolt is a staple on many special Jirachi sets as it provides excellent neutral coverage, and this case is no exception. The final slot is best used with HP Fighting, as it 2HKOs both Heatran and Tyranitar, but HP Ground fails to 2HKO even 4/0 Tyranitar. Despite this, the latter option quickly punishes both Shandaraa or Magnezone attempting to trap the shooting star.

The EVs allow Jirachi some bulk and the ability to outrun neutral base 90s or positive base 90s, depending on the nature of course. Maximum special attack is a given. Jirachi's typing affords it many opportunities to switch in and blast something, and the relative rarity of a Specs set allows Jirachi to to potentially devastating damage, as it calculates based on the SpD of the opponent currently in play. Because most switch-ins to Jirachi are ground-types with average SpD at best, this could really put the opponent under pressure later on in the match.

[Set]
name: Duel Screens
move 1: Reflect
move 2: Light Screen
move 3: Doom Desire
move 4: Wish
item: Light Clay
nature: Calm
EVs: 252 HP / 160 Def / 96 SpD


[Set Comments]
This set allows you to set up Reflect and Light Screen withought the fear of fainting. Doom desire is there for some damage and wish is for the needed recovery. These Ev's give jirachi bulky and he can survive a +2 life orb STAB Fire Punch from a 252 Atk Ev Adamant Infernape with ~75% With screens up. This then allows you to switch to a appropriate counter. As you can see, Jirachi is very bulky. These calculations were done WITHOUGHT hp ev's. This Jirachi is mainly for set up, but also can take some hits. Racking up dmg with doom desire can help in the long run.

Generally speaking, Jirachi has improved this generation. With such hard hitters, it seems more and more that resistances will be just as important as pure defensive stats, and Jirachi has both, being notoriously difficult to 2HKO with a neutral move. Its offensive abilities are not limited, and have actually grown, while the same is true of its support options. How Jirachi fits into the metagame remains to be seen, but the diversity it wields will no doubt grant it a niche. Any thoughts?

[Counters]
Being an amazing pokemon, people have obviously divised a counter to Jirachi[/box]

I know no one wants to hear this, but the format was way, way off. I fixed the bottom part for you, but in case you decide to write more analyses, I left the top the way it was so you can learn how to write analyses in the proper format. Please try to mimic the set format, as well as the tags (don't add fancy symbols, trust me, it does not make it look any cooler).
 
I don't know if Charge Beam is worth mentioning.... It is a guaranteed +1 SpA boost each time due to Serene Grace.

Why use Charge Beam when you could be a defensive AND an offensive threat with Calm Mind? This allows you to set up more easily on specially-oriented attackers like Latias and Rankusuru, who has ways to hit you otherwise. Jirachi can also do nearly twice the damage with One Calm Mind and a Thunderbolt, and with Charge Beam's 90% accuracy and all...

Also, I want to suggest another set. Due to my experience with Togekiss and a metagame revolving around Draco Meteors and some stall, I propose the following, though I haven't refined some parts of it yet:

name: Toxic Flincher
Move 1: Toxic
Move 2: Iron Head
Move 3: Protect / Wish
Move 4: Substitute
nature: Careful
item: Leftovers

evs: 252 HP / 80 SpD / 176 Spe
  • Basically a defensively-oriented Jirachi without paralysis.
  • This Jirachi is meant to stall out threats with Toxic and sponges special attacks, like Burungeru's Boiling Water, and Latios' Draco Meteor.
  • Jirachi uses the combination of Flinch + Toxic to quickly deplete the opponent's health.
  • Protect can be used every once in a while to scout and stall out attacks whilst stacking up Toxic damage. This also conserves Iron Head PP, so that you don't have to worry about flinching every once in a while.
  • Not that many Pokemon like taking Toxic poison + Iron head damage every turn, especially when you're also using Protect.
  • Checks various walls and special attackers: Latias, Latios, Suicune, Blissey, Vaporeon, Chansey, Hippowdon, and much more. This is essentially anti-stallish.
  • Substitute is obligatory, as it allows you to protect yourself from status and set up in front of defensive Pokemon.
Additonal Comments
  • Jirachi is EV'd to sponge special attacks and retaliate with Toxic.
  • 252 HP EVs allow 101 HP substitutes, so level 100 Seismic Toss users (mainly Chansey and Blissey) can't break your Substitute. Stall them out with Toxic while they struggle to cripple you.
  • EVs also allow Jirachi's substitutes to survive Vaporeon's Boiling Water, which is the strongest Boiling Water coming out of any bulky water-type.
  • Attack EVs don't matter, because you're relying on residual damage to hurt things.
  • The rest of the EVs is poured into Speed so Jirachi can abuse Iron Head on a lot more opponents. The Speed EVs allow Jirachi to outspeed neutral base 90 Pokemon.
  • Wish is an option to heal off damage with Substitutes ahoy. you can already get satisfactory recovery with Protect abuse though.
  • Jirachi very much needs team support. One very obvious flaw with this set is the inability to hit Steel-types. A strong user of special Fire-type moves will do.
  • Magnezone is also a good option to trap and kill off Steel-types. Keep aware of Earthquakes.
  • Gliscor walls this Jirachi to no end, as Toxic damage actually benefits Poison Heal variants. Get a lure like Landlos to stop Gliscor (Hidden Power Ice).
  • Jirachi should also be aware of Roobushin, who takes advantage of Toxic damage with Guts and breaks substitutes with Mach punch. Jirachi can just use Protect to stall it out, though.
  • For teammates, Jirachi very much enjoys Tyranitar as a teammate. Not only does Tyranitar have a good offensive presense, but it also automatically induces Sandstorm, instantly replacing Rain and other weather. Tyrantar should use his mixed or BOAH set to eliminate Steel-types, stall teams, and Gliscor.
  • In fact, Sandstorm is convenient as Jirachi has one more residual damager on its side, and Toxic + Flinch + Sandstorm is a great combination.
 
wait really? damn that sucks

It really isn't. Thanks to the power and STAB, you effectively have a 210 BP move against everything neutral. If you're weak to Steel, it's 420 BP. If you resist Steel, it's 105. That's only 15 BP less than it used to be against EVERYTHING. All in all, it's a much better move. Also, why the hell are you not putting Draco Meteor on the Specs set? DD and Draco Meteor are the only moves it really needs on the Specs set and as long as Drizzle is still around I recommend Thunder as a filler move to counter Rain teams as well as the 60% chance of paralysis.
 
Perhaps a mixed set like the one from 4th gen with expert belt?

Edit: Please remove the Bold formatting, it hurts my eyes just trying to read it....
 
name: Toxic Flincher
Move 1: Toxic
Move 2: Iron Head
Move 3: Protect / Wish
Move 4: Substitute / Protect
nature: Jolly
item: Leftovers

evs: 252 HP / 4 SpD / 252 Spe
I really think it's best if you run max speed because unlike the set with paralysis, the foe's speed isn't cut in half. Protect and Wish is a very useful combination as well. It looks like a good set though.
 
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