Gen 5 Jirachi (GP 2/2)

wyc2333

A=X+Y+Z Y: Hard Work
[OVERVIEW]
Jirachi's great defensive typing, good base stats, metric ton of team support, and resistance to Stealth Rock all make it a valid choice for a large variety of teams. It can run a variety of sets, from a utility set to a Choice Scarf set. Jirachi is a great check to numerous common threats, including prominent Psychic-types like Alakazam, Latios, and Reuniclus and Dragon-types like Dragonite and Kyurem-B. With its devastating paraflinch strategy using Iron Head and Thunder or Body Slam in tandem with Serene Grace, Jirachi can tear apart even the most threatening Pokemon. However, it's weak to Fire- and Ground-type attacks, which are very common, and has an extreme vulnerability to Spikes from Pokemon like Ferrothorn due to lacking instant recovery. It can also get overwhelmed by many of the Pokemon it's tasked to check, mainly the Psychic-types, which are often paired together, making its job harder.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Icy Wind
move 3: Thunder / Energy Ball
move 4: U-turn / Energy Ball / Iron Head
item: Leftovers / Shuca Berry
ability: Serene Grace
nature: Sassy
evs: 252 HP / 40 Def / 216 SpD
ivs: 26 Spe

[SET COMMENTS]
Moves
========
Jirachi is a great Stealth Rock user, being almost impossible to OHKO thanks to its numerous resistances and Shuca Berry. Thunder and Icy Wind give Jirachi almost perfect neutral coverage. Thanks to the Speed drop, Icy Wind can 2HKO Landorus-T and Gliscor after Jirachi stomachs an Earthquake, as well as keeping setup sweepers like Dragon Dance Dragonite in check. Thunder is better than Thunderbolt due to its higher paralysis rate and higher power, letting Jirachi pressure rain Pokemon like Politoed and Tentacruel and OHKO Xatu. Energy Ball can be used to destroy Gastrodon, Seismitoad, Rotom-W, and Mamoswine. U-turn lets Jirachi escape Magnezone and pivot around Psychic-types. Iron Head is an option to use Jirachi's paraflinching ability and does more damage to Tyranitar, Reuniclus, and specially defensive Breloom than the rest of the moves on this set.

Set Details
========
Shuca Berry lets Jirachi safely set up Stealth Rock against Ground-types and, as a result, against almost every Pokemon if it's at full health. 40 Defense EVs let it survive an Earthquake from neutral natured Landorus-T. 26 Speed IVs with a Sassy nature let Jirachi underspeed standard Rotom-W for a slow U-turn, safely bringing in teammates while still outspeeding non-Choice Scarf Landorus-T after an Icy Wind Speed drop. An alternative spread of 252 HP / 160 SpA / 96 Spe can be used to outspeed Adamant Mamoswine, with a Modest nature if running Energy Ball or a Mild nature if running Iron Head. Leftovers is an option to let Jirachi more reliably check Psychic- and Dragon-types beyond the early-game.

Usage Tips
========
Although it is a good idea to preserve Jirachi’s health against teams with many Psychic- and Dragon-types if running Iron Head, you can usually sack it as a lead early on against hyper offense or rain teams with Stealth Rock as your opening move, while Icy Wind can be used instead against Pokemon like Thundurus-T. Alternatively, Jirachi can pivot out with U-turn against Pokemon like Politoed or Tentacruel to get one of its teammates in safely. If running Energy Ball, the best way to exploit the surprise factor is is to pivot or switch out first when up against targets for Energy Ball, using it the next time Jirachi is in against its target to catch the opponent off guard.

Team Options
========
This set fits on hyper offense structures, especially DragMag teams. Icy Wind Jirachi lures in Excadrill and allows for ally Magnezone to beat it every time, as Excadrill can no longer outspeed Magnezone and potentially flinch it with Iron Head before it gets a chance to use Magnet Rise. Jirachi also lures in Ferrothorn and Skarmory and can use U-turn to pivot into Magnezone to trap them. Since Magnezone can trap Steel-types, Dragon-types like Garchomp, Dragonite, Latios, Kyurem-B, and Salamence are good partners. Energy Ball destroys Gastrodon, Seismitoad, and Mamoswine, which Terrakion, Landorus-T, and the aforementioned Dragon-types appreciate. Water-types such as Starmie and Rotom-W can deal with Fire-types, which Jirachi struggles against. Jirachi also partners well with Pokemon immune to Spikes, like Alakazam, Dragonite, and Reuniclus, because it invites Spikers in. For the same reason, it likes Rapid Spin support from Excadrill or Starmie. Jellicent spinblocks to keep Stealth Rock up while also helping against rain teams. Technician Breloom pairs well with Jirachi on more offensive teams, and Volcarona can use Jirachi's momentum from Stealth Rock and U-turn to sweep with Quiver Dance while enjoying Jirachi damaging Water-type checks with Thunder.

[SET]
name: Utility
move 1: Wish / Stealth Rock
move 2: Iron Head
move 3: Body Slam / Thunder
move 4: Protect / U-turn / Stealth Rock
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========
Jirachi's typing and bulk let it use Wish or set up Stealth Rock pretty easily against most bulky Pokemon. Iron Head is used because of its high flinch chance and it is Jirachi's strongest move against Dragon- and Psychic-type Pokemon. Body Slam hits and potentially paralyzes Ground-types and Thundurus-T, while Thunder defeats Skarmory and Jellicent. They also both sport the same paralysis chance. Protect scouts Choice-locked Pokemon like Latios and Keldeo, racks up Leftovers recovery, and lets Jirachi receive Wish safely. U-turn keeps up momentum by bringing in teammates safely so setup sweepers don't get too out of hand, and it prevents Jirachi from being trapped by Magnezone. Wish and U-turn can be used together to pass Wish to teammates more easily. Wish, U-turn, or Protect can be dropped for Stealth Rock when no other teammate can run it.

Set Details
========
16 Speed EVs are used to outspeed Adamant Breloom, while the rest of the EVs let Jirachi check Choice Specs Latios, (add comma) even in rain. An alternative spread with some Special Defense EVs moved to Defense is viable to better take on physical threats. For example, 248 HP / 84 Def / 64 SpD / 112 Spe with a Jolly nature outspeeds Adamant Kyurem-B and avoids a 2HKO from its Outrage after Leftovers recovery. A Sassy nature with 26 IVs lets Jirachi underspeed standard Rotom-W and opposing Jirachi for a slower U-turn so it can bring in its teammates more safely.

Usage Tips
========
Bringing Jirachi in as soon as possible to set up Stealth Rock is normally the best move. If using Wish, try to paralyze Pokemon with Body Slam or Thunder and, if given the chance, flinch foes with Iron Head. This racks up Leftovers recovery versus slower targets like Reuniclus and specially defensive Breloom while potentially preventing the former from healing with Recover, opening the door for teammates Reuniclus checks. Keep Jirachi healthy when possible so it isn't forced to Wish for itself or a teammate in an unsafe way, which can give the opponent a free turn at a particularly inopportune time.

Team Options
========
This variant of Jirachi finds its home in more defensive weatherless and rain structures. Bulky Water-types like Rotom-W, Gastrodon, Jellicent, Seismitoad, and Milotic love Jirachi for Wish or Stealth Rock support. Jirachi hates Spikes from Pokemon such as Skarmory and Ferrothorn, and Magnezone can trap them easily, especially when Jirachi lures them in and pivots into Magnezone with U-turn. Rapid Spin from Excadrill or Tentacruel or Magic Bounce from Xatu can also prevent Spikes. Other Pokemon that can take advantage of Ferrothorn, like Breloom and Gliscor, are good teammates as well. Frailer Pokemon like Terrakion, Keldeo, and Alakazam love the slow U-turn Jirachi can provide to pivot them in safely. Offensive Dragon-types like Garchomp, Kyurem-B, and Dragonite can profit from the paralysis support Jirachi provides while enjoying it bringing them in safely and taking Dragon- and Ice-type attacks for them like Alakazam and Reuniclus's Hidden Power Ice or Latios's Draco Meteor. Jirachi can fit well on rain teams thanks to the Water-types on them taking on Fire- and Ground-types well, while Jirachi anchors them against the Psychic- and Dragon-types that usually threaten them. On rain teams, Politoed is a required partner, (add comma) while Pokemon like Latios, Thundurus-T, Keldeo, and Tornadus can pair with Jirachi as well.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]
Moves
========
Substitute lets Jirachi take advantage of passive Pokemon like Ferrothorn, Jellicent, and Politoed lacking Encore, punishes switches, and makes revenge killing, status moves, and Leech Seed fail at stopping Jirachi. Thunder is often preferred over Thunderbolt for its power and paralysis rate, which is further compounded by Substitute giving Jirachi multiple chances to land Thunder even when rain isn't up. However, Thunderbolt also has value due to its perfect accuracy regardless of weather and higher PP. When it comes to the last moveslot, Hidden Power Ice is usually preferred to hit Latios, Dragonite, Landorus-T, Garchomp, and specially defensive Gliscor while also KOing Ferrothorn more quickly than the alternatives and providing almost perfect neutral coverage alongside Thunder or Thunderbolt. The other option is Water Pulse on rain teams, which allows Jirachi to employ a devastating parafusion strategy while nailing Heatran, Volcarona, and Ground-types like Excadrill.

Set Details
========
The EV spread gives Jirachi enough Speed to outrun neutral-natured base 100 Speed Pokemon like Celebi and opposing Jirachi and enough HP to make Substitutes that survive one Seismic Toss or Night Shade. It's possible to run 252 Speed EVs to Speed tie with Salamence and Volcarona, but it's really not worth it since the bulk is crucial and outspeeding these Pokemon usually doesn't of payoff.

Usage Tips
========
Try to keep Jirachi as healthy as possible so it can come in on Pokemon it checks like Alakazam, Ferrothorn, and Latios and set up Substitute. Be cautious about coming in directly on Pokemon that Jirachi should normally check but may have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, respectively.

Team Options
========
Rain support is highly recommended, as Jirachi functions much better with a perfectly accurate Thunder and Pokemon on rain teams work well with Jirachi in general. As such, Politoed, and other rain teammates like Latios, Thundurus-T, Keldeo, and Tornadus, are common partners. Entry hazards are also important to wear down foes. Defensive Landorus-T is an entry hazard setter that can check Ground-types, namely Excadrill, which is a troublesome Pokemon for Jirachi should it lack Water Pulse. Celebi can set Stealth Rock, check Ground-types, and take attacks from Water-types like Keldeo. Ferrothorn is likely the best entry hazard setter to pair with this Jirachi set, as it sets up Spikes as well as Stealth Rock. It can also use Knock Off to remove Leftovers from opposing Ferrothorn and other Steel-types, letting Jirachi win against them in the long run, and it can act as a primary Steel-type so that Jirachi doesn't get overwhelmed checking Dragon-types like Latios. It further takes on Water-types like Keldeo and Starmie. Lastly, a cleaner such as Choice Scarf Keldeo is useful to have around just in case Jirachi gets KOed before finishing its sweep; Keldeo demolishes Heatran for Jirachi while Jirachi disposes of Jellicent, Ferrothorn, and Latios, making it easier for Keldeo to spam Surf and Hydro Pump late-game.

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Iron Head
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Icy Wind / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Hasty
evs: 252 HP / 72 SpA / 184 Spe

[SET COMMENTS]
Moves
========
Substitute punishes passive Pokemon like Ferrothorn, Jellicent, and Politoed lacking Encore and switches while also making revenge killing, status moves, and Leech Seed fail at stopping Jirachi. Iron Head can flinch foes while doing a lot of damage to Tyranitar, Mamoswine, Kyurem-B, Latios, Reuniclus, and Alakazam. Thunder hits bulky Water-types like Jellicent, Politoed, Slowking, and Skarmory while having good odds to inflict paralysis, which can combine with Iron Head flinches and Substitute to let Leftovers heal Jirachi more, putting it in a very good position to ravage the opposing team. Thunderbolt is more reliable if using Jirachi outside of rain; (period->semicolon) however, it lacks Thunder's power and paralysis chance, making it worse even outside rain teams a majority of the time. When it comes to the last moveslot, Hidden Power Ice 2HKOes Landorus-T, Garchomp, and specially defensive Gliscor. Icy Wind is similarly strong and also reduces Speed, helping with Pokemon like Alakazam, Latios, and Dragonite; however, it has imperfect accuracy and fails to 2HKO specially defensive Gliscor after Poison Heal recovery. Water Pulse is also a good option on rain teams to 3HKO Excadrill, Volcarona, and Heatran while adding confusion to paralysis and flinching to further debilitate foes. It also still hits Landorus-T and Gliscor hard in rain.

Set Details
========
Maximum HP EVs are for 101 HP Substitutes, which one Night Shade or Seismic Toss from Jellicent or Xatu does not break. 184 Speed EVs make Jirachi outspeed Jolly Landorus-T. Leftovers helps Jirachi recover health after using Substitute.

Usage Tips
========
Try to keep Jirachi as healthy as possible so it can come in on Pokemon it checks and set up Substitute. However, be cautious about coming in directly on Pokemon Jirachi checks, as they may have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, respectively. Set up Substitute when given a free turn or on Pokemon that offensive Jirachi naturally beats, like Jellicent, so it can spread status more easily and wear down the opposing team.

Team Options
========
Offensive Jirachi is great on rain and weatherless teams for its ability to perform well against sand teams while being tough to KO thanks to Substitute and its bulk. Rain support from Politoed is helpful to negate Jirachi's Fire weakness and enhance the power of Water Pulse. In return, Jirachi is a great switch-in to opposing Dragon-types such as Latios. Magnezone or Knock Off users like Ferrothorn are needed to deal with opposing Ferrothorn and Excadrill, which completely wall this set. Entry hazards from Pokemon like Ferrothorn help Jirachi further punish the switches it forces. It can also use Knock Off to remove Leftovers from opposing Ferrothorn and other Steel-types, making Jirachi win against them in the long run while acting as a primary Steel-type so that Jirachi doesn't get overwhelmed by checking Dragon-types like Latios and powerful Water-types like Starmie. Pokemon such as Latios and Thundurus-T are immune to Ground-type moves, while Jirachi can check opposing Dragon-types for Latios. Breloom takes on Ground-types for Jirachi, while Jirachi takes on Ice-, Flying-, and Psychic-types and counters Poison-types for Breloom. Since this set can't defeat Gastrodon if it is not statused, Toxic Spikes, Toxic, or Will-O-Wisp users like Tentacruel and Rotom-W are appreciated to wear it down.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========
Iron Head's high flinch rate allows Jirachi to flinch its way past numerous Pokemon and is very useful for picking off weakened foes. U-turn allows Jirachi to escape Magnet Pull, bring in teammates safely, and scout. Ice Punch hits setup sweepers like Dragonite, Garchomp, and Gliscor for super effective damage. Trick can not only cripple walls, most notably Ferrothorn, Skarmory, and bulky Water-types such as Jellicent, but also messes up sweepers such as Volcarona and offensive Trick Room Reuniclus if it's used as they set up. Healing Wish makes Jirachi an amazing support Pokemon; once it has outlived its usefulness, it can bring in a fully-healed teammate freely. Two other attacks can be run, namely Thunder Punch to hit Water-types, most notably Gyarados, and Zen Headbutt for Keldeo and Tentacruel, which also has a good chance to flinch.

Set Details
========
184 Speed EVs with a Jolly nature makes Jirachi faster than Choice Scarf Landorus-T. Reducing the Speed investment to 96 EVs to outspeed +1 Dragonite frees up EVs for more bulk. One can even run a Careful nature to provide a reliable Alakazam answer for weatherless teams.

Usage Tips
========
This set is particularly good at revenge killing Dragon-types because Jirachi is much bulkier than other Choice Scarf users like Latios and Keldeo, and it has numerous resistances, which allows it to switch into a large number of attacks at least once. This set's biggest flaw is its lack of power, which leaves it easily walled and set up on. If Jirachi is your team's only insurance for fast threats, be careful when using Trick, as it can leave you weak to setup sweepers like Dragonite or hard-hitting Pokemon like Latios.

Team Options
========
Defensive Flying-types like Landorus-T, Skarmory, and Gliscor are very good options to cover Jirachi's Ground weakness, and they set entry hazards to help Jirachi wear down its switch-ins, given the many switches it forces. Latios can capitalize on the offensive momentum Jirachi generates, check Gliscor, Rotom-W, and Keldeo for Jirachi, and bust holes in other walls that could potentially halt a Jirachi sweep from it. In return, Jirachi is able to revenge kill Tyranitar, which troubles Latios. If Healing Wish is used, Pokemon that can synergize well with Jirachi in general like Garchomp, Terrakion, and Volcarona are excellent recipients of it. Pokemon like Alakazam, Kyurem-B, and Reuniclus can capitalize on the momentum gained by U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind + 3 Attacks Jirachi is a terror to behold, setting up frighteningly easily with its myriad of resistances and threatening balance teams. Thunder lets Jirachi spread paralysis; however, there is merit to using Jirachi with other weathers, in which case Thunderbolt is optimal. Hidden Power Ice or Icy Wind is preferred to hit Ground- and Dragon-types. Grass Knot hits Tyranitar and bulky Water-types. Psychic and Flash Cannon are Jirachi's best special STAB moves. Hidden Power Fire lets Jirachi hit opposing Steel-types outside of Heatran hard, while Hidden Power Ground hits many of the same Steel-types along with Heatran and non-Air Balloon Magnezone at the cost of losing to Ferrothorn. However, Calm Mind Jirachi doesn't have enough moveslots to cover all common threats, like Tyranitar, Heatran, and Ground-types like Excadrill, and isn’t quite fast or strong enough to get the KOs you want it to get.

A set with Substitute, Iron Head, Fire Punch, and a status-inflicting move like Toxic or Body Slam allows Jirachi to showcase its defensive, offensive, and supportive capabilities all at once. However,this set has a bad case of four-moveslot syndrome, as lacking Body Slam means faster Pokemon can be an issue and dropping Toxic makes defensive Pokemon like Jellicent easily wall it. Wish + Calm Mind can be fit on slow-paced teams to give a longevity-oriented wincon, but it is weak to Ground-types and usually takes too long to get going. Healing Wish on bulkier sets is a possibility, but getting Healing Wish off is easier with Choice Scarf. Even though Doom Desire has a turn delay, a Choice Specs set with Doom Desire hits very hard. A more offensive variant of the mixed attacking set with Expert Belt and another attack over Substitute can be used, as the extra coverage move and power boost can threaten teams that can stop Jirachi from setting up Substitute. Choice Band Jirachi can devastate slow balance teams with Iron Head flinches while still having decent coverage with Ice Punch, Thunder Punch, Fire Punch, U-turn, and Trick, but it needs a lot of team support to work and is unable to check fast Psychic-types like Latios and Alakazam.

Checks and Counters
===================

**Heatran**: Heatran doesn't care about anything that Jirachi can do besides paralysis and Water Pulse because of Leftovers, its bulk, and its typing. It can then proceed to freely set up Stealth Rock, KO Jirachi with a Fire-type move, or hit a switch-in with Toxic because Jirachi switching out is so telegraphed.

**Ground-types**: Excadrill can come in on any move other than Water Pulse and KO Jirachi, but it needs to be wary of Icy Wind Jirachi + Magnet Rise Magnezone. Gastrodon and Seismitoad can wall Jirachi without Energy Ball and wear it down with a Ground-type move or a Scald burn. Garchomp, Gliscor, and Landorus-T can come in easily and KO Jirachi, but they need to be careful of Ice-type coverage. In addition, Garchomp and Landorus-T hate paralysis from Body Slam. Mamoswine can force Jirachi out with Earthquake, but it doesn't like taking Iron Head or Energy Ball and detests Body Slam paralysis. Hippowdon can set up Stealth Rock or KO Jirachi with Earthquake, but it doesn't like getting paralyzed from Body Slam or taking Energy Ball.

**Steel-types**: If Magnezone isn't paired with Jirachi, Ferrothorn can easily take many hits from all Jirachi variants lacking the rare Fire Punch and set up entry hazards freely. However, Substitute + Calm Mind variants can KO it after a few turns of setting up and Substitute + 3 Attacks variants can beat a Ferrothorn that's been hit with Knock Off. Skarmory walls any Jirachi variant without Thunder and can set up entry hazards, heal, or phaze it. Magnezone itself is a tricky foe, since Jirachi can do practically nothing to it except escaping via U-turn, while Magnezone can set up Sunny Day on it and 2HKO it with Hidden Power Fire.

**Water-types**: Pokemon like Tentacruel, Slowbro, Milotic, Slowking, Keldeo, and Politoed all threaten Jirachi with their rain-boosted STAB moves, especially Scald, and resist Iron Head. However, all of these Pokemon can be worn down by Thunder or Energy Ball. Rotom-W and Jellicent pose the same issues while also being more reliably able to burn Jirachi with Will-O-Wisp.

**Fire-types**: Volcarona can freely set up with Quiver Dance on Jirachi if it doesn't have Body Slam. Furthermore, Volcarona can run Lum Berry to mitigate Body Slam's paralysis chance. Victini threatens an immediate KO with its nuclear V-Create but must avoid Body Slam paralysis. Ninetales can come in on any move bar Body Slam and threaten a 2HKO with Flamethrower or a burn with Will-O-Wisp.

**Thundurus-T**: Thundurus-T can set up Substitute in front of support Jirachi without fear because Thundurus-T's Substitute is able to take Body Slam, and it can break through Jirachi with Thunder once it paralyzes it and gets one full paralysis.

**Status**: Paralysis makes Jirachi slower than Pokemon that can it pick off more easily, whereas burn reduces Jirachi's longevity and attack power.

[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Caetano93, 394051], [Zokuru, 263906], [Ophion, 433215]]
- Grammar checked by: [[Finland, 517429], [dex, 277988]]
 
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wyc2333

A=X+Y+Z Y: Hard Work
well i've joined C&C discord server and this analysis is ready for discussion from the BW QC team, either on discord or on forums
 
well i've joined C&C discord server and this analysis is ready for discussion from the BW QC team, either on discord or on forums
The BW QC team is discussing the jirachi sets and the order we want. When we have this decided we will start the QC process.
 
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[OVERVIEW]

Jirachi's great defensive typing, high Speed and defenses good base stats, and the metric ton of support it provides all make it a great valid choice for BW teams. Jirachi is a perfect counter check to numerous common threats, including Dragon-types and Ice-types like Latios, Dragonite, and Kyurem-Black Kyurem-B. Jirachi can run a variety of sets, from bulky lead to Choice Scarf and everything in-between. With its devastating paraflinch strategy, Jirachi can tear apart even the most threatening Pokemon and cause its opponents to forfeit in sheer rage. Unfortunately, it is vulnerable to Fire- and Ground-types in the metagame. Its downsides are the weakness to Fire- and Ground-type attacks, which are very common in BW OU, and the lack of reliably recovery outside of Wish.

The BW QC team decided that the first set should be the HO suicide lead.

[SET]

name: Offensive Lead
move 1: Stealth Rock
move 2: Energy Ball
move 3: Thunder
move 4: Icy Wind
item: Shuca Berry
ability: Serene Grace
nature: Modest

evs: 252 HP / 160 SpA / 96 Spe

[SET]

name: HO Lead
move 1: Stealth Rock
move 2: Icy Wind
move 3: Thunder / Energy Ball
move 4: U-turn / Energy Ball / Iron Head
item: Shuca Berry / Leftovers
ability: Serene Grace
nature: Quiet

evs: 252 HP / 252 SpA / 4 Def
ivs: 26 Spe


[SET COMMENTS]
Moves
========
Stealth Rock is good if no other teammate can set it up, as Jirachi's numerous resistances and Shuca Berry make it easy to do so. Thunder and Icy Wind give Jirachi great BoltBeam move coverage. Thunder can surprise some Water-types like Tentacruel, hit Taunt Skarmory, and be a potential death sentence for other checks because of its paralysis chance. Icy Wind lowers an opposing Pokemon's Speed to render a switch-in vulnerable to a super effective coverage move. Energy Ball is used to destroy Gastrodon, Seismitoad, Rotom-Wash, and Mamoswine. Expand a bit here. Jirachi is a great SR user since with shucka berry its almost impossible to OHKO it. Icy Wind speed drop is used to 2HKO Garchomp, Landorus and Gliscor after stomaching stab quake and also keep boosting mons like Dragonite in check. Thunder is way better than tbolt since it have 60% para chance due to Serene Grace and let jirachi torment rain Pokemon, and it also defeat Xatu. Uturn let it escape Magnezone and pivot around Psychic-types. Iron Head is an option to use Jirachi paraflinching ability and damage Tyranitar, Reuniclus, and Breloom.

Set Details
========
96 Speed EVs are for outspeeding Adamant Mamoswine. Shuca Berry halves damage taken from a super-effective Ground-type attack, letting Jirachi set up Stealth Rock versus any Pokemon at full health, but Leftovers let Jirachi be a better Psychic and Dragon-type check. 26 Speed IVs with a Quiet nature let Jirachi underspeed standard Rotom-W for a slow U-turn while still outspeed non-Choice Scarf Landorus-T after a Icy Wind Speed drop. An alternative spread of 252 HP / 160 SpA / 96 Spe with Modest can be used if running Energy Ball, or Mild nature if using Iron Head, to outspeed Adamant Mamoswine.

Usage Tips
========
This set aims to set up Stealth Rock before fainting. When facing Thundurus-Therian, Icy Wind can be used first and then Stealth Rock can be set up. There is a lot more to add here: Why is a good idea to use it as a lead? When is better to use SR or Icy Wind as the oppening move? Versus what teams you can sack it as a suicide lead and versus what teams is a good idea to preserve its health? When Leftovers is the best item option instead of Shuca berry? How Jirachi can generates momentum when running U-turn?

Team Options
========
This set fits on hyper offense structures, especially DragMag teams. Icy Wind Jirachi both lures in Excadrill and allows Magnezone to beat it every time, as Excadrill can no longer outspeed Magnezone and hit it before it gets a chance to use Magnet Rise. Also, Jirachi lures in Ferrothorn and Skarmory, so Magnezone can be switched in to trap them easily. Its Energy Ball destroys Gastrodon, Seismitoad, and Mamoswine, which Terrakion, Landorus-Therian, and Dragon-types like Garchomp, Dragonite, and Latios appreciate. Water-types such as Starmie and Rotom-Wash can deal with Fire-types, against which Jirachi struggles. You did a good start with Magnezone, but you need to explore more the Dragon-type partners Jirachi likes to support: Garchomp, Dragonite, Latios, Latias, Kyurem-B, and Salamence. Jirachi also partner well with Magic Guard Pokemon, Alakazam and Reuniclus. Explain why jirachi likes Rapid Spin support (it hates Spikes) so a note about Excadrill alongside Starmie is a good idea. For more unusual partners, Jellicent is the best spinblocker that also helps versus rain MUs, Technician Breloom loves to be on a heavy-hitter team, and Volcarona can use the momentum Jirachi generates to make nasty Quiver Dance sweeps.

[SET]
name: Bulky Lead
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Icy Wind
item: Leftovers
ability: Serene Grace
nature: Careful

evs: 252 HP / 4 Def / 252 SpD

name: Utility

move 1: Wish / Stealth Rock
move 2: Iron Head
move 3: Body Slam / Thunder
move 4: Protect / U-turn / Stealth Rock
item: Leftovers
ability: Serene Grace
nature: Careful

evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========
Jirachi's typing and bulk let it use Wish or set up Stealth Rock pretty easily against most bulky Pokemon. Iron Head is used because its 60% flinch chance is just too good to pass up while being Jirachi best damaging move versus Dragon or Psychic-type Pokemon. It also hits Kyurem-Black, Reuniclus, and Tyranitar hard. Add here Body Slam and Thunder. Bslam hit Ground-types and Thundurus-T while Thunder defeat Skarmory and Jellicent. Both are used because of it para chacne. Protect scout for Choice-locked Pokemon, stack Leftovers, and let Wish heal safely. U-turn keeps momentum, prevents Jirachi from being trapped by Magnezone, and avoids being setup fodder because it is a bit passive. Icy Wind lowers an opposing Pokemon's Speed to render a switch-in vulnerable to Iron Head flinch and hits Pokemon like Gliscor, Garchomp, Landorus-Therian, and Thundurus-Therian.

Set Details
========
16 Speed EVs are used to outspeed Adamant Breloom and maximum special bulk let Jirachi check Choice Specs Latios even in rain. An alternative spread with some Special Defense EVs moved to Defense is viable to better take on physical threats. For example, 140 Defense EVs can avoid 2HKO from Kyurem-Black's Kyurem-B's Outrage and OHKO from Landorus-Therian's Landorus-T's Earthquake. Also, a A Sassy nature with 26 IVs lets Jirachi outslow standard Rotom-W and opposing Jirachi for slower U-turn and outspeed -1 Landorus-Therian and -1 Excadrill.

Usage Tips
========
This set will set up Stealth Rock at Turn 1 unless an opponent has a spinner like Excadrill and Starmie. If an opponent has a spinner, bring in Jirachi as soon as possible to set up Stealth Rock. When facing Thundurus-Therian, Icy Wind can be used first and then Stealth Rock can be set up. Redo this. You're right that bringing jirachi as soon as possible to set up SR is the best move, but you also need to explain how to gain advantage with parafinching opposing mons. Add interactions with Wish, protect and uturn since they are very important moves. laos explain here when Wish is the ideal move over SR or when you drop uturn / protect for wish + rocks.

Team Options
========
This set fits on DragMag teams. Icy Wind Jirachi lures in Excadrill, uses U-turn, and allows Magnezone to beat it every time, as Excadrill can no longer outspeed Magnezone and hit it before it gets a chance to use Magnet Rise. Also, Jirachi lures in Ferrothorn and Skarmory and can pivot into Magnezone with U-turn, which can then trap them easily. Dragon-types like Latios and Garchomp appreciate Jirachi's Dragon-type resistance. Latios can also block Ground-type attacks for Jirachi. Rotom-Wash can be considered because Jirachi can deal with Latios for Rotom-Wash, while Rotom-Wash can deal with Landorus-Therian for Jirachi. Landorus-Therian itself can be Jirachi's teammate because it takes physical attacks and blocks Earthquake. In return, Jirachi can take Ice-type attacks for Landorus-Therian. This pharagraph isnt bad, but you should not focus on HO teams. This Jirachi find its home in more defensive weatherless and rain structures. Bulky water Pokemon like Rotom-W, Gastrodon, Jellicent, Seismitoad, and Milotic loves to have it as a partner (either for Wish support or for hazards). Focus on Magnezone too, since Jirachi hates Spikes like the plague. Mons that can use Ferrothorn as an setup bait, like Breloom and Gliscor are also very good options. More frail Pokemon that loves the slow U-turn, like terrakion, Keldeo, and Alakazam are also good chocies. Offensive Dragon-types (garchomp, KyuB, Dragonite) can also profit from the paralyzes support. Mention here Rapid Spin support from Excadrill and Tentacruel, and even Magic Bounce support from Xatu, to prevent Spikes damage.

[SET]
name: Offensive
move 1: Substitute
move 2: Iron Head
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Icy Wind / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Hasty
evs: 252 HP / 72 SpA / 184 Spe

[SET COMMENTS]
Moves
========
Substitute blocks status, takes advantage of Pokemon that can't do much damage to Jirachi, utilizes Life Orb users, and punishes switches and Protect spam. Iron Head is used because its flinch chance is just too good to pass up while damaging Tyranitar, Kyurem-Black, Reuniclus, and Alakazam hard. Thunder can surprise some hit bulky Water-types like Jellicent and Slowking, hit opposing Steel-types like Skarmory and Jirachi, and inflict paralysis, which can be combined with Iron Head flinches and Substitute, but Thunderbolt is more reliable if using Jirachi outside of rain. When it comes to the last slot, Water Pulse is preferred because it not only defeats Excadrill and Heatran but also has 40% chance to confuse an opposing Pokemon, while Icy Wind defeats Gliscor, Landorus-Therian, and Thundurus-Therian. Hiden Power Ice 2HKO Landorus-T Garchomp, and specially defensive Gliscor. Icy Wind do the same thing with the added effect of reducing Speed, but do not have perfect accuracy and fails to 2HKO specially defensive Gliscor after Poison Heal. Water Pulse is the best option in a rain team to 3HKO Excadrill and Heatran while adding confusion status to the paraflinching strategy.

Set Details
========
Maximum HP EVs are for 101 HP Substitute that one Nightshade Night Shade or Seismic Toss does not break. 184 Speed EVs creep all Landorus-T. Leftovers helps Jirachi recover health after using Substitute.

Usage Tips
========
It is an anti-sand set for rain and weatherless teams while being tough to KO thanks to Substitute. Try to keep Jirachi as healthy as possible so it can come in on what it checks and set up Substitute. Be cautious about coming in directly on Pokemon Jirachi checks that have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, respectively. Attempt to set up Substitute when given a free turn or on Pokemon that Jirachi naturally beats, like Jellicent, so it can more easily spread status and wear down an opposing team.

Team Options
========
Rain support from Politoed is helpful to mitigate Jirachi's Fire-type weakness, mandatory because of if using Thunder, and valuable to enhance power of Water Pulse. In return, Jirachi is a great switch-in to opposing Dragon-types such as Latios for Politoed. Entry hazard setters like Ferrothorn help Jirachi punish switches from an opposing team as much as possible. Pokemon such as Latios and Thundurus-Therian can help Jirachi block Ground-type moves, while Jirachi can check opposing Dragon-types for Latios. Breloom takes Ground-types for Jirachi, while Jirachi takes Ice-, Flying-, and Psychic-types and blocks Poison-types for Breloom. Add mentions to Toxic Spikes and Toxic / WoW users, since Jirachi cantt defeat Gastrodon if it isnt statused. Also Knock Off users are a must to remove Ferrothorn Leftovers, otherwise Ferrothorn wall this set forever (Magnezone also works).

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Ice Punch / Trick

move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly / Adamant
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========
Iron Head's high flinch rate allows Jirachi to hax its way past numerous opponents is very useful for picking off weakened foes. The first coverage move of choice is U-turn, to allows Jirachi to scout and escape Magnet Pull. Ice Punch hits Dragonite, Celebi, Gliscor, and many others for super effective damage set up Pokemon, like Dragonite, Garchomp, and Gliscor for super effective damage. The third slot is a choice between two options; U-turn allows Jirachi to scout and Fire Punch hits Ferrothorn and Scizor. The fourth slot is a non-attacking move. Trick can not only cripple walls, most notably Ferrothorn, Skarmory, and bulky Water-types such as Jellicent but also mess up sweepers such as offensive Trick Room Reuniclus and Volcarona. On the other hand, Healing Wish makes Jirachi an amazing supporter; once it has extended its usefulness, Jirachi can revitalize a crippled teammate, which gives this option tons of merit. Two other attacks can be run; namely, Thunder Punch to hit Gyarados and Keldeo and Zen Headbutt to hit various Fighting-types. Meteor Mash is an option over Iron Head for a little bit of extra power, securing KOs on standard Mamoswine and Terrakion.

Set Details
========
For the nature, Jolly is preferred to tie with +1 Salamence and Volcarona but Adamant brings some compelling power to the table. 184 Speed EVs with Jolly nature makes Jirachi faster than any Choice Scarf Landorus-T. If some bulk is desired, less Speed EVs can be run, but the lowest this set should go is 96 to outrun +1 Adamant Dragonite. Choice Scarf is good if no other teammate has this item, as it helps Jirachi revenge-kill.

Usage Tips
========
This set is particularly good at revenge killing Dragon-types because Jirachi is much bulkier than the average Choice Scarf user and has numerous resistances, which allows it to switch into a large number of attacks. Meanwhile, this set's biggest flaw is its lack of power; base 100 Attack simply doesn't always cut it, so Jirachi is easily walled and set up on. If Jirachi is your team's only insurance for fast threats, be careful when using Trick because this can leave you weak to setup Pokemon like Dragonite or hard-hitting Pokemon like Latios.

Team Options
========
Landorus-Therian can deal with many of Jirachi's checks and counters like Excadrill Defensive Flying-types, like Landorus-T, Skarmory, and Gliscor are very good options to neutralize Jirachi Ground weakness. Latios can capitalize on offensive momentum Jirachi generates, check Gliscor, Rotom-W, and Keldeo for Jirachi, and bust holes in other walls that could potentially halt a sweep from Jirachi. In return, Jirachi is able to revenge kill Tyranitar that troubles Latios. If Healing Wish is used, Pokemon that can synergize well with Jirachi in general like Garchomp, and Quiver Dance Terrakion, and Volcarona are excellent recipients of it. Add mentions to Spikes and SR users. This jirachi forces a lot of switches. Laso, Pokemon that can capitalize from Uturn and healing wish momentum, like Alakazam, Kyurem-B, and Reuniclus, are also good mentions.

[STRATEGY COMMENTS]
Other Options
=============

Substitute + Calm Mind or Calm Mind + 3 attacks Jirachi is a terror to behold, setting up frighteningly easily with its myriad of resistances and threatening balance teams. The first attacking move of choice is Thunder, which obviously requires rain to be usable, let Jirachi spread paralizes Rain does make Water-type attacks hurt, however, there is merit to using Jirachi with other weathers, in which case Thunderbolt should be used is the optimal choice. The second attacking move is a toss-up between various options, but Hidden Power Ice is and Icy Wind are preferred to hit Ground- and Dragon-types. Grass Knot hit bulky Ground-types. Psychic and Flash Cannon are Jirachi best special STAB moves. Hidden Power Fire let Jirachi hard-hit opposing Steel-types and Hidden Power Ground annihilates Heatran and Magnezone.

A specially defensive set with Wish, Protect, Iron Head, and Body Slam has metric ton of support, but it is hazards fodder and setup fodder and can be trapped by Magnezone.
Superachi, an offensive Calm Mind sweeper, has two variants: one with Psychic, Grass Knot, and Hidden Power Fire, and the other with Flash Cannon, Thunderbolt, and Hidden Power Ground, but most faster Pokemon can prevent it from sweeping and the former needs Heatran gone, while the latter needs Gastrodon and Seismitoad gone. A set with Substitute, Iron Head, Fire Punch, and a status move like Body Slam or Toxic allows Jirachi to showcase its defensive, offensive, and supportive capabilities all at once, but if without Body Slam, faster Pokemon are annoying; if without Toxic, defensive Pokemon like Jellicent should be eliminated. A mixed set with Iron Head is cool. Wish + Calm Mind can be fit on slow-paced teams, but it is afraid of Ground-types. Magic Coat can reflect entry hazards, but it's crappy because an opposing Pokemon can use other moves. normally a fringe move. Add mentions to Choice Specs, Choice Band and Expert Belt mixed attacker.


Checks and Counters
===================

**Fire-types**: Pokemon like Heatran, Volcarona, and Victini can immediately threaten Jirachi, but they are afraid of Water Pulse in rain.

**Ground-types**: Hippowdon does not really care about whatever move Jirachi throws at it and can use it to set up Stealth Rocks or KO it with Earthquake. Gastrodon and Seismitoad can wall Jirachi without Energy Ball and wear it down with a Ground-type move or a Scald-induced burn. Excadrill can come in on any move other than Water Pulse and KO Jirachi, but it needs to be wary of Icy Wind + Magnet Rise Magnezone. Garchomp, Gliscor, and Landorus-Therian can come in easily and KO Jirachi, but they need to be careful of an Ice-type move. Mamoswine can force Jirachi out with Earthquake, but it doesn't like Iron Head or Energy Ball.

**Steel-types**: Choice Band Scizor can deal with every Jirachi set. Ferrothorn can wall pretty much all Jirachi sets, but it can do little in return other than set up entry hazards and remove it item with Knock Off. Skarmory cannot do much to Jirachi other than set up entry hazards, but it can sometimes and phaze Jirachi, but need to watch out for Thunder. Magnezone is an annoying foe for Jirachi, as sometimes since Jirachi can do practically nothing to Magnezone it except escaping via U-turn while Magnezone proceeds to can setup on it and 2HKO Jirachi with Sunny Day + Hidden Power Fire.

**Water-types**: Pokemon like Tentacruel, Rotom-Wash, Keldeo, and Politoed all threaten Jirachi with STAB moves and have type advantage against it. However, all of these Pokemon can be worn down by Thunder or Energy Ball. Add mentions to Slowking, |Jellicent, Slowbro, and Milotic, and expand a bit on how those bulky water-types can be anoying if you didnt have the correct coverage move. Also, scald burn is horrendous for jirachi.

Add here a Fire-type C&C with Heatran, Volcarona, and Victini. Explain how heatran did not care about anything jirachi could do to it and it proced to free setup SR or KO it with Fire moves. Volcarona also have free setup if Jirachi didnt have body slam or if holding a lum berry.



[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Lot of things to add and change. Fell free to tag the BW QC in the discord server if you have any doubt.
 
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[OVERVIEW]

Jirachi's great defensive typing, good base stats, and metric ton of support it provides all make it a valid choice for BW teams. Jirachi is a perfect check to numerous common threats, including Dragon-types like Latios, Dragonite, and Kyurem-B. Jirachi can run a variety of sets, from Utility to Choice Scarf and everything in-between. With its devastating paraflinch strategy, Jirachi can tear apart even the most threatening Pokemon and cause its opponents to forfeit in sheer rage. Its downsides are weakness to Fire- and Ground-type attacks, which are very common in BW OU, and lack of reliable recovery outside of Wish.

[SET]
name: HO Lead
move 1: Stealth Rock
move 2: Icy Wind
move 3: Thunder / Energy Ball
move 4: U-turn / Energy Ball / Iron Head
item: Shuca Berry / Leftovers
ability: Serene Grace
nature: Quiet
evs: 252 HP / 252 SpA / 4 Def
ivs: 26 Spe

[SET COMMENTS]
Moves
========
Jirachi is a great Stealth Rock user since with Shuca Berry it's almost impossible to OHKO it Jirachi. Stealth Rock is good if no other teammate can set it up, as while Jirachi's numerous resistances and Shuca Berry make it easy to do so set it up. Thunder and Icy Wind give Jirachi great BoltBeam move coverage. Thunder is way better than Thunderbolt since it has 60% paralysis chances due to Serene Grace, lets Jirachi torment rain Pokemon like Politoed and Tentacruel, and OHKOes Xatu. Icy Wind's Speed drop is used to 2HKO Garchomp, (with the negative speed nature jirachi doesn't outspeed -1 chomp) Landorus-T, and Gliscor after stomaching STAB Earthquake and keeps boosting Pokemon like Dragon Dance Dragonite in check. Energy Ball is used to destroy Gastrodon, Seismitoad, Rotom-W, and Mamoswine. U-turn lets it escape Magnezone and pivots around Psychic-types. Iron Head is an option to use Jirachi's paraflinching ability and damages Tyranitar, Reuniclus, and specially defensive Breloom.

Set Details
========
Shuca Berry halves damage taken from a super-effective Ground-type attack, letting Jirachi set up Stealth Rock versus almost every Pokemon at full health, but Leftovers is an option to let Jirachi be a better Psychic- and Dragon-type check. 26 Speed IVs with a Quiet nature let Jirachi underspeed standard Rotom-W for a slow U-turn while still outspeed non-Choice Scarf Landorus-T after an Icy Wind Speed drop. An alternative spread of 252 HP / 160 SpA / 96 Spe can be used to outspeed Adamant Mamoswine with a Modest nature if running Energy Ball or a Mild nature if running Iron Head.

Usage Tips
========
Although it is a good idea to preserve Jirachi’s health versus Psychic spam, Jirachi can be usually sacked as a lead versus rain teams because Stealth Rock is an opening move, while Icy Wind can be used against Pokemon like Thundurus-T. Also, Jirachi can generate momentum when running U-turn against Pokemon like Latios. When / why you want to preserve jirachi versus psy-spam? When is a good idea to sack rachi versus hos / rain builds? How is the best way to explore the surprise factor Energy Ball have? Remember that the move coverage you chose is very important for those decisions. Expand a bit with those questions.

Team Options
========
This set fits on hyper offense structures, especially DragMag teams. Icy Wind Jirachi both lures in Excadrill and allows Magnezone to beat it every time, as Excadrill can no longer outspeed Magnezone and hit it before it gets a chance to use Magnet Rise. Also, Jirachi lures in Ferrothorn and Skarmory, so Magnezone can be switched in to trap them. Since Steel-types can be trapped by Magnezone, Dragon-types like Garchomp, Dragonite, Latios, Latias, Kyurem-B, and Salamence are good partners. Its Energy Ball destroys Gastrodon, Seismitoad, and Mamoswine, which Terrakion, Landorus-Therian, and Dragon-types appreciate. Water-types such as Starmie and Rotom-Wash can deal with Fire-types, against which Jirachi struggles. Jirachi also partners well with Levitate, Flying-type, and Magic Guard Pokemon like Alakazam and Reuniclus because Jirachi attracts Spikes users. Since it hates Spikes, Jirachi likes Rapid Spin support from Excadrill or Starmie. For more unusual partners, Jellicent is the best spinblocker that helps versus rain matchups, Technician Breloom loves to be on a heavy-hitter team, and Volcarona can use momentum Jirachi generates to make nasty Quiver Dance sweeps.

[SET]
name: Utility
move 1: Wish / Stealth Rock
move 2: Iron Head
move 3: Body Slam / Thunder
move 4: Protect / U-turn / Stealth Rock
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========
Jirachi's typing and bulk let it use Wish or set up Stealth Rock pretty easily against most bulky Pokemon. Iron Head is used because of its 60% flinch chance while being Jirachi best damaging move versus Dragon- or Psychic-type Pokemon. Body Slam hits Ground-types and Thundurus-T while Thunder defeats Skarmory and Jellicent. Both can be used because of their high paralysis chance. Protect scouts for Choice-locked Pokemon, stacks Leftovers, and lets Wish heal safely. U-turn keeps momentum, prevents Jirachi from being trapped by Magnezone, and avoids being setup fodder because it is a bit passive versus Substitute users.

Set Details
========
16 Speed EVs are used to outspeed Adamant Breloom and maximum special bulk lets Jirachi check Choice Specs Latios even in rain. An alternative spread with some Special Defense EVs moved to Defense is viable to better take on physical threats. For example, 140 Defense EVs can avoid 2HKO from Kyurem-B's Outrage and OHKO from Landorus-T's Earthquake. A Sassy nature with 26 IVs lets Jirachi outslow standard Rotom-W and opposing Jirachi for slower U-turn.

Usage Tips
========
Bringing Jirachi as soon as possible to set up Stealth Rock is normally the best move. If using Wish, but advantage with try to paraflinch opposing Pokemon can be gained by using Iron Head + Body Slam to farm Leftovers recovery versus slower targets, mons like Reuniclus and specially defensive Breloom, that can do much damage to it instead of losing a turn setting Wish and to not be to predictable with Protect. Interactions with Wish and Protect or U-turn are very important because they help Wish heal Jirachi itself or its teammate safely. Wish, U-turn, or Protect can be dropped for Stealth Rock when no other teammate can set up Stealth Rock.

Team Options
========
This Jirachi finds its home in more defensive weatherless and rain structures. Bulky Water-type Pokemon like Rotom-W, Gastrodon, Jellicent, Seismitoad, and Milotic love to have it as a partner either for Wish support or for hazards. Since Jirachi hates Spikes from Pokemon such as Skarmory and Ferrothorn like plague, Magnezone can trap them easily, especially when Jirachi lures in them and pivots into Magnezone with U-turn. Pokemon that can use Ferrothorn which checks Jirachi as a setup bait, like Breloom and Gliscor, are good options. More frail Pokemon that love slow U-turn Jirachi provides like Terrakion, Keldeo, and Alakazam are good chocies. Offensive Dragon-types like Garchomp, Kyurem-B, and Dragonite can profit from paralysis support given by Jirachi. Rapid Spin support from Excadrill and Tentacruel or Magic Bounce support from Xatu can prevent Spikes damage for Jirachi. Good work here, just add a note about rain Pokemon, like Thundurus-t, Tornadus, Latios, Politoed to expand a bit into the rain structures.

[SET]
name: Offensive
move 1: Substitute
move 2: Iron Head
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Icy Wind / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Hasty
evs: 252 HP / 72 SpA / 184 Spe

[SET COMMENTS]
Moves
========
Substitute blocks status, takes advantage of Pokemon like Jellicent that can't do much damage to Jirachi, and punishes switches and Protect spam. Iron Head is used because its flinch chance is just too good to pass up while damaging Tyranitar, Kyurem-B, Reuniclus, and Alakazam hard. Thunder not only hits bulky Water-types like Jellicent and Slowking plus Steel-types like Skarmory and opposing Jirachi but also inflicts paralysis, which can be combined with Iron Head flinches and Substitute, but Thunderbolt is more reliable if using Jirachi outside of rain. When it comes to the last slot, Hiden Power Ice 2HKOes Landorus-T, Garchomp, and specially defensive Gliscor. Icy Wind does the same thing with an added effect of reducing Speed, but it does not have perfect accuracy and fails to 2HKO specially defensive Gliscor after Poison Heal. Water Pulse is the best option in a rain team to 3HKO Excadrill and Heatran while adding confusion status to a paraflinching strategy.

Set Details
========
Maximum HP EVs are for 101 HP Substitute that one Night Shade or Seismic Toss does not break. 184 Speed EVs creep non-Choice Scarf Landorus-T. Leftovers helps Jirachi recover health after using Substitute.

Usage Tips
========
It is an anti-sand set for rain and weatherless teams while being tough to KO thanks to Substitute. Try to keep Jirachi as healthy as possible so it can come in on what it checks and set up Substitute. Be cautious about coming in directly on Pokemon Jirachi checks that have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, respectively. Attempt to set up Substitute when given a free turn or on Pokemon that offensive Jirachi naturally beats, like Jellicent, so it can more easily spread status and wear down an opposing team.

Team Options
========
Rain support from Politoed is helpful to mitigate Jirachi's Fire-type weakness, mandatory if using Thunder, and valuable to enhance power of Water Pulse. In return, Jirachi is a great switch-in to opposing Dragon-types such as Latios for Politoed. Entry hazards from Pokemon like Ferrothorn help Jirachi punish switches from an opposing team as much as possible. Pokemon such as Latios and Thundurus-Therian can help Jirachi block Ground-type moves, while Jirachi can check opposing Dragon-types for Latios. Breloom takes Ground-types for Jirachi, while Jirachi takes Ice-, Flying-, and Psychic-types and blocks Poison-types for Breloom. Since this set can't defeat Gastrodon if it isn't statused, Toxic Spikes, Toxic, or Will-O-Wisp users like Tentacruel and Rotom-W are appreciated. Also, Magnezone and or Knock Off users can are needed to deal with Ferrothorn, otherwise Ferrothorn walls this set forever.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========
Iron Head's high flinch rate allows Jirachi to hax its way past numerous opponents and is very useful for picking off weakened foes. The first coverage move of choice is U-turn, which allows Jirachi to escape Magnet Pull and scout. Ice Punch hits setup Pokemon like Dragonite, Garchomp, and Gliscor for super effective damage. Trick can not only cripple walls, most notably Ferrothorn, Skarmory, and bulky Water-types such as Jellicent but also mess up sweepers such as Volcarona and offensive Trick Room Reuniclus. Healing Wish makes Jirachi an amazing supporter; once it has extended its usefulness, Jirachi can revitalize a crippled teammate, which gives this option tons of merit. Two other attacks can be run, namely Thunder Punch to hit Water-types, most notably Gyarados, and Keldeo and Zen Headbutt to hit various Fighting-types Keldeo and Tentacruel while maintaining decent flinch chances.

Set Details
========
184 Speed EVs with a Jolly nature makes Jirachi faster than any Choice Scarf Landorus-T. If some bulk is desired, fewer Attack or Speed EVs can be run, but the lowest this set should go is 96 Speed to outrun +1 Adamant Dragonite.

Usage Tips
========
This set is particularly good at revenge killing Dragon-types because Jirachi is much bulkier than average Choice Scarf users and has numerous resistances, which allows it to switch into a large number of attacks at least once. Meanwhile, this set's biggest flaw is its lack of power; base 100 Attack simply doesn't always cut it, so Jirachi is easily walled and set up on. If Jirachi is your team's only insurance for fast threats, be careful when using Trick because this can leave you weak to setup Pokemon like Dragonite or hard-hitting Pokemon like Latios.

Team Options
========
Defensive Flying-types like Landorus-T, Skarmory, and Gliscor are very good options to neutralize Jirachi's Ground weakness. Latios can capitalize on offensive momentum Jirachi generates, check Gliscor, Rotom-W, and Keldeo for Jirachi, and bust holes in other walls that could potentially halt a sweep from Jirachi. In return, Jirachi is able to revenge kill Tyranitar that troubles Latios. If Healing Wish is used, Pokemon that can synergize well with Jirachi in general like Garchomp, Terrakion, and Volcarona are excellent recipients of it. Spikes and Stealth Rock users like Skarmory and Landorus-T are helpful because this Jirachi forces a lot of switches. Pokemon that can capitalize from momentum gained by U-turn, like Alakazam, Kyurem-B, and Reuniclus, are also good options.

[STRATEGY COMMENTS]
Other Options
=============

Substitute + Calm Mind or Calm Mind + 3 attacks Jirachi is a terror to behold, setting up frighteningly easily with its myriad of resistances and threatening balance teams. Thunder, which obviously requires rain to be usable, lets Jirachi spread paralysis; however, there is merit to using Jirachi with other weathers, in which case Thunderbolt is an optimal choice. Hidden Power Ice and Icy Wind are preferred to hit Ground- and Dragon-types. Grass Knot hits Tyranitar and bulky Water-types. Psychic and Flash Cannon are Jirachi's best special STAB moves. Hidden Power Fire lets Jirachi hard-hit opposing Steel-types and Hidden Power Ground annihilates Heatran and Magnezone.

A set with Substitute, Iron Head, Fire Punch, and a status move like Body Slam or Toxic allows Jirachi to showcase its defensive, offensive, and supportive capabilities all at once, but if without Body Slam, faster Pokemon are annoying; if without Toxic, defensive Pokemon like Jellicent should be eliminated easily walls it. Wish + Calm Mind can be fit on slow-paced teams, but it is afraid of Ground-types. Magic Coat can reflect entry hazards, but it's normally a fringe move. Even though Doom Desire has a turn delay, a Choice Specs set with Doom Desire hits very hard. As is the case with many Pokemon that can run both physical and special options, Jirachi can run a mixed set effectively. Between a surprise factor of Expert Belt and great coverage, Jirachi with Iron Head can hit a variety of Pokemon hard. Choice Band Jirachi can devastate slow balance teams with Iron Head flinches while still have decent coverage with elemental punches, U-turn, and Trick, but it needs a lot of team support to work and it is unable to check fast Psychic-types like Latios and Alakazam.

Checks and Counters
===================

**Ground-types**: Hippowdon does not really care about whatever move Jirachi throws at it and can set up Stealth Rocks or KO Jirachi with Earthquake. Gastrodon and Seismitoad can wall Jirachi without Energy Ball and wear it down with a Ground-type move or a Scald-induced burn. Excadrill can come in on any move other than Water Pulse and KO Jirachi, but it needs to be wary of Icy Wind Jirachi+ Magnet Rise Magnezone. Garchomp, Gliscor, and Landorus-Therian can come in easily and KO Jirachi, but they need to be careful of an Ice-type move. Mamoswine can force Jirachi out with Earthquake, but it doesn't like Iron Head or Energy Ball.

**Steel-types**: Ferrothorn can wall all Jirachi sets pretty much but it can do little in return other than and can use it set up entry hazards and while remove Jirachi's item with Knock Off. (setting Spikes and removing walls items is the fastest way to win games in BW OU, even if ferro cant do direct damage to it, the indirect danger of knock + spikes is enought to make this a effective counter) Skarmory cannot do much to Jirachi other than set up entry hazards and phaze Jirachi, but it needs to watch out for Thunder. Magnezone is an annoying foe since Jirachi can do practically nothing to it except escaping via U-turn while Magnezone can setup on it and 2HKO Jirachi with Sunny Day + Hidden Power Fire. you can add mentions of forretress (spikes + free rapid spin) and bronzong (rare sight in competitive bw but jirachi cant do nothing to it and zong have SR + quake). Scizor isnt a fit here since jirachi can still wins the interactions due to iron head flinches + zor being made of paper

**Water-types**: Pokemon like Tentacruel, Rotom-Wash Slowking, Keldeo, and Politoed all threaten Jirachi with neutral STAB moves, especially Scald, and have type advantage against it Iron Head. However, all of these Pokemon can be worn down by Thunder or Energy Ball. Bulky Water-types like Slowking Rotom-W, Jellicent, Slowbro, and Milotic can be anoying if Jirachi doesn't have a correct coverage move because Will-O-Wisp or Scald burn is horrendous for Jirachi.

**Fire-types**: Heatran, Volcarona, and Victini are threatening. Heatran doesn't care about anything Utility Jirachi can do because of Leftovers and it proceeds to freely setup Stealth Rock or KO Jirachi with Fire-type moves. Volcarona has free setup if Jirachi doesn't have Body Slam or if Volcarona holds Lum Berry. Victini threaten an imediate KO with it nuclear V-Create. Ninetales can enter in any move that isn't Body Slam and threatens a 2HKO with Flamethrower or a burn with Will-O-Wisp.


[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Very good work here. Only some more changes to have the first QC.
 
Jesus Christ this is long.

am gp, implement what you want!

add/fix remove (comments)

[OVERVIEW]

Jirachi's great defensive typing, good base stats, and metric ton of support it provides all make it a valid choice for BW a large variety of teams. It can run a variety of sets, from an utility set to a Choice Scarf set. Jirachi is a perfect check to numerous common threats, including Dragon-types like Latios, Dragonite, and Kyurem-B. Jirachi can run a variety of sets, from Utility to Choice Scarf and everything in-between. With its devastating paraflinch strategy, Jirachi can tear apart even the most threatening Pokemon and cause its opponents to forfeit in sheer rage with well-timed flinches. However, Jirachi has its downsides. Its downsides are weakness It is weak to Fire- and Ground-type attacks, which are very common in BW OU, and lacks of reliable recovery outside of Wish.

[SET]
name: HO Lead
move 1: Stealth Rock
move 2: Icy Wind
move 3: Thunder / Energy Ball
move 4: U-turn / Energy Ball / Iron Head
item: Leftovers / Shuca Berry
ability: Serene Grace
nature: Sassy
evs: 252 HP / 40 Def / 216 SpD
ivs: 26 Spe

[SET COMMENTS]
Moves
========
Jirachi is a great Stealth Rock user,(AC) since with Shuca Berry it's being almost impossible to OHKO it, while Jirachi's thanks to its numerous resistances and a Shuca Berry make it easy to set up Stealth Rock. Thunder and Icy Wind give Jirachi BoltBeam move coverage. Thunder is way better than Thunderbolt since it has a 60% chance to paralyze foes paralysis chances due to Serene Grace, lets letting Jirachi torment rain Pokemon like Politoed and Tentacruel(RC) and OHKOes OHKOing Xatu. Icy Wind's Speed drop is used to 2HKO Landorus-T and Gliscor after stomaching STAB an Earthquake and keeps boosting Pokemon setup sweepers like Dragon Dance Dragonite in check. Energy Ball is used to destroy Gastrodon, Seismitoad, Rotom-W, and Mamoswine. U-turn lets it escape Magnezone and pivots around Psychic-types. Iron Head is an option to use Jirachi's paraflinching ability and damages Tyranitar, Reuniclus, and specially defensive Breloom.

Set Details
========
Leftovers is an option to let Jirachi be a better reliably check Psychic- and Dragon-types check, but Shuca Berry halves damage taken from a super effective(RH) Ground-type attack, letting Jirachi set up Stealth Rock versus almost every Pokemon at full health. 40 Defense EVs let Jirachi live neutral maximum Attack Landorus-T's Earthquake an Earthquake from Landorus-T with maximum Attack EVs and a neutral nature. 26 Speed IVs with a Sassy nature let Jirachi underspeed standard Rotom-W for a slow U-turn while still outspeeding non-Choice Scarf Landorus-T after an Icy Wind Speed drop. An alternative spread of 252 HP / 160 SpA / 96 Spe can be used to outspeed Adamant Mamoswine with a Modest nature if running Energy Ball or a Mild nature if running Iron Head.

Usage Tips
========
Although it is a good idea to preserve Jirachi’s health versus Psychic spam when choosing Iron Head, Jirachi can be usually sacked as a lead versus hyper offense or rain teams when with Stealth Rock is as an opening move, while Icy Wind can be used against Pokemon like Thundurus-T. Also Alternatively, Jirachi can generate momentum when running pivot out with U-turn against Pokemon like Latios. The best way to explore exploit the surprise factor Energy Ball has is to switch out first when up against targets for Energy Ball and use this the move against an opposing Pokemon next time to catch the target Pokemon switching in off guard.

Team Options
========
This set fits on hyper offense structures, especially DragMag teams. Icy Wind Jirachi lures in Excadrill and allows Magnezone to beat it every time, as Excadrill can no longer outspeed Magnezone and hit it before it gets a chance to use Magnet Rise. Also, Jirachi lures in Ferrothorn and Skarmory(RC) and pivots out into so Magnezone can be switched in to trap them. Since Steel-types can be trapped by Magnezone, Dragon-types like Garchomp, Dragonite, Latios, Latias, Kyurem-B, and Salamence are good partners. Its Energy Ball destroys Gastrodon, Seismitoad, and Mamoswine, which Terrakion, Landorus-Therian, and Dragon-types appreciate. Water-types such as Starmie and Rotom-Wash can deal with Fire-types, against which Jirachi struggles against. Jirachi also partners well with Levitate, Flying-types, and Magic Guard Pokemon like Alakazam and Reuniclus because Jirachi attracts Spikes users. Since it hates Spikes As such, Jirachi likes Rapid Spin support from Excadrill or Starmie. For more unusual partners, Jellicent is the best spinblocker that helps versus rain matchups, Technician Breloom loves to be on a heavy-hitter team, and Volcarona can use momentum Jirachi generates to make nasty Quiver Dance sweeps with Quiver Dance. (I have no idea what heavy-hitter team is supposed to mean ngl)

[SET]
name: Utility
move 1: Wish / Stealth Rock
move 2: Iron Head
move 3: Body Slam / Thunder
move 4: Protect / U-turn / Stealth Rock
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========
Jirachi's typing and bulk let it use Wish or set up Stealth Rock pretty easily against most bulky Pokemon. Iron Head is used because of its 60% flinch chance while being Jirachi's best damaging move versus Dragon- or Psychic-type Pokemon. Body Slam hits Ground-types and Thundurus-T while Thunder defeats Skarmory and Jellicent. Both can be are used because of their high paralysis chance, so choose one that best benefits the team.(Original sentence implies you run both Body Slam and Thunder, unless that is what you meant) Protect scouts for Choice-locked Pokemon, stacks Leftovers recovery, and lets Wish heal Jirachi safely. U-turn keeps up the momentum, prevents Jirachi from being trapped by Magnezone, and avoids it being used as setup fodder because it is a bit passive versus Substitute users like Thundurus-T.

Set Details
========
16 Speed EVs are used to outspeed Adamant Breloom and maximum special bulk lets Jirachi check Choice Specs Latios even in rain. An alternative spread with some Special Defense EVs moved to Defense is viable to better take on physical threats. For example, 248 HP / 84 Def / 64 SpD / 112 Spe with a Jolly nature outspeeds Adamant Kyurem-B and avoids 2HKO from its Outrage after Leftovers recovery. A Sassy nature with 26 IVs lets Jirachi outslow underspeed standard Rotom-W and opposing Jirachi for a slower U-turn.

Usage Tips
========
Bringing Jirachi in as soon as possible to set up Stealth Rock is normally the best move. If using Wish, try to paraflinch opposing Pokemon by using Iron Head + Body Slam to farm Leftovers recovery versus slower targets(RC) like Reuniclus and specially defensive Breloom, and not be predictable with prevent foes from taking advantage of Protect. Interactions with Wish and Protect or U-turn are very important because they help Wish heal Jirachi itself or its teammate safely. Wish, U-turn, or Protect can be dropped for Stealth Rock when no other teammate can set up Stealth Rock.

Team Options
========
This variant of Jirachi finds its home in more defensive weatherless and rain structures. Bulky Water-types Pokemon like Rotom-W, Gastrodon, Jellicent, Seismitoad, and Milotic love to have it Jirachi as a partner either for Wish support or for entry hazards. Since Jirachi hates Spikes from Pokemon such as Skarmory and Ferrothorn like plague, Magnezone can trap them easily, especially when Jirachi lures in them and pivots into Magnezone with U-turn. Rapid Spin from Excadrill or Tentacruel or Magic Bounce from Xatu can also prevent Spikes. Pokemon that can use Ferrothorn which checks Jirachi as a setup bait, like Breloom and Gliscor, are good options. More frail Frailer Pokemon like Terrakion, Keldeo, and Alakazam that love a slow U-turn from Jirachi provides like Terrakion, Keldeo, and Alakazam are good chocies to pivot in safely. Offensive Dragon-types like Garchomp, Kyurem-B, and Dragonite can profit from paralysis support given by Jirachi. Rapid Spin support from Excadrill and Tentacruel or Magic Bounce support from Xatu can prevent Spikes damage for Jirachi. Pokemon like Thundurus-T, Tornadus, Latios, and Politoed can fit on rain structures with Jirachi.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]
Moves
========
Substitute + Calm Mind Jirachi is a terror to behold, setting up frighteningly easily with Jirachi's myriad of resistances. Its power is improved from a slightly disappointing level to a decent level after setting up. Especially in rain(RC) Jirachi is practically untouchable on the special side under rain after a Calm Mind or two. Defensive Pokemon such as Ferrothorn and Blissey, provide numerous opportunities for Jirachi to set up, which brings up its slightly disappointing power at first to a more than acceptable level. Substitute makes revenge killing, status, and Leech Seed futile attempts against Jirachi.

The first attacking move of choice is Thunder, which obviously requires rain to be usable. However, rain does make Water-type attacks hurt, however(RC) so there is merit to using Jirachi with other weathers, in which case Thunderbolt should be used. When it comes to the last slot, Hiden Power Ice hits Landorus-T, Garchomp, and specially defensive Gliscor. The other option is Water Pulse, which allows Jirachi to employ a devastating parafusion strategy for Excadrill. Just be sure to use it in rain so it hits hard enough.

Set Details
========
The EV spread gives Jirachi a decent amount of bulk and enough Speed to outrun neutral natured base 100s. It is possible to maximize Speed in order to tie with Salamence, but it's really not worth it.

Usage Tips
========
Try to keep Jirachi as healthy as possible so it can come in on what Pokemon it checks like Ferrothorn and Blissey and set up Substitute. Be cautious about coming in directly on Pokemon that Jirachi should normally checks that but may have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore(RC) respectively.

Team Options
========
A few teammates are needed with Jirachi. The first thing is rain support; as for numerous reasons mentioned above, Jirachi functions much better in the weather rain for reasons already mentioned above. Entry hazards are also pretty important, as they help wear down foes and prevent Pokemon with the Sturdy ability and Dragonite from messing up Jirachi's sweep. Landorus-T has good defensive synergy with Jirachi and can check Garchomp,(RH) which is a troublesome Pokemon for Jirachi,(RH,AC) while Celebi can check Ground-types, and Ferrothorn has the secondary use of providing can provide Spikes and can tank the powerful Water-type attacks that for Jirachi cannot. Lastly, a cleaner such as Choice Scarf Keldeo is useful to have around just in case Jirachi dies before finishing its sweep because it helps Jirachi demolish Heatran, while Jirachi can dispose of Jellicent, Tentacruel, and Latios fairly easily.

[SET]
name: Offensive
move 1: Substitute
move 2: Iron Head
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Icy Wind / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Hasty
evs: 252 HP / 72 SpA / 184 Spe

[SET COMMENTS]
Moves
========
Substitute blocks status, takes taking advantage of Pokemon like Jellicent that can't do much damage to threaten Jirachi otherwise, and punishes punishing switches and Protect spam. Iron Head is used because of its flinch chance is just too good to pass up while damaging doing respectful amounts of damage to Tyranitar, Kyurem-B, Reuniclus, and Alakazam hard. Not only does Thunder not only hits bulky Water-types like Jellicent and Slowking plus and Steel-types like Skarmory and opposing Jirachi,(AC) but it also inflicts paralysis, which can be combined with Iron Head flinches and Substitute, but Thunderbolt is more reliable if using Jirachi outside of rain. When it comes to the last slot, Hiden Power Ice 2HKOes Landorus-T, Garchomp, and specially defensive Gliscor. Icy Wind does the same thing with an added effect of reducing Speed, but it does not have perfect accuracy and fails to 2HKO specially defensive Gliscor after Poison Heal recovery. Water Pulse is the best option in a for Jirachi on a rain team to 3HKO Excadrill and Heatran while adding confusion status to a paraflinching strategy.

Set Details
========
Maximum HP EVs are for 101 HP Substitute that one Night Shade or Seismic Toss does not break. 184 Speed EVs creep non-Choice Scarf Landorus-T. Leftovers helps Jirachi recover health after using Substitute.

Usage Tips
========
It is an anti-sand set Offensive Jirachi is great against sand teams for rain and weatherless teams while being tough to KO thanks to Substitute. Try to keep Jirachi as healthy as possible so it can come in on what Pokemon it checks and set up Substitute. However, be cautious about coming in directly on Pokemon Jirachi checks,(AC) as they may that have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore(RC) respectively. Attempt to set up Substitute when given a free turn or on Pokemon that offensive Jirachi naturally beats, like Jellicent, so it can more easily spread status more easily and wear down an opposing team.

Team Options
========
Rain support from Politoed is helpful to mitigate Jirachi's Fire-type weakness and valuable to enhance the power of Water Pulse. In return, Jirachi is a great switch-in to opposing Dragon-types such as Latios for Politoed. Entry hazards from Pokemon like Ferrothorn help Jirachi punish switches from an opposing team as much as possible. Pokemon such as Latios and Thundurus-Therian can help Jirachi block Ground-type moves, while Jirachi can check opposing Dragon-types for Latios. Breloom takes on Ground-types for Jirachi, while Jirachi takes on Ice-, Flying-, and Psychic-types and blocks Poison-types for Breloom. Since this set can't defeat Gastrodon if it isn't statused, Toxic Spikes, Toxic, or Will-O-Wisp users like Tentacruel and Rotom-W are appreciated. Also, Magnezone or Knock Off users are needed to deal with Ferrothorn, otherwise Ferrothorn completely walls this set forever.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========
Iron Head's high flinch rate allows Jirachi to hax its way past numerous opponents and is very useful for picking off weakened foes. The first coverage second move of choice is U-turn, which allows Jirachi to escape Magnet Pull and scout(for what?). Ice Punch hits setup Pokemon sweepers like Dragonite, Garchomp, and Gliscor for super effective damage. Trick can not only cripple walls, most notably Ferrothorn, Skarmory, and bulky Water-types such as Jellicent,(AC) but also mess up sweepers such as Volcarona and offensive Trick Room Reuniclus. Healing Wish makes Jirachi an amazing supporter; once it has extended its usefulness, Jirachi can revitalize a crippled teammate, which gives this option tons of merit. Two other attacks can be run, namely Thunder Punch to hit Water-types, most notably Gyarados, and Zen Headbutt to hit Keldeo and Tentacruel while maintaining decent flinch chances.

Set Details
========
184 Speed EVs with a Jolly nature makes Jirachi faster than any variant of Choice Scarf Landorus-T. Reducing Speed to beat +1 Dragonite frees up EVs for more bulk and one can even run a Careful nature, providing to provide a reliable Alakazam answer for weatherless teams.

Usage Tips
========
This set is particularly good at revenge killing Dragon-types because Jirachi is much bulkier than average Choice Scarf users and has numerous resistances, which allows it to switch into a large number of attacks at least once. Meanwhile, this set's biggest flaw is its lack of power; base 100 Attack simply doesn't always cut it, so Jirachi is easily walled and set up on. If Jirachi is your team's only insurance for fast threats, be careful when using Trick because this can leave you weak to setup Pokemon like Dragonite or hard-hitting Pokemon like Latios.

Team Options
========
Defensive Flying-types like Landorus-T, Skarmory, and Gliscor are very good options to neutralizecover Jirachi's Ground weakness. Latios can capitalize on offensive momentum Jirachi generates, check Gliscor, Rotom-W, and Keldeo for Jirachi, and bust holes in other walls that could potentially halt a sweep from Jirachi. In return, Jirachi is able to revenge kill Tyranitar,(AC) which that troubles Latios. If Healing Wish is used, Pokemon that can synergize well with Jirachi in general like Garchomp, Terrakion, and Volcarona are excellent recipients of it. Spikes and Stealth Rock users like Skarmory and Landorus-T are helpful because this Jirachi set forces a lot of switches. Pokemon that can capitalize from momentum gained by U-turn, like Alakazam, Kyurem-B, and Reuniclus, are also good options.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind + 3 attacks Jirachi is a terror to behold, setting up frighteningly easily with its myriad of resistances and threatening balance teams. Thunder, which obviously requires rain to be usable, lets Jirachi spread paralysis; however, there is merit to using Jirachi with other weathers, in which case Thunderbolt is an optimal choice. Hidden Power Ice and Icy Wind are preferred to hit Ground- and Dragon-types. Grass Knot hits Tyranitar and bulky Water-types. Psychic and Flash Cannon are Jirachi's best special STAB moves. Hidden Power Fire lets Jirachi hard-hit opposing Steel-types and Hidden Power Ground annihilates Heatran and Magnezone. However, Calm Mind Jirachi doesn't have enough moves slots to cover every for common threats like Tyranitar, Heatran, and Ground-types like Excadrill,(AC) and isn’t quite fast or strong enough to get the KOs you want it to get.

A set with Substitute, Iron Head, Fire Punch, and a status move like Body Slam or Toxic allows Jirachi to showcase its defensive, offensive, and supportive capabilities all at once, but if without Body Slam, faster Pokemon are annoying; if without Toxic, defensive Pokemon like Jellicent easily wall it. Wish + Calm Mind can be fit on slow-paced teams, but it is afraid of Ground-types. Healing Wish on bulkier sets is a possibility, though it can come into effect more easily with Choice Scarf. Even though Doom Desire has a turn delay, a Choice Specs set with Doom Desire hits very hard. As is the case with many Pokemon that can run both physical and special options, Jirachi can run a mixed set effectively. Between a surprise factor of Expert Belt and great coverage, Jirachi with Iron Head can hit a variety of Pokemon hard. Choice Band Jirachi can devastate slow balance teams with Iron Head flinches while still have decent coverage with elemental punches Ice Punch, Thunder Punch, Fire Punch, U-turn, and Trick, but it needs a lot of team support to work and it is unable to check fast Psychic-types like Latios and Alakazam.

Checks and Counters
===================

**Heatran**: Heatran doesn't care about anything Utility Jirachi can do because of Leftovers and it proceeds to freely set(add space)up Stealth Rock or KO Jirachi with a Fire-type moves.

**Ground-types**: Gastrodon and Seismitoad can wall Jirachi without Energy Ball and wear it down with a Ground-type move or a Scald-induced burn. Excadrill can come in on any move other than Water Pulse and KO Jirachi, but it needs to be wary of Icy Wind Jirachi(add space)+ Magnet Rise Magnezone. Garchomp, Gliscor, and Landorus-T can come in easily and KO Jirachi, but they need to be careful of an Ice-type move coverage from Jirachi. In addition, Garchomp and Landorus-T hates paralysis from Body Slam. Mamoswine can force Jirachi out with Earthquake, but it doesn't like Iron Head or Energy Ball. Hippowdon can set up Stealth Rocks or KO Jirachi with Earthquake, but it minds paralysis from Body Slam.

**Steel-types**: If Magnezone isn't with Jirachi, Ferrothorn can pretty much wall all Jirachi sets pretty much and can use it to set up entry hazards while removing Jirachi's item with Knock Off, while Skarmory cannot do much to Jirachi other than set up entry hazards and phaze out Jirachi, but it needs to watch out for Thunder. Magnezone itself is an annoying foe since Jirachi can do practically nothing to it except escaping via U-turn while Magnezone can setup on it and 2HKO Jirachi with Sunny Day + Hidden Power Fire. Forretress has access to Spikes and free Rapid Spin, which annoys Jirachi. Bronzong is rarely seen in competitive BW OU, but Jirachi can do nothing to it and Bronzong has can set up Stealth Rock + and threaten Jirachi with Earthquake.

**Water-types**: Pokemon like Tentacruel, Slowking, Keldeo, and Politoed all threaten Jirachi with neutral STAB moves, especially Scald, and have a type advantage against Iron Head. However, all of these Pokemon can be worn down by Thunder or Energy Ball. Bulky Water-types like Rotom-W, Jellicent, Slowbro, and Milotic can be anoying if Jirachi doesn't have a correct coverage move because Will-O-Wisp or Scald burn is horrendous for Jirachi.

**Other Fire-types**: Volcarona has free setup can freely set up on Jirachi if Jirachi doesn't have Body Slam or if Volcarona holds Lum Berry. Victini threatens an immediate KO with its nuclear V-Create. Ninetales can enter in any move bar Body Slam and threaten a 2HKO with Flamethrower or a burn with Will-O-Wisp.


[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Caetano93, 394051], [Zokuru, 263906]]
- Grammar checked by: [[, ], [, ]]
 
Luckily official GP hasn't been done so I can post for some edits you could make before it's too late. First things first, you absolutely need to mention Jirachi's PsySpam matchup, which is a pretty big edge right now with how good PsySpam is. You should also mention Jirachi's SR resist but very bad vulnerability to Spikes in the overview due to lack of recovery that you mentioned as well as letting Ferro get em up and the fact what it checks (PsySpam and the like) can be paired with Spikes often.

a status move like Body Slam
I get what you're trying to say but Slam is not a status move, it's an attack.

**Ground-types**: Gastrodon and Seismitoad can wall Jirachi without Energy Ball and wear it down with a Ground-type move or a Scald-induced burn. Excadrill can come in on any move other than Water Pulse and KO Jirachi, but it needs to be wary of Icy Wind Jirachi + Magnet Rise Magnezone. Garchomp, Gliscor, and Landorus-T can come in easily and KO Jirachi, but they need to be careful of an Ice-type coverage from Jirachi. In addition, Garchomp and Landorus-T hates paralysis from Body Slam. Mamoswine can force Jirachi out with Earthquake, but it doesn't like Iron Head or Energy Ball. Hippowdon can set up Stealth Rocks or KO Jirachi with Earthquake, but it minds paralysis from Body Slam.
Move Excadrill up since it's more of an important mon than Gastro and Toad.

**Heatran**: Heatran doesn't care about anything Utility Jirachi can do because of Leftovers and it proceeds to freely set up Stealth Rock or KO Jirachi with a Fire-type move.
I get what you're trying to go for I think (leftovers makes chip a nonfactor), but I'd reword to say because of Leftovers, its bulk, and its typing. Also, mention it doesn't like para and that it can Toxic a switch in cause the switch is so telegraphed.

If Magnezone isn't with Jirachi, Ferrothorn can pretty much wall all Jirachi sets pretty much and can use it to set up entry hazards while removing Jirachi's item with Knock Off,
I mean, SubCM and Sub sets as a whole chip it down over time but let it get Spikes. Maybe reword it to be like "Ferrothorn can easily take many hits from all Jirachi variants lacking Fire Punch and set up entry hazards freely. However, SubCM variants can KO it after a few turns of setting up and Sub 3 Atk variants can beat a knocked Ferrothorn" or something like that.

while Skarmory cannot do much to Jirachi other than set up entry hazards and phaze out Jirachi, but it needs to watch out for Thunder.
Reword this to say Skarm walls any variant without Thunder and can set up entry hazards and phase Jirachi out. Because the current phrasing understates Skarmorys ability to abuse Jirachi for momentum via Spikes.

**Other Fire-types**: Volcarona can freely set up on Jirachi if Jirachi doesn't have Body Slam or if Volcarona holds Lum Berry.
I would say it to be "if Jirachi doesn't have Body Slam. However, even this can be mitigated if Volcarona is holding a Lum Berry". Also, mention set up with Quiver Dance as the specific move since a lot of analyses have that level of specification.

Beyond these, add Thund-T since Sub variants slam Jirachi hard and a single full para fucks it while the Subs are always EV'd to live Slam these days. Also add status since burn and para are super crippling and many of Jirachi's checks being able to burn.

Maximum HP EVs are for 101 HP Substitute that one Night Shade or Seismic Toss does not break.
Mention how it's from Jellicent and Xatu namely since those are pretty relevant to mention since examples are good to give an idea.


I would also add in the offensive Sub 3 atks section to expand on how nice of a partner Ferro in particular really is since it knocks opposing Ferro and other Steels, making you win in the long run and it can act as the primary Steel-type so Jirachi isn't getting overwhelmed.

and lets Wish heal Jirachi safely. U-turn keeps up the momentum
Mention how U-Turn + WIsh means Jirachi can WishPass to teammates easily and how it gives Jirachi long-term sustain even if not totally reliable. Also say how passing Wish even if no U-Turn is possible just not as clean.

Offensive Dragon-types like Garchomp, Kyurem-B, and Dragonite can profit from paralysis support by Jirachi
I'd argue that these Pokemon benefit more in the U-Turn section than the para section. But that's super nitpicky and I won't fight you super hard on it since it's just a personal me thing.

Implement these at your earliest convinece. Apologies for the messiness but it's very late and I wanted to get this out before the holidays take away all my time for the next couple days.


Edit: Also add my Discord comments please whenever possible.
 
Last edited:

wyc2333

A=X+Y+Z Y: Hard Work
Luckily official GP hasn't been done so I can post for some edits you could make before it's too late. First things first, you absolutely need to mention Jirachi's PsySpam matchup, which is a pretty big edge right now with how good PsySpam is. You should also mention Jirachi's SR resist but very bad vulnerability to Spikes in the overview due to lack of recovery that you mentioned as well as letting Ferro get em up and the fact what it checks (PsySpam and the like) can be paired with Spikes often.


I get what you're trying to say but Slam is not a status move, it's an attack.


Move Excadrill up since it's more of an important mon than Gastro and Toad.


I get what you're trying to go for I think (leftovers makes chip a nonfactor), but I'd reword to say because of Leftovers, its bulk, and its typing. Also, mention it doesn't like para and that it can Toxic a switch in cause the switch is so telegraphed.


I mean, SubCM and Sub sets as a whole chip it down over time but let it get Spikes. Maybe reword it to be like "Ferrothorn can easily take many hits from all Jirachi variants lacking Fire Punch and set up entry hazards freely. However, SubCM variants can KO it after a few turns of setting up and Sub 3 Atk variants can beat a knocked Ferrothorn" or something like that.


Reword this to say Skarm walls any variant without Thunder and can set up entry hazards and phase Jirachi out. Because the current phrasing understates Skarmorys ability to abuse Jirachi for momentum via Spikes.


I would say it to be "if Jirachi doesn't have Body Slam. However, even this can be mitigated if Volcarona is holding a Lum Berry". Also, mention set up with Quiver Dance as the specific move since a lot of analyses have that level of specification.

Beyond these, add Thund-T since Sub variants slam Jirachi hard and a single full para fucks it while the Subs are always EV'd to live Slam these days. Also add status since burn and para are super crippling and many of Jirachi's checks being able to burn.


Mention how it's from Jellicent and Xatu namely since those are pretty relevant to mention since examples are good to give an idea.


I would also add in the offensive Sub 3 atks section to expand on how nice of a partner Ferro in particular really is since it knocks opposing Ferro and other Steels, making you win in the long run and it can act as the primary Steel-type so Jirachi isn't getting overwhelmed.



Mention how U-Turn + WIsh means Jirachi can WishPass to teammates easily and how it gives Jirachi long-term sustain even if not totally reliable. Also say how passing Wish even if no U-Turn is possible just not as clean.



I'd argue that these Pokemon benefit more in the U-Turn section than the para section. But that's super nitpicky and I won't fight you super hard on it since it's just a personal me thing.

Implement these at your earliest convinece. Apologies for the messiness but it's very late and I wanted to get this out before the holidays take away all my time for the next couple days.


Edit: Also add my Discord comments please whenever possible.
implemented ur comments
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
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(AC): Add Comma

[OVERVIEW]

Jirachi's great defensive typing, good base stats, metric ton of team support it provides, and resistence resistance to Stealth Rock all make it a valid choice for a large variety of teams. It can run a variety of sets, from an utility set to a Choice Scarf set. Jirachi is a great check to numerous common threats, including prominent Psychic-types like Alakazam, Latios, and Reuniclus that are often paired together and Dragon-types like Dragonite and Kyurem-B. With its devastating paraflinch strategy using Serene Grace, Iron Head, and Thunder or Body Slam, Jirachi can tear apart even the most threatening Pokemon. However, Jirachi has its downsides. It is weak to very common Fire- and Ground-type attacks, which are very common, and it has an extreme vulnerability to Spikes from Pokemon like Ferrothorn as a result of not having due to lacking instant recovery and recovery. It can also get overwhelmed by many of the Pokemon Jirachi it is tasked to check, mainly the Psychic-types, are often paired with them, making it harder for it to do its job. which are often paired together, making its job harder.

[SET]
name: Hyper Offense Lead
move 1: Stealth Rock
move 2: Icy Wind
move 3: Thunder / Energy Ball
move 4: U-turn / Energy Ball / Iron Head
item: Leftovers / Shuca Berry
ability: Serene Grace
nature: Sassy
evs: 252 HP / 40 Def / 216 SpD
ivs: 26 Spe

[SET COMMENTS]
Moves
========
Jirachi is a great Stealth Rock user, being almost impossible to OHKO thanks to its numerous resistances and Shuca Berry. Thunder and Icy Wind give Jirachi almost perfect neutral coverage. Thanks to the Speed drop, Icy Wind can 2HKO Landorus-T and Gliscor after Jirachi stomachs an Earthquake, as well as keeping setup sweepers like Dragon Dance Dragonite in check. Thunder is better than Thunderbolt due to its higher paralysis rate and Serene Grace, letting Jirachi torment rain Pokemon like Politoed and Tentacruel, but also for the power boost for pressuring to pressure the aforementioned Water-types and OHKOing Xatu. Icy Wind is used to 2HKO Landorus-T and Gliscor after stomaching an Earthquake and keeps setup sweepers like Dragon Dance Dragonite in check. Energy Ball can be used to destroy Gastrodon, Seismitoad, Rotom-W, and Mamoswine. U-turn lets Jirachi escape Magnezone and pivots around Psychic-types. Iron Head is an option to use Jirachi's paraflinching ability and does more damage to Tyranitar, Reuniclus, and specially defensive Breloom than the rest of the moves on this set.

Set Details
========
Shuca Berry lets Jirachi more pretty (or eg "rather", or removing the word altogether) safely set up Stealth Rock against Ground-types and, (AC) as a result, against almost every Pokemon if it's at full health. 40 Defense EVs let Jirachi live it survive an Earthquake from Landorus-T with maximum Attack EVs and a neutral nature. 26 Speed IVs with a Sassy nature let Jirachi underspeed standard Rotom-W for a slow U-turn, (AC) to more safely bring in its teammates more safely bringing in teammates, while still outspeeding non-Choice Scarf Landorus-T after an Icy Wind Speed drop. An alternative spread of 252 HP / 160 SpA / 96 Spe can be used to outspeed Adamant Mamoswine, (AC) with a Modest nature if running Energy Ball or a Mild nature if running Iron Head. Leftovers is an option to let Jirachi more reliably check Psychic- and Dragon-types beyond the early-game.

Usage Tips
========
Although it is a good idea to preserve Jirachi’s health against Psychic and Dragon spam teams spamming Psychic- or Dragon-types if running Iron Head, Jirachi can be usually sacked as a lead early-on you can usually sack Jirachi as a lead early on versus hyper offense or rain teams with Stealth Rock as an your opening move, while Icy Wind can be used instead (I imagine?) against Pokemon like Thundurus-T. Alternatively, Jirachi can pivot out with U-turn against Pokemon like Poilitoed or Tentacruel to get one of its teammates in safely. If running Energy Ball, the best way to exploit the surprise factor is is to pivot or (I imagine?) switch out first when up against targets for Energy Ball, (AC) and use using the move the next time Jirachi is in against its target to catch the opponent off guard.

Team Options
========
This set fits on hyper offense structures, especially DragMag teams. Icy Wind Jirachi lures in Excadrill and allows for ally Magnezone to beat it every time, as Excadrill can no longer outspeed Magnezone and hit it with Iron Head and potentially flinch it with Iron Head before it gets a chance to use Magnet Rise. Jirachi also lures in Ferrothorn and Skarmory and can U-Turn use U-turn to pivot out into Magnezone to trap them. Since Steel-types can be trapped by Magnezone can trap Steel-types, Dragon-types like Garchomp, Dragonite, Latios, Latias, Kyurem-B, and Salamence are good partners. Energy Ball destroys Gastrodon, Seismitoad, and Mamoswine, which Terrakion, Landorus-T, and Dragon-types appreciate. Water-types such as Starmie and Rotom-Wash can deal with Fire-types, which Jirachi struggles against. Jirachi also partners well with Pokemon immune to Spikes, like Alakazam, Dragonite, and Reuniclus, (AC) because Jirachi it attracts Spikes users. As such, users in. For the same reason, Jirachi likes Rapid Spin support from Excadrill or Starmie. Jellicent helps spinblock spinblocks to keep Stealth Rock up while also helping against rain teams. Technician Breloom loves to be on more offensive teams, and Volcarona can use momentum Jirachi generates with setting up Stealth Rock and U-Turn pivoting Jirachi's momentum from Stealth Rock and U-turn to sweep with Quiver Dance while enjoying Jirachi it damaging Water-type checks with Thunder.

[SET]
name: Utility
move 1: Wish / Stealth Rock
move 2: Iron Head
move 3: Body Slam / Thunder
move 4: Protect / U-turn / Stealth Rock
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========
Jirachi's typing and bulk let it use Wish or set up Stealth Rock pretty easily against most bulky Pokemon. Iron Head is used because of its 60% flinch chance with Serene Grace while being Jirachi's strongest move against Dragon- and Psychic-type Pokemon. Body Slam hits and potentially paralyzes Ground-types and Thundurus-T, (AC) while Thunder defeats Skarmory and Jellicent. They also both sport a the same high paralysis chance, so choose whichever one benefits the team more. (if you want to keep this you can if you elaborate) Protect scouts for Choice-locked Pokemon like Latios and Keldeo, racks up Leftovers recovery, and lets Jirachi recieve Wish safely. U-turn keeps up the momentum to bring in teammates safely so setup Pokemon don't get too out of hand, (AC) and it prevents Jirachi from being trapped by Magnezone. Wish and U-turn can be used together since it lets Jirachi pass Wish to its teammates to pass Wish to teammates more easily. Wish, U-turn, or Protect can be dropped for Stealth Rock when no other teammate can set up Stealth Rock. it.

Set Details
========
16 Speed EVs are used to outspeed Adamant Breloom, (AC) while the rest of the EVs let Jirachi check Choice Specs Latios even in rain. An alternative spread with some Special Defense EVs moved to Defense is viable to better take on physical threats. For example, 248 HP / 84 Def / 64 SpD / 112 Spe with a Jolly nature outspeeds Adamant Kyurem-B and avoids 2HKO from its Outrage after Leftovers recovery. A Sassy nature with 26 IVs lets Jirachi underspeed standard Rotom-W and opposing Jirachi for a slower U-turn so it can bring in its teammates more safely.

Usage Tips
========
Bringing Jirachi in as soon as possible to set up Stealth Rock is normally the best move. If using Wish, try to paralyze Pokemon with Body Slam or Thunder and, if given the chance, flinch opposing Pokemon by using Iron Head to rack foes with Iron Head. This racks up Leftovers recovery versus slower targets like Reuniclus and specially defensive Breloom while also potentially preventing the former from healing with Recover, opening the door for teammates checked by Reuniclus. Interactions with Wish and Protect or U-turn are very important because they help heal Jirachi or its teammate safely, so attempt to keep Jirachi Reuniclus checks. Keep Jirachi healthy when possible so it isn't stuck in tight situations where it's forced to Wish and give forced to use Wish for itself or a teammate in an unsafe way, which can give the opponent a free turn at a particularly inopertune inopportune time.

Team Options
========
This variant of Jirachi finds its home in more defensive weatherless and rain structures. Bulky Water-types like Rotom-W, Gastrodon, Jellicent, Seismitoad, and Milotic love Jirachi as a partner either for Wish or Stealth Rock support. Since Jirachi hates Spikes from Pokemon such as Skarmory and Ferrothorn, and Magnezone can trap them easily, especially when Jirachi lures in them in and pivots into Magnezone with U-turn. Rapid Spin from Excadrill or Tentacruel or Magic Bounce from Xatu can also prevent Spikes. Pokemon that can take advantage of Ferrothorn for Jirachi, like Breloom and Gliscor, are good options for teammates. Frailer Pokemon like Terrakion, Keldeo, and Alakazam love the slow U-turn Jirachi can provide to pivot them in safely. Offensive Dragon-types like Garchomp, Kyurem-B, and Dragonite can profit from paralysis support from Jirachi while enjoying Jirachi being able to U-Turn it bringing them in safely and take taking Dragon- and Ice-type attacks for them, like Alakazam and Reuniclus's Hidden Power Ice or Latios's Draco Meteor for them. Jirachi can fit well on rain teams thanks to the Water-types on them taking on Fire- and Ground-types well, (AC) while Jirachi anchors them against the Psychic- and Dragon-types that usually threaten them. As such, if Jirachi is used on a rain team, On rain teams, Politoed is a required partner while and Pokemon like Latios, Thundurus-T, Keldeo, and Tornadus can fit on rain structures with Jirachi.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]
Moves
========
Substitute punishes passive Pokemon like Ferrothorn, Jellicent, and Politoed lacking Encore, (AC) while also punishing switches and making punishes switches, and makes revenge killing, status moves, and Leech Seed futile attempts for stopping Jirachi. The first attacking move of choice is Thunder, which Thunder is often preferred over Thunderbolt for its power and paralysis rate, (AC) alongside the fact Jirachi can have multiple chances to hit Thunder behind Substitute should it not be ran on a team. Substitute giving Jirachi multiple chances to land Thunder even outside of rain teams. However, Thunderbolt also has value due to its perfect accuracy regardless of weather and higher PP count compared to Thunder. When it comes to the last moveslot, Hiden Power Ice is usually preferred as it hits to hit Latios, Dragonite, Landorus-T, Garchomp, and specially defensive Gliscor while also KOing Ferrothorn quicker than alternative choices more quickly than alternatives and providing almost perfect neutral coverage alongside Thunder or Thunderbolt. The other option is Water Pulse on rain teams, which allows Jirachi to employ a devastating parafusion strategy while nailing Excadrill, Heatran, Volcarona, and other Ground-types.

Set Details
========
The EV spread gives Jirachi a decent amount of bulk and enough Speed to outrun neutral-natured (added hyphen) base 100 Speed Pokemon like Celebi and opposing Jirachi. It is possible to run 252 EVs in Speed in order to tie with Salamence and Volcarona, but it's really not worth it, (AC) since the bulk is very crucial and outspeeding these Pokemon usually doesn't give a ton of payoff.

Usage Tips
========
Try to keep Jirachi as healthy as possible so it can come in on Pokemon it checks like Alakazam, Ferrothorn, and Latios and set up Substitute. Be cautious about coming in directly on Pokemon that Jirachi should normally check but may have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, (AC) respectively.

Team Options
========
Rain support is highly recommended, (AC) as Jirachi functions much better in rain for with a perfectly accurate Thunder as well as the Pokemon on it just working and rain Pokemon just work well with Jirachi in general. As such, Politoed and other teammates found on rain teams, including Latios, Thundurus-T, Keldeo, and Tornadus can fit on rain structures with Jirachi. Politoed, and other rain teammates like Latios, Thundurus-T, Keldeo, and Tornadus, are thus common partners. Entry hazards are also important, as they help important to wear down foes. Defensive Landorus-T is an entry hazard setter that has good defensive synergy with Jirachi and can check Ground-types, namely Excadrill, which is a troublesome Pokemon for Jirachi should it lack Water Pulse. Celebi can set Stealth Rock, check Ground-types, (AC) and actually take attacks from Water-types like Keldeo. However, Ferrothorn is likely the best entry hazard setter to pair with this Jirachi set, (AC) as it sets up Spikes as well as Stealth Rock. Also, it can use Knock Off to remove Leftovers from opposing Ferrothorn and other Steel-types, making you win against them in the long run, and it can act as a primary Steel-type so that Jirachi isn't getting overwhelmed to check Dragon-types like Latios while taking doesn't get overwhelmed checking Dragon-types like Latios. It further takes on Water-types like Keldeo and Starmie. Lastly, a cleaner such as Choice Scarf Keldeo is useful to have around just in case Jirachi gets KOed before finishing its sweep, (AC) because it and Keldeo helps Jirachi demolish Heatran, while Jirachi can take advantage of and dispose of Jellicent, Ferrothorn, Tentacruel, and Latios fairly easily to make it easy for Keldeo to spam Surf or Hydro Pump late-game.

[SET]
name: Offensive
move 1: Substitute
move 2: Iron Head
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Icy Wind / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Hasty
evs: 252 HP / 72 SpA / 184 Spe

[SET COMMENTS]
Moves
========
Substitute punishes passive Pokemon like Ferrothorn, Jellicent, and Politoed lacking Encore while also punishing switches and Encore, as well as switches, while also making revenge killing, status moves, and Leech Seed futile attempts for stopping Jirachi. Iron Head is used because of its flinch chance flinches foes while doing a lot of damage to Tyranitar, Mamoswine, Kyurem-B, Latios, Reuniclus, and Alakazam. Thunder hits bulky Water-types like Jellicent, Politoed, Slowking, and Skarmory while having good odds to inflict paralysis, which can be combined can combine with Iron Head flinches and Substitute to let Jirachi heal up Leftovers heal Jirachi back to full health, (AC) and be putting it in a very good position to ravage the opposing team. Thunderbolt can be used as it's is more reliable if using Jirachi outside of rain. However, it lacks Thunder's power and paralysis chance, making it worse even outside rain teams a majority of the time. When it comes to the last moveslot, Hiden Hidden Power Ice 2HKOes Landorus-T, Garchomp, and specially defensive Gliscor. Icy Wind does the same thing with an added effect of reducing Speed is similarly strong and also reduces Speed, helping against Pokemon like Alakazam, Latios, and Dragonite. However, it has imperfect accuracy and fails to 2HKO specially defensive Gliscor after Poison Heal recovery. Water Pulse is also a good option for Jirachi on a rain team on rain teams to 3HKO Excadrill, Volcarona, and Heatran while adding confusion status to potential Thunder paralysis and Iron Head flinching to let Jirachi confusion to paralysis and flinching to further lock down the opponent. foe. It also still hits Landorus-T and Gliscor hard in rain.

Set Details
========
Maximum HP EVs are for 101 HP Substitute that Substitutes, which one Night Shade or Seismic Toss from Jellicent or Xatu does not break. 184 Speed EVs makes Jirachi outspeed Jolly Landorus-T. Leftovers helps Jirachi recover health after using Substitute.

Usage Tips
========
Offensive Jirachi is great against sand teams for rain and weatherless teams while being tough to KO thanks to Substitute and its bulk. (moved to team options) Try to keep Jirachi as healthy as possible so it can come in on Pokemon it checks and set up Substitute. However, be cautious about coming in directly on Pokemon Jirachi checks, as they may have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, (AC) respectively. Attempt to Set up Substitute when given a free turn or on Pokemon that offensive Jirachi naturally beats, like Jellicent, so it can spread status more easily and wear down an opposing team.

Team Options
========
Offensive Jirachi is great against sand teams for rain and weatherless teams while being tough to KO thanks to Substitute and its bulk. Rain support from Politoed is helpful to mitigate Jirachi's Fire-type negate its Fire weakness and enhance the power of Water Pulse. In return, Jirachi is a great switch-in to opposing Dragon-types such as Latios for Politoed. Entry hazards from Pokemon like Ferrothorn help Jirachi further punish switches from an opposing team. Also, it can use Knock Off to remove Leftovers from opposing Ferrothorn and other Steel-types, making your team win against them in the long run, and it can act as a primary Steel-type so that Jirachi isn't getting overwhelmed to check overwhelmed checking Dragon-types like Latios while also taking on in addition to powerful Water-types like Starmie. Pokemon such as Latios and Thundurus-Therian block Ground-type moves, while Jirachi can check opposing Dragon-types for Latios. Breloom takes on Ground-types for Jirachi, while Jirachi takes on Ice-, Flying-, and Psychic-types and blocks Poison-types for Breloom. Since this set can't defeat Gastrodon if it isn't statused, unstatused Gastrodon, Toxic Spikes, Toxic, or Will-O-Wisp users like Tentacruel and Rotom-W are appreciated. Also, Magnezone or Knock Off users are needed to deal with Ferrothorn, otherwise Ferrothorn which completely walls this set.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========
Iron Head's high flinch rate allows Jirachi to flinch its way past numerous opponents Pokemon and is very useful for picking off weakened foes. The second move of choice is U-turn, which U-turn allows Jirachi to escape Magnet Pull, bring in teammates safely, and scout the opposing team. Ice Punch hits setup sweepers like Dragonite, Garchomp, and Gliscor for super effective damage. Trick can not only cripple walls, most notably Ferrothorn, Skarmory, and bulky Water-types such as Jellicent, but also messes up sweepers such as Volcarona and offensive Trick Room Reuniclus if Trick is it's used as they set up. Healing Wish makes Jirachi an amazing supporter; once it has extended outlived its usefulness, Jirachi can bring in a teammate freely, which gives this option tons of merit. Two other attacks can be run, namely Thunder Punch to hit Water-types, most notably Gyarados, and Zen Headbutt hits for Keldeo and Tentacruel while also having a good chance to flinch.

Set Details
========
184 Speed EVs with a Jolly nature makes Jirachi faster than Choice Scarf Landorus-T. Reducing the Speed investment to 96 EVs to outspeed +1 Dragonite frees up EVs for more bulk. One can even run a Careful nature to provide a reliable Alakazam answer for weatherless teams.

Usage Tips
========
This set is particularly good at revenge killing Dragon-types because Jirachi is much bulkier than other Choice Scarf users like Latios and Keldeo, and it has numerous resistances, which allows it to switch into a large number of attacks at least once. This set's biggest flaw is its lack of power; base 100 Attack simply doesn't always cut it, so Jirachi is power, which leaves it easily walled and set up on. If Jirachi is your team's only insurance for fast threats, be careful when using Trick because Trick, as this can leave you weak to setup Pokemon like Dragonite or hard-hitting Pokemon like Latios.

Team Options
========
Defensive Flying-types like Landorus-T, Skarmory, and Gliscor are very good options to cover Jirachi's Ground weakness, (AC) while they are also able to set up entry hazards so Jirachi's switch-ins are worn down and lets it more easily fish for Iron Head flinches to beat the opponent. and they further set entry hazards to help Jirachi wear down its switch-ins, given the many switches it forces. They also make it easier to beat foes by fishing for Iron Head flinches. (I imagine this still makes sense?) Latios can capitalize on the offensive momentum Jirachi generates, check Gliscor, Rotom-W, and Keldeo for Jirachi, and bust holes in other walls that could potentially halt a sweep from Jirachi. it. In return, Jirachi is able to revenge kill Tyranitar, which troubles Latios. If Healing Wish is used, Pokemon that can synergize well with Jirachi in general like Garchomp, Terrakion, and Volcarona are excellent recipients of it. Spikes and Stealth Rock users like Skarmory and Landorus-T are helpful because this Jirachi set forces a lot of switches. Pokemon that can capitalize from momentum gained by U-turn, like Alakazam, Kyurem-B, and Reuniclus, are also good options. Reuniclus can capitalize on momentum gained by U-turn.

[STRATEGY COMMENTS]
Other Options
=============

Calm Mind + 3 Attacks Jirachi is a terror to behold, setting up frighteningly easily with its myriad of resistances and threatening balance teams. Thunder lets Jirachi spread paralysis; however, there is merit to using Jirachi with other weathers, in which case Thunderbolt is an optimal choice. optimal. Hidden Power Ice and or Icy Wind are is preferred to hit Ground- and Dragon-types. Grass Knot hits Tyranitar and bulky Water-types. Psychic and Flash Cannon are Jirachi's best special STAB moves. Hidden Power Fire lets Jirachi hit opposing Steel-types hard, (AC) and Hidden Power Ground does the same also hits many hard while annihilating Heatran and Magnezone not holding Air Balloon. However, Calm Mind Jirachi doesn't have enough moves slots moveslots to cover every common threat all common threats, like Tyranitar, Heatran, and Ground-types like Excadrill, and isn’t quite fast or strong enough to get the KOs you want it to get.

A set with Substitute, Iron Head, Fire Punch, and a status-inflicting move like Toxic or Body Slam allows Jirachi to showcase its defensive, offensive, and supportive capabilities all at once. However, the set has a bad case of 4-move syndrome as without Body Slam, four-moveslot syndrome, as lacking Body Slam means faster Pokemon can be an issue and dropping Toxic makes defensive Pokemon like Jellicent easily wall it. Wish + Calm Mind can be fit on slow-paced teams to give a longevity-oriented wincon, but it is afraid of Ground-types and usually takes too long to get going. Healing Wish on bulkier sets is a possibility, though it can come into effect more easily getting Healing Wish off is easier (I imagine?) with Choice Scarf. Even though Doom Desire has a turn delay, a Choice Specs set with Doom Desire hits very hard. A more offensive variant of the mixed attacking set with Expert Belt and another attack over Substitute can be used, since another the extra coverage move and the power boost can threaten teams that can stop Jirachi from setting up Substitute easily. Choice Band Jirachi can devastate slow balance teams with Iron Head flinches while still having decent coverage with Ice Punch, Thunder Punch, Fire Punch, U-turn, and Trick, but it needs a lot of team support to work and it is unable to check fast Psychic-types like Latios and Alakazam.

Checks and Counters
===================

**Heatran**: Heatran doesn't care about anything but that Jirachi can do besides paralysis and Water Pulse because of Leftovers, its bulk, and its typing. It can then proceed to freely set up Stealth Rock, KO Jirachi with a Fire-type move, or Toxic hit a switch-in due to the fact with Toxic because Jirachi switching out is so telegraphed.

**Ground-types**: Excadrill can come in on any move other than Water Pulse and KO Jirachi, but it needs to be wary of Icy Wind Jirachi + Magnet Rise Magnezone, (AC) as well as Water Pulse. Gastrodon and Seismitoad can wall Jirachi without Energy Ball and wear it down with a Ground-type move or a Scald-induced burn. Garchomp, Gliscor, and Landorus-T can come in easily and KO Jirachi, but they need to be careful of an Ice-type coverage from Jirachi. In addition, Garchomp and Landorus-T also hate paralysis from Body Slam. Mamoswine can force Jirachi out with Earthquake, but it doesn't like taking Iron Head or Energy Ball and detests Body Slam paralysis. Hippowdon can set up Stealth Rock or KO Jirachi with Earthquake, but it doesn't like getting paralyzed from Body Slam or taking Energy Ball.

**Steel-types**: If Magnezone isn't paired with Jirachi, Ferrothorn can easily take many hits from all Jirachi variants lacking the rare Fire Punch and set up entry hazards freely. However, SubCM variants can KO it after a few turns of setting up and Sub 3 Atk Substitute + 3 Attacks variants can beat a Ferrothorn that's been hit with Knock Off. Skarmory walls any Jirachi variant without Thunder and can set up entry hazards, heal, or phase Jirachi out. phaze Jirachi. Magnezone itself is a tricky foe, (AC) since Jirachi can do practically nothing to it except escaping via U-turn, (AC) while Magnezone can setup set up Sunny Day on it and 2HKO Jirachi with Sunny Day + with Hidden Power Fire.

**Water-types**: Pokemon like Tentacruel, Slowbro, Milotic, Slowking, Keldeo, and Politoed all threaten Jirachi with their Water often rain-boosted (it's unclear why this neutral type is specifically relevant enough to be specifically named. is this the reason? if not, pls clarify. you could also just remove "Water") STAB moves, especially Scald, and have a type advantage against resist Iron Head. However, all of these Pokemon can be worn down by Thunder or Energy Ball. Rotom-W and Jellicent pose the same issues while also being more reliably able to burn Jirachi because of Will-O-Wisp.

**Other Fire-types**: Besides Heatran, Volcarona can freely set up with Quiver Dance on Jirachi if Jirachi doesn't have Body Slam. However, even this can be mitigated if Volcarona is holding a Lum Berry. Volcarona holding a Lum Berry can mitigate even this. Victini threatens an immediate KO with its nuclear V-Create but must avoid Body Slam. Ninetales can enter in on any move bar Body Slam and threaten a 2HKO with Flamethrower or a burn with Will-O-Wisp.

**Thundurus-T**: Thundurus-T can set up Substitute in front of support Jirachi without fear because Thundurus-T's Substitute is able to take Body Slam, (AC) while Thundurus-T and it can break through Jirachi with Thunder once it paralyzes it and gets Jirachi suffers one full paralysis.

**Status**: Paralysis makes Jirachi slower than Pokemon that can pick it off Jirachi more easily, whereas burn reduces Jirachi's longevity and attack power.



[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Caetano93, 394051], [Zokuru, 263906], [Ophion, 433215]]
- Grammar checked by: [[Finland, 517429], [, ]]
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Last edited:

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
GP Check
blue = add
red = delete
green = comments

[OVERVIEW]
Jirachi's great defensive typing, good base stats, metric ton of team support, and resistance to Stealth Rock all make it a valid choice for a large variety of teams. It can run a variety of sets, from a utility set to a Choice Scarf set. Jirachi is a great check to numerous common threats, including prominent Psychic-types like Alakazam, Latios, and Reuniclus and Dragon-types like Dragonite and Kyurem-B. With its devastating paraflinch strategy using Iron Head and Thunder or Body Slam in tandem with Serene Grace, Jirachi can tear apart even the most threatening Pokemon. However, it's weak to Fire- and Ground-type attacks, which are very common, and has an extreme vulnerability to Spikes from Pokemon like Ferrothorn due to lacking instant recovery. It can also get overwhelmed by many of the Pokemon it's tasked to check, mainly the Psychic-types, which are often paired together, making its job harder.

[SET]
name: Lead
move 1: Stealth Rock
move 2: Icy Wind
move 3: Thunder / Energy Ball
move 4: U-turn / Energy Ball / Iron Head
item: Leftovers / Shuca Berry
ability: Serene Grace
nature: Sassy
evs: 252 HP / 40 Def / 216 SpD
ivs: 26 Spe

[SET COMMENTS]
Moves
========
Jirachi is a great Stealth Rock user, being almost impossible to OHKO thanks to its numerous resistances and Shuca Berry. Thunder and Icy Wind give Jirachi almost perfect neutral coverage. Thanks to the Speed drop, Icy Wind can 2HKO Landorus-T and Gliscor after Jirachi stomachs an Earthquake, as well as keeping setup sweepers like Dragon Dance Dragonite in check. Thunder is better than Thunderbolt due to its higher paralysis rate and higher power, (add comma) letting Jirachi pressure rain Pokemon like Politoed and Tentacruel and OHKO Xatu. Energy Ball can be used to destroy Gastrodon, Seismitoad, Rotom-W, and Mamoswine. U-turn lets Jirachi escape Magnezone and pivot around Psychic-types. Iron Head is an option to use Jirachi's paraflinching ability and does more damage to Tyranitar, Reuniclus, and specially defensive Breloom than the rest of the moves on this set.

Set Details
========
Shuca Berry lets Jirachi safely set up Stealth Rock against Ground-types and, as a result, against almost every Pokemon if it's at full health. 40 Defense EVs let it survive an Earthquake from neutral natured Landorus-T. 26 Speed IVs with a Sassy nature let Jirachi underspeed standard Rotom-W for a slow U-turn, more safely bringing in eammates teammates while still outspeeding non-Choice Scarf Landorus-T after an Icy Wind Speed drop. An alternative spread of 252 HP / 160 SpA / 96 Spe can be used to outspeed Adamant Mamoswine, with a Modest nature if running Energy Ball or a Mild nature if running Iron Head. Leftovers is an option to let Jirachi more reliably check Psychic- and Dragon-types beyond the early-game.

Usage Tips
========
Although it is a good idea to preserve Jirachi’s health against teams with many Psychic- and Dragon-types if running Iron Head, you can usually sack it as a lead early on against hyper offense or rain teams with Stealth Rock as your opening move, while Icy Wind can be used instead against Pokemon like Thundurus-T. Alternatively, Jirachi can pivot out with U-turn against Pokemon like Poilitoed Politoed or Tentacruel to get one of its teammates in safely. If running Energy Ball, the best way to exploit the surprise factor is is to pivot or switch out first when up against targets for Energy Ball, using it the next time Jirachi is in against its target to catch the opponent off guard.

Team Options
========
This set fits on hyper offense structures, especially DragMag teams. Icy Wind Jirachi lures in Excadrill and allows for ally Magnezone to beat it every time, as Excadrill can no longer outspeed Magnezone and potentially flinch it with Iron Head before it gets a chance to use Magnet Rise. Jirachi also lures in Ferrothorn and Skarmory and can use U-turn out to pivot into Magnezone to trap them. Since Magnezone can trap Steel-types, Dragon-types like Garchomp, Dragonite, Latios, Kyurem-B, and Salamence are good partners. Energy Ball destroys Gastrodon, Seismitoad, and Mamoswine, which Terrakion, Landorus-T, and the aforementioned Dragon-types appreciate. Water-types such as Starmie and Rotom-W can deal with Fire-types, which Jirachi struggles against. Jirachi also partners well with Pokemon immune to Spikes, like Alakazam, Dragonite, and Reuniclus, because it attracts Spikes users to come invites Spikers in. For the same reason, it likes Rapid Spin support from Excadrill or Starmie. Jellicent spinblocks to keep Stealth Rock up while also helping against rain teams. Technician Breloom loves to be pairs well with Jirachi on more offensive teams, and Volcarona can use Jirachi's momentum from Stealth Rock and U-turn to sweep with Quiver Dance while enjoying Jirachi damaging Water-type checks with Thunder.

[SET]
name: Utility
move 1: Wish / Stealth Rock
move 2: Iron Head
move 3: Body Slam / Thunder
move 4: Protect / U-turn / Stealth Rock
item: Leftovers
ability: Serene Grace
nature: Careful
evs: 252 HP / 240 SpD / 16 Spe

[SET COMMENTS]
Moves
========
Jirachi's typing and bulk let it use Wish or set up Stealth Rock pretty easily against most bulky Pokemon. Iron Head is used because of its high flinch chance and being it is Jirachi's strongest move against Dragon- and Psychic-type Pokemon. Body Slam hits and potentially paralyzes Ground-types and Thundurus-T, while Thunder defeats Skarmory and Jellicent. They also both sport the same paralysis chance. Protect scouts Choice-locked Pokemon like Latios and Keldeo, racks up Leftovers recovery, and lets Jirachi recieve receive Wish safely. U-turn keeps up the momentum to bring by bringing in teammates safely so setup Pokemon sweepers don't get too out of hand, and it prevents Jirachi from being trapped by Magnezone. Wish and U-turn can be used together to pass Wish to teammates more easily. Wish, U-turn, or Protect can be dropped for Stealth Rock when no other teammate can set up run it.

Set Details
========
16 Speed EVs are used to outspeed Adamant Breloom, while the rest of the EVs let Jirachi check Choice Specs Latios, (add comma) even in rain. An alternative spread with some Special Defense EVs moved to Defense is viable to better take on physical threats. For example, 248 HP / 84 Def / 64 SpD / 112 Spe with a Jolly nature outspeeds Adamant Kyurem-B and avoids a 2HKO from its Outrage after Leftovers recovery. A Sassy nature with 26 IVs lets Jirachi underspeed standard Rotom-W and opposing Jirachi for a slower U-turn so it can bring in its teammates more safely.

Usage Tips
========
Bringing Jirachi in as soon as possible to set up Stealth Rock is normally the best move. If using Wish, try to paralyze Pokemon with Body Slam or Thunder and, if given the chance, flinch foes with Iron Head. This racks up Leftovers recovery versus slower targets like Reuniclus and specially defensive Breloom while potentially preventing the former from healing with Recover, opening the door for teammates Reuniclus checks. Keep Jirachi healthy when possible so it isn't stuck so it isn't forced to Wish for itself or a teammate in an unsafe way, which can give the opponent a free turn at a particularly inoppertune inopportune time.

Team Options
========
This variant of Jirachi finds its home in more defensive weatherless and rain structures. Bulky Water-types like Rotom-W, Gastrodon, Jellicent, Seismitoad, and Milotic love Jirachi for Wish or Stealth Rock support. Jirachi hates Spikes from Pokemon such as Skarmory and Ferrothorn, and Magnezone can trap them easily, especially when Jirachi lures them in and pivots into Magnezone with U-turn. Rapid Spin from Excadrill or Tentacruel or Magic Bounce from Xatu can also prevent Spikes. Other Pokemon that can take advantage of Ferrothorn, like Breloom and Gliscor, are good teammates as well. Frailer Pokemon like Terrakion, Keldeo, and Alakazam love the slow U-turn Jirachi can provide to pivot them in safely. Offensive Dragon-types like Garchomp, Kyurem-B, and Dragonite can profit from the paralysis support from Jirachi provides while enjoying it bringing them in safely and taking Dragon- and Ice-type attacks for them (remove comma) like Alakazam and Reuniclus's Hidden Power Ice or Latios's Draco Meteor. Jirachi can fit well on rain teams thanks to the Water-types on them taking on Fire- and Ground-types well, while Jirachi anchors them against the Psychic- and Dragon-types that usually threaten them. On rain teams, Politoed is a required partner, (add comma) while Pokemon like Latios, Thundurus-T, Keldeo, and Tornadus can fit pair with Jirachi as well.

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]
Moves
========
Substitute punishes lets Jirachi take advantage of passive Pokemon like Ferrothorn, Jellicent, and Politoed lacking Encore, punishes switches, and makes revenge killing, status moves, and Leech Seed futile attempts for fail at stopping Jirachi. Thunder is often preferred over Thunderbolt for its power and paralysis rate, alongside which is further compounded by Substitute giving Jirachi multiple chances to land Thunder even when rain isn't up. However, Thunderbolt also has value due to its perfect accuracy regardless of weather and higher PP. When it comes to the last moveslot, Hiden Hidden Power Ice is usually preferred to hit Latios, Dragonite, Landorus-T, Garchomp, and specially defensive Gliscor while also KOing Ferrothorn more quickly than the alternatives and providing almost perfect neutral coverage alongside Thunder or Thunderbolt. The other option is Water Pulse on rain teams, which allows Jirachi to employ a devastating parafusion strategy while nailing Excadrill, Heatran, Volcarona, and other Ground-types like Excadrill.

Set Details
========
The EV spread gives Jirachi enough Speed to outrun neutral-natured base 100 Speed Pokemon like Celebi and opposing Jirachi and enough HP to make Substitutes that survive one Seismic Toss and or Night Shade. It's possible to run 252 Speed EVs to Speed tie with Salamence and Volcarona, but it's really not worth it (remove comma) since the bulk is crucial (remove comma) and outspeeding these Pokemon usually doesn't give a ton of payoff.

Usage Tips
========
Try to keep Jirachi as healthy as possible so it can come in on Pokemon it checks like Alakazam, Ferrothorn, and Latios and set up Substitute. Be cautious about coming in directly on Pokemon that Jirachi should normally check but may have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, respectively.

Team Options
========
Rain support is highly recommended, as Jirachi functions much better with a perfectly accurate Thunder and Pokemon on rain teams work well with Jirachi in general. As such, Politoed, and other rain teammates like Latios, Thundurus-T, Keldeo, and Tornadus, are thus common partners. Entry hazards are also important to wear down foes. Defensive Landorus-T is an entry hazard setter that can check Ground-types, namely Excadrill, which is a troublesome Pokemon for Jirachi should it lack Water Pulse. Celebi can set Stealth Rock, check Ground-types, and take attacks from Water-types like Keldeo. However, Ferrothorn is likely the best entry hazard setter to pair with this Jirachi set, as it sets up Spikes as well as Stealth Rock. It can also use Knock Off to remove Leftovers from opposing Ferrothorn and other Steel-types, making you letting Jirachi win against them in the long run, and it can act as a primary Steel-type so that Jirachi doesn't get overwhelmed checking Dragon-types like Latios. It further takes on Water-types like Keldeo and Starmie. Lastly, a cleaner such as Choice Scarf Keldeo is useful to have around just in case Jirachi gets KOed before finishing its sweep, and Keldeo demolishes Heatran while Jirachi disposes of Jellicent, Ferrothorn, Tentacruel, and Latios to make it easy for Keldeo to spam Surf or Hydro Pump late-game. sweep; Keldeo demolishes Heatran for Jirachi while Jirachi disposes of Jellicent, Ferrothorn, and Latios, making it easier for Keldeo to spam Surf and Hydro Pump late-game.

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Iron Head
move 3: Thunder / Thunderbolt
move 4: Hidden Power Ice / Icy Wind / Water Pulse
item: Leftovers
ability: Serene Grace
nature: Hasty
evs: 252 HP / 72 SpA / 184 Spe

[SET COMMENTS]
Moves
========
Substitute punishes passive Pokemon like Ferrothorn, Jellicent, and Politoed lacking Encore (remove comma) and switches (remove comma) while also making revenge killing, status moves, and Leech Seed futile attempts for fail at stopping Jirachi. Iron Head can flinch foes while doing a lot of damage to Tyranitar, Mamoswine, Kyurem-B, Latios, Reuniclus, and Alakazam. Thunder hits bulky Water-types like Jellicent, Politoed, Slowking, and Skarmory while having good odds to inflict paralysis, which can combine with Iron Head flinches and Substitute to let Leftovers heal Jirachi back to full health more, putting it in a very good position to ravage the opposing team. Thunderbolt is more reliable if using Jirachi outside of rain; (period->semicolon) however, it lacks Thunder's power and paralysis chance, making it worse even outside rain teams a majority of the time. When it comes to the last moveslot, Hidden Power Ice 2HKOes Landorus-T, Garchomp, and specially defensive Gliscor. Icy Wind is similarly strong and also reduces Speed, helping with Pokemon like Alakazam, Latios, and Dragonite; (period->semicolon) however, it has imperfect accuracy and fails to 2HKO specially defensive Gliscor after Poison Heal recovery. Water Pulse is also a good option on rain teams to 3HKO Excadrill, Volcarona, and Heatran while adding confusion to paralysis and flinching to further lock down the foe debilitate foes. It also still hits Landorus-T and Gliscor hard in rain.

Set Details
========
Maximum HP EVs are for 101 HP Substitutes, which one Night Shade or Seismic Toss from Jellicent or Xatu does not break. 184 Speed EVs make Jirachi outspeed Jolly Landorus-T. Leftovers helps Jirachi recover health after using Substitute.

Usage Tips
========
Try to keep Jirachi as healthy as possible so it can come in on Pokemon it checks and set up Substitute. However, be cautious about coming in directly on Pokemon Jirachi checks, as they may have options to punish it. For example, Ferrothorn and Amoonguss can cripple Jirachi on the switch with Knock Off and Stun Spore, respectively. Set up Substitute when given a free turn or on Pokemon that offensive Jirachi naturally beats, like Jellicent, so it can spread status more easily and wear down an the opposing team.

Team Options
========
Offensive Jirachi is great against sand teams for on rain and weatherless teams for its ability to perform well against sand teams while being tough to KO thanks to Substitute and its bulk. Rain support from Politoed is helpful to negate Jirachi's Fire weakness and enhance the power of Water Pulse. In return, Jirachi is a great switch-in to opposing Dragon-types such as Latios for Politoed. Magnezone or Knock Off users like Ferrothorn are needed to deal with opposing Ferrothorn and Excadrill, which completely wall this set. Entry hazards from Pokemon like Ferrothorn help Jirachi further punish the switches from an opposing team it forces. It can also use Knock Off to remove Leftovers from opposing Ferrothorn and other Steel-types, making your team Jirachi win against them in the long run while acting as a primary Steel-type so that Jirachi doesn't get overwhelmed by checking Dragon-types like Latios in addition to taking on and powerful Water-types like Starmie. Pokemon such as Latios and Thundurus-T block are immune to Ground-type moves, while Jirachi can check opposing Dragon-types for Latios. Breloom takes on Ground-types for Jirachi, while Jirachi takes on Ice-, Flying-, and Psychic-types and blocks counters Poison-types for Breloom. Since this set can't defeat unstatused Gastrodon if it is not statused, Toxic Spikes, Toxic, or Will-O-Wisp users like Tentacruel and Rotom-W are appreciated to wear it down.

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Healing Wish / Trick
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
Moves
========
Iron Head's high flinch rate allows Jirachi to flinch its way past numerous Pokemon and is very useful for picking off weakened foes. U-turn allows Jirachi to escape Magnet Pull, bring in teammates safely, and scout the opposing team. Ice Punch hits setup sweepers like Dragonite, Garchomp, and Gliscor for super effective damage. Trick can not only cripple walls, most notably Ferrothorn, Skarmory, and bulky Water-types such as Jellicent, but also messes up sweepers such as Volcarona and offensive Trick Room Reuniclus if it's is used as they set up. Healing Wish makes Jirachi an amazing supporter support Pokemon; once it has outlived its usefulness, it can bring in a fully-healed teammate freely. Two other attacks can be run, namely Thunder Punch to hit Water-types, most notably Gyarados, and Zen Headbutt for Keldeo and Tentacruel, (add comma) while also having which also has a good chance to flinch.

Set Details
========
184 Speed EVs with a Jolly nature makes Jirachi faster than Choice Scarf Landorus-T. Reducing the Speed investment to 96 EVs to outspeed +1 Dragonite frees up EVs for more bulk. One can even run a Careful nature to provide a reliable Alakazam answer for weatherless teams.

Usage Tips
========
This set is particularly good at revenge killing Dragon-types because Jirachi is much bulkier than other Choice Scarf users like Latios and Keldeo, and it has numerous resistances, which allows it to switch into a large number of attacks at least once. This set's biggest flaw is its lack of power, which leaves it easily walled and set up on. If Jirachi is your team's only insurance for fast threats, be careful when using Trick, as it can leave you weak to setup sweepers like Dragonite or hard-hitting Pokemon like Latios.

Team Options
========
Defensive Flying-types like Landorus-T, Skarmory, and Gliscor are very good options to cover Jirachi's Ground weakness, and they set entry hazards to help Jirachi wear down its switch-ins, given the many switches it forces. Latios can capitalize on the offensive momentum Jirachi generates, check Gliscor, Rotom-W, and Keldeo for Jirachi, and bust holes in other walls that could potentially halt a Jirachi sweep from it. In return, Jirachi is able to revenge kill Tyranitar, which troubles Latios. If Healing Wish is used, Pokemon that can synergize well with Jirachi in general like Garchomp, Terrakion, and Volcarona are excellent recipients of it. Pokemon like Alakazam, Kyurem-B, and Reuniclus can capitalize on the momentum gained by U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Calm Mind + 3 Attacks Jirachi is a terror to behold, setting up frighteningly easily with its myriad of resistances and threatening balance teams. Thunder lets Jirachi spread paralysis; however, there is merit to using Jirachi with other weathers, in which case Thunderbolt is optimal. Hidden Power Ice or Icy Wind is preferred to hit Ground- and Dragon-types. Grass Knot hits Tyranitar and bulky Water-types. Psychic and Flash Cannon are Jirachi's best special STAB moves. Hidden Power Fire lets Jirachi hit opposing Steel-types outside of Heatran hard, and while Hidden Power Ground also hits many hard while annihilating Heatran and Magnezone not holding Air Balloon hits many of the same Steel-types along with Heatran and non-Air Balloon Magnezone at the cost of losing to Ferrothorn. However, Calm Mind Jirachi doesn't have enough moveslots to cover all common threats, like Tyranitar, Heatran, and Ground-types like Excadrill, and isn’t quite fast or strong enough to get the KOs you want it to get.

A set with Substitute, Iron Head, Fire Punch, and a status-inflicting move like Toxic or Body Slam allows Jirachi to showcase its defensive, offensive, and supportive capabilities all at once. However, the this set has a bad case of four-moveslot syndrome, as lacking Body Slam means faster Pokemon can be an issue and dropping Toxic makes defensive Pokemon like Jellicent easily wall it. Wish + Calm Mind can be fit on slow-paced teams to give a longevity-oriented wincon, but it is afraid of weak to Ground-types and usually takes too long to get going. Healing Wish on bulkier sets is a possibility, but getting Healing Wish off is easier with Choice Scarf. Even though Doom Desire has a turn delay, a Choice Specs set with Doom Desire hits very hard. A more offensive variant of the mixed attacking set with Expert Belt and another attack over Substitute can be used, since as the extra coverage move and power boost can threaten teams that can stop Jirachi from setting up Substitute easily. Choice Band Jirachi can devastate slow balance teams with Iron Head flinches while still having decent coverage with Ice Punch, Thunder Punch, Fire Punch, U-turn, and Trick, but it needs a lot of team support to work and is unable to check fast Psychic-types like Latios and Alakazam.

Checks and Counters
===================

**Heatran**: Heatran doesn't care about anything that Jirachi can do besides paralysis and Water Pulse because of Leftovers, its bulk, and its typing. It can then proceed to freely set up Stealth Rock, KO Jirachi with a Fire-type move, or hit a switch-in with Toxic because Jirachi switching out is so telegraphed.

**Ground-types**: Excadrill can come in on any move other than Water Pulse and KO Jirachi, but it needs to be wary of Icy Wind Jirachi + Magnet Rise Magnezone, as well as Water Pulse. Gastrodon and Seismitoad can wall Jirachi without Energy Ball and wear it down with a Ground-type move or a Scald-induced burn. Garchomp, Gliscor, and Landorus-T can come in easily and KO Jirachi, but they need to be careful of Ice-type coverage. In addition, Garchomp and Landorus-T also hate paralysis from Body Slam. Mamoswine can force Jirachi out with Earthquake, but it doesn't like taking Iron Head or Energy Ball and detests Body Slam paralysis. Hippowdon can set up Stealth Rock or KO Jirachi with Earthquake, but it doesn't like getting paralyzed from Body Slam or taking Energy Ball.

**Steel-types**: If Magnezone isn't paired with Jirachi, Ferrothorn can easily take many hits from all Jirachi variants lacking the rare Fire Punch and set up entry hazards freely. However, Substitute + Calm Mind variants can KO it after a few turns of setting up and Substitute + 3 Attacks variants can beat a Ferrothorn that's been hit with Knock Off. Skarmory walls any Jirachi variant without Thunder and can set up entry hazards, heal, or phaze it. Magnezone itself is a tricky foe, since Jirachi can do practically nothing to it except escaping via U-turn, while Magnezone can set (add space) up Sunny Day on it and 2HKO it with Sunny Day + Hidden Power Fire.

**Water-types**: Pokemon like Tentacruel, Slowbro, Milotic, Slowking, Keldeo, and Politoed all threaten Jirachi with their often Rain-boosted rain-boosted STAB moves, especially Scald, and resist Iron Head. However, all of these Pokemon can be worn down by Thunder or Energy Ball. Rotom-W and Jellicent pose the same issues while also being more reliably able to burn Jirachi because of with Will-O-Wisp.

**Fire-types**: Besides Heatran, Volcarona can freely set up with Quiver Dance if on Jirachi if it doesn't have Body Slam. However, if Volcarona holding Lum Berry can mitigate this Furthermore, Volcarona can run Lum Berry to mitigate Body Slam's paralysis chance. Victini threatens an immediate KO with its nuclear V-Create but must avoid Body Slam paralysis. Ninetales can come in on any move bar Body Slam and threaten a 2HKO with Flamethrower or a burn with Will-O-Wisp.

**Thundurus-T**: Thundurus-T can set up Substitute in front of support Jirachi without fear because Thundurus-T's Substitute is able to take Body Slam, and it can break through Jirachi with Thunder once it paralyzes it and gets one full paralysis.

**Status**: Paralysis makes Jirachi slower than Pokemon that can it pick off more easily, whereas burn reduces Jirachi's longevity and attack power.

[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Caetano93, 394051], [Zokuru, 263906], [Ophion, 433215]]
- Grammar checked by: [[Finland, 517429], [dex, 277988]]

2/2, please be careful while implementing this, you missed a few of Finland's changes.
 

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