Jirachi [QC 1/3] [GC 0/2]

[OVERVIEW]
  • Jirachi is a very fun yet unreliable mon in the 1v1 metagame.
  • With serene grace and 30% (60% after serene grace) flinch moves, it can steal wins from almost anything.
  • With its flinching stab moves it can clean up kills from lots of pokemon that it hits neutrally, as well as decent punch coverage.
  • It can beat pokemon that hits neutrally or super effectively with Iron Head reliably, but struggles to kill mons that are bulky or resist iron head.
[SET]

[Name: Fast Flincher]
move 1: Iron Head
move 2: Heart Stamp
move 3: Fire Punch
move 4: Ice Punch
Item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
  • Iron head lets you beat Rock- and Fairy-type Pokemon such as Tapu Lele, Tapu Fini, Mega Gardevoir, Crustle, Mega Tyranitar, and Mega Diancie. It also has an excellent 60% chance to flinch an opponent, allowing you to prevent being knocked out or set up on from normally dangerous foes such as Garchomp, Magearna, and Mew.
  • Heart Stamp lets you neutrally hit the Water, Fire, and Electric type pokemon that resist iron head as well as hitting poison and fighting types super-effectively, helping it beat Zeraora, Darmanitan, and Venusaur.
  • Fire Punch provides coverage for some of the steel types that resists it’s stabs like Genesect, Ferrothorn, and Durant.
  • Ice Punch is a good coverage move in general heling it beat mons like Garchomp and Jumpluff.
Set Details
========
  • The set focuses on being as fast as possible so that you can flinch your opponent
  • Choice Scarf is to maximize speed. Serene grace is to increase flinch chance
  • The EVs are menat to maximize the speed whilst keeping the maximum attacking potential.
Usage Tips
========
  • Jirachi’s main goal is to prevent the opponent from moving and slowly chip them down to death.
  • Iron head will be used when it hits either super effectively or neutrally
  • Heart Stamp will be used if Iron Head is resisted
  • Fire Punch and Ice Punch will be used if either they OHKO or if both Iron Head and Heart Stamp are resisted.
Team Options
========
  • Jirachi’s teammates need to cover the prominent threats that Jirachi loses to, including Gyarados, Magearna, Charizards, and Dragonite.
  • Some pokemon that help beat Jirachi’s weaknesses are bulky fairies and water types, for example Mega Altaria, Clefable, or Primarina.
  • Strong ground-type mons also pair well with jirachi like Garchomp and Landorus-Therian.
Other Options:
========
  • Jirachi can utilize its 140 BP Steel STAB Doom Desire with Steelium Z to lure certain pokemon, like magearna, and surprise them with the change in set. With Z-Doom Desire it can run Calm Mind, Psyshock, Thunderbolt, Icy Wind, and/or Energy Ball, depending on the coverage your team needs. However, this set is only good as a one time surprise, and will fail if you try using it against the same opponent more than once.
Checks and Counters
================
**Bulky Steel Type pokemon**: Pokemon like Heatran, Aegislash, Metagross, and Magnezone have enough bulk to live jirachi’s fire punch, while reisting it’s flinching STABs
**Bulky and Resisting pokemon**: Pokemon like Charizards, Gyarados-Mega, and Slowbro resist one or both of Jirachi’s stabs, and have enough bulk to near gurantee that Jirachi cannot flinch them to death.
[CREDITS]
-Written by: [[Dragonmirror, 469819]]
-Quality checked by: [[Osra, 239997], [], []]
-Grammar checked by: [[], []]
 
Last edited:

The Official Glyx

Banned deucer.
Wow, this is so bare-bones. I can see why not even TDA has touched it.
I can say right now it's gonna be a hot minute before you get 1/3.

Red = needs change
Red strikethrough = remove

Green = elaborate
Blue text = my commentary
[OVERVIEW]
  • Jirachi is a very fun yet unreliable mon in the 1v1 metagame. This has no bearing on what Jirachi does. The overview is not a place for summarizing, it is only for outlining what Jirachi is useful for in the broadest sense of the 1v1 metagame; common mons that it's good for, what its typing helps against, important things that its moves make it useful for, common things or archetypes that it is at a disadvantage against for one reason or another, etc.
  • With serene grace and 30% (60% after serene grace) flinch moves, it can steal wins from almost anything. Like what? In writing analyses, you're gonna have to provide evidence to support any kind of claim like this. In this case, what are common things Jirachi is using its flinching moves to steal wins from?
  • With its flinching stab moves it can clean up kills from lots of pokemon that it hits neutrally Again, like what? In this case, you've already brought up flinching things in the previous point, so this would be a good point to focus more on Jirachi's natural typing advantage against things like Tapu Lele, Porygon-Z, Meloetta, etc., as well as decent punch coverage. This can be its own bullet point, regarding coverage options that Jirachi has for dealing with particular common threats (be sure to actually name the particular threats).
  • It can beat pokemon that hits neutrally or super effectively with Iron Head reliably, but struggles to kill mons that are bulky or resist iron head. This is a good point to focus more on the common Pokemon (actually name them) that threaten Jirachi, either with naturally high Defense, priority moves, advantageous typing, etc.
  • See: "Overview" in yogi's analysis guide (link here)
[SET]

[Name: Fast Flincher]
move 1: Iron Head
move 2: Heart Stamp
move 3: Fire Punch
move 4: Ice Punch
Item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
  • Iron head lets you beat Rock- and Fairy-type Pokemon such as Tapu Lele, Tapu Fini This is only about 50.4% at best I think, Mega Gardevoir, Crustle, Mega Tyranitar This actually eats two Iron Heads, and Mega Diancie. It also has an excellent 60% chance to flinch an opponent, allowing you to prevent being knocked out or set up on from normally dangerous foes such as Garchomp, Magearna, and Mew. While this is a positive in comparison to the regular 30% Iron Head, relying on flinches for these mons is not reliable in the slightest. Ideally, you only want to include mons that you just need a single flinch in order to beat, since that is actually reliable. I'll go more in depth on this in Usage Tips.
  • Heart Stamp lets you neutrally hit the Water, Fire, and Electric type pokemon that resist iron head as well as hitting poison and fighting types super-effectively, helping it beat Zeraora, Darmanitan Same as above, and Venusaur.
  • Fire Punch provides coverage for some of the steel types that resists it’s stabs like Genesect, Ferrothorn, and Durant.
  • Ice Punch is a good coverage move in general heling it beat mons like Garchomp Garchomp eats Ice Punch. Replace this with Dragonite. and Jumpluff.
Set Details
========
  • The set focuses on being as fast as possible so that you can flinch your opponent
  • Choice Scarf is to maximize speed. Serene grace is to increase flinch chance
  • The EVs are menat to maximize the speed whilst keeping the maximum attacking potential.
  • Consider Togekiss' analysis Set Details section for its Choice Specs set (link here). Jirachi's Set Details should ideally look like this, where you make it clear that the 252/252 set is just for maximizing everything Jirachi needs, but also provide specific speed tiers that it outright needs Jolly for, similar to how the Togekiss Set Details specifies Magneton and Metagross as things Togekiss needs to outspeed.
  • The 4 EVs in SpD also have a use in making sure Download users don't get the boost to OHKO Jirachi.
Usage Tips
========
  • Lead this section with a bullet point about what general grouping of Pokemon Jirachi is ideally suited against (with examples, of course).
  • Jirachi’s main goal is to prevent the opponent from moving and slowly chip them down to death. This is a good point to start talking about the reliance on flinching that I talked about in Moves. Naturally, you only want to mention Pokemon that you have a feasible chance of flinching, like Tapu Fini, Tyranitar, Garchomp, and Volcarona. Since, in most scenarios, you're relying on flinch hax that is not in your favor, you ideally want to move this bullet closer to the bottom of Usage Tips, since it's more of a negative than it is a positive.
  • Iron head will be used when it hits either super effectively or neutrally
  • Heart Stamp will be used if Iron Head is resisted
  • Fire Punch and Ice Punch will be used if either they OHKO or if both Iron Head and Heart Stamp are resisted.
  • These two red bullets can be combined with the bullet above them.
Team Options
========
  • Jirachi’s teammates need to cover the prominent threats that Jirachi loses to, including Gyarados, Magearna, Charizards, and Dragonite You beat Dragonite with Ice Punch, besides Banded/Groundium I guess..
  • Some pokemon that help beat Jirachi’s weaknesses Which weaknesses? are bulky fairies and water types, for example Mega Altaria, Clefable, or Primarina. Make sure you also talk about how Jirachi helps cover weaknesses (with examples) that these Pokemon may have. You may need to break it down into multiple bullets to cover each different group of Pokemon/types.
  • Strong ground-type mons also pair well with jirachi like Garchomp and Landorus-Therian. Same as above. Also, why do they pair well? What does Jirachi do for them in return?
  • See: "Team Options" in yogi's analysis guide (link here)
Other Options:
========
  • Jirachi can utilize its 140 BP Steel STAB Doom Desire with Steelium Z to lure certain pokemon, like magearna, and surprise them with the change in set. With Z-Doom Desire it can run Calm Mind, Psyshock, Thunderbolt, Icy Wind, and/or Energy Ball, depending on the coverage your team needs. However, this set is only good as a one time surprise, and will fail if you try using it against the same opponent more than once.
Checks and Counters
================
**Bulky Steel Type pokemon**: Pokemon like Heatran, Aegislash, Metagross, and Magnezone have enough bulk to live jirachi’s fire punch, while reisting it’s flinching STABs And having powerful attacks to hit Jirachi back
**Bulky and Resisting pokemon**: Pokemon like Charizards, Gyarados-Mega, and Slowbro resist one or both of Jirachi’s stabs, and have enough bulk to near gurantee that Jirachi cannot flinch them to death. Split this up into two different bullets. One being "type resists" and the other being "bulky pokemon". Pokemon like Gyarados and Slowbro qualify for type resists, while mons like Charizard, Primarina, Donphan, Garchomp, Tyranitar, etc qualify for bulky pokemon.
[CREDITS]
-Written by: [[Dragonmirror, 469819]]
-Quality checked by: [[], [], []]
-Grammar checked by: [[], []]
For reference, this post from the Jirachi suspect has some pretty detailed info on particular matchups vs Jirachi.

Tag me once you've implemented everything and I'll see if it's good for 1/3
 
Sorry for the delay things have been busy
Osra

[OVERVIEW]
  • With serene grace and 30% (60% after serene grace) flinch moves, it can steal wins from almost anything. Mons that are usually able to live a few hits and KO back find themselves stuck, like Tapu Fini, Primarina, and Hoopa-Unbound.
  • With its flinching stab moves, it can clean up kills from pokemon it has a good type advantage against, like Tapu Lele, Meloetta, or Porygon-Z.
  • Jirachi has access to good punch coverage, allowing it to hit pokemon like Genesect, Ferrothorn, Jumpluff, and Dragonite with 4x effectiveness.
  • However, Jirachi struggles to defeat pokemon who have a naturally high defense or have a type advantage on it, like Aegislash, Aggron, Celesteela, and Gyarados.

[SET]

[Name: Fast Flincher]
move 1: Iron Head
move 2: Heart Stamp
move 3: Fire Punch
move 4: Ice Punch
Item: Choice Scarf
ability: Serene Grace
nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
  • Iron head lets you beat Rock- and Fairy-type Pokemon such as Tapu Lele, Mega Gardevoir, Crustle, and Mega Diancie.
  • Heart Stamp lets you neutrally hit the Water, Fire, and Electric-type pokemon that resist iron head as well as hitting poison and fighting types super-effectively, helping it beat Zeraora, Kommo-o, and Venusaur.
  • Fire Punch provides coverage for some of the steel types that resist its stabs like Genesect, Ferrothorn, and Durant.
  • Ice Punch is a good coverage move allowing it to win against Dragonite and Jumpluff.

Set Details
========
  • The set focuses on being as fast as possible so that you can flinch your opponent
  • Choice Scarf with maximum speed EVs and a Jolly Nature allows it to outspeed almost even the fastest threats, outspeeding Scarf Darmanitan, Deoxys-Speed, Scarf Porygon-Z, and Scarf Genesect.
  • Putting 252 in attack ensures you have the maximum possible offensive presence, allowing you to rely on fewer flinches and luck-based matchups.
  • The remaining 4 EVs in spdef ensure that Download users do not get their Spa boost to OHKO Jirachi.

Usage Tips
========
  • Jirachi has excellent matchups against Fairy, Rock, Ice, and Fighting-type pokemon, including Clefable, Diancie, and Kommo-o.
  • Jirachi’s main goal is to prevent the opponent from moving via flinches and chipping them down to death. This can allow it to beat, albeit unreliably, bulkier mons like Tapu Fini, Mega Tyranitar, Garchomp, and Volcarona.
  • Iron head is the “main” move and should be used if it hits super effectively or if all of your other moves are also neutral/resisted
  • Heart Stamp is used to hit Fighting, Fire, and Electric-types, while still having a high flinch chance. Fire Punch and Ice punch are used when they OHKO or your STABs are resisted.

Team Options
========
  • Jirachi’s teammates need to cover the prominent threats that Jirachi loses to, including Gyarados, Magearna, Incineroar, Greninja, and Charizards
  • Some pokemon that help beat Jirachi’s Dark and Fire-type weaknesses are bulky fairies and water types, for example, Mega Altaria, Clefable, or Primarina. Jirachi also helps these mons beat Poison types.
  • Strong Ground-type mons also pair well with Jirachi like Garchomp and Landorus-Therian, as they cover the Fire Type and Steel-type mons that Jirachi is unable to beat. In return, Jirachi can clean up Ice Type pokemon that threaten ground types.

Other Options:
========
Jirachi can utilize its 140 BP Steel STAB Doom Desire with Steelium Z to lure certain pokemon, like magearna, and surprise them with the change in the set. With Z-Doom Desire it can run Calm Mind, Psyshock, Thunderbolt, Icy Wind, and/or Energy Ball, depending on the coverage your team needs. However, this set is only good as a one time surprise and can fail if you try using it against the same opponent more than once.

Checks and Counters
================
**Bulky Steel Type pokemon**: Pokemon like Heatran, Aegislash, Metagross, and Magnezone have enough bulk to live Jirachi's fire punch while resisting it’s flinching STABs And having powerful attacks to hit Jirachi back

**Type Advantageous Pokemon**: Pokemon like Victini, Gyarados, Magnezone, and Slowbro resist all of Jirachi’s moves, allowing them to beat Jirachi with ease.

**Physically Defensive Pokemon**: Charizard, Magearna, and Donphan have enough physical bulk to ignore Jirachi’s flinching chance with the obscene amount of turns it takes to kill them.

[CREDITS]
-Written by: [[Dragonmirror, 469819]]
-Quality checked by: [[], [], []]
-Grammar checked by: [[], []]
 

The Official Glyx

Banned deucer.
With its flinching stab moves, it can clean up kills from pokemon it has a good type advantage against, like Tapu Lele, Meloetta, or Porygon-Z.
It doesn't really need to flinch for these, it just wins with its defensive typing allowing it to tank hits from these threats and takes them down with the raw damage dealt by Iron Head.
Choice Scarf with maximum speed EVs and a Jolly Nature allows it to outspeed almost even the fastest threats, outspeeding Scarf Darmanitan, Deoxys-Speed, Scarf Porygon-Z, and Scarf Genesect.
Good examples besides Deo-S, which you don't outspeed unless they're substantially below max speed.
  • Iron head is the “main” move and should be used if it hits super effectively or if all of your other moves are also neutral/resisted
  • Heart Stamp is used to hit Fighting, Fire, and Electric-types, while still having a high flinch chance. Fire Punch and Ice punch are used when they OHKO or your STABs are resisted.
My bad for not being completely transparent in my wording of the QC, all three points about when to use what move should be a single tip, since they all pertain to the same notion of ideal opportunities for certain moves.
Some pokemon that help beat Jirachi’s Dark and Fire-type weaknesses are bulky fairies and water types, for example, Mega Altaria, Clefable, or Primarina. Jirachi also helps these mons beat Poison types.
You only talked about Fairy types here despite mentioning Water types (you did mention Primarina, but didn't mention Primarina threats that Jirachi handles), and also didn't provide examples of relevant Poison types Jirachi beats.
Strong Ground-type mons also pair well with Jirachi like Garchomp and Landorus-Therian, as they cover the Fire Type and Steel-type mons that Jirachi is unable to beat. In return, Jirachi can clean up Ice Type pokemon that threaten ground types.
Again, you only mentioned Types of Pokemon that Jirachi helps cover for its teammates, rather than examples of relevant pokemon of the specified type.
 
[OVERVIEW]

  • With serene grace and 30% (60% after serene grace) flinch moves, it can steal wins from almost anything. Mons that are usually able to live a few hits and KO back find themselves stuck, like Tapu Fini, Primarina, and Hoopa-Unbound.
  • Jirachi can easily clean up kills from pokemon it has a good type advantage against, like Tapu Lele, Meloetta, or Porygon-Z.
  • Jirachi has access to good punch coverage, allowing it to hit pokemon like Genesect, Ferrothorn, Jumpluff, and Dragonite with 4x effectiveness.
  • However, Jirachi struggles to defeat pokemon who have a naturally high defense or have a type advantage on it, like Aegislash, Aggron, Celesteela, and Gyarados.
[SET]


[Name: Fast Flincher]

move 1: Iron Head

move 2: Heart Stamp

move 3: Fire Punch

move 4: Ice Punch

Item: Choice Scarf

ability: Serene Grace

nature: Jolly

EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves

========

  • Iron head lets you beat Rock- and Fairy-type Pokemon such as Tapu Lele, Mega Gardevoir, Crustle, and Mega Diancie.
  • Heart Stamp lets you neutrally hit the Water, Fire, and Electric-type pokemon that resist iron head as well as hitting poison and fighting types super-effectively, helping it beat Zeraora, Kommo-o, and Venusaur.
  • Fire Punch provides coverage for some of the steel types that resist its stabs like Genesect, Ferrothorn, and Durant.
  • Ice Punch is a good coverage move allowing it to win against Dragonite and Jumpluff.
Set Details

========

  • The set focuses on being as fast as possible so that you can flinch your opponent
  • Choice Scarf with maximum speed EVs and a Jolly Nature allows it to outspeed almost even the fastest threats, outspeeding Scarf Darmanitan, Scarf Porygon-Z, and Scarf Genesect.
  • Putting 252 in attack ensures you have the maximum possible offensive presence, allowing you to rely on fewer flinches and luck-based matchups.
  • The remaining 4 EVs in spdef ensure that Download users do not get their Spa boost to OHKO Jirachi.
Usage Tips

========

  • Jirachi has excellent matchups against Fairy, Rock, Ice, and Fighting-type pokemon, including Clefable, Diancie, and Kommo-o.
  • Jirachi’s main goal is to prevent the opponent from moving via flinches and chipping them down to death. This can allow it to beat, albeit unreliably, bulkier mons like Tapu Fini, Mega Tyranitar, Garchomp, and Volcarona.
  • Iron head is the “main” move and should be used if it hits super effectively or if all of your other moves are also neutral/resisted. Heart Stamp is used to hit Fighting, Fire, and Electric-types, while still having a high flinch chance. Fire Punch and Ice punch are used when they OHKO or your STABs are resisted.
Team Options

========

  • Jirachi’s teammates need to cover the prominent threats that Jirachi loses to, including Gyarados, Magearna, Incineroar, Greninja, and Charizards
  • Some pokemon that help beat Jirachi’s Dark and Fire-type weaknesses are bulky fairies and water types, for example, Mega Altaria, Clefable, or Primarina. Jirachi, in return, helps beat Poison types like Salazzle and Naganadel.
  • Strong Ground-type mons also pair well with Jirachi like Garchomp and Landorus-Therian, as they cover the Fire Type and Steel-type mons that Jirachi is unable to beat. In return, Jirachi can clean up Ice Types and Bulky Fairies that threaten them, including Clefable, Kyurem, and Tapu Bulu
Other Options:

========

Jirachi can utilize its 140 BP Steel STAB Doom Desire with Steelium Z to lure certain pokemon, like magearna, and surprise them with the change in the set. With Z-Doom Desire it can run Calm Mind, Psyshock, Thunderbolt, Icy Wind, and/or Energy Ball, depending on the coverage your team needs. However, this set is only good as a one time surprise and can fail if you try using it against the same opponent more than once.


Checks and Counters

================

**Bulky Steel Type pokemon**: Pokemon like Heatran, Aegislash, Metagross, and Magnezone have enough bulk to live Jirachi's fire punch while resisting it’s flinching STABs and having powerful attacks to hit Jirachi back


**Type Advantageous Pokemon**: Pokemon like Victini, Gyarados, and Slowbro resist all of Jirachi’s moves, allowing them to beat Jirachi with ease.


**Physically Defensive Pokemon**: Charizard, Magearna, and Donphan have enough physical bulk to ignore Jirachi’s flinching chance with the obscene amount of turns it takes to kill them.


[CREDITS]

-Written by: [[Dragonmirror, 469819]]

-Quality checked by: [[], [], []]

-Grammar checked by: [[], []]
Osra

e: spacing is wierd sorry but dw about that
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Bolded is additions, strikethrough is stuff that should be removed, underline needs to be edited in some way, red is comments. All information I bring are based on 1630 Usage stats (considering anything at or above 6% as of June 2019 usage relevant) and Calcs.
[OVERVIEW]
  • Jirachi is a very fun yet unreliable mon in the 1v1 metagame.
  • With serene grace and 30% (60% after serene grace) STAB flinch moves, such as Iron Head and Heart Stamp, alongside its usage of Choice Scarf, it can steal wins from almost anything
  • With its flinching stab moves it can clean up kills from lots of pokemon that it hits neutrally, as well as decent punch coverage. you already said that with 2nd bullet
  • make the next point about the variety of coverage Jirachi has access to (Ice Punch, Fire Punch,
  • It can beat pokemon that hits neutrally or super effectively with Iron Head or Heart Stamp reliably, but struggles to kill mons that are bulky or resist iron head and Heart Stamp
[SET]
Name: Fast Flincher remove brackets
move 1: Iron Head
move 2: Heart Stamp
move 3: Fire Punch
move 4: Ice Punch
Item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe consider 20 HP / 252 Atk / 4 SpD / 232 Spe to be more consistent against non-banded dnite
[SET COMMENTS]
Moves
========
  • Iron head lets you beat Rock- and Fairy-type Pokemon such as Tapu Lele, Tapu Fini, Mega Gardevoir, Crustle, Mega Tyranitar, and Mega Diancie. It also has an excellent 60% chance to flinch an opponent, allowing you to prevent being knocked out or set up on from normally dangerous foes such as Garchomp, Magearna, and Mew. mew needs to break free twice to win, which will only happen 16% of the time
  • Heart Stamp lets you neutrally hit the Water, Fire, and Electric type pokemon that resist iron head as well as hitting poison and fighting types super-effectively, helping it beat Zeraora, Darmanitan, and Mega Venusaur. include a relevant fighting type
  • Fire Punch provides coverage for some of the steel types that resists it’s stabs like Genesect, Ferrothorn, and Durant.
  • Ice Punch is a good coverage move in general heling it beat mons like Garchomp never ohkos and Jumpluff.
  • I would also move mention Trick (move mention is when you talk about it in 'Moves' but don't put it in the main set, because its usually nicher than any main move option but fits easily on the set in question)
Set Details
========
  • The set focuses on being as fast as possible so that you can flinch your opponent
  • Choice Scarf, 252 Spe EVs, and a Jolly Nature is to maximize speed. Serene grace is to increase flinch chance, although it also boosts the chance of a Freeze and Burn from Ice Punch and Fire Punch, respectively.
  • The 252 Atk EVs are menat to maximize the speed whilst keeping the maximum attacking potential, allowing Jirachi to threaten Pokemon like Magearna and Garchomp with multiple Iron Heads.
  • mention that 4 is in spdef to give Download users like Genesect an attack raise, not a special attack raise
Usage Tips
========
  • Jirachi’s main goal is to prevent the opponent from moving and slowly chip them down to death.
  • Iron head will be used when it hits either super effectively or neutrally such as against what?
  • Heart Stamp will be used if Iron Head is resisted such as?
  • Fire Punch and Ice Punch will be used if either they OHKO or if both Iron Head and Heart Stamp are resisted. such as?
  • when do i not send jirachi out?
  • include when to use Trick
Team Options
========
  • Jirachi’s teammates need to cover the prominent threats that Jirachi usually loses to, including Mega Gyarados, Magearna, the Mega Charizards, disregarding very lucky multiple flinches from Iron Head or Heart Stamp and Dragonite. lol wut? rachi almost always beats dnite.
  • Some pokemon that help beat Jirachi’s weaknesses are bulky fairies and water types, for example Mega Altaria, Clefable, or Primarina. what does jirachi do to help them?
  • Strong ground-type mons also pair well with jirachi like Garchomp and Landorus-Therian. what does jirachi do to help them?
Other Options:
========
  • Jirachi can utilize its 140 BP Steel STAB Doom Desire with Steelium Z to lure certain pokemon, like magearna, and surprise them with the change in set. With Z-Doom Desire it can run Calm Mind, Psyshock, Thunderbolt, Icy Wind, and/or Energy Ball, depending on the coverage your team needs. However, this set is only good as a one time surprise, and will fail if you try using it against the same opponent more than once. not true, this set can reliably beat magearna with calm mind. just spam calm mind alongside Magearna, use Doom Desire after you are both equal in Spa and spdef, then calm mind again until doom desire hits, at which point you z move next turn
Checks and Counters
================
**Bulky Steel Type pokemon**: Pokemon like Heatran, Aegislash, Mega Metagross, and Magnezone have enough bulk to live jirachi’s fire punch, while reisting it’s flinching STABs and KOing Jirachi before Jirachi can threaten it.

**Bulky and Resisting pokemon**: Pokemon like Mega Charizards, Gyarados-Mega, and Mega Slowbro resist one or both of Jirachi’s stabs, and have enough bulk to near gurantee that Jirachi cannot flinch them to death.

mention faster Pokemon like scarf greninja and stall Deoxys
[CREDITS]
-Written by: [[Dragonmirror, 469819]]
-Quality checked by: [[Osra, 239997], [, ], [, ]]
-Grammar checked by: [[, ], [, ]]

a bit bare bones, but thats fine for rachi. tag me when the changes are implemented so i can look again
 

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