1v1 Jirachi [QC 0/3] [GC 0/2]

[OVERVIEW]
  • Jirachi is a very fun yet unreliable mon in the 1v1 metagame.
  • With serene grace and 30% (60% after serene grace) flinch moves, it can steal wins from almost anything.
  • With its flinching stab moves it can clean up kills from lots of pokemon that it hits neutrally, as well as decent punch coverage.
  • It can beat pokemon that hits neutrally or super effectively with Iron Head reliably, but struggles to kill mons that are bulky or resist iron head.
[SET]

[Name: Fast Flincher]
move 1: Iron Head
move 2: Heart Stamp
move 3: Fire Punch
move 4: Ice Punch
Item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
  • Iron head lets you beat Rock- and Fairy-type Pokemon such as Tapu Lele, Tapu Fini, Mega Gardevoir, Crustle, Mega Tyranitar, and Mega Diancie. It also has an excellent 60% chance to flinch an opponent, allowing you to prevent being knocked out or set up on from normally dangerous foes such as Garchomp, Magearna, and Mew.
  • Heart Stamp lets you neutrally hit the Water, Fire, and Electric type pokemon that resist iron head as well as hitting poison and fighting types super-effectively, helping it beat Zeraora, Darmanitan, and Venusaur.
  • Fire Punch provides coverage for some of the steel types that resists it’s stabs like Genesect, Ferrothorn, and Durant.
  • Ice Punch is a good coverage move in general heling it beat mons like Garchomp and Jumpluff.
Set Details
========
  • The set focuses on being as fast as possible so that you can flinch your opponent
  • Choice Scarf is to maximize speed. Serene grace is to increase flinch chance
  • The EVs are menat to maximize the speed whilst keeping the maximum attacking potential.
Usage Tips
========
  • Jirachi’s main goal is to prevent the opponent from moving and slowly chip them down to death.
  • Iron head will be used when it hits either super effectively or neutrally
  • Heart Stamp will be used if Iron Head is resisted
  • Fire Punch and Ice Punch will be used if either they OHKO or if both Iron Head and Heart Stamp are resisted.
Team Options
========
  • Jirachi’s teammates need to cover the prominent threats that Jirachi loses to, including Gyarados, Magearna, Charizards, and Dragonite.
  • Some pokemon that help beat Jirachi’s weaknesses are bulky fairies and water types, for example Mega Altaria, Clefable, or Primarina.
  • Strong ground-type mons also pair well with jirachi like Garchomp and Landorus-Therian.
Other Options:
========
  • Jirachi can utilize its 140 BP Steel STAB Doom Desire with Steelium Z to lure certain pokemon, like magearna, and surprise them with the change in set. With Z-Doom Desire it can run Calm Mind, Psyshock, Thunderbolt, Icy Wind, and/or Energy Ball, depending on the coverage your team needs. However, this set is only good as a one time surprise, and will fail if you try using it against the same opponent more than once.
Checks and Counters
================
**Bulky Steel Type pokemon**: Pokemon like Heatran, Aegislash, Metagross, and Magnezone have enough bulk to live jirachi’s fire punch, while reisting it’s flinching STABs
**Bulky and Resisting pokemon**: Pokemon like Charizards, Gyarados-Mega, and Slowbro resist one or both of Jirachi’s stabs, and have enough bulk to near gurantee that Jirachi cannot flinch them to death.
[CREDITS]
-Written by: [[Dragonmirror, 469819]]
-Quality checked by: [[], [], []]
-Grammar checked by: [[], []]
 
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