Monotype Jirachi (Steel)

Neko

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[OVERVIEW]

Steel
========

Jirachi is the premier special attacker for Steel with its huge pool of coverage moves such as Psyshock, Moonblast, Thunderbolt, and Energy Ball, which allow it to improve the Poison, Dragon, Flying, Water, and Ground matchups. It also has a good Speed tier, which allows it to outspeed and OHKO threats such as Urshifu-R, Nidoking, and Hydreigon. Furthermore, its decent bulk and neutrality to Fighting allows it to take a hit in a pinch and be a good answer to Tapu Lele. However, its Special Attack is quite lackluster, as Jirachi fails to OHKO bulky Pokemon such as Kyurem, Hippowdon, and Toxapex even with Choice Specs. Because of this, Jirachi needs support from wallbreakers like Bisharp and Melmetal to remove specially defensive Pokemon, such as Galarian Slowking, and Pokemon that resist its attacks like Heatran.

[SET]
name: Choice Specs (Steel)
move 1: Psychic / Psyshock
move 2: Moonblast
move 3: Thunder / Thunderbolt
move 4: Energy Ball
item: Choice Specs
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
shiny: Yes


[SET COMMENTS]
Psyshock allows Jirachi to significantly damage specially defensive Pokemon such as Galarian Slowking and Blissey. Moonblast deals with Dark- and Dragon-types such as Hydreigon, Krookodile, and Kommo-o. Thunder OHKOes Mantine, 2HKOes Slowking and specially defensive Celesteela, and has a high chance to paralyze the opponent's switch-in thanks to Serene Grace. Thunderbolt provides better accuracy at the cost of not being able to OHKO Mantine and the reduced probability to spread paralysis. Energy Ball helps Jirachi break Water and Ground teams by threatening Swampert, Gastrodon, and Seismitoad. A Timid nature lets Jirachi outspeed Kyurem, Urshifu-R, Hydreigon, and Nidoking.

Teammates such as Skarmory and Ferrothorn, which provide entry hazards to chip the opposing team, are excellent partners to Jirachi. Skarmory also provides a Ground immunity, checks fast physical attackers such as Terrakion, and phazes physical setup sweepers like Belly Drum Azumarill with Whirlwind. Alternatively, Corviknight can be used over Skarmory, as it allows Jirachi to come in safely with a slow U-turn while also checking Fighting-types with Brave Bird. Celesteela can also be the Ground-immune partner, as it can threaten Steel-types that wall Jirachi such as Ferrothorn with Flamethrower. Ferrothorn checks Ground- and Water-types such as Excadrill, Landorus-T, and Barraskewda, and it provides passive recovery to Jirachi in the form of Leech Seed. Heatran provides a Fire immunity and spreads Toxic to chip down defensive Pokemon such as Rotom-W and Slowbro. It can also phaze special setup sweepers such as Galarian Moltres and Hydreigon with Roar, as well as taking most special attacks aimed at Jirachi. Aegislash appreciates Jirachi removing Poison-types and aids it in the Flying and Water matchups by softening the opposing team with Toxic. Excadrill provides an Electric immunity and can outspeed and check Fire- and Steel-types such as Volcanion, Victini, and Heatran when using a Choice Scarf set. Bisharp forms a good offensive core with Jirachi, as it threatens Ghost- and Psychic-types such as Aegislash and Victini with Sucker Punch, while Jirachi helps Bisharp sweep by removing Fighting- and Dark-types such as Urshifu-R and Hydreigon. Bisharp and Excadrill also take advantage of Jirachi's wallbreaking power to clean up late-game once bulky Pokemon such as Toxapex and Amoonguss have been sufficiently chipped or removed. Melmetal punches holes in the opponent's team early-game and has enough bulk to remove troublesome Pokemon such as Cinderace, Azumarill, and Tyranitar.

[STRATEGY COMMENTS]
Other Options

=============

Steel
--------

Aura Sphere can be used over Energy Ball to damage Ferrothorn, Magnezone, Heatran, and Tyranitar, which otherwise take negligible damage from this set; however, Steel teams can scout and punish Jirachi by switching to Aegislash, Celesteela, or Corviknight. A Calm Mind set with Moonblast, Psyshock, and Thunderbolt makes Jirachi a good wallbreaker and wincon against Poison; however, Jirachi rarely finds an opening to set up in other matchups. Trick can be used with Choice Specs to cripple specially defensive Pokemon such as Chansey, Slowking, and Galarian Slowking, but losing a coverage move is detrimental to Jirachi's effectiveness. A Choice Scarf set with Healing Wish threatens Fighting and Dragon teams better, but this set struggles to deal meaningful damage with Jirachi's mediocre Special Attack.


Checks and Counters
===================

Steel
--------

**Specially Defensive Walls**: Specially defensive Pokemon such as Chansey take negligible damage from Jirachi's attacks, and Chansey forces it out with paralysis or chip damage from Seismic Toss. Tyranitar can set up on Jirachi and threaten to sweep Steel teams unless Jirachi carries Aura Sphere.

**Revenge Killers**: Faster Pokemon like Choice Band Weavile, Choice Scarf Landorus-T, Blacephalon, Cinderace, and Garchomp outspeed Jirachi and OHKO it with a super effective move.

**Steel-types**: Steel-types such as Ferrothorn, Bisharp, Heatran and Aegislash resist Jirachi's STAB moves and most of its coverage moves, and they can punish Jirachi by setting up entry hazards or by putting Steel teams in a tight spot.

**Paralysis**: Paralysis halves Jirachi's middling Speed, which reduces its ability to threaten most offensive teams such as Water, Flying, and Dragon teams.

[CREDITS]
- Written by: [[fish sticks cat, 542526]]
- Quality checked by: [[roxiee, 481576], [Felines, 290520]]
- Grammar checked by: [[Finland, 517429], [DC, 449990]]
 
Last edited:

roxie

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Made a Jirachi team and I find that skarmory is pretty neat on such builds with defensive Skarmory. Specially Defensive Roar Heatran with Toxic is nice for Slowbro, Hydreigon, and Rotom-W. Bisharp is an amazing teammate since Jirachi doesn't particularly break Poison, it just cleans after your Bisharp has made progress against Drapion / Galarian Slowking notably. Don't mention Aegislash+Jirachi in the overview, I feel like this implies that Aegislash is a staple on such builds and teams can go fine without an Aegislash.

Jirachi is the premier special attacker for Steel with its huge pool of coverage moves such as Psyshock, Moonblast, Thunderbolt, Energy Ball and Aura Sphere, which allow Jirachi to improve Poison, Fighting, Flying, Water and Steel matchups. [While this is true, you need to state that you have to make progress with a wallbreaker like Bisharp or Melmetal because Poison for example, you have Galarian Slowking and Drapion, mainly Galarian Slowking. Thunder does get the paralysis and early game its pretty much useless. I'd focus on the types it specifically does good in for this like re: Flying, Water, Dragon, and Ground. Don't mention Fighting. Steel seems pretty unnecessary and I'm moving that to OO considering that move can generally can be scouted and Steel's defensive core in Aegislash+Flying-type can easily bounce back on it]

It also has a good speedtier, which allows it to outspeed and OHKO threats such as Urshifu-R, Nidoking, Hydreigon, and Kommo-o. Furthermore, its decent bulk and neutrality to Fighting moves allows it to take a hit in a pinch, which makes Jirachi a good answer to Tapu Lele and Urshifu-R.
- After this sentence, you can put the line about wallbreakers making progress against types like Poison, Flying, Grass since its next move can be scouted and/or the defensive core is too hard to break. List examples lightly too tbh.

However, its Special Attack is quite lackluster, as even when boosted with Choice Specs, Jirachi fails to OHKO Kyurem, Mantine and Toxapex. [You said Thunder OHKOes Mantine in the Set comments, replace it with Hippowdon.]

[Set]
- Move Aura Sphere to OO and talk about how the negative in using it
- A Psychic-type STAB is used as it OHKOes Steel breakers such as Nidoking, Terrakion, and Urshifu-R. Psyshock allows Jirachi to OHKO Terrakion and deal significant damage to Galarian Slowking and Blissey, while Psychic allows Jirachi to OHKO Amoongus and Toxapex. ["Steelbreakers" is a small category, don't even categorize it. Its Psychic STAB also targets Electric and Fire-types so it doesn't have to be limited to supereffective Pokemon. Just say why Psyshock is used for G-Slowking/Blissey. What type of Pokemon are they? Psychic is generalized inside of the first line so I find it fluff to say "Psychic targets defensive Poison types" when the team can naturally deal with it. And in theory, you need a teammate to break through the Galarian Slowking and/or Drapion constantly switching in so it can spam such a Psychic moves regardless.]
- Moonblast OHKOes Dark- and Dragon-type Steel breakers such as Hydreigon and Kommo-o, while also dealing decent damage to Dark-types such as Skunktank, Krookodile, Zarude, and Grimmsnarl. [TMI, generalize this and just say it targets "Dark and Dragon-types" please stop using wallbreakers, its targeting Dark and Dragon and types regardless. No need to mention Skuntank, you are never clicking Moonblast in the Poison matchup.]
- Thunder is mainly used to 2HKO Slowking. Slowbro is a general target for tbolt and thunder so remove it. Just mention Slowking and specify specially defensive Celesteela. Defensive Celesteela is standard and so is SPD and the reader will never know which one you're referring to.
- Energy Ball also improves Ground
- Aura Sphere can be used over Energy Ball, as it allows Jirachi to damage Ferrothorn, Magnezone, Heatran, and Tyranitar which otherwise takes negligible damage from this set Other Options
Hazards also enable Choice Scarf Excadrill to clean up late-game when Jirachi has dealt with the opponent's walls. [This isn't an Excadrill analysis. Just talk about how Exca helps with such mus and how it generally cleans late game, not how it benefits from spikes. Skarmory+Ferrothorn can be written in an introduction line on how they set hazards for Jirachi THEN you continue the paragraph in the order you talk about those pokemon. (Hazards and how Jirachi benefits -> Skamory and what it checks/does -> Ferrothorn]

Review the teammates section a bit and look at transitions/introduction sentences and transitions. You are missing the meat on the bone for some of these Pokemon. Lmk when you implement and review and I'll drop a check fish sticks cat. Think about teammates specifically for Choice Specs Jirachi also~
 

Neko

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Made a Jirachi team and I find that skarmory is pretty neat on such builds with defensive Skarmory. Specially Defensive Roar Heatran with Toxic is nice for Slowbro, Hydreigon, and Rotom-W. Bisharp is an amazing teammate since Jirachi doesn't particularly break Poison, it just cleans after your Bisharp has made progress against Drapion / Galarian Slowking notably. Don't mention Aegislash+Jirachi in the overview, I feel like this implies that Aegislash is a staple on such builds and teams can go fine without an Aegislash.

Jirachi is the premier special attacker for Steel with its huge pool of coverage moves such as Psyshock, Moonblast, Thunderbolt, Energy Ball and Aura Sphere, which allow Jirachi to improve Poison, Fighting, Flying, Water and Steel matchups. [While this is true, you need to state that you have to make progress with a wallbreaker like Bisharp or Melmetal because Poison for example, you have Galarian Slowking and Drapion, mainly Galarian Slowking. Thunder does get the paralysis and early game its pretty much useless. I'd focus on the types it specifically does good in for this like re: Flying, Water, Dragon, and Ground. Don't mention Fighting. Steel seems pretty unnecessary and I'm moving that to OO considering that move can generally can be scouted and Steel's defensive core in Aegislash+Flying-type can easily bounce back on it]

It also has a good speedtier, which allows it to outspeed and OHKO threats such as Urshifu-R, Nidoking, Hydreigon, and Kommo-o. Furthermore, its decent bulk and neutrality to Fighting moves allows it to take a hit in a pinch, which makes Jirachi a good answer to Tapu Lele and Urshifu-R.
- After this sentence, you can put the line about wallbreakers making progress against types like Poison, Flying, Grass since its next move can be scouted and/or the defensive core is too hard to break. List examples lightly too tbh.

However, its Special Attack is quite lackluster, as even when boosted with Choice Specs, Jirachi fails to OHKO Kyurem, Mantine and Toxapex. [You said Thunder OHKOes Mantine in the Set comments, replace it with Hippowdon.]

[Set]
- Move Aura Sphere to OO and talk about how the negative in using it
- A Psychic-type STAB is used as it OHKOes Steel breakers such as Nidoking, Terrakion, and Urshifu-R. Psyshock allows Jirachi to OHKO Terrakion and deal significant damage to Galarian Slowking and Blissey, while Psychic allows Jirachi to OHKO Amoongus and Toxapex. ["Steelbreakers" is a small category, don't even categorize it. Its Psychic STAB also targets Electric and Fire-types so it doesn't have to be limited to supereffective Pokemon. Just say why Psyshock is used for G-Slowking/Blissey. What type of Pokemon are they? Psychic is generalized inside of the first line so I find it fluff to say "Psychic targets defensive Poison types" when the team can naturally deal with it. And in theory, you need a teammate to break through the Galarian Slowking and/or Drapion constantly switching in so it can spam such a Psychic moves regardless.]
- Moonblast OHKOes Dark- and Dragon-type Steel breakers such as Hydreigon and Kommo-o, while also dealing decent damage to Dark-types such as Skunktank, Krookodile, Zarude, and Grimmsnarl. [TMI, generalize this and just say it targets "Dark and Dragon-types" please stop using wallbreakers, its targeting Dark and Dragon and types regardless. No need to mention Skuntank, you are never clicking Moonblast in the Poison matchup.]
- Thunder is mainly used to 2HKO Slowking. Slowbro is a general target for tbolt and thunder so remove it. Just mention Slowking and specify specially defensive Celesteela. Defensive Celesteela is standard and so is SPD and the reader will never know which one you're referring to.
- Energy Ball also improves Ground
- Aura Sphere can be used over Energy Ball, as it allows Jirachi to damage Ferrothorn, Magnezone, Heatran, and Tyranitar which otherwise takes negligible damage from this set Other Options
Hazards also enable Choice Scarf Excadrill to clean up late-game when Jirachi has dealt with the opponent's walls. [This isn't an Excadrill analysis. Just talk about how Exca helps with such mus and how it generally cleans late game, not how it benefits from spikes. Skarmory+Ferrothorn can be written in an introduction line on how they set hazards for Jirachi THEN you continue the paragraph in the order you talk about those pokemon. (Hazards and how Jirachi benefits -> Skamory and what it checks/does -> Ferrothorn]

Review the teammates section a bit and look at transitions/introduction sentences and transitions. You are missing the meat on the bone for some of these Pokemon. Lmk when you implement and review and I'll drop a check fish sticks cat. Think about teammates specifically for Choice Specs Jirachi also~
Implemented I think
 

roxie

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[Teammates]
bisharp/heatran checks galarian moltres, dont say skarm does tbh. Remove that skarm/ferro sets hazards in their individual lines, you already said that in the first sentence, instead just focus on what they check. Skarm checks fast phy pokemon like x and y, ferro checks water and ground types like x and y.

Excadrill can target rock and fire-types but that's not the juice. talk about its electric immunity and what it checks. smthn like "excadrill has this and notably checks blank blank while also targeting fire and steel-types." Dont mention rock-types, steel-types are better examples

Add corviknight after you mention skarmory and say like "alternatively," and talk about its u-turn pivoting positioning jirachi. its runs max hp/spd for reference but you don't have to mention that

[OO]
Aura Sphere can be used over Energy Ball, as it allows Jirachi to damage Ferrothorn, Magnezone, Heatran, and Tyranitar which otherwise takes negligible damage from this set, however Steel teams can scout and A Calm Mind set with Moonblast, Psyshock and Thunderbolt makes Jirachi a good wallbreaker and win condition in Poison matchups, however Jirachi rarely finds an opening to setup in other matchups. [This is a run-on sentence. Separate Aura Sphere and Calm Mind in two different sentences.]

[C&C]
Spd Walls. Mention ttar

Merge Heatran and Bisharp into Steel-types but give them their own line for emphasis.

1/2 nice work
 

roxie

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Also this is a negative: Jirachi’s versatility shines when used alongside wallbreakers such as Bisharp and Melmetal, who remove specially defensive walls such as Galarian Slowking and Pokemon who resist Jirachi’s attacks like Drapion. Just say how it fails to break past such walls and since Melmetal is mentioned, it should deserve a mention in the teammates section. You need to move this sentence down (After) you talk about the positives.

- Mention Galarian Slowking in SPD Walls examples also.
 

Neko

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[Teammates]
bisharp/heatran checks galarian moltres, dont say skarm does tbh. Remove that skarm/ferro sets hazards in their individual lines, you already said that in the first sentence, instead just focus on what they check. Skarm checks fast phy pokemon like x and y, ferro checks water and ground types like x and y.

Excadrill can target rock and fire-types but that's not the juice. talk about its electric immunity and what it checks. smthn like "excadrill has this and notably checks blank blank while also targeting fire and steel-types." Dont mention rock-types, steel-types are better examples

Add corviknight after you mention skarmory and say like "alternatively," and talk about its u-turn pivoting positioning jirachi. its runs max hp/spd for reference but you don't have to mention that

[OO]
Aura Sphere can be used over Energy Ball, as it allows Jirachi to damage Ferrothorn, Magnezone, Heatran, and Tyranitar which otherwise takes negligible damage from this set, however Steel teams can scout and A Calm Mind set with Moonblast, Psyshock and Thunderbolt makes Jirachi a good wallbreaker and win condition in Poison matchups, however Jirachi rarely finds an opening to setup in other matchups. [This is a run-on sentence. Separate Aura Sphere and Calm Mind in two different sentences.]

[C&C]
Spd Walls. Mention ttar

Merge Heatran and Bisharp into Steel-types but give them their own line for emphasis.

1/2 nice work
Edits implemented :3
 

twinkay

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[OVERVIEW]
- jirachi is a pretty bad switch in to urshifu, just “pokemon like tapu lele” is fine cause it implies mons with random focus blast coverage
- change drapion mention to heatran in last sentence drapion takes a ton from moonblast (also it’s a more appropriate example of what bisharp/ melm actually break)

[SET COMMENTS]
- why is terrakion an example for psychic and psyshock targets? the psyshock sentence should be mons that psychic doesn’t already hit/ohko (also terrakion is a pretty irrelevant mon anyway)
- change eball sentences so it’s one sentence that says “it helps break water and ground teams by threatening Swampert, Gastrodon, and Seismitoad”, since that’s the relevant part

- add steela, prob when talking about corv
- add aegislash (appreciates jirachis poison breaking, can help break water / flying, etc. mainly talking about subtoxic here)
- i wouldn’t specify band melmetal, non-band does just as fine if not better at breaking since it doesn’t get scouted as easily

[CHECKS AND COUNTERS]
- you don’t need to go into a whole rant on how each steel takes advantage of jirachi, it’s implied that a mon with 4 moves that takes 15% from a specs mons attack will take advantage of it. saying they can “threaten to ko jirachi or set up hazards” is sufficient

QC 2/2
 

Neko

When you live for love, how precious life can be
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why is terrakion an example for psychic and psyshock targets
(I kinda was unable to take down a Terrak under sandstorm with Rachi...but Ig it should normally die though...)

change eball sentences so it’s one sentence that says “it helps break water and ground teams by threatening Swampert, Gastrodon, and Seismitoad”, since that’s the relevant part
I kinda wanna try to tell that Jirachi was some sort of mon that breaks Water because of Elec-Grass coverage, but changed because yea it becomes so much shorter :psycry:

add aegislash
Added, but I thought Team mates are usually just 5? Also umm Aegis + Rachi is pretty hard to play with for me because Goltres, Ghost MU, and Dark MU becomes extra scary... though Ig that's just inexperience on my part. I do like Shifu not being able to spam CC tho. (btw I used Corv-Rachi-3A/AV Melm or Skarm-Rachi-Bish when trying out the mon)
Thank you btw, edits implemented :psyglad:
(Ready for GP :D)
 
Last edited:

Adeleine

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Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Steel
========

Jirachi is the premier special attacker for Steel with its huge pool of coverage moves such as Psyshock, Moonblast, Thunderbolt, and Energy Ball, which allow it to improve the Poison, Dragon, Flying, Water, and Ground matchups. It also has a good speedtier, Speed tier, which allows it to outspeed and OHKO threats such as Urshifu-R, Nidoking, and Hydreigon. Furthermore, its decent bulk and neutrality to Fighting moves allows it to take a hit in a pinch, which makes Jirachi pinch and be a good answer to Tapu Lele. However, its Special Attack is quite lackluster, as Jirachi fails to OHKO bulky Pokemon such as Kyurem, Hippowdon, and Toxapex even when boosted with Choice Specs. Because of this, Jirachi needs support from wallbreakers like Bisharp and Melmetal to remove specially defensive Pokemon, (AC) such as Galarian Slowking and Pokemon who resist Jirachi's Slowking, and Pokemon that resist its attacks like Heatran.

[SET]
name: Choice Specs (Steel)
move 1: Psychic / Psyshock
move 2: Moonblast
move 3: Thunder / Thunderbolt
move 4: Energy Ball
item: Choice Specs
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
shiny: Yes


[SET COMMENTS]
A Psychic-type STAB move OHKOes threats such as Nidoking and Urshifu-R. Psyshock allows Jirachi to deal significant damage to significantly damage specially defensive Pokemon such as Galarian Slowking and Blissey. Moonblast deals with Dark- and Dragon-types such as Hydreigon, Krookodile, (AC) and Kommo-o. Thunder is used to OHKO Mantine, and 2HKO Slowking and specially defensive Celesteela, while also having a decent chance to Paralyze the opponent's switch-in, while high chance to paralyze the opponent's switch-in thanks to Serene Grace. Thunderbolt is used for better accuracy at the cost of damage (make explicit whether you lose or keep the mantine slowking and celesteela calcs) and the reduced probability to spread paralysis. Energy Ball helps Jirachi break Water and Ground teams by threatening Swampert, Gastrodon, and Seismitoad. Choice Specs is used to increase Jirachi's mediocre Special Attack, while a Timid nature lets it outspeed Kyurem, Urshifu-R, Hydreigon, and Nidoking. A shiny form is needed as Jirachi only learns Moonblast through an event.

Teammates such as Skarmory and Ferrothorn, who provide hazards to help which provide entry hazards to chip the opposing team, (AC) are excellent partners to Jirachi. Skarmory provides a Ground immunity, checks fast physical attackers such as Terrakion, and phazes out Physical set up physical setup sweepers like Belly Drum Azumarill with Whirlwind. Alternatively, Corviknight may be used over Skarmory, (AC) as it allows Jirachi to come in safely with a slow U-turn while also checking Fighting-types with Brave Bird. Celesteela can also be used as the Ground immunity of choice the Ground-immune partner, as it can threaten Steel-types that wall Jirachi such as Ferrothorn with Flamethrower. Ferrothorn checks Ground- and Water-types such as Excadrill, Landorus-T, and Barraskewda, and it provides passive recovery to Jirachi in the form of Leech Seed. Heatran provides Jirachi with Fire-type immunity, while also being able to spread status in the form of Toxic to defensive Pokemon such as Rotom-W and Slowbro to help chip down opponents. Fire immunity and spreads Toxic to chip down defensive Pokemon such as Rotom-W and Slowbro. Heatran can also phaze out Special set up special setup sweepers such as Galarian Moltres and Hydreigon with Roar, and take as well as taking most special attacks aimed at Jirachi. Aegislash appreciates Jirachi’s ability to remove Poison-types and aids Jirachi in Jirachi removing Poison-types and aids it in the Flying and Water matchups by softening the opposing team with Toxic. Excadrill provides an Electric-type immunity and can outspeed and check Fire- and Steel-types such as Volcanion, Victini, and Heatran when using a Choice Scarf set. Bisharp forms a good offensive core with Jirachi, as it threatens Ghost- and Psychic-types such as Aegislash and Victini with Sucker Punch, while Jirachi helps Bisharp sweep by removing Fighting- and Dark-types such as Urshifu-R and Hydreigon, and bulky Pokemon such as Toxapex and Amoonguss. Bisharp and Excadrill also take advantage of Jirachi's wallbreaking power to clean up late-game once the walls bulky Pokemon such as Toxapex and Amoonguss have been sufficiently chipped or removed. Melmetal is a good partner as it punches holes on punches holes in the opponent's team early-game and has enough bulk to remove troublesome Pokemon such as Cinderace, Azumarill, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Aura Sphere can be used over Energy Ball, as it allows Jirachi Ball to damage Ferrothorn, Magnezone, Heatran, and Tyranitar, (AC) which otherwise takes negligible damage from this set, however set; however, Steel teams can scout and punish Jirachi by switching to Aegislash, Celesteela, or Corviknight. A Calm Mind set with Moonblast, Psyshock, (AC) and Thunderbolt makes Jirachi a good wallbreaker and win condition in Poison matchups, however wincon against Poison; however, Jirachi rarely finds an opening to setup set up in other matchups. Trick may also be used over a coverage move with a Choice Specs set be used with Choice Specs to cripple specially defensive Pokemon such as Chansey, Slowking, and Galarian Slowking, but losing a coverage move is detrimental to Jirachi’s effectiveness. A Choice Scarf set with Healing Wish may also be used to threaten Fighting and Dragon teams better, but this set struggles to deal meaningful damage with Jirachi’s mediocre Special Attack.


Checks and Counters
===================

Steel
--------

**Specially Defensive Walls**: Specially defensive Pokemon such as Chansey take negligible damage from Jirachi's attacks, (AC) and threatens Chansey forces it out with paralysis or chip in the form of damage from Seismic Toss. Tyranitar can also set up on Jirachi and threaten to sweep Steel teams unless Jirachi carries Aura Sphere.

**Revenge Killers**: Faster Pokemon like Choice Band Weavile, Choice Scarf Landorus-T, Blacephalon, Cinderace, and Garchomp outspeed Jirachi and OHKO it with a super effective move.

**Steel-types**: Steel-types such as Ferrothorn, Bisharp, Heatran and Aegislash resists Jirachi's STABs STAB moves and most of its coverage moves, (AC) and they can punish Jirachi by setting up more entry hazards or by putting Steel teams in a tight spot.

**Paralysis**: Paralysis halves Jirachi's middling Speed, which reduces its ability to threaten most offensive teams such as Water, Flying, (AC) and Dragon teams.

[CREDITS]
- Written by: [[fish sticks cat, 542526]]
- Quality checked by: [[roxiee, 481576], [Felines, 290520]]
- Grammar checked by: [[Finland, 517429], []]

vatista.gif
1/2
 

Neko

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[OVERVIEW]

Steel
========

Jirachi is the premier special attacker for Steel with its huge pool of coverage moves such as Psyshock, Moonblast, Thunderbolt, and Energy Ball, which allow it to improve the Poison, Dragon, Flying, Water, and Ground matchups. It also has a good speedtier, Speed tier, which allows it to outspeed and OHKO threats such as Urshifu-R, Nidoking, and Hydreigon. Furthermore, its decent bulk and neutrality to Fighting moves allows it to take a hit in a pinch, which makes Jirachi pinch and be a good answer to Tapu Lele. However, its Special Attack is quite lackluster, as Jirachi fails to OHKO bulky Pokemon such as Kyurem, Hippowdon, and Toxapex even when boosted with Choice Specs. Because of this, Jirachi needs support from wallbreakers like Bisharp and Melmetal to remove specially defensive Pokemon, (AC) such as Galarian Slowking and Pokemon who resist Jirachi's Slowking, and Pokemon that resist its attacks like Heatran.

[SET]
name: Choice Specs (Steel)
move 1: Psychic / Psyshock
move 2: Moonblast
move 3: Thunder / Thunderbolt
move 4: Energy Ball
item: Choice Specs
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
shiny: Yes


[SET COMMENTS]
A Psychic-type STAB move OHKOes threats such as Nidoking and Urshifu-R. Psyshock allows Jirachi to deal significant damage to significantly damage specially defensive Pokemon such as Galarian Slowking and Blissey. Moonblast deals with Dark- and Dragon-types such as Hydreigon, Krookodile, (AC) and Kommo-o. Thunder is used to OHKO Mantine, and 2HKO Slowking and specially defensive Celesteela, while also having a decent chance to Paralyze the opponent's switch-in, while high chance to paralyze the opponent's switch-in thanks to Serene Grace. Thunderbolt is used for better accuracy at the cost of damage (make explicit whether you lose or keep the mantine slowking and celesteela calcs) and the reduced probability to spread paralysis. Energy Ball helps Jirachi break Water and Ground teams by threatening Swampert, Gastrodon, and Seismitoad. Choice Specs is used to increase Jirachi's mediocre Special Attack, while a Timid nature lets it outspeed Kyurem, Urshifu-R, Hydreigon, and Nidoking. A shiny form is needed as Jirachi only learns Moonblast through an event.

Teammates such as Skarmory and Ferrothorn, who provide hazards to help which provide entry hazards to chip the opposing team, (AC) are excellent partners to Jirachi. Skarmory provides a Ground immunity, checks fast physical attackers such as Terrakion, and phazes out Physical set up physical setup sweepers like Belly Drum Azumarill with Whirlwind. Alternatively, Corviknight may be used over Skarmory, (AC) as it allows Jirachi to come in safely with a slow U-turn while also checking Fighting-types with Brave Bird. Celesteela can also be used as the Ground immunity of choice the Ground-immune partner, as it can threaten Steel-types that wall Jirachi such as Ferrothorn with Flamethrower. Ferrothorn checks Ground- and Water-types such as Excadrill, Landorus-T, and Barraskewda, and it provides passive recovery to Jirachi in the form of Leech Seed. Heatran provides Jirachi with Fire-type immunity, while also being able to spread status in the form of Toxic to defensive Pokemon such as Rotom-W and Slowbro to help chip down opponents. Fire immunity and spreads Toxic to chip down defensive Pokemon such as Rotom-W and Slowbro. Heatran can also phaze out Special set up special setup sweepers such as Galarian Moltres and Hydreigon with Roar, and take as well as taking most special attacks aimed at Jirachi. Aegislash appreciates Jirachi’s ability to remove Poison-types and aids Jirachi in Jirachi removing Poison-types and aids it in the Flying and Water matchups by softening the opposing team with Toxic. Excadrill provides an Electric-type immunity and can outspeed and check Fire- and Steel-types such as Volcanion, Victini, and Heatran when using a Choice Scarf set. Bisharp forms a good offensive core with Jirachi, as it threatens Ghost- and Psychic-types such as Aegislash and Victini with Sucker Punch, while Jirachi helps Bisharp sweep by removing Fighting- and Dark-types such as Urshifu-R and Hydreigon, and bulky Pokemon such as Toxapex and Amoonguss. Bisharp and Excadrill also take advantage of Jirachi's wallbreaking power to clean up late-game once the walls bulky Pokemon such as Toxapex and Amoonguss have been sufficiently chipped or removed. Melmetal is a good partner as it punches holes on punches holes in the opponent's team early-game and has enough bulk to remove troublesome Pokemon such as Cinderace, Azumarill, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Aura Sphere can be used over Energy Ball, as it allows Jirachi Ball to damage Ferrothorn, Magnezone, Heatran, and Tyranitar, (AC) which otherwise takes negligible damage from this set, however set; however, Steel teams can scout and punish Jirachi by switching to Aegislash, Celesteela, or Corviknight. A Calm Mind set with Moonblast, Psyshock, (AC) and Thunderbolt makes Jirachi a good wallbreaker and win condition in Poison matchups, however wincon against Poison; however, Jirachi rarely finds an opening to setup set up in other matchups. Trick may also be used over a coverage move with a Choice Specs set be used with Choice Specs to cripple specially defensive Pokemon such as Chansey, Slowking, and Galarian Slowking, but losing a coverage move is detrimental to Jirachi’s effectiveness. A Choice Scarf set with Healing Wish may also be used to threaten Fighting and Dragon teams better, but this set struggles to deal meaningful damage with Jirachi’s mediocre Special Attack.


Checks and Counters
===================

Steel
--------

**Specially Defensive Walls**: Specially defensive Pokemon such as Chansey take negligible damage from Jirachi's attacks, (AC) and threatens Chansey forces it out with paralysis or chip in the form of damage from Seismic Toss. Tyranitar can also set up on Jirachi and threaten to sweep Steel teams unless Jirachi carries Aura Sphere.

**Revenge Killers**: Faster Pokemon like Choice Band Weavile, Choice Scarf Landorus-T, Blacephalon, Cinderace, and Garchomp outspeed Jirachi and OHKO it with a super effective move.

**Steel-types**: Steel-types such as Ferrothorn, Bisharp, Heatran and Aegislash resists Jirachi's STABs STAB moves and most of its coverage moves, (AC) and they can punish Jirachi by setting up more entry hazards or by putting Steel teams in a tight spot.

**Paralysis**: Paralysis halves Jirachi's middling Speed, which reduces its ability to threaten most offensive teams such as Water, Flying, (AC) and Dragon teams.

[CREDITS]
- Written by: [[fish sticks cat, 542526]]
- Quality checked by: [[roxiee, 481576], [Felines, 290520]]
- Grammar checked by: [[Finland, 517429], []]

View attachment 3833601/2
checks implemented, thank you :psyglad:
 

DC

Kpop Main, No Brain
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[OVERVIEW]

Steel
========

Jirachi is the premier special attacker for Steel with its huge pool of coverage moves such as Psyshock, Moonblast, Thunderbolt, and Energy Ball, which allow it to improve the Poison, Dragon, Flying, Water, and Ground matchups. It also has a good Speed tier, which allows it to outspeed and OHKO threats such as Urshifu-R, Nidoking, and Hydreigon. Furthermore, its decent bulk and neutrality to Fighting allows it to take a hit in a pinch and be a good answer to Tapu Lele. However, its Special Attack is quite lackluster, as Jirachi fails to OHKO bulky Pokemon such as Kyurem, Hippowdon, and Toxapex even when boosted with Choice Specs. Because of this, Jirachi needs support from wallbreakers like Bisharp and Melmetal to remove specially defensive Pokemon, such as Galarian Slowking, and Pokemon that resist its attacks like Heatran.

[SET]
name: Choice Specs (Steel)
move 1: Psychic / Psyshock
move 2: Moonblast
move 3: Thunder / Thunderbolt
move 4: Energy Ball
item: Choice Specs
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
shiny: Yes


[SET COMMENTS]
A Psychic-type STAB move OHKOes threats such as Nidoking and Urshifu-R.(Kinda obvious that Psychic does well against Poison- and Fighting-types) Psyshock allows Jirachi to significantly damage specially defensive Pokemon such as Galarian Slowking and Blissey. Moonblast deals with Dark- and Dragon-types such as Hydreigon, Krookodile, and Kommo-o. Thunder is used to OHKOes Mantine, and 2HKOes Slowking and specially defensive Celesteela, while also having and has a high chance to paralyze the opponent's switch-in thanks to Serene Grace. Thunderbolt is used for provides better accuracy at the cost of not being able to OHKO Mantine and the reduced probability to spread paralysis. Energy Ball helps Jirachi break Water and Ground teams by threatening Swampert, Gastrodon, and Seismitoad. Choice Specs is used to increase Jirachi's mediocre Special Attack, while A(capitalize) Timid nature lets it Jirachi outspeed Kyurem, Urshifu-R, Hydreigon, and Nidoking.

Teammates such as Skarmory and Ferrothorn, which provide entry hazards to chip the opposing team, are excellent partners to Jirachi. Skarmory also provides a Ground immunity, checks fast physical attackers such as Terrakion, and phazes physical setup sweepers like Belly Drum Azumarill with Whirlwind. Alternatively, Corviknight may can be used over Skarmory, as it allows Jirachi to come in safely with a slow U-turn while also checking Fighting-types with Brave Bird. Celesteela can also be the Ground-immune partner, as it can threaten Steel-types that wall Jirachi such as Ferrothorn with Flamethrower. Ferrothorn checks Ground- and Water-types such as Excadrill, Landorus-T, and Barraskewda, and it provides passive recovery to Jirachi in the form of Leech Seed. Heatran provides a Fire immunity and spreads Toxic to chip down defensive Pokemon such as Rotom-W and Slowbro. Heatran It can also phaze special setup sweepers such as Galarian Moltres and Hydreigon with Roar, as well as taking most special attacks aimed at Jirachi. Aegislash appreciates Jirachi removing Poison-types and aids it in the Flying and Water matchups by softening the opposing team with Toxic. Excadrill provides an Electric immunity and can outspeed and check Fire- and Steel-types such as Volcanion, Victini, and Heatran when using a Choice Scarf set. Bisharp forms a good offensive core with Jirachi, as it threatens Ghost- and Psychic-types such as Aegislash and Victini with Sucker Punch, while Jirachi helps Bisharp sweep by removing Fighting- and Dark-types such as Urshifu-R and Hydreigon. Bisharp and Excadrill also take advantage of Jirachi's wallbreaking power to clean up late-game once bulky Pokemon such as Toxapex and Amoonguss have been sufficiently chipped or removed. Melmetal punches holes in the opponent's team early-game and has enough bulk to remove troublesome Pokemon such as Cinderace, Azumarill, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Aura Sphere can be used over Energy Ball to damage Ferrothorn, Magnezone, Heatran, and Tyranitar, which otherwise take negligible damage from this set; however, Steel teams can scout and punish Jirachi by switching to Aegislash, Celesteela, or Corviknight. A Calm Mind set with Moonblast, Psyshock, and Thunderbolt makes Jirachi a good wallbreaker and wincon against Poison; however, Jirachi rarely finds an opening to set up in other matchups. Trick may also can be used be used with Choice Specs to cripple specially defensive Pokemon such as Chansey, Slowking, and Galarian Slowking, but losing a coverage move is detrimental to Jirachi's(ASCII Apostrophe) effectiveness. A Choice Scarf set with Healing Wish may also be used to threatens Fighting and Dragon teams better, but this set struggles to deal meaningful damage with Jirachi’s mediocre Special Attack.


Checks and Counters
===================

Steel
--------

**Specially Defensive Walls**: Specially defensive Pokemon such as Chansey take negligible damage from Jirachi's attacks, and Chansey forces it out with paralysis or chip damage from Seismic Toss. Tyranitar can also set up on Jirachi and threaten to sweep Steel teams unless Jirachi carries Aura Sphere.

**Revenge Killers**: Faster Pokemon like Choice Band Weavile, Choice Scarf Landorus-T, Blacephalon, Cinderace, and Garchomp outspeed Jirachi and OHKO it with a super effective move.

**Steel-types**: Steel-types such as Ferrothorn, Bisharp, Heatran and Aegislash resists Jirachi's STAB moves and most of its coverage moves, and they can punish Jirachi by setting up more entry hazards or by putting Steel teams in a tight spot.

**Paralysis**: Paralysis halves Jirachi's middling Speed, which reduces its ability to threaten most offensive teams such as Water, Flying, and Dragon teams.

[CREDITS]
- Written by: [[fish sticks cat, 542526]]
- Quality checked by: [[roxiee, 481576], [Felines, 290520]]
- Grammar checked by: [[Finland, 517429], []]
GP 2/2. [DC, 449990]
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen



[OVERVIEW]

Steel
========

Jirachi is the premier special attacker for Steel with its huge pool of coverage moves such as Psyshock, Moonblast, Thunderbolt, and Energy Ball, which allow it to improve the Poison, Dragon, Flying, Water, and Ground matchups. It also has a good Speed tier, which allows it to outspeed and OHKO threats such as Urshifu-R, Nidoking, and Hydreigon. Furthermore, its decent bulk and neutrality to Fighting allows it to take a hit in a pinch and be a good answer to Tapu Lele. However, its Special Attack is quite lackluster, as Jirachi fails to OHKO bulky Pokemon such as Kyurem, Hippowdon, and Toxapex even when boosted with Choice Specs. Because of this, Jirachi needs support from wallbreakers like Bisharp and Melmetal to remove specially defensive Pokemon, such as Galarian Slowking, and Pokemon that resist its attacks like Heatran.

[SET]
name: Choice Specs (Steel)
move 1: Psychic / Psyshock
move 2: Moonblast
move 3: Thunder / Thunderbolt
move 4: Energy Ball
item: Choice Specs
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
shiny: Yes


[SET COMMENTS]
A Psychic-type STAB move OHKOes threats such as Nidoking and Urshifu-R.(Kinda obvious that Psychic does well against Poison- and Fighting-types) Psyshock allows Jirachi to significantly damage specially defensive Pokemon such as Galarian Slowking and Blissey. Moonblast deals with Dark- and Dragon-types such as Hydreigon, Krookodile, and Kommo-o. Thunder is used to OHKOes Mantine, and 2HKOes Slowking and specially defensive Celesteela, while also having and has a high chance to paralyze the opponent's switch-in thanks to Serene Grace. Thunderbolt is used for provides better accuracy at the cost of not being able to OHKO Mantine and the reduced probability to spread paralysis. Energy Ball helps Jirachi break Water and Ground teams by threatening Swampert, Gastrodon, and Seismitoad. Choice Specs is used to increase Jirachi's mediocre Special Attack, while A(capitalize) Timid nature lets it Jirachi outspeed Kyurem, Urshifu-R, Hydreigon, and Nidoking.

Teammates such as Skarmory and Ferrothorn, which provide entry hazards to chip the opposing team, are excellent partners to Jirachi. Skarmory also provides a Ground immunity, checks fast physical attackers such as Terrakion, and phazes physical setup sweepers like Belly Drum Azumarill with Whirlwind. Alternatively, Corviknight may can be used over Skarmory, as it allows Jirachi to come in safely with a slow U-turn while also checking Fighting-types with Brave Bird. Celesteela can also be the Ground-immune partner, as it can threaten Steel-types that wall Jirachi such as Ferrothorn with Flamethrower. Ferrothorn checks Ground- and Water-types such as Excadrill, Landorus-T, and Barraskewda, and it provides passive recovery to Jirachi in the form of Leech Seed. Heatran provides a Fire immunity and spreads Toxic to chip down defensive Pokemon such as Rotom-W and Slowbro. Heatran It can also phaze special setup sweepers such as Galarian Moltres and Hydreigon with Roar, as well as taking most special attacks aimed at Jirachi. Aegislash appreciates Jirachi removing Poison-types and aids it in the Flying and Water matchups by softening the opposing team with Toxic. Excadrill provides an Electric immunity and can outspeed and check Fire- and Steel-types such as Volcanion, Victini, and Heatran when using a Choice Scarf set. Bisharp forms a good offensive core with Jirachi, as it threatens Ghost- and Psychic-types such as Aegislash and Victini with Sucker Punch, while Jirachi helps Bisharp sweep by removing Fighting- and Dark-types such as Urshifu-R and Hydreigon. Bisharp and Excadrill also take advantage of Jirachi's wallbreaking power to clean up late-game once bulky Pokemon such as Toxapex and Amoonguss have been sufficiently chipped or removed. Melmetal punches holes in the opponent's team early-game and has enough bulk to remove troublesome Pokemon such as Cinderace, Azumarill, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Aura Sphere can be used over Energy Ball to damage Ferrothorn, Magnezone, Heatran, and Tyranitar, which otherwise take negligible damage from this set; however, Steel teams can scout and punish Jirachi by switching to Aegislash, Celesteela, or Corviknight. A Calm Mind set with Moonblast, Psyshock, and Thunderbolt makes Jirachi a good wallbreaker and wincon against Poison; however, Jirachi rarely finds an opening to set up in other matchups. Trick may also can be used be used with Choice Specs to cripple specially defensive Pokemon such as Chansey, Slowking, and Galarian Slowking, but losing a coverage move is detrimental to Jirachi's(ASCII Apostrophe) effectiveness. A Choice Scarf set with Healing Wish may also be used to threatens Fighting and Dragon teams better, but this set struggles to deal meaningful damage with Jirachi’s mediocre Special Attack.


Checks and Counters
===================

Steel
--------

**Specially Defensive Walls**: Specially defensive Pokemon such as Chansey take negligible damage from Jirachi's attacks, and Chansey forces it out with paralysis or chip damage from Seismic Toss. Tyranitar can also set up on Jirachi and threaten to sweep Steel teams unless Jirachi carries Aura Sphere.

**Revenge Killers**: Faster Pokemon like Choice Band Weavile, Choice Scarf Landorus-T, Blacephalon, Cinderace, and Garchomp outspeed Jirachi and OHKO it with a super effective move.

**Steel-types**: Steel-types such as Ferrothorn, Bisharp, Heatran and Aegislash resists Jirachi's STAB moves and most of its coverage moves, and they can punish Jirachi by setting up more entry hazards or by putting Steel teams in a tight spot.

**Paralysis**: Paralysis halves Jirachi's middling Speed, which reduces its ability to threaten most offensive teams such as Water, Flying, and Dragon teams.

[CREDITS]
- Written by: [[fish sticks cat, 542526]]
- Quality checked by: [[roxiee, 481576], [Felines, 290520]]
- Grammar checked by: [[Finland, 517429], []]
GP 2/2. [DC, 449990]
Edits made, thank you :blobnom:
 

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