Monotype Jirachi (Steel)

[OVERVIEW]

Steel
========

Jirachi is a good offensive option on Steel teams thanks to its good typing, great all-around stats, and access to a great setup move in Z-Happy Hour. This combination of traits allows it to help Steel in important matchups like Poison and Water. Z-Happy Hour also allows Jirachi to function as a great late-game cleaner, boosting all of its stats by one stage and allowing it to shrug off many revenge killers due to its increased defenses. Jirachi's Psychic typing grants it a neutrality to Fighting and gives Steel a reliable answer to threatening Poison-types such as Mega Venusaur and Toxapex thanks to its super effective STAB moves. Additionally, Jirachi's above-average bulk for an offensive Pokemon alongside good coverage options such as Thunderbolt also allows it to threaten more defensive types such as Water and Flying. However, Jirachi finds itself overly dependent on Z-Happy Hour in order to dent teams, as its damage output leaves a lot to be desired when unboosted due to its mediocre offensive stats. In addition to this, Z-Happy Hour can be rather risky and unreliable due to the fact it only works once throughout the game. Jirachi can also be difficult to fit on teams, since it competes for a teamslot with Steel's many other offensive options such as Magnezone and Bisharp.

[SET]
name: Z-Happy Hour (Steel)
move 1: Happy Hour
move 2: Psychic
move 3: Thunderbolt
move 4: Iron Head
item: Normalium Z
ability: Serene Grace
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Happy Hour, when used with Normalium Z, gives Jirachi a one-time boost to all of its stats, making it very threatening due to its increased offenses and difficulty to revenge kill. Psychic is Jirachi's strongest move and allows it to blow past Poison- and Fighting-types such as Toxapex, Mega Venusaur, and Terrakion. Thunderbolt offers great coverage for Jirachi, allowing it to hit various Water- and Flying-types such as Mantine and Skarmory that would otherwise wall it. Iron Head is a secondary STAB move that is useful for its high flinch chance and ability to break past special walls such as Alolan Muk.

Set Details
========

The given EV spread alongside a Naive nature maximizes Jirachi's Special Attack and Speed without sacrificing its Attack stat or increasing the damage of Alolan Muk's Knock Off, allowing it to become a fearsome mixed sweeper in matchups like Poison. Serene Grace is Jirachi's only ability and doubles the secondary effect chance of all of its attacks, most notably giving Iron Head a 60% flinch chance. Normalium Z is required in order to use Z-Happy Hour and reduces the power of Knock Off, allowing Jirachi to have a better matchup against Alolan Muk and other Dark-types.

Usage Tips
========

This set is generally used late-game, as Jirachi can become a fearsome sweeper once all of its counters and revenge killers have been weakened or KOed. It is imperative to only set up with Z-Happy Hour once its answers are KOed, however, as Jirachi will only have one chance throughout the game to do so. Setting up while a potential check like Infernape is still healthy can waste its one opportunity to sweep. Specifically, Jirachi appreciates Dark-types such as Bisharp being KOed before attempting to sweep, as they prohibit Jirachi from freely using Psychic. In matchups such as Poison and Flying, Jirachi can be crucial in order to deal with important threats like Mega Venusaur and Mantine, so it is important to not play recklessly with Jirachi in these matchups. With this in mind, it is not recommended to set up in front of Haze users such as the aforementioned Toxapex and Mantine, as they can eliminate Jirachi's only setup opportunity and leave it vulnerable for the remainder of the game. Additionally, avoid phazers such as Swampert, as they can also remove Jirachi's boosts. Try to avoid status altogether. Although it is immune to Toxic, Jirachi is still crippled by paralysis and dislikes the chip damage and reduction in Attack from getting burned. Use Jirachi's good typing and bulk to set up against more passive Pokemon such as Mega Venusaur and Slowbro.

Team Options
========

Heatran is a crucial teammate for Jirachi and all Steel teams alike by providing an important Fire immunity and taking on opposing Steel-types and walls such as Ferrothorn thanks to its Fire-type STAB moves and access to Taunt. Entry hazard setters such as Skarmory and Excadrill are greatly appreciated in order to wear down switch-ins for Jirachi. Skarmory provides a Ground immunity and a defensive pivot for the team, while Excadrill is a more offensive setter that retains momentum for Jirachi. Celesteela is a similar Ground-immune option that can threaten more defensive Pokemon with its access to Leech Seed. Pokemon that can remove hazards such as the aforementioned Skarmory and Empoleon are also appreciated, as they can clear off problematic entry hazards such as Sticky Web and Spikes. Excadrill can also support Jirachi as a Choice Scarf user that can threaten many Pokemon that trouble Jirachi such as Chansey, while Jirachi can take out Pokemon such as Skarmory. Ferrothorn is an another hazard setter that can wear down many of Jirachi's checks, such as Porygon2, thanks to its access to Leech Seed. Its Grass typing also allowsit to check various Ground-types such as Hippowdon for Jirachi. Mega Scizor and Bisharp are setup Pokemon that benefit Jirachi thanks to how well they can take advantage of their typings to threaten Dark- and Psychic-types such as Greninja and Mew, which Jirachi normally struggles with. Mega Scizor can also give Jirachi opportunities to come in safely due to U-turn. Cobalion is a decent offensive teammate that can also offer support against various opposing Steel-types with its Fighting-type STAB moves and access to Volt Switch to generate momentum against switch-ins such as Celesteela. Lastly, Klefki provides dual screens support, which can help Jirachi set up on a wider range of Pokemon due to its increased bulk behind screens.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------

Jirachi can run a Calm Mind set with Leftovers and Substitute in order to threaten bulkier types like Water and Flying without as much risk, but this allows revenge killers such as Choice Scarf Victini to take advantage of its unboosted Speed and beat it more easily.

Checks and Counters
===================

Steel
--------

**Revenge Killers**: Faster revenge killers that carry super effective coverage such as Choice Scarf Blacephalon can reliably check Jirachi, though they usually require chip damage if Jirachi has boosted already.

**Ground-types**: Jirachi normally lacks the power to break past Ground-types such as Excadrill and Landorus-T, which can KO Jirachi in return.

**Dark-types**: Despite normally taking reduced damage from Knock Off, Jirachi cannot use its main STAB attack against Pokemon such as Dark Pulse Greninja and Hydreigon, both of which can reliably 2HKO it in return.

**Steel-types**: Pokemon such as Mega Scizor and Bisharp resist Jirachi's STAB attacks and can threaten it with their own STAB moves.

**Mixed Walls**: Common defensive Pokemon such as Chansey and Mew can usually check Jirachi by virtue of their bulk and typing.

**Paralysis**: Thunder Wave users such as Klefki can cripple Jirachi by halving its Speed and allowing a plethora of Pokemon to naturally outspeed it, limiting its sweeping capabilities.

**Haze Users and Phazers**: Pokemon that can remove stat boosts pressure Jirachi. Pokemon like Toxapex and Mantine pressure it with Haze, while Pokemon such as Swampert and Skarmory can force it out with Roar and Whirlwind.
 
Last edited:

Moosical

big yikes
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
[OVERVIEW]

* Jirachi is a good offensive option on Steel teams thanks to its combination of a good typing, great all-around stats and access to setup moves in Calm Mind and Z-Happy Hour. Also mention here what matchups it helps steel with specifically
* Jirachi's Psychic typing grants it a neutrality to Fighting and gives Steel a reliable answer to threatening Poison-types such as Mega Venusaur and Toxapex thanks to its super effective STAB moves.
* Jirachi’s above-average bulk for an offensive Pokemon alongside good coverage options such as Thunderbolt also allows it to threaten more defensive types such as Water and Flying.
* It can also make use of Z-Happy Hour, giving it a +1 boost to every stat and becoming a dangerous offensive option late-game. By virtue of its typing and bulk, it is also increasingly hard to revenge kill once boosted.
* However, Jirachi finds itself overly dependent on stat-boosting moves in order to dent teams, as its damage output leaves a lot to be desired before doing so. Could probably mention its mediocre offenses specifically
* In addition to this, its main form of setup, Z-Happy Hour, can be rather risky and unreliable due to the fact it only works once throughout the game.
* Jirachi can be difficult to fit on teams since it competes for a teamslot with Steel's many other offensive options including Magnezone and Bisharp.

[SET]
name: Z-Happy Hour (Steel)
move 1: Happy Hour
move 2: Psychic
move 3: Thunderbolt
move 4: Iron Head
item: Normalium Z
ability: Serene Grace
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Happy Hour, when used with Normalium Z, gives Jirachi a one-time boost to all of its stats, making it a very threatening offensive threat due to its increased offenses and difficulty to revenge kill.
* Psychic is Jirachi's strongest move and allows it to blow past Poison- and Fighting-types such as Toxapex and Terrakion.
* Thunderbolt offers great coverage for Jirachi, allowing it to hit various Water- and Flying-types such as Mantine and Skarmory that would otherwise wall it. I feel like Celesteela is a better example than Skarmory, but that's just a nitpick.
* It is not recommended to set up in front of Haze users such as the aforementioned Toxapex and Mantine, as a predicted Haze will eliminate Jirachi’s only setup opportunity and leave it vulnerable for the remainder of the game. This is a usage tip....why is it in moves? Also, assuming you move this to usage tips - could also mention phaze.
* Iron Head is a secondary STAB move that is useful for its high flinch chance and ability to break past specially defensive walls such as Alolan Muk.

Set Details
========

* The given EV spread alongside a Naive nature maximizes Jirachi's Special Attack and Speed while not sacrificing its Attack stat, allowing it to become a fearsome mixed sweeper.
* Serene Grace is Jirachi's only ability and doubles the secondary effect chance of all of its attacks, most notably giving Iron Head a 60% chance to flinch.
* Normalium Z is required in order to use Z-Happy Hour and weakens the power of Knock Off. I'm not sure the part about Knock Off is really necessary, but if you want to keep it, then expand on it - say how it lets Jirachi more readily beat AMuk.

Usage Tips
========

* This set is generally used late-game, as Jirachi can become a fearsome sweeper once all of its counters and revenge killers have been weakened or KOed.
* It is imperative to only set up with Z-Happy Hour once its answers are KOed, as Jirachi will only have one chance throughout the game to do so. Setting up while a potential check like Infernape is still healthy can waste its one opportunity to sweep.
* Specifically, Jirachi appreciates Dark-types such as Bisharp being KOed before attempting to sweep, as they prohibit Jirachi from freely using Psychic.
* In matchups such as Poison and Flying, Jirachi can be crucial in order to deal with important threats like Mega Venusaur and Mantine, so it is crucial to not play recklessly with Jirachi in these matchups.
* When faced against Toxapex and Mantine specifically, it is important to generally avoid setting up in front of them as a predicted Haze can easily waste Jirachi's single setup opportunity. I like the way you worded this more in the previous section - replace this bullet with that one.
* Try to avoid status altogether. Although it is immune to Toxic, Jirachi is still crippled by paralysis and dislikes the chip damage and reduction in Attack upon getting burned.
* Pokemon to setup against

Team Options
========

* Heatran is a crucial teammate for Jirachi and all Steel teams alike by providing an important Fire immunity while taking on opposing Steel-types and walls such as Ferrothorn thanks to its STAB Fire moves and access to Taunt.
* Hazard setters such as Skarmory and Excadrill are greatly appreciated in order for Jirachi to wear down switch-ins. Skarmory provides a Ground immunity and a defensive pivot for Jirachi while Excadrill is a more offensive setter that retains momentum for it and the team. I'm not sure if mentioning that Skarm is a defensive pivot for Jirachi is important since you talk in detail about saving Jirachi for the late game and also that you can't switch out once you set up, not doing much pivoting. But, I guess that's a nitpick.
* Excadrill can also support Jirachi as a Choice Scarf user that can threaten many special walls such as Alolan Muk, while Jirachi can take out Pokemon such as Skarmory. Maybe use a different example than AMuk since Iron Head is used on this set specifically to beat it.
* Ferrothorn is an another hazard setter that can wear down many of Jirachi's checks, such as Chansey thanks to its access to Leech Seed. Its Grass typing also allows Ferrothorn to check various Ground-types such as Hippowdon for it.
* In a similar vein, Celesteela also checks similar Ground-types thanks to its immunity and also has access to Leech Seed, its and coverage also allows it to take on opposing Steel-types such as Ferrothorn, which can wall Jirachi.
* Mega Scizor greatly supports Jirachi thanks to how well it can threaten Dark- and Psychic-types such as Bisharp and Mew with its Bug typing, which Jirachi normally struggles with. It can also give Jirachi opportunities to come in safely due to U-turn.
* Cobalion is a decent offensive teammate that can also offer support against various opposing Steel-types with its combination of Fighting STAB moves and access to Volt Switch. What does Volt Switch have to do with taking on opposing Steel-types?

Spoke with QC team, we decided not to give CM its own main set.

[SET]
name: Calm Mind (Steel)
move 1: Psychic
move 2: Calm Mind
move 3: Thunderbolt
move 4: Substitute
item: Psychium Z / Leftovers
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Psychic is Jirachi's strongest move, swiftly dealing with Poison- and Fighting-types that normally trouble the rest of the team.
* Calm Mind is essential to increase Jirachi's damage output and difficulty to revenge kill specially, allowing it to take on Pokemon such as Latios extremely well.
* Thunderbolt provides good neutral coverage and mainly hits Flying- and Water-types such as Celesteela and Mantine.
* Substitute is very useful against more defensive teams as it can give Jirachi many setup opportunities against passive Pokemon that struggle to break it such as Toxapex and Mega Venusaur.

Set Details
========

* 252 Speed EVs alongside a Timid nature give Jirachi the ability to outspeed as much of the metagame as possible, maximizing its setup opportunities.
* The rest is invested into Special Attack in order for Jirachi to have some immediate attacking power.
* Psychium Z gives Jirachi a one-time nuke that can even dent resists such as Heatran after a boost, increasing its capability as a wallbreaker.
* If a Z-Move is already being used on a teammate such as Bisharp, Leftovers is also viable as it gives Jirachi passive recovery that can give it more opportunities to use Substitute.
* Serene Grace is Jirachi's only ability and has the useful niche of boosting the secondary effect of both of its attacking moves.

Usage Tips
========

* This Jirachi set is best used as a wallbreaker early-game that uses its typing and bulk to set up on various walls such as Ferrothorn by using Substitute.
* Jirachi is also a key Pokemon in the rather important Poison matchup, as its ability to take on any Pokemon bar Alolan Muk can open holes for its teammates.
* Due to the lack of a Steel STAB move on this set, Jirachi cannot reliably break past Pursuit trappers such as Tyranitar, so it is ideal to avoid being lured by these Pokemon.
* Jirachi should avoid chip damage from entry hazards as well as burns as they limit its use of Substitute.
* Use Psychium Z in scenarios where a regular attack would not KO an opponent such as Landorus-Therian.
* Due to Jirachi's ability to run multiple sets, it can be beneficial to lure the opponent by not revealing Substitute early, as it can bluff another set such as Z-Happy Hour.

Team Options
========

* Heatran is an ideal team partner, as it gives Jirachi and the rest of the team a valuable Fire immunity while easing Jirachi's load in matchups such as Poison.
* Excadrill can fill the role of either a hazard setter or a Choice Scarf revenge killer, helping out Jirachi wear down its switch-ins and provide Speed control against faster types like Psychic.
* Skarmory is a great defensive teammate that provides a switch-in to Ground-types such as Excadrill, entry hazard support, and additional pressure against Fighting-types such as Terrakion.
* Celesteela provides a fantastic special pivot for Jirachi while sporting the great Steel/Flying typing, allowing it to check Pokemon such as Greninja that may trouble Jirachi.
* Ferrothorn’s typing, access to Leech Seed, and superior bulk make it an ideal teammate for Jirachi that can find use as an entry hazard setter and answer to Ground-types such as Hippowdon.
* Mega Scizor gives Jirachi safe opportunities to come in thanks to its access to STAB U-turn and sports a typing that can cover many Ground- and Dark-types Jirachi normally struggles with.

* Bisharp forms a decent offensive core with Jirachi, as it can clear past specially defensive Pokemon such as Alolan Muk and Tyranitar while Jirachi can check certain Fighting-types such as Keldeo for it.

[STRATEGY COMMENTS]
Other Options
=============

* Jirachi can run a Choice Scarf set to provide an immediate form of Speed control for Steel teams while stacking rather well with Iron Head’s high flinch chance. However, this set lacks the necessary power to break past walls such as Mega Venusaur, limiting its usual role on Steel teams.
* Jirachi gets a wide support movepool including Thunder Wave, Healing Wish, and Stealth Rock. However, it finds itself usually outclassed in this role by Steel’s usual defensive core. I don't think anyone uses defensive support Jirachi on Steel.
* Calm Mind

Checks and Counters
===================

**Revenge Killers**: Faster revenge killers that carry super effective coverage such as Choice Scarf Blacephalon and x can reliably check Jirachi, though they usually require chip damage if Jirachi has boosted already.

**Ground-types**: Jirachi lacks the power outside of specific Z-moves to break past Ground-types such as Excadrill and Landorus-Therian, which can KO Jirachi in return.

**Dark-types**: Despite normally taking reduced damage from Knock Off, Jirachi cannot use its main STAB against Pokemon such as Dark Pulse Greninja and Hydreigon, both of which can reliably 2HKO it in return.

**Steel-types**: Pokemon such as Mega Scizor and Bisharp resist Jirachi’s dual STAB move combination and can threaten it with their own STAB moves. However, certain bulkier Steel-types such as Ferrothorn lack a real way to break past it.

**Certain walls**: Common defensive Pokemon such as Chansey and Mew can usually check Jirachi by virtue of their bulk and typing.

**Paralysis**:

**Haze and Phaze**:
QC 1/3
 
Overview:
- These two lines are redundant:
* Jirachi is a good offensive option on Steel teams thanks to its combination of a good typing, great all-around stats and access to a great setup move in Z-Happy Hour. Its combination of traits allow it to help Steel in important matchups like Poison and Water.
* It can also make use of Z-Happy Hour, giving it a +1 boost to every stat and becoming a dangerous offensive option late-game. By virtue of its typing and bulk, it is also increasingly hard to revenge kill once boosted.

Might want to reword or do something 'cause it's pointless to say it twice.

Moves:
- Add Mega Venusaur to Psychic examples.

Set Details:
- Specifically note that Naive is used over Hasty to reduce damage taken from Alolan Muk's Knock Off.

Team Options:
- Hazard removal (webs, spikes)
- Klefki
- Other setup sweepers

Other Options:
- Calm Mind would prefer Leftovers if it has Substitute.
- Choice Scarf is basically unviable.

Checks and Counters:
- Don't bother referencing Z-Moves in Ground-types.
- Ferrothorn easily beats Jirachi with Leech Seed. An alternative would be Magnezone I guess.
- Not "Certain walls" but "Mixed Walls". Most specially defensive walls can be slowly beaten with Iron Head and a lot of physically defensive walls take a ton from Z-Happy Hour-boosted Psychic.

QC 2/3
 
Team Options:
- I would try to condense this a bit; like combine Celesteela and Skarmory into one line about Ground-immunities or Mega Scizor and Bisharp into one line about other setup sweepers. This section is pretty chunky as is.

QC 3/3

 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
add remove comments
[OVERVIEW]

Jirachi is a good offensive option on Steel teams thanks to its combination of a good typing, great all-around stats, (AC) and access to a great setup move in Z-Happy Hour. Its This combination of traits allow allows it to help Steel in important matchups like Poison and Water. Z-Happy Hour also allows Jirachi to function as a great late-game cleaner, boosting all of its stats by 1 one stage and allowing it to shrug off many revenge killers due to its increased defenses. Jirachi's Psychic typing grants it a neutrality to Fighting and gives Steel a reliable answer to threatening Poison-types such as Mega Venusaur and Toxapex thanks to its super effective STAB moves. Additionally, Jirachi’s Jirachi's above-average bulk for an offensive Pokemon alongside good coverage options such as Thunderbolt also allows it to threaten more defensive types such as Water and Flying. However, Jirachi finds itself overly dependent on stat-boosting moves Z-Happy Hour in order to dent teams, as its damage output due to its mediocre offensive stats leaves a lot to be desired before doing so when unboosted due to its mediocre offensive stats. In addition to this, its main form of setup, Z-Happy Hour, can be rather risky and unreliable due to the fact it only works once throughout the game. Jirachi can also be difficult to fit on teams, (AC) since it competes for a teamslot with Steel's many other offensive options including such as Magnezone and Bisharp.

[SET]
name: Z-Happy Hour (Steel)
move 1: Happy Hour
move 2: Psychic
move 3: Thunderbolt
move 4: Iron Head
item: Normalium Z
ability: Serene Grace
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Happy Hour, when used with Normalium Z, gives Jirachi a one-time boost to all of its stats, making it a very threatening offensive threat due to its increased offenses and difficulty to revenge kill. Psychic is Jirachi's strongest move and allows it to blow past Poison- and Fighting-types such as Toxapex, Mega Venusaur, and Terrakion. Thunderbolt offers great coverage for Jirachi, allowing it to hit various Water- and Flying-types such as Mantine and Skarmory that would otherwise wall it. Iron Head is a secondary STAB move that is useful for its high flinch chance and ability to break past specially defensive special walls such as Alolan Muk.

Set Details
========

The given EV spread alongside a Naive nature maximizes Jirachi's Special Attack and Speed while not sacrificing its Attack stat and lessening not increasing the damage of Alolan Muk’s Muk's Knock Off, allowing it to become a fearsome mixed sweeper in matchups like Poison. Serene Grace is Jirachi's only ability and doubles the secondary effect chance of all of its attacks, most notably giving Iron Head a 60% chance to flinch. Normalium Z is required in order to use Z-Happy Hour and weakens the power of Knock Off, allowing it to have a better matchup against Alolan Muk and other Dark-types.

Usage Tips
========

This set is generally used late-game, as Jirachi can become a fearsome sweeper once all of its counters and revenge killers have been weakened or KOed. It is imperative to only set up with Z-Happy Hour once its answers are KOed, however, as Jirachi will only have one chance throughout the game to do so. Setting up while a potential check like Infernape is still healthy can waste its one opportunity to sweep. Specifically, Jirachi appreciates Dark-types such as Bisharp being KOed before attempting to sweep, as they prohibit Jirachi from freely using Psychic. In matchups such as Poison and Flying, Jirachi can be crucial in order to deal with important threats like Mega Venusaur and Mantine, so it is crucial important to not play recklessly with Jirachi in these matchups. With this in mind, it is not recommended to set up in front of Haze users such as the aforementioned Toxapex and Mantine, as a predicted Haze will eliminate Jirachi’s Jirachi's only setup opportunity and leave it vulnerable for the remainder of the game. Additionally, avoid phazers such as Swampert, (AC) as they can also remove its boosts. Try to avoid status altogether. Although it is immune to Toxic, Jirachi is still crippled by paralysis and dislikes the chip damage and reduction in Attack upon from getting burned. Use Jirachi’s Jirachi's good typing and bulk to set up against more passive Pokemon such as Mega Venusaur and Slowbro.

Team Options
========

Heatran is a crucial teammate for Jirachi and all Steel teams alike by providing an important Fire immunity while and taking on opposing Steel-types and walls such as Ferrothorn thanks to its Fire-type STAB Fire moves and access to Taunt. Hazard Entry hazard setters such as Skarmory and Excadrill are greatly appreciated in order for Jirachi to wear down switch-ins for Jirachi. Skarmory provides a Ground immunity and a defensive pivot for the team, (AC) while Excadrill is a more offensive setter that retains momentum for Jirachi. Celesteela is a similar Ground-immune option that can threaten more defensive Pokemon with its access to Leech Seed. Pokemon that can remove hazards such as the aforementioned Skarmory and Empoleon are also appreciated, (AC) as they can clear off problematic entry hazards such as Sticky Web and Spikes. Excadrill can also support Jirachi as a Choice Scarf user that can threaten many Pokemon that trouble Jirachi such as Chansey, while Jirachi can take out Pokemon such as Skarmory. Ferrothorn is an another hazard setter that can wear down many of Jirachi's checks, such as Porygon2, thanks to its access to Leech Seed. Its Grass typing also allows Ferrothorn to check various Ground-types such as Hippowdon for it Jirachi. Mega Scizor and Bisharp are setup Pokemon that benefit Jirachi thanks to how well they can take advantage of their typings to threaten Dark- and Psychic-types such as Greninja and Mew with their typing, which Jirachi normally struggles with. Mega Scizor can also give Jirachi opportunities to come in safely due to U-turn. Cobalion is a decent offensive teammate that can also offer support against various opposing Steel-types with its combination of Fighting Fighting-type STAB moves and access to Volt Switch to generate momentum against switch-ins such as Celesteela. Lastly, Klefki provides dual screen screens support that, (AC) which can help Jirachi set up on a wider range of Pokemon due to its increased bulk behind screens.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi can run a Calm Mind set with Leftovers and Substitute in order to threaten bulkier types like Water and Flying without as much risk, but this allows revenge killers such as Choice Scarf Victini to take advantage of its unboosted Speed and beat it more easily.

Checks and Counters
===================

**Revenge Killers**: Faster revenge killers that carry super effective coverage such as Choice Scarf Blacephalon can reliably check Jirachi, though they usually require chip damage if Jirachi has boosted already.

**Ground-types**: Jirachi normally lacks the power to break past Ground-types such as Excadrill and Landorus-Therian Landorus-T, which can KO Jirachi in return.

**Dark-types**: Despite normally taking reduced damage from Knock Off, Jirachi cannot use its main STAB attack against Pokemon such as Dark Pulse Greninja and Hydreigon, both of which can reliably 2HKO it in return. (AP)

**Steel-types**: Pokemon such as Mega Scizor and Bisharp resist Jirachi’s dual STAB move combination Jirachi's STAB attacks and can threaten it with their own STAB moves.

**Mixed Walls**: Common defensive Pokemon such as Chansey and Mew can usually check Jirachi by virtue of their bulk and typing.

**Paralysis**: Thunder Wave users such as Klefki can cripple Jirachi by halving its Speed and allowing a plethora of Pokemon to naturally outspeed it, limiting its sweeping capabilities.

**Haze and Phaze Haze Users and Phazers**: Pokemon that can remove stat boosts pressure Jirachi. Pokemon like Toxapex and Mantine pressure it with Haze, while Pokemon such as Swampert and Skarmory can force it out with Roar and Whirwind Whirlwind.

1/2
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Jirachi is a good offensive option on Steel teams thanks to its good typing, great all-around stats, and access to a great setup move in Z-Happy Hour. This combination of traits allows it to help Steel in important matchups like Poison and Water. Z-Happy Hour also allows Jirachi to function as a great late-game cleaner, boosting all of its stats by one stage and allowing it to shrug off many revenge killers due to its increased defenses. Jirachi's Psychic typing grants it a neutrality to Fighting and gives Steel a reliable answer to threatening Poison-types such as Mega Venusaur and Toxapex thanks to its super effective STAB moves. Additionally, Jirachi's above-average bulk for an offensive Pokemon alongside good coverage options such as Thunderbolt also allows it to threaten more defensive types such as Water and Flying. However, Jirachi finds itself overly dependent on Z-Happy Hour in order to dent teams, as its damage output leaves a lot to be desired when unboosted due to its mediocre offensive stats. In addition to this, its main form of setup, Z-Happy Hour (RC) can be rather risky and unreliable due to the fact it only works once throughout the game. Jirachi can also be difficult to fit on teams, since it competes for a teamslot with Steel's many other offensive options such as Magnezone and Bisharp.

[SET]
name: Z-Happy Hour (Steel)
move 1: Happy Hour
move 2: Psychic
move 3: Thunderbolt
move 4: Iron Head
item: Normalium Z
ability: Serene Grace
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Happy Hour, when used with Normalium Z, gives Jirachi a one-time boost to all of its stats, making it very threatening due to its increased offenses and difficulty to revenge kill. Psychic is Jirachi's strongest move and allows it to blow past Poison- and Fighting-types such as Toxapex, Mega Venusaur, and Terrakion. Thunderbolt offers great coverage for Jirachi, allowing it to hit various Water- and Flying-types such as Mantine and Skarmory that would otherwise wall it. Iron Head is a secondary STAB move that is useful for its high flinch chance and ability to break past special walls such as Alolan Muk.

Set Details
========

The given EV spread alongside a Naive nature maximizes Jirachi's Special Attack and Speed while not without sacrificing its Attack stat and not or increasing the damage of Alolan Muk's Knock Off, allowing it to become a fearsome mixed sweeper in matchups like Poison. Serene Grace is Jirachi's only ability and doubles the secondary effect chance of all of its attacks, most notably giving Iron Head a 60% flinch chance to flinch. Normalium Z is required in order to use Z-Happy Hour and weakens reduces the power of Knock Off, allowing it Jirachi to have a better matchup against Alolan Muk and other Dark-types.

Usage Tips
========

This set is generally used late-game, as Jirachi can become a fearsome sweeper once all of its counters and revenge killers have been weakened or KOed. It is imperative to only set up with Z-Happy Hour once its answers are KOed, however, as Jirachi will only have one chance throughout the game to do so. Setting up while a potential check like Infernape is still healthy can waste its one opportunity to sweep. Specifically, Jirachi appreciates Dark-types such as Bisharp being KOed before attempting to sweep, as they prohibit Jirachi from freely using Psychic. In matchups such as Poison and Flying, Jirachi can be crucial in order to deal with important threats like Mega Venusaur and Mantine, so it is important to not play recklessly with Jirachi in these matchups. With this in mind, it is not recommended to set up in front of Haze users such as the aforementioned Toxapex and Mantine, as Haze will they can eliminate Jirachi's only setup opportunity and leave it vulnerable for the remainder of the game. Additionally, avoid phazers such as Swampert, as they can also remove its Jirachi's boosts. Try to avoid status altogether. Although it is immune to Toxic, Jirachi is still crippled by paralysis and dislikes the chip damage and reduction in Attack from getting burned. Use Jirachi's good typing and bulk to set up against more passive Pokemon such as Mega Venusaur and Slowbro.

Team Options
========

Heatran is a crucial teammate for Jirachi and all Steel teams alike by providing an important Fire immunity and taking on opposing Steel-types and walls such as Ferrothorn thanks to its Fire-type STAB moves and access to Taunt. Entry hazard setters such as Skarmory and Excadrill are greatly appreciated in order to wear down switch-ins for Jirachi. Skarmory provides a Ground immunity and a defensive pivot for the team, while Excadrill is a more offensive setter that retains momentum for Jirachi. Celesteela is a similar Ground-immune option that can threaten more defensive Pokemon with its access to Leech Seed. Pokemon that can remove hazards such as the aforementioned Skarmory and Empoleon are also appreciated, as they can clear off problematic entry hazards such as Sticky Web and Spikes. Excadrill can also support Jirachi as a Choice Scarf user that can threaten many Pokemon that trouble Jirachi such as Chansey, while Jirachi can take out Pokemon such as Skarmory. Ferrothorn is an another hazard setter that can wear down many of Jirachi's checks, such as Porygon2, thanks to its access to Leech Seed. Its Grass typing also allows Ferrothorn it to check various Ground-types such as Hippowdon for Jirachi. Mega Scizor and Bisharp are setup Pokemon that benefit Jirachi thanks to how well they can take advantage of their typings to threaten Dark- and Psychic-types such as Greninja and Mew, which Jirachi normally struggles with. Mega Scizor can also give Jirachi opportunities to come in safely due to U-turn. Cobalion is a decent offensive teammate that can also offer support against various opposing Steel-types with its Fighting-type STAB moves and access to Volt Switch to generate momentum against switch-ins such as Celesteela. Lastly, Klefki provides dual screens support, which can help Jirachi set up on a wider range of Pokemon due to its increased bulk behind screens.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi can run a Calm Mind set with Leftovers and Substitute in order to threaten bulkier types like Water and Flying without as much risk, but this allows revenge killers such as Choice Scarf Victini to take advantage of its unboosted Speed and beat it more easily.

Checks and Counters
===================

**Revenge Killers**: Faster revenge killers that carry super effective coverage such as Choice Scarf Blacephalon can reliably check Jirachi, though they usually require chip damage if Jirachi has boosted already.

**Ground-types**: Jirachi normally lacks the power to break past Ground-types such as Excadrill and Landorus-T, which can KO Jirachi in return.

**Dark-types**: Despite normally taking reduced damage from Knock Off, Jirachi cannot use its main STAB attack against Pokemon such as Dark Pulse Greninja and Hydreigon, both of which can reliably 2HKO it in return.

**Steel-types**: Pokemon such as Mega Scizor and Bisharp resist Jirachi's STAB attacks and can threaten it with their own STAB moves.

**Mixed Walls**: Common defensive Pokemon such as Chansey and Mew can usually check Jirachi by virtue of their bulk and typing.

**Paralysis**: Thunder Wave users such as Klefki can cripple Jirachi by halving its Speed and allowing a plethora of Pokemon to naturally outspeed it, limiting its sweeping capabilities.

**Haze Users and Phazers**: Pokemon that can remove stat boosts pressure Jirachi. Pokemon like Toxapex and Mantine pressure it with Haze, while Pokemon such as Swampert and Skarmory can force it out with Roar and Whirlwind.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top