Jolteon (Concise + Update)

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
http://www.smogon.com/dp/pokemon/jolteon
Spr_4p_135.png


things done;
- new format
- removed support set
- moved subpass to bottom, may remove it altogether
- some unslashing on the subpass

status: Awaiting upload

_______________

[Overview]
<p>Jolteon has blisteringly good Speed and great Special Attack, although he is often overlooked due to being easily stopped and having a weakness to Earthquake. However, if you play to his strengths, he can be a very effective sweeper, even in today's metagame.</p>

<p>Jolteon can pull off a variety of different sets, ranging from an all-out sweeper to a slightly less offensive team support set, or anything in between. With access to one of the fastest Baton Passes, as well as one of the strongest Electric-type attacks in OU, Jolteon can be very effective if he is used correctly.</p>

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Baton Pass
move 4: Hidden Power Grass / Hidden Power Ice
item: Choice Specs
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Jolteon's high Speed and good Special Attack allow him to utilize a Choice Specs set effectively. With maximum EV investment and Choice Specs, Thunderbolt can OHKO max HP / Max SpD Calm Togekiss 80% of the time with Stealth Rock. Hidden Power Grass is used to OHKO the likes of Swampert and Mamoswine, since Thunderbolt can always 2HKO Specially Defensive Salamence, while standard Salamence is OHKOed all the time after Stealth Rock. Shadow Ball will hit Celebi and Rotom-A, although it will never OHKO either.</p>

<p>Baton Pass may seem like an odd move for a Choice sweeper, but combined with Jolteon's high Speed, it makes for an effective scouting maneuver. Being able to switch Jolteon out for free and bring in an appropriate response to your opponent's switch-in is very helpful. This will help ease prediction the next time Jolteon switches in, which is vital considering Jolteon's frailty.</p>

[ADDITIONAL COMMENTS]
<p>Hidden Power Ice can be used over Hidden Power Grass to hit Flygon and Gliscor, since neither are 2HKOed by any of your other moves and pose a threat with their STAB Earthquake. Hidden Power Ice also guarantees an OHKO on all Salamence, even specially bulky variants, although Swampert and Mamoswine become bigger problems since you lack Hidden Power Grass. Signal Beam can be used over Shadow Ball to do more damage to Celebi and Tyranitar, although Shadow Ball is generally more effective since it has better power and coverage.</p>

<p>As with any special sweeper, Jolteon is stopped by Blissey and Snorlax due to their high Special Defense. Tyranitar is also a threat, as he can come in on Shadow Ball or Hidden Power Ice and threaten an OHKO with Earthquake. Electivire can also prove problematic, taking a Thunderbolt and potentially sweeping your team afterwards. A Tyranitar of your own can be beneficial with his ability Pursuit the likes of Blissey and Celebi while outright OHKOing Electivire. Swampert, on the other hand, can set up Stealth Rock, counter Gliscor and Flygon with Ice Beam, and beat Electivire with Earthquake so long as it doesn't carry Hidden Power Grass.</p>

[SET]
name: Life Orb Attacker
move 1: Charge Beam
move 2: Thunderbolt
move 3: Hidden Power Grass / Hidden Power Ice
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Jolteon can abuse Charge Beam to raise his Special Attack 63% of the time when he uses the move. Life Orb, if he gets a Special Attack boost, makes him stronger and more versatile than the Choice Specs set with the ability to change attacks. Despite this, you shouldn't be spamming Charge Beam haphazardly, since Jolteon is only aiming to grab one boost. This set is very much like a normal Life Orb attacker; when you bring Jolteon in on a revenge kill, that's the best time to use Charge Beam. Thunderbolt is your main STAB attack, so you shouldn't be using Charge Beam all of the time.</p>

<p>Life Orb is what defines this set, since after a Charge Beam boost, Jolteon will have a 1.95x boost to all of his attacks. The recoil isn't much of a problem either, since in OU, Jolteon is outsped only by Ninjask and random Choice Scarf users, while he ties with other Jolteon and Aerodactyl. Hidden Power Grass is the main option since the likes of Mamoswine and Swampert will provide the most trouble. After a Charge Beam boost, Shadow Ball will 2HKO Gliscor and Flygon, although you must watch out for Earthquake on Choice Scarf Flygon, since he outspeeds you.</p>

[ADDITIONAL COMMENTS]
<p>Again, Blissey and Snorlax are problems, and trying to accumulate more Charge Beam boosts to break through isn't recommended without Substitute. Electivire also troubles this set, since if he absorbs Charge Beam, you don't earn a Special Attack boost and he gains a Motor Drive boost instead. Weakened Tyranitar can be dealt with after by a boosted Hidden Power Grass, but full health Tyranitar is still threatening. Starmie is a great partner since it can OHKO Swampert using Grass Knot and with Hydro Pump, can OHKO and 2HKO Gliscor and Tyranitar respectively. Naturally, avoid Ground-types switching in on Charge Beam.</p>

<p>Hidden Power Ice is once again an option over Hidden Power Grass to hit Flygon on the switch and to try and OHKO Gliscor. However, Salamence is always OHKOed by Thunderbolt after a boost, so the appeal wears off. If you want to try and beat Pokemon like Blissey, Substitute can be used over Thunderbolt. Substitute also provides a buffer against status and allows Jolteon to scout for Flygon or Electivire before trying to score a boost; however, it leaves the inaccurate and weaker Charge Beam as your only STAB attack.</p>

[SET]
name: SubPass
move 1: Substitute
move 2: Baton Pass
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Thunderbolt
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Jolteon is the second fastest user of the Substitute + Baton Pass strategy, and he can provide great support to many sweepers, since the buffer of a Substitute gives them a better chance to set up. Thunderbolt is the mandatory STAB attack of choice. Hidden Power Ice is chosen for exceptional coverage with Thunderbolt and because with a Substitute, you will have a better chance of removing Flygon and Gliscor before Baton Passing. In addition to this, the standard targets of Hidden Power Grass, Swampert and Mamoswine, aren't OHKOed without a boost.</p>

[ADDITIONAL COMMENTS]
<p>This set is a lot harder to counter since Hidden Power Ice can OHKO the likes of Flygon and Salamence, and if Mamoswine or Swampert comes in, Jolteon can easily Baton Pass away. However, if you manage to Roar Jolteon before he can Baton Pass, then the strategy is disrupted. If Jolteon doesn't use Substitute on the switch, most Choice Scarf Pokemon can make quick work of it. The set can opt for 252 HP / 24 SpD / 232 Spe, as this allows the Substitute to survive Celebi's Grass Knot or Blissey's Ice Beam, but the drop in power is generally not worth it.</p>

<p>Generally, the best receivers for Jolteon's Substitutes are Pokemon who either resist or are immune to Earthquake, since that is the most common attack aimed at Jolteon. Dragon Dance Gyarados and Salamence are especially great partners since they benefit from the lack of Flygon and Gliscor. Breloom and Lucario also make good recipients, being able to scare away Blissey and Snorlax.</p>

<p>Despite being outclassed by Hidden Power Ice, Hidden Power Grass can be used since the removal of Swampert will benefit the above sweepers when they set up. Charge Beam and Wish can be used for more support, but generally will have trouble finding a spot over Thunderbolt or Hidden Power.</p>

[Team Options]
<p>Stealth Rock is almost a necessity, as without it, Jolteon misses out on many key OHKOs, such as against Salamence and Togekiss. Spikes is even more helpful to hurt Tyranitar and Celebi, but it isn't necessary, as Jolteon can outspeed Tyranitar and non-Scarfed Celebi. Swampert is the best option for providing Stealth Rock support as he also helps against Flygon and Gliscor, who can otherwise shut Jolteon down.</p>

<p>Offensively, Gyarados is one of the best partners to use with Jolteon since he attracts Electric-type moves for Jolteon to absorb, while Jolteon gives Gyarados free switches into Ground-type moves. Lucario is another useful partner since he can set up on Tyranitar's Pursuit and get rid of both Blissey and Snorlax. Salamence and Tyranitar are also options who can set up quite handily on Jolteon's counters.</p>

<p>Generally, you will want someone who can absorb or set up on Jolteon's primary counters. Things such as Breloom, Swampert, or anyone who resists and can hit Ground-types for serious damage is preferred. It's also a good idea to have someone such as Starmie or Gyarados to lure in Electric-type moves which can heal Jolteon. Anyone who can get rid of Blissey and Snorlax is a big plus. Not much falls under all these categories, although Tyranitar and Swampert are key players in this respect; both have access to Stealth Rock and can take down Jolteon's main counters. Tyranitar, in particular, can use Jolteon's Substitutes to set up Dragon Dance.</p>

[Optional Changes]
<p>Wish, Agility, and Charge Beam are all options Jolteon can Baton Pass, but Jolteon is severely outclassed when attempting to pass each of these. Jolteon also has Roar, but its negative priority coupled with Jolteon's frailty makes it an unattractive option. Yawn can be used to support the team and help with SubPassing, but it is hard to find room for it. Jolteon can even run its own Substitute + 3 Attacks set, although this has lackluster power and is easy to work around without Charge Beam. Thunder can be used in tandem with a Rain Dance team, since Jolteon learns Rain Dance and has an Electric-type immunity. In terms of EVs, Jolteon can afford to slip down to 392 Speed, since that puts it above +1 Adamant Gyarados, although the leftover EVs aren't better placed anywhere else. Jolteon can run 232 Speed EVs to hit a stat of 374, outspeeding everyone who isn't Choice Scarfed bar Weavile and Aerodactyl, but again, there isn't much use for the extra EVs. </p>

[Counters]
<p>The SubPass set is difficult to counter directly since it will just Baton Pass at the first sign of danger; however, the sweeper sets are easier to stop. It depends on which Hidden Power Jolteon is carrying - Hidden Power Ice means Swampert and Mamoswine can stop him with ease, while Hidden Power Grass means Flygon and Gliscor will have no problems. Any Jolteon without Signal Beam or Shadow Ball is stopped by Celebi. Electivire can switch into Jolteon easily, and if he grabs a Motor Drive boost, can outspeed and threaten him with Earthquake. Porygon2 can Trace Volt Absorb and stall Jolteon out, as can Gardevoir, although she must be wary of Shadow Ball.</p>

<p>Jolteon himself - or any other Electric-type, for that matter - can easily wall Jolteon, as can any dedicated special wall. Jolteon also has very poor defenses, so even neutral attacks from faster Choice Scarf users will maim him.</p>
 
Tyranitar is also a threat, since it takes negligible damage from most of Jolteon's attacks - bar Hidden Power Grass

Neutral Tbolt hits harder. It also outruns and 2HKOes scarftar after SR IIRC.

After Charge Beam, Shadow Ball will be 2HKOing Gliscor and Flygon, although you must watch out for Earthquake on the latter, since it outspeeds you.

Only with Scarf - clarify.
 
With maximum investment and a Choice Specs, Togekiss can OHKO max HP / Max SpD Calm Togekiss most of the time with Stealth Rock.
I think you mean Thunderbolt?

Oh and on the subject of the SubPass set, I don't think it should be removed. While I personally have not used it, a close friend on mine loves the set and has had extreme success with it. A cool bonus is that it scares off almost all of the common phasers (bar Pert and Heatran). The set also works well with Breloom, as he can scare off most of the things that generally threaten Jolteon (Blissey, Tyranitar, and Swampert), and we all know that Breloom just loves subs.
 
Why did you deslash hidden powers? If both are good viable options, and the better one depends on your team, which they
| Jolteon | Move | HP-Ice | 43.6 |
| Jolteon | Move | HP-Grass | 28.5 |
seem to be, then both should be on the sets. Severe slashitus should be avoided, but Jolt does not seem bad at all.
 
A few details to underline:

1) As ete pointed out, try to avoid de-slashing. As for Jolteon's case, both Ice-, and Grass-type Hidden Power are options that should be remarked via slashing because of the importance they possess.
2) On the SubPasser set you missed the item, nature and EVs.
3) I don't exactly understand this:
Team Options said:
Stealth Rock is almost a necessity, as without it, Jolteon misses out on many key OHKOes, such as Salamence and Togekiss. Spikes is even more helpful to guarantee the KO on Tyranitar and Celebi but it isn't necessary as Jolteon can usually outspeed and 2HKO.
I would like to hear your explanation regarding the bolded sentence, since I'm quite sure that the percentage of damage that Timid (max Special Attack) Jolteon scores to 4 HP / 0 SpD Tyranitar is of 29 (without LO), average. So the 2HKO is pretty far from there. You also mention that "Jolteon can usually outspeed Tyranitar", but the truth is that it will always outspeed Tyranitar, so it is not necessary to mention that. If this update ends up going to OU, you must clarify these parts, and also expand a bit more in the Team Options section ;). But as for now:

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Thanks for the little things guys.

Setsuna - in Smogon's Damage calc, I get the calc that SpecsJolt's TBolt is 40.5% - 47.8%.
This also comes out as a 48.44% chance to 2HKO with Stealth Rocks, and a guaranteed 2HKO with at least 1 layer of Spikes.
Anyway, I'll change to that it helps take down TTar.
 
for the Charge Beam set, you need to give more thought to Mamoswine. This is because Ice Shard (from Jolly banded variations) does 54-63%, and if Mamoswine comes in on Charge Beam, or you have just not gotten a boost yet, he will have no problem 2HKOing you (or 1, if he just opts to EQ off the bat)
 
Zystral said:
Setsuna - in Smogon's Damage calc, I get the calc that SpecsJolt's TBolt is 40.5% - 47.8%.
This also comes out as a 48.44% chance to 2HKO with Stealth Rocks, and a guaranteed 2HKO with at least 1 layer of Spikes.
Anyway, I'll change to that it helps take down TTar.
Take into account that SS boosts Rock-types's Special Defense, and as you may know Tyranitar is a Rock-type Pokemon, so Thunderbolt does not hit that hard.
 
Take into account that SS boosts Rock-types's Special Defense, and as you may know Tyranitar is a Rock-type Pokemon, so Thunderbolt does not hit that hard.

I'm not stupid.
I input everything into the calculator - Sand weather active, Jolteon has no boosts. Unless you are claiming the calculator is wrong, that's the result of Jolteon against Tyranitar.

@ DrReid - good point, I forgot to mention Swampert and Mamoswine in this set if they switch in on Charge Beam, although it is noteworthy that even a no boost Jolteon will do 74% - 87.3% with HP Grass.
 
I'm not saying, or even pointing out, that you're "stupid". What happens here is that you are not aware of the whole set of characteristics that the ability Sandstorm has.

http://www.smogon.com/dp/moves/sandstorm
Summons a sandstorm for 5 turns. If the user is holding the item Smooth Rock, it lasts for 8 turns instead. This does 1/16 damage to all Pokémon that aren't part Rock, Ground, or Steel, or have the trait Sand Veil. It also raises the Special Defense of Rock types by 50%. SolarBeam has 60 power. Moonlight, Morning Sun, and Synthesis heal 1/4 of the user's maximum HP.

Also, when calculating the damage of Thundderbolt, I think you didn't manage the calculator properly, see below:

smogon.png
 
Now I see what you mean.

When I used the Calculator, I was assuming the Charge Beam set. The SubPass set cannot get past Tyranitar anyway so should not try at all. I am saying the Charge Beam/Specs set are what are able to 2HKO Tyranitar.
 
I took the SubPass set as the reference just to make the calcs with one that uses Thunderbolt. You didn't mention Charge Beam anywhere in that part of the Team Options section, so it was impossible to know you where referring to the Charge Beam set in particular. But well, like I mentioned before, if this update ends in the OU sub-forum, then don't worry that it'll be polished off by professionals before going on-site ;) Just wait now for the rest of QCers.
 
Shadow Ball will hit Celebi and Rotom-A, although it will never OHKO either.</p>

A Tyranitar of your own can be beneficial, able to Pursuit the likes of Blissey and Celebi while outright killing Electivire. Swampert on the other hand, can set up Stealth Rock and counter Gliscor and Flygon with Ice Beam, and Electivire with Earthquake as long as they don't carry Hidden Power Grass.</p>

<p>Hidden Power Ice can be used over Hidden Power Grass, namely to hit Flygon and Gliscor, since neither are 2HKOed by any of your other moves. Hidden Power Ice also guarantees the OHKO on all Salamence, even Specially Bulky variants, although Swampert and Mamoswine become bigger problems. Signal Beam can be used over Shadow Ball to do more damage to Celebi and Tyranitar, although Shadow Ball is generally more effective due to better power and coverage.</p>

Those in blue are done so because you mention ways to cover them without actually describing them as counters beforehand. For Flygon and Gliscor, you could just move the second AC paragraph before the first, which means you have address the fact that they can't be 2HKOed without HP Ice before thinking of ways to deal with them. Regardless, the 2nd AC paragraph should be first, as discussing the slashes of moveslots should be done before mentioning how to deal with counters/checks, especially considering how your main comments end with you discussing the merits of the main moves.

For Swampert and Mamoswine, just mention that without HP Grass, they can come in on any of your other attacks (except Mamoswine is 2HKOed by Shadow Ball).
 
Darkmalice, this subforum is not for peer edits, it's for determining whether a set or sets are good enough to be on-site. It needs to be passed to the OU subforum first before peer edits start. I won't delete your post, though, since it was an honest attempt to help out.
 
Hidden Power Fighting deserves a slash over Ice on the Charge Beam set at least imo. I've used Jolteon a lot in the past, and honestly, Hidden Power Ice isn't that useful. I'll admit it's nice to hit Gliscor and Flygon on the switch (this is the only time you're going to catch Flygon because it's pretty much always scarfed...) but Tyranitar is more common and a bigger threat, at least in my opinion and Hidden Power Fighting lets you ohko Tyranitar if you can get a charge beam boost aslong as it isn't packing a lot of special defense. Since Jolteon can outspeed Tyranitar even at +1 speed this becomes an even more attractive option.

Just going to leave some calcs here:

Unboosted Thunderbolt vs 0/0 Tyranitar - 34.5% - 41.2%
+1 Thunderbolt vs 0/0 Tyranitar - 52% - 61.7%
Unboosted HP Fighting vs 0/0 Tyranitar - 69% - 81.9%
+1 HP Fighting vs 0/0 Tyranitar - 104.1% - 122.8%

Unboosted Thunderbolt vs 160/0 Tyranitar - 31% - 37%
+1 Thunderbolt vs 160/0 Tyranitar - 46.7% - 55.4%
Unboosted HP Fighting vs 160/0 Tyranitar - 61.9% - 73.5%
+1 HP Fighting vs 160/0 Tyranitar - 93.4% - 110.2%

Unboosted Thunderbolt vs 252/216 Tyranitar - 22.3% - 26.2%
+1 Thunderbolt vs 252/216 Tyranitar - 32.9% - 38.9%
Unboosted HP Fighting vs 252/216 Tyranitar - 44.6% - 52.5%
+1 HP Fighting vs 252/216 Tyranitar - 65.3% - 77.2%
 
I wouldn't do that. Tyranitar while Tyranitar is a common switch to Jolteon (I have no idea why the damn thing is 2HKOed by Choice Specs with some resid damange), he is not a bonafide counter in the way Swampert and Mamoswine are. Hidden Power Fighting is really novelty at best, since that same Tyranitar is taking a shitload of damage if you just press Thunderbolt twice.

<p>Jolteon can abuse Charge Beam to raise its Special Attack, and counting accuracy, it has a 63% chance of doing so. Life Orb however, makes it stronger than the Specs Set, as it has 1.3x more power and the chance to change attacks. Jolteon only really needs at most 1 boost to be effective, so you shouldn't be spamming Charge Beam; Thunderbolt is a stronger, more reliable attack to be sweeping with.</p>

<p>Life Orb is what defines this set, since after a Charge Beam, Jolteon will have a 1.95x boost to all its attacks, as well as the option of changing attacks. The recoil isn't much of a problem either, since in OU, Jolteon is outsped only by Ninjask and random Choice Scarf users, and ties with other Jolteon or Aerodactyl. Hidden Power Grass is the main option since the likes of Mamoswine and Swampert will provide the most trouble. After Charge Beam, Shadow Ball will be 2HKOing Gliscor and Flygon, although you must watch out for Earthquake on Choice Scarfed Flygon, since it outspeeds you.</p>

Many people use this set incorrectly, so I think you should elaborate more on how it is played. Charge Beam should NOT be your first move when you come out. This plays like a standard Life Orb attacker. You only use Charge Beam on a revenge kill to possibly grab a boost whether they switch out or stay in (so use it when revenging Life Orb Starmie, for example).
 
In line with what Raikoulover just said, perhaps the name of the set "charge beam" could be changed simply to "life orb attacker" or something as this better emphasises correct use of the set.

Jolteon has very good Speed and Special Attack, although it is often overlooked due to being easily stopped and for having a weakness to Earthquake. However, if you play to its strengths, it can be a very effective sweeper, even in today's metagame.</p>

<p>Jolteon can pull off a variety of different sets, ranging from an all-out sweeper, to a slightly less offensive team support set, or anything in between. With access to one of the fastest Baton Passes, as well as one of the strongest Thunderbolts in OU, Jolteon can be very effective if it is used correctly.</p>

[SET]
name: Choice Specs

move 1: Thunderbolt
move 2: Shadow Ball
move 3: Baton Pass
move 4: Hidden Power Grass / Hidden Power Ice
item: Choice Specs
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Jolteon's high Speed and good Special Attack allow it to utilize a Choice Specs set efficiently. With maximum investment and a Choice Specs, Thunderbolt can OHKO max HP / Max SpD Calm Togekiss most of the time with Stealth Rock. Hidden Power Grass is used to OHKO the likes of Swampert and Mamoswine, since Thunderbolt can always 2HKO Specially Defensive Salamence, (spdef Mence is a pretty terrible and rarely used set, outclassed by Dragonite largely too. Either replace with a comment about Dragonite, though I’m not sure the same statement holds true, or remove this part completely) while standard Salamence is OHKOed all the time with Stealth Rock. Shadow Ball will hit Celebi and Rotom-A, although it will never OHKO either.</p>

<p>Baton Pass seems like an odd move for a Choice Sweeper, but combined with Jolteon's high Speed, it makes for an effective scouting move, as you can switch Jolteon out for free and bring in an appropriate response. This will help ease prediction when using Jolteon next time, which is vital considering Jolteon's frailty.</p>

[ADDITIONAL COMMENTS]
<p>Hidden Power Ice can be used over Hidden Power Grass, namely to hit Flygon and Gliscor, since neither are 2HKOed by any of your other moves and pose a threat with their STAB Earthquakes. Hidden Power Ice also guarantees the OHKO on all Salamence, even Specially Bulky variants, although Swampert and Mamoswine become bigger problems since you lack Hidden Power Grass. Signal Beam can be used over Shadow Ball to do more damage to Celebi and Tyranitar, although Shadow Ball is generally more effective due to better power and coverage.</p>

<p>As with any Special Sweeper, Jolteon is stopped by Blissey and Snorlax, due to their high Special Defense. Tyranitar is also a threat, as it can come in on Shadow Ball or Hidden Power Ice and threaten an OHKO with Earthquake. Electivire can also provide problems, taking a Thunderbolt in its (standard idiom) stride and potentially being able to sweep your team. A Tyranitar of your own can be beneficial, able to Pursuit the likes of Blissey and Celebi while outright killing Electivire. Swampert on the other hand, can set up Stealth Rock and counter Gliscor and Flygon with Ice Beam, Electivire with Earthquake as long as they don't carry Hidden Power Grass.</p>
Just a few things.
 
Special Defensive Mence isn't used, you're right. But it gives an idea of what this set can accomplish, does it not?

also "an one-hit K-O"? I think you are pronouncing OHKO as a whole word, which you shouldn't do lol.
 
also "an one-hit K-O"? I think you are pronouncing OHKO as a whole word, which you shouldn't do lol.
This is actually a spelling standard, which you can find in the 'Abbreviations' section of this article. You pronounce it as "an OHKO" (an oh-aitch-kay-oh), not "a OHKO".
 
I wouldnt take away SubPass. Ive been using it and its a great set. It gives gyarados free DDs to terrorize the other team with and it surprises shit.
 
This hasn't been properly proofreaded yet, and seriously needs to be, so yeah here I am. I'm not going to fix every "it" in here simply because even though the new grammar rule IS in effect, not a lot of people follow the gender thing, so I think your analysis will be fine with just it ;)


[Overview]
<p>Jolteon has very good Speed and Special Attack, although it is often overlooked due to being easily stopped and having a weakness to Earthquake. However, if you play to its strengths, it can be a very effective sweeper, even in today's metagame.</p>

<p>Jolteon can pull off a variety of different sets, ranging from an all-out sweeper to a slightly less offensive team support set, or anything in between. With access to one of the fastest Baton Passes, as well as one of the strongest Electric-type attacks in OU, Jolteon can be very effective if it is used correctly.</p>

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Shadow Ball
move 3: Baton Pass
move 4: Hidden Power Grass / Hidden Power Ice
item: Choice Specs
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Jolteon's high Speed and good Special Attack allow it to utilize a Choice Specs set efficiently. With maximum EV investment and Choice Specs, Thunderbolt can OHKO max HP / Max SpD Calm Togekiss most of the time with Stealth Rock. Hidden Power Grass is used to OHKO the likes of Swampert and Mamoswine, since Thunderbolt can always 2HKO Specially Defensive Salamence, while standard Salamence is OHKOed all the time after Stealth Rock. Shadow Ball will hit Celebi and Rotom-A, although it will never OHKO either.</p>

<p>Baton Pass may seem like an odd move for a Choice sweeper, but combined with Jolteon's high Speed, it makes for an effective scouting move, as you can switch Jolteon out for free and bring in an appropriate response to whoever your opponent switches in to counter Jolteon. This will help ease prediction the next time Jolteon switches in, which is vital considering Jolteon's frailty.</p>

[ADDITIONAL COMMENTS]
<p>Hidden Power Ice can be used over Hidden Power Grass to hit Flygon and Gliscor, since neither are 2HKOed by any of your other moves and pose a threat with their STAB Earthquakes. Hidden Power Ice also guarantees the OHKO on all Salamence, even specially bulky variants, although Swampert and Mamoswine become bigger problems since you lack Hidden Power Grass. Signal Beam can be used over Shadow Ball to do more damage to Celebi and Tyranitar, although Shadow Ball is generally more effective due to better power and coverage.</p>

<p>As with any special sweeper, Jolteon is stopped by Blissey and Snorlax due to their high Special Defense. Tyranitar is also a threat, as it can come in on Shadow Ball or Hidden Power Ice and threaten an OHKO with Earthquake. Electivire can also provide problems, taking a Thunderbolt in its stride and potentially being able to sweep your team. A Tyranitar of your own can be beneficial, able to Pursuit the likes of Blissey and Celebi while outright KOing Electivire. Swampert, on the other hand, can set up Stealth Rock and counter Gliscor and Flygon with Ice Beam, as well as Electivire with Earthquake (as long as it doesn't carry Hidden Power Grass).</p>

[SET]
name: Life Orb Attacker
move 1: Charge Beam
move 2: Thunderbolt
move 3: Hidden Power Grass / Hidden Power Ice
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Jolteon can abuse Charge Beam to raise its Special Attack, and counting accuracy, it has a 63% chance of doing so. Life Orb, however, makes it stronger than the Choice Specs set, as it has 1.3x more power and the ability to change attacks. Despite this, you shouldn't be spamming Charge Beam instantly, since Jolteon is only aiming to grab one boost. This set is very much like a normal Life Orb attacker; when you bring Jolteon in on a revenge kill, that's the best time to use Charge Beam. Thunderbolt is your main STAB attack, so you shouldn't be using Charge Beam all of the time.</p>

<p>Life Orb is what defines this set, since after a Charge Beam boost, Jolteon will have a 1.95x boost to all its attacks, as well as the option of changing attacks. The recoil isn't much of a problem either, since in OU, Jolteon is outsped only by Ninjask and random Choice Scarf users, and ties with other Jolteon or Aerodactyl. Hidden Power Grass is the main option since the likes of Mamoswine and Swampert will provide the most trouble. After a Charge Beam boost, Shadow Ball will 2HKO Gliscor and Flygon, although you must watch out for Earthquake on Choice Scarf Flygon, since it outspeeds you.</p>

[ADDITIONAL COMMENTS]
<p>Again, Blissey and Snorlax provide problems, and trying to accumulate more Charge Beam boosts to break through isn't recommended without Substitute. Electivire also troubles this set, since if it absorbs Charge Beam, you don't earn a Special Attack boost; meanwhile, it will gain a Motor Drive boost. Tyranitar is slightly easier to deal with since Hidden Power Grass can OHKO about 25% of the time with Stealth Rock. Starmie is a great partner since it can OHKO Swampert using Grass Knot and Hydro Pump, and can OHKO and 2HKO Gliscor and Tyranitar respectively. The biggest thing to watch out for, however, is a Ground-type switching in on Charge Beam; you do not get a boost, and are in danger of being OHKOed the next turn.</p>

<p>Hidden Power Ice is once again an option over Hidden Power Grass, namely to hit Flygon on the switch and to try and KO Gliscor. However, Salamence is always OHKOed by Thunderbolt after a boost, so the appeal wears off. If you want to try and beat Pokemon like Blissey, Substitute can be used over Thunderbolt, as it also provides a buffer against status and allows Jolteon to scout for Flygon or Electivire before trying to score a boost, although that leaves the inaccurate and weaker Charge Beam as your only STAB attack, which is highly discouraged, since Jolteon will not score a Charge Beam boost every time that it attacks.</p>

[SET]
name: SubPass
move 1: Substitute
move 2: Baton Pass
move 3: Hidden Power Ice / Hidden Power Grass
move 4: Thunderbolt
item: Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Jolteon is the second fastest user of the Substitute + Baton Pass combination, and it is a great support to many sweepers, since the Substitute gives them a better chance to set up. Thunderbolt and Hidden Power Ice will give Jolteon near-immaculate coverage in OU, should it wish to attack from behind the safety of its Substitute rather than Pass it on. Hidden Power Ice is chosen since with a Substitute you will have a better chance of removing Flygon and Gliscor yourself before Baton Passing. In addition to this, the standard suspects of Hidden Power Grass - Swampert and Mamoswine - aren't OHKOed without a boost, so you shouldn't be aiming to KO them anyway.</p>

[ADDITIONAL COMMENTS]
<p>This set is a lot harder to counter since Hidden Power Ice can OHKO the likes of Flygon and Salamence, and if Mamoswine or Swampert comes in, Jolteon can easily Baton Pass away. However, if you manage to Roar Jolteon before it can Baton Pass, then the strategy is disrupted. If Jolteon doesn't use Substitute on the switch, most Choice Scarfers can make quick work of it.</p>

<p>Generally, the best receivers are Pokemon who either resist or are immune to Earthquake, since that is the most common attack aimed at Jolteon. Dragon Dance Gyarados and Salamence are especially great partners since they benefit from the lack of Flygon and Gliscor. Breloom and Lucario also make good recipients, being able to scare away Blissey and Snorlax.</p>

<p>Despite being outclassed by Hidden Power Ice, Hidden Power Grass can be used since the removal of Swampert can benefit the above sweepers when they set up. Charge Beam and Wish can be used for more support, but generally will have trouble finding a spot over Thunderbolt or Hidden Power.</p>

[Team Options]
<p>Stealth Rock is almost a necessity, as without it, Jolteon misses out on many key OHKOs, such as against Salamence and Togekiss. Spikes is even more helpful to help hurt Tyranitar and Celebi, but it isn't necessary, as Jolteon can always outspeed Tyranitar and non-Scarfed Celebi. Swampert is the best option for providing Stealth Rock support as it helps against Flygon and Gliscor, who would otherwise shut Jolteon down.</p>

<p>Offensively, Gyarados is one of the best partners to use with Jolteon since it attracts Electric-type moves for Jolteon to absorb, while Jolteon gives Gyarados free switches on Ground-type moves. Lucario is another useful partner since it can set up on Tyranitar's Pursuit and get rid of Blissey and Snorlax. Salamence and Tyranitar are also options who can set up quite handily on Jolteon's counters.</p>

<p>Generally, you will want someone who can absorb or set up on Jolteon's main counters. Things such as Breloom, Swampert, or anyone who resists and can hurt Ground-types for big damage is preferred. It's also a good idea to have someone such as Starmie or Gyarados to lure in Electric-type moves which can heal Jolteon. Anyone who can get rid of Blissey and Snorlax is a big plus. Not much falls under all these categories, although Tyranitar and Swampert are key players in this respect - both have access to Stealth Rock and can take down Jolteon's main counters. Tyranitar especially can use Jolteon's Substitutes to set up Dragon Dance.</p>

[Optional Changes]
<p>Wish, Agility, and Charge Beam are all options Jolteon can Baton Pass, but it is severely outclassed in each respect by someone bulkier. Jolteon also has Roar, but its negative priority coupled with Jolteon's frailty makes it an unattractive prospect. Yawn can be used to support the team and help with SubPassing, but it is hard to find room for it. Jolteon can even run its own Substitute + 3 Attacks set, although this has lackluster power and is easy to work around without Charge Beam. Thunder can be used in tandem with a Rain Dance team, since Jolteon learns Rain Dance as well as provides an Electric immunity.</p>

<p>In terms of EVs, Jolteon can afford to slip down to 392 Speed, since that puts it above +1 Adamant Gyarados, although the leftover EVs aren't better placed anywhere else. Jolteon can run 232 Speed EVs to hit a stat of 374, outspeeding everyone who isn't Choice Scarfed bar Weavile and Aerodactyl, but again, there isn't much use for the extra EVs. The SubPass set can opt for 252 HP / 24 SpD / 232 Spe, as this allows the Substitute to survive Celebi's Grass Knot or Blissey's Ice Beam, but the drop in power is generally not worth it.</p>

[Counters]
<p>The SubPass set is difficult to counter directly since it will just Baton Pass at the first sign of danger; however, the sweeper sets are easier to stop. It depends on which Hidden Power Jolteon is carrying - Hidden Power Ice means Swampert and Mamoswine can stop it easily, while Hidden Power Grass means Flygon and Gliscor will have no problems. Any Jolteon without Signal Beam or Shadow Ball is stopped by Celebi, since even Hidden Power Ice won't 2HKO. Electivire can switch into Jolteon easily, and if it grabs a Motor Drive boost, can outspeed and threaten it with an Earthquake. Porygon2 can also Trace Volt Absorb and stall Jolteon out, as can Gardevoir, although it must be wary of Shadow Ball.</p>

<p>Jolteon itself - or any other Electric-type, for that matter - can easily wall Jolteon, as can any dedicated special wall. Jolteon also has very poor defenses, so it is best to use a Choice Scarf user to try and dispatch of it as quickly as possible.</p>



Some stuff here and there, but overall, good. My edits are directly C+Pable - lucky you! :P
 
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