Jolteon (OU) [QC 2/2] [GP 2/2]

wyc2333

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[OVERVIEW]

With base 110 Special Attack and base 130 Speed, Jolteon can both force numerous switches to rack up damage from Spikes early-game and act as a cleaner late-game. Thanks to Volt Absorb and decent Special Defense, it can also act as a pivot against numerous special attackers including Gengar, Zapdos, and to a lesser extent Starmie, though it can be crippled by all forms of status.

[SET]
name: Standard
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Baton Pass / Thunder Wave
move 4: Roar / Thunder Wave
item: Leftovers
ability: Volt Absorb
nature: Timid
evs: 76 HP / 180 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's main STAB move, dealing significant damage to any foe that doesn't resist it except special walls. Hidden Power Ice KOes Pokemon such as Salamence and Flygon. Hidden Power Grass can be used to threaten Swampert instead. Baton Pass allows Jolteon to escape from Dugtrio, rack up damage from Spikes, and keep up the momentum. Roar racks up plenty of residual damage on foes in combination with Spikes. Thunder Wave is useful due to Jolteon's ability to outspeed most offensive threats and safely cripple them. Combined with Baton Pass, Substitute is great to support dangerous Pokemon such as Tyranitar and Metagross because Jolteon attracts special walls like Blissey. It also blocks status moves such as Thunder Wave from Zapdos. Wish is an option that allows Jolteon to heal its teammates. Jolteon's lack of bulk may make this move seem undesirable, but the fact that it draws in a large number of passive Pokemon can make it an effective Wish passer.

76 HP EVs allow Jolteon to survive Hydro Pump from offensive Starmie after sand and three layers of Spikes, as well as Rock Slide from Aerodactyl. Maximum Speed investment lets Jolteon outspeed the majority of the metagame and Speed tie with Aerodactyl and opposing Jolteon if necessary.

Team Options
========
Jolteon fits comfortably on offensive teams with Spikes, making Spikes users such as Skarmory and Cloyster great partners. Jolteon also pairs well with physical attackers such as Tyranitar and Metagross, as its Baton Pass can bring them in against special walls. Lastly, Pokemon that can attract Electric-type attacks such as Starmie pair nicely, allowing Jolteon to come in and regain health.

[STRATEGY COMMENTS]
Other Options
=============
Toxic can be used, as it also cripples most Pokemon hit by either Hidden Power Ice or Hidden Power Grass. However, Toxic damage racks up too slowly for the fast-paced teams on which Jolteon usually fits to take advantage of. Stat-boosting Berries such as Petaya, Salac, and Liechi Berry can come in handy when passing Substitute to make another member of the team more dangerous. In particular, Petaya Berry has the added benefit of being useful to Jolteon itself. However, in order to get into the activation range of these Berries, Jolteon must be worn down much more quickly, which detracts from its pivoting ability.

Checks and Counters
===================
Special walls such as Blissey and Snorlax easily shrug off Jolteon's attacks. Celebi is another good counter to Jolteon because it doesn't even fear Hidden Power Ice. Bulky physical attackers such as Tyranitar and Metagross can check Jolteon with the threat of Earthquake. Ground-type Pokemon such as Flygon, Swampert, and Claydol can handle Jolteon, but Flygon cannot wall Hidden Power Ice variants and Swampert cannot take on Hidden Power Grass variants. Though they are uncommon, Camerupt and Steelix are probably the best counters to Jolteon, as they can take any attack Jolteon can throw at them. Porygon2 is an interesting counter because it can acquire Volt Absorb with Trace. Roar Jolteon itself can check an opposing Jolteon, but it must be wary of Thunder Wave.

[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Triangles, 118250], [vapicuno, 5454]]
- Grammar checked by: [[Empress, 175616], [The Dutch Plumberjack, 232216]]
 
Last edited:

vapicuno

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Nice work! Comments in blue.

QC 2/2.

[OVERVIEW]

With 110 Special Attack and 130 Speed, Jolteon can both force numerous switches in the early game to rack up Spikes damage, and act as stands out as a late-game cleaner. Thanks to its ability, Volt Absorb, combined with decent Special Defense, it can act as a pivot against numerous special attackers including Gengar, Zapdos, and to a less extent, Starmie, though it may be crippled by all forms of status.

See modification in blue.

[SET]
name: Standard
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Baton Pass / Thunder Wave
move 4: Roar / Thunder Wave
item: Leftovers
ability: Volt Absorb
nature: Timid
evs: 76 HP / 180 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's main STAB attacking move, allowing it to hit quite hard against anything that doesn't resist it except special walls. Hidden Power Ice KOes Pokemon such as Salamence and Flygon. Hidden Power Grass can be used to threaten Swampert instead. Baton Pass allows Jolteon to escape from Dugtrio, rack up damage from Spikes, and keep in momentum. Roar takes advantage of Spikes to a great degree. Thunder Wave is useful due to Jolteon's ability to outspeed most offensive threats, thus letting it cripple them. Combined with Baton Pass, Substitute is great to support dangerous Pokemon such as Tyranitar and Metagross because Jolteon attracts special walls like Blissey. It also blocks status such as Thunder Wave from Zapdos. Wish allows it to heal its teammates. Jolteon's lack of bulk may make this move seem undesirable, but the fact that it draws in a large number of passive Pokemon can make it an effective Wish passer.

These HP EVs allow Jolteon to survive Hydro Pump from offensive Starmie after three layers of Spikes and sand. Some investment in HP EVs also allows it to survive Aerodactyl's Rock Slide. Speed is maximized, as Jolteon's speed tier is one of its main niches and allows it to go for speed ties against opposing Aerodactyl and Jolteon if necessary. The rest is thrown into Special Attack to maximize damage output.

Team Options
========
Jolteon finds itself comfortable on offensive teams with Spikes. Firstly, Spikes users such as Skarmory and Cloyster are great partners. Secondly, Jolteon appreciates physical attackers such as Tyranitar and Metagross, as Jolteon's Baton Pass can bring them in against special walls. Last but not least, Pokemon that can attract Electric-type attacks for Jolteon to come in and gain health, such as Starmie pair nicely.

[STRATEGY COMMENTS]
Other Options
=============
Toxic can be used as most of Pokemon hit by either Hidden Power Ice or Hidden Power Grass are also crippled by Toxic. However, it is a bit slow to let Toxic work. Stat-boosting berries such as Petaya, Salac, or Liechi Berry can come in handy when passing Substitute to make another member of the team more dangerous. In particular, Petaya Berry has the added benefit of being useful to Jolteon itself. However, they make Jolteon worn down much faster, which detracts from its pivoting ability.

I think you meant Toxic damage racks up too slowly on the fast-paced teams that Jolteon usually finds itself on.

Checks and Counters
===================
Special walls such as Blissey and Snorlax easily shrug off Jolteon's attacks. Bulky physical attackers such as Tyranitar and Metagross can check it with the threat of Earthquake. Celebi is another good counter to Jolteon because even if it runs Hidden Power Ice, Celebi isn't too afraid of it. The combination of Flygon and Swampert can handle Jolteon as the former can handle Hidden Power Grass variants and the latter can handle Hidden Power Ice variants. Thanks to Volt Absorb got by Trace, Porygon2 is an interesting counter. Roar Jolteon itself can check an opposing Jolteon, but it must be wary of Thunder Wave. Finally, Camerupt and Steelix are probably the best counters to Jolteon as they can take any attack Jolteon can throw at them, though they are uncommon.

Add Claydol, which pivots into Thunderbolt, is immune to and removes Spikes that Jolteon relies on to do early-game damage.

[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Triangles, 118250], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Empress

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[OVERVIEW]

With base 110 Special Attack and base 130 Speed, Jolteon can both force numerous switches to rack up damage from Spikes in the early-(AH)game and act as a cleaner in the late-(AH)game. Thanks to its ability, (RC) Volt Absorb, (RC) combined with decent Special Defense, it can act as a pivot against numerous special attackers including Gengar, Zapdos, and to a less lesser extent, (RC) Starmie, though it may can be crippled by all forms of status.

[SET]
name: Standard
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Baton Pass / Thunder Wave
move 4: Roar / Thunder Wave
item: Leftovers
ability: Volt Absorb
nature: Timid
evs: 76 HP / 180 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's main STAB attacking move, allowing it to hit quite hard against anything dealing significant damage to any foe (phrasing) that doesn't resist it except special walls. Hidden Power Ice (OH?)KOes Pokemon such as Salamence and Flygon. Hidden Power Grass can be used to threaten Swampert instead. Baton Pass allows Jolteon to escape from Dugtrio, rack up damage from Spikes, and keep in up momentum. Roar takes advantage of Spikes to a great degree racks up plenty of residual damage on foes in combination with Spikes. (a little less vague) Thunder Wave is useful due to Jolteon's ability to outspeed most offensive threats, thus letting it cripple them. Combined with Baton Pass, Substitute is great to support dangerous Pokemon such as Tyranitar and Metagross because Jolteon attracts special walls like Blissey. It also blocks status moves such as Thunder Wave from Zapdos. Wish allows it Jolteon to heal its teammates. Jolteon's lack of bulk may make this move seem undesirable, but the fact that it draws in a large number of passive Pokemon can make it an effective Wish passer.

These 76 HP EVs allow Jolteon to survive Hydro Pump from offensive Starmie after sand and three layers of Spikes, as well as and sand. (If someone read this too quickly, they might think that "three layers of sand" is a thing!) Some investment in HP EVs also allows it to survive Aerodactyl's Rock Slide from Aerodactyl (parallelism). Speed is maximized, as Jolteon's speed tier is one of its main niches and allows it to go for speed ties against opposing Aerodactyl and Jolteon if necessary. The rest is thrown into Special Attack to maximize damage output. (With the new C&C policy, you actually don't need this. Still, if you do want to emphasize its Speed, try: Maximum Speed investment lets Jolteon outspeed the majority of the metagame and Speed tie with Aerodactyl and opposing Jolteon if necessary.)

Team Options
========
Jolteon finds itself comfortable fits comfortably on offensive teams with Spikes. Firstly, Spikes Spikes, making Spikes users such as Skarmory and Cloyster are great partners. Secondly, Jolteon also pairs well with appreciates (It's the other way around; they appreciate Jolteon) physical attackers such as Tyranitar and Metagross, as Jolteon's Baton Pass can bring them in against special walls. Last but not least Lastly, Pokemon that can attract Electric-type attacks for Jolteon to come in and gain health, such as Starmie pair nicely, allowing Jolteon to come in and regain health.

[STRATEGY COMMENTS]
Other Options
=============
Toxic can be used, (AC) as most of Pokemon hit by either Hidden Power Ice or Hidden Power Grass are also crippled by Toxic. However, Toxic damage racks up too slowly on for the fast-paced teams on which Jolteon usually fits to take advantage of. (Is this what you meant?) Stat-boosting berries Berries such as Petaya, Salac, or and Liechi Berry can come in handy when passing Substitute to make another member of the team more dangerous. In particular, Petaya Berry has the added benefit of being useful to Jolteon itself. However, they make in order to get into the activation range of these Berries, Jolteon must be worn down much faster more quickly, (I presume this is why. The Berries themselves don't wear Jolteon down; it's what you have to do to make them activate that wears Jolteon down.) which detracts from its pivoting ability.

Checks and Counters
===================
Special walls such as Blissey and Snorlax easily shrug off Jolteon's attacks. Bulky physical attackers such as Tyranitar and Metagross can check it with the threat of Earthquake. Celebi is another good counter to Jolteon because even if it runs it doesn't even fear Hidden Power Ice, Celebi isn't too afraid of it. (wordiness) Ground-type Pokemon such as Flygon, Swampert, and Claydol can handle Jolteon, but Flygon cannot wall Hidden Power Ice variants and Swampert cannot wall Hidden Power Grass variants. Camerupt and Steelix are probably the best counters to Jolteon, (AC) as they can take any attack Jolteon can throw at them, though they are uncommon. Thanks to Volt Absorb got by Trace, Porygon2 is an interesting counter because it can acquire Volt Absorb with Trace. Roar Jolteon itself can check an opposing Jolteon, but it must be wary of Thunder Wave.

[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Triangles, 118250], [vapicuno, 5454]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 
Last edited:

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

With base 110 Special Attack and base 130 Speed, Jolteon can both force numerous switches to rack up damage from Spikes in the early-game and act as a cleaner in the late-game. Thanks to Volt Absorb and decent Special Defense, it can also act as a pivot against numerous special attackers including Gengar, Zapdos, and to a lesser extent Starmie, though it can be crippled by all forms of status.

[SET]
name: Standard
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Grass
move 3: Baton Pass / Thunder Wave
move 4: Roar / Thunder Wave
item: Leftovers
ability: Volt Absorb
nature: Timid
evs: 76 HP / 180 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Thunderbolt is Jolteon's main STAB move, dealing significant damage to any foe that doesn't resist it except special walls. Hidden Power Ice KOes Pokemon such as Salamence and Flygon. Hidden Power Grass can be used to threaten Swampert instead. Baton Pass allows Jolteon to escape from Dugtrio, rack up damage from Spikes, and keep up the momentum. Roar racks up plenty of residual damage on foes in combination with Spikes. Thunder Wave is useful due to Jolteon's ability to outspeed most offensive threats, thus letting it and safely cripple them. Combined with Baton Pass, Substitute is great to support dangerous Pokemon such as Tyranitar and Metagross because Jolteon attracts special walls like Blissey. It also blocks status moves such as Thunder Wave from Zapdos. Wish is an option that allows Jolteon to heal its teammates. Jolteon's lack of bulk may make this move seem undesirable, but the fact that it draws in a large number of passive Pokemon can make it an effective Wish passer.

76 HP EVs allow Jolteon to survive Hydro Pump from offensive Starmie after sand and three layers of Spikes, as well as Rock Slide from Aerodactyl. Maximum Speed investment lets Jolteon outspeed the majority of the metagame and Speed tie with Aerodactyl and opposing Jolteon if necessary.

Team Options
========
Jolteon fits comfortably on offensive teams with Spikes, making Spikes users such as Skarmory and Cloyster great partners. Jolteon also pairs well with physical attackers such as Tyranitar and Metagross, as Jolteon's its Baton Pass can bring them in against special walls. Lastly, Pokemon that can attract Electric-type attacks such as Starmie pair nicely, allowing Jolteon to come in and regain health.

[STRATEGY COMMENTS]
Other Options
=============
Toxic can be used, as it also cripples most Pokemon hit by either Hidden Power Ice or Hidden Power Grass are also crippled by Toxic. However, Toxic damage racks up too slowly for the fast-paced teams on which Jolteon usually fits to take advantage of. Stat-boosting Berries such as Petaya, Salac, and Liechi Berry can come in handy when passing Substitute to make another member of the team more dangerous. In particular, Petaya Berry has the added benefit of being useful to Jolteon itself. However, in order to get into the activation range of these Berries, Jolteon must be worn down much more quickly, which detracts from its pivoting ability.

Checks and Counters
===================
Special walls such as Blissey and Snorlax easily shrug off Jolteon's attacks. Celebi is another good counter to Jolteon because it doesn't even fear Hidden Power Ice. Bulky physical attackers such as Tyranitar and Metagross can check it Jolteon with the threat of Earthquake. Ground-type Pokemon such as Flygon, Swampert, and Claydol can handle Jolteon, but Flygon cannot wall Hidden Power Ice variants and Swampert cannot wall take on (repetition) Hidden Power Grass variants. Though they are uncommon, Camerupt and Steelix are probably the best counters to Jolteon, as they can take any attack Jolteon can throw at them, though they are uncommon. Porygon2 is an interesting counter because it can acquire Volt Absorb with Trace. Roar Jolteon itself can check an opposing Jolteon, but it must be wary of Thunder Wave.

[CREDITS]
- Written by: [[wyc2333, 336830]]
- Quality checked by: [[Triangles, 118250], [vapicuno, 5454]]
- Grammar checked by: [[Empress, 175616], [, ]]
 

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