Jolteon (OU Revamp) [Done]



Based on a Lavos's skeleton and fleshed out by me.

[OVERVIEW]

As a pure Electric-type, Jolteon faces heavy competition from Raikou due to the latter's better bulk and power, which means that it outclasses Jolteon as a special wall and as a phazer. Furthermore, the popularity of other Electric-types such as Zapdos makes Pokemon like Steelix and once again Raikou popular, which hinders Jolteon even more. However, there's still a reason why Jolteon is viable in OU: Baton Pass. With boosting moves such as Agility and Growth, a sky-high Speed stat, and an Electric STAB attack that allows it to pressure common phazers like Skarmory and Suicune, Jolteon makes for a very effective user of this move.

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility / Growth
move 3: Hidden Power Water / Hidden Power Ice
move 4: Thunder / Thunderbolt
item: Leftovers

[SET COMMENTS]
Set Description
=========

This set exploits Jolteon's main advantages over Raikou, with Baton Pass being the selling point. Jolteon itself doesn't benefit from Agility due to its natural Speed; it's meant to be passed to a slower Pokemon that could attempt a sweep. Alternatively, Jolteon becomes more individually threatening with Growth because of its Speed and the damage output of a boosted Thunder. The type of Hidden Power depends on your team, but because Steelix is one of Jolteon's biggest problems, Hidden Power Water is often the preferred option, as it allows Jolteon to 3HKO it, as well as doing plenty of damage to Rhydon and Golem, which are even more threatening offensively. Hidden Power Ice, on the other hand, gives better overall coverage and dents dangerous Pokemon like Exeggutor. Similarly, the choice between Thunder and Thunderbolt is based on personal preference. Thunder hits much harder, especially when boosted by Growth, and is more likely to land paralysis on opposing Pokemon like Raikou, whereas Thunderbolt is a weaker but safer option.

Team Options
========

Jolteon's access to multiple boosting moves can be worrying at first for your opponent, but you must keep in mind that once you've revealed the boosting move, your opponent can get a pretty clear idea of the remaining members of your team if you haven't shown them already. Jolteon is best paired with slow and powerful Pokemon if using Agility or with other special attackers if using Growth. In the former case, common partners include Machamp, Belly Drum Snorlax, and especially Marowak, with which it forms a well-known combination called "JoltWak". Growth Jolteon's teammates, like Exeggutor, Gengar, and Jynx, will probably not sweep an entire team at +1, but they will potentially be able to overpower their usual answers, especially if they manage to put them to sleep. Nidoking deserves a special mention for its ability to immediately threaten Raikou, arguably the best special wall overall, while still benefiting from Growth, since boosted Ice Beam and Thunder are much more punishing for Zapdos and Suicune. Finally, Jolteon makes for an excellent addition to dedicated Baton Pass teams alongside Smeargle and to a lesser extent Scizor and Umbreon.

[STRATEGY COMMENTS]
Other Options
==============

Jolteon can try to pass Substitutes, but it's so frail that they will almost always be broken by any attacking move. Although it's outclassed as a defensively oriented phazer, Jolteon can still make good use of Roar by lowering its Speed below 328 in order to be slower than Raikou and prevent it from phazing Jolteon; it can possibly even drop it to 320, since some Roar variants of Raikou lower their Speed for the same reason. Be wary of going further, though; at 319 Speed, Jolteon will merely Speed tie with Gengar if both are paralyzed. This move can also be a pain for other answers like Snorlax and Steelix if used in tandem with Spikes. Rest is an option that allows Jolteon to switch in on Thunder without taking the huge risk of being crippled by paralysis for the rest of the game and improves Jolteon's chances of sweeping late-game with Growth if it has a solid defensive core to back it up.

Checks and Counters
===================

**Raikou**: Preventing Jolteon from passing any boosts is the best way to check it. Roar Raikou is arguably Jolteon's worst nightmare, since Raikou can take numerous hits from Jolteon and only really fears paralysis from it. Raikou can also attempt to paralyze Jolteon with its own Thunder, which if successful is a death sentence for Jolteon.

**Other Phazers**: Steelix is another phazer that deals heavy damage with STAB Earthquake if Jolteon tries to stay in, but it takes a significant amount of damage from Hidden Power Water in return. Tyranitar is bulky enough to withstand three Thunders most of the time, enabling it to phaze Jolteon at least once or go for either the 3HKO with Rock Slide or the 2HKO with Earthquake if it carries it, but just like Steelix, it will have to check other Pokemon too and thus can be worn down pretty quickly. Rhydon and Golem also pack Roar most of the time and can be used as emergency checks to Jolteon, since they can both take a Hidden Power Water at full health and threaten Jolteon with their STAB Earthquake, which is an OHKO most of the time. None of these phazers are completely safe against Jolteon, so it is important to always consider the risk of allowing Jolteon to get away with the Baton Pass against the risk of allowing it to land a hit on your phazer. Sometimes it can be best to try to trade hits or to use Explosion instead of phazing Jolteon.

**Strong Offensive Pokemon**: Snorlax, Exeggutor, Nidoking, and Marowak are all common offensive Pokemon that can throw out powerful hits, spread sleep and paralysis, and use Explosion or boosting moves in front of Jolteon.

**Quagsire**: Quagsire, although far less common, walls Jolteon but isn't as immediately powerful as the aforementioned Pokemon, so it usually doesn't threaten the recipient as much.

**Special Walls**: Most special walls can shut down Jolteon, since it doesn't hit hard enough to keep them at bay. Blissey can threaten Jolteon and most of its recipients with Sing and Toxic, and it can be very painful for Growth Pass teams to face if it has Light Screen or Present. Umbreon ensures that physically oriented Baton Pass recipients won't pose much of a threat with Charm, but it has to watch out for the potential paralysis from Thunder and for some recipients like Belly Drum Snorlax or other Belly Drum users, which can overpower it.

**Meganium and Venusaur**: Meganium and Venusaur, although uncommon, can cripple any switch-in with Leech Seed and use either a screen or Sleep Powder to neutralize the foe.

[CREDITS]
- Written by: [[Wenderz, 331114], [Lavos, 129513]]
- Quality checked by: [[Earthworm, 15210], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[The Dutch Plumberjack, 232216 ], [Empress, 175616]]
 
Last edited by a moderator:
Better late than never...

[Other Options]

Jolteon can try to pass Substitutes, but it’s so frail that they will almost always break with any attacking move. Although it's outclassed as a defensive oriented phazer, Jolteon can still make a good use of Roar by lowering its Speed below 328 in order to outslow Raikou and preventing it from phazing you first. This move can also be a pain for other answers like Snorlax and Steelix if used in tandem with Spikes. Reflect and Charm softens powerful physical attackers like Snorlax and Marowak which are tempted to come on Jolteon.
Reflect and Charm are probably too situational to be worth mentioning here (but I haven't tried them, maybe someone will disagree).

Rest should be mentioned in here. On a team with a solid defensive core, it can turn Jolteon into a late game win condition that can take Thunders for much of a game and then eventually sweep with Growth, since it has very few long term counters that can't be PP stalled or worn down.

[Checks and Counters]

Preventing Jolteon to pass any boost is the best way to check it. Roar Raikou is arguably Jolteon's worst nightmare, since it cannot threaten it offensively and will have to dry pass as long as the opposing Raikou is awake.
This isn't necessarily true. There is some prediction and luck involved in this matchup where whichever Pokemon gets paralysed by Thunder is in an awkward spot. I would rewrite the second sentence to say "since Raikou can take numerous hits from Jolteon and only really fears paralysis from it. Raikou can also attempt to paralyse Jolteon with its own Thunder, which if successful is a death sentence for Jolteon." or something along those lines.

Tyranitar is bulky enough to withstand three Thunder most of the time, enabling it to roar Jolteon out at least once, but just like Steelix, it will have to check other Pokemon and thus can be worn down pretty quickly.
Maybe mention that it 2hkos with EQ but 3hkos with RS.

Mention Rhydon/Golem as emergency checks that can (potentially in Golem's case) OHKO it with STAB EQ and live unboosted HP Water from full.

Maybe mention that these should all be weighing up the risk of allowing the pass and consider attacking or exploding if convenient or necessary.

Outside of phazers, Pokemon that can take Jolteon's hits and threaten and the recipients alike are very annoying as well. Snorlax, Exeggutor, Nidoking and Marowak are all common offensive Pokemon that can either throw powerful hits, spread sleep and paralysis, explode or boosting themselves in front of Jolteon. Finally, most special walls can disable Jolteon too since it's doesn't hit hard enough to keep them at bay. Blissey can threaten any recipient with Sing and to a lesser extent Toxic, Light Screen variants are especially painful against teams based around Growth pass. Umbreon ensures that physical oriented recipients won't pose much of a threat with Charm being unavoidable since Baton Pass also transfers negative stat changes, but it has to watch out for the potential paralysis. In the same vein, Meganium and Venusaur, although uncommons, can cripple anything coming freely with Leech Seed and with either Screens or Sleep Powder, respectively.
Maybe mention Quag/Pilo wall Jolteon itself even though they do nothing to stop the pass.
 
Yes, I was wondering if this analysis would ever be rated / noticed, so thank you for that.

Implemented the changes.
 
Depending on what the opponent excepts, they can leave a big dent with their STAB attacks or, in the case of Golem, explode on the recipient.
This could use rewording imo. Maybe "None of these phazers are completely safe against Jolteon, so it is important to always consider the risk of allowing Jolteon to get away with the Baton Pass against the risk of allowing it to land a hit on your phazer--sometimes it can be best to try to trade hits or to use Explosion instead of phazing it."


Also, on second thought it may be best to get rid of Piloswine altogether since HP Water 3HKOs and Piloswine doesn't even always OHKO. Sorry about that..

QC 1/2
 
Umbreon ensures that physical oriented recipients won't pose much of a threat with Charm being unavoidable since Baton Pass also transfers negative stat changes, but it has to watch out for the potential paralysis from Thunder.
You need to watch out for bp to DrumLax, which is on basically every AgilityPass team, or other rarer drummers.
Blissey can threaten any recipient with Sing and to a lesser extent Toxic, Light Screen variants are especially painful against teams based around Growth pass.
I'd also mention Present here since it can do lots of damage to Jolteon and many (but not all) GrowthPass recipients.
Jolteon can still make a good use of Roar by lowering its Speed below 328 in order to outslow Raikou and preventing it from phazing you first
Since if you already decided to lower your speed, you could drop it even further since some Raikous lower their speed for other Raikous with the same reasoning. 320 outspeeds all other mons that you would outspeed at 327 since 318 is the next benchmark. 319 outspeeds them as well unless both pokemon are paralysed in which case they would speed tie.
I don't know if additional speed might be relevant for facing pokemon that used Curse when you are paralysed or outspeeding stuff that used Agility.
 
some recipients like Snorlax as well as other drummers which can overpower it.
"some recipients like Belly Drum Snorlax or other pokemon with that move. "
Maybe it's just me but I would make it clear that passing to a Snorlax without Belly Drum is not a threat.
This seems more like a GP thing though so I'll already give the QC 2/2
 

deetah

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Based on a Lavos's skeleton and fleshed out by me.

[OVERVIEW]

As a pure Electric-type, (AH) Jolteon faces heavy competition from Raikou due to its better bulk and power, which means that Jolteon is outclassed by it as a special wall and as a phazer. Furthermore, the popularity of other Electric-types (AH) such as Zapdos makes Pokemon like Steelix and once again Raikou popular, which hinders Jolteon even more.

However, there's still a reason why Jolteon is OU (RS) : Baton Pass. Alongside boosting moves such as Agility or Growth, a sky-high Speed stat and an Electric STAB which allows it to pressure common phazers like Skarmory and Suciune, Jolteon makes for a very effective user of this move.

[SET]

Set 1: Baton Pass
Item: Leftovers
Move 1: Baton Pass
Move 2: Agility / Growth
Move 3: HP Water / HP Ice
Move 4: Thunder / Thunderbolt

[SET COMMENTS]

This set exploits Jolteon's main advantages over Raikou, with Baton Pass being the selling point. Indeed, Jolteon itself doesn't benefit from Agility due to its natural Speed, it's meant to be passed to a slower Pokemon that could attempt a sweep. However, Jolteon becomes more individually threatening with Growth, because of its Speed and of the damage output by boosted Thunder. The nature of the Hidden Power depends of on your team, but since Steelix is one of Jolteon's biggest problems, Hidden Power Water is often the preferred option as it allows you to 3HKO this annoyance, as well as doing a plenty of damage to Rhydon and Golem which are even more threatening offensively. Hidden Power Ice, on the other hand, gives you a better overall coverage and dents dangerous Pokemon like Exeggutor. In the same vein, the choice between Thunder and Thunderbolt is based on personal preference. Thunder hits much harder, especially when boosted by Growth, and can land paralysis on opposing Pokemon like Raikou, which can be very rewarding depending on your team, whereas Thunderbolt is a weaker but safer option.

Jolteon's access to multiple boosting moves can be worrying at first for your opponent, but keep in mind that once you've reavealed revealed it, he your opponent can get a pretty clear idea of the remaining members of your team if you haven't showed them already. Indeed, Jolteon is likely paired with slow and powerful Pokemon if using Agility, or other special attackers if using Growth. In the former case, common partners include Machamp, Belly Drum Snorlax, and especially Marowak, with which it forms a well-known core called "JoltWak". Growth Jolteon's teamates teammates, however, will probably not sweep an entire team at +1, but Pokemon like Exeggutor, Gengar, and Jynx will be potentially able to overpower their habitual answers, especially if they manage to put them asleep. Nidoking deserves a special mention for its ability to immediately threaten Raikou, the arguably best special wall overall, while still beneficing benefiting from Growth since boosted Ice Beam and Thunder are much more punishing for Zapdos and Suicune, respectively. Finally, Jolteon is (RS) extremely common on dedicated Baton Pass teams, alongside Smeargle and to a lesser extent Scizor and Umbreon.

[Other Options]

Jolteon can try to pass Substitutes, but its (Replace the curly apostrophe with the ASCII ( ' ) apostrophe) so frail that they will almost always break with any attacking move. Although it's outclassed as a defensive oriented phazer, Jolteon can still make a good use of Roar by lowering its Speed below 328 in order to outslow be slower than Raikou and preventing it from phazing you first, possibly to 320 since some Roar variants of Raikou are also lowering their Speed for the same reason, (RC) (AP). but be Be wary of exceeding this benchmark since Jolteon will have to speed tie with Gengar if both are paralysed paralyzed at 319. This move can also be a pain for other answers like Snorlax and Steelix if used in tandem with Spikes. Rest can be considered as it allows Jolteon to swsitch switch on Thunder without taking such a huge risk of being crippled by paralysis for the rest of the game and improves Jolteon chances of sweeping late-game with Growth, if it has a solid defensive core to back it up.

[Checks and Counters]

Preventing Jolteon to pass any boost is the best way to check it. Roar Raikou is arguably Jolteon's worst nightmare, since Raikou can take numerous hits from Jolteon and only really fears paralysis from it. Raikou can also attempt to paralyse paralyze Jolteon with its own Thunder, which if successful is a death sentence for Jolteon. Steelix is another phazer which deals heavy damage with STAB Earthquake if Jolteon try tries to stay in, but it takes a significant amount from Hidden Power Water in return. Tyranitar is bulky enough to withstand three Thunder most of the time, enabling it to roar Roar Jolteon out at least once or going for either the 3HKO with Rock Slide or the 2HKO with Earthquake if it carries it, but just like Steelix, it will have to check other Pokemon and thus can be worn down pretty quickly. Rhydon and Golem also pack Roar most of the time and can be used as an emergency check to Jolteon since they both can take an HP Hidden Power Water at full health and threaten Jolteon with their STAB Earthquake which is an OHKO most of the time. Maybe None of these phazers are completely safe against Jolteon, so it is important to always consider the risk of allowing Jolteon to get away with the Baton Pass against the risk of allowing it the foe to land a hit on your phazer-- (RH) (AP). sometimes Sometimes it can be best to try to trade hits or to use Explosion instead of phazing it. Outside of phazers, Pokemon that can take Jolteon's hits and threaten and the recipients alike are very annoying as well. (This seems like a filler sentence, people aren't really learning anything meaningful from this) Snorlax, Exeggutor, Nidoking, and Marowak are all common offensive Pokemon that can either throw powerful hits, spread sleep and paralysis, and explode or boosting themselves in front of Jolteon. Quagsire, although far less common, walls Jolteon but isn't as immediately powerful as the aforementionned aforementioned Pokemon, so it usually doesn't threaten the recipient as much. Finally, most special walls can disable Jolteon too since it's doesn't hit hard enough to keep them at bay. Blissey can threaten any recipient with Sing and to a lesser extent Toxic, Light Screen variants are especially painful against teams based around Growth pass, and so are Present variants which can deal a lot of damages to most recipients. Umbreon ensures that physical oriented recipients won't pose much of a threat with Charm being unavoidable since Baton Pass also transfers negative stat changes, but it has to watch out for the potential paralysis from Thunder and for some recipients like Belly Drum Snorlax or other Pokemon with that move which can overpower it. In the same vein, Meganium and Venusaur, although uncommons, can cripple anything coming freely with Leech Seed and with either Screens or Sleep Powder, respectively.
 

Lumari

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GP 1/2
[OVERVIEW]

As a pure Electric-type, Jolteon faces heavy competition from Raikou due to its the latter's better bulk and power, which means that Jolteon is outclassed by it it outclasses as a special wall and as a phazer. Furthermore, the popularity of other Electric-types such as Zapdos makes Pokemon like Steelix and once again Raikou popular, which hinders Jolteon even more.

However, there's still a reason why Jolteon is viable in OU: Baton Pass. Alongside boosting moves such as Agility or and Growth, a sky-high Speed stat and an Electric STAB which attack that allows it to pressure common phazers like Skarmory and Suciune Suicune, Jolteon makes for a very effective user of this move.

[SET]
Set 1 name: Baton Pass
Item: Leftovers
move 1: Baton Pass
move 2: Agility / Growth
move 3: Hidden Power Water / Hidden Power Ice
move 4: Thunder / Thunderbolt
item: Leftovers

[SET COMMENTS]

This set exploits Jolteon's main advantages over Raikou, with Baton Pass being the selling point. Indeed, Jolteon itself doesn't benefit from Agility due to its natural Speed; (SC) it's meant to be passed to a slower Pokemon that could attempt a sweep. However, Alternatively, Jolteon becomes more individually threatening with Growth, because of its Speed and of the damage output by of a boosted Thunder. The nature type of the Hidden Power depends on your team, but since Steelix is one of Jolteon's biggest problems, Hidden Power Water is often the preferred option, (AC) as it allows you Jolteon to 3HKO this annoyance it, as well as doing plenty of damage to Rhydon and Golem, (AC) which are even more threatening offensively. Hidden Power Ice, on the other hand, gives better overall coverage and dents dangerous Pokemon like Exeggutor. In the same vein, the choice between Thunder and Thunderbolt is based on personal preference. Thunder hits much harder, especially when boosted by Growth, and can land paralysis on opposing Pokemon like Raikou, whereas Thunderbolt is a weaker but safer option.

Jolteon's access to multiple boosting moves can be worrying at first for your opponent, but you must keep in mind that once you've revealed it the boosting move, your opponent can get a pretty clear idea of the remaining members of your team if you haven't showed shown them already. Jolteon is likely paired with slow and powerful Pokemon if using Agility (RC) or with other special attackers if using Growth. In the former case, common partners include Machamp, Belly Drum Snorlax, and especially Marowak, with which it forms a well-known core called "JoltWak". However, Growth Jolteon's teammates, however, like Exeggutor, Gengar, and Jynx, will probably not sweep an entire team at +1, but Pokemon like Exeggutor, Gengar, and Jynx they will be potentially able to overpower their habitual usual answers, especially if they manage to put them asleep to sleep. Nidoking deserves a special mention for its ability to immediately threaten Raikou, the arguably the best special wall overall, while still benefiting from Growth, (AC) since boosted Ice Beam and Thunder are much more punishing for Zapdos and Suicune, respectively. Finally, Jolteon is extremely common on dedicated Baton Pass teams, alongside Smeargle and to a lesser extent Scizor and Umbreon.

[Other Options]

Jolteon can try to pass Substitutes, but it's so frail that they will almost always break with from any attacking move. Although it's outclassed as a defensively oriented phazer, Jolteon can still make a good use of Roar by lowering its Speed below 328 in order to be slower than Raikou and prevent it from phazing you Jolteon first, possibly even dropping it to 320, (AC) since some Roar variants of Raikou are also lowering lower their Speed for the same reason. Be wary of exceeding this benchmark going further, though, (AC) since Jolteon will have to Speed tie with Gengar if both are paralyzed at 319. This move can also be a pain for other answers like Snorlax and Steelix if used in tandem with Spikes. Rest can be considered as it is an option that allows Jolteon to switch on Thunder without taking such a huge risk of being crippled by paralysis for the rest of the game and improves Jolteon chances of sweeping late-game with Growth (RC) if it has a solid defensive core to back it up.

[Checks and Counters]

Preventing Jolteon to pass any boost is the best way to check it. Roar Raikou is arguably Jolteon's worst nightmare, since Raikou can take numerous hits from Jolteon and only really fears paralysis from it. Raikou can also attempt to paralyze Jolteon with its own Thunder, which if successful is a death sentence for Jolteon. Steelix is another phazer which that deals heavy damage with STAB Earthquake if Jolteon tries to stay in, but it takes a significant amount from Hidden Power Water in return. Tyranitar is bulky enough to withstand three Thunder Thunders most of the time, enabling it to Roar phaze Jolteon out at least once or going go for either the 3HKO with Rock Slide or the 2HKO with Earthquake if it carries it, but just like Steelix, it will have to check other Pokemon too and thus can be worn down pretty quickly. Rhydon and Golem also pack Roar most of the time and can be used as an emergency check to Jolteon, (AC) since they both can take a Hidden Power Water at full health and threaten Jolteon with their STAB Earthquake, (AC) which is an OHKO most of the time. None of these phazers are completely safe against Jolteon, so it is important to always consider the risk of allowing Jolteon to get away with the Baton Pass against the risk of allowing the foe it to land a hit on your phazer. Sometimes it can be best to try to trade hits or to use Explosion instead of phazing it Jolteon. Snorlax, Exeggutor, Nidoking, and Marowak are all common offensive Pokemon that can throw out powerful hits, spread sleep and paralysis, and explode use Explosion or boosting moves themselves in front of Jolteon. Quagsire, although far less common, walls Jolteon but isn't as immediately powerful as the aforrementioned aforementioned Pokemon, so it usually doesn't threaten the recipient as much. Finally, most special walls can disable shut down Jolteon, (AC) since it doesn't hit hard enough to keep them at bay. Blissey can threaten any recipient with Sing and to a lesser extent Toxic; (SC) Light Screen variants are especially painful against to face for teams based around Growth pass, and so are Present variants, (AC) which can deal a lot of damage to most recipients. Umbreon ensures that physically oriented recipients won't pose much of a threat with Charm, (AC) being unavoidable since which Baton Pass also transfers negative stat changes, but it has to watch out for the potential paralysis from Thunder and for some recipients like Belly Drum Snorlax or other Pokemon with that move Belly Drum users, which can overpower it. In the same vein, Meganium and Venusaur, although uncommon, can cripple anything coming freely any switch-in with Leech Seed and with either dual screens or Sleep Powder, respectively.
 
This is my first ever amcheck. No need to implement this.

remove add / fix (comments); (AC=add comma; RC=remove comma)
[OVERVIEW]

As a pure Electric-type, Jolteon faces heavy competition from Raikou due to the latter's better bulk and power, which means that it outclasses Jolteon as a special wall and as a phazer. Furthermore, the popularity of other Electric-types such as Zapdos makes Pokemon like Steelix and once again Raikou popular, which hinders Jolteon even more.

However, there's still a reason why Jolteon is viable in OU: Baton Pass. Alongside With boosting moves such as Agility and Growth, a sky-high Speed stat, (AC) and an Electric STAB attack that allows it to pressure common phazers like Skarmory and Suicune, Jolteon makes for a very effective user of this move.

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility / Growth
move 3: Hidden Power Water / Hidden Power Ice
move 4: Thunder / Thunderbolt
item: Leftovers

[SET COMMENTS]
Set Description
=========

This set exploits Jolteon's main advantages over Raikou, with Baton Pass being the selling point. Indeed, Jolteon itself doesn't benefit from Agility due to its natural Speed; it's meant to be passed to a slower Pokemon that could attempt a sweep. Alternatively, Jolteon becomes more individually threatening with Growth, (RC) because of its Speed and the damage output of a boosted Thunder. The type of Hidden Power depends on your team, but since Steelix is one of Jolteon's biggest problems, Hidden Power Water is often the preferred option, as it allows Jolteon to 3HKO it, as well as doing plenty of damage to Rhydon and Golem, which are even more threatening offensively. Hidden Power Ice, on the other hand, gives better overall coverage and dents dangerous Pokemon like Exeggutor. In the same vein, the choice between Thunder and Thunderbolt is based on personal preference. Thunder hits much harder, especially when boosted by Growth, and can land paralysis on opposing Pokemon like Raikou, whereas Thunderbolt is a weaker but safer option.

Team Options
========

Jolteon's access to multiple boosting moves can be worrying at first for your opponent, but you must keep in mind that once you've revealed the boosting move, your opponent can get a pretty clear idea of the remaining members of your team if you haven't shown them already. (Unsure if this really belongs in this section (oops I QCed this).) Jolteon is likely best (subjective change) paired with slow and powerful Pokemon if using Agility or with other special attackers if using Growth. In the former case, common partners include Machamp, Belly Drum Snorlax, and especially Marowak, with which it forms a well-known core combination (subjective change) called "JoltWak". However, Growth Jolteon's teammates, like Exeggutor, Gengar, and Jynx, will probably not sweep an entire team at +1, but they will be potentially be able to overpower their usual answers, especially if they manage to put them to sleep. Nidoking deserves a special mention for its ability to immediately threaten Raikou, arguably the best special wall overall, while still benefiting from Growth, since boosted Ice Beam and Thunder are much more punishing for Zapdos and Suicune, (RC) respectively. Finally, Jolteon is extremely common on makes for an excellent addition to (subjective change) dedicated Baton Pass teams, (RC) alongside Smeargle and to a lesser extent Scizor and Umbreon.

[STRATEGY COMMENTS]
Other Options
==============

Jolteon can try to pass Substitutes, but it's so frail that they will almost always break from be broken by any attacking move. Although it's outclassed as a defensively oriented phazer, Jolteon can still make a good use of Roar by lowering its Speed below 328 in order to be slower than Raikou and prevent it from phazing Jolteon first (doesn't make sense because Jolteon needs to move second to prevent it from phazing), possibly even dropping it to 320, since some Roar variants of Raikou lower their Speed for the same reason. Be wary of going further, though, since Jolteon will have to Speed tie with Gengar if both are paralyzed at 319. This move can also be a pain for other answers like Snorlax and Steelix if used in tandem with Spikes. Rest is an option that allows Jolteon to switch on Thunder without taking such a the huge risk of being crippled by paralysis for the rest of the game and improves Jolteon chances of sweeping late-game with Growth if it has a solid defensive core to back it up.

Checks and Counters
===================

Preventing Jolteon to pass from passing any boost boosts is the best way to check it. Roar Raikou is arguably Jolteon's worst nightmare, since Raikou can take numerous hits from Jolteon and only really fears paralysis from it. Raikou can also attempt to paralyze Jolteon with its own Thunder, which if successful is a death sentence for Jolteon. Steelix is another phazer that deals heavy damage with STAB Earthquake if Jolteon tries to stay in, but it takes a significant amount from Hidden Power Water in return. Tyranitar is bulky enough to withstand three Thunders most of the time, enabling it to phaze Jolteon at least once or go for either the 3HKO with Rock Slide or the 2HKO with Earthquake if it carries it, but just like Steelix, it will have to check other Pokemon too and thus can be worn down pretty quickly. Rhydon and Golem also pack Roar most of the time and can be used as an emergency check to Jolteon, since they can both can take a Hidden Power Water at full health and threaten Jolteon with their STAB Earthquake, which is an OHKO most of the time. None of these phazers are completely safe against Jolteon, so it is important to always consider the risk of allowing Jolteon to get away with the Baton Pass against the risk of allowing it to land a hit on your phazer. Sometimes it can be best to try to trade hits or to use Explosion instead of phazing Jolteon. Snorlax, Exeggutor, Nidoking, and Marowak are all common offensive Pokemon that can throw out powerful hits, spread sleep and paralysis, and use Explosion or boosting moves in front of Jolteon. Quagsire, although far less common, walls Jolteon but isn't as immediately powerful as the aforementioned Pokemon, so it usually doesn't threaten the recipient as much. Finally, most special walls can shut down Jolteon, since it doesn't hit hard enough to keep them at bay. Blissey can threaten any recipient with Sing and to a lesser extent Toxic; Light Screen variants are especially painful to face for teams based around Growth pass, and so are Present variants, which can deal a lot of damage to most recipients. Blissey can threaten Jolteon and most of its recipients with Sing, Toxic, and Present, and it can be very painful for Growth pass teams to face if it has Light Screen. (I thought this could be more neatly written but I did change the meaning slightly in a subjective way here.) Umbreon ensures that physically oriented recipients won't pose much of a threat with Charm, which Baton Pass also transfers, but it has to watch out for the potential paralysis from Thunder and for some recipients like Belly Drum Snorlax or other Belly Drum users, which can overpower it. In the same vein, (It's not clear to me what this refers to.) Meganium and Venusaur, although uncommon, can cripple any switch-in with Leech Seed and use either dual screens a screen or Sleep Powder to neutralize the foe., respectively. (Meganium very rarely uses dual screens. I should have picked up on this in QC though.)

[CREDITS]
- Written by: [[Wenderz, 331114], [Lavos, 129513]]
- Quality checked by: [[Earthworm, 15210], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[The Dutch Plumberjack,232216 ], [, ]]
 
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Empress

Warning: may contain traces of nuts
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Earthworm: remove add / fix (comments); (AC=add comma; RC=remove comma)
[OVERVIEW]

As a pure Electric-type, Jolteon faces heavy competition from Raikou due to the latter's better bulk and power, which means that it outclasses Jolteon as a special wall and as a phazer. Furthermore, the popularity of other Electric-types such as Zapdos makes Pokemon like Steelix and once again Raikou popular, which hinders Jolteon even more.

However, there's still a reason why Jolteon is viable in OU: Baton Pass. Alongside With boosting moves such as Agility and Growth, a sky-high Speed stat, (AC) and an Electric STAB attack that allows it to pressure common phazers like Skarmory and Suicune, Jolteon makes for a very effective user of this move.

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Agility / Growth
move 3: Hidden Power Water / Hidden Power Ice
move 4: Thunder / Thunderbolt
item: Leftovers

[SET COMMENTS]
Set Description
=========

This set exploits Jolteon's main advantages over Raikou, with Baton Pass being the selling point. Indeed, Jolteon itself doesn't benefit from Agility due to its natural Speed; it's meant to be passed to a slower Pokemon that could attempt a sweep. Alternatively, Jolteon becomes more individually threatening with Growth, (RC) because of its Speed and the damage output of a boosted Thunder. The type of Hidden Power depends on your team, but since because (I'll call this a subjective change; usually, "since" should have a comma proceeding it immediately, but it is your call) Steelix is one of Jolteon's biggest problems, Hidden Power Water is often the preferred option, as it allows Jolteon to 3HKO it, as well as doing plenty of damage to Rhydon and Golem, which are even more threatening offensively. Hidden Power Ice, on the other hand, gives better overall coverage and dents dangerous Pokemon like Exeggutor. In the same vein Similarly (subjective change), the choice between Thunder and Thunderbolt is based on personal preference. Thunder hits much harder, especially when boosted by Growth, and can land paralysis on opposing Pokemon like Raikou, whereas Thunderbolt is a weaker but safer option.

Team Options
========

Jolteon's access to multiple boosting moves can be worrying at first for your opponent, but you must keep in mind that once you've revealed the boosting move, your opponent can get a pretty clear idea of the remaining members of your team if you haven't shown them already. (Unsure if this really belongs in this section (oops I QCed this).) Jolteon is likely best (subjective change) paired with slow and powerful Pokemon if using Agility or with other special attackers if using Growth. In the former case, common partners include Machamp, Belly Drum Snorlax, and especially Marowak, with which it forms a well-known core combination (subjective change) called "JoltWak". However, Growth Jolteon's teammates, like Exeggutor, Gengar, and Jynx, will probably not sweep an entire team at +1, but they will be potentially be able to overpower their usual answers, especially if they manage to put them to sleep. Nidoking deserves a special mention for its ability to immediately threaten Raikou, arguably the best special wall overall, while still benefiting from Growth, since boosted Ice Beam and Thunder are much more punishing for Zapdos and Suicune, (RC) respectively. Finally, Jolteon is extremely common on makes for an excellent addition to (subjective change) dedicated Baton Pass teams, (RC) alongside Smeargle and to a lesser extent Scizor and Umbreon.

[STRATEGY COMMENTS]
Other Options
==============

Jolteon can try to pass Substitutes, but it's so frail that they will almost always break from be broken by (Not totally necessary, but a little more accurate, so I'll let the change stand) any attacking move. Although it's outclassed as a defensively oriented phazer, Jolteon can still make a good use of Roar by lowering its Speed below 328 in order to be slower than Raikou and prevent it from phazing Jolteon; it can first (doesn't make sense because Jolteon needs to move second to prevent it from phazing), (RC) possibly even dropping it to 320, since some Roar variants of Raikou lower their Speed for the same reason. Be wary of going further, though, since though; at 319 Speed, Jolteon will have to merely Speed tie with Gengar if both are paralyzed at 319. (Phrasing) This move can also be a pain for other answers like Snorlax and Steelix if used in tandem with Spikes. Rest is an option that allows Jolteon to switch in on Thunder without taking such a the huge risk of being crippled by paralysis for the rest of the game and improves Jolteon Jolteon's chances of sweeping late-game with Growth if it has a solid defensive core to back it up.

Checks and Counters
===================

Preventing Jolteon to pass from passing any boost boosts is the best way to check it. Roar Raikou is arguably Jolteon's worst nightmare, since Raikou can take numerous hits from Jolteon and only really fears paralysis from it. Raikou can also attempt to paralyze Jolteon with its own Thunder, which if successful is a death sentence for Jolteon. Steelix is another phazer that deals heavy damage with STAB Earthquake if Jolteon tries to stay in, but it takes a significant amount of damage from Hidden Power Water in return. Tyranitar is bulky enough to withstand three Thunders most of the time, enabling it to phaze Jolteon at least once or go for either the 3HKO with Rock Slide or the 2HKO with Earthquake if it carries it, but just like Steelix, it will have to check other Pokemon too and thus can be worn down pretty quickly. Rhydon and Golem also pack Roar most of the time and can be used as an emergency check checks to Jolteon, since they can both can take a Hidden Power Water at full health and threaten Jolteon with their STAB Earthquake, which is an OHKO most of the time. None of these phazers are completely safe against Jolteon, so it is important to always consider the risk of allowing Jolteon to get away with the Baton Pass against the risk of allowing it to land a hit on your phazer. Sometimes it can be best to try to trade hits or to use Explosion instead of phazing Jolteon. Snorlax, Exeggutor, Nidoking, and Marowak are all common offensive Pokemon that can throw out powerful hits, spread sleep and paralysis, and use Explosion or boosting moves in front of Jolteon. Quagsire, although far less common, walls Jolteon but isn't as immediately powerful as the aforementioned Pokemon, so it usually doesn't threaten the recipient as much. Finally, most special walls can shut down Jolteon, since it doesn't hit hard enough to keep them at bay. Blissey can threaten any recipient with Sing and to a lesser extent Toxic; Light Screen variants are especially painful to face for teams based around Growth pass, and so are Present variants, which can deal a lot of damage to most recipients. Blissey can threaten Jolteon and most of its recipients with Sing, Toxic, and Present, and it can be very painful for Growth pass teams to face if it has Light Screen. (I thought this could be more neatly written but I did change the meaning slightly in a subjective way here.) (Just a tad. Try this: "...with Sing and Toxic, and it can be very painful for Growth Pass teams to face if it has Light Screen or Present." Does this keep the meaning a little more?) Umbreon ensures that physically oriented Baton Pass recipients won't pose much of a threat with Charm, which Baton Pass also transfers, (Do you need this?) but it has to watch out for the potential paralysis from Thunder and for some recipients like Belly Drum Snorlax or other Belly Drum users, which can overpower it. In the same vein, (It's not clear to me what this refers to.) Meganium and Venusaur, although uncommon, can cripple any switch-in with Leech Seed and use either dual screens a screen or Sleep Powder to neutralize the foe., respectively. (Meganium very rarely uses dual screens. I should have picked up on this in QC though.)

[CREDITS]
- Written by: [[Wenderz, 331114], [Lavos, 129513]]
- Quality checked by: [[Earthworm, 15210], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[The Dutch Plumberjack,232216 ], [, ]]
Nice work, Earthworm! I'll give it a stamp. GP 2/2
 
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