ZU Jumpluff (QC 1/3)

[OVERVIEW]

- Thanks to its interesting typing, access to Strength Sap, and its high Speed, Jumpluff can check Grass-types such as Torterra, and Leafeon as well as many other physical Attackers such as Kecleon, Silvally-Fighting, Sandslash and Monferno.
- Jumpluff combines excellent Speed, allowing it to outspeed most Pokemon devices such as Swanna, Simisage and Rapidash, with a wide range of utility moves such as Sleep Powder and U-turn. These features make Jumpluff a decent fast pivot.
- It also allows Jumpluff to act as a dangerous cleaner with Swords Dance once opposing faster Pokemon, mainly scarfers, are removed.
- However Jumpluff struggles to find a room as a Grass-type due to its inability to check Electivire and Golem, two very common Pokémon that are commonly checked by Grass-types such as Gourgeist-XL and Shiinotic.
- Jumpluff's attack is so pathetic that he can only be an offensive threat once his checks have been severely weakened. It is therefore easy to check Jumpluff along the game with common Pokemon such as Choice Scarf Electivire, Rotom-F and Bronzor.
- Moreover there are usually better pivots and support such as Rotom-Fan, Silvally-Fighting, and Silvally-Dragon; as well as better revenge killers such as Choice Scarf Electivire and Kecleon, and better setup sweepers such as Swords Dance Combusken and Bulk Up Vigoroth.
- Jumpluff is weak at many common types, such as Ice, Rock, and Fire, making it highly exploitable. The Rock weakness hinders Jumpluff enormously since it is a Grass type unable to check Ground types such as Golem and Marowak who have Rock coverage. All these factors make it difficult to fit Jumpluff onto any team.

[SET]
name: Pivot
move 1: U-turn
move 2: Acrobatics
move 3: Strength Sap
move 4: Sleep Powder / Encore / Memento
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
- U-turn generates momentum and allows Jumpluff to chip its checks such as Electivire and Golem.
- Strength Sap allows Jumpluff to stay healthy, allowing it to consistently check Pokemon such as Torterra and Kecleon through the whole game.
- Thanks to its high speed tier, Jumpluff can easily put pressure on the opposing team with Sleep Powder since its pressures typical Sleep Powder switch-ins such as Komala and Leafeon.
- Encore allows Jumpluff to punish status moves such as Golem's Stealth Rock or Bouffalant's Substitute.
- Memento can be used to ease the set up of a teammate such as Swords Dance Bibarel or Nasty Plot Raichu.

Set Details
========

- Jumpluff doesn't hold an item to boost the strength of Acrobatics, this also reduces the damage taken from Knock Off making Jumpluff a better switch-in to the likes of Bulk Up Komala and Kecleon.
- Infiltrator allows Jumpluff to be a bigger threat to screen teams as well as threaten Pokemon behind a Substitute such as Exeggutor.

Usage Tips
========

- Jumpluff is a fast pivot that generate momentum thanks to U-turn and Memento, and can disrupt the opposing team with Encore or Sleep Powder. Thanks to its high Speed, it also acts as a decent revenge killer to threats such as Simisage and Swords Dance Silvally-Fighting.
- Jumpluff does not have an exceptional bulk, so he cannot come on any attack. For this reason Jumpluff should primarly try to come in through double switches or Volt-Turn, it can also switch in onto attacks that it resists or to which it is immune such as Leaf Storm from Simisage or Bonemerang from Marowak. Jumpluff, not carrying an item, can also come onto Knock Off from Pokemon such as Sandslash and Kecleon.
-Jumpluff should avoid to take hits at all if there is a Pokemon in the opposing team that can block Jumpluff's recovery, Strength Sap, such as Sap Sipper Zebstrika, Sap Sipper Bouffalant or Bronzor. Since their presence severly cripples Jumpluff's staying power.
-If they are none of these Pokemon in the opposing team, Jumpluff should click it when its health gets to low to check the opposing Pokemon after Stealth Rock.
-If they are no Sleep Powder absorber such as Sap Sipper Bouffalant, Vigoroth or Rest-Talk Muk in the opposing team, Jumpluff should use Sleep Powder as early in the game as possible in order to cripple it. However even if there is, Jumpluff can predict them to come in, and pivot with U-turn into a teammate.
-Jumpluff should only use Acrobatics on Pokemon that are frail on the physical side or weak to it such as Komala, Simisage or Servine, since even with a maximal investment in Attack Jumpluff stays relatively weak.
-Encore should be used to lock your opponent on moves that you can take advantage of, such as Golem's Earthquake or Cacturne's Sucker Punch and Swords Dance. This forces the opposing Pokemon to switch out, giving Jumpluff a free U-turn or Strength Sap.
- If Jumpluff doesn't check anything anymore, or if one of its teammates has a clear path to sweep, Jumpluff can sacrifice itself through Memento to give a free setup to a teammate such as Swords Dance Bibarel or Swords Dance Combusken.

Team Options
========

- fits well in BO and Balanced that need speed control and a check to Grass-types such as Leafeon and Servine, as well as to specific threats such as Hakamo-o and Kecleon.
- other Volt-Turn users such as Komala, Electivire, Silvally-Dragon and Silvally-Ground make a great volt-turn core with Jumpluff. Moreover, they appreciate Jumpluff's ability to check threats such as Kecleon and absorb Knock Off.
- slow or frail breakers and sweepers such as Raticate and Rampardos appreciates Jumpluff’s ability to safely bring them in the field thanks to U-turn and Memento as well as getting free switch in on Pokemon putted asleep by Sleep Powder or under Encore by Jumpluff.
- Water-types such as Mareanie and Silvally-Water appreciates Jumpluff's ability to take on Grass-types. Furthermore Jumpluff enjoys their Fire- and Ice-resistances, so their ability to take on threats such as Floatzel, Simisear and Glaceon.
- Due to its weakness to Stealth Rock, Jumpluff appreciates hazard removers such as Silvally-Fighting, Vibrava and Komala, that help keep Jumpluff healthy.
- Rock-type Pokemon such as Golem and Corsola appreciate Jumpluff's ability to deal with Grass- and Fighting-type and its Ground immunity and therefore make for good partners. In exchange, they provide Jumpluff Stealth Rock support and resistances to Fire and Flying, and respectively to Rock and to Ice.

SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Strength Sap
move 4: Sleep Powder / Seed Bomb
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Strength Sap allows Jumpluff to stay healthy, allowing it to consistently check Pokemon such as Sandslash and Silvally-Fighting through the whole game. It also gives Jumpluff more setup opportunities, such as against Kecleon and Silvally-Dark.
- Thanks to Acrobatics Jumpluff can threaten Pokemon that are immune to Sleep Powder such as Shiinotic and Komala which makes it a very good user of this move. Putting a Pokemon asleep can give Jumpluff the opportunity to set up as well as the ability to break through physical wall that can take on Jumpluff such as Mareanie.
-Seed bomb breaks through rock types such as Golem and Relicanth, and hits Electric-types such as Electivire and Raichu harder. However without Sleep Powder, Jumpluff finds less setup opportunities.

Set Details
========

- In order to boost Acrobatics base power, Jumpluff isn't wielding an item. This also lowers the damage taken from Knock Off, and therefore gives Jumpluff even more switch in opportunity.
- Thanks to Infiltrator, Jumpluff can bypass Screens which could prevent Jumpluff's sweep. It also allows Jumpluff to threaten Pokemon hidden behind a Substitute such as Simipour.

Usage Tips
========

-The lack of U-turn removes Jumpluff's pivot ability, and therefore makes it act more as an attacker that focus on weakening in check to unsure its own sweep.
-Jumpluff should first in early game cripple its checks with Sleep Powder such as Rotom-Fan and Golem.
-Jumpluff should be cautious of how its checks are, when to use Sleep Powder; it should use when it or one teammate have a clear path for its own sweep. In order to cripple its checks or if it has no chance to sweep, Jumpluff can cripple one of its teammate's checks.
-If carrying Seed Bomb over Sleep Powder, Jumpluff can now break through checks such as Golem and Relicanth, and should therefore not focus on weakening it. However it lacks more set up opportunities against slower threats such as Toucannon, Simisear and Glaceon.
-Jumpluff should also stay healthy in order to be able to still check what it needs to as well as being able to find setup opportunities, therefore it should use Strength Sap against Pokemon such as Kecleon, Sandslash and Silvally-Dark.
-Jumpluff is rather frail so it should only come onto hits that it resists, is immune to, such as Leafeon's Leaf Blade or Sandslash's Earthquake. It can then use Strength Sap on these Pokemon to recover its heath and use them as setup fodder.
-Jumpluff shouldn't try to set up until its checks such as Avalugg, Choice Scarf Electivire or Floatzel are completely remove since most of them can easily take a boosted Acrobatics or Seed Bomb, or are faster and can OHKO Jumpluff before it hits them.

Team Options
========

-Jumpluff gets quickly worn down by Stealth Rock, that's why hazard removers such as Sandslash and Swanna are appreciated to improve Jumpluff's longevity.
-Ground types such as Marowak, Sivally-Ground, or Golem that can beat opposing Rock, Steel and Electric-types are highly appreciates by Jumpluff. They also appreciate Jumpluff's ability to take on Grass-type such as Simisage and Bellossom.
-Fire types such as Rapidash and Combusken can check Steel types for Jumpluff as well as weakening Rock-types with their coverage or secondary STAB moves such as Focus Blast and High Horse Power. They can also check for Ice coverage move for Jumpluff such as Kecleon or Silvally-Fighting Ice Beam or Hidden Power Ice from Servine.
-Strong special attackers and strong physical attackers such as Beheeyem, Chatot, Rampardos and Raticate can weaken physical walls such as Pyukumuku, Avalugg and Golem for Jumpluff, clearing a path for it to sweep.
-Silvally-Dragon and Silvally-Fighting make great teammates for Jumpluff thanks to their ability to remove Stealth Rock and to bring Jumpluff through U-turn. Furthermore they bring Jumpluff useful resistance, respectively to Fire- and to Rock-type.
-Choice Scarf Electivire is a potent partner for Jumpluff due to its ability to remove faster threats to Jumpluff such as Floatzel and Choice Scarf wielders such as Komala and Rotom-Fan with its powerfull STAB and coverage moves. It can also safely bring Jumpluff thanks to its Volt-Switch.
- Water-types such as Mareanie and Silvally-Water appreciates Jumpluff's ability to take on Grass-types and can take on Ice and Fire moves for it.

[STRATEGY COMMENTS]
Other Options
=============

- Thanks to its high speed Jumpluff and ability to threaten Grass-types with Acrobatics can run a rather effective Substitute + Leech Seed set. However this set is extremely passive and therefore is usually not worth using.
- If used in a Sun team, Jumpluff can use one slot of its moveset for Sunny Day in order to act as a secondary Sun setter.
- Bullet Seed is an option over Seed Bomb on the Swords Dance which notably can break through Golem's sturdy, Kadabra's Focus Sash as well as through Substitute if Jumpluff's ability is Chlorophyll. Also this move gives a small chance to Jumpluff to break through Pyukumuku. But in most case Seed Bomb is prefered due to its invariable base power, and the fact an unboosted Bullet Seed rarely OHKOes Golem.

Checks and Counters
===================

**Electric types**: Electric types such as Rotom-Fan, Electivire and Raichu resist Jumpluff's Acrobatics and takes little damage even from a boosted one. They also often carry moves that are super effective against Jumpluff and can at least 2HKO it such as Electivire's Ice Punch and Rotom Fan's Air Slash. Sap Sipper Zebstrika is Jumpluff's biggest nightmare, since it naturally outspeeds Jumpluff, can OHKO it with Hidden Power Ice and thanks to Sap Sipper blocks Strength Sap and Sleep Powder.

**Steel types**: Due to Jumpluff's weak Attack stats and Steel-type resistance to Flying- and Grass-moves Steel-types such as Bronzor, Metang and Mawile can even wall a boosted Jumpluff. They can then take advantage of Jumpluff's inability to threaten them for example by setting up Stealth Rock. Bronzor can be very problematic since Jumpluff can't touch it outside of Sleep Powder and due to its very low Attack stat prevents Jumpluff from recovering much else from Strength Sap. While Pawniard isn't as bulky as the other Steel-types, it is also very problematic for Jumpluff as it gets a boost in Attack if it gets hit by Strength Sap due to its ability Defiant.

**Rock types**: Rock-types such as Golem, Relicanth and Probopass resist Jumpluff's Acrobatics and have very high defense which coupled with the low offense of Jumpluff allow them to wall even a boosted Jumpluff. They can also threaten Jumpluff with their super effective STAB moves, however outside of Probopass they all need to watch for Seed Bomb which can at least 2HKO them.

**Ice type coverage**: Some Pokemon that Jumpluff would check by vertue of its typing such as Silvally-Fighting, Poliwrath, Kecleon and Servine can carry Ice-type coverage such as Ice Beam which OHKOes Jumpluff. Therefore Jumpluff should always scout for Ice coverage while facing these types of Pokemon.

**Faster Pokemon**: Choice Scarf users such as Rapidash or Swanna outspeed Jumpluff and can OHKO it with one of their move. Also some Pokemon such as Floatzel and Dugtrio naturally outspeed Jumpluff and can OHKO it with their coverage move in Ice Beam and Stone Edge. Also while it doesn't carry super effective move, Purugly is a real threat to Jumpluff because of Defiant giving an Attack boost if it comes on Strength Sap.

**Physical Wall**: Pokemon that are very bulky on the physical side such as Avalugg can easily take a boosted Acrobatics from Jumpluff and retaliate back. Pyukumuku and Mareanie thanks to respectively Unaware and Haze allows Pyukumuku and Mareanie to wall Jumpluff despite the Swords Dance boost, however Jumpluff can break past the latter with Sleep Powder if it gets enough Sleep turns.

**Bouffalant**: Thanks to Sap Sipper, Bouffalant is able to consistently switch into Jumpluff, blocking its recovery and its Sleep Powder. Thanks to its high bulk Bouffalant can also take relatively easily Jumpluff's attacks and retaliate back with its powerful STAB move or set up with Swords Dance.

[CREDITS]
- Written by: [[Tuthur1, 369076]]
- Quality checked by: [[5gen, 296755 ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

5gen

one man's custard is another man's pudding
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comments in bold
[OVERVIEW]

- One of the fastest Pokemon in the tier being able to outspeed Pokemon such as Pinsir, Swanna and Simisear. This is stating facts, which an analysis should avoid. While it's relevant to Jumpluff, the first line of an overview needs to give an overview of what the Jumpluff does in the tier. In this case you should mention how Jumpluff's Speed tier and utility move pool make it a decent choice as a fast support Pokemon
- This high speedtier allows Jumpluff to reliably use a lot of support moves such as Sleep Powder, Encore, U-turn and Memento Can merge this into the above
- It also allows Jumpluff to act as a dangerous cleaner with Swords Dance once opposing faster Pokemon, mainly scarfers, are removed.
- This also makes Jumpluff the only Grass-type in ZU that doesn't invite Fire-types since it outspeeds them all and can OHKO or 2HKO all of them. At +2
- Thanks to its interesting typing, access to Strength Sap, and its high Speed, Jumpluff can check Grass-types such as Shiftry, Torterra, and Leafeon as well as many other physical Attackers such as Kecleon, Silvally-Fighting, Sandslash and Monferno. Move this to be the second post (since the first and second will be merged) because the main appeal for Jumpluff in this meta is its ability to check these Pokemon.
- However Jumpluff struggles to find a room as a Grass-type due to its inability to check Electivire and Golem, two very common Pokémon that are commonly checked by Grass-types such as Gourgeist-XL and Shiinotic.
- Jumpluff has a very low Attack stats which prevents Jumpluff from threatening most Pokemon until they are severly weaken. Which makes it easier to check; mention the common Pokemon that check it (i.e Scarf Evire, Bronzor, Rotom-S, etc)

Mention that Jumpluff's typing leaves it weak to many Pokemon in the current meta and because of that, it opens up weaknesses for teams and limits its ability to switch in. Also, there are usually better Swords Dance users than Jumpluff so it does not see much use.


[SET]
name: Pivot
move 1: U-turn
move 2: Acrobatics
move 3: Strength Sap
move 4: Sleep Powder / Encore / Memento
item:
ability: Infiltrator / Chlorophyll Sun isn't common enough
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
- U-turn generates momentum and allows Jumpluff to chip its checks. Give examples
- Acrobatics is Jumpluff's most powerful STAB moves and is prefered to its Grass STAB moves due to Flying being a better offensive type. Fluff
- Strength Sap allows Jumpluff to stay healthy, allowing it to consistently check Pokemon such as Shiftry and Silvally-Fighting through the whole game. Silv-Fighting increasingly runs Ice Beam these days so mention something else like Kecleon
- Thanks to its high speed tier, Jumpluff can easily put pressure on the opposing team with Sleep Powder since most of the Pokemon that are immune to it such as Komala and Shiftry don't appreciate to take Jumpluff's Acrobatics. Jumpluff pressures typical Sleep Powder switch-ins
- Encore allows Jumpluff to punish set up moves such as Shiftry's Swords Dance or Bouffalant's Substitute.
- Memento can be used to ease the set up of a teammate such as Swords Dance Bibarel or Nasty Plot Raichu.

Set Details
========

- Due to Jumpluff's very low Attack, a maximal Attack investment is required in order to have a decent offensive presence. Fluff
- Jumpluff doesn't hold an item to boost the strength of Acrobatics, this also reduces the damage taken from Knock Off making Jumpluff a better switch-in to the likes of Shiftry and Kecleon.
- Infiltrator allows Jumpluff to be a bigger threat to screen teams as well as threaten Pokemon behind a Substitute such as Exeggutor.
- Chlorophyll makes Jumpluff a huge threat to sun teams allowing it to outspeed and knock out other Chlorophyll users such as Shiftry and Exeggutor as well as speed boosted Combusken. Not needed

Usage Tips
========

-Jumpluff should avoid to come on moves that it doesn't resist or that aren't Knock Off, since Jumpluff bulk isn't amazing. For this reason Jumpluff should primarly try to come through double switches or Volt-Turn. Rather than say moves it can come in, mention the Pokemon that Jumpluff should switch into.
-Jumpluff should avoid to take hits at all if there is a Pokemon in the opposing team that can block Jumpluff's recovery, Strength Sap, such as Zebstrika, Bouffalant or Bronzor. Since their presence severly cripples Jumpluff's staying power.
-If they are none of these Pokemon in the opposing team, Jumpluff should click it when its health gets to low to check the opposing Pokemon after Stealth Rock.
-If they are no Sleep Powder absorber such as Bouffalant, Vigoroth or Muk in the opposing team, Jumpluff should use Sleep Powder as early in the game as possible in order to cripple it. Mention that even if their is, Jumpluff can predict them and U-turn into a teammate.
-Jumpluff should only use Acrobatics on Pokemon that are frail on the physical side or weak to it such as Komala, Shiftry or Servine, since even with a maximal investment in Attack Jumpluff stays relatively weak.
-If you predict an opposing switch into a Sleep Powder or Strength Sap absorber, or a check to it, it should use U-turn to grab momentum and rack chip damages. Integrate this into the point about Sleep Powder switch-ins such Bouff, Viggy, or Muk
-Encore should be used to lock your opponent on moves that you can take advantage of, such as Golem's Earthquake or Shiftry's Sucker Punch and Swords Dance. This forces the opponent switch giving Jumpluff a free U-turn or Strength Sap.
-If you feel that Jumpluff isn't needed anymore and that you can set up one of your sweeper, you can sacrifice it with Memento to give a free setup to a teammate such as Bibarel or Combusken. Add something more specific to "if Jumpluff isn't needed anymore" (i.e it does not need to check anything anymore or if a teammate has a clear path to sweep)

Great info overall. I think the first line should mention Jumpluff's primary role and I say this because the usage tips here go directly into what Jumpluff should or should not switch into. This way the usage tips give a clear idea of what Jumpluff should do before you go into detail about how it should be played


Team Options
========

- fits well in BO and Balanced that need speed control and a check to Grass-types. Give examples and mention other Pokemon Jumpluff can check
- other Volt-Turn users such as Komala, Electivire, Silvally-Dragon and Silvally-Ground make a great volt-turn core with Jumpluff. Can mention what they appreciate from Jumpluff (i.e ability to check Shiftry, Knock Off users, etc)
- slow or frail breakers and sweepers such as Raticate and Rampardos appreciates Jumpluff’s ability to safely bring them in the field thanks to U-turn and Memento as well as getting free switch in on Pokemon putted asleep or under Encore by Jumpluff.
- Water-types such as Mareanie and Silvally-Water appreciates Jumpluff's ability to take on Grass-types and can take on Ice and Fire moves for Jumpluff. Give examples of what Mareanie and Silv-Water check

Mention entry hazard removers because they can help keep Jumpluff healthy. Mention partners that appreciate Jumpluff checking Grass-types such as Shiftry and Leafeon.


SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Strength Sap
move 4: Sleep Powder / Seed Bomb
item:
ability: Infiltrator / Chlorophyll
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Acrobatics is Jumpluff's most powerful STAB moves and is prefered to its Grass STAB moves due to Flying being a better offensive type. Fluff
- Strength Sap allows Jumpluff to stay healthy, allowing it to consistently check Pokemon such as Shiftry and Silvally-Fighting through the whole game. Also gives Jumpluff setup opportunities against slower Pokemon such as Kecleon and Silvally-Dark
- Thanks to Acrobatics Jumpluff can threaten Pokemon that are immune to Sleep Powder such as Shiinotic and Komala which makes it a very good user of this move. Putting a Pokemon asleep can give Jumpluff the opportunity to set up as well as the ability to break through physical wall that can take on Jumpluff such as Mareanie.
-Seed bomb breaks through rock types such as Golem and Relicanth, and hits Electric-types such as Electivire and Raichu harder.

Set Details
========

- Jumpluff doesn't hold an item to boost the strength of Acrobatics, this also reduces the damage taken from Knock Off making Jumpluff a better switch-in to the likes of Shiftry and Kecleon.
- Infiltrator allows Jumpluff to be a bigger threat to screen teams as well as threaten Pokemon behind a Substitute such as Exeggutor.
- Chlorophyll makes Jumpluff a huge threat to sun teams allowing it to outspeed and knock out other Chlorophyll users such as Shiftry and Exeggutor as well as speed boosted Combusken.

Even though the info here is the same as the first set details, you should write it differently as to not directly copy paste work from another section

Usage Tips
========

-Jumpluff should first in early game cripple its checks with Sleep Powder while staying healthy thanks to Strength Sap. Specify those checks you have in mind and mention what it can Strength Sap against. Can make this two points
-Jumpluff should avoid to come on moves that it doesn't resist or that aren't Knock Off, since Jumpluff bulk isn't amazing. For this reason Jumpluff should primarly try to come through double switches or Volt-Turn. Same deal here; although the info is the same, you have to write it differently. Moreover, you can mention that because this Jumpluff set acts as a sweeper, it should try to remain healthy to avoid being revenge killed
-Jumpluff shouldn't try to set up until its checks such as Avalugg, Choice Scarf Electivire or Floatzel are completely remove since most of them can easily take a boosted Acrobatics or Seed Bomb, or are faster and can OHKO Jumpluff before it hits them.
-Jumpluff can utilize Sleep Powder in order to find a setup opportunity or to break through slower Pokemon such as Mareanie, Ice Beam Silvally form or Altaria. Give a specific Silvally forme

These usage tips could be more directed at how SD changes how Jumpluff is played. Without U-turn, Jumpluff plays more as an attacker and has to be more cautious of how healthy its checks are, when to use Sleep Powder (i.e to clear a path for its own sweep or to just support a teammate), and you should also mention how Seed Bomb>Sleep Powder affects how this set is played (i.e can now OHKO Golem at +2 rather than being walled)


Team Options
========

-Ground types such as Sivally-Ground or Golem that can beat opposing Rock, Steel and Electric-types are highly appreciates by Jumpluff. They also appreciate Jumpluff's ability to take on Grass-type such as Shiftry and Bellossom.
-Fire types such as Rapidash and Combusken can remove (check not remove) Steel types for Jumpluff as well as weakening Rock-types with their coverage or secondary STAB moves such as Focus Blast and High Horse Power. They can also check for Ice coverage move for Jumpluff. Check Ice coverage from what?
-Strong physical Attackers such as Rampardos, Raticate and Marowak can weaken physical walls such as Pyukumuku, Avalugg and Golem for Jumpluff. Clearing a path for it to sweep
-Silvally forms make great teammates for Jumpluff thanks to their ability to remove Stealth Rock and to bring Jumpluff through U-turn. mention specific Silv types
-Choice Scarf Electivire is a potent partner for Jumpluff due to its ability to remove faster threats to Jumpluff such as Floatzel and Choice Scarf wielders (give examples) with its powerfull STAB and coverage moves. It can also safely bring Jumpluff thanks to its Volt-Switch.
- Water-types such as Mareanie and Silvally-Water appreciates Jumpluff's ability to take on Grass-types and can take on Ice and Fire moves for it.

Mention entry hazard setters that support Jumpluff

[STRATEGY COMMENTS]
Other Options
=============

- Thanks to its high speed Jumpluff and ability to threaten Grass-types with Acrobatics can run a rather effective SubSeet set. Mention that this set is very passive and usually is not worth using as a result.
- If used in a Sun team, Jumpluff can use one slot of its moveset for Sunny Day in order to act as a secondary Sun setter.
- Bullet Seed is an option over Seed Bomb on the Swords Dance which notably can break through Golem's sturdy, Kadabra's Focus Sash as well as through Substitute if Jumpluff's ability is Chlorophyll. Also this move gives a small chance to Jumpluff to break through Pyukumuku. But in most case Seed Bomb is prefered due to its invariable base power, and the fact an unboosted Bullet Seed rarely OHKOes Golem.

Checks and Counters
===================

**Electric types**: Electric types such as Rotom-Fan, Electivire and Raichu resist Jumpluff's Acrobatics and takes little damage even from a boosted one. They also often carry moves that are super effective against Jumpluff and can at least 2HKO it such as Electivire's Ice Punch and Rotom Fan's Air Slash. Sap Sipper Zebstrika is Jumpluff's biggest nightmare, since it naturally outspeeds Jumpluff, can OHKO it with Hidden Power Ice and thanks to Sap Sipper blocks Strength Sap and Sleep Powder.

**Steel types**: Due to Jumpluff's weak Attack stats and Steel-type resistance to Flying- and Grass-moves Steel-types such as Bronzor, Metang and Mawile can even wall a boosted Jumpluff. They can then take advantage of Jumpluff's inability to threaten them for example by setting up Stealth Rock. Bronzor can be very problematic since Jumpluff can't touch it outside of Sleep Powder and due to its very low Attack stat prevents Jumpluff from recovering much else from Strength Sap.e

**Rock types**: Rock-types such as Golem, Relicanth and Probopass resist Jumpluff's Acrobatics and have very high defense which coupled with the low offense of Jumpluff allow them to wall even a boosted Jumpluff. They can also threaten Jumpluff with their super effective STAB moves, however outside of Probopass they all need to watch for Seed Bomb which can at least 2HKO them.

**Ice type coverage**: Some Pokemon that Jumpluff would check by vertue of its typing such as Silvally-Fighting, Poliwrath, Kecleon and Servine can carry Ice-type coverage such as Ice Beam which OHKOes Jumpluff. Therefore Jumpluff should always scout for Ice coverage while facing these types of Pokemon.

**Faster Pokemon**: Choice Scarf users such as Rapidash or Swanna outspeed Jumpluff and can OHKO it with one of their move. Also some Pokemon such as Floatzel and Dugtrio naturally outspeed Jumpluff and can OHKO it with their coverage move in Ice Beam and Stone Edge.

**Physical Wall**: Pokemon that are very bulky on the physical side such as Avalugg can easily take a boosted Acrobatics from Jumpluff and retaliate back. Pyukumuku and Mareanie thanks to respectively Unaware and Haze allows Pyukumuku and Mareanie to wall Jumpluff despite the Swords Dance boost, however Jumpluff can break past the latter with Sleep Powder if it gets enough Sleep turns.

**Defiant**: Jumpluff recovers thanks to Strength Sap which lowers the opponent Attack stats. This means that Pokemon that carry Defiant such as Purugly and Pawniard can take advantage of it by getting a boost in Attack and directly threaten Jumpluff's team since Jumpluff is unable to deal with both Defiant users. This section can be merged into other sections: Pawniard fits in **Steel-types** and Purugly fits in **faster Pokemon**

**Bouffalant**: Thanks to Sap Sipper, Bouffalant is able to consistently switch into Jumpluff, blocking its recovery and its Sleep Powder. Thanks to its high bulk Bouffalant can also take relatively easily Jumpluff's attacks and retaliate back with its powerful STAB move or set up with Swords Dance.

[CREDITS]
- Written by: [[Tuthur1, 369076]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
would like a look over, will be qc 1/3 after that. nice work
 

5gen

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[OVERVIEW]

- Jumpluff combines excellent Speed, allowing it to outspeed most Pokemon devices such as Swanna, Simisage and Rapidash, with a wide range of utility moves such as Sleep Powder and U-turn. These features make Jumpluff a decent fast pivot.
- Thanks to its interesting typing, access to Strength Sap, and its high Speed, Jumpluff can check Grass-types such as Shiftry, Torterra, and Leafeon as well as many other physical Attackers such as Kecleon, Silvally-Fighting, Sandslash and Monferno. This should be the first line because it clearly explains Jumpluff's niche in ZU
- It also allows Jumpluff to act as a dangerous cleaner with Swords Dance once opposing faster Pokemon, mainly scarfers, are removed. mention those scarfers
- This also makes Jumpluff the only Grass-type in ZU that doesn't invite Fire-types since it outspeeds them all and can OHKO or 2HKO all of them. This line is kind of misleading considering Shiftry has STAB Knock Off, Leafeon has the option of Breakneck Blitz from Double-Edge, Tort has STAB EQ, and Simisage has great coverage options
- However Jumpluff struggles to find a room as a Grass-type due to its inability to check Electivire and Golem, two very common Pokémon that are commonly checked by Grass-types such as Gourgeist-XL and Shiinotic.
- Jumpluff's attack is so pathetic that he can only be an offensive threat once his checks have been severely weakened. It is therefore easy to check Jumpluff along the game with common Pokemon such as Choice Scarf Electivire, Rotom-F and Bronzor. Moreover, there are usually better options for pivots, support Pokemon, and fast revenge killers or setup sweepers

Mention that Jumpluff's large amount of weaknesses make it very exploitable and it is also a Grass-type that is weak to Stealth Rock, which make it difficult to fit onto teams.


[SET]
name: Pivot
move 1: U-turn
move 2: Acrobatics
move 3: Strength Sap
move 4: Sleep Powder / Encore / Memento
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
- U-turn generates momentum and allows Jumpluff to chip its checks such as Electivire and Golem.
- Strength Sap allows Jumpluff to stay healthy, allowing it to consistently check Pokemon such as Shiftry and Kecleon through the whole game.
- Thanks to its high speed tier, Jumpluff can easily put pressure on the opposing team with Sleep Powder since its pressures typical Sleep Powder switch-ins such as Komala and Leafeon.
- Encore allows Jumpluff to punish set up moves such as Shiftry's Swords Dance or Bouffalant's Substitute.
- Memento can be used to ease the set up of a teammate such as Swords Dance Bibarel or Nasty Plot Raichu.

Set Details
========

- Jumpluff doesn't hold an item to boost the strength of Acrobatics, this also reduces the damage taken from Knock Off making Jumpluff a better switch-in to the likes of Shiftry and Kecleon.
- Infiltrator allows Jumpluff to be a bigger threat to screen teams as well as threaten Pokemon behind a Substitute such as Exeggutor.

Usage Tips
========

- Jumpluff is a fast pivot that generate momentum thanks to U-turn and Memento, and can disrupt the opposing team with Encore or Sleep Powder. Thanks to its high Speed, it also acts as a decent revenge killer to threats such as Simisage and Swanna. Replace Swanna with something else because Acro only does 52.5% - 61.8%
- Jumpluff does not have an exceptional bulk, so he cannot come on any attack. For this reason Jumpluff should primarly try to come in through double switches or Volt-Turn, it can also switch in onto attacks that it resists or to which it is immune such as Leaf Storm from Simisage or Bonemerang from Marowak. Jumpluff, not carrying an item, can also come onto Knock Off from Pokemon such as Shiftry and Kecleon.
-Jumpluff should avoid to take hits at all if there is a Pokemon in the opposing team that can block Jumpluff's recovery, Strength Sap, such as Sap Sipper Zebstrika, Bouffalant or Bronzor. Since their presence severly cripples Jumpluff's staying power. Remember to specify abilities that give immunities
-If they are none of these Pokemon in the opposing team, Jumpluff should click it when its health gets to low to check the opposing Pokemon after Stealth Rock.
-If they are no Sleep Powder absorber such as Bouffalant, Vigoroth or Muk (specify abilities and Rest-Talk Muk if that's what you're referring to) in the opposing team, Jumpluff should use Sleep Powder as early in the game as possible in order to cripple it. However even if there is, Jumpluff can predict them to come in, and pivot with U-turn into a teammate.
-Jumpluff should only use Acrobatics on Pokemon that are frail on the physical side or weak to it such as Komala, Shiftry or Servine, since even with a maximal investment in Attack Jumpluff stays relatively weak.
-Encore should be used to lock your opponent on moves that you can take advantage of, such as Golem's Earthquake or Shiftry's Sucker Punch and Swords Dance. This forces the opposing Pokemon to switch out, giving Jumpluff a free U-turn or Strength Sap.
- If Jumpluff doesn't check anything anymore, or if one of its teammates has a clear path to sweep, Jumpluff can sacrifice itself through Memento to give a free setup to a teammate such as Bibarel or Combusken. Specify the Bibs/Busken sets here

Team Options
========

- fits well in BO and Balanced that need speed control and a check to Grass-types such as Leafeon and Servine, as well as to specific threats such as Marowak and Kecleon. Jumpluff is not really a great Marowak check since Stone Edge kills and Double-Edge is a kill after SR, so change that example
- other Volt-Turn users such as Komala, Electivire, Silvally-Dragon and Silvally-Ground make a great volt-turn core with Jumpluff. Moreover, they appreciate Jumpluff's ability to check threats such as Shiftry and absorb Knock Off.
- slow or frail breakers and sweepers such as Raticate and Rampardos appreciates Jumpluff’s ability to safely bring them in the field thanks to U-turn and Memento as well as getting free switch in on Pokemon putted asleep by Sleep Powder or under Encore by Jumpluff.
- Water-types such as Mareanie and Silvally-Water appreciates Jumpluff's ability to take on Grass-types. Furthermore Jumpluff enjoys their Fire- and Ice-resistances, so their ability to take on threats such as Floatzel, Simisear and Glaceon.
- Due to its weakness to Stealth Rock, Jumpluff appreciates hazard removers such as Silvally-Fighting, Vibrava and Komala, that help keep Jumpluff healthy.
- Pokemon such as Golem and Corsola appreciate Jumpluff's ability to deal with Grass-type and therefore make for good partners. Mention what they provide for Jumpluff

SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Strength Sap
move 4: Sleep Powder / Seed Bomb
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Strength Sap allows Jumpluff to stay healthy, allowing it to consistently check Pokemon such as Shiftry and Silvally-Fighting through the whole game. It also gives Jumpluff more setup opportunities, such as against Kecleon and Silvally-Dark.
- Thanks to Acrobatics Jumpluff can threaten Pokemon that are immune to Sleep Powder such as Shiinotic and Komala which makes it a very good user of this move. Putting a Pokemon asleep can give Jumpluff the opportunity to set up as well as the ability to break through physical wall that can take on Jumpluff such as Mareanie.
-Seed bomb breaks through rock types such as Golem and Relicanth, and hits Electric-types such as Electivire and Raichu harder. But without Sleep Powder, Jumpluff has less setup opportunities

Set Details
========

- In order to boost Acrobatics base power, Jumpluff isn't wielding an item. This also lowers the damage taken from Knock Off, and therefore gives Jumpluff even more switch in opportunity.
- Thanks to Infiltrator, Jumpluff can bypass Screens which could prevent Jumpluff's sweep. It also allows Jumpluff to threaten Pokemon hidden behind a Substitute such as Bouffalant. Bouff can wall it, so you could mention something like Sub NP Simipour

Usage Tips
========

-The lack of U-turn removes Jumpluff's pivot ability, and therefore makes it act more as an attacker that focus on weakening in check to unsure its own sweep.
-Jumpluff should be cautious of how its checks are, when to use Sleep Powder; it should use when it or one teammate have a clear path for its own sweep. In order to cripple its checks or if it has no chance to sweep, Jumpluff can cripple one of its teammate's checks.
-If carrying Seed Bomb over Sleep Powder, Jumpluff can now break through checks such as Golem and Relicanth, and should therefore not focus on weakening it. However it lacks more set up opportunities against slower threats such as Toucannon, Simisear and Glaceon.
-Jumpluff should first in early game cripple its checks with Sleep Powder such as Rotom-Fan and Golem. Move this point to be second, flows better since you introduce how Sleep Powder should be used.
-Jumpluff should also stay healthy in order to be able to still check what it needs to as well as being able to find setup opportunities, therefore it should use Strength Sap against Pokemon such as Kecleon, Shiftry and Silvally-Dark.
-Jumpluff is rather frail so it should only come onto hits that it resists, is immune to, such as Leafeon's Leaf Blade or Sandslash's Earthquake. Can use Strength Sap on these Pokemon and use them as setup fodder
-Jumpluff shouldn't try to set up until its checks such as Avalugg, Choice Scarf Electivire or Floatzel are completely remove since most of them can easily take a boosted Acrobatics or Seed Bomb, or are faster and can OHKO Jumpluff before it hits them.
-Jumpluff can utilize Sleep Powder in order to find a setup opportunity or to break through slower Pokemon such as Mareanie, Ice Beam Silvally-Poison, or Altaria. Fluff, already went into depth on Sleep Powder.

Team Options
========

-Jumpluff gets quickly worn down by Stealth Rock, that's why hazard removers such as Sandslash and Swanna are appreciated to improve Jumpluff's longevity.
-Ground types such as Sivally-Ground or Golem that can beat opposing Rock, Steel and Electric-types are highly appreciates by Jumpluff. They also appreciate Jumpluff's ability to take on Grass-type such as Shiftry and Bellossom. Mention Marowak here too since the most common Steel-type rn is Bronzor and that beats most Silv-Ground and Golem
-Fire types such as Rapidash and Combusken can check Steel types for Jumpluff as well as weakening Rock-types with their coverage or secondary STAB moves such as Focus Blast and High Horse Power. They can also check for Ice coverage move for Jumpluff such as Kecleon or Silvally-Fighting Ice Beam or Hidden Power Ice from Servine.
-Strong physical Attackers such as Rampardos, Raticate and Marowak can weaken physical walls such as Pyukumuku, Avalugg and Golem for Jumpluff, clearing a path for it to sweep. Also, mention strong special attackers because they can break through those walls more consistently
-Silvally-Dragon and Silvally-Fighting make great teammates for Jumpluff thanks to their ability to remove Stealth Rock and to bring Jumpluff through U-turn. Mention how each typing is beneficial for Jumpluff (i.e Dragon to take on Fire-type attacks and Fighting to switch into Rock-types)
-Choice Scarf Electivire is a potent partner for Jumpluff due to its ability to remove faster threats to Jumpluff such as Floatzel and Choice Scarf wielders such as Komala and Rotom-Fan with its powerfull STAB and coverage moves. It can also safely bring Jumpluff thanks to its Volt-Switch.
- Water-types such as Mareanie and Silvally-Water appreciates Jumpluff's ability to take on Grass-types and can take on Ice and Fire moves for it.

[STRATEGY COMMENTS]
Other Options
=============

- Thanks to its high speed Jumpluff and ability to threaten Grass-types with Acrobatics can run a rather effective Substitute + Leech Seed set. However this set is extremely passive and therefore is usually not worth using.
- If used in a Sun team, Jumpluff can use one slot of its moveset for Sunny Day in order to act as a secondary Sun setter.
- Bullet Seed is an option over Seed Bomb on the Swords Dance which notably can break through Golem's sturdy, Kadabra's Focus Sash as well as through Substitute if Jumpluff's ability is Chlorophyll. Also this move gives a small chance to Jumpluff to break through Pyukumuku. But in most case Seed Bomb is prefered due to its invariable base power, and the fact an unboosted Bullet Seed rarely OHKOes Golem.

Checks and Counters
===================

**Electric types**: Electric types such as Rotom-Fan, Electivire and Raichu resist Jumpluff's Acrobatics and takes little damage even from a boosted one. They also often carry moves that are super effective against Jumpluff and can at least 2HKO it such as Electivire's Ice Punch and Rotom Fan's Air Slash. Sap Sipper Zebstrika is Jumpluff's biggest nightmare, since it naturally outspeeds Jumpluff, can OHKO it with Hidden Power Ice and thanks to Sap Sipper blocks Strength Sap and Sleep Powder.

**Steel types**: Due to Jumpluff's weak Attack stats and Steel-type resistance to Flying- and Grass-moves Steel-types such as Bronzor, Metang and Mawile can even wall a boosted Jumpluff. They can then take advantage of Jumpluff's inability to threaten them for example by setting up Stealth Rock. Bronzor can be very problematic since Jumpluff can't touch it outside of Sleep Powder and due to its very low Attack stat prevents Jumpluff from recovering much else from Strength Sap. While Pawniard isn't as bulky as the other Steel-types, it is also very problematic for Jumpluff as it gets a boost in Attack if it gets hit by Strength Sap due to its ability Defiant.

**Rock types**: Rock-types such as Golem, Relicanth and Probopass resist Jumpluff's Acrobatics and have very high defense which coupled with the low offense of Jumpluff allow them to wall even a boosted Jumpluff. They can also threaten Jumpluff with their super effective STAB moves, however outside of Probopass they all need to watch for Seed Bomb which can at least 2HKO them.

**Ice type coverage**: Some Pokemon that Jumpluff would check by vertue of its typing such as Silvally-Fighting, Poliwrath, Kecleon and Servine can carry Ice-type coverage such as Ice Beam which OHKOes Jumpluff. Therefore Jumpluff should always scout for Ice coverage while facing these types of Pokemon.

**Faster Pokemon**: Choice Scarf users such as Rapidash or Swanna outspeed Jumpluff and can OHKO it with one of their move. Also some Pokemon such as Floatzel and Dugtrio naturally outspeed Jumpluff and can OHKO it with their coverage move in Ice Beam and Stone Edge. Also while it doesn't carry super effective move, Purugly is a real threat to Jumpluff because of Defiant giving an Attack boost if it comes on Strength Sap.

**Physical Wall**: Pokemon that are very bulky on the physical side such as Avalugg can easily take a boosted Acrobatics from Jumpluff and retaliate back. Pyukumuku and Mareanie thanks to respectively Unaware and Haze allows Pyukumuku and Mareanie to wall Jumpluff despite the Swords Dance boost, however Jumpluff can break past the latter with Sleep Powder if it gets enough Sleep turns.

**Bouffalant**: Thanks to Sap Sipper, Bouffalant is able to consistently switch into Jumpluff, blocking its recovery and its Sleep Powder. Thanks to its high bulk Bouffalant can also take relatively easily Jumpluff's attacks and retaliate back with its powerful STAB move or set up with Swords Dance.

[CREDITS]
- Written by: [[Tuthur1, 369076]]
- Quality checked by: [[5gen, 296755 ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
good work, qc 1/3
 

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