Status: Skeleton done. Ready for QC checks.
Jumpluff Dex
[Overview]
[SET]
name: SubSeed
move 1: Sleep Powder
move 2: Substitute
move 3: Leech Seed
move 4: Encore / U-Turn
ability: Chlorophyll
nature: Timid
item: Leftovers
evs: 188 Def / 68 SpD / 252 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET]
name: Support
move 1: Sleep Powder
move 2: Encore
move 3: U-Turn
move 4: Stun Spore / Leech Seed / Toxic
ability: Chlorophyll
nature: Timid
item: Leftovers
evs: 248 HP / 8 Def / 252 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[Other Options]
[Checks and Counters]
[Dream World]
Jumpluff gets Slip Through, letting her bypass Reflect, Light Screen and Safeguard. The first two things it bypasses are pointless, seeing as she never attempts to cause direct damage, and for Safeguard, whilst letting her be sure to get off a Sleep Powder or Stun Spore, is so rarely used that the ability is essentially entirely useless to her. Not to mention her main asset is her incredible speed in sun, which using it removes.
Jumpluff Dex
[Overview]
- DroughtTales seemed to potentially give this thing a good niche, but Whimsicott buggers up the original cotton ball's dreams.
- Even so, on sun it can prove useful since it gets Sleep Powder, a Ground and T-Spikes immunity, Aromatherapy, Reflect and a fast U-Turn over Whimsicott.
- Many similar assets to Whimsicott otherwise - Encore, SubSeeding, etc.
[SET]
name: SubSeed
move 1: Sleep Powder
move 2: Substitute
move 3: Leech Seed
move 4: Encore / U-Turn
ability: Chlorophyll
nature: Timid
item: Leftovers
evs: 188 Def / 68 SpD / 252 Spe
[SET COMMENTS]
- Typical but excellent Subseeder, fast U-Turn lets it escape unfavourable situations or Encore provides setup oppurtunities and a potential emergency stop to sweepers once Sleep Clause is active. U-Turn is also the only thing it can do against Whimsicott outside of Sleep.
- T-Spikes support is very much appreciated since it saves Pluff a ton of PP, enabling it to stall out multiple foes.
- Speed EVs outpace the universe in sun - primarily useful for if Sun is not up (utility against RP Terrakion and Volcarona, however).
- Ninetales' Drought is almost entirely necessary for this set not to be outclassed by Whimsicott or even other Grass-types like Shaymin, who are much bulkier.
[ADDITIONAL COMMENTS]
- Possible to cut speed a lot as with 0 Spe EVs still beats +base 115 scarfers in sun, but since it would be sluggish outside of it dropping all 252 is not recommended.
- Possibility of using 204 SpA and neutral nature to 2HKO standard Ferro with HP Fire in Sun - since this will be her most common counter (also deals with Breloom). However, teammates can often deal with them instead with STAB Fire moves, or use Ferrothorn as setup fodder - making things like Heatran good teammates.
- Protect or Bounce could go in the last slot for more stalling with Leech Seed, but crippling a sweeper or scouting is probably more useful overall. Alternately, something to support the team and be able to do something as Ferrothorn comes in could take the slot - Aromatherapy for instance.
[SET]
name: Support
move 1: Sleep Powder
move 2: Encore
move 3: U-Turn
move 4: Stun Spore / Leech Seed / Toxic
ability: Chlorophyll
nature: Timid
item: Leftovers
evs: 248 HP / 8 Def / 252 Spe
[SET COMMENTS]
- Fantastic support movepool lets it perform a wide variety of roles whilst still performing excellently at crippling sweepers with Encore, Sleep Powder and another of its many annoying moves.
- Stun Spore cripples sweepers (including Ground-types normally immune to paralysis), Leech Seed provides team and self healing and some non-status residual damage, whereas Toxic helps her cripple walls.
- Once again sun support from Ninetales is almost utterly necessary to avoid being outclassed by far bulkier Grass-types with similar support movepools.
[ADDITIONAL COMMENTS]
- Memento lets one of sun's many sweepers setup nicely and Aromatherapy is great for clerical duties (clearing T-Wave is probably most useful for sun teams) as well as letting you do something when Ferro comes in, so both are viable in the last slot. Synthesis can also be used for recovery instead.
- Sun sweepers (both Fire-type and Chlorophyll abusers) pair excellently with her, due to being able to cripple either opposing fast sweepers or rack up residual damage on walls opposing them. She shares weaknesses with Chlorophyll sweepers, however, meaning that Fire-types will typically offer better synergy as a pair.
- Bulkier spread with less speed again optional due to sun making it absurdly quick.
[Other Options]
- Jolly can be used over Timid for more U-Turn damage, but Timid is preferred for less confusion recoil since her aim is not to hit things hard with the move.
- Reflect is another thing she has over Whimsicott, but it isn't too viable outside of a set dedicated to setting up a sweeper with Memento - and as she lacks Light Screen there are better options to do so.
- Worry Seed is another possible annoying option, but is in general outclassed by Encore or Stun Spore (as well as Sleep Powder).
- Gets both Cotton Guard and Amnesia, but simply Subbing up and recovering health with Leech Seed is typically a better option to avoid damage.
[Checks and Counters]
- Whimsicott poses a large threat due to being able to Encore any of Pluff's moves and give it a taste of its own medicine, as well as being immune to Leech Seed. Other pranksters can stop it short with a Taunt. All risk being hit on the switch-in with U-Turn or Sleep Powder, however, handing advantage back to Pluff's user. Any Taunt user poses a problem to sets not using U-Turn, but Sleep Powder or another status move can at least cripple them before it is used.
- Things immune to Leech Seed give the first set big problems. Ferrothorn and Breloom wall you horribly unless packing HP Fire, though the latter can do little back and risks an Encore. Likewise, Liquid Ooze Tentacruel will wear down SubSeed sets.
- Multi-hit and priority moves are huge dangers for her - Cloyster's Icicle Spear and anything with Ice Shard will be able to break the Sub and proceed to OHKO Pluff with ease, but even less effective ones pose issues due to her frailty - Double Chop wielders will be able to deal large damage.
- Since the main thing making her hard to deal with is being unreasonably fast in sun, removing that weather through another inducer or weather move will mean many things can outspeed and OHKO her with ease.
[Dream World]
Jumpluff gets Slip Through, letting her bypass Reflect, Light Screen and Safeguard. The first two things it bypasses are pointless, seeing as she never attempts to cause direct damage, and for Safeguard, whilst letting her be sure to get off a Sleep Powder or Stun Spore, is so rarely used that the ability is essentially entirely useless to her. Not to mention her main asset is her incredible speed in sun, which using it removes.