Nails
Double Threat
Hi, I’m Nails. With the tour coming up and my UU team being horribly out of date, I decided I needed a new team. I looked around for inspiration for a team, and while playing on the CAP server it hit me.
Jumpluff (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Stun Spore
- Encore
- U-turn
Jumpluff is the focus point of this team. I wanted to test it out, and it fully lives up to my expectations (75% of the time, damn sleep powder). Encore is a broken move, and the rest of the moveset is there to generate free turns/cripple the other team. The best momentum pokemon in UU, it beats all subpunchers, calm minders, bulk uppers, cursers… need I go on? Basically, what it does is switch in, encore something, sleep/para something, and switch to a counter. There’s absolutely nothing that needs changing with this set. It’s my lead because nothing else on the team makes a good lead.
Lead Matchups:
Ambipom – Switch to Rhyperior on the fake out. If I see life orb recoil then I stone edge, if not, I rock blast, because sash ambi scares me. Admittedly uncommon, but I don’t’ like taking risks.
Uxie – Switch to Rhyperior because a scarf cripples Jumpluff. The team doesn’t really mind rocks.
Mesprit – See Uxie, except with risk of Grass Knot =/
Omastar – While the team may not mind Stealth Rock, it HATES spikes. Sleep Powder.
Qwilfish – See Omastar.
Spiritomb – Slept or a free switch for Rhyperior.
Alakazam – U-Turn as Jumpluff tanks a psychic and hopefully gets taunted, switch to Arcanine, as that makes them send in Milotic and I can switch to Registeel and set up rocks. Works surprisingly consistently.
Scyther – Switch to Rhyperior to Rock Blast, but these leads scare me. The threat of scarf AA means I can’t U-Turn to break their sash.
Kabutops – Slept… but missing sucks, as they then ohko with stone edge. Actually causes my teams some issues.
Moltres – Switch to Arcanine, Espeed so I don’t reveal my moveset and it wouldn’t ohko anyways, and if they stay in, HP Rock.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 252 Atk/200 Spd/56 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Rock Blast
- Aqua Tail
This is the team’s firepower. If it gets a switch in, something WILL die if I predict right. EQ and Stone Edge are for coverage, Aqua Tail is for basically Donphan… who takes 20% more damage from it than EQ… so it’s kind of, umm, un needed. Rock Blast is there because it beats submons when Jumpluff is dead/scared off. If you think I should run Megahorn over something, tell me why. Know that I’d rather be locked into Stone Edge against an Uxsprit than Megahorn. Evs are there to outspeed Weezings that throw like 20 extra evs into the standard set… I’m taking no chances. Rest are dumped in SpD, though I might just run max speed. Thoughts apprieciated here.
Oh yeah, he’s also my trick absorber.
Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Substitute
- Aqua Jet
- Waterfall
Azumarill is here to take advantage of free turns from Jumpluff/be bulky. It’s a standard subpunch set. I chose to forgo Ice Punch because Venusaur and Altaria don’t threaten the team. There isn’t a whole lot to say about it. I kind of think it’s a weak link on the team, replacement mons would be helpful. It’s the only thing on my team that can beat rest talk Milotic, but that’s the extent of its usefulness imo. I’d replace it with a Poliwrath, except I’d be way weaker to Alakazam than I already am, and Aqua Jet is nice I guess.
Registeel @ Leftovers
Ability: Clear Body
EVs: 208 HP/124 Atk/176 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Ice Punch
- Earthquake
- Toxic
Registeel is essentially my rocks and utility check to a ton of stuff. It basically switches in 4-5 times, sets rocks, toxics their bulky water and ideally something else, and dies. Hp evs hit the highest lefties number +1. The SpD evs hit a bonus number, and the rest are dumped into attack. A fairly standard Registeel, but I needed toxic on the team and it had the only open moveslot.
Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/96 Def/160 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-o-wisp - Fire Blast for Heracross
- Sludge Bomb
As mentioned in my team building section, I was weak to Venusaur (you need at least two checks, Registeel isn’t a counter) and horribly weak to fighters (Jumpluff was the one thing that scarfmonlee DIDN’T ohko with close combat; it is a 2hko). Weezing counters both things extraordinarily well. It’s basically dead weight outside of switching into random crap and absorbing sleep powders. If anyone has a replacement idea that counters both fighting types and Venu let me know, but I’m not sure there’s anything better. As for the EVs, max out hp, 96 Def evs for a bonus point, a random speed number, and the rest in SpD.
Arcanine (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SpA)
- Morning Sun
- Extremespeed
- Toxic
- Flare Blitz
Arcanine is fairly standard. It’s my fire pokemon counter, and after it does that, it dies. Toxic is my method of dealing damage to tres, and then I morning sun stall it out. Jolly and 252 speed for the tie with other Arcanines and Houndooms. Max attack because it’s useful, and the other 4 in HP because it’s the only good place to put them. Moveset is pretty self explanatory, Flare Blitz for STAB, Espeed because priority is cool stuff, Toxic because it’s really useful, and Morning sun for Pseudo-Bulk.
So that’s my team, I feel like it’s pretty well built but still has a few issues. Thanks for reading/rating, here’s my threat list.
Top 40 Usage
Milotic – Registeel switches in and toxics/stealth rocks, if it isn’t already poisoned from Arcanine. If it’s dead, I have issues, as if it switches into a Will o Wisp. Rest talk variants are beaten by Azumarill, as with 32 pp, Focus Punch will crit eventually. The lack of electric and grass attacks and reliance on toxic to kill Milo is actually a large issue.
Venusaur – Weezing beats all versions. Registeel beats most versions if sleep clause is activated. Arcanine checks, Jumpluff can switch into leaf storm/leech seed and encore.
Spiritomb – How’d this thing get #3 usage? Registeel toxics, Rhyperior switches in on tricks, Arcanine absorbs wisps. Crotomb is destroyed by encore… and Rhyperior.
Mismagius – Jumpluff outspeeds and can sleep it/encore the sub. If it’s dead, Registeel breaks its subs with Ice Punch, but both are taken down.
Registeel – Free switch for Rhyperior. Azu sets up a sub on it, Arcanine Flare Blitzes, ect.
Arcanine – My Arc can toxic it, and switches in on all of its moveset. If it suicides while eliminating the opponent’s, that’s a success. Without Arc living, Azu can set up a sub or waterfall for an easy ko.
Uxie – Switch to Rhyperior until I know its item. If it has lefties, Registeel because getting a toxic on it cripples it, and it can’t do anything to steel.
Clefable – Rhyperior gogogo. It ohkoes and +1 Ice Beam doesn’t. Outside of him, Jumpluff can encore a support move and then Azu sets up a sub. Flare Blitz as a last resort.
Alakazam – Big threat to the team. A well played one can dissect my team, as it ohkoes nothing besides weezing, but it 2hkoes and outspeeds everything. I can play around it, but it’s a big threat.
Rhyperior – Depends on what I have in. It’s incredibly devastating when it predicts (which is why I use it), and so that’s my only weapon against it. Imo, it can destroy pretty much any team in the metagame, mine is no different. As far as revenging goes, my Rhyperior ohkoes with Aqua Tail (which any that carry sub/rock polish won’t have).
Rotom – Registeel walls it, breaks its subs, toxics it, ect. Rhyp gets a free switch in on Choiced Tbolts and gets a free attack, Arcanine outspeeds and
Ambipom – Rhyperior switches into leads. Apparently non-leads have 2% metagame usage, I’m assuming they’re baton passers/standard lead set but not a lead. Registeel beats both.
Hitmontop – Weezing go! Not that weezing ever dies, but IF it were to happen, I’d use Arcanine to Flare Blitz… I guess? Oh, and I frequently catch them on the switch into Regi with Toxic.
Houndoom – Arcanine basically beats it, and goes down with it. Azumarill can revenge.
Donphan – Azumarill can tank a couple hits and scare it away, Weezing wisps it. Another pokemon that I try to catch on the switch with a toxic.
Sceptile – Very versaTILE (lolpun). Weezing handles pretty much all variants, and Registeel/Arcanine can handle purely special sets (no, Focus Blast doesn’t kill Regi). Specstile spamming leaf storm on Weezing followed by a switch to a counter could potentially beat me I guess, as I wouldn’t have time to rest.
Blaziken – Arcanine or Weezing are my first switch in, depending on what I have in until I learn its set. Life orb are stalled out by Arcanine, choice have to be predicted around. Azumarill revenges and can even set up a sub on it.
Moltres – The reason I run Arcanine, toxic it and then stall it out… Second check is Azu, but it beats my team handily outside of Arcanine.
Kabutops – Generally in the rain, and the one rain poke that significantly threatens my team. It actually ohkoes my team in the rain, outside of weezing, who can burn it. I think it lives anyways… a threat.
Azumarill – Jumpluff used Encore. It’s Super Effective! Outside of pluff, Weezing can beat it I think. Toxic on Arc makes it unable to switch in on any of my pokemons.
Mesprit – See lead section. Non leads are… umm… probably a pivot with rocks and bolt/beam/psychic/grass knot/trick. If I see lefties I switch in Regi and toxic.
Scyther – Damn Brick Break. Rhyperior lives a BB and ohkoes/gets a free shot on whatever switches in. Arcanine scares it out, Azu does like 30% with Aqua jet, Jumpluff outspeeds and encores/statuses, Weezing basically walls it and wisps it. Idk, with spin support it can do some damage, with hit+run tactics.
Swellow – I have the two best counters in the metagame. If Registeel and Rhyperior both happen to be dead, I have priority spam along with weezing to fall back on. A non-threat.
Toxicroak – It is generally running some stat up move or subs, so I switch in Jumpluff first. This allows me to scout its set and respond accordingly. Arcanine ohkoes with Flare Blitz and can dodge Sucker Punch with Extremespeed.
Torterra – Weezing beats it. Outside of weezing, rock polish + 3 attacks variants sweep me, although Life orb recoil eventually wears it down.
Omastar – If it’s a lead it’s slept. If it’s not a lead, it can come in on 4/6 members and start spiking, though it’s setup bait for Azumarill. The team hates spikes, making it a significant threat.
Feraligatr – Weezing can live a +2 (maybe +3, idk) waterfall and burn it. Azumarill can set up a sub on DD variants and then focus punch, allowing Arcanine to revenge with Espeed. If DD + Aqua Jet were legal it might be a bit more difficult, but they aren’t. The fact that it sets up on 2/3 of my team is concerning (Assuming sleep clause is active. That said, it probably won’t be setting up on Jumpluff any time soon). I can handle any versions though.
Altaria – Jumpluff outspeeds +1 bulky Altaria and Encores it into DD. Registeel lives a +2 EQ from offensive dancer (lol) and ice punches.
Weezing – Arcanine is my only decent switch into a simple sludge bomb + wisp set, due to a lack of special attackers. It’s immune to toxic which is my main method of wall eliminating. However, it can’t switch into Rhyperior as Stone Edge 2hkoes and I have enough speed to outrun every practical variant.
Dugtrio – Generally switches into Registeel as I stealth rock. I Ice punch for the freeze chance, nothing else to do. Ice Punch ohkoes with 2 turns of LO recoil (does >80%). Would have issues killing anything else.
Claydol – Registeel can toxic and then spam rocks if they’re spinning/Ice Punch if they don’t. Azumarill beats it, Pluff encores it into rocks/spin/earth power. Weezing beats it too but stall wars suck.
Leafeon – Take your pick of Jumpluff, Registeel, Arcanine, Weezing. Literally a non-threat to the team.
Qwilfish – Leads are slept because spikes scares this team. Non-leads are probably on a rain dance team I’m guessing, but a non-lead spiker would cause issues.
Hariyama – Weezing handles it. Arcanine handles it (assuming guts > thick fat). Could potentially cause issues, but lacks the needed power to muscle through Weezing mainly.
Blastoise – Registeel walls and toxics it, and can set up rocks while it spins.
Drapion – Rhyperior earthquakes it and doesn’t care about taking a hit or two. Weezing walls + wisps it.
Hitmonlee – Weezing. Banded hitmonlee could be an issue (life orb less so because of the recoil) but still would have trouble killing weezing. Outside of weezing, scarfmonlee destroys my team.
Slowbro – Registeel used toxic. Jumpluff encored calm mind. GG slowbro. Or Rhyperior EQ’ed for like 70%. All of these are usable options.
Absol – Arcanine beats it… Jumpluff could status it I guess… Rhyperior can tank an unboosted hit probably, but could be a threat lategame.
Lanturn – Registeel used earthquake. Registeel used toxic. Registeel used earthquake again. Oh, um… uhh… subcharge is encored by Jumpluff and destroyed by Rhyperior.
Aggron (not top 40 but a huge threat that should be higher usage) – Does this thing have a reliable switch-in in uu? Hell, even in OU? Thought so. Registeel is as good as it gets, but low kick sucks. Banded Aggron is a beast… if only its typing wasn’t awful. Should easily be top 30 usage, except it’s fighting for a team slot with Rhyperior.
So yeah, there’s my threat list. Rate Please!
Fidgit is incredibly good in the CAP metagame because (aside from having tons of entry hazards to spam) it’s fast, it has immunities and bulk, and most importantly, the move encore. Because of this move, it is by itself stall’s answer to stat raising pokemon, and the reason Revenankh isn’t as broken as it might be (read into the CAP website if you want to find out more).
With that in mind, I decided I wanted an encore abuser. The choices were essentially Alakazam, Jumpluff, and Raichu. Alakazam can’t take a hit, Raichu has bad defensive typing, and everything else was eliminated because it is too slow (which really hurts encore’s usefulness). Jumpluff was the choice, and I didn’t look back.
Next, I wanted some powerful hitters that can take advantage of free turns generated by Jumpluff. If possible they should have resistances or immunities to jumpluff’s weaknesses, as there are a lot of them (rock, fire, ice, flying, poison), and they’re all fairly common in UU (with the possible exception of poison, which is carried by a pokemon Jumpluff likes to switch into). I decided on Rhyperior, as it has huge defense and the ability to crush mountains (it even hits them Super Effectively!) and resists fire, rock, and flying… as well as poison, but all of the poison attack users threaten it. With a huge ice weakness showing I picked an Ice and water resisting SubPuncher (was originally a Poliwrath, but Azu was moved in soon after the team was built during testing).
Now that I had an offensive core, I desperately needed Stealth Rock. I also had a big weakness to both toxic and hidden power Milotic variants, so Registeel was added, with Toxic to kill Milotic.
Now, looking at my team, I had a lot of threats covered. However, things like Venusaur and Fighting types still threaten my team. RestTalk Weezing covers both very well.
The team functioned pretty well, but it was still weak to a few threats. Moltres/Houndoom/Arcanine were huge threats at this point, as Azumarill can’t take more than one or two attacks, everything else is ohkoed (moltres was the main issue, it frequently carries hp grass), and I have no spin blocker. I needed something with bulk that could take hits, and was resisted/was immune to fire. The choices were basically Arcanine and Milotic, and Arcanine was my choice because it has offensive power.
With that in mind, I decided I wanted an encore abuser. The choices were essentially Alakazam, Jumpluff, and Raichu. Alakazam can’t take a hit, Raichu has bad defensive typing, and everything else was eliminated because it is too slow (which really hurts encore’s usefulness). Jumpluff was the choice, and I didn’t look back.
Next, I wanted some powerful hitters that can take advantage of free turns generated by Jumpluff. If possible they should have resistances or immunities to jumpluff’s weaknesses, as there are a lot of them (rock, fire, ice, flying, poison), and they’re all fairly common in UU (with the possible exception of poison, which is carried by a pokemon Jumpluff likes to switch into). I decided on Rhyperior, as it has huge defense and the ability to crush mountains (it even hits them Super Effectively!) and resists fire, rock, and flying… as well as poison, but all of the poison attack users threaten it. With a huge ice weakness showing I picked an Ice and water resisting SubPuncher (was originally a Poliwrath, but Azu was moved in soon after the team was built during testing).
Now that I had an offensive core, I desperately needed Stealth Rock. I also had a big weakness to both toxic and hidden power Milotic variants, so Registeel was added, with Toxic to kill Milotic.
Now, looking at my team, I had a lot of threats covered. However, things like Venusaur and Fighting types still threaten my team. RestTalk Weezing covers both very well.
The team functioned pretty well, but it was still weak to a few threats. Moltres/Houndoom/Arcanine were huge threats at this point, as Azumarill can’t take more than one or two attacks, everything else is ohkoed (moltres was the main issue, it frequently carries hp grass), and I have no spin blocker. I needed something with bulk that could take hits, and was resisted/was immune to fire. The choices were basically Arcanine and Milotic, and Arcanine was my choice because it has offensive power.
Jumpluff (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Stun Spore
- Encore
- U-turn
Jumpluff is the focus point of this team. I wanted to test it out, and it fully lives up to my expectations (75% of the time, damn sleep powder). Encore is a broken move, and the rest of the moveset is there to generate free turns/cripple the other team. The best momentum pokemon in UU, it beats all subpunchers, calm minders, bulk uppers, cursers… need I go on? Basically, what it does is switch in, encore something, sleep/para something, and switch to a counter. There’s absolutely nothing that needs changing with this set. It’s my lead because nothing else on the team makes a good lead.
Lead Matchups:
Ambipom – Switch to Rhyperior on the fake out. If I see life orb recoil then I stone edge, if not, I rock blast, because sash ambi scares me. Admittedly uncommon, but I don’t’ like taking risks.
Uxie – Switch to Rhyperior because a scarf cripples Jumpluff. The team doesn’t really mind rocks.
Mesprit – See Uxie, except with risk of Grass Knot =/
Omastar – While the team may not mind Stealth Rock, it HATES spikes. Sleep Powder.
Qwilfish – See Omastar.
Spiritomb – Slept or a free switch for Rhyperior.
Alakazam – U-Turn as Jumpluff tanks a psychic and hopefully gets taunted, switch to Arcanine, as that makes them send in Milotic and I can switch to Registeel and set up rocks. Works surprisingly consistently.
Scyther – Switch to Rhyperior to Rock Blast, but these leads scare me. The threat of scarf AA means I can’t U-Turn to break their sash.
Kabutops – Slept… but missing sucks, as they then ohko with stone edge. Actually causes my teams some issues.
Moltres – Switch to Arcanine, Espeed so I don’t reveal my moveset and it wouldn’t ohko anyways, and if they stay in, HP Rock.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 252 Atk/200 Spd/56 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Rock Blast
- Aqua Tail
This is the team’s firepower. If it gets a switch in, something WILL die if I predict right. EQ and Stone Edge are for coverage, Aqua Tail is for basically Donphan… who takes 20% more damage from it than EQ… so it’s kind of, umm, un needed. Rock Blast is there because it beats submons when Jumpluff is dead/scared off. If you think I should run Megahorn over something, tell me why. Know that I’d rather be locked into Stone Edge against an Uxsprit than Megahorn. Evs are there to outspeed Weezings that throw like 20 extra evs into the standard set… I’m taking no chances. Rest are dumped in SpD, though I might just run max speed. Thoughts apprieciated here.
Oh yeah, he’s also my trick absorber.
Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Substitute
- Aqua Jet
- Waterfall
Azumarill is here to take advantage of free turns from Jumpluff/be bulky. It’s a standard subpunch set. I chose to forgo Ice Punch because Venusaur and Altaria don’t threaten the team. There isn’t a whole lot to say about it. I kind of think it’s a weak link on the team, replacement mons would be helpful. It’s the only thing on my team that can beat rest talk Milotic, but that’s the extent of its usefulness imo. I’d replace it with a Poliwrath, except I’d be way weaker to Alakazam than I already am, and Aqua Jet is nice I guess.
Registeel @ Leftovers
Ability: Clear Body
EVs: 208 HP/124 Atk/176 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Ice Punch
- Earthquake
- Toxic
Registeel is essentially my rocks and utility check to a ton of stuff. It basically switches in 4-5 times, sets rocks, toxics their bulky water and ideally something else, and dies. Hp evs hit the highest lefties number +1. The SpD evs hit a bonus number, and the rest are dumped into attack. A fairly standard Registeel, but I needed toxic on the team and it had the only open moveslot.
Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/96 Def/160 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Will-o-wisp - Fire Blast for Heracross
- Sludge Bomb
As mentioned in my team building section, I was weak to Venusaur (you need at least two checks, Registeel isn’t a counter) and horribly weak to fighters (Jumpluff was the one thing that scarfmonlee DIDN’T ohko with close combat; it is a 2hko). Weezing counters both things extraordinarily well. It’s basically dead weight outside of switching into random crap and absorbing sleep powders. If anyone has a replacement idea that counters both fighting types and Venu let me know, but I’m not sure there’s anything better. As for the EVs, max out hp, 96 Def evs for a bonus point, a random speed number, and the rest in SpD.
Arcanine (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SpA)
- Morning Sun
- Extremespeed
- Toxic
- Flare Blitz
Arcanine is fairly standard. It’s my fire pokemon counter, and after it does that, it dies. Toxic is my method of dealing damage to tres, and then I morning sun stall it out. Jolly and 252 speed for the tie with other Arcanines and Houndooms. Max attack because it’s useful, and the other 4 in HP because it’s the only good place to put them. Moveset is pretty self explanatory, Flare Blitz for STAB, Espeed because priority is cool stuff, Toxic because it’s really useful, and Morning sun for Pseudo-Bulk.
So that’s my team, I feel like it’s pretty well built but still has a few issues. Thanks for reading/rating, here’s my threat list.
Top 40 Usage
Milotic – Registeel switches in and toxics/stealth rocks, if it isn’t already poisoned from Arcanine. If it’s dead, I have issues, as if it switches into a Will o Wisp. Rest talk variants are beaten by Azumarill, as with 32 pp, Focus Punch will crit eventually. The lack of electric and grass attacks and reliance on toxic to kill Milo is actually a large issue.
Venusaur – Weezing beats all versions. Registeel beats most versions if sleep clause is activated. Arcanine checks, Jumpluff can switch into leaf storm/leech seed and encore.
Spiritomb – How’d this thing get #3 usage? Registeel toxics, Rhyperior switches in on tricks, Arcanine absorbs wisps. Crotomb is destroyed by encore… and Rhyperior.
Mismagius – Jumpluff outspeeds and can sleep it/encore the sub. If it’s dead, Registeel breaks its subs with Ice Punch, but both are taken down.
Registeel – Free switch for Rhyperior. Azu sets up a sub on it, Arcanine Flare Blitzes, ect.
Arcanine – My Arc can toxic it, and switches in on all of its moveset. If it suicides while eliminating the opponent’s, that’s a success. Without Arc living, Azu can set up a sub or waterfall for an easy ko.
Uxie – Switch to Rhyperior until I know its item. If it has lefties, Registeel because getting a toxic on it cripples it, and it can’t do anything to steel.
Clefable – Rhyperior gogogo. It ohkoes and +1 Ice Beam doesn’t. Outside of him, Jumpluff can encore a support move and then Azu sets up a sub. Flare Blitz as a last resort.
Alakazam – Big threat to the team. A well played one can dissect my team, as it ohkoes nothing besides weezing, but it 2hkoes and outspeeds everything. I can play around it, but it’s a big threat.
Rhyperior – Depends on what I have in. It’s incredibly devastating when it predicts (which is why I use it), and so that’s my only weapon against it. Imo, it can destroy pretty much any team in the metagame, mine is no different. As far as revenging goes, my Rhyperior ohkoes with Aqua Tail (which any that carry sub/rock polish won’t have).
Rotom – Registeel walls it, breaks its subs, toxics it, ect. Rhyp gets a free switch in on Choiced Tbolts and gets a free attack, Arcanine outspeeds and
Ambipom – Rhyperior switches into leads. Apparently non-leads have 2% metagame usage, I’m assuming they’re baton passers/standard lead set but not a lead. Registeel beats both.
Hitmontop – Weezing go! Not that weezing ever dies, but IF it were to happen, I’d use Arcanine to Flare Blitz… I guess? Oh, and I frequently catch them on the switch into Regi with Toxic.
Houndoom – Arcanine basically beats it, and goes down with it. Azumarill can revenge.
Donphan – Azumarill can tank a couple hits and scare it away, Weezing wisps it. Another pokemon that I try to catch on the switch with a toxic.
Sceptile – Very versaTILE (lolpun). Weezing handles pretty much all variants, and Registeel/Arcanine can handle purely special sets (no, Focus Blast doesn’t kill Regi). Specstile spamming leaf storm on Weezing followed by a switch to a counter could potentially beat me I guess, as I wouldn’t have time to rest.
Blaziken – Arcanine or Weezing are my first switch in, depending on what I have in until I learn its set. Life orb are stalled out by Arcanine, choice have to be predicted around. Azumarill revenges and can even set up a sub on it.
Moltres – The reason I run Arcanine, toxic it and then stall it out… Second check is Azu, but it beats my team handily outside of Arcanine.
Kabutops – Generally in the rain, and the one rain poke that significantly threatens my team. It actually ohkoes my team in the rain, outside of weezing, who can burn it. I think it lives anyways… a threat.
Azumarill – Jumpluff used Encore. It’s Super Effective! Outside of pluff, Weezing can beat it I think. Toxic on Arc makes it unable to switch in on any of my pokemons.
Mesprit – See lead section. Non leads are… umm… probably a pivot with rocks and bolt/beam/psychic/grass knot/trick. If I see lefties I switch in Regi and toxic.
Scyther – Damn Brick Break. Rhyperior lives a BB and ohkoes/gets a free shot on whatever switches in. Arcanine scares it out, Azu does like 30% with Aqua jet, Jumpluff outspeeds and encores/statuses, Weezing basically walls it and wisps it. Idk, with spin support it can do some damage, with hit+run tactics.
Swellow – I have the two best counters in the metagame. If Registeel and Rhyperior both happen to be dead, I have priority spam along with weezing to fall back on. A non-threat.
Toxicroak – It is generally running some stat up move or subs, so I switch in Jumpluff first. This allows me to scout its set and respond accordingly. Arcanine ohkoes with Flare Blitz and can dodge Sucker Punch with Extremespeed.
Torterra – Weezing beats it. Outside of weezing, rock polish + 3 attacks variants sweep me, although Life orb recoil eventually wears it down.
Omastar – If it’s a lead it’s slept. If it’s not a lead, it can come in on 4/6 members and start spiking, though it’s setup bait for Azumarill. The team hates spikes, making it a significant threat.
Feraligatr – Weezing can live a +2 (maybe +3, idk) waterfall and burn it. Azumarill can set up a sub on DD variants and then focus punch, allowing Arcanine to revenge with Espeed. If DD + Aqua Jet were legal it might be a bit more difficult, but they aren’t. The fact that it sets up on 2/3 of my team is concerning (Assuming sleep clause is active. That said, it probably won’t be setting up on Jumpluff any time soon). I can handle any versions though.
Altaria – Jumpluff outspeeds +1 bulky Altaria and Encores it into DD. Registeel lives a +2 EQ from offensive dancer (lol) and ice punches.
Weezing – Arcanine is my only decent switch into a simple sludge bomb + wisp set, due to a lack of special attackers. It’s immune to toxic which is my main method of wall eliminating. However, it can’t switch into Rhyperior as Stone Edge 2hkoes and I have enough speed to outrun every practical variant.
Dugtrio – Generally switches into Registeel as I stealth rock. I Ice punch for the freeze chance, nothing else to do. Ice Punch ohkoes with 2 turns of LO recoil (does >80%). Would have issues killing anything else.
Claydol – Registeel can toxic and then spam rocks if they’re spinning/Ice Punch if they don’t. Azumarill beats it, Pluff encores it into rocks/spin/earth power. Weezing beats it too but stall wars suck.
Leafeon – Take your pick of Jumpluff, Registeel, Arcanine, Weezing. Literally a non-threat to the team.
Qwilfish – Leads are slept because spikes scares this team. Non-leads are probably on a rain dance team I’m guessing, but a non-lead spiker would cause issues.
Hariyama – Weezing handles it. Arcanine handles it (assuming guts > thick fat). Could potentially cause issues, but lacks the needed power to muscle through Weezing mainly.
Blastoise – Registeel walls and toxics it, and can set up rocks while it spins.
Drapion – Rhyperior earthquakes it and doesn’t care about taking a hit or two. Weezing walls + wisps it.
Hitmonlee – Weezing. Banded hitmonlee could be an issue (life orb less so because of the recoil) but still would have trouble killing weezing. Outside of weezing, scarfmonlee destroys my team.
Slowbro – Registeel used toxic. Jumpluff encored calm mind. GG slowbro. Or Rhyperior EQ’ed for like 70%. All of these are usable options.
Absol – Arcanine beats it… Jumpluff could status it I guess… Rhyperior can tank an unboosted hit probably, but could be a threat lategame.
Lanturn – Registeel used earthquake. Registeel used toxic. Registeel used earthquake again. Oh, um… uhh… subcharge is encored by Jumpluff and destroyed by Rhyperior.
Aggron (not top 40 but a huge threat that should be higher usage) – Does this thing have a reliable switch-in in uu? Hell, even in OU? Thought so. Registeel is as good as it gets, but low kick sucks. Banded Aggron is a beast… if only its typing wasn’t awful. Should easily be top 30 usage, except it’s fighting for a team slot with Rhyperior.
So yeah, there’s my threat list. Rate Please!