Just so PK knows, I'm not the only ref - Roy III vs. PK Freeze

Rules said:
2v2 LC Singles
1 Day DQ
2 subs
2 recoveries/5 chills
Unown Soup
Choosing from two only (as in, only PM the ref 2 mons)

I like reffing new people okay. c: oh and I just noticed this is Unown Soup! That makes things more interesting.
Roy III

Abra [PsychicReptilianHumanoid] (M)
Nature: Timid (+14% speed, +30% accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW Locked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Accuracy: +30%

EC: 2/9
MC: 0
DC: 3/5

Attacks:
DAMAGING:
Charge Beam*
Energy Ball*
Foul Play
Knock Off*
Psyshock*
Shadow Ball*
Signal Beam

SUPPORT:
Barrier*
Calm Mind*
Encore*
Light Screen*
Skill Swap*
Teleport*



Monohm [CloudyElectricalDragon] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 3/9
MC: 0
DC: 2/5

Attacks:
DAMAGING:
Discharge
Dragonbreath*
Dragon Pulse
Dragon Rage*
Flamethrower*
Hurricane
Mud-Slap*
Power Gem*
Sonicboom*
Tackle*
Thunder*
Thundershock*
Twister*
Volt Switch*
Water Pulse*

SUPPORT:
Charge*
Growl*
Heal Bell*
Rain Dance*
Roar*
Slack Off
Thunder Wave*


---------------​


PK Freeze
Remoraid:

Remoraid(Artillery)[Male]
Nature: Modest
Type: Water, Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
(Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:
(Innate) (DW) (Not Unlocked) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC:0/6
MC:
DC: 0/5

Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy

Acid Spray
Haze
Mud Shot
Swift
Water Spout

Thunder Wave
Incinerate
Psychic
Ice Beam
Dive

Munchlax:

Munchlax(Norm)[Male]
Nature:Careful
Type: Normal, Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up:
(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony:
(Innate) (DW) (Not Unlocked)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC:0/6
MC:
DC:0/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Charm
Counter
Curse
Double Edge
Selfdestruct

Toxic
Earthquake
Rock Slide
Protect
Return



Order of Events:
Roy III sends out, equips.
PK Freeze sends out, equips, and orders.
I ref.

 
I'll just go with Norm.

Unown letter T(Trick Room) - Double Edge - Amnesia

If Encore is used action 3, use Double Edge instead.
If letter T is used Round one, replace with Metronome(Trick Room, V-Create, X-Scissor, Power Whip, Fusion Bolt, Shell Smash, Clamp, Stone Edge, Shadow Claw, Meteor Mash)
 



Unown Soupy, so far no letters have been used. Anything goes!


Abra (PsychicReptillianHumanoid) (M) @ Nothing
HP: 80/EN: 100
0/1/4/2/104
SC2/WC2
Field: Empty.
Other: I like your nicknames.

---------------​


PK Freeze

Munchlax (Norm) (M) @ Nothing
HP: 120/EN: 100
3/2/1/4/5
SC1/WC5
Field: Empty.
Other: Ohai it's not Remoraid.

Action 1:
Abra used Taunt (Unown T)
Munchlax was taunted (6a)!
-10 EN
Munchlax used Metronome (a lot of moves)
Fails due to taunt.

Action 2:
Abra used Barrier
It shielded itself from oncoming attacks!
Abra's defense went up (+2 Def)!
-6 EN
Munchlax used Double-Edge
It's blocked!
-7 EN

Action 3:
Abra used Psyshock
Roll: [<=625 Crit]: 4473/10000 (No)
(8 + 3 + 6 - 3) = 14
-5 EN
Munchlax used Amnesia
Fails due to taunt!

Totals:
Abra | -0 HP | -21 EN
Munchlax | -14 HP | -18 EN


RoyIII

Abra (PsychicReptillianHumanoid) (M) @ Nothing
HP: 80/EN: 79
0/1/4/2/104
SC2/WC2
Field: Empty.
Other: +1 Def

---------------​



PK Freeze

Munchlax (Norm) (M) @ Nothing
HP: 106/EN: 82
3/2/1/4/5
SC1/WC5
Field: Empty.
Other: Taunted (3a)


Order of Events:
Roy III orders.
PK Freeze counters.
I ref.
 
I'm ordering first this round (unless you really really want it, then go for it)

However, should Metronome have activated through that Taunt?
 
You're right, Metronome is stopped by Taunt. I've fixed that up.
Roy III, you'll have to order first and PK Freeze will order afterwards.
 
DQ Accepted. Since two rounds have not been reffed, there are no awards to give out. (Pretty sure.) D:
 

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