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VGC Just wanting some help fleshing out my insane idea

Soooooooo. I was looking at reg F and trying to get h-arcanine to work as a pretty potent sweeper, and occasionally it felt great. However, 4 things really stood out to me: head smash missing, middling speed tier, no spread move (minor quibble but defo cost games) and the fact that its power got decimated by incin, and you couldn't really afford to run clear amulet. So, I took a look at other espeed users and voila: Entei. Now, not only does entei have a far more accurate option in sacred fire, it also has the same attack stat as h-arcanine, a far better speed tier, overall better bulk, typing, practically invalidates incin with inner focus and (this is the crazy idea) has the best fire type spread move in the game in eruption. This weird team took place from there, but I feel it could use some... refinement. Its done quite well on a couple of low ladder alts, and decently on one in the mid 400s, but its just missing those final touches and Im all out of crazy.

The Team

The Gizzler (Entei) @ Life Orb
Ability: Inner Focus
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 244 Atk / 252 SpA / 12 Spe
Mild Nature
- Eruption
- Sacred Fire
- Extreme Speed
- Protect

As I am running modest entei, its physical moves are slightly weaker than usual, but it makes up for this over the usual assault vest variation through the life orb. Did you know entei has higher special attack than torkoal? The basic idea is to use tera fire eruption to pick up potent kos through speed and weather control, then use espeed and sacred fire when entei gets low to finish the job. I know its an awful idea to mix attacking stats, but I felt that the theoretical potential just made it worth it. Also, espeed beats the pesky thunderclap metagame nicely.

Shrimple Simon (Whimsicott) @ Covert Cloak
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 60 HP / 196 Def / 4 SpA / 244 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Moonblast
- Encore
- Sunny Day

Whims is arguably the most important mon on the team, providing the speed and weather control mixed entei needs to achieve dominance. Its a pretty basic set to be honest. Possible changes could be made to the tera type, but it definitley aint broke.

Grrrrshifu (Urshifu) @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Wicked Blow
- Close Combat
- Detect

As a wise player once said, if you aren't using urshifu, then you aren't playing vgc. Obviously rapidstrike is invalidated by sun, and I prefer single in this meta to hit raging bolt pre-tera anyways. Even post tera, a tera stellar wicked blow deals one hell of a kick.

Walking Cake (Walking Wake) @ Safety Goggles
Ability: Protosynthesis
Level: 50
Tera Type: Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Protect

Probably the weakest link, I love wake and the coverage it provides, but it flat out loses to waterpon, with draco doing only around 70% to the sets i encountered on ladder. Maybe I could change item to mystic water, but i like the spore and rage powder immunity. Additionally, this is another with a changeable tera type, as all of my main offense threats currently just have offensive teras to match.

Utter Shame (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Icy Wind
- Moonblast

The choice lock on flutter can feel a burden, but the sheer damage provided is nothing to scoff at. Tera fairy dazzling gleam will ignore redirection and deal around 60-70% to most neutral targets. With speed boost under sun, flutter can quickly get out of hand. I have also considered ground, to once more beat raging bolt.

Don't Phone Me (Iron Hands) @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 180 HP / 156 Atk / 12 Def / 108 SpD / 52 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Fake Out
- Wild Charge

Finally, the old reliable. Hands is evd in speed so that it outspeeds modest 252 speed lando-i when under tailwind, and can pressure it with a quad effective ice punch. I dropped low kick in favour of this, but kept the other three standard moves from previous formats.

I know this idea is probably doomed to failure, but I am the madman who once used scarf icy wind chien-pao, so any advice is good advice. Thanks!
 
This team actually looks pretty solid! I think this team could use some revisions though (looking at you Walking Wake) and I will try to keep the core of the team untouched (aka Eruption Entei is here to stay)

Here are the changes:
:entei:
:life orb: --> :charcoal:
As suggested by Arieh above, Charcoal is probably better here, considering Entei's move set is mostly Fire-type attacks. While I understand Life Orb with Extreme Speed, you most likely won't be doing super great damage anyways when lacking Chien-Pao and Tera Normal. Here, Extreme Speed feels more so a way to pick off low HP or Sash Targets like Chien-Pao and Urshifu. Entei looks alright besides that, although maybe try a Speed Boosting Nature instead to get the jump on Jolly Urshifu.
:whimsicott:
Tera Steel --> Tera Dark / Tera Fire
While Steel is a great defensive typing, I think we can do better. Of course, you can stick with Steel if you'd like; does nicely into Sludge Bomb from Landorus, Bleakwind Storm from Tornadus, Moonblast from Flutter Mane, etc. Tera Dark might work better here, however. You do lose a lot of these defensive benefits but that's alright, considering Whimsicott is rarely used as a Tera option. Tera Dark, however, is great in those niche interactions with either Psyspam Teams (think Iron Crown) or, more importantly, to stop Prankster Taunt / Encore from opposing Whimsicott or Tornadus.

Additionally, I believe all Whimsicott should at least outrun max speed Tornadus. If these EVs do something in particular and you want help with them, let me know!
:urshifu:
This looks pretty much perfect, I just have a minor suggestion; perhaps try Tera Dark over Stellar? Close Combat doesn't really need the boost for this team and Wicked Blow + Sucker Punch often require a bit more of a boost than Stellar can provide.
:walking wake:
:walking wake: --> :ogerpon-hearthflame: / :chi-yu: / :raging bolt:
Walking Wake is really mid to be honest. I don't like it here at all. I think you would benefit far more from one if these options (likely one of the first 2). Ogerpon-H provides vital redirection support as well as a way to abuse Sun even more with Ivy Cudgel. Ogerpon-H even threatens Water-types like Urshifu-R for huge damage with Power Whip / Horn Leech / Wood Hammer, allowing Entei to better spam Eruption. Chi-Yu would likely take up Life Orb / Choice Specs here, firing off Heat Wave while allowing Entei and Flutter Mane to deal even more damage (Chi-Yu is probably best here). Raging Bolt is kinda just a filler option, and would need Safety Goggles to be really effective (Magnet or Assault Vest works too!). I recommend continuing experimentation on this slot as it feels up in the air.
:flutter mane:
:choice specs: --> :life orb: / :focus sash:
This is an optional switch, can 100% stick with Choice Specs, although I recommend you experiment with this. This allows Flutter Mane to actually Protect itself, likely dropping either Shadow Ball or Dazzling Gleam for Protect. Afterwards (if you decide upon Focus Sash), you can try...

Shadow Ball + Dazzling Gleam --> Protect + Sunny Day
I think Sunny Day could be something to try here. Right now, you are kind of forced to bring Whimsicott every game which can get quite exploitable. Having a second Sunny Day option solves this. Additionally, Sunny Day can be subbed out for more utility like Taunt or Thunder Wave. I do suggest keeping Icy Wind though, as it allows Entei to actually outrun things like Choice Scarf Urshifu. These changes would likely mean you need to run bulk FYI. Agajn, if you need a spread, ask and I will deliver!
:iron hands:
Ice Punch --> Heavy Slam
Optional but I think you are fine into Landorus to run this instead (still should do 50%+). If you don't feel comfortable with that then stay with Ice Punch. This slot can also be experimented with tbh, something like Chien-Pao or Assault Vest Raging Bolt could be tested in this slot.

glhf!
 
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