Soooooooo. I was looking at reg F and trying to get h-arcanine to work as a pretty potent sweeper, and occasionally it felt great. However, 4 things really stood out to me: head smash missing, middling speed tier, no spread move (minor quibble but defo cost games) and the fact that its power got decimated by incin, and you couldn't really afford to run clear amulet. So, I took a look at other espeed users and voila: Entei. Now, not only does entei have a far more accurate option in sacred fire, it also has the same attack stat as h-arcanine, a far better speed tier, overall better bulk, typing, practically invalidates incin with inner focus and (this is the crazy idea) has the best fire type spread move in the game in eruption. This weird team took place from there, but I feel it could use some... refinement. Its done quite well on a couple of low ladder alts, and decently on one in the mid 400s, but its just missing those final touches and Im all out of crazy.
The Team
The Gizzler (Entei) @ Life Orb
Ability: Inner Focus
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 244 Atk / 252 SpA / 12 Spe
Mild Nature
- Eruption
- Sacred Fire
- Extreme Speed
- Protect
As I am running modest entei, its physical moves are slightly weaker than usual, but it makes up for this over the usual assault vest variation through the life orb. Did you know entei has higher special attack than torkoal? The basic idea is to use tera fire eruption to pick up potent kos through speed and weather control, then use espeed and sacred fire when entei gets low to finish the job. I know its an awful idea to mix attacking stats, but I felt that the theoretical potential just made it worth it. Also, espeed beats the pesky thunderclap metagame nicely.
Shrimple Simon (Whimsicott) @ Covert Cloak
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 60 HP / 196 Def / 4 SpA / 244 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Moonblast
- Encore
- Sunny Day
Whims is arguably the most important mon on the team, providing the speed and weather control mixed entei needs to achieve dominance. Its a pretty basic set to be honest. Possible changes could be made to the tera type, but it definitley aint broke.
Grrrrshifu (Urshifu) @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Wicked Blow
- Close Combat
- Detect
As a wise player once said, if you aren't using urshifu, then you aren't playing vgc. Obviously rapidstrike is invalidated by sun, and I prefer single in this meta to hit raging bolt pre-tera anyways. Even post tera, a tera stellar wicked blow deals one hell of a kick.
Walking Cake (Walking Wake) @ Safety Goggles
Ability: Protosynthesis
Level: 50
Tera Type: Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Protect
Probably the weakest link, I love wake and the coverage it provides, but it flat out loses to waterpon, with draco doing only around 70% to the sets i encountered on ladder. Maybe I could change item to mystic water, but i like the spore and rage powder immunity. Additionally, this is another with a changeable tera type, as all of my main offense threats currently just have offensive teras to match.
Utter Shame (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Icy Wind
- Moonblast
The choice lock on flutter can feel a burden, but the sheer damage provided is nothing to scoff at. Tera fairy dazzling gleam will ignore redirection and deal around 60-70% to most neutral targets. With speed boost under sun, flutter can quickly get out of hand. I have also considered ground, to once more beat raging bolt.
Don't Phone Me (Iron Hands) @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 180 HP / 156 Atk / 12 Def / 108 SpD / 52 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Fake Out
- Wild Charge
Finally, the old reliable. Hands is evd in speed so that it outspeeds modest 252 speed lando-i when under tailwind, and can pressure it with a quad effective ice punch. I dropped low kick in favour of this, but kept the other three standard moves from previous formats.
I know this idea is probably doomed to failure, but I am the madman who once used scarf icy wind chien-pao, so any advice is good advice. Thanks!
The Team
The Gizzler (Entei) @ Life Orb
Ability: Inner Focus
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 244 Atk / 252 SpA / 12 Spe
Mild Nature
- Eruption
- Sacred Fire
- Extreme Speed
- Protect
As I am running modest entei, its physical moves are slightly weaker than usual, but it makes up for this over the usual assault vest variation through the life orb. Did you know entei has higher special attack than torkoal? The basic idea is to use tera fire eruption to pick up potent kos through speed and weather control, then use espeed and sacred fire when entei gets low to finish the job. I know its an awful idea to mix attacking stats, but I felt that the theoretical potential just made it worth it. Also, espeed beats the pesky thunderclap metagame nicely.
Shrimple Simon (Whimsicott) @ Covert Cloak
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 60 HP / 196 Def / 4 SpA / 244 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Moonblast
- Encore
- Sunny Day
Whims is arguably the most important mon on the team, providing the speed and weather control mixed entei needs to achieve dominance. Its a pretty basic set to be honest. Possible changes could be made to the tera type, but it definitley aint broke.
Grrrrshifu (Urshifu) @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Wicked Blow
- Close Combat
- Detect
As a wise player once said, if you aren't using urshifu, then you aren't playing vgc. Obviously rapidstrike is invalidated by sun, and I prefer single in this meta to hit raging bolt pre-tera anyways. Even post tera, a tera stellar wicked blow deals one hell of a kick.
Walking Cake (Walking Wake) @ Safety Goggles
Ability: Protosynthesis
Level: 50
Tera Type: Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Protect
Probably the weakest link, I love wake and the coverage it provides, but it flat out loses to waterpon, with draco doing only around 70% to the sets i encountered on ladder. Maybe I could change item to mystic water, but i like the spore and rage powder immunity. Additionally, this is another with a changeable tera type, as all of my main offense threats currently just have offensive teras to match.
Utter Shame (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Icy Wind
- Moonblast
The choice lock on flutter can feel a burden, but the sheer damage provided is nothing to scoff at. Tera fairy dazzling gleam will ignore redirection and deal around 60-70% to most neutral targets. With speed boost under sun, flutter can quickly get out of hand. I have also considered ground, to once more beat raging bolt.
Don't Phone Me (Iron Hands) @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Grass
EVs: 180 HP / 156 Atk / 12 Def / 108 SpD / 52 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Fake Out
- Wild Charge
Finally, the old reliable. Hands is evd in speed so that it outspeeds modest 252 speed lando-i when under tailwind, and can pressure it with a quad effective ice punch. I dropped low kick in favour of this, but kept the other three standard moves from previous formats.
I know this idea is probably doomed to failure, but I am the madman who once used scarf icy wind chien-pao, so any advice is good advice. Thanks!

