Kartana [QC 0/3]

pazza

Banned deucer.
[OVERVIEW]

kartana.gif


* Kartana is one of the most lethal wall breakers in the tier that is notoriously difficult to switch into for most teams,since it 2hkos most of the meta.
* Sunsteel Strike can bypass abilities such as Fur Coat making it even harder to make defensive checks for Kartana.
* Kartana because of its typing, not only can freely switch into Spore, its also one of the only Pokemon that can freely OHKO its imposter on the switch in.
* Kartana can get easily revenged since most things offensive in Balanced Hackmons are faster then it such as Mega Mewtwo Y or Mega-Gengar, since it has no Special Defense or Speed, it can get easily killed by there STAB moves.




[SET]

name: Steelworker
move 1: Sunsteel Strike
move 2: V-create
move 3: Precipice Blades / Power Whip
move 4: U-turn / Bullet Punch
item: Choice Band / Metal Coat
ability: Steelworker
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe



[SET COMMENTS]

Moves

========


*Sunsteel Strike massive attack can easily kill most stall mons such as Giratina and Yveltal in the switch in while list ignoring abilities such as Fur Coat. It can even OHKOes Fur Coat Chansey 81.3% of the time with Sunsteel which is neutral but Mega Mewtwo X can't OHKO with Choice Band Close Combat.
* V-Create targets certain Pokemon that Sunsteel Strike can not 2hko in the switch in such as Registeel and almost every steel type in the tier. It also is able to hit imposter Kartana switching in thinking that they can take a few hits from Sunsteel Strike.
* Power Whip is more coverage that allows Kartana to ohko mons such as Kyogre and Mega-Gyarados and can 2hko Primal Groudon on the switch in. It also forces them both out, instead they could Quiver Dance or Knock Off you would hit them with Precipice Blades.
*Precipice Blades targets steel mons that have Flash Fire as an ability, Precipice Blades ohko every most steel types in the meta and can even 2hko Primal Kyogre and Primal Groudon on the switch in and also OHKOs Pokemon like Dialga that resist V-Create.
*Bullet Punch is to kill off Pokemon such as Mega-Mewtwo-Y, Mega-Rayquaza, and Mega-Gengar at low health and is also able to kill Diance since it is 4x weak to Bullet Punch.
*U-Turn is also able to get chip off Pokemon and can also act like a fast pivot if someone sends there Registeel out to wall a Kartana you can easily U-Turn and kill it with a Pokemon you have in the back such as Mega Mewtwo X or Primal Groudon. Registeel is also 2hko by Sunsteel after taking 1 U-Turn.



Set Details

========

* An Adamant nature maximizes Kartana's attack stat to peak 500+. Adamant also 2hko's Zygod with Band Sunsteel Strike and OHKOs Imposter with V-Create. You don't need +speed because you still wont outspeed threats like Mega-Gengar or Mega-Rayquaza.
* Choice Band makes Kartana stronger but it locks itself in one move, which is sometimes not good since the opponent can play around that by going Registeel in the incoming Sunsteel Strike.
* Metal Coat also makes Kartana stronger but it doesn't lock itself in 1 move, it can also bluff as Choice Band so when that Registeel comes in thinking that you are choice locked into Sunsteel Strike you can V-Create it to death.
*Steelworker multiplies the attack of all steel moves by 1.5x which makes Kartana's Sunsteel Strike really powerful with a base power of 150 with an incredibly high attack paired with choice band and stab which makes it incredibly hard hitting.


Usage Tips

========


* Kartana can easily switch into Mega-Audino, Registeel, and Aegislash but you would have to scout if they have Will O Wisp.
* Using U-turn on forced switches to scout how an opponent reacts to Kartana and wearing down its defensive checks
* Be careful about when clicking power whip or Precipice Blades because Mega-Rayquaza can come in and for free next turn.
* Ways to pressure defensive cores. Kartana does most of the work but stuff like special wall breakers in the team or entry hazards can facilitate this plan. Chipping walls is the key to let Kartana freely spam sunsteel.
* Keeping Karana healthy so that it can wall break as much as possible and possibly offensively check PH Regigigas and Mega-Diance.
* Watch out for Status like burn or para since they can cripple Kartana immensely.
* Sunsteel Strike only has 8 PP which could be very easy to abuse and make it run out of pp, this is why Kartana has to predict good or else it will waste its PP.



Team Options


========

* Anti-offense tech to keep faster foes down. -ate users, PH users, or even scarf imposter works. Kartana breaks down most fat cores for them, so they create good offensive synergy.
* Defensive checks to faster foes such as AV Giratina and Poison Heal Yvetal can keep in check Mega Mewtwo X and Y aswell checking Mega Gengar and Mega Rayquaza.
* Checks to Flash Fire Steels. Shedninja can check FF Steels and slow pivot out to Kartana. Pheromosa can also check FF steels with spore + fighting move and while running U-Turn.
* An Improof mon like Zygod, Ferrothorn (if you aren't Precipice Blades) and Ho-oh, since the Chansey doesn't have banded so it won't be able to have a chance to 2hko.
*Slow Pivot Pokemon such as Mega-Audino or Registeel are good slow pivots for Kartana since Mega-Audino can act as a Cleric and Registeel can also act as an improof for Kartana. Kartana loves to get free switch ins since it doesn't like to take any chip.

[STRATEGY COMMENTS]


Other Options

========


* Tinted Lens for this set you wouldn't need anymore coverage then Sunsteel Strike and Precipice Blades/V-Crate.
* Tough Claws you hit a little weaker but you have a lot more coverage that helps when 1v1 certain Pokemon like Regigigas and can beat steels most of the time.
*Prankster this is one is a little odd but most people don't see a Kartana as a suicide lead with Destiny Bond and Stealth Rocks, it also can kill faster foes Mega Mewtwo X and Mega Rayquaza with Destiny Bond.



kartana.gif



[SET]

name: Unburden
move 1: Belly Drum
move 2: Sunsteel Strike
move 3: Sacred Fire
move 4: Thousand Arrows / Power Whip
item: Sitrus Berry
ability: Unburden
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe




[SET COMMENTS]

Moves

========


*Belly Drum is Kartana's best set up move in this set because it gives Kartana +6 which OHKOs most Pokemon and it gets Kartana to 50% which actives its Sitrus Berry which actives its Unburden so its speed gets doubled.
*Sacred Fire is for imposter and both non Flash Fire Steels.
*Sunsteel Strike is gonna be Kartana's main move since it is very spam-able and also goes through abilities like Unaware and Fur Coat.
*Thousand Arrows is for Pokemon that resist both Sunsteel and Sacred Fire like Celesteela, Ho-oh and Primal Groudon which it all ohkos at +6. It is also for Flash Fire Steels.
*Power Whip is used over tech like Horn Leech to guarantee OHKO on bulky Unware Water-Types.


Set Details

========


*Sitrus Berry is so it can active Unburden after it used Belly Drum, and to regain health. Use this over the other berries since most of them have a bad effect.
*Unburden doubles Kartana's speed, which then it can outspeed threats such as Mega Mewtwo Y and Mega-Gengar, whilst out speeding imposter since Imposter still has its item.
* Adamant nature maximizes Kartana's attack stat to peak 500+ and you don't need speed since you already outspeed things with Unburden such as Mega Mewtwo Y and Mega-Gengar.


Usage Tips

========

*Kartana should only ever click Belly Drum if all prankster Pokemon are dead since they can easily remove Kartana's +6 with Haze or even kill it with Destiny Bond.
*Make sure Kartana is healthy at all times before it uses Belly Drum since Belly Drum removes 50% of the users HP.
*Watch out for Paralysis since it cancels out Unburden, which then leaves Kartana helpless things faster than it, Like Mega Mewtwo Y and Mega-Gengar, also can cause hax.
*Kartana can easily counter imposter since it has Unburden and has lost its item, which now doubles its speed, not even scarf imposter is fast enough.
*Watch out for -ates, yet you resist them, but they still kill you before you use Belly Drum.


Team Options

========



* Prankster Pokemon in the slight chance Sacred Fire missed you don't want the Imposter to reverse sweep you.
* Pokemon to check -ate users such as AV Giratina and Celesteela, since -ate users can get Kartana low enough to not be able to use Belly Drum or kill it before it uses Belly Drum
* A cleric, so they can remove Kartana's burn/para and can even possibly wish pass, or even can steal the opposing Pokemon boosts with Spectral Thief.
* Set-Up Pokemon can get rid of Prankster Pokemon because they can kill them with coverage or can force the Prankster Pokemon to use Destiny Bond.



[STRATEGY COMMENTS]

Other Options

=============

*Fire Lash has 100% accuracy so you don't have to worry about missing and also guaranteed the OHKO on the imposter.


Checks and Counters

===================

* Faster Foes like Mega Mewtwo Y and Mega Mewtwo X can revenge kill Kartana by outspeeding them since Kartana has little to no Special Defense and its speed is lack luster in Balanced Hackmons.
* Flash Fire Steel-types while are not always a counter since you can run Precipice Blades to kill them, but if you're not then they can wall you.
* Primal Groudon like I stated for FF Steels, Primal Groudon is not always a counter for Kartana since it can run Precipice Blades to OHKO it.
* Status like Will O Wisp or Para can easily cripple it, and can even render Kartana useless, since the Burn makes Kartana hit a lot less hard and the Para can even make Kartana lose 1v1 then it would usually win, like when 1v1ing Regigigas.



* Prankster can easily remove Kartana's +6 and or even kill Kartana with Destiny Bond.
* -Ate users can chip Kartana down to the point that it can't use Belly Drum, and kill it before it uses Belly Drum.
* Triage Mega-Rayquaza can come in and kill with Oblivion Wing since your at 75%.
* FF Steels like Registeel and Aegislash can take 1 hit from Sunsteel Strike and Haze, but they only check if Kartana is not running Thousand Arrows or any ground move.
* Fur Coat Mega-Slowbro can also check Kartana with Topsy-Turvy and reverse its +6 into a -6, Slowbro can only check it if Kartana is not Power Whip or any grass move.
 
Last edited:
Again, I am not a fan of touching a WIP thread but doing this so that you can get a better grasp on the 'mon itself. First and foremost, hone your writings - it looks messy and doesn't sound very formal.

Overview

*A combination of Kartana's massive attack and Steelworker makes it one of the biggest stall breakers in the tier because most stall teams do not prep for Kartana which makes it a very good aspect on a Hyper Offense or Balance team.
Stall teams do account for Kartana in teambuilding - it is just that there are lack of reliable answers to it and they must resort switching around sunsteel and coverage moves. Just reword it to say "Kartana is one of the most lethal wallbreakers in the tier that is notoriously difficult to switch into for most teams" or something similar.

*Its steel type is also really nice in Balanced Hackmons so it doesn't have to take chip from toxic/poison and also is able to resist U-Turn and all of Mega Dianice's move except for V-Create.
Steel-typing deserves an emphasis with giving Kartana an access to STAB Sunsteel Strike, an ability to utilize Steelworker, and offensively checking Regigigas in tandem with its Grass typing. Kartana can't really stand against Mega Diancie because of its paper-thin SpDef lol.

With this many nitpicks happening in first two bullets of Oveview, the section can have some sort of rework. What I'd like to see are something like these:

* <Kartana's place in the metagame as one of the most threatening wallbreakers and narrow counterplay available against it>
* <Elaboration on obscenely powerful Sunsteel Strike and 181 Attack stat backing up powers for coverage moves, letting Kartana OHKO and 2HKO almost the entire metagame>
* <Talk about Sunsteel Strike's limited PP and forcing Katana to be prediction-reliant>
* <This is probably where you can talk about Kartana's main drawbacks. Talk about Kartana's vunerability against most faster things.>


Set #1

As I mentioned in Discord couple times, set #1 can be like this:

[SET]
name: Steelworker
move 1: Sunsteel Strike
move 2: V-create
move 3: Precipice Blades / Power Whip
move 4: U-turn / Bullet Punch
item: Choice Band / Metal Coat
ability: Steelworker
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

The first two moves are self-explanatory. Sunsteel Strike is what you would be clicking against neutral targets, while V-create deals with Imposter Chansey and non-Flash Fire Steel-types. Third move is a coverage and it should be ordered correctly with choices of item. When running Choice Band, Precipice Blades is the best option (or generally a better option) to 2HKO Primal Kyogre and Mega Gyarados as well as scoring OHKO on Registeel. Power Whip is the option to use against Water-types when running Metal Coat because lack of Choice Band will cause Kartana to miss out aforementioned 2HKOs. I think I explained U-turn on Discord. Bullet Punch is priority to kill Fairy-types and etc.

RE: Thousand Arrows

252+ Atk Choice Band Steelworker Kartana Sunsteel Strike vs. 252 HP / 252+ Def Ho-Oh: 199-235 (47.8 - 56.4%) -- 86.7% chance to 2HKO

252+ Atk Choice Band Steelworker Kartana Sunsteel Strike vs. 252 HP / 252+ Def Celesteela: 183-216 (45.9 - 54.2%) -- 48.4% chance to 2HKO

Celesteela will run +SpDef nature to take Boomburst so it isn't really a reliable switch-in. They will die. No need to run arrows. Be a man and run blades.


Usage Tips

* Choice Band makes Kartana stronger but it locks it self it only 1 move which is not good when facing stall most of the time.
Are you sure? Choice Band is the reason why Kartana is difficult for stall to handle because any neutral target is 2HKOed by sunsteel while others get OHKOed / 2HKOed by coverage moves. It is true that getting locked into a move can sometimes be detrimental though, so reword.

*Steelworker doubles the attack of all steel moves which makes Kartana's Sunsteel Strike really powerful with a base power of 200 with an incredibly high attack paired with choice band and stab makes it one hard pokemon to wall.
.
Steelworker multiples Steel-type attacks' base power by x1.5.


Usage Tips can have many fixations to give readers better sense of how to use Kartana. Pretty much everything you have there are misleading. Stall teams aren't the only thing Kartana breaks. Balance teams are tormented every time Kartana gets a free switch and even offense teams struggle if Kartana managed to switch into a slower Pokemon. Clerics aren't easy to justify in teams unless you are running a dedicated fat team, invalidates Poison Heal users if you plan on using them, and just helps Imposter make its team outlast yours.

Usage Tips can cover:

* <What Pokemon Kartana can switch into or in what Pokemon it can take advantage of>
* <Being prediction-reliant especially when using Choice Band / warning users about limited PP of Sunsteel Strike>
* <Using U-turn on forced switches to scout how an opponent reacts to Kartana and wearing down its defensive™ checks>
* <Caution readers about locking Choice Band Kartana into pbaldes or whip because things like Mega Rayquaza can come in for free afterwards.>
* <Ways to pressure defensive cores. Kartana does most of the work but stuff like special wallbreakers in the team or entry hazards can facilitate this plan. Chipping walls is the key to let Kartana freely spam sunsteel.>
* <Keeping Karana healthy so that it can wallbreak as much as possible and possibly offensively check PH gigas or other things>
* <Watching out for status can come here.>


Team Options

… this part can see some fixations as well:

* <Anti-offense tech to keep faster foes down. -ate users, PH users, or even scarf imposter works. Kartana breaks down most fat cores for them so they create good offensive synergy.>
* <Defensive checks to faster foes aka mega ray, both mega mewtwos', mega gengar, or even diancie because that just OHKOs you with boomburst if Kartana doesn't have Bullet Punch. >
* <Checks to Flash Fire Steels. You have them but also say that teammates that deal with Flash Fire Steel-types appreciate Kartana giving them free switch if using U-turn.>


Checks and Counters

Re-order to:

* Faster Foes
* Flash Fire Steel-types
* Primal Groudon
* Status

As much as defensive counterplay for Kartana is insufficient, you might want to list revenge killing as the most common way Kartana is dealt with. The closest thing to 'checking Kartana' are probably Flash Fire Steel-types that wall Kartana lacking pblades and Pdon walling Kartana without band and pblades.


I'm not going to ghostwrite any more than this.


Unburden + Belly Drum deserves to be in this analysis as a second set. It should look like this:

[SET]
name: Unburden
move 1: Belly Drum
move 2: Sunsteel Strike
move 3: Sacred Fire
move 4: Thousand Arrows / Power Whip
item: Sitrus Berry
ability: Unburden
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe

Sacred Fire for Imposter and non-Flash Fire Steel-types. Both Thousand Arrows and Power Whip OHKO Pdon at +6. Thousand Arrows is for Celesteela and odd Ho-Oh while Power Whip is used over other techs like Horn Leech to guarantee OHKO on Unaware Water-types.


Happy writing.
 
Last edited:
[OVERVIEW]
View attachment 126042
* Kartana is one of the most lethal wallbreakers in the tier that is notoriously difficult to switch into for most teams
* Kartana has a massive attacking stat of 181 and with Steelworker Sunsteel Strike it can 1hko and 2hko most of the meta.
* Sunsteel Strike only has 8 PP which could be very easy to abuse and make it run out of pp,this is why Kartana has to predict good or else it will waste its PP.
* Most things faster then Kartana can kill it easily like both Mega Mewtwos and Mega Gengar and Mega Raquaza.
(1)
[SET]
name: Steelworker
move 1: Sunsteel Strike
move 2: V-create
move 3: Precipice Blades / Power Whip (2)
move 4: U-turn / Bullet Punch
item: Choice Band / Metal Coat
ability: Steelworker
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe


[SET COMMENTS]

Moves

========

*Sunsteel Strike massive attack can easily kill most stall mons such as Giratina and Yveltal in the (3) the switch in while list ignoring abilities such as Fur Coat. (4)
* V-Create targets certain pokemon that Sunsteel Strike can not 2hko in the switch in such as Registeel and mostly every steel type in the tier. It also is able to hit imposter Kartana switching in thinking that they can take a few hits from Sunsteel Strike.
* Power Whip is more coverage that allows Kartana to ohko mons such as Kyogre (5) and Mega-Gyarados and can 2hko Primal Groudon on the switch in.It also forces them both out, instead they could qd or knock off you would hit them with Pblades.
*Precipice Blades targets steel mons that have Flash Fire as an ability, Precipice Blades ohko every most steel types in the meta and can even 2hko Primal Kyogre and Primal Groudon on the switch in and also ohkos pokemon like Dialga that resist V-Create.
*Bullet Punch is too kill off pokemon such as Mega-Mewtwo-Y, Mega-Rayquaza and Mega-Gengar at low health and is also able to kill Diance since it is 4x weak to Bullet Punch.
*U-Turn is also able to get chip off pokemon and can also act like a fast pivot if someone sends there Registeel out to wall a Kartana you can easily U-Turn and kill it with a pokemon you have in the back such as MMX or Primal Groudon. Registeel is also 2hko by Sunsteel after taking 1 U-Turn.

Set Details
========

* An Adamant nature maximizes Kartana's attack stat to peak 500+ and you don't need speed since you already get out sped by most thing that you need to outs speed. Adamant also 2hko's Zygod with Band Sunsteel Strike and ohkos Imposter with V-Create.
* Choice Band makes Kartana stronger but it locks it self it only 1 move which is not good when facing stall most of the time.
* Metal Coat also makes Kartana stronger but it doesn't lock it self in 1 move, it can also bluff as Choice Band so when that Registeel comes in thinking that you are choice locked into Sunsteel Strike you can V-Create it to death.
*Steelworker doubles the attack of all steel moves which makes Kartana's Sunsteel Strike really powerful with a base power of 200 with an incredibly high attack paired with choice band and stab makes it one hard pokemon to wall.


Usage Tips

========

* Kartana can easily switch into Mega-Audino, Registeel, and Aegislash but you have to scout if they have Will O Wisp.
* You have to predict when your using Sunsteel since it only has 8 PP so don't just spam Sunsteel Strike if they have a Mega-Audino in front but a Registeel in the back.
* Using U-turn on forced switches to scout how an opponent reacts to Kartana and wearing down its defensive checks
* Be careful about when clicking power whip or pblades because Mega-Rayquaza can come in and for free next turn.
* Ways to pressure defensive cores. Kartana does most of the work but stuff like special wallbreakers in the team or entry hazards can facilitate this plan. Chipping walls is the key to let Kartana freely spam sunsteel.
* Keeping Karana healthy so that it can wallbreak as much as possible and possibly offensively check PH gigas or other things
* Watch out for Status like burn or para since they can cripple Kartana


Team Options

========


* Anti-offense tech to keep faster foes down. -ate users, PH users, or even scarf imposter works. Kartana breaks down most fat cores for them so they create good offensive synergy.
* Defensive checks to faster foes AV Giratina can check MMY and Ray Pretty well and PH Yveltal with Will O Wisp can check Gengar and MMX. Soundproof Sableye-Mega should check these all.
* Checks to Flash Fire Steels. Shedninja can check FF Steels and slow pivot out to Kartana. Pheromosa can also check FF steels with spore + fighting move and while running U-Turn.
* An Improof mon like Zygod, Ferrothorn (if you aren't Precipice Blades) and Ho-oh, since the Chansey doesn't have band so it won't be able to have a chance to 2hko.
(6)

[STRATEGY COMMENTS]
Other Options
========

* Tinted Lens this set you don't really need any coverage other then V-Create or Sunsteel. So you could run trick to steal toxic orbs and trick it again to a different member of there team, and you can trick again from the pokemon you tricked your choice band from. (7)
* Precipice Blades you get some more coverage and you can ohko most steels with choice band, because most FF Steels would U-Turn when there 1v1ing a Kartana.
* Tough Claws you hit a little weaker but you have a lot more coverage that helps when 1v1 certain pokemon like Regigigas and can beat steels better.
*Prankster now this one is a little odd but it can set up rocks and since most people don't see Kartana as a pokemon that uses Destiny Bond they will be surprised when you kill it but it used destiny bond. If you are using a prankster Kartana I would advise you to run two kartana's. One Prankster and one Steelworker


Checks and Counters
========


* Faster Foes like MMY and MMX can revenge kill Kartana.
* Flash Fire Steel-types while are not always a counter since you can run Precipice Blades to kill them.
* Primal Groudon like I stated for FF Steels Primal Groudon is not always a counter for Kartana since it can run Precipice Blades to ohko it.
* Status like Will O Wisp or Para can easily cripple it, and can even render Kartana useless.




[SET]
name: Unburden
move 1: Belly Drum
move 2: Sunsteel Strike
move 3: Sacred Fire
move 4: Thousand Arrows / Power Whip
item: Sitrus Berry
ability: Unburden
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Follow numbers in the quoted text. I'm listing what DMDW didn't.
1) Kartana, because of its typing, not only can freely switch into Spore, but it's one of the few pokemon that can OHKO its imposter on switchin. This is notable.
2) Slash Wood Hammer; Kartana is too frail to care about recoil damage and it cannot afford to miss.
3) Double "the".
4) It notably OHKOes Fur Coat Chansey 81.3% of the times. Meanwhile choice band close combat MMX gets metal bursted to death. Chansey hates it, but it lives to tell the tale.
5) Kyogre is 2hkoed by sunsteel 98% of the times with a band. Sure it's not a OHKO but if it was switching in you force the opponent to switch again (and you get to punch an hole into something) or lose a mon, which is a win-win scenario.
6) I'd consider mentioning sticky web support so you aren't forced out by fast stuff (but not very fast stuff). M-ray is still a problem. With webs up you can outspeed even MMY and sunsteel would OHKO, allowing Kartana to continue sweeping.
7) In case of Tinted Lens, Grassy surge makes sense as support; Kartana reaches an apocalyptic power level that can even OHKO registeel with Power Whip, in the face of Flash Fire.
 

MAMP

MAMP!
sorry pazza but im going to have to qc reject (1/3) this one :/ getting this to a state where we're happy with it would require close to a full rewrite
 
ya sorry bud feel free to ask ask around or read the other analyses to get a better idea on what we want from analyses

reject 2/3
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top