so this is basically a gimmick team that does much better then i thought it would, so i wanted some feedback on how i could make it better.
Politoed (M) @ Zoom Lens
Trait: Drizzle
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Hydro Pump
- Hypnosis
- Ice Beam
- Focus Blast
so, what's a rain team without politoed? tired of the norm, i decided to give offensive politoed a chance, and i love it. 248 hp ev's give me 383 hit points, which is such a lovely number. hydro pump is basic stab, hypnosis is semi-viable thanks to my zoom lens, and focus miss adds some coverage to my movepool. ands what'ses an ofefensive politoed-- nay, an offensive water type, without ice coverage? i generally lead with poli, as i don't know who else i'd lead with, and most of the teams i fight are rain. although recently i have been trying out leading with lando, but because he's not scarfed it makes me feel a bit uncomforablte.
Wishmaker (Jirachi) @Leftovers
Careful
Serene Grace
252Hp 232Sp.Def 24Spe
-Iron Head
-Wish
-Protect
-Stealth Rock
jirachi is new to my team, but is a much needed addition. iron head is because i'm a flinching bastard, wish is for recovery and passing wishes, duh. protect is different then what i usually see and works very well for me. rocks are needed, as jirachi is -- oh f-ckit. i ain't explaining him more.
Tres Equis (Moltres) @ Sharp Beak
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Roost
- Hurricane
- Fire Blast
moltres is a godsend, i never thought i'd say that :P
as the theme of this team is hurricane abuse, molty fits in very well and i beleive can ko ferroo after a leyer or two of spikes with fire blast. sharp beak is great, i can fign being a retard using moltres, and then before my foe realizes, they just got beat by a dumb f*ck with a moltres :D
Yeah, Bitch! (Garchomp) (M) @Choice Scarf
Jolly
Roguh Skin
252Atk 252Spe
-Outrage
-Earthquake
-Stone Edge
-Aqua Tail
with garchomp's return to ou, it heralds a new etra, an era where one can come out of one's house without getting mugged by genesect, an era of hope. standard choice set, i might replace aqua tail with d-claw so i can use my dragon stab without being f-cked if a steel comes in. :P
scarfchomp is one of my favs, can't you tell? :D
Tornadus-T (M) @ Choice Specs
Trait: Regenerator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- U-turn
- Hidden Power [Ice]
- Focus Blast
if you build a hurricane team without torny-t, you need to check yourself into a mental institute. pretty standard, and can pull off some clean 3-4 kills to end the game once the threats and those that resist flying are dead or weakened. i opted for u-turn instead of heat wave as i lead with poli.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Def / 176 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Toxic
- Rapid Spin
- Volt Switch
so i hate running standard forry sets, and as a result go out of my way to think of creative sets. toxic is fun to use, and i recently added it over something else that i forget, volt switch is my attack of choice on all my forries, as it lets me switch after the foe has attacked into my big-ass monsta attacker. spikes and rapid spin are obviously the mafia.
Lando Griffin (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
at first i was skeptical about using lando-t, as it's not exactly my favorite thing to do, come in and intimidate out my foe's physical attacker, but i needed a strong physical sweeper who could learn rocks, so here he is. i very much enjoy predicting a dragon dance and switching in to nullfi the attack boost.
Dragonite (M) @ Expert Belt
Trait: Multiscale
EVs: 204 HP / 252 Atk / 52 SAtk
Quiet Nature (+SAtk, -Spd)
- Superpower
- Thunder
- Hurricane
- Dragon Claw
my take on the mixed life orb attacker, the ev's invested into my special attack are just enough (or a little more, i didn't bother testing after 52.) to land a guarenteed ohko on 4/0 keldeo. plus, i can guarentee a 2hko on jelly with thunder, barring lefties which is retarted becuase jelly tends to only run lefties on his defensive set. i origianalaaly had roost instead of dragon claw, but i found myself needing dragon coverage on multiple occasions, so i replaced it. i might change thunder to e-speed for some priority and revenge killing, but if i did i'd remove my much needed electric coverage and the ability to switch into some certain pokemon like lappy (even though i just r@pe him with superpower anyway) and other polies.
so there it is, i'll just say the original premis was poli 4 hurricane abusers and a spinner (most likely my homie forry), but i decided this would be better.

Politoed (M) @ Zoom Lens
Trait: Drizzle
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Hydro Pump
- Hypnosis
- Ice Beam
- Focus Blast
so, what's a rain team without politoed? tired of the norm, i decided to give offensive politoed a chance, and i love it. 248 hp ev's give me 383 hit points, which is such a lovely number. hydro pump is basic stab, hypnosis is semi-viable thanks to my zoom lens, and focus miss adds some coverage to my movepool. ands what'ses an ofefensive politoed-- nay, an offensive water type, without ice coverage? i generally lead with poli, as i don't know who else i'd lead with, and most of the teams i fight are rain. although recently i have been trying out leading with lando, but because he's not scarfed it makes me feel a bit uncomforablte.

Wishmaker (Jirachi) @Leftovers
Careful
Serene Grace
252Hp 232Sp.Def 24Spe
-Iron Head
-Wish
-Protect
-Stealth Rock
jirachi is new to my team, but is a much needed addition. iron head is because i'm a flinching bastard, wish is for recovery and passing wishes, duh. protect is different then what i usually see and works very well for me. rocks are needed, as jirachi is -- oh f-ckit. i ain't explaining him more.

Tres Equis (Moltres) @ Sharp Beak
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Roost
- Hurricane
- Fire Blast
moltres is a godsend, i never thought i'd say that :P
as the theme of this team is hurricane abuse, molty fits in very well and i beleive can ko ferroo after a leyer or two of spikes with fire blast. sharp beak is great, i can fign being a retard using moltres, and then before my foe realizes, they just got beat by a dumb f*ck with a moltres :D

Yeah, Bitch! (Garchomp) (M) @Choice Scarf
Jolly
Roguh Skin
252Atk 252Spe
-Outrage
-Earthquake
-Stone Edge
-Aqua Tail
with garchomp's return to ou, it heralds a new etra, an era where one can come out of one's house without getting mugged by genesect, an era of hope. standard choice set, i might replace aqua tail with d-claw so i can use my dragon stab without being f-cked if a steel comes in. :P
scarfchomp is one of my favs, can't you tell? :D

Tornadus-T (M) @ Choice Specs
Trait: Regenerator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- U-turn
- Hidden Power [Ice]
- Focus Blast
if you build a hurricane team without torny-t, you need to check yourself into a mental institute. pretty standard, and can pull off some clean 3-4 kills to end the game once the threats and those that resist flying are dead or weakened. i opted for u-turn instead of heat wave as i lead with poli.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Def / 176 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Toxic
- Rapid Spin
- Volt Switch
so i hate running standard forry sets, and as a result go out of my way to think of creative sets. toxic is fun to use, and i recently added it over something else that i forget, volt switch is my attack of choice on all my forries, as it lets me switch after the foe has attacked into my big-ass monsta attacker. spikes and rapid spin are obviously the mafia.

Lando Griffin (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
at first i was skeptical about using lando-t, as it's not exactly my favorite thing to do, come in and intimidate out my foe's physical attacker, but i needed a strong physical sweeper who could learn rocks, so here he is. i very much enjoy predicting a dragon dance and switching in to nullfi the attack boost.

Dragonite (M) @ Expert Belt
Trait: Multiscale
EVs: 204 HP / 252 Atk / 52 SAtk
Quiet Nature (+SAtk, -Spd)
- Superpower
- Thunder
- Hurricane
- Dragon Claw
my take on the mixed life orb attacker, the ev's invested into my special attack are just enough (or a little more, i didn't bother testing after 52.) to land a guarenteed ohko on 4/0 keldeo. plus, i can guarentee a 2hko on jelly with thunder, barring lefties which is retarted becuase jelly tends to only run lefties on his defensive set. i origianalaaly had roost instead of dragon claw, but i found myself needing dragon coverage on multiple occasions, so i replaced it. i might change thunder to e-speed for some priority and revenge killing, but if i did i'd remove my much needed electric coverage and the ability to switch into some certain pokemon like lappy (even though i just r@pe him with superpower anyway) and other polies.