Teremiare
^_^
Needed a team to get reqs so I made one around the most broken mon allowed, aka Aegislash. Went alright at first then after losing 3 games in a row due to Focus Blast misses it went on a 17 game winning streak to rank 1.
The Team
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- King's Shield
- Iron Head
- Shadow Sneak
- Swords Dance
So the first part of the core is Aegislash. I decided to use an SD set as it works quite nicely together with Hydreigons special offence. Max HP and Atk to take hits and deal damage, 8 Spe to speed creep because creeping is always fun. King's Shield because it didn't feel broken enough without it, Iron Head over Sacred Sword to hit those pesky Fairies and finally SD plus Shadow Sneak to hit things hard with priority. This thing also brings lots of fun 50/50s because why wouldn't we make the game more luck based than it already is?
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- U-turn
Second part of the core, the slow dragon that doesn't hit as hard as Latios. As with Aegislash, they work quite well together to put both physical and special pressure on your opponent. Running a scarfed one because speed is a bit of a problem otherwise. Mixed set with mild nature, max Spe and SpA to hit hard and outspeed a few things at least. Draco and Dark Pulse for hard hitting STABs and flinch hax. Superpower is to hit Tyranitar and Bisharp mostly but it also hits other steel types like Heatran and Ferrothorn. U-turn to not lose momentum when they switch in something that walls this thing, a lot of things do. Also the best switch in the team has to Scarf Keldeo, which is a bit sad when you think about it...
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Fake Out
Mega Lopunny because it can OHKO Aegislash, pretty much the only reason tbh and it's a valid reason imo. Running Substitute to Sub on King's Shield and then either OHKO Aegislash or hit something that wants to come in and stay under a Sub. Other than that it's a pretty standard Mega Lopunny set, HJK, Return and Fake Out with Max Spe and Atk. Jolly over Adamant because Adamant is bad and gets outsped by the currently popular Torn-t.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 172 Def / 68 SpA / 16 Spe
Bold Nature
- Roost
- Discharge
- Defog
- Hidden Power [Ice]
Zapdos is a great hazard controller with great bulk and moveset and Paralysing stuff with Discharge never hurts. Standard Physically Defensive spread even though I didn't bother to check what the EV's are for, I'll just trust whoever made it. Discharge is a great move because Paralysing stuff wins you games. Roost and Defog to remove hazards and hopefully live longer. HP Ice over Heat Wave because I want to be able to stay in on the most common rockers (HP Ice for Chomp and Lando, Discharge for Heatran) and beat them 1v1 and even though it doesn't carry anything to hit Ferrothorn, it can't really do anything against Zapdos anyway.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Earth Power
- Sludge Wave
- Focus Blast
Second most broken thing in OU, no reason not to use it, insane damage output and a great moveset. Rock Polish set, meaning Modest to deal as much damage as possible. Earth Power because damage, Sludge wave to hit Fairies and other floating thingies. Focus Blast is there to
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Ancient Power
Heatran is a great rocker and a nice offensive threat. Decided to put a Balloon on it because my team wasn't floaty enough already. Decided on an offensive set because the team was nice and offensive and a defensive set wouldn't add too much. Also it's one of the few things on the team that can deal with Diancie, sort of at least. Timid with max speed to outspeed other Heatran or at least tie with them, max SpA to deal lots of damage because I felt like my team was lacking in that aspect. Fire Blast is to hit hard, Rocks are always nice, Earth Power is to hit things like other Heatran and to not lose against Diancie and Ancient Power is to hit Talonflame and Charizard Y, even though Charizard Y outspeeds and OHKOs with Focus Blast, but you can always hope for some luck because I don't have a switch in anyway.
So in general just click the move that deals the most damage or gets you the most hax and it works quite well. Unless your opponent has a Scarf Keldeo, or Charizard Y, or Diancie those are problematic, I suggest to just hope for more hax.
I'll probably make the list longer if I can figure out what it has problems with whenever I'm not missing Focus Blast.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- King's Shield
- Iron Head
- Shadow Sneak
- Swords Dance
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- U-turn
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Fake Out
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 172 Def / 68 SpA / 16 Spe
Bold Nature
- Roost
- Discharge
- Defog
- Hidden Power [Ice]
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Earth Power
- Sludge Wave
- Focus Blast
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Ancient Power
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- King's Shield
- Iron Head
- Shadow Sneak
- Swords Dance
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- U-turn
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Fake Out
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 172 Def / 68 SpA / 16 Spe
Bold Nature
- Roost
- Discharge
- Defog
- Hidden Power [Ice]
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Earth Power
- Sludge Wave
- Focus Blast
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Ancient Power
Thanks for reading my RMT and I hope you like the team or have some way to improve it.