SV Ubers Kekkker daily dose of webs (peak idk somewhere around 1850 elo or so)

LouisIX

A Diehard Ubers Crackhead
is a Tiering Contributor
Hi All I am your beloved kekkker and I want to introduce you this funny team I have been spamming in the past few weeks. I have prob playing over 500 games during post miraidon meta and unfortunately the banning of miraidon does not seem to relief the pressure of the so call "balance" team style at all and offense is still by far the best style to run in my honest opinion. Back in the past I was not interested to comment on the how the meta looks like even though my instinct to the meta development was always got proven and accepted by the community, and plus on top of that I am well-known as a HO spammer / kekker so really people do not agree my points overall so I would rather remain silent or just kekking around. This rmt is just me having a whole night diarrhea and while applying sick leave I want to do something else that do not need my brain to function a lot.



I am not a good at putting pictures here and there so please tolerate my plain description, and if you don't like that at all you can click X and I wish you a good day.



The Team anyway:
https://pokepast.es/e1db8f0cc9bd7e6e



Eternatus @ Life Orb
Ability: Pressure
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Sludge Bomb
- Fire Blast
- Recover



The premier sp attacker in the meta rn. Unkillable, hit hard, and extremely annoying with sludge bomb secondary effect (and fire blast accuracy). Fire blast is essential on this because it allows 0hko zacian when facing it on the lead situation while tanking a behemoth blade very easily. The sludge bomb + tera dragon Dynamax cannon combo can easily overrun "checks" such as Clodsire Ho-oh and Blissey (which I saw some stall start to use rest because mono-recovery Blissey does not have enough pp to stall out Eternatus if sludge bomb behave slightly luckier).



Modest is to hit harder (no brainer) and give you some critical 2hko somewhere (I believe kyogre) overall. Modest also allows you to 2hko common NDM with Dyna+fire blast. Timid is just a choice to speedcrap with the opposite 130s and some Arceus as well but this is a specific niche imo when you can just 2ko kyogre and ndm. Also a very good punisher on locked Koraidon, abusing the sun or so.



Many tera works on this Eternatus, for example fairy since my team has only ribombee as a fairy, Tera fire/poison to increase firepower meanwhile avoiding some weaknesses, tera ghost for completely shutting down Ekiller and mono toss blissey or tera electric/ground to avoid some annoying thunderwave comming from nowhere but this is niche.



Arceus @ Sky Plate
Ability: Multitype
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Iron Defense



A standard set with a non-standard EV and a non-standard Arceus type but it actually works very fine. Flying resist is lacking in this tera and the commonly seen zacian-C and NDM both struggles to the combo Iron defense + webs. Flyceus also provides webs/spikes immunity so it out speeds others arceus and can win every CM war assuming no crit on both sides since you hit way harder for those bulky arceus, and it honestly hit so hard you don't even need to calm mind a lot to win you game, ie +1 judgment has a roll on standard defensive ho-oh and +2 tera flying judgment would deal over 88% to it on average, in which a full defensive ho-oh is rarely seen nowadays so more likely you straight 0hko a ho-oh if your opponent allows you to calm mind to +2. Speaking of ho-oh, it pairs well with eternatus because ho-oh is usually the go-to when people see life orb on eternatus and they will allow eternatus to chip on ho-oh, which makes flyceus clean more effectively with that high killing threshold. Eternatus also helps outruning Spdef meatball such as blissey and clodsire for flyceus match-up.



Tera flying is a no-brainer power boost option and you can change it to tera water for example to have a better effect on IDCM combo. I won with tera flying numerous times so I would rather keep it anyway but you have your own choice.



Necrozma-Dusk-Mane @ Leftovers
Ability: Prism Armor
Tera Type: Water
EVs: 252 HP / 120 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Stored Power
- Moonlight


The last sp attacker on the team. It’s more important to be a NDM in this slot regardless of what set it is but I find this set to be the most effective during trial, and It just do what a IDCM stored power would do. The role of this ndm is to stop trick room, stop mortal spin, punish your opponent's IDCM ceus and punish a locked dragon move from Koraidon. Tera is also quite free as Teraing it is aiming to escape a fire move primarily. Tera water for example provided a setup opportunity against kyogre as well and tera normal to mind-Fxxk lunala. A dead weight when you see a dark type on your opponent team.

The ev is nothing special, I just spread it evenly. This EV gives you a roll to take two low kick from jolly koraidon and two fire blast from modest itemless Eternatus. you can fine tune it to tank specific attack, for example 208+ Def allows you to take two low kick from Jolly koraidon always and 180 spdef to tank two fire blast from modest Eternatus always. Again I am kekkker and this is my daily dose team and I do not really dig deep on evs.


Ribombee @ Choice Scarf
Ability: Shield Dust
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Stun Spore
- Moonblast
- Sticky Web

The true God of SV Ubers. The reason to make it a scarf and trick set is because the team does not need webs sometimes and so you need a trick to save the world when you have met some disgusting mu such as lunala kingambit stuff. Also extremely powerful against "balance" and stall when Eternatus creates heads and tricking is way more painful when your opponent is down in heads.

I mean at the end of the day it's just ribombee. It's just too GOOD.

Oh and the reason why I put it in 4th is because it is leading from me in only 40% (roughly) of the case.

Koraidon @ Heavy-Duty Boots
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Flare Blitz
- Low Kick

Koraidon doing the koraidon stuff. Again nothing really special, using boots to Crap webs mirror mainly as you don't break with Koraidon in this team relief it's pressure on running loaded dice but scaleshot is still mandatory when you need some miracle, and overall just a better dragon move to run. Also help against Kingambit matcu-up as often the time Kingambit users likes spamming hazard to favour the Kingambit endgame and boots koraidon allows it almost always to be advantage against Kingambit when you control your hp well.

Rayquaza @ Sky Plate
Ability: Air Lock
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Substitute

Lando/Gliscor/passive abuser. It is so strong I met stall player run Tera rock specifically for it (though given the nature of this team is actually special bursting teraing early actually just allows NDM to sweep anyway) and after some time I start seeing phydef Garganacl but still not very working against etern+flyceus+ndm combo anyway (esp when flyceus 2hko it at +1...).

Another locked koraidon punisher. If you allow Rayquaza to reach +2 and +2 it is over, but not gonna lie Ray is actually tanky enough with tera flying to actually achieve that, for example it is a 5050 against a wisp fairyceus in favour to you if you are at full health because you can allow one judgment on the first sub and tera flying right after to eat another judgment while DDing the second time to end the game instantly. Even at +1 it is deadly threatening a sweep since the killing thershold of this thing with tera flying is insane that the only reliable neutral tanker is maxdef arceus and maxdef dondozo (not even skeledirge). NDM can tank this ray without much pressure but that's given your opponent handles flyceus+eternatus combo without letting ndm get chipped.

As a footnote, it naturally eats a Dclaw from (scarf) koraidon and with tera flying eats outrage.

Difficult MUs:

0. Spdef Tyranitar

Nothing you can do, better just forfeit when you see it.

1. Boots Timid Mewtwo and Eterantus

This is why I ran Jolly Boots Koraidon. Good luck.

2. (boots) lunala

Extremely annoying to face with both CM set or Agility Meteorbeam set. Highly recommend to preseve ribombee for it or otherwise try to stall moongiest beam pp by CM war with flyceus.

3. Kingambit

Preserve Koraidon and play as 5 vs 6 since ndm is just a meat ball in front of it.

4. Perish song Arceus

Again try to play like ndm does not exist in the team but honestly speaking this is not something that you can encounter in teambuilder. Just wish you don't meet it (but I know someone on ladder is using this specifically for me).

5. DD Groundy

Try not allowing it to DD twice and if so pray for stone edge miss.

6. Sub Zacian-C

Don't lead ribom and you are fine. I mean Eterantus is the lead 60% of the time so it is put at #6.

I don't like to flex so I won't post win replay here and I don't like to save losing replay so although I want to I have no losing replay to post here as well. Sorry for those who like replays.

I don't really care ladder elo as well so I did not cap screen on how high I have reached but I know someone reached higher than me tho roller-coastered, still much respect. I think I would rather just post my /ranking on ps here for the sake of evidence.

Thanks for reading and Have a nice day everyone. Time for me to go to work.

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(I never reset W/L so this is an aggregated record since SV released. Don't take it serious.)
 
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