Monotype Keldeo (Fighting) QC: [2/2] GP: [0/1]

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Namranan

:)))))))))))
[SET]
name: Calm Mind (Fighting)
move 1: Calm Mind
move 2: Taunt
move 3: Hydro Pump / Scald
move 4: Secret Sword / Aura Sphere
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Keldeo can boost its offensive power using Calm Mind and improve its wall breaking capabilities, allowing it to deal with walls like Celesteela easier after a boost or two. Taunt prevents Pokemon like Toxapex and Mantine from using Haze and recovery moves, and other opposing Pokemon from using utility moves like status moves. Hydro Pump is the primary move to use on Keldeo to maximize its wallbreaking power, while Scald is a good alternative that offers the ability to burn opponents and has more reliable accuracy at the cost of some power. In that same vein, Secret Sword is usually the primary Fighting STAB move of choice thanks to its ability to hit the Defense stat rather than the Special Defense stat, allowing Keldeo to hit special walls like Blissey and Gastrodon better. However, Aura Sphere allows it to OHKO important Pokemon like Ferrothorn after a boost. Both of these moves have a consistent benefit in hitting Water-type immune Pokemon like Mantine and Gastrodon. Leftovers is the preferred item on Calm Mind sets due to its ability to passively heal Keldeo and allow it to have more longevity during the match. A Timid nature allows it to outspeed key Pokemon like Mimikyu and Zapdos.

Fighting teams are packed with powerful breakers and revenge killers that synergize well with Keldeo's wallbreaking traits and appreciate Keldeo's ability to deal with walls like Toxapex and Skarmory. Cobalion is a great teammate as it sets Stealth Rock which can break opposing Focus Sashes and Sturdy on Pokemon like Cloyster, Skarmory and Shuckle and also can pivot into Keldeo with Volt Switch or use Thunder Wave to slow down faster threats to Keldeo like Choice Scarf Galarian Darmanitan and Choice Scarf Tapu Lele. Cobalion and Lucario can also take care of opposing Fairy-types that threaten Keldeo such as Tapu Bulu and Hatterene while Keldeo in return deals with Ground-types like Landorus-T that threaten them. Terrakion helps get rid of opposing Flying types like Mandibuzz and Thundurus-T. Terrakion can also run a Double Dance set with Rock Polish and Swords Dance to form a powerful offensive core with Keldeo or can use its Speed to check scary Psychic-types with Megahorn. Heracross and Buzzwole help with Psychic-types, picking off both bulky and frail Psychic-types like Mew, Slowking, and Celebi. Virizion also supports Keldeo by giving it dual screens support which allows Keldeo to take more hits to revenge kill Pokemon like Excadrill more reliably and also set up more Calm Minds. Hawlucha helps check dangerous Grass-types for Keldeo while still being an amazing late-game Unburden sweeper that likes Keldeo's ability to break walls like Skarmory and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Substitute can be used over Taunt and allows it to snowball against weaker teams that cannot break its Substitute while also avoiding status conditions from moves like Sludge Bomb and Scald. However, due to not having taunt, this set is weaker to hazers like Toxapex.

[CREDITS]
- Written by: [[Namranan, 353292]]
- Fighting analysis by: [[Namranan, 353292]]
- Quality checked by: [[Harpp, 320110], [Maple, 473171]]
- Grammar checked by: [[username1, userid1]]
 
Last edited by a moderator:

Harpp

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[SET COMMENTS]
* 'Keldeo is a great stall breaker for Fighting teams that utilizes its access to Taunt to prevent walls like Toxapex and Seismtoad from using passive moves like Toxic Spikes, Toxic and Stealth Rock that would pose a threat to the team.' Keldeo actually relies on Calm Mind with Taunt to beat its typical checks like the ones you mentioned, so add that Calm Mind along with Taunt allows it to stop its typical checks such as...., I want to you to mention defensive Seismitoad instead of just saying Seismitoad as its check. Also add more checks to keldeo like Mantine and Gastrodon.

* Talk about Keldeo augmenting matchups for Fighting like Dark and Steel, then speak about how keldeo can deal with Pokemon like Sableye and Aegislash which otherwise can be annoying for the rest of the team.

* Talk about how to use Keldeo in the first paragraph, how it should be used vs defensive teams like Poison and how it should be played against offensive teams.

*'This also allows it to outspeed key Pokemon like Kyurem-B, Indeedee, and Hydreigon. ' Remove Hydreigon as an example and add Mimikyu.

* 'Keldeo does a great job opening holes in opposing teams, but in order to get that opportunity, it needs assisting Pokemon to give it that opportunity. ' Remove this line and talk about how in general Keldeo's teammate appreciate its ability to break through walls. Then talk about Pokemon that appreciate Keldeo's support like Hawlucha who cant sweep outright and so needs wallbreaking support. Then remove Hawlucha line at the end of the paragraph.

* When you talk about Cobalion also mention Lucario which can also take care of Fairy-type match up.

* 'Terrakion helps get rid of opposing Flying types like Mandibuzz and Togekiss thanks to a STAB Rock-type move and appreciates Keldeo's ability to get rid of annoying walls that would otherwise stop it. ' Mention Terrakion as a speed control and it also being able to revenge kill Psychic type pokemon with X-Scissor, also add DD Terrakion which forms an amazing wallbreaking core with Keldeo.

* Add Virizion and its dual Screen support and how it benefits Keldeo.

QC 1/2 when implemented.
 

mushamu

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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Taunt
move 3: Hydro Pump / Scald
move 4: Secret Sword / Aura Sphere
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Reordered the set move order to reflect name. Also added Scald for burns + reliability and Aura Sphere being able to OHKO Ferrothorn after a Calm Mind boost.
[SET COMMENTS]

"Against defensive types like Poison, Keldeo can use Taunt on a would-be switch in or wall like Toxapex and proceed to either fire off one of its powerful STAB attacks or boost its offensive power using Calm Mind now that it doesn't have to worry about the wall using a dangerous passive move like Haze or Toxic."

"Problematic defensive Pokemon on Dark and Steel teams like Sableye and like Toxapex, Hippowdon, Galarian Corsola, and SubToxic Aegislash respectively are much easier to deal with because of Keldeo's ability to break down defensive cores like this."

Reflect moveset changes here.

Name some situations where Stealth Rock is pretty useful for Cobalion. Call out breaking Dugtrio's Focus Sash against Ground teams as to why Stealth Rock is pretty good for Keldeo, as it means Dugtrio can't consistently trap it anymore.


Mention some of the "annoying walls" in the teammates section. Hawlucha can beat Grass-type Pokemon for Keldeo.

Namranan Implement this and tag me again, I'll give it another look after and you can send it to GP.
 

Namranan

:)))))))))))
The check was done and I pinged Decem on Discord multiple times. Still waiting for a response but will ping Decem again just to make sure.
 

Havens

WGI World Champion
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Unsure if Decem got back to you on this, but a couple of notes to update post-DLC:

- Add Urshifu and Heracross as examples and delve into their benefits (eases Psychic mu)
- Gardevoir can be removed as a Fairy example, it's fallen out of favor as of late.
 

DugZa

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NUPL Champion
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[OVERVIEW]

Fighting
==========

* Keldeo is a great stall breaker for Fighting teams that utilizes its access to Taunt and Calm Mind to beat its otherwise checks like Toxapex, Defensive Seismtoad, [Removed Seismitoad since even other Keldeo sets can beat defensive seismitoad unlike the Toxapex/Mantine/Gastrodon where you need CM + Taunt to beat them.] Mantine, and Gastrodon while preventing them from using passive utility moves like Haze, Roost or Recover, Toxic, and Toxic Spikes Toxic Spikes, Stealth Rock and Toxic that would pose a threat to Keldeo or the rest of the team. [The sentence didn't really click, so reworded it to make more sense. Also add a mention that Keldeo is one of the very few Special Attackers available on Fighting teams which makes it necessary on most Fighting type teams.]
* Using its very strong offensive typing in Water and Fighting as well as its incredible Speed, Keldeo can outrun most non-scarf offensive Pokemon [Add examples of such Pokemon it can outspeed thanks to its high speed.] with ease and hit them back with a lot of power.
* This Pokemon uses its powerful STAB combination in Water and Fighting along with boosts from Calm Mind to muscle past the aforementioned walls while becoming a dangerous sweeper after a few boosts. [Mention that Keldeo can deal with physical walls like Skarmory which most of the team struggles against greatly and thanks to Secret Sword it can essentially function as a mixed attacker.]
* Despite these great qualities Keldeo will have a hard time switching in safely due to the lack of great pivoting options on Fighting teams.
* Keldeo also gains more weaknesses with its Water-typing, making it harder for it to stay in on certain walls like Rotom-Wash.
[* Add points about Keldeo's shallow movepool and how it still fails to outspeed some key threats like Latias, Tapu Koko etc.,]
[* Make a mention that its STAB combination is resisted by a large number of Pokemon and add examples like Slowbro, Toxapex, Amoonguss, Latios/Latias etc.]



[SET]
name: Calm Mind (Fighting)
move 1: Calm Mind
move 2: Taunt
move 3: Hydro Pump / Scald
move 4: Secret Sword / Aura Sphere
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe


[SET COMMENTS]
Set Description
========
* Hydro Pump is the primary move to use on Keldeo to maximize its wallbreaking power, while Scald is a good alternative that offers the ability to burn opponents and has more reliable accuracy at the cost of some power.
* In that same vein, Secret Sword is usually the primary Fighting STAB move of choice thanks to its ability to hit the Defense stat rather than the Special Defense stat, however, Aura Sphere allows it to OHKO important Pokemon like Ferrothorn after a boost. [In the Secret Sword mention add that, it hitting the Defense stat helps overcome specially defensive walls like Gastrodon and Blissey easier. Also add that Secret Sword/Aura Sphere hits Water-type immunities like Mantine and Gastrodon.]
* Keldeo can use Taunt on a would-be switch in or wall like Toxapex or Mandibuzz and proceed to fire off one of its powerful STAB attacks.
[* Mention that Taunt prevents Pokemon like Toxapex and Mantine from using Haze, and other opposing Pokemon from laying down hazards, or using utility moves like Defog, recovery moves, and status moves.]

* Alternatively, it can boost its offensive power using Calm Mind now that it doesn't have to worry about the wall using a dangerous passive move like Haze or Toxic. [Reword this sentence since currently it sounds more like a usage tip that and mention about how Calm Mind improves Keldeo's wallbreaking capabilities, allowing it to deal with walls like Celesteela easier after Calm Mind boosts. Also move Calm Mind and Taunt mentions to the top of the paragraph to mirror the move order in the set.]
* Leftovers is the preferred item on Calm Mind sets due to its ability to passively heal Keldeo and allow it to have more longevity during the match.
* Keldeo runs maximum Speed and Special Attack EVs with a Timid nature in order to maximize its sweeping potential. This also allows it to outspeed key Pokemon like Mimikyu, and Zapdos.

* Fighting teams are packed with powerful breakers and revenge killers that synergize well with Keldeo's wallbreaking traits and appreciate Keldeo's ability to deal with threats like Toxapex and Skarmory.
* Cobalion is a great teammate as it sets Stealth Rock which can break opposing Focus Sashes and Sturdy on Pokemon like Dugtrio Cloyster, Skarmory and Shuckle and also can pivot into Keldeo with Volt Switch or use Thunder Wave to slow down faster threats like Choice Scarf Galarian Darmanitan and Gardevoir Choice Scarf Tapu Lele.
* Cobalion and Lucario can also take care of opposing Fairy-types that threaten Keldeo such as Togekiss Tapu Bulu [Removed Togekiss since its usage dropped and isn't that common anymore.] and Hatterene while Keldeo in return deals with Ground-types like Landorus-T that threaten them.
* Terrakion helps get rid of opposing Flying types like Mandibuzz and Togekiss Thundurus-T thanks to its Rock-type STAB move and appreciates Keldeo's ability to get rid of annoying walls like Skarmory that would otherwise stop it. Terrakion can also run a Double Dance set with Rock Polish and Swords Dance to form a powerful offensive core with Keldeo or can use its Speed to check scary Psychic-types with Megahorn.
* Heracross and Urshifu-S [Make sure to remove Urshifu-S if it gets banned.] also help with Psychic-types, with Heracross using its STAB Megahorn and Urshifu using its STAB Sucker Punch and Wicked Blow to pick off both fat bulky and frail Psychic-types like Indeedee-M Mew, Slowking, and Celebi. [Make a mention about Buzzwole in this sentence as well.]
* Virizion also supports Keldeo by giving it dual screens support which allows Keldeo to take more hits to revenge kill Pokemon like Excadrill more reliably. [Mention that screens also help Keldeo setup Calm Mind more reliably while taking less damage.]
[* Mention Hawlucha as a teammate and how it deals with troublesome Grass-types for Keldeo and is a late-game Unburden sweeper that appreciates Keldeo's ability to deal with walls like Skarmory and Celesteela.]


[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
* Substitute can be used over Taunt to help lure in checks to Taunt Keldeo and also allows it to snowball against weaker teams that cannot break its Substitute while also avoiding status conditions from moves like Sludge Bomb and Scald. However, due to not having taunt, this set is weaker to hazers like Toxapex.

Checks and Counters
===================

Fighting
--------

**Revenge killers**: Despite being quite fast, common Choice Scarf users like Thundurus-Therian are still faster than it and can threaten to KO it. Pokemon like Tapu Koko and Dragapult are also naturally faster and can hit hard with their STAB moves.

**Status**: While this set does stop most status moves, secondary aeffects from certain moves can be incredibly dangerous to Keldeo as it has no way to shrug it off. Paralysis can cripple its great speed stat and make it harder to use easier to be revenge killed, while Toxic/Poison can wear Keldeo down slowly but surely over the course of the match limiting its ability to function as a reliable stallbreaker.

**Fairy- and Psychic-types**:
Fairy- and Psychic-types like Mimikyu, Latios, and Tapu Lele are dangerous to Keldeo as not only are their STAB moves are super-effective against it, but they also tend to resist Secret Sword and can take a Hydro Pump, allowing them to revenge kill with ease. This is also incredibly problematic when Light Screen or Reflect has been set up on either type.
[Would separate Fairy and Psychic-types into two categories and add descriptions and examples separately. In 'Psychic-types' mention that most Psychic-types like Celebi, Slowking, and Latios, not only threaten with super-effective STAB moves but also resist both of Keldeo's STAB moves. Mention the Light Screen/Reflect part only in the 'Fairy-types' mention since Screens Psychic teams aren't standard.]

[CREDITS]
- Written by: [[Namranan, 353292]]
- Fighting analysis by: [[Namranan, 353292]]
- Quality checked by: [[Harpp, 320110], [Maple, 473171]]
- Grammar checked by: [[username1, userid1]]
QC 2/3, approved by maroon
 
Last edited:

DugZa

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NUPL Champion
Add Remove Comment
[OVERVIEW]

Fighting
==========
* Keldeo is a great stall breaker for Fighting teams that utilizes its access to Taunt and Calm Mind to beat its otherwise checks like Toxapex, Mantine, and Gastrodon while preventing them from using utility moves like Haze or Roost or Recover, Toxic, and Toxic Spikes that would pose a threat to Keldeo or the rest of the team. It is also one of the best and few special attackers that fighting has access too, making it imperative for a successful fighting team.
* Using its very strong offensive typing in Water and Fighting as well as its incredible Speed, Keldeo can outrun most non-scarf offensive Pokemon like Zapdos, Victini, and Blacephalon with ease and hit them back with a lot of power.
* This Pokemon uses its powerful STAB combination in Water and Fighting along with boosts from Calm Mind to muscle past the aforementioned walls while becoming a dangerous sweeper after a few boosts.
* Because of it being one of the few consistent special attackers Fighting teams have access to, Keldeo becomes extremely valuable as a way for the type to manage physically defensive threats like Skarmory and Hippowdon.
* While it prioritizes using special attacks, Keldeo's signature move Secret Sword allows it to hit special walls extremely hard making it a makeshift mixed attacker.
* Despite these great qualities Keldeo will have a hard time switching in safely due to the lack of great pivoting options on Fighting teams.
* Keldeo also gains more weaknesses with its Water-typing, making it harder for it to stay in on certain walls like Rotom-Wash.
* This along with its poor movepool only giving it access to special Flying and Ice moves makes it very hard for Keldeo to overcome the many walls that can eat its STAB combination for free like Slowbro, Toxapex, and Amoonguss.
* Additionally, it also fails to outspeed key threats to fighting Fighting like Tapu Koko, [AC] and Latias, [AC] and / Latios.

[SET]
name: Calm Mind (Fighting)
move 1: Calm Mind
move 2: Taunt
move 3: Hydro Pump / Scald
move 4: Secret Sword / Aura Sphere
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Sp

[SET COMMENTS]

Set Description
========
* Alternatively, it Keldeo can boost its offensive power using Calm Mind and improve Keldeo's its wall breaking capabilities, allowing it to deal with walls like Celesteela easier after a boost or two.
* Taunt prevents Pokemon like Toxapex and Mantine from using Haze and recovery moves, and other opposing Pokemon from laying down hazards, or using utility moves like Defog, recovery moves, and status moves.
* Hydro Pump is the primary move to use on Keldeo to maximize its wallbreaking power, while Scald is a good alternative that offers the ability to burn opponents and has more reliable accuracy at the cost of some power.
* In that same vein, Secret Sword is usually the primary Fighting STAB move of choice thanks to its ability to hit the Defense stat rather than the Special Defense stat, allowing Keldeo to hit special walls like chansey Blissey and Gastrodon better. However, Aura Sphere allows it to OHKO important Pokemon like Ferrothorn after a boost. Both of these moves have a consistent benefit in hitting Water-type immune Pokemon like Mantine and Gastrodon.
* Leftovers is the preferred item on Calm Mind sets due to its ability to passively heal Keldeo and allow it to have more longevity during the match.
* Keldeo runs maximum Speed and Special Attack EVs with a Timid nature in order to maximize its sweeping potential. This also A Timid allows it to outspeed key Pokemon like Mimikyu, and Zapdos.


* Fighting teams are packed with powerful breakers and revenge killers that synergize well with Keldeo's wallbreaking traits and appreciate Keldeo's ability to deal with walls threats like Toxapex and Skarmory.
* Cobalion is a great teammate as it sets Stealth Rock which can break opposing Focus Sashes and Sturdy on Pokemon like Cloyster, Skarmory and Shuckle and also can pivot into Keldeo with Volt Switch or use Thunder Wave to slow down faster threats to Keldeo like Choice Scarf Galarian Darmanitan and Choice Scarf Tapu Lele.
* Cobalion and Lucario can also take care of opposing Fairy-types that threaten Keldeo such as Tapu Bulu and Hatterene while Keldeo in return deals with Ground-types like Landorus-T that threaten them.
* Terrakion helps get rid of opposing Flying types like Mandibuzz and Thundurus-T thanks to its Rock-type STAB move and appreciates Keldeo's ability to get rid of annoying walls like Skarmory that would otherwise stop it. Terrakion can also run a Double Dance set with Rock Polish and Swords Dance to form a powerful offensive core with Keldeo or can use its Speed to check scary Psychic-types with Megahorn.
* Heracross and Buzzwole help with Psychic-types, with Heracross using its STAB Megahorn and Buzzwole using its STAB Leech Life to picking off both bulky and frail Psychic-types like Mew, Slowking, and Celebi.
* Virizion also supports Keldeo by giving it dual screens support which allows Keldeo to take more hits to revenge kill Pokemon like Excadrill more reliably and also set up more Calm Minds.
* Hawlucha helps check dangerous Grass-types for Keldeo while still being an amazing late-game Unburden sweeper that likes Keldeo's ability to break walls like Skarmory and Celesteela.


[STRATEGY COMMENTS]

Other Options

=============


Fighting

--------

* Substitute can be used over Taunt to help lure in checks to Taunt Keldeo and also allows it to snowball against weaker teams that cannot break its Substitute while also avoiding status conditions from moves like Sludge Bomb and Scald. However, due to not having taunt, this set is weaker to hazers like Toxapex.

Checks and Counters
===================

Fighting
--------

**Revenge killers**: Despite being quite fast, common Choice Scarf users like Thundurus-Therian are still faster than it and can threaten to KO it. Pokemon like Tapu Koko and Dragapult are also naturally faster and can hit hard with their STAB moves.

**Status**: While this set does stop most status moves, secondary effects from certain moves can be incredibly dangerous to Keldeo as it has no way to shrug it off. Paralysis can cripple its great speed stat and make it easier to be revenge killed, while Toxic/Poison can wear Keldeo down over the course of the match limiting its ability to function as a reliable stallbreaker.

Could add "Walls" as a category and specifically mention the Pokemon that resist both its STAB and/or can 1v1 it regardless (Slowbro, G-Slowking, Amoonguss to a certain extent etc.)

**Fairy-types**: Fairy-types like Mimikyu, and Tapu Lele are dangerous to Keldeo as not only are their STAB moves are super-effective against it, but they also tend to resist Secret Sword and can take a Hydro Pump, allowing them to revenge kill with ease. This is also incredibly problematic when Light Screen or Reflect has been set up by Klefki.

**Psychic-types**: Psychic-types like Latios, Slowking, and celebi threaten Keldeo with both their super-effective STAB moves, but also by resisting both of Keldeo’s primary STAB moves.



[CREDITS]
- Written by: [[Namranan, 353292]]
- Fighting analysis by: [[Namranan, 353292]]
- Quality checked by: [[Harpp, 320110], [Maple, 473171]]
- Grammar checked by: [[username1, userid1]]
Implement these changes as well and you can consider this QC 2/2, and can move it to GP
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
Reminder that you are able to turn your points into sentence form.
[OVERVIEW]

Fighting
==========
* Keldeo is a great stallbreaker (Remove the space between "stall" and "breaker") for Fighting teams that utilizes its access to Taunt and Calm Mind to beat its otherwise checks (This is more of a nitpick, but I'd rather this say "beat foes that would otherwise check it" since I think it flows better) like Toxapex, Mantine, and Gastrodon while preventing them from using utility moves like Haze or Roost. (AP) It is also one of the best and few special attackers that fighting has access too, making it imperative for a successful fighting team.
* Using its very strong offensive typing, (AC) in Water and Fighting as well as its incredible Speed, Keldeo can outrun most non-scarf offensive Pokemon like Zapdos, Victini, and Blacephalon with ease.
* This Pokemon It uses its powerful STAB combination in Water and Fighting along with boosts from Calm Mind to muscle past the aforementioned walls while becoming a dangerous sweeper after a few boosts.
* Because of it being one of the few consistent special attackers Fighting teams have access to, Keldeo becomes extremely valuable as a way for the type to manage physically defensive threats like Skarmory and Hippowdon.
* While it prioritizes using special attacks, Keldeo's signature move Secret Sword allows it to hit special walls extremely hard making it a makeshift mixed attacker.
* Despite these great qualities, (AP) Keldeo will have a hard time switching in safely due to the lack of great pivoting options on Fighting teams.
* Keldeo also gains more weaknesses with its Water-typing, making it harder for it to stay in on certain walls like Rotom-Wash.
* This, (AP) along with its poor movepool makes it very hard for Keldeo to overcome the many walls that can eat its STAB combination for free like Slowbro, Toxapex, and Amoonguss.
* Additionally, it also fails to outspeed key threats to Fighting like Tapu Koko, Latias, and Latios.

[SET]
name: Calm Mind (Fighting)
move 1: Calm Mind
move 2: Taunt
move 3: Hydro Pump / Scald
move 4: Secret Sword / Aura Sphere
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Sp

[SET COMMENTS]

Set Description
========
* Keldeo can boost its offensive power using Calm Mind and in order to improve its wall breaking capabilities, allowing it to deal with walls like Celesteela easier after a boost or two.
* Taunt prevents Pokemon like Toxapex and Mantine from using Haze and recovery moves, and other opposing Pokemon from using utility moves like status moves.
* Hydro Pump is the primary move to use on Keldeo to maximize its wallbreaking power, while Scald is a good alternative that offers the ability to burn opponents and has more reliable accuracy at the cost of some power.
* In that same vein, Secret Sword is usually the primary Fighting STAB move of choice thanks to its ability to hit the Defense stat rather than the Special Defense stat, allowing Keldeo to hit special walls like Blissey and Gastrodon better. However, Aura Sphere allows it to OHKO important Pokemon like Ferrothorn after a boost. Both of these moves have a consistent benefit in hitting Water-type immune Pokemon like Mantine and Gastrodon.
* Leftovers is the preferred item on Calm Mind sets due to its ability to passively heal Keldeo and allow it to have more longevity during the match.
* A Timid nature allows it to outspeed key Pokemon like Mimikyu, and Zapdos.


* Fighting teams are packed with powerful breakers and revenge killers that synergize well with Keldeo's wallbreaking traits and appreciate Keldeo's ability to deal with walls like Toxapex and Skarmory.
* Cobalion is a great teammate as it sets Stealth Rock which can break opposing Focus Sashes and Sturdy on Pokemon like Cloyster, Skarmory and Shuckle and also can pivot into Keldeo with Volt Switch or use Thunder Wave to slow down faster threats to Keldeo like Choice Scarf Galarian Darmanitan and Choice Scarf Tapu Lele.
* Cobalion and Lucario can also take care of opposing Fairy-types that threaten Keldeo such as Tapu Bulu and Hatterene while Keldeo in return deals with Ground-types like Landorus-T that threaten them.
* Terrakion helps get rid of opposing Flying types like Mandibuzz and Thundurus-T. Terrakion can also run a Double Dance set with Rock Polish and Swords Dance to form a powerful offensive core with Keldeo or can use its Speed to check scary Psychic-types with Megahorn.
* Heracross and Buzzwole help with Psychic-types, picking off both bulky and frail Psychic-types like Mew, Slowking, and Celebi.
* Virizion also supports Keldeo by giving it dual screens support which allows Keldeo to take more hits to revenge kill Pokemon like Excadrill more reliably and also set up more Calm Minds.
* Hawlucha helps check dangerous Grass-types for Keldeo while still being an amazing late-game Unburden sweeper that likes Keldeo's ability to break walls like Skarmory and Celesteela.


[STRATEGY COMMENTS]

Other Options

=============


Fighting

--------

* Substitute can be used over Taunt and allows it to snowball against weaker teams that cannot break its Substitute while also avoiding status conditions from moves like Sludge Bomb and Scald. However, due to not having taunt, this set is weaker to hazers like Toxapex.

Checks and Counters
===================

Fighting
--------

**Revenge killers**: Despite being quite fast, common Choice Scarf users like Thundurus-Therian are still faster than it and can threaten to KO it. Pokemon like Tapu Koko and Dragapult are also naturally faster and can hit hard with their STAB moves.

**Status**: While this set does stop most status moves, secondary effects from certain moves can be incredibly dangerous to Keldeo as it has no way to shrug it off. Paralysis can cripple its great speed stat and make it easier to be revenge killed, while Toxic/poison can wear Keldeo down over the course of the match limiting its ability to function as a reliable stallbreaker.

**Walls**: Defensive Pokemon like Slowbro, Galarian Slowking, and Amoonguss are able to resist either one or both of Keldeo's STAB attacks and can hit back with either a super effective STAB move or a crippling status ailment like paralysis or sleep. Regardless if they switch in or not, these Pokemon will pose a threat Keldeo throughout the course of the game if kept healthy.

[CREDITS]
- Written by: [[Namranan, 353292]]
- Fighting analysis by: [[Namranan, 353292]]
- Quality checked by: [[Harpp, 320110], [Maple, 473171]]
- Grammar checked by: [[username1, userid1]]
 

dex

10 wolf, 3 shepherd, 1 sheep, led leopard
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[SET]
name: Calm Mind (Fighting)
move 1: Calm Mind
move 2: Taunt
move 3: Hydro Pump / Scald
move 4: Secret Sword / Aura Sphere
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Keldeo can boost its offensive power using Calm Mind and improve its wall breaking capabilitiesCalm Mind allows Keldeo to boost its offensive presence and wallbreaking capability, allowing it to deal with walls like Celesteela easiermore easily after a boost or two. Taunt prevents Pokemon like Toxapex and Mantine from using Haze and recovery moves, and other opposing Pokemon from using utility movestilizing troublesome utility like status moves. Hydro Pump is the primary move to use on Keldeo to maximize its wallbreaking powerKeldeo's strongest attack, while Scald is a good alternative that offers the ability to burn opponents and has more reliable accuracy at the cost of some power. In that same vein, Secret Sword is usually the primary Fighting STAB move of choice thanks to its ability to hit the Defense stat rather than the Special Defense stat, allowing Keldeo to hit special walls like Blissey and Gastrodon better. However, Aura Sphere allows it to OHKO important Pokemonharder. However, Aura Sphere OHKOes important foes like Ferrothorn after a boost. Both of these moves have a consistent benefit in hitting Water-type immune Pokemon like Mantine and Gastrodon. Leftovers is the preferred item on Calm Mind sets due to its ability to passively heal Keldeo and allow it to have, affording Keldeo more longevity during the match. A Timid nature allows it to outspeed key Pokemon like Mimikyu and Zapdos.

Fighting teams are packed with powerful breakers and revenge killers that synergize well with Keldeo's wallbreaking traits and appreciate Keldeo's ability to deal with walls like Toxapex and Skarmory. Cobalion is a great teammate, as it sets Stealth Rock, which can break opposing Focus Sashes and Sturdy on Pokemon and Sturdy users like Cloyster, Skarmory, and Shuckle; it cand also can pivot into Keldeo with Volt Switch or use Thunder Wave to slow down faster threats to Keldeo like Choice Scarf Galarian Darmanitan and Choice Scarf Tapu Lele. Cobalion and Lucario can also take care of opposing Fairy-types that threaten Keldeo such as Tapu Bulu and Hatterene, while Keldeo in return deals with Ground-types like Landorus-T that threaten them. Terrakion helps get rid of opposing Flying types like Mandibuzz and Thundurus-T. Terrakion can also run a Double Dance set with Rock Polish and Swords Dance to form a powerful offensivesweeping core with Keldeo or can use its Speed to check scary Psychic-types with Megahorn. Heracross and Buzzwole help with Psychic-types, picking off both bulky and frail Psychic-types like Mew, Slowking, and Celebi. Virizion also supports Keldeo by giving it dual screens support, which allows Keldeo to take more hits to revenge kill Pokemon like Excadrill more reliably and also set up more Calm Mindsset up with Calm Mind more easily. Hawlucha helps check dangerous Grass-types for Keldeo while still being an amazing late-game Unburden sweeper that likappreciates Keldeo's ability to break walls like Skarmory and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Substitute can be used over Taunt and allows it; this allows Keldeo to snowball against weaker teams that cannot break its Substitute while also avoiding status conditions from moves like Sludge Bomb and Scald. However, due to not having taunt, this set is weaker to hazTaunt, this set is weaker Haze users like Toxapex.

[CREDITS]
- Written by: [[Namranan, 353292]]
- Fighting analysis by: [[Namranan, 353292]]
- Quality checked by: [[Harpp, 320110], [Maple, 473171]]
- Grammar checked by: [[username1, userid1dex, 277988]]

1/1!
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
:SS/Keldeo: :SS/Keldeo-Resolute:

[SET]
name: Calm Mind (Fighting)
move 1: Calm Mind
move 2: Taunt
move 3: Hydro Pump / Scald
move 4: Secret Sword / Aura Sphere
item: Leftovers
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Calm Mind allows Keldeo to boost its offensive presence and wallbreaking capability, allowing it to deal with walls like Celesteela more easily after a boost or two. Taunt prevents Pokemon like Toxapex and Mantine from using Haze and recovery moves and other opposing Pokemon from utilizing troublesome utility like status moves. Hydro Pump is Keldeo's strongest attack, while Scald is a good alternative that offers the ability to burn opponents and has more reliable accuracy at the cost of some power. In that same vein, Secret Sword is usually the primary Fighting move of choice thanks to its ability to hit the Defense stat rather than the Special Defense stat, allowing Keldeo to hit special walls like Blissey and Gastrodon harder. However, Aura Sphere OHKOes important foes like Ferrothorn after a boost. Both of these moves have a consistent benefit in hitting Water-type immune Pokemon like Mantine and Gastrodon. Leftovers is the preferred item, affording Keldeo more longevity. A Timid nature allows it to outspeed key Pokemon like Mimikyu and Zapdos.

Fighting teams are packed with powerful breakers and revenge killers that synergize well with Keldeo's wallbreaking and appreciate Keldeo's ability to deal with walls like Toxapex and Skarmory. Cobalion is a great teammate, as it sets Stealth Rock, which can break opposing Focus Sash and Sturdy users like Cloyster, Skarmory, and Shuckle; it can also pivot into Keldeo with Volt Switch or use Thunder Wave to slow down faster threats like Choice Scarf Galarian Darmanitan and Choice Scarf Tapu Lele. Cobalion and Lucario can also take care of opposing Fairy-types that threaten Keldeo such as Tapu Bulu and Hatterene, while Keldeo deals with Ground-types like Landorus-T that threaten them. Terrakion helps get rid of opposing Flying types like Mandibuzz and Thundurus-T. Terrakion can also run a Double Dance set with Rock Polish and Swords Dance to form a powerful sweeping core with Keldeo or can use its Speed to check scary Psychic-types with Megahorn. Heracross and Buzzwole help with Psychic-types, picking off both bulky and frail Psychic-types like Mew, Slowking, and Celebi. Virizion supports Keldeo by giving it dual screens support, which allows Keldeo to take more hits to revenge kill Pokemon like Excadrill more reliably and set up with Calm Mind more easily. Hawlucha helps check dangerous Grass-types for Keldeo while still being an amazing late-game Unburden sweeper that appreciates Keldeo's ability to break walls like Skarmory and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Substitute can be used over Taunt; this allows Keldeo to snowball against weaker teams that cannot break its Substitute while also avoiding status conditions from moves like Sludge Bomb and Scald. However, due to not having Taunt, this set is weaker Haze users like Toxapex.

[CREDITS]
- Written by: [[Namranan, 353292]]
- Fighting analysis by: [[Namranan, 353292]]
- Quality checked by: [[Harpp, 320110], [DuzZa, 473171]]
- Grammar checked by: [[dex, 277988]]


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Felines roxiee here's the analysis with dex's GP Check implemented since Namranan hasn't done it and it's been almost a month
 
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