Keldeo-Resonant vs jayelt413 1v1 Flash...

Flash...

Team Keldeo-Resonant...

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Kabuto [M/♂] [Scythe]
Types: Rock/Water

Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities:
Swift Swim / Battle Armor / ‽Weak Armor (H)

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
This Pokemon's thick armor prevents it from taking critical hits.

At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.


Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 4
AC: 2/5

Attacks:
Level Up
Scratch*
Harden*
Absorb*
Leer*
Mud Shot*
Sand Attack*

Egg
Knock Off*
Icy Wind*
Giga Drain*
Screech*
Take Down*

TM/HM
Protect*
Substitute*
Rock Slide*
Rock Polish*
Waterfall*
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Timburr [M/♂] [Durrable]
Types: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts / Sheer Force / ‽Iron Fist (H)

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
-
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
-
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)


Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Egg
Counter
Drain Punch
Endure
Force Palm
Mach Punch

TM/HM
Dig
Payback
Poison Jab
Protect
Rock Slide

Team jayelt413...

doublade.png

Doublade [M] [GodEdge]
Types: Ghost/Steel

Abilities::
No Guard

Nature: Sassy (+1 SpD, Speed/1.15, -10% Evasion)

Stats:
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD: 3 (+)
Spe: 30 (-) (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 4/9
MC: 4
AC: N/A

Attacks:
Level Up
Swords Dance
Tackle
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Egg
Destiny Bond
Wide Guard

Tutor
Spite
Iron Head
Shock Wave

TM/HM
Protect
Substitute
Brick Break
Shadow Claw
Facade
NecturineNormalFront.png

Necturine [F] [Maleficent]
Types: Grass/Ghost

Abilities::
Anticipation / Telepathy (H)

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Leer
VIne Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex

Egg
Sketch
Giga Drain
Leaf Blade
Future Sight
Ingrain

TM/HM
Protect
Substitute
Shadow Ball
Psychic
Calm Mind

Keldeo-Resonant sends out Pokemon and equips...
jayelt413 sends out Pokemon and equips and orders...
Keldeo-Resonant orders...
VV refs...
 
Team Keldeo-Resonant...
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Timburr (M) # Exp.Share
Guts/Sheer Force
HP: 100
EN: 100
4/2/0/3/35
Status: Fine...

Team jayelt413...
doublade.png

Doublade (M) # Lucky Egg
No Guard
HP: 90
EN: 100
4/6/2/3/30 (-10% Evasion)...
Status: Fine...

Action 1...

Timburr used Payback...
Crit Roll: 9300 > 625 = No...
((5 + 6 - 9) * 1.5) = 3 HP...
-7 EN...

Doublade used Aerial Ace...
Crit Roll: 3699 > 625 = No...
((6 + 6 - 3) * 1.5) = 13.5 HP...
-4 EN...

Action 2...

Timburr used Focus Energy...
Timburr focused...
-12 EN....

Doublade used Swords Dance...
Doublade's Attack rose by 2 stages...
-7 EN...

Action 3...

Timburr used Payback...
((5 + 3 + 6 - 9) * 1.5) = 7.5 HP...
-7 EN...

Doublade used Aerial Ace...
Crit Roll:5305 > 625 = No...
((6 + 6 - 3) * 1.5) + (2 - 0 * 2 ) = 17.5 HP...
-4 EN...

Team Keldeo-Resonant...
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Timburr (M) # Exp.Share
Guts/Sheer Force
HP: 69
EN: 74
4/2/0/3/35
Status: Focus Energy (4 actions)...

Team jayelt413...
doublade.png

Doublade (M) # Lucky Egg
No Guard
HP: 80
EN: 85
4/6/2/3/30 (-10% Evasion)...
Status: +2 Attack...
 
i need fire punch
thats when i realised doublade is 100000 times slower than timburr
and payback does like nothing.

Dig -> Payback -> Dig
IF Aerial Ace is used, AND my previous action was not Protect, then use Protect, not pushing back.
IF Ghost-Type Damaging Move is used, AND my previous action was not Protect, then use Protect, not pushing back.

if this aint valid, then ignore them lmao
 
Team Keldeo-Resonant...
532.gif

Timburr (M) # Exp.Share
Guts/Sheer Force
HP: 69
EN: 74
4/2/0/3/35
Status: Focus Energy (4 actions)...

Team jayelt413...
doublade.png

Doublade (M) # Lucky Egg
No Guard
HP: 80
EN: 85
4/6/2/3/30 (-10% Evasion)...
Status: +2 Attack...

Action 1...

Timburr dug underground...
-5 EN...

Doublade used Iron Head...
Crit Roll: 1224 > 625 = No...
((8 + 3 + 6 - 3) * 1) + (2 - 0 * 2 ) = 18 HP...
Effect Roll: 3752 > 3000 = No...
-5 EN...

Timburr used Dig...
((8 + 3 + 6 - 9) * 1.5) = 12 HP...
-5 EN...

Action 2...

Timburr used Payback...
((5 + 3 + 6 - 9) * 1.5) = 7.5 HP...
-7 EN...

Doublade used Swords Dance...
Doublade's Attack rose by 2 stages...
-7 EN...

Action 3...

Timburr dug underground...
-5 EN...

Doublade used Iron Head...
Crit Roll: 2686 > 625 = No...
((8 + 3 + 6 - 3) * 1) + (4 - 0 * 2 ) = 22 HP...
Effect Roll: 4596 > 3000 = No...
-5 EN...

Timburr used Dig...
((8 + 3 + 6 - 9) * 1.5) = 12 HP...
-5 EN...

Team Keldeo-Resonant...
532.gif

Timburr (M) # Exp.Share
Guts/Sheer Force
HP: 29
EN: 47
4/2/0/3/35
Status: Focus Energy (1 actions)...

Team jayelt413...
doublade.png

Doublade (M) # Lucky Egg
No Guard
HP: 48
EN: 68
4/6/2/3/30 (-10% Evasion)...
Status: +4 Attack...
 
welp i guess thats the end of the line

or is it :^]]]]]]

Payback + Payback -> Recharge -> still doesnt deal enough to kill sigh.

im pretty sure there was a way i could win but i just cant see it
 
Team Keldeo-Resonant...
532.gif

Timburr (M) # Exp.Share
Guts/Sheer Force
HP: 29
EN: 47
4/2/0/3/35
Status: Focus Energy (1 actions)...

Team jayelt413...
doublade.png

Doublade (M) # Lucky Egg
No Guard
HP: 48
EN: 68
4/6/2/3/30 (-10% Evasion)...
Status: +4 Attack...

Action 1...

Doublade used Shadow Claw...
Crit Roll: 6084 > 1250 = No...
((7 + 3 + 6 - 3) * 1) + (4 - 0 * 2 ) = 21 HP...
-4 EN...

Timburr used Payback + Payback Combination...
((22.5 + 3 + 6 - 9) * 1.5) = 33.75 HP...
-31.5 EN...

Timburr's effect of Focus Energy ended...

Action 2...

Doublade used Iron Head...
Crit Roll: 2463 > 625 = No...
((8 + 3 + 6 - 3) * 1) + (4 - 0 * 2 ) = 22 = 8 HP...
-5 EN...

Team Keldeo-Resonant...
532.gif

Timburr (M) # Exp.Share
Guts/Sheer Force
HP: 0
EN: 15
4/2/0/3/35
Status: Fine...

Team jayelt413...
doublade.png

Doublade (M) # Lucky Egg
No Guard
HP: 14
EN: 59
4/6/2/3/30 (-10% Evasion)...
Status: +3 Attack...
 
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