Kerfluffle [QC: 0/3]

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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

Pros
  • Fast offensive pivot with unique utilization of Parting Shot
  • Solid offensive coverage with STABs, and with the addition of Sludge Bomb, which sets it apart from other special attacking Fairy types.
  • Decent bulk, combined with an ok defensive typing grants it plentiful switch ins on resisted hits.
  • Natural Cure in combination with Parting Shot pivoting allows it to be a great status absorber for teams.
Cons
  • Faces stiff competition as both an offensive pivot and as a Fairy type special attacker from both Tapu Koko, Tapu Lele and Jumbao, with a much higher speed tier, higher damage output and great bulk respectively.
  • Hard walled by the multitude of viable Poison types that are plentiful in CAP
  • Lack of set up makes it hard for Kerfluffle to bust past special walls
  • While it does have a great speed tier, it is still outpaced by CAP staples such as Syclant, Tornadus-T and Greninja, which in the latter's case, it would much rather outspeed and check it.

[SET]
name: Offensive Pivot
move 1: Moonblast
move 2: Focus Blast / Aura Sphere
move 3: Sludge Bomb
move 4: Parting Shot
item: Life Orb / Fightinium Z / Darkinium Z
ability: Natural Cure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

- Moonblast is Kerfluffle's main STAB option and is its most reliable attack, with a Life Orb equipped it OHKOs Tomohawk, Cyclohm and Flame Orb Colossoil and 2HKOs standard AV Colossoil, which are key Pokemon in the CAP metagame.
- Focus Blast is Kerf's most powerful attacking option, and 2HKOs and OHKOs most of the Steel types that resist Moonblast, though it is rather inaccurate. Aura Sphere can be used for its perfect accuracy, but it comes at the cost of a significant decrease in damage output, such as failing to OHKO Ferrothorn, Mega Mawile and Utility Heatran and failing to 2HKO Celesteela, Pyroak and TR Magearna.
- Sludge Bomb allows it to threaten fairy types like Jumbao, Tapu Lele and Clefable that would otherwise like to switch in on Kerfluffle. Sludge Wave my be marginally more powerful, but the increased poison type chance Sludge Bomb offers generally outweighs it.
- Parting Shot is main defining feature of Kerfluffle's set. It allows it to gain and preserve momentum while weakening opposing Pokemon so its teammate has an easier time switching in.

Set Details
========

- 252 Speed EVs and a Timid nature allows it to outrun a majority of the unboosted metagame, notably outpacing Mega Crucibelle to pivot out.
- 252 SpA EVs allow Kerfluffle to hit as hard as possible
- Natural Cure is a handy way of curing Kerfluffle of status, as its usually clicking Parting Shot for the majority of the battle
- Life Orb gives Kerfluffle a nice boost in power in all of its attacks, and is its most consistent item option. Its HP stat also hits a Life Orb number to minimize recoil.
- Fightinium Z can give Kerfluffle a one time perfectly accurate nuke to punch a big hole in common special walls like Chansey and SpD Pyroak
- Darkinium Z turns Kerf's Parting Shot into a pseudo Healing Wish, providing valuable utility for weakened sweepers once Kerfluffle has done its job. Notably Z-Parting Shot does not cause Kerfluffle to faint, meaning it still can be utilized after using Z-Parting Shot.

Usage Tips
========
- Kerfluffle should be used early game to gain momentum via Parting Shot.
- Kerfluffle can come on weak resisted attacks like U-Turn, and if carrying a Z-Crystal, Knock Off from Pokemon such as Syclant, Malaconda, Tangrowth and AV Colossoil.
- Utilize the Z-Move effectively, using Z-Parting Shot late game when a sweeper is worn down, while using All Out Pummeling mid game to punch holes within the enemy team to make it easier for partners late game.
- Prediction is key when using Kerfluffle, in order to maximize its potential. If a Poison type or special wall is on the opposing team, such as Toxapex or Magearna, Parting Shot should be used to gain momentum. If none of these Pokemon are on the team, feel free to click Moonblast and chip the opposing team, and Focus Blast if Steel types are prone to switch in.


Team Options
========

- U-Turn and Volt Switch users like Krilowatt, Mega Crucibelle, Mega Scizor and Landorus-T can form fantastic VoltTurn cores with Kerfluffle, wearing down each others checks.
- Pokemon that can handle Poison types for Kerfluffle such as Mega Crucibelle and Mollux are mandatory, as they completely wall Kerfluffle. Landorus-T, Colossoil, Ferrothorn (if lacking Low Kick), Choice Scarf Kartana and Mega Latios are great examples.
- Hazard control Pokemon are great partners for Kerfluffle, as it not only forces many switches, which hazards punish, but due to pivoting around, tends to get easily chipped if hazards are on its side of the field. Stealth Rock setters that pair well include SR Tomohawk, Landorus-T and Mega Crucibelle, Spikes setters like Ash-Greninja, Ferrothorn and Arghonaut and hazard removers like Defog Zapdos, Assault Vest Colossoil, Choice Scarf Landorus and Defog Kartana are great examples.
- Sweepers that generally appreciate the reduced damage like Kartana, Ash-Greninja, Choice Scarf Volkraken and Zygarde also are good partners for Kerf.
- Sweepers that appreciate the support Z-Parting Shot brings to the table, such as Cawmodore, Naviathan and Mega Crucibelle are notable teammates for Kerfluffle.

[STRATEGY COMMENTS]
Other Options
=============

- Kerfluffle can opt to run Choice Specs for more immediate power, but it doesn't grant Kerfluffle any notable OHKOs and 2HKOs that Life Orb already provides and generally prefers the flexibility of Life Orb and Z-Crystals.
- Hidden Power Ground can be used instead of Sludge Bomb to nail Poison type switch ins like Toxapex and Mega Crucibelle, but Kerfluffle will most likely be clicking Parting Shot in the presence of them, and likes the ability to check opposing Fairy types more.
- A Taunt + Two Attack set can be used to ease its matchup against bulky walls by preventing their recovery options, and Kerfluffle can then proceed to use Parting Shot on later turns.
- Energy Ball is a niche option to hit Gastrodon for massive damage, but doesn't hit anything else for notable damage.
- Z-Hold Hands can turn Kerfluffle into a one time bulky sweeper thanks to boosting all stats by+1, but the ease at which these stat boosts can be removed in the metagame thanks to the ubiquitous presence of Haze Tomohawk, which thanks to Prankster removes its boosts before it can retaliate, combined with the one and done nature of the set makes it less than desirable.
- Finally, Kerf can operate as a WishPasser thanks to its good HP stat in combination with its high speed and Parting Shot, but it misses the coverage that three attacks bring, especially if it is a mono attacking set, due the popularity of Steel types. This set also faces competition from Clefable and Jumbao, which provide utility and much better bulk respectively.

Checks and Counters
===================

**Poison Types** Poison types such as Mollux, Toxapex, Plasmanta and Mega Crucibelle resist one or both of Kerfluffle's STABs and its most common coverage move, while being able to it for super effective damage. They should scout for Hidden Power Ground however.

**Steel types neutral to Fighting** Steel types such as Celesteela, AV Magearna, Kitsunoh, Mega Scizor and Jirachi can all stomach a Focus Blast and hit back hard with their super effective STAB. Mega Scizor is notable in that its Bullet Punch can KO Kerf before it can retaliate or pivot out.

**Faster Threats** Naturally faster Pokemon such as Protean Greninja, Tapu Koko, Ash-Greninja, Syclant, Tornadus-Therian and common Choice Scarfers like Volkraken, Tapu Lele and Jumbao can outspeed and threaten to KO Kerfluffle with their powerful or super effective attacks. They cannot reliably switch in however, due to fear of taking considerable damage (or an outright KO) from Kerfluffle's coverage and none like the power reduction of Parting Shot.

**Special Walls** Toxapex, Chansey, SpD Pyroak and other special walls can shrug off the damage from Kerf and proceed to stall it out. They also generally do not care much about the damage reduction of Parting Shot. They must be wary of the stray Taunt however.

**Fire Types** Fire types such as Pyroak, Mega Charizard Y, Volcarona, Victini and Mollux resist its Fairy STAB can hit back hard with their own powerful attacks. Important to note that most of these Fire types are also resistant to Kerfluffle's Fighting STAB as well. Pyroak should however be careful of Sludge Bomb.
 
Last edited:

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

Pros
  • Fast offensive pivot with unique utilization of Parting Shot
  • Solid offensive coverage with STABs + Sludge Bomb show that Sludge Bomb is what makes it unique from other Fairy-types
  • Decent bulk, combined with an ok defensive typing grants it plentiful switch ins on resisted hits.
  • Natural Cure in combination with Parting Shot pivoting allows it to be a great status absorber for teams.
Cons
  • Faces stiff competition as both an offensive pivot and as a Fairy type special attacker from both Tapu Koko and Tapu Lele, with a much higher speed tier and more power respectively add Jumbao here for better bulk and still good speed
  • Hard walled by the multitude of viable Poison types that are plentiful in CAP
  • Lack of set up makes it hard for Kerfluffle to bust past special walls
  • while it has good speed, it's outsped by syclant, torn-t, and greninja, which it would want to check, especially Gren

[SET]
name: Offensive Pivot
move 1: Moonblast
move 2: Focus Blast / Aura Sphere
move 3: Sludge Bomb
move 4: Parting Shot
item: Life Orb / Fightinium Z / Darkinium Z
ability: Natural Cure
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe change the spread to 4 Def / 252 SpA / 252 Spe - you're already on a LO number at 0 HP

[SET COMMENTS]
Moves
========

- Moonblast is Kerfluffle's main STAB option and is its most reliable attack, hitting key Pokemon in CAP like Tomohawk, Colossoil and Cyclohm for super effective damage does it OHKO them? 2HKO?
- Focus Blast is Kerf's most powerful attacking option, and hits most of the Steel types that wish to switch in on Moonblast for supereffective damage i see what you're going here for, but it's unclear whether it's Focus Blast hitting the Steel-types super effectively or Moonblast hitting them super effectively - reword for clarity, though one I'd rather frame this as "though it is inaccurate" "one must be careful" doesn't seem like it fits must be careful of its unreliable accuracy. Aura Sphere can be used for its perfect accuracy, but it comes at the cost of a significant decrease in damage output. give a couple of benchmarks for each fighting-type STAB so we know why Focus Blast is better
- Sludge Bomb allows it to threaten fairy types name a few that would otherwise like to switch in on Kerfluffle. say that the poison chance is better than the marginal increase in power from Sludge Wave.
- Parting Shot is the crux of Kerfluffle's set "crux of the set" has a negative connotation to it - I'd reword. It allows it to gain and preserve momentum while weakening opposing Pokemon so its replacement use "teammate" has an easier time switching in.

Set Details
========

- 252 Speed EVs and a Timid nature allows it to outrun a majority of the unboosted metagame can outspeed crucibelle
- 252 SpA EVs allow Kerfluffle to hit as hard as possible
- Natural Cure is a handy way of curing Kerfluffle of status, as its usually clicking Parting Shot for the majority of the battle
- Life Orb gives Jumbao wrong Fairy-type my friend :) a nice boost in power. say why it's the best example. also note the life orb number and how the 4 evs should go into Defense (it really doesn't matter which one, but just go with Defense and make it less confusing)
- Fightinium Z can give Kerfluffle a one time nuke to punch a big hole in common special walls give an example - if it's just for the accuracy, then say it's for that
- Darkinium Z turns Kerf's Parting Shot into a pseudo Healing Wish, providing valuable utility for weakened sweepers once Kerfluffle has done its job. the nice thing about Z-PShot is that you don't kill Kerfluffle off with it - Kerf can keep doing its job in this way

Usage Tips
========
- Kerfluffle should be used early game to gain momentum via Parting Shot.
- Kerfluffle can come on weak resisted attacks like U-Turn, and if carrying a Z-Crystal, Knock Off. which users of U-turn and Knock Off? i don't want to switch into Torn-T ;;
- Utilize the Z-Move effectively, using Z-Parting Shot late game when a sweeper is worn down, while using All Out Pummeling mid game to punch holes within the enemy team to make it easier for partners late game.
- while these are a good start, these need to be expanded upon. when do you pshot and when do you attack?

Team Options
========

- Sweepers that appreciate the support Z-Parting Shot brings to the table, such as Cawmodore, Naviathan and Mega Crucibelle are notable teammates for Kerfluffle.move this to the bottom since Z-PShot is slashed last
- U-Turn and Volt Switch users like Krilowatt, Mega Scizor and Landorus-T can form fantastic VoltTurn cores with Kerfluffle, wearing down each others checks. add on Mega Crucibelle for this point
- Pokemon that can handle Poison types for Kerfluffle such as Mega Crucibelle and Mollux are mandatory, as they completely wall Kerfluffle. Landorus-T, Colossoil and Mega Latios. add on some Mega Crucibelle stops too
- Hazard control Pokemon are great partners for Kerfluffle, as it not only forces many switches, which hazards punish, but due to pivoting around, tends to get easily chipped if hazards are on its side of the field. Tomohawk, Ash-Greninja, Defog Zapdos and Ferrothorn are great examples. separate these out into what they all do, like Stealth Rock users, spikes users, etc.
- maybe put some set up sweepers that generally appreciate the lowered damage?


[STRATEGY COMMENTS]
Other Options
=============

- Kerfluffle can opt to run Choice Specs for more immediate power, but prefers the flexibility that Life Orb and Z-Crystals provide. do Specs hit any notable offensive benchmark?
- Hidden Power Ground can be used instead of Sludge Bomb to nail Poison type switchins name them, but Kerfluffle will most likely be clicking Parting Shot in the presence of them, and likes the ability to check opposing Fairy types more.
- A Taunt + Two Attack set can be used to ease its matchup against bulky walls. by preventing their recovery options - kerf can then pshot out on the later turns
- add Energy Ball for Gastrodon

- Z-Hold Hands can turn Kerfluffle into a one time bulky sweeper thanks to boosting all stats by+1, but the ease at which these stat boosts can be removed in the metagame elaborate on this because this is easily the biggest downfall of the setcombined with the one and done nature of the set makes it less than desirable.
- Finally, Kerf can operate as a WishPasser thanks to its good HP stat in combination with its high speed and Parting Shot, but it misses the coverage that three attacks bring. is this a WishTect user? if so talk about mono-attacking and how it's awkward with steel-types everywhere. also mention competition with Clef and Jumbao

Checks and Counters
===================

**Poison Types** Poison types name some of them resist both of Kerfluffle's STABs and its most common coverage move, while being able to it for super effective damage. They should scout for Hidden Power Ground however.

**Steel types neutral to Fighting** Steel types such as Celesteela, AV Magearna, Kitsunoh, Mega Scizor and Jirachi can all stomach a Focus Blast and hit back hard with their super effective STAB. Mega Scizor is notable in that its Bullet Punch can KO Kerf before it can retaliate or pivot out.

**Faster Threats** Naturally faster Pokemon such as Protean Greninja, Tapu Koko, Ash-Greninja, Syclant, Tornadus-Therian and common Choice Scarfers like Volkraken, Tapu Lele and Jumbao can outspeed and threaten to KO Kerfluffle with their powerful or super effective attacks. They cannot reliably switch in however. is this because of Kerf's attacks/coverage or because Parting Shot?

**Special Walls** Toxapex, SpD Pyroak and other special walls but you have to name Chansey can shrug off the damage from Kerf and procede to stall it out put that they don't particularly care about PShot either. They must be wary of the stray Taunt however.

**Fire Types** Fire types such as Pyroak, Mega Charizard Y, Volcarona, Victini and Mollux resist its Fairy STAB can hit back hard with their own powerful attacks. Important to note that most of these Fire types are also resistant to Kerfluffle's Fighting STAB as well. Pyroak has to watch out for Sludge Bomb though.
Initial comments, let me know when implemented
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

Pros
  • Fast offensive pivot with unique utilization of Parting Shot
  • Solid offensive coverage with STABs, and with the addition of Sludge Bomb, which sets it apart from other special attacking Fairy types.
  • Decent bulk, combined with an ok defensive typing grants it plentiful switch ins on resisted hits.
  • Natural Cure in combination with Parting Shot pivoting allows it to be a great status absorber for teams.
Cons
  • Faces stiff competition as both an offensive pivot and as a Fairy type special attacker from both Tapu Koko, Tapu Lele and Jumbao, with a much higher speed tier, higher damage output and great bulk respectively.
  • Hard walled by the multitude of viable Poison types that are plentiful in CAP
  • Lack of set up makes it hard for Kerfluffle to bust past special walls
  • While it does have a great speed tier, it is still outpaced by CAP staples such as Syclant, Tornadus-T and Greninja, which in the latter's case, it would much rather outspeed and check it.

[SET]
name: Offensive Pivot
move 1: Moonblast
move 2: Focus Blast / Aura Sphere
move 3: Sludge Bomb
move 4: Parting Shot
item: Life Orb / Fightinium Z / Darkinium Z
ability: Natural Cure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

- Moonblast is Kerfluffle's main STAB option and is its most reliable attack, with a Life Orb equipped it OHKOs Tomohawk, Cyclohm and Flame Orb Colossoil and 2HKOs standard AV Colossoil, which are key Pokemon in the CAP metagame.
- Focus Blast is Kerf's most powerful attacking option, and 2HKOs and OHKOs most of the Steel types that resist Moonblast, though it is rather inaccurate. Aura Sphere can be used for its perfect accuracy, but it comes at the cost of a significant decrease in damage output, such as failing to OHKO Ferrothorn, Mega Mawile and Utility Heatran and failing to 2HKO Celesteela, Pyroak and TR Magearna.
- Sludge Bomb allows it to threaten fairy types like Jumbao, Tapu Lele and Clefable that would otherwise like to switch in on Kerfluffle. Sludge Wave my be marginally more powerful, but the increased poison type chance Sludge Bomb offers generally outweighs it the extra power - problem with antecedents.
- Parting Shot is main defining feature of Kerfluffle's set. It allows it to gain and preserve momentum while weakening opposing Pokemon so its teammate has an easier time switching in.

Set Details
========

- 252 Speed EVs and a Timid nature allows it to outrun a majority of the unboosted metagame, notably outpacing Mega Crucibelle to pivot out.
- 252 SpA EVs allow Kerfluffle to hit as hard as possible
- Natural Cure is a handy way of curing Kerfluffle of status, as its usually clicking Parting Shot for the majority of the battle
- Life Orb gives Kerfluffle a nice boost in power in all of its attacks, and is its most consistent item option. Its HP stat also hits a Life Orb number to minimize recoil.
- Fightinium Z can give Kerfluffle a one time perfectly accurate nuke to punch a big hole in common special walls like Chansey and SpD Pyroak
- Darkinium Z turns Kerf's Parting Shot into a pseudo Healing Wish, providing valuable utility for weakened sweepers once Kerfluffle has done its job. Notably Z-Parting Shot does not cause Kerfluffle to faint, meaning it still can be utilized after using Z-Parting Shot.

Usage Tips
========
(add a space here)
- Kerfluffle should be used early game to gain momentum via Parting Shot.
- Kerfluffle can come on weak resisted attacks like U-Turn, and if carrying a Z-Crystal, Knock Off from Pokemon such as Syclant, Malaconda replace with Arghonaut, Tangrowth and AV Colossoil.
- Utilize the Z-Move effectively, using Z-Parting Shot late game when a sweeper is worn down, while using All Out Pummeling mid game to punch holes within the enemy team to make it easier for partners late game.
- Prediction is key when using Kerfluffle, in order to maximize its potential. If a Poison type or special wall is on the opposing team, such as Toxapex or Magearna, Parting Shot should be used to gain momentum. If none of these Pokemon are on the team, feel free to click Moonblast and chip the opposing team, and Focus Blast if Steel types are prone to switch in.


Team Options
========

- U-Turn and Volt Switch users like Krilowatt, Mega Crucibelle, Mega Scizor and Landorus-T can form fantastic VoltTurn cores with Kerfluffle, wearing down each others checks.
- Pokemon that can handle Poison types for Kerfluffle such as Mega Crucibelle and Mollux add on Toxapex are mandatory, as they completely wall Kerfluffle. Landorus-T, Colossoil, Ferrothorn (if lacking Low Kick) this parenthetical is odd - just remove it, Choice Scarf Kartana and Mega Latios are great examples.
- Hazard control Pokemon are great partners for Kerfluffle, as it not only forces many switches, which hazards punish, but due to pivoting around, tends to get easily chipped if hazards are on its side of the field. Stealth Rock setters that pair well include SR Tomohawk, Landorus-T and Mega Crucibelle, Spikes setters like Ash-Greninja, Ferrothorn and Arghonaut and hazard removers like Defog Zapdos, Assault Vest Colossoil, Choice Scarf Landorus and Defog Kartana are great examples.
- Sweepers that generally appreciate the reduced damage from Parting Shot like Kartana, Ash-Greninja, Choice Scarf Volkraken and Zygarde also are good partners for Kerf.
- Sweepers that appreciate the support Z-Parting Shot brings to the table, such as Cawmodore, Naviathan and Mega Crucibelle are notable teammates for Kerfluffle. allowing them to gain full recovery and reduced damage in one turn

[STRATEGY COMMENTS]
Other Options
=============

- Kerfluffle can opt to run Choice Specs for more immediate power, but it doesn't grant Kerfluffle any notable OHKOs and 2HKOs that Life Orb already provides and generally prefers the flexibility of Life Orb and Z-Crystals.
- Hidden Power Ground can be used instead of Sludge Bomb to nail Poison type switch ins like Toxapex and Mega Crucibelle, but Kerfluffle will most likely be clicking Parting Shot in the presence of them, and likes the ability to check opposing Fairy types more.
- A Taunt + Two Attack set can be used to ease its matchup against bulky walls by preventing their recovery options, and Kerfluffle can then proceed to use Parting Shot on later turns.
- Energy Ball is a niche option to hit Gastrodon for massive damage, which would otherwise wall it, but doesn't hit anything else for notable damage.
- Z-Hold Hands can turn Kerfluffle into a one time bulky sweeper thanks to boosting all stats by+1, but the ease at which these stat boosts can be removed in the metagame thanks to the ubiquitous presence of Haze Tomohawk, which thanks to Prankster removes its boosts before it can retaliate, combined with the one and done nature of the set makes it less than desirable.
- Finally, Kerf can operate as a WishPasser thanks to its good HP stat in combination with its high speed and Parting Shot, but it misses the coverage that three attacks bring, especially if it is a mono attacking set, due the popularity of Steel types. This set also faces competition from Clefable and Jumbao, which provide utility and much better bulk respectively.

Checks and Counters
===================

**Poison Types** Poison types such as Mollux, Toxapex, Plasmanta and Mega Crucibelle resist one or both of Kerfluffle's STABs and its most common coverage move, while being able to it for super effective damage. They should scout for Hidden Power Ground however.

**Steel types neutral to Fighting** Steel types such as Celesteela, AV Magearna, Kitsunoh, Mega Scizor and Jirachi can all stomach a Focus Blast and hit back hard with their super effective STAB. Mega Scizor is notable in that its Bullet Punch can KO Kerf before it can retaliate or pivot out.

**Faster Threats** Naturally faster Pokemon such as Protean Greninja, Tapu Koko, Ash-Greninja, Syclant, Tornadus-Therian and common Choice Scarfers like Volkraken, Tapu Lele and Jumbao can outspeed and threaten to KO Kerfluffle with their powerful or super effective attacks. They cannot reliably switch in however, due to fear of taking considerable damage (or an outright KO) from Kerfluffle's coverage and none like the power reduction of Parting Shot.

**Special Walls** Toxapex, Chansey, SpD Pyroak and other special walls can shrug off the damage from Kerf and proceed to stall it out. They also generally do not care much about the damage reduction of Parting Shot. They must be wary of the stray Taunt however.

**Fire Types** Fire types such as Pyroak, Mega Charizard Y, Volcarona, Victini and Mollux resist its Fairy STAB can hit back hard with their own powerful attacks. Important to note that most of these Fire types are also resistant to Kerfluffle's Fighting STAB as well. Pyroak should however be careful of Sludge Bomb.
Looking good! QC 1/3

 
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