Hey everyone! I've been putting a team together for a couple of weeks or so, mainly for the ubers summer seasonal. It's still a work in progress, but I've gotten to the point where I'm happy to post it here, since I've taken away all of the really obvious, blatant flaws. So, here it is!
Killer Chicken (Blaziken) @ Focus Sash
Ability: Speed Boost
Evs: 252 Spe / 252 HP / 4 Atk
Jolly Nature
- Protect
- Baton Pass
- Bulk Up
- Work Up
Well, here's the big guy. You might think that P-don or p_ogre would be a good star for a team, but the Killer Chicken tops them both. Essentially, it's role is to drop either Bulk up, for Groudon, or Work Up, for Kyogre, protect turn 2 and then baton pass the stats to them. EVs are to optimize liklihood of baton passing multiple times throughout the battle and the HP is to survive even after losing the sash. Blaziken here is taunt-weak, but then not too many leads, apart from deoxys-speed, use this, so I can often predict around it.
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Earthquake/Sleep Talk
- Origin Pulse
- Ice Beam
- Thunder
Kyogre is the first of two baton pass options for Blaziken. Essentially, with the SpAtk and Speed boosts, it can proceed to atempt an early-game sweep. Mnay people do rely on kyogre and groudon being reasonably slow, so a quick kyogre with buffed special attack can often take a team unawares. With kyogre, it stays in play until it falls or until it wins, or unles something is blatantly trying to set up in it's face. The only special move here is sleep talk, which is to go around the rare focus sash darkrai.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Fire Punch
- Dragon Claw
- Stone Edge
Groudon is the second of two baton pass options. The same deal goes on here that went on with kyogre. Essentially, with a speed, attack and defense boost, groudon becomes even more of a threat than kyogre-the only reason why I run them both is that groudon is much more prepared for. Rock polish is learned here because groudon, unlike kyogre, is allowed to switch out in the battle, and rock polish allwos it to come back in and resume it's role as a sweeper.
Yveltal @ Assault Vest
Ability: Dark Aura
Evs: 252 HP / 252 Def / 4 SDef
Lax Nature
- Foul Play
- Sucker Punch
- Heat Wave
- U-turn
At this stage, I began to start thinking about some of the top-tier threats in ubers, and how to counter them. Assault Vest Yveltal is an old favourite of mine, and one of the most certain Extreme-Killer arceus checks/counters. If one somehow manages to fly through my defenses, Yveltal can come in to revenge kill arceus, OHKO'ing with Foul Play. Yveltal can also take on various swords dance mons, like groudon.
Genesect @ Assault Vest
Ability: Download
EVs: 252 SpDef / 252 HP / 4 Atk
Hasty Nature
- Iron Head
- Extremespeed
- Ice Beam
- Flamethrower
After Extremekiller, GeoXern is one of the boiggest threats in the meta. The above mon is, outside of hax, nearly guaranteed to beat it, only falling to the rare HP Fire. Although slower, it can revenge kill geoxern with iron head and extremespeed, living moonblast and focus blast with its EVs and its assault vest. Outside of revenge killing geoxern, it can deal with salamence-mega as well as various steel types, such as ferrothorn and klefki.
Flying-Arceus (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Defog
- Recover
Finally, here comes one of my proudest achievements. This mon is the sole reason why most of my other mons had no nicknames, so as not to rouse suspicion. 7 out of 10 times, someone will fall for the nickname and even drop an ice beam on it, before raging about my "hax" and then checking what the real name was. Apart from the name, this is a pretty standard arc-water build, meant to defog and put a stop to lugia.
Killer Chicken (Blaziken) @ Focus Sash
Ability: Speed Boost
Evs: 252 Spe / 252 HP / 4 Atk
Jolly Nature
- Protect
- Baton Pass
- Bulk Up
- Work Up
Well, here's the big guy. You might think that P-don or p_ogre would be a good star for a team, but the Killer Chicken tops them both. Essentially, it's role is to drop either Bulk up, for Groudon, or Work Up, for Kyogre, protect turn 2 and then baton pass the stats to them. EVs are to optimize liklihood of baton passing multiple times throughout the battle and the HP is to survive even after losing the sash. Blaziken here is taunt-weak, but then not too many leads, apart from deoxys-speed, use this, so I can often predict around it.
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Earthquake/Sleep Talk
- Origin Pulse
- Ice Beam
- Thunder
Kyogre is the first of two baton pass options for Blaziken. Essentially, with the SpAtk and Speed boosts, it can proceed to atempt an early-game sweep. Mnay people do rely on kyogre and groudon being reasonably slow, so a quick kyogre with buffed special attack can often take a team unawares. With kyogre, it stays in play until it falls or until it wins, or unles something is blatantly trying to set up in it's face. The only special move here is sleep talk, which is to go around the rare focus sash darkrai.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Fire Punch
- Dragon Claw
- Stone Edge
Groudon is the second of two baton pass options. The same deal goes on here that went on with kyogre. Essentially, with a speed, attack and defense boost, groudon becomes even more of a threat than kyogre-the only reason why I run them both is that groudon is much more prepared for. Rock polish is learned here because groudon, unlike kyogre, is allowed to switch out in the battle, and rock polish allwos it to come back in and resume it's role as a sweeper.
Yveltal @ Assault Vest
Ability: Dark Aura
Evs: 252 HP / 252 Def / 4 SDef
Lax Nature
- Foul Play
- Sucker Punch
- Heat Wave
- U-turn
At this stage, I began to start thinking about some of the top-tier threats in ubers, and how to counter them. Assault Vest Yveltal is an old favourite of mine, and one of the most certain Extreme-Killer arceus checks/counters. If one somehow manages to fly through my defenses, Yveltal can come in to revenge kill arceus, OHKO'ing with Foul Play. Yveltal can also take on various swords dance mons, like groudon.
Genesect @ Assault Vest
Ability: Download
EVs: 252 SpDef / 252 HP / 4 Atk
Hasty Nature
- Iron Head
- Extremespeed
- Ice Beam
- Flamethrower
After Extremekiller, GeoXern is one of the boiggest threats in the meta. The above mon is, outside of hax, nearly guaranteed to beat it, only falling to the rare HP Fire. Although slower, it can revenge kill geoxern with iron head and extremespeed, living moonblast and focus blast with its EVs and its assault vest. Outside of revenge killing geoxern, it can deal with salamence-mega as well as various steel types, such as ferrothorn and klefki.
Flying-Arceus (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic
- Defog
- Recover
Finally, here comes one of my proudest achievements. This mon is the sole reason why most of my other mons had no nicknames, so as not to rouse suspicion. 7 out of 10 times, someone will fall for the nickname and even drop an ice beam on it, before raging about my "hax" and then checking what the real name was. Apart from the name, this is a pretty standard arc-water build, meant to defog and put a stop to lugia.
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