King Serperior and Ziposaki in middle 'mon mayhem!

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I challenge Zipo to a battle of epic proportions!!!!!

FE 3v3 (middle power) singles
Arena - her choice
2/5 recovers/chills
1 sub
Accepting.

ASB Arena.
1 day DQ.
Switch: KO.
Items: On.
Abilities: One.

Ref?
King Serperior said:
Riolu

Riolu [Goku] (male)
Nature: Naughty (+1 Atk, -1Sp.Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6 Maxed
MC: 4
DC: 5/5 Maxed
KOC: 0

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot

Crunch(*)
Bullet Punch(*)
Detect(*)

Rock Slide(*)
Shadow Claw(*)
Earthquake(*)
Ice Punch
Swords Dance
Dig

Move Number: 18

Magikarp

Magikarp [Bane] (Male)
Nature: Lonely (-1 Def, +1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled: (Innate)These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9


EC: 6/6 Maxed
MC: 11
DC: 5/5 Maxed
KOC: 0

Attacks:
Splash
Tackle
Flail

Bounce
Bubble (event)
Reversal (event)

Move Total: 6

Heracross

Heracross (Metabee) [Male]
Nature: Jolly (-Sp.Atk, +Speed [+15% speed] +11 Acc)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie(DW - Locked): (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 85 -> 97.75 -> Rounded to 98 Speed.
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5
KOC: 0

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Focus Punch
Double Edge
Bide

Swords Dance
Earthquake
Stone Edge

Move Total: 15
Ziposaki said:

Lanturn(*) [L] (F)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Water/Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:

HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)
Signal Beam
Hydro Pump

Agility(*)
Whirlpool(*)
Shock Wave(*)
Psybeam

Thunderbolt(*)
Scald(*)
Ice Beam (*)
Discharge
Surf
Toxic
Charge Beam
Protect

Total: 22

L is the "sunshine and rainbows", forever positive girl of the team, which irritates X a lot. X personally thinks L absorbed one too many volts as a child and that's what made her like this, and someday those volts are going to fly out of her and she's going to become sane. There is so far no backing to this theory. L has this strange obsession with mascara, which is strange since she has no eyelashes to apply it to. Everyday she just paints it on to her eyelids (she's found the Kingdra's Ink brand is the most water-resistant) and at the end of the day, she can usually just rinse it off with a special saltwater solution (that's why L only swims in freshwater). How L applies the mascara with stubby arms that can't reach her face, no one is quite sure.


Hariyama [H] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19


EC: 6/6
MC: 6
DC: 5/5

Attacks:

Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum
Force Palm

Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch
Foresight

Rock Slide
Poison Jab
Brick Break
Bulldoze
Protect

Total: 23

H is basically the Snorlax of the team: eats constantly, sleeps constantly, and hits like a truck. The most people can get out of him when he's awake is he's pretty relaxed and laid-back, not really getting into or intervening in fights. However, he is very sensitive about his missing belly spot, and flies into a rage if you mention it.


Dodrio [D] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Normal/Flying

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (DW): (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Peck
Growl
Pursuit
Quick Attack
Pluck
Fury Attack
Tri Attack
Rage
Uproar
Drill Peck

Faint Attack
Quick Attack
Supersonic

Return
Toxic
Facade
Steel Wing
Protect
Substitute
Reflect

Total: 19

D is the one who likes to argue and nag over every little thing. At least it is mainly restricted to his own heads instead of the trickster and pranksters of the group. His left and right heads are constantly arguing over everything they can think of, while the center just yells at both of them. The only thing they can agree on is the magnificence of their tail feathers, which are exceptionally long for a Dodrio (and exceptionally shiny and well preened, the left head claims, before the right head retorts they should use especially instead of exceptionally, to which they start arguing before the center screams at them to shut up and anyways, they shouldn't brag).
King sends out first, chooses ability, equips item.
Then Ziposaki sends out, chooses ability, equips item, and orders.
King orders.
I ref.
Etc.

Sorry to skimp on the flavor, I'm not feeling too well.
Good luck to you both, let's get this battle rolling!
 
Ok, this looks like a bad day for us. Go, Goku!!

What is this? Goku is evolving!!!

Lucario

Lucario [Goku] (male)
Nature: Naughty (+1 Atk, -1Sp.Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-1)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6 Maxed
MC: 4
DC: 5/5 Maxed
KOC: 0

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot

Crunch(*)
Bullet Punch(*)
Detect(*)

Rock Slide(*)
Shadow Claw(*)
Earthquake(*)
Ice Punch
Swords Dance
Dig
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Close Combat
Aura Sphere
Extremespeed
Dragon Pulse

Move Number: 26


No item (have 0)
and we'll take Inner Focus.
 
Hmm. Hariyama, let's go. No item. Sheer Force, and enable it while you're at it.

Fire Punch > Force Palm > Fire Punch
If Counter, chill that action and push actions down.
 
Round One

Pre-round:

Lucario (M) Goku
Health: 100
Energy: 100
Boosts: None
Other: None

Hariyama (M) H
Health: 125
Energy: 100
Boosts: None
Other: Sheer Force Enabled

Round One Start!
As the first round begins, the trainers release their 'mons into the arena! On one side, a Lucario swiftly bobs from foot to foot, eager to do battle. On the other side, a Hariyama stomps in the traditional sumo way, shaking the arena slightly.

Closing his eyes, Goku the Lucario devises Nasty Plots to trick and deceive his opponent, raising his special attack. Taking advantage of his foe's distraction, H the Hariyama lumbers forward with a Fire Punch, knocking Lucario away with the sheer force of the attack!

Nervously, Goku focus on H, eyes narrowed. As H attempts to use a Force Palm, Goku swiftly Detects and evades the attack!

Suddenly, Goku falls to the ground, writhing in agony. Concerned, H steps forward to help, but is taken aback as the Lucario nimbly leaps to his feet, springing forward into a surprise Aura Sphere! What a nasty plot that was! Angered, the Hariyama retaliates with a strong Fire Punch, knocking Goku away to end the round!

Action One:
Goku used Nasty Plot!
Goku's Special Attack sharply rose!
-7 energy

H used Fire Punch!
RNG roll to crit: (1-625=crit) 2124 NO
(8+2+3(1.5))*1.5=21.75=22
22 Damage
-6 energy

Action Two:
Goku used Detect!
Goku evaded H's attack!
-15 energy (STAB)

H used Force Palm!
Goku evaded the attack!
-4 energy (STAB)

Action Three:
Goku used Aura Sphere!
RNG roll to crit: (1-625=crit) 7566 NO
9+3+2(1.5)+2(1.75)=18.5=19
19 Damage
-6 energy (STAB)

H used Fire Punch!
RNG roll to crit: (1-625=crit) 1190 NO
(8+2+3(1.5))*1.5=21.75=22
22 Damage
-6 energy


Post-round:

Lucario (M) Goku
Health: 56
Energy: 72
Boosts: +1 Special Attack
Other: None

Hariyama (M) H
Health: 106
Energy: 84
Boosts: None
Other: Sheer Force Enabled
Your turn, King Serperior!
 
Round Two

Pre-round:

Lucario (M) Goku
Health: 56
Energy: 72
Boosts: +1 Special Attack
Other: None

Hariyama (M) H
Health: 106
Energy: 84
Boosts: None
Other: Sheer Force Enabled

Round Two Start!
As the second round starts, Goku the Lucario feints left, spins right and launches an Aura Sphere directly at H! The Hariyama grunts, shaking off the blow, and retaliates with a powerful Revenge! Goku is sent flying!

Struggling to his feet, Goku summons an ancient power and unleashes a Pulse of Dragon energy, knocking the Hariyama off his feet! Angered, H again retaliates with a strong Revenge, sending Goku skidding all the way into the far wall! The Lucario manages to stand, swaying, before falling back with a sigh, KOed.

Action One:
Goku used Aura Sphere!
RNG roll to crit: (1-625=crit) 1513 NO
9+3+2(1.5)+1.75=16.75=17
17 Damage
-10 energy (STAB)

H used Revenge!
RNG roll to crit: (1-625=crit) 3872 NO
(12+3+3(1.5))*1.5=29.25=29
29 Damage
-7 energy (STAB)

Action Two:
Goku used Dragon Pulse!
RNG roll to crit: (1-625=crit) 9009 NO
9+2(1.5)+1.75=13.75=14
14 Damage
-7 energy

H used Revenge!
RNG roll to crit: (1-625=crit) 6111 NO
(12+3+3(1.5))*1.5=29.25=29
29 Damage (KO)
-11 energy (STAB)

Goku fainted!


Post-round:

Lucario (M) Goku
Health: -2
Energy: 55
Boosts: None
Other: KOed

Hariyama (M) H
Health: 75
Energy: 66
Boosts: None
Other: Sheer Force Enabled, 1 KOC
King sends out and selects ability, then Ziposaki orders.
 
Sigh, I would have been at a disadvantage no matter what mon I sent out first :(

"Goku, return!!"

"Go, Bane!!"

What is this? Bane is evolving!!


Bane [Gyarados] (Male)
Nature: Lonely (-1 Def, +1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Intimidate: (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+1)
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6 Maxed
MC: 11
DC: 5/5 Maxed
KOC: 0

Attacks:
Splash
Tackle
Flail
Thrash
Bite
Dragon Rage
Waterfall
Ice Fang
Earthquake
Stone Edge
Protect
Dive

Bounce
Bubble (event)
Reversal (event)

Move Total: 16


Ability - Intimidate (Activate!)
Items - none
 
Huh, I wonder what I should do?

Thunder Punch > Rock Slide > Thunder Punch
If Protect, use Focus Energy and push actions down, but only once.
 
Round Three

Pre-round:

Gyarados (M) Bane
Health: 100
Energy: 100
Boosts: None
Other: None

Hariyama (M) H
Health: 75
Energy: 66
Boosts: None
Other: Sheer Force Enabled, 1 KOC

Round Three Start!
As the round begins, a small Magikarp flops limply into the arena, and H the Hariyama charges forward for an easy battle. As the Fighting-type closes in, the Magikarp shines brightly, then evolves into a thrashing, angry Gyarados! Seeing the charging Hariyama, the newly evolved Bane Bounces over H's Thunderpunch, then slams the Hariyama for massive damage!

Angered, H tries to create a Slide of Rocks to crush Bane, but the Gyarados swiftly Dives into the pool at the side of the arena, surfacing to inflict still more damage!

Struggling to stay standing, Hariyama again readies a crackling Thunderpunch, but can only watch in horror as Bane Bounces over it! The impact sends Hariyama skidding back, KOed!

Roaring in victory, the still-healthy Gyarados again takes flight, eager to battle more.

Bane's Intimidate activated! H's attack fell!

Action One:
Bane sprang up!

H used ThunderPunch!
H's attack missed!
-6 energy

Bane used Bounce!
RNG roll to hit: (1-8500=hit) 7586 HIT
RNG roll to crit: (1-625=crit) 3934 NO
(10+3+4(1.5))*1.5=28.5=29
29 Damage
-9 energy (STAB)
RNG roll to paralyze: (1-3000=paralyzed) 6314 NO

Action Two:
Bane hid underwater!

H used Rock Slide!
H's attack missed!
-6 energy

Bane used Dive!
RNG roll to crit: (1-625=crit) 5985 NO
8+3+4(1.5)=17
17 Damage
-9 energy (STAB)

Action Three:
Bane used Bounce!

H used ThunderPunch!
H's attack missed!
-6 energy

Bane used Bounce!
RNG roll to hit: (1-8500=hit) 8467 HIT
RNG roll to crit: (1-625=crit) 6061 NO
(10+3+4(1.5))*1.5=28.5=29
29 Damage (KO)
-9 energy (STAB)

H fainted!


Post-round:

Gyarados (M) Bane
Health: 100
Energy: 73
Boosts: None
Other: 1 KOC

Hariyama (M) H
Health: 0
Energy: 66
Boosts: -1 Attack (Locked)
Other: Sheer Force Enabled, 1 KOC, KOed
 
Gyarados shouldn't have a Moxie boost. KS picked and activated Intimidate for his Gyarados 's ability. Now, hmm, I wonder who I should pick?[/sarcasm] C'mon, let's go Lanturn.
 
Round Four

Pre-round:

Gyarados (M) Bane
Health: 100
Energy: 73
Boosts: None
Other: 1 KOC

Lanturn (F) L
Health: 120
Energy: 100
Boosts: None
Other: None
Round Four Start!
A new foe for Bane is sent out into the arena, a mascara-wearing Lanturn named L! Shyly blinking in the light, the electric fish turns her attention to her foe. Angered by the thought of doubly-super-effective STAB moves, Bane unleashes an almighty Earthquake! Shaken, L lets out a ghostly light, using a Confuse Ray to mesmerize Bane!

Confused, unable to recall his trainer's orders, Bane slams headfirst into the ground before being zapped by a strong Thunderbolt that snaps him out of his confusion!

Focusing on his foe, the Gyarados unleashes a second Earthquake, even more powerful than the first, as L prepares for upcoming rounds with a Charge Beam

Action One:
Bane used Earthquake!
RNG roll to crit: (1-625=crit) 6939 NO
(10+4(1.5))*1.5=24
24 Damage
-7 energy

L used Confuse Ray!
Bane became confused!
RNG roll for intensity: 2 (Severe) 3a
-5 energy

Action Two:
Bane used Earthquake!

RNG roll for confusion: (1-5000=confused) 2806
Bane hurt himself in his confusion, lowering his Confusion Counter to 2!
4+4(1.5)=10
10 Damage
-3 energy
Bane's Confusion Counter fell to 1!

L used Thunderbolt!
RNG roll to crit: (1-625=crit) 6266 NO
(10+3)*2.25=29.25=29
29 Damage
-6 energy (STAB)
RNG roll to paralyze (1-1000=paralyzed) 1658 NO
Bane snapped out of confusion!

Action Three:
Bane used Earthquake!

RNG roll to crit: (1-625=crit) 9060 NO
(10+4(1.5))*1.5=24
24 Damage
-11 energy

L used Charge Beam!
RNG roll to hit: (1-9000=hit) 2706 HIT
RNG roll to crit: (1-625=crit) 8349 NO
(5+3)*2.25=18
18 Damage
-5 energy (STAB)
RNG roll for stat boost: (1-7000=boost) 5178 YES
L's Special Attack rose!


Post-round:

Gyarados (M) Bane
Health: 53
Energy: 52
Boosts: None
Other: 1 KOC

Lanturn (F) L
Health: 72
Energy: 84
Boosts: +1 Special Attack
Other: None

Ziposaki's turn!
 
Round Five

Pre-round:

Gyarados (M) Bane
Health: 53
Energy: 52
Boosts: None
Other: 1 KOC

Lanturn (F) L
Health: 72
Energy: 84
Boosts: +1 Special Attack
Other: None

Round Five Start!
As the fifth round begins, the Bane the Gyarados Bounces skyward, uncoiling his mighty tail. Firing a Thunderbolt after him, L frowns at her complete miss as she takes the Bounce attack with a grunt.

Summoning stones from the corners of the arena, Bane sends a sharp Edge of Stone directly at L! Recovering quickly, the Lanturn sends out a Discharge of electrical energy, shocking Bane for massive damage!

Angrily, Bane once more Bounces over a Thunderbolt, but his impact seems to have inflicted paralysis this time...

Action One:
Bane sprang up!

L used Thunderbolt!
L's attack missed!
-6 energy (STAB)

Bane used Bounce!
RNG roll to hit: (1-8500=hit) 2499 YES
(10+3+4(1.5))*.667=12.673=13
13 Damage
-9 energy (STAB)
RNG roll to paralyze: (1-3000=paralyzed) 7915 NO

Action Two:
Bane used Stone Edge!
RNG roll to hit: (1-8000=hit) 3318 HIT
RNG roll to crit: (1-1250=crit) 6310 NO
10+4(1.5)=16
16 Damage
-7 energy

L used Discharge!
RNG roll to crit: (1-625=crit) 6086 NO
(8+3)*2.25+1.75=26.5=27
27 Damage
-5 energy (STAB)
RNG roll for paralysis: (1-3000=paralyzed) 8392 NO

Action Three:
Bane sprang up!

L used Thunderbolt!
L's attack missed!
-6 energy (STAB)

Bane used Bounce!
RNG roll to hit: (1-8500=hit) 2261 YES
(10+3+4(1.5))*.667=12.673=13
13 Damage
-9 energy (STAB)
RNG roll to paralyze: (1-3000=paralyzed) 612 YES
L was paralyzed! (20%)

L's paralysis dropped 5%!


Post-round:

Gyarados (M) Bane
Health: 26
Energy: 27
Boosts: None
Other: 1 KOC

Lanturn (F) L
Health: 30
Energy: 67
Boosts: +1 Special Attack
Other: Paralyzed (15%)

King Serperior's turn!
 
Ok, here goes the last turn!!

Earthquake + Earthquake Combo - Cooldown (A.K.A. Die) - Earthquake.
If Electric-type damaging attack A1, Protect and change A2 to Bounce.
 
Round Six

Realized that, last round, I had Gyarados receiving a STAB boost on Stone Edge. (Derp)
It's fixed now.

Pre-round:

Gyarados (M) Bane
Health: 26
Energy: 27
Boosts: None
Other: 1 KOC

Lanturn (F) L
Health: 27
Energy: 67
Boosts: +1 Special Attack
Other: Paralyzed (15%)

Round Six Start!
With a roar, Bane summons the last of his strength and soars high into the air, before flipping up and diving toward the ground. On impact, a massive Double Earthquake Combo absolutely tears the arena apart! However, L the Lanturn saw the danger and Protected herself from the seismic attack! Bane, seeing his combo's failure, keels over with a sigh, KOed by energy exhaustion!

Action One:
L used Protect!
RNG roll for paralysis: (1-1500=paralyzed) 4793 NO
Lanturn protected herself!
-24 energy

Bane used a Double-Earthquake Combo!
Lanturn protected herself!
-32 energy (KO)

Bane fainted!

L's paralysis dropped 5%!


Post-round:

Gyarados (M) Bane
Health: 26
Energy: -5
Boosts: None
Other: 1 KOC, KOed

Lanturn (F) L
Health: 27
Energy: 43
Boosts: None
Other: Paralyzed (10%), 1 KOC

King sends out and chooses an ability, then Ziposaki orders.
 
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