Monotype Kingambit (Steel) [QC:2/2] [GP:1/1]

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[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, boasting impressive physical bulk and monstrous Attack, and the latter gets boosted further by Supreme Overlord and Swords Dance. Its base 50 Speed leaves something to be desired but is supplemented by Sucker Punch. Kowtow Cleave allows it to break through walls that don't resist it such as Skeledirge, which poses a major complication for Steel teams, as well as 2HKOing Quagsire if all teammates have fainted. Sucker Punch can allow Kingambit to defeat threats like Barraskewda and Flutter Mane, which can massively threaten Steel teams. Iron Head damages Pokemon that don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break destroys dual screens and OHKOes other Kingambit trying to take its STAB moves. 140 Speed EVs allow Kingambit to outspeed walls such as uninvested Skeledirge and Corviknight. Black Glasses boosts its Dark-type moves to dangerous levels without it having to set up Swords Dance, but Leftovers may be used to increase Kingambit's survivability. Chople Berry has a niche in allowing Kingambit to survive Fighting-type moves such as Chien-Pao's Sacred Sword, while Heavy Duty Boots helps it pivot in and out to exert pressure on the opponent without getting chipped.

Scizor's U-turn safely pivots Kingambit in to wallbreak while dealing substantial chip damage; also, its Bullet Punch deals with threats to Kingambit such as Chien-Pao and Iron Valiant, and Close Combat allows it to check threats such as Iron Treads and Ting-Lu. Goldengo is an excellent partner to freely switch into Fighting-type moves and Will-O-Wisp. Corviknight serves as a potent check to Chien-Pao and clears entry hazards to increase Kingambit's longevity, Magnezone breaks through bulky Water-types such as Toxapex and Dondozo, and it preserves momentum through Volt Switch. Iron Treads serves as another hazard clearer, can set up Stealth Rock to chip any walls Kingambit wants to break through, and can serve as speed control with a Choice Scarf. Klefki sets up dual screens, which allow Kingambit to use Swords Dance far more easily. Tinkaton can wall any Fairy-type moves meant to chip or finish off Kingambit, such as Flutter Mane's Moonblast, and KO many of their users with Gigaton Hammer. Orthworm's Shed Tail can be used with Kingambit to great effect, allowing it to freely use Swords Dance and threaten to sweep the opponent's team.

[CREDITS]
- Written by: [[Arkter, 319437]]
- Steel analysis by: [[Arkter, 319437]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Dead By Daylight, 571069], [Adeleine, 517429]]
 
Last edited:

Dead by Daylight

was a long and dark December
is a Pre-Contributor
Hey! check, take what you'd like from this.

red: remove
green: add
blue: comments

[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Brick Break
item: Black Glasses / Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

[SET COMMENTS]
Kingambit serves as one of the premier attackers for the Steel type, often times posing as a dangerous wall-breaker thanks to its 135 Attack stat, which lets it attack stat of 135 and being able to threaten entire teams which are not able to deal with it, often times becoming a late-game win condition thanks to its ability Supreme Overlord. (add sentence about Kowtow Cleave) Sucker Punch allows Kingambit to potentially defeat threats like weakened Chien-Pao and Flutter Mane, which have the ability to massively threaten Steel teams, while Iron Head is used to put meaningful amounts of damage to threats that otherwise resist dark type moves, such as Ting-Lu or Azumarill as a secondary STAB move which damages Pokémon who don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. while Alternatively, Brick Break allows lets Kingambit to have a niche role of destroying screens as well as the potential to being able to 1OHKO another Kingambit trying to take its STABS. 132 sSpeed allows is invested into Kingambit to allow it to outspeed an uninvested Skeledirge and outright OHKO it.

Black Glasses is the preferred item which allows it to boost its damage output Dark STAB moves to dangerous levels without having to set up Swords Dance against a variety of walls, while Leftovers may be used to ensure increase Kingambit's survivability. Some other items Though it is worth noting are Chople Berry, which has a niche in allowing Kingambit to survive Fighting moves such as (add some examples here) or Heavy-Duty Boots to be better able to pivot in and out to exert pressure on the opponent without worrying about hazards. an anchor against teams that use a hazard stacking strategy. (why are the two items on the set better? also, move this to the previous paragraph) Overall, Kingambit allows Pokémon like Scizor or Magnezone have a partner to help them wallbreak more stubborn threats like Toxapex or Gastrodon (these two don't really fear Kingambit unless it is set up already), while being able to serve as a check for some of Gholdengo's more common threats like Shadow Ball Flutter Mane. Kingambit's 4x weakness to fighting can be exploited through moves like Pao's Sacred Sword can be somewhat alleviated by Gholdengo's fighting immunity or Corviknight's defensive utility.

Rewrite the teammates section as such:
Scizor chips down walls with U-turn that Kingambit can break
Gholdengo provides a Fighting immunity + Will-o-Wisp immunity
Corviknight checks Chien-Pao + keeps hazards off to increase Kingambit's longevity)
Magnezone breaks Waters such as Unaware Dondozo or Toxapex, while keeping momentum through Volt Switch
Iron Treads gets Stealth Rock up to help Kingambit break through


[CREDITS]
- Written by: [[Arkter, 319437]]
- Steel analysis by: [[Arkter, 319437]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
(mb maroon, I meant to put it as a QC check)
 
Last edited:

maroon

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RMT & Mono Leader
Hey! GP check, take what you'd like from this.

red: remove
green: add
blue: comments
this isnt the time to be dropping amgp checks, please wait until the qc phase is over Dead by Daylight

[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Brick Break
item: Black Glasses / Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

- fixed the spacing of the set, also i think you can take brick break out of the set andd just talk about it in the paragraph

[set comments]
- this first sentence is a bit clunky, rewrite it to talk about its good overall bulk+atk stat, supreme overlord, and its poor speed but that it makes up for it with sucker punch
- add kowtow cleave sentence and give examples like skeledirge
- kingambit rarely faces chienpao when its chipped enough to beat it with sucker punch, use a different example
- move all talk abbout items and what their use is to the end of paragraph 1

review my dondozo analysis https://www.smogon.com/forums/threads/dondozo-water.3715836/ and see how i wrote the team section paragraph, copy that style but for kingambit. teammates to include in this paragraph are corviknight, gholdengo, magnezone, iron treads, scizor, klefki, tinkaton, and orthoworm.

tag me when you implement this check, then i will look over the analysis again
 
[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head / Brick Break
item: Black Glasses / Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

- fixed the spacing of the set, also i think you can take brick break out of the set andd just talk about it in the paragraph

[set comments]
- this first sentence is a bit clunky, rewrite it to talk about its good overall bulk+atk stat, supreme overlord, and its poor speed but that it makes up for it with sucker punch
- add kowtow cleave sentence and give examples like skeledirge
- kingambit rarely faces chienpao when its chipped enough to beat it with sucker punch, use a different example
- move all talk abbout items and what their use is to the end of paragraph 1

review my dondozo analysis https://www.smogon.com/forums/threads/dondozo-water.3715836/ and see how i wrote the team section paragraph, copy that style but for kingambit. teammates to include in this paragraph are corviknight, gholdengo, magnezone, iron treads, scizor, klefki, tinkaton, and orthoworm.

tag me when you implement this check, then i will look over the analysis again
Hey! GP check, take what you'd like from this.

red: remove
green: add
blue: comments
Thanks for the input! I have edited my analysis accordingly and I hope everything goes fine with it.
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
[set details]
- there are quite a bit of run-on sentences that can be broken up. when applying this qc check try to fix your run-on sentences as they are hard to follow
- mention kowtow cleave can 2hko quag when it has enough supreme overlord boosts
- remove the last line in paragraph 1
- what does the scizor uturn line mean, im a bit confused on that. did you mean something like u-turn allows kingambit to be brought in safely?
- also talk about scizors bullet punch beating faster fighting types or threats for it like iron valiant/chien-pao and what cc helps it check
- klefkis spikes dont put meowscarada or gren into sucker range unless theyve changed types or kingambits powered up
- mention iron treads can act as speed control

pm me on discord when you are done implementing these. also here is a thread to familiarize yourself with gen9 gp standards, like the quarter of ruins pokemon are all hyphenated chien-pao not chien pao etc.

edit:
[maroon, 305839]
QC 1/2
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe 116 HP / 252 Atk / 140 Spe (outspeeds Corv-chan)

[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, thanks in part to it's impressive bulk in 100 HP and 120 defense as well as it's monstrous 135 Attack that has the potential to be boosted further by Supreme Overlord. It's 50 Speed however, leaves something to be desired but can be supplemented due to Kingambit's Sucker Punch. (tbh its not that bad since the walls its supposed to be bonking are slower, or you speed creep them. Would be a nice way to mention the EV outspeeding Skele/Corv at this point too) Kowtow Cleave is the best Dark STAB for Kingambit allowing it to break through walls that don't resist it such as Skeledirge which poses as a major complication for Steel Teams (+2 252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 248 HP / 88 Def Corviknight: 496-585 (124.3 - 146.6%) -- guaranteed OHKO beats corv too, a stinky, aside from dunking on types like poison because its just strong), as well as being able to 2HKO Quagsire after 5 Supreme Overlord boosts. Sucker Punch allows Kingambit to potentially defeat threats like Barraskewda and Flutter Mane which have the ability to massively threaten Steel teams. Iron Head is used as a secondary STAB move which damages Pokémon who don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break lets Kingambit destroy screens as well as the being able to OHKO another Kingambit trying to take its STABS. 132 Speed allows Kingambit to outspeed a uninvested Skeledirge and OHKO it. (Change this to 140, for Corv) Black Glasses is the preferred item which allows it to boost its Dark STAB moves to dangerous levels without having to set up Swords Dance (dont you actually OHKO skele if last man standing? +2 252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 248 HP / 252+ Def Unaware Skeledirge: 408-480 (99.2 - 116.7%) -- 87.5% chance to OHKO...almost, but thats enough), while Leftovers may be used to increase Kingambit's survivability. Though it is worth noting that Chople Berry has a niche in allowing Kingambit to survive fighting moves such as Chien-Pao's Sacred Sword or Heavy Duty Boots to be better able to pivot in and out to exert pressure on the opponent without worrying about hazards.

Scizor's U-Turn allows Kingambit to be pivoted in safely for it's wallbreaking duties while dealing substantial chip damage, Scizor's bullet punch also deals with threats to Kingambit such as Chien-Pao or Iron Valiant, while its Close Combat allows Scizor to check threats such as Iron Threads or Ting-Lu. Goldengo serves a excellent partner in being able to switch in on fighting moves or Will-o-Wisp thanks to it's immunity (also checks breloom, which trolls gambit), Corviknight serves as a potent check to Chien-Pao and clears hazards to increase Kingambit's longevity through Defog (I'd rather have Corv for Fighting-types, and is also a scary late-game with the Bulk Up/ID sets), Magnezone breaks bulky water types such as Toxapex or Dodonzo, and preserves momentum through Volt Switch. Iron Threads serves as a secondary hazard clearer and can set up Stealth Rock to chip any walls Kingambit is planning to break through and being able to serve as speed control. Klefki sets up dual screens which can be beneficial to allow Kingambit to use Swords Dance before killing a threat, such as Corviknight or Barraskewda using Liquidation. Tinkaton serves as a wall towards fairy type moves meant to chip or finish off Kingambit such as Flutter Mane's Moonblast and use Gigaton Hammer. Orthworm's Shed Tail can be used in conjuction with Kingambit to great effect, allowing it to use a Swords Dance effectively which can threaten to sweep the opponent's team.
*add lucario imo

[CREDITS]
- Written by: [[Arkter, 319437]]
- Steel analysis by: [[Arkter, 319437]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
will recheck after these edits, thankie Arky-san :blobnom:
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses/ Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, thanks in part to it's impressive bulk in 100 HP and 120 defense as well as it's monstrous 135 Attack that has the potential to be boosted further by Supreme Overlord. It's 50 Speed however, leaves something to be desired but can be supplemented due to Kingambit's Sucker Punch (its enough for most walls though). Kowtow Cleave is the best Dark STAB for Kingambit allowing it to break through walls that don't resist it such as Skeledirge which poses as a major complication for Steel Teams, as well as being able to 2HKO Quagsire after 5 Supreme Overlord boosts. Sucker Punch allows Kingambit to potentially defeat threats like Barraskewda and Flutter Mane which have the ability to massively threaten Steel teams. Iron Head is used as a secondary STAB move which damages Pokémon who don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break lets Kingambit destroy screens as well as the being able to OHKO another Kingambit trying to take its STABS. 132 Speed allows Kingambit to outspeed walls such as a uninvested Skeledirge and Corviknight and OHKO it. Black Glasses is the preferred item which allows it to boost its Dark STAB moves to dangerous levels without having to set up Swords Dance, while Leftovers may be used to increase Kingambit's survivability. Though it is worth noting that Chople Berry has a niche in allowing Kingambit to survive fighting moves such as Chien-Pao's Sacred Sword or Heavy Duty Boots to be better able to pivot in and out to exert pressure on the opponent without worrying about entry hazards.

Scizor's U-Turn allows Kingambit to be pivoted in safely for it's wallbreaking duties while dealing substantial chip damage, Scizor's bullet punch also deals with threats to Kingambit such as Chien-Pao or Iron Valiant, while its Close Combat allows Scizor to check threats such as Iron Threads or Ting-Lu. Goldengo serves a excellent partner in being able to switch in on fighting moves or Will-o-Wisp thanks to it's immunity, Corviknight serves as a potent check to Chien-Pao and clears hazards to increase Kingambit's longevity through Defog (Corv isnt quite a check, you can add the BU Taunt set for bullying Dondozo, which kingambit has an iffy time against, while also being a secondary wincon too), Magnezone breaks bulky water types such as Toxapex or Dodonzo, and preserves momentum through Volt Switch. Iron Threads serves as a secondary hazard clearer and can set up Stealth Rock to chip any walls Kingambit is planning to break through and being able to serve as speed control. Klefki sets up dual screens which can be beneficial to allow Kingambit to use Swords Dance before killing a threat, such as Corviknight or Barraskewda using Liquidation. Tinkaton serves as a wall towards fairy type moves meant to chip or finish off Kingambit such as Flutter Mane's Moonblast and use Gigaton Hammer (it spreads para/Knock for gambit and has hazards too). Orthworm's Shed Tail can be used in conjuction with Kingambit to great effect, allowing it to use a Swords Dance effectively which can threaten to sweep the opponent's team.

[CREDITS]
- Written by: [[Arkter, 319437]]
- Steel analysis by: [[Arkter, 319437]]
- Quality checked by: [[maroon, 305839], [Neko, 542526username2, userid2]]
- Grammar checked by: [[username1, userid1]]
2/2, thank you Arky-san :blobnom:
 

Dead by Daylight

was a long and dark December
is a Pre-Contributor
Now this is the real AMGP check, I meant to put the last one as QC

add remove comment

[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses/ Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, thanks in part to it's impressive bulk in 100 HP and 120 Defense, as well as it's monstrous 135 Attack that has the potential to be boosted further by Supreme Overlord and Swords Dance. It's 50 Speed however, leaves something to be desired, but can be supplemented due to Kingambit's Sucker Punch. Kowtow Cleave is the best Dark STAB for Kingambit, allowing it to break through walls that don't resist it such as Skeledirge which poses as a major complication for Steel teams, as well as being able to 2HKO Quagsire after 5 Supreme Overlord boosts. Sucker Punch allows Kingambit to potentially defeat threats like Barraskewda and Flutter Mane, which have the ability to massively threaten Steel teams. Iron Head is used as a secondary STAB move which damages Pokémon Pokemon (don't use the accent, I still do this sometimes) who don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break lets Kingambit destroy screens as well as the being able to OHKO another Kingambit trying to take its STABs. 132 Speed allows Kingambit to outspeed walls such as uninvested Skeledirge and Corviknight. Black Glasses is the preferred item, which allows it to boost its Dark STAB moves to dangerous levels without having to set up Swords Dance, while Leftovers may be used to increase Kingambit's survivability. Though It is worth noting that Chople Berry has a niche in allowing Kingambit to survive Fighting moves such as Chien-Pao's Sacred Sword, while or Heavy-Duty Boots allows Kingambit to be better able to pivot in and out to exert pressure on the opponent without worrying about entry hazards.

Scizor's U-Turn allows Kingambit to be pivoted in safely for it's wallbreaking duties while dealing substantial chip damage. Scizor's Bullet Punch also deals with threats to Kingambit such as Chien-Pao or Iron Valiant, while its Close Combat allows Scizor to check threats such as Iron Threads or Ting-Lu. Gholdengo serves a excellent partner in being able to switch in on Fighting moves or Will-o-Wisp thanks to it's immunity and ability. Corviknight serves as a potent check to Chien-Pao and clears hazards through Defog (move this forward in the sentence) to increase Kingambit's longevity through Defog. Magnezone breaks bulky Water-types such as Toxapex or Dondonzo, and preserves momentum through Volt Switch. Iron Threads serves as another secondary hazard clearer and can set up Stealth Rock to chip any walls Kingambit is planning to break through and being able to serve as speed control. Klefki sets up dual screens, which can be beneficial to allow Kingambit to use Swords Dance before killing a threat far easier, such as Corviknight or Barraskewda using Liquidation. Tinkaton serves as a wall towards fairy type moves meant to chip or finish off Kingambit such as Flutter Mane's Moonblast and use Gigaton Hammer (just my opinion, but this isn't really necessary considering all Fairy-type moves are resisted by Steel-types). Orthworm's Shed Tail can be used in conjuction with Kingambit to great effect, allowing it to use a Swords Dance without being afraid of attacks, effectively which can threaten to sweep the opponent's team.
 
Now this is the real AMGP check, I meant to put the last one as QC

add remove comment

[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses/ Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, thanks in part to it's impressive bulk in 100 HP and 120 Defense, as well as it's monstrous 135 Attack that has the potential to be boosted further by Supreme Overlord and Swords Dance. It's 50 Speed however, leaves something to be desired, but can be supplemented due to Kingambit's Sucker Punch. Kowtow Cleave is the best Dark STAB for Kingambit, allowing it to break through walls that don't resist it such as Skeledirge which poses as a major complication for Steel teams, as well as being able to 2HKO Quagsire after 5 Supreme Overlord boosts. Sucker Punch allows Kingambit to potentially defeat threats like Barraskewda and Flutter Mane, which have the ability to massively threaten Steel teams. Iron Head is used as a secondary STAB move which damages Pokémon Pokemon (don't use the accent, I still do this sometimes) who don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break lets Kingambit destroy screens as well as the being able to OHKO another Kingambit trying to take its STABs. 132 Speed allows Kingambit to outspeed walls such as uninvested Skeledirge and Corviknight. Black Glasses is the preferred item, which allows it to boost its Dark STAB moves to dangerous levels without having to set up Swords Dance, while Leftovers may be used to increase Kingambit's survivability. Though It is worth noting that Chople Berry has a niche in allowing Kingambit to survive Fighting moves such as Chien-Pao's Sacred Sword, while or Heavy-Duty Boots allows Kingambit to be better able to pivot in and out to exert pressure on the opponent without worrying about entry hazards.

Scizor's U-Turn allows Kingambit to be pivoted in safely for it's wallbreaking duties while dealing substantial chip damage. Scizor's Bullet Punch also deals with threats to Kingambit such as Chien-Pao or Iron Valiant, while its Close Combat allows Scizor to check threats such as Iron Threads or Ting-Lu. Gholdengo serves a excellent partner in being able to switch in on Fighting moves or Will-o-Wisp thanks to it's immunity and ability. Corviknight serves as a potent check to Chien-Pao and clears hazards through Defog (move this forward in the sentence) to increase Kingambit's longevity through Defog. Magnezone breaks bulky Water-types such as Toxapex or Dondonzo, and preserves momentum through Volt Switch. Iron Threads serves as another secondary hazard clearer and can set up Stealth Rock to chip any walls Kingambit is planning to break through and being able to serve as speed control. Klefki sets up dual screens, which can be beneficial to allow Kingambit to use Swords Dance before killing a threat far easier, such as Corviknight or Barraskewda using Liquidation. Tinkaton serves as a wall towards fairy type moves meant to chip or finish off Kingambit such as Flutter Mane's Moonblast and use Gigaton Hammer (just my opinion, but this isn't really necessary considering all Fairy-type moves are resisted by Steel-types). Orthworm's Shed Tail can be used in conjuction with Kingambit to great effect, allowing it to use a Swords Dance without being afraid of attacks, effectively which can threaten to sweep the opponent's team.
I have edited in your changes
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma
[SET]
name: Swords Dance (Steel)
move 1: Swords Dance
move 2: Kowtow Cleave
move 3: Sucker Punch
move 4: Iron Head
item: Black Glasses / Leftovers (added space before the slash)
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit serves as one of the best attackers for the Steel type, thanks in part to it's impressive bulk in 100 HP and 120 Defense as well as it's monstrous 135 Attack that has the potential to be boasting impressive physical bulk and monstrous Attack, and the latter gets boosted further by Supreme Overlord and Swords Dance. It's Its base 50 Speed (removed comma) leaves something to be desired but can be supplemented due to is supplemented by Sucker Punch. Kowtow Cleave is the best Dark STAB for Kingambit allowing allows it to break through walls that don't resist it such as Skeledirge, (AC) which poses as a major complication for Steel Teams, as well as being able to 2HKO Quagsire after 5 Supreme Overlord boosts. teams, as well as 2HKOing Quagsire if all teammates have fainted. Sucker Punch allows Kingambit to potentially can allow Kingambit to defeat threats like Barraskewda and Flutter Mane, (AC) which have the ability to can massively threaten Steel teams. Iron Head is used as a secondary STAB move which damages Pokemon who that don't mind Sucker Punch or Kowtow Cleave, such as Ting-Lu or Azumarill. Alternatively, Brick Break lets Kingambit destroy screens as well as be able to OHKO another destroys dual screens and OHKOes other Kingambit trying to take its STABs STAB moves. 140 Speed allows EVs allow Kingambit to outspeed walls such as uninvested Skeledirge and Corviknight. Black Glasses is the preferred item which allows it to boost its Dark STAB boosts its Dark-type moves to dangerous levels without it having to set up Swords Dance, while but Leftovers may be used to increase Kingambit's survivability. It is worth noting that Chople Berry has a niche in allowing Kingambit to survive fighting Fighting-type moves such as Chien-Pao's Sacred Sword, while Heavy Duty Boots allows Kingambit to be better able to helps it pivot in and out to exert pressure on the opponent without worrying about entry hazards. getting chipped.

Scizor's U-Turn allows Kingambit to be pivoted in safely for it's wallbreaking duties U-turn safely pivots Kingambit in to wallbreak while dealing substantial chip damage, Scizor's Bullet Punch also damage; also, its Bullet Punch deals with threats to Kingambit such as Chien-Pao or and Iron Valiant, while its and Close Combat allows Scizor it to check threats such as Iron Treads or and Ting-Lu. Goldengo serves a is an excellent partner in being able to switch in on Fighting moves or Will-o-Wisp thanks to it's immunity and ability, to freely switch into Fighting-type moves and Will-O-Wisp. Corviknight serves as a potent check to Chien-Pao and clears hazards through Defog entry hazards to increase Kingambit's longevity, Magnezone breaks through bulky Water-types such as Toxapex or and Dondozo, and it preserves momentum through Volt Switch. Iron Treads serves as another hazard clearer, (AC) and can set up Stealth Rock to chip any walls Kingambit is planning wants to break through and being able to through, and can serve as speed control with a Choice Scarf. Klefki sets up dual screens, (AC) which can be beneficial to allow Kingambit to use Swords Dance far easier. Tinkaton serves as a wall towards fairy type far more easily. Tinkaton can wall any Fairy-type moves meant to chip or finish off Kingambit, (AC) such as Flutter Mane's Moonblast, (AC) and use KO many of their users with (I imagine?) Gigaton Hammer. Orthworm's Shed Tail can be used in conjuction with Kingambit to great effect, allowing it to use a Swords Dance without being afraid of attacks, which can freely use Swords Dance and threaten to sweep the opponent's team.

[CREDITS]
- Written by: [[Arkter, 319437]]
- Steel analysis by: [[Arkter, 319437]]
- Quality checked by: [[maroon, 305839], [Neko, 542526]]
- Grammar checked by: [[Dead By Daylight, 571069], [Adeleine, 517429]]
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GP Team done
 
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