1 vs 1 NFE
2recoveries/5 chills
ASB arena
1 day DQ (I would have a real flashy DQ like 4 hours, but I may not have the time)
Training items only (even though I don't have any)
0 Subs
2recoveries/5 chills
ASB arena
1 day DQ (I would have a real flashy DQ like 4 hours, but I may not have the time)
Training items only (even though I don't have any)
0 Subs
kingmitus said:
Monferno [beast boy] (M)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Type: Fire, fighting
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze: (innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron fist: (DW, unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 94 (+)
Weight class: 2
Base stat total: 9
EC: 4/9
MC: 0
DC: 5/5
Attacks:
scratch
leer
ember
taunt
nasty plot
mach punch
flame wheel
Close Combat
Flare Blitz
flamethrower
Acrobatics
endeavor
blaze kick
thunder punch
fire punch
double kick
fake out
stealth rock
uturn
shadow claw
poison jab
dig
brick break
Mylo Xyloto said:
Haunter [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 5/9
MC: 2
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch
Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp
Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt
Pain Split
Orders:
Kingmitus sends out and equips
Mylo Xyloto sends out, equips, and orders
Kingmitus orders
Ref