Posting mostly to say something along the lines of, "my bad". I've been using Kitsunoh on one of my teams, and after much deliberation I have decided that it is much better than I initially thought (though obviously not super overpowering). I've been using this quite extensively:
Kitsunoh (M) @ Choice Scarf
Ability: Frisk
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- U-turn
- Ice Punch
- ShadowStrike
When I first put this on my team, I was expecting it to only last a few turns a battle, doing only what it needed. I was wrong. It proved itself to me doing good all around; forcing switches, revenge killing, the occasional lategame sweeping, and of course, scouting.
It was unexpectedly bulky as well. Its typing (which we can all agree is amazing), allows in an almost unrivaled opportunity to switch in, letting it to do its job over and over and over again.
I was also anticipating it to hit fairly weak (with relatively low bp moves and not even a boosting nature to save grace), but it turns out it has just the amount of power it needs to get the kills on certain threats.
EDIT- Ice Punch can be slashed with just about anything. I have it there because killing unsuspecting +1 Dragons is a sweet deal.
EDIT2- This set best functions as a lead so you can see your opponents item to make sure they don't have a Choice item of their own (or a Flame Orb or something). If you can Trick them safely, go for it (or save it for later against something like a BP Gliscor, who you outrun after Agility). If not, act appropriately (this usually means U-Turning out, but if you want to keep up the facade of not being Scarfed that's cool too).
And with this:
1. ELEVATOR MUSIC (1,602.18)
I'm off to bed. Don't expect me to ladder for a while ^__^