Kitsunoh [ QC: 0/3]

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#1
✦ ✧ KITSUNOH ✦ ✧


[OVERVIEW]
  • Kitsunoh has a great offensive typing allowing it to hit various common types such as Psychic, Fairy, Ghost and Ice, it also holds a very wide movepool with great coverage moves such as Ice Punch, Earthquake and Knock Off.
  • Kitsunoh has a signature move named Shadow Strike who has a 50% chance of lowering the opponent's defence giving Kitsunoh an easier time breaking down its counters.
  • Due to those reasons Kitsunoh performs greatly offensively, especially as a pivot.
  • While having a great offensive typing it also has a great defensive typing by resisting 9 different types and immune to 3.
  • Kitsunoh holds a little over average speed at base stat 110 while having access to Limber in order to not be paralysed.
  • It has a wide movepool containing different utility moves such as Defog, Wish, Toxic and Taunt allowing it to be used as support for its team.

  • Though it has the movepool and typing to it's advantage, base 103 attack really isn't much and limits it a lot due to underwhelming damage, forcing Kitsunoh to often be used holding Choice Band.
  • Kitsunoh has a very average bulk and doesn't like taking hits too much, it's best recovery move also is Wish which sometimes may slow momentum.
  • Kitsunoh also has a lot of competition with other wallbreakers due to them hitting harder such as Mega-Crucibelle and Necturna.


[SET]
Name: Offensive Pivot
Move 1: Meteor Mash / Iron Head
Move 2: Shadow Strike
Move 3: U-turn
Move 4: Ice Punch / Earthquake / Trick
Item: Choice Band
Ability: Iron Fist
Nature: Jolly
Evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Meteor Mash allows Kitsunoh to hit Fairy, Rock and Ice Types super effectively. It also can boost its attack by one stage, making Kitsunoh a relevant threat. Iron Head is also a good choice as it enables Kitsunoh to flinch it's adversary, however it has a weaker damage output.
  • Shadow Strike is Kitsunoh's main STAB, it allows Kitsunoh to lower it's opponent's defense which is an advantage when facing a wall to pressure it out.
  • U-turn allows Kitsunoh to pivot out of tricky situations in order to be brought back in the game later on.
  • Ice Punch is used to hit common Grass and Ground Types such as Tangrowth,Kartana, Colossoil, Landorus-t and Zygarde. Earthquake also is an option as it enables Kitsunoh to hit Poison- and Fire-Types such as Mollux, Plasmanta and Crucibelle. Trick allows Kitsunoh to cripple bulky walls by exchanging its item with theirs leaving them locked in one move. Another option could be Bullet Punch in order to have priority and revenge kill without worrying of getting outsped.
Set Details
========
  • 252 Atk allows Kitsunoh to hit as hard as possible. 252 Speed with Jolly Nature allows it to tie and outspeed pokemon like Mega Latios, Mega Diancie and Kartana.
  • Iron Fist allows to boost the power of Meteor Mash, Ice Punch and Thunder Punch in order for bigger damage output, however Limber can be used to prevent paralysis.
  • Choice Band is used to compensate Kitsunoh's underwhelming Attack stat by letting it hit as hard as possible.
Usage Tips
========
  • Choice Band leaves you in a spot where you can only click on one move, therefore you should try and anticipate what can be to your advantage in most situations.
  • Kitsunoh should be used as a pivot and be placed on switch in to either pivot out or hit the opponent with its STAB or coverage.
  • Shadow Strike is Kitsunoh's best move as it hits a large amount of Pokemon, it also has the benefit of dropping your opponent's defence limiting its walls to switch in such as Tomohawk. Therefore making it one of your best option once Kitsunoh is on field.
  • Meteor Mash, Ice Punch and Earthquake should be used on predicted switch-ins, be wary of your opponent's team as those moves can easily be countered once revealed. Trick should be used when expecting counters to come in, Pokemons such as Tomohawk and Cyclohm are good targets to exchange items with.
Team Options
========
  • Pokemon such as Cyclohm, Krilowatt and Zapdos are great partners to Kitsunoh as they can form a Volturn core, however both Cyclohm and Krilowatt share a Ground-Type weakness with Kitsunoh leaving Zapdos as the preferred option.
  • Bulky Fighting-, Fairy- and Grass-Types such as Tomohawk, Tangrowth, Tapu Bulu and Jumbao are great partners for Kitsunoh as they can well deal with its Dark- and Ground-Type checks. Tomohawk and Jumbao also have the ability to Wish pass recovery to Kitsunoh through Wish or Healing Wish while Tapu Bulu can offer Kitsunoh small recovery chip, as well as better resistance to Earthquake.
  • Water-Types such as Krilowatt and Arghonaut can easily handle Kitsunoh's Fire weakness by being able to switch into those for little damage. Arghonaut can also help Kitsunoh by adding hazards on the field giving Kitsunoh an easier time to revenge kill or pivot.
[SET]
Name: Choice Scarf
Move 1: Shadow Strike
Move 2: U-turn
Move 3: Meteor Smash / Earthquake
Move 4: Trick / Defog
Item: Choice Band
Ability: Iron Fist
Nature: Adamant
Evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Shadow Strike is Kitsunoh's main STAB, it has a strong damage output with only 1 immunity, as well as the capability of lowering the opponent's defense by one stage allowing Kitsunoh more ease when breaking down its walls.
  • U-turn gives Kitsunoh the capability to pivot out of tricky situations in order to be brought back in the game later on while offering momentum.
  • Meteor Mash allows Kitsunoh to hit Fairy-, Rock- and Ice-Types super effectively as well as giving Kitsunoh a chance to boost its attack by one stage.
  • Trick allows Kitsunoh to cripple bulky walls by exchanging its item with theirs leaving them locked in one move. Defog also is an option for Kitsunoh in order to remove hazards off the field without worrying about speed creep.
Set Details
========
  • 252 Atk allows Kitsunoh to hit as hard as possible. 252 Speed with Jolly Nature allows it to tie and outspeed pokemon like Mega Latios, Mega Diancie and Kartana.
  • Iron Fist allows to boost the power of Meteor Mash, Ice Punch and Thunder Punch in order for bigger damage output, however Limber can be used to prevent paralysis.
  • Choice Scarf is used to compensate Kitsunoh's underwhelming Speed stat by letting it outspeed common threats such as Mega-Crucibelle, Tapu Koko and Necturna after setting up.
Usage Tips
========
  • Choice Scarf leaves you in a spot where you can only click on one move, therefore you should try and anticipate what can be to your advantage in most situations.
  • Kitsunoh should be used as a pivot and be placed on switch in to either pivot out or hit the opponent with its STAB or coverage.
  • Shadow Strike is Kitsunoh's best move as it hits a large amount of Pokemon, it also has the benefit of dropping your opponent's defence limiting its walls to switch in such as Tomohawk. Therefore making it one of your best option once Kitsunoh is on field.
  • Meteor Mash should be used on predicted switch-ins, be wary of your opponent's team as those moves can easily be countered once revealed.
  • Trick should be used when expecting counters to come in, Pokemons such as Tomohawk and Cyclohm are good targets to exchange items with. While Defog should be used when sure to live a hit, it can also be used as last resort.
Team Options
========
  • Pokemon such as Cyclohm, Krilowatt and Zapdos are great partners to Kitsunoh as they can form a Volturn core, however both Cyclohm and Krilowatt share a Ground-Type weakness with Kitsunoh leaving Zapdos as the preferred option.
  • Bulky Fighting-, Fairy- and Grass-Types such as Tomohawk, Tangrowth, Tapu Bulu and Jumbao are great partners for Kitsunoh as they can well deal with its Dark- and Ground-Type checks. Tomohawk and Jumbao also have the ability to Wish pass recovery to Kitsunoh through Wish or Healing Wish while Tapu Bulu can offer Kitsunoh small recovery chip, as well as better resistance to Earthquake.
  • Water-Types such as Krilowatt and Arghonaut can easily handle Kitsunoh's Fire weakness by being able to switch into those for little damage. Arghonaut can also help Kitsunoh by adding hazards on the field giving Kitsunoh an easier time to revenge kill or pivot.
[SET]
Name: Support
Move 1: Shadow Strike
Move 2: U-Turn
Move 3: Toxic / Will-O-Wisp
Move 4: Wish / Defog
Item: Leftovers
Ability: Frisk
Nature: Jolly
Evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========
  • Shadow Strike is Kitsunoh's main attacking move on this set, it allows Kitsunoh to reliably hit anything but Normal Types while having a 50% chance of dropping their defences giving Kitsunoh a solid base to use its support moves such as Toxic, Wish and Defog.
  • U-turn allows Kitsunoh to switch out when facing bad match up or after using Wish to pass on recovery.
  • Toxic is used to break down walls and tanks such as Arghonaut and Cyclohm who can easily switch in and take advantage of Kitsunoh. Will-O-Wisp allows Kitsunoh to lower its opponent's Attack, Kitsunoh usually can outspeed them making it a reliable threat to the opponent.
  • Wish is used for Kitsunoh to pass health to its teammate or to recover itself after being chipped. Defog is used for Kitsunoh to reliably remove hazards from the field.
Set Details
========
  • 252HP and Speed investment with a Jolly nature allows Kitsunoh to comfortably sit at a good Speed-tier of 350 while possessing a good amount of HP to recover from Wish.
  • Frisk allows Kitsunoh to detect the opponent's item, it's very useful when facing Pokemons such as Landorus-t and Tomohawk who have multiple sets. Limber may also be an option in order to avoid getting Paralysed from Cyclohm.
  • Leftovers give Kitsunoh reliable recovery chip each turn in order for it to avoid most 2hkos for it to easily recover with Wish. Air Balloon can also be an option in order to gain a Ground immunity until popped.

Usage Tips
========
  • Kitsunoh should only placed on field when it can deal with the opponent's Pokemon, Kitsunoh can reliably switch into most Physical Attackers while possessing the bulk to Wish and then cripple them with a burn from Will-o-Wisp.
  • Shadow Strike should be used to hit Pokemons that need to be chipped down or threaten out with a defense drop.
  • Kitsunoh should U-turn out when facing bad match up or to remain healthy for later use throughout the game.
  • Kitsunoh should use Toxic when predicting a bulky wall coming in in order to chip them down and force them out easily.
  • Wish should be used when one of Kitsunoh's health has degraded or one if its teammate needs healing. Will-o-Wisp is a good move to pair up with Wish as it can allow Kitsunoh to stay longer on the field while losing less health from physical attackers.
Team Options
========
  • Support Kitsunoh also enjoys being paired with Volt Switchers such as Cyclohm and Krilowatt to form a Vulturn core. Cyclohm can also help Kitsunoh by using Heal Bell incase of getting Paralyzed when running Frisk.
  • Bulky Fighting-, Fairy- and Grass-Types such as Tomohawk, Tangrowth, Tapu Bulu and Jumbao are great partners for Kitsunoh as they can well deal with it's Dark- and Ground-Type checks.
  • Water-Types such as Krilowatt and Arghonaut can easily handle Kitsunoh's Fire weakness by being able to switch into those for little damage. Arghonaut can also help Kitsunoh by adding hazards on the field giving Kitsunoh an easier time to revenge kill or pivot.
  • Wish Passers and Clerics such as Wish Jumbao and Clefable as well as Healing Wish Tomohawk can greatly benefit Kitsunoh by recovering it when needed in order for it to remain healthy and competent.
  • Offensive Pokemons who lack recovery can greatly benefit from Kitsunoh's WishPass such as Pajantom, Volkraken and Stratagem.


[STRATEGY COMMENTS]
Other Options
=============
  • Kitsunoh can also be used holding a Choice Scarf as it can outspeed Necturna at +2 as well as many other common threats such as Tornadus-t, Mega-Crucibelle and Tapu Koko. It can also use Trick as fourth move in order to cripple walls such as Toxapex and Tomohawk.
Checks and Counters
===================

**Physical Walls**: Physical Walls such as Tomohawk, Cyclohm and Pyroak can easily tank any of Kitsunoh's attacks and recover from them while hitting Kitsunoh harder with STAB or coverage. All of them however dislike getting their Defense stat lowered or Toxic'd.

**Dark Trappers**: Dark Types such as Colossoil, Tyranitar and Malaconda can easily trap Kitsunoh and OHKOing it. While Tyranitar and Malaconda both mind getting burned, Colossoil benefits from it. However none of them enjoy switching into Banded Kitsunoh especially when anticipated and Kitsunoh U-turns. Colossoil and Malaconda can also punish it with Sucker Punch.

**Fire Types**: Fire Types such as Mollux and Volkraken can easily OHKO Kitsunoh with their stab, however neither like getting hit from Banded Kit's Earthquake.

**Ground Types**: Ground Types such as Landorus-t, Gliscor and Zygarde have no problem hitting Kitsunoh. However they all fear getting burned or hit by Ice Punch.
 
Last edited:

cbrevan

spin, spin, spin
is a member of the Site Staffis a Forum Moderatoris a CAP Contributor
Moderator
#3
Going to put this back on the unreserved list since so little progress has been made. If you want to take another crack at it and get it out of WIP let us know in the reservation thread.
 

snake_rattler

Pajantom's Daddy
is a Forum Moderatoris a CAP Contributor
Moderator
#5
✦ ✧ KITSUNOH ✦ ✧


[OVERVIEW]
  • frame the overview around scarf -> band -> support, since that's the new order of the sets
  • Kitsunoh has a great offensive typing allowing it to hit various common types such as Psychic, Fairy, Ghost and Ice, i'd rather see examples of Pokemon rather than types it also holds a very wide movepool with great coverage moves such as Ice Punch, Earthquake and Knock Off.
  • Kitsunoh has a signature move named Shadow Strike who has a 50% chance of lowering the opponent's defence giving Kitsunoh an easier time breaking down its counters.
  • While having a great offensive typing it also has a great defensive typing by resisting 9 different types and immune to 3. this doesn't provide any new information about Kitsunoh
  • Kitsunoh holds a little over average speed at base stat 110 "average speed" is relative and not useful for an analysis while having access to Limber in order to not be paralysed. but Limber isn't used at all - why is base 110 speed good? be sure to include outspeeding Adamant Nect with scarf (not the only reason though)
  • It has a wide movepool containing different utility moves such as Defog, Wish, Toxic and Taunt.
  • resistant to rocks for defogging

  • Though it has the movepool and typing to it's advantage, base 103 attack really isn't much and limits it a lot due to underwhelming damage, forcing Kitsunoh to often be used holding Choice Band if it wants to hit hard.
  • Kitsunoh has a very average bulk and doesn't like taking many strong resisted hits too much, it's best recovery move also is Wish which sometimes may slow momentum.
  • Kitsunoh also has a lot of competition with other wallbreakers due to them hitting harder such as Mega-Crucibelle and Necturna.
i think i'd rather see Scarf before Band...both aren't the best sets, but Scarf has the niche of revenging Adamant Nect so that's nice

[SET]
Name: Offensive Pivot
Move 1: Meteor Mash / Iron Head
Move 2: Shadow Strike
Move 3: U-turn
Move 4: Ice Punch / Earthquake / Trick change to Trick / Ice Punch / Earthquake
Item: Choice Band
Ability: Iron Fist
Nature: Jolly
Evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Meteor Mash allows Kitsunoh to hit Fairy, Rock and Ice Types super effectively again, I'd rather see specific examples - definitely mention the OHKO on clef, but check for other notable koes. It also can boost its attack by one stage, making Kitsunoh a relevant threat. Iron Head is also a good choice as it enables Kitsunoh to flinch it's adversary, however it has a weaker damage output. remove Iron Head, Meteor Mash is needed to punch through Jumbao and Clef better
  • Shadow Strike is Kitsunoh's main STAB if it's the second on the list, why is it the main stab?, it allows Kitsunoh to lower it's opponent's defense which is an advantage when facing a wall to pressure it out.
  • U-turn allows Kitsunoh to pivot out of tricky situations in order to be brought back in the game later on. mention that it smacks pursuit trappers hard if they try to come in
  • reorder these moves Ice Punch is used to hit common Grass and Ground Types such as Tangrowth,Kartana shadow strike hits it harder, Colossoil you're better off u-turning off of colo most times, Landorus-t and Zygarde. Earthquake also is an option as it enables Kitsunoh to hit Poison- and Fire-Types such as Mollux, Plasmanta and Crucibelle honestly the most important thing you could mention is a guaranteed OHKO against volkraken. Cruci mention isn't necessary because mash. Trick allows Kitsunoh to cripple bulky walls by exchanging its item with theirs leaving them locked in one move which walls?. Another option could be Bullet Punch in order to have priority and revenge kill without worrying of getting outsped what does bullet punch revenge that's notable?.
Set Details
========
  • 252 Atk Attack EVs allows Kitsunoh to hit as hard as possible. 252 Speed EVs with Jolly Nature allows it to tie and outspeed pokemon like Mega Latios, Mega Diancie and Kartana. make the distinction between which tie and which are outsped
  • Iron Fist allows to boost the power of Meteor Mash, Ice Punch and Thunder Punch you don't mention Thunder Punch in order for bigger damage output, however Limber can be used to prevent paralysis. remove Limber
  • Choice Band is used to compensate Kitsunoh's underwhelming Attack stat by letting it hit as hard as possible.
Usage Tips
========
  • Choice Band leaves you in a spot where you can only click on one move, therefore you should try and anticipate what can be to your advantage in most situations.
  • Kitsunoh should be used as a pivot and be placed on switch in to either pivot out or hit the opponent with its STAB or coverage.
  • Shadow Strike is Kitsunoh's best move as it hits a large amount of Pokemon, it also has the benefit of dropping your opponent's defence limiting its walls to switch in such as Tomohawk. Therefore making it one of your best option once Kitsunoh is on field.
  • Meteor Mash, Ice Punch and Earthquake should be used on predicted switch-ins, be wary of your opponent's team as those moves can easily be countered once revealed. Trick should be used when expecting counters to come in, Pokemons such as Tomohawk and Cyclohm are good targets to exchange items with.
Team Options
========
  • Pokemon such as Cyclohm, Krilowatt and Zapdos are great partners to Kitsunoh as they can form a Volturn core, however both Cyclohm and Krilowatt share a Ground-Type weakness with Kitsunoh leaving Zapdos as the preferred option.
  • Bulky Fighting-, Fairy- and Grass-Types such as Tomohawk, Tangrowth, Tapu Bulu and Jumbao are great partners for Kitsunoh as they can well deal with its Dark- and Ground-Type checks. Tomohawk and Jumbao also have the ability to Wish pass recovery to Kitsunoh through Wish or Healing Wish while Tapu Bulu can offer Kitsunoh small recovery chip, as well as better resistance to Earthquake.
  • Water-Types such as Krilowatt and Arghonaut can easily handle Kitsunoh's Fire weakness by being able to switch into those for little damage. Arghonaut can also help Kitsunoh by adding hazards on the field giving Kitsunoh an easier time to revenge kill or pivot.
[SET]
Name: Choice Scarf
Move 1: Meteor Mash
Move 2: Shadow Strike
Move 3: U-turn
Move 4: Trick / Defog
Item: Choice Band that's not Scarf
Ability: Iron Fist
Nature: Adamant you have to run Jolly to outspeed Adamant Nect, that's the point of scarf
Evs: 252 Atk / 4 SpD / 252 Spe

DO NOT COPY AND PASTE THE SECTIONS FROM BAND TO SCARF

[SET COMMENTS]
Moves
========
  • Meteor Mash allows Kitsunoh to hit Fairy-, Rock- and Ice-Types super effectively as well as giving Kitsunoh a chance to boost its attack by one stage. which ones?
  • Shadow Strike is Kitsunoh's main STAB, it has a strong damage output, also has the capability of lowering the opponent's defense.
  • U-turn allows Kitsunoh to pivot out of tricky situations in order to be brought back in the game later on.
  • Trick allows Kitsunoh to cripple bulky walls by exchanging its item with theirs leaving them locked in one move. Defog also is an option for Kitsunoh in order to remove hazards off the field without worrying about speed creep. what does this speed creep point mean?
Set Details
========
  • 252 Atk allows Kitsunoh to hit as hard as possible. 252 Speed with Jolly Nature you didn't even explain adamant here, even though it should be jolly anyway allows it to tie and outspeed pokemon like Mega Latios, Mega Diancie and Kartana.
  • Iron Fist allows to boost the power of Meteor Mash, Ice Punch and Thunder Punch in order for bigger damage output, however Limber can be used to prevent paralysis.
  • Choice Scarf is used to compensate Kitsunoh's underwhelming Speed stat by letting it outspeed common threats such as Mega-Crucibelle, Tapu Koko and Necturna after setting up. kit's speed isn't underwhelming, it outspeeds +2 Adamant Necturna and other scarfers
Usage Tips
========

actually make tips for a scarf set
  • Choice Scarf leaves you in a spot where you can only click on one move, therefore you should try and anticipate what can be to your advantage in most situations.
  • Kitsunoh should be used as a pivot and be placed on switch in to either pivot out or hit the opponent with its STAB or coverage.
  • Shadow Strike is Kitsunoh's best move as it hits a large amount of Pokemon, it also has the benefit of dropping your opponent's defence limiting its walls to switch in such as Tomohawk. Therefore making it one of your best option once Kitsunoh is on field.
  • Meteor Mash should be used on predicted switch-ins, be wary of your opponent's team as those moves can easily be countered once revealed.
  • Trick should be used when expecting counters to come in, Pokemons such as Tomohawk and Cyclohm are good targets to exchange items with. While Defog should be used when sure to live a hit, it can also be used as last resort.
Team Options
========
  • Pokemon such as Cyclohm, Krilowatt and Zapdos are great partners to Kitsunoh as they can form a Volturn core, however both Cyclohm and Krilowatt share a Ground-Type weakness with Kitsunoh leaving Zapdos as the preferred option.
  • Bulky Fighting-, Fairy- and Grass-Types such as Tomohawk, Tangrowth, Tapu Bulu and Jumbao are great partners for Kitsunoh as they can well deal with its Dark- and Ground-Type checks. Tomohawk and Jumbao also have the ability to Wish pass recovery to Kitsunoh through Wish or Healing Wish while Tapu Bulu can offer Kitsunoh small recovery chip, as well as better resistance to Earthquake.
  • Water-Types such as Krilowatt and Arghonaut can easily handle Kitsunoh's Fire weakness by being able to switch into those for little damage. Arghonaut can also help Kitsunoh by adding hazards on the field giving Kitsunoh an easier time to revenge kill or pivot.
[SET]
Name: Support
Move 1: Shadow Strike
Move 2: U-Turn
Move 3: Toxic / Will-O-Wisp
Move 4: Wish / Defog
Item: Leftovers
Ability: Frisk
Nature: Jolly
Evs: 252 HP / 4 Atk / 252 Spe

Change the set to:
Name: Support
Move 1: Shadow Strike
Move 2: U-turn
Move 3: Defog / Wish
Move 4: Will-O-Wisp / Toxic / Protect
Item: Leftovers
Ability: Frisk
Nature: Jolly
Evs: 252 HP / 4 Atk / 252 Spe


[SET COMMENTS]
Moves
========


  • Shadow Strike is Kitsunoh's main attacking move on this set, it allows Kitsunoh to reliably hit anything but Normal Types there are so few that you could name them while having a 50% chance of dropping their defences giving Kitsunoh a solid base to use its support moves such as Toxic, Wish and Defog. why does the defense drop all for that
  • U-turn allows Kitsunoh to switch out when facing bad match up or after using Wish to pass on recovery.
  • Toxic is used to break down walls and tanks such as Arghonaut and Cyclohm who can easily switch in and take advantage of Kitsunoh. Will-O-Wisp allows Kitsunoh to lower its opponent's Attack, Kitsunoh usually can outspeed them making it a reliable threat to the opponent.
  • Wish is used for Kitsunoh to pass health to its teammate or to recover itself after being chipped. Defog is used for Kitsunoh to reliably remove hazards from the field.
  • reorder the moves and add protect, mention its synergy with Wish
Set Details
========
  • 252HP and Speed EV investment with a Jolly nature allows Kitsunoh to comfortably sit at a good Speed-tier of 350 while possessing a good amount of HP to recover from Wish. improve kit's bulk as well
  • Frisk allows Kitsunoh to detect the opponent's item, it's very useful when facing Pokemons such as Landorus-t and Tomohawk who have multiple sets. Limber may also be an option in order to avoid getting Paralysed from Cyclohm. no it's not an option
  • Leftovers give Kitsunoh reliable recovery chip each turn in order for it to avoid most 2hkos for it to easily recover with Wish. Air Balloon can also be an option in order to gain a Ground immunity until popped. Air Balloon is also not an option
  • is there a slower, slightly bulkier set that maybe just outspeeds mmedi? idk if this would be good or not

Usage Tips
========
  • Kitsunoh should only placed on field when it can deal with the opponent's Pokemon, Kitsunoh can reliably switch into most Physical Attackers while possessing the bulk to Wish and then cripple them with a burn from Will-o-Wisp. can it actually switch in? it's more dependent on wow to wall stuff i think
  • Shadow Strike should be used to hit Pokemons that need to be chipped down or threaten out with a defense drop.
  • Kitsunoh should U-turn out when facing bad match up or to remain healthy for later use throughout the game. or when pursuit users are switching in?
  • Kitsunoh should use Toxic when predicting a bulky wall coming in in order to chip them down and force them out easily.
  • Wish should be used when one of Kitsunoh's health has degraded or one if its teammate needs healing. Will-o-Wisp is a good move to pair up with Wish as it can allow Kitsunoh to stay longer on the field while losing less health from physical attackers.
Team Options
========
  • Support Kitsunoh also enjoys being paired with Volt Switchers such as Cyclohm and Krilowatt to form a Vulturn core. Cyclohm can also help Kitsunoh by using Heal Bell incase of getting Paralyzed when running Frisk.
  • Bulky Fighting-, Fairy- and Grass-Types such as Tomohawk, Tangrowth, Tapu Bulu and Jumbao are great partners for Kitsunoh as they can well deal with it's Dark- and Ground-Type checks.
  • Water-Types such as Krilowatt and Arghonaut can easily handle Kitsunoh's Fire weakness by being able to switch into those for little damage. Arghonaut can also help Kitsunoh by adding hazards on the field giving Kitsunoh an easier time to revenge kill or pivot.
  • Wish Passers and Clerics such as Wish Jumbao and Clefable as well as Healing Wish Tomohawk can greatly benefit Kitsunoh by recovering it when needed in order for it to remain healthy and competent.
  • Offensive Pokemons who lack recovery can greatly benefit from Kitsunoh's WishPass such as Pajantom, Volkraken and Stratagem.


[STRATEGY COMMENTS]
Other Options
=============
  • Kitsunoh can also be used holding a Choice Scarf as it can outspeed Necturna at +2 as well as many other common threats such as Tornadus-t, Mega-Crucibelle and Tapu Koko. It can also use Trick as fourth move in order to cripple walls such as Toxapex and Tomohawk.ok but this is the first set on the analysis now, remove
  • Taunt
  • Thunder Punch
  • Superpower
  • Knock Off
Checks and Counters
===================

**Physical Walls**: Physical Walls such as Tomohawk, Cyclohm and Pyroak can easily tank any of Kitsunoh's attacks and recover from them while hitting Kitsunoh harder with STAB or coverage. All of them however dislike getting their Defense stat lowered or Toxic'd. each of these sets have either trick or toxic so mention these both rather than the defense drop - they don't really care as much

**Dark Trappers**: Dark Types such as Colossoil, Tyranitar and Malaconda can easily trap Kitsunoh and OHKOing it. While Tyranitar and Malaconda both mind getting burned, Colossoil benefits from it. However none of them enjoy switching into Banded Kitsunoh especially when anticipated and Kitsunoh U-turns. Colossoil and Malaconda can also punish it with Sucker Punch.

**Fire Types**: Fire Types such as Mollux and Volkraken can easily OHKO Kitsunoh with their stab, however neither like getting hit from Banded Kit's Earthquake.

**Ground Types**: Ground Types such as Landorus-t, Gliscor and Zygarde have no problem hitting Kitsunoh. However they all fear getting burned or hit by Ice Punch.

greatly expand on this section, as it's really sparse. kit gets worn down really fast so mention wallbreakers
I didn't check team options for this check, but this analysis is very lacking for a few reasons:

1) It fundamentally lacks metagame examples. This analysis largely looks at Kitsunoh in a vacuum when it's in a dynamic metagame. Include examples so we know what Kitsunoh does and how it functions in the metagame.
2) Scarf is copied and pasted from Band. That doesn't look good on you, and it's just lazy writing.
3) The overview in particular needs to say what Kitsunoh does, not just what Kitsunoh has access to. If you mention that Kitsunoh has something, I want to know why you're making note of that because if it's in the overview, it's important.
4) Read up on the grammar guidelines again - it's not "Atk investment" It's "Attack EV investment." Also, "252 Attack EVs allow (not "allows") Kitsunoh to..."

Analysis needs a good bit of work before I'll stamp. PM me, chat in the analysis discord channel, or reply here if you have any questions.
 
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#6
I think the analysis should probably have a spread of 220 Atk / 36 SpD / 252 Spe on Kitsunoh, as it allows it to come in on Lele twice in the match guaranteed, without much attack drop.

edit: woops turns out this is my 125th post and my 124th and 126th posts were both more special than this one :(
 
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