Akir
A true villain!
[OVERVIEW]
Klang is the one of three fantastic Steel-type tanks for PU, providing a long list of sought-after resistances to Flying, Grass, and more to plenty of teams of all varieties. Combined with its impressive bulk, Klang stands as one of the sturdiest walls in PU. Klang even has access to Volt Switch, making it into an effective pivot. Unfortunately, Klang's subpar Attack and reliance on Toxic to deal damage makes Klang into a particularly passive wall. Klang also can get worn down easily, as it takes full damage from entry hazards and lacks any recovery outside of Rest. Add in Klang's weaknesses to common attacking types like Fighting or Ground from threats like Monferno or Marowak, and Klang might struggle to stay around for as long as it wants.
[SET]
name: Pivot
move 1: Rest
move 2: Sleep Talk
move 3: Volt Switch
move 4: Toxic / Gear Grind
item: Eviolite
ability: Clear Body
nature: Sassy
EVs: 248 HP / 8 Def / 252 SpD
[SET COMMENTS]
Klang's singular recovery move is Rest, healing Klang to full health and getting rid of any status but locking Klang into two turns of Sleep minimum. Unfortunately due to to BW's Sleep rules, the amount of turns Klang has been asleep resets every time it switches out, so Sleep Talk is also on the set to alleviate this problem by letting Klang use its other moves while still being asleep. Volt Switch allows Klang to safely bring in its teammates thanks to its extremely slow speed. Toxic is used so that Klang can status common switchins like Stunfisk and Torterra and rack up damage, while Gear Grind can be used with Volt Switch as well, but always change the nature to Careful when using Gear Grind even with Volt Switch. It is worth noting, however, that Toxic is the more reliable and effective damage source between the two choices.
Klang's EV spread allows it to properly take hits from heavy special hitters like Swanna, Beheeyem, and Shiftry. Klang is great for slow pivoting into wallbreakers such as Monferno or Beheeyem safely with Volt Switch. While Klang does have impressive natural bulk, it is still weak to common attacking types like Fighting and Ground. As such, partners that can take those hits such as Torterra and Frillish are good options. Stunfisk stands out as one of the stronger options for a defensive teammate: Stunfisk can reliably take on common Klang answers like Monferno and Zebstrika and take physical hits generally well while Klang can take a lot of the Water and Ice-type attacks thrown at Stunfisk by threats like Swanna and Vanilluxe. Certain other teammates such as Shiftry or Swanna can also be effective partners for Klang as they can reliably take on the Ground-types that regularly threaten Klang such as Marowak or Torterra.
[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[https://www.smogon.com/forums/members/bella.567483/]], [name, id]]
- Grammar checked by: [[name, id]]
Klang is the one of three fantastic Steel-type tanks for PU, providing a long list of sought-after resistances to Flying, Grass, and more to plenty of teams of all varieties. Combined with its impressive bulk, Klang stands as one of the sturdiest walls in PU. Klang even has access to Volt Switch, making it into an effective pivot. Unfortunately, Klang's subpar Attack and reliance on Toxic to deal damage makes Klang into a particularly passive wall. Klang also can get worn down easily, as it takes full damage from entry hazards and lacks any recovery outside of Rest. Add in Klang's weaknesses to common attacking types like Fighting or Ground from threats like Monferno or Marowak, and Klang might struggle to stay around for as long as it wants.
[SET]
name: Pivot
move 1: Rest
move 2: Sleep Talk
move 3: Volt Switch
move 4: Toxic / Gear Grind
item: Eviolite
ability: Clear Body
nature: Sassy
EVs: 248 HP / 8 Def / 252 SpD
[SET COMMENTS]
Klang's singular recovery move is Rest, healing Klang to full health and getting rid of any status but locking Klang into two turns of Sleep minimum. Unfortunately due to to BW's Sleep rules, the amount of turns Klang has been asleep resets every time it switches out, so Sleep Talk is also on the set to alleviate this problem by letting Klang use its other moves while still being asleep. Volt Switch allows Klang to safely bring in its teammates thanks to its extremely slow speed. Toxic is used so that Klang can status common switchins like Stunfisk and Torterra and rack up damage, while Gear Grind can be used with Volt Switch as well, but always change the nature to Careful when using Gear Grind even with Volt Switch. It is worth noting, however, that Toxic is the more reliable and effective damage source between the two choices.
Klang's EV spread allows it to properly take hits from heavy special hitters like Swanna, Beheeyem, and Shiftry. Klang is great for slow pivoting into wallbreakers such as Monferno or Beheeyem safely with Volt Switch. While Klang does have impressive natural bulk, it is still weak to common attacking types like Fighting and Ground. As such, partners that can take those hits such as Torterra and Frillish are good options. Stunfisk stands out as one of the stronger options for a defensive teammate: Stunfisk can reliably take on common Klang answers like Monferno and Zebstrika and take physical hits generally well while Klang can take a lot of the Water and Ice-type attacks thrown at Stunfisk by threats like Swanna and Vanilluxe. Certain other teammates such as Shiftry or Swanna can also be effective partners for Klang as they can reliably take on the Ground-types that regularly threaten Klang such as Marowak or Torterra.
[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[https://www.smogon.com/forums/members/bella.567483/]], [name, id]]
- Grammar checked by: [[name, id]]
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